3D Rendering Software & Render Engines | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Mon, 31 Mar 2025 04:08:35 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png 3D Rendering Software & Render Engines | iRender Cloud Rendering Service https://irendering.net 32 32 Five rendering software tricks to improve your render result https://irendering.net/five-rendering-software-tricks-to-improve-your-render-result/ Wed, 19 Mar 2025 06:00:03 +0000 https://irendering.net/?p=33542 In the world of digital artistry, architecture visualization, and animated films, the quality of rendered images can make a substantial difference in the effectiveness and appeal of a project. As rendering software advances, so does the complexity and potential of its outputs. By using effective strategies and tricks, artists and designers can significantly improve the result of their renders. This guide will explore five essential rendering software tricks that can enhance visual quality, optimize workflow efficiency, and ultimately elevate your final output.

Let’s get started with iRender! 

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Five rendering software tricks to improve your render result

In the world of digital artistry, architecture visualization, and animated films, the quality of rendered images can make a substantial difference in the effectiveness and appeal of a project. As rendering software advances, so does the complexity and potential of its outputs. However, achieving the desired level of professionalism often requires more than leveraging the latest technology. By using effective strategies and tricks, artists and designers can significantly improve the result of their renders. This guide will explore five essential rendering software tricks that can enhance visual quality, optimize workflow efficiency, and ultimately elevate your final output.

Let’s get started with iRender! 

Hardware and Software trick

Improving your render results often involves optimizing both hardware and software. Here are some hardware and software tricks to enhance your rendering performance and output quality:

Hardware tricks

Increase RAM

  • Add More Memory: Ensure you have enough RAM to handle complex scenes and high-resolution textures. Depending on your workflow, 16GB might be the minimum, with 32GB or more being ideal for demanding tasks.

Fast Storage Solutions

  • Use SSDs: Solid State Drives (SSDs) offer much faster read/write speeds than traditional HDDs. Use SSDs for your operating system, software, and project files.
  • NVMe Drives: For even faster performance, consider NVMe SSDs for better data transfer speeds, especially useful for loading heavy scene files.

Balanced System

  • Avoid Bottlenecks: Ensure that your CPU, GPU, and RAM are balanced to prevent bottlenecks. For example, pairing a high-end GPU with an outdated CPU can limit performance.

Software tricks

Upgrade Your GPU

  • Invest in a Powerful GPU: High-performance GPUs are crucial for rendering, especially for GPU-accelerated rendering engines. Brands like NVIDIA (RTX series) or AMD (Radeon series) are popular for rendering tasks.
  • Use Multiple GPUs: If your rendering software supports it, consider using multiple GPUs to distribute the rendering load and significantly reduce render times.

Choose the Right Rendering Engine

  • Select Appropriate Rendering Engines: Different rendering engines (like V-Ray, Arnold, Redshift, Octane, etc.) have unique strengths. Choose one that suits your project needs for faster and better-quality rendering.

Optimize Render Settings

  • Use Adaptive Sampling: If your software supports it, use adaptive sampling settings to focus on image parts requiring more detail while reducing samples in less critical areas.
  • Render in Passes: Render your scene in passes (beauty, shadows, reflections, etc.) to gain more control in post-processing software.

Use Instances:

  • Instance Geometry: Instead of duplicating heavy models, use instances for repetitive elements in your scene (like trees, chairs, etc.) to save memory and speed up rendering.

GPU or CPU

The key technique is to ensure that your rendering is using your computer’s full capabilities. Your computer has two processors: a graphics processing unit(GPU) and a central processing unit(CPU). The majority of software will choose to use your CPU by default, although that is drastically less efficient. Your GPU has a lot more power for rendering, you see. In addition to having much greater rendering power, the GPU should be your choice.

GPU Tricks

Use GPU-Accelerated Rendering

  • Select Compatible Rendering Engines: Choose rendering engines that support GPU acceleration (e.g., Redshift, Octane, V-Ray GPU). This takes advantage of the parallel processing capabilities of GPUs, significantly speeding up render times.

Optimize GPU Settings

  • Adjust Memory Settings: Use the card’s memory as effectively as possible by managing texture sizes and scene complexity. Monitor VRAM usage and make adjustments accordingly.
  • Enable Multi-GPU Rendering: If you have multiple GPUs, enable multi-GPU rendering in your software settings to distribute the rendering workload.

CPU Tricks

Leverage Multi-Core Processing

  • Choose Multi-Core Rendering Engines: Use rendering software that can effectively utilize multiple CPU cores. Software like Arnold and V-Ray operates well with multiple cores for faster rendering.
  • Enable Threading: In the render settings, make sure that multi-threading or CPU threading options are enabled to maximize usage of available cores.

Optimize Render Settings for CPU

  • Use Bucket Rendering: Enable bucket rendering (as opposed to progressive rendering) in CPU-based renderers to optimize memory usage during rendering tasks.
  • Adjust Sampling Settings: Increase smart sampling settings to reduce noise without taxing the CPU too heavily, which can lead to longer render times.

By applying these CPU and GPU tricks, you can greatly enhance your render results in terms of both quality and speed. The key is to understand the strengths of each processing unit and optimize your rendering pipeline accordingly.

Light and Texture

Rendering is mostly about presenting something in a real environment. Lighting and texturing are essential pieces of a good rendered model. Combining the simulated sunlight and simulated alternative lighting sources, alongside different angles, is going to give us a better interpretation of a product.

Lighting Techniques

  • Use Global Illumination (GI): Enable global illumination to achieve more realistic lighting by simulating the way light bounces off surfaces.
  • HDRI Lighting: Use high dynamic range images for realistic sky and environment lighting. This method can greatly enhance mood and realism.
  • Three-Point Lighting: For character renders, utilize a three-point lighting setup (key light, fill light, and back light) to create depth and interest.

Texture Optimization

  • Texture Resolution: Ensure that you’re using high-resolution textures where necessary, especially for close-up renders. Avoid stretching textures on objects.
  • Normal and Bump Maps: Use normal maps or bump maps to add detail without increasing polygon count.

Rendering Settings

Optimizing your render settings is crucial for improving the quality and efficiency of your renders. Here are some effective render settings tricks that can help enhance your results while managing render times:

Adjust Sampling Settings

  • Increase Samples: Use a higher number of samples for both camera and light sampling, especially in scenes with complex lighting and materials. For final renders, consider using 100-200 samples, balancing quality and render time.
  • Adaptive Sampling: Enable adaptive sampling if your renderer supports it. This technique increases samples in areas requiring more detail while reducing them in less critical areas, effectively managing render time.

Denoising Techniques

  • Use Denoisers: Implement built-in denoising tools like NVIDIA’s OptiX or software-specific denoisers to clean up unwanted noise in your images. This allows you to use lower sample rates while still achieving a clean result.

Use Bucket Rendering

  • Select Bucket Rendering: In CPU-based rendering engines, enable bucket rendering to process the image in smaller sections. This can make rendering more efficient and allow you to preview results more quickly.

Post-Processing Effects

Post-processing effects can significantly enhance the visual quality of your renderings, providing depth, vibrancy, and a polished finish.

Color Grading

  • Use Color Grading Software: Tools like DaVinci Resolve or Adobe After Effects can help you achieve cinematic looks. Adjust midtones, shadows, and highlights to create a cohesive mood.
  • LUTs (Lookup Tables): Apply LUTs to quickly achieve desired color schemes and styles. You can find many free and paid LUTs online that can be tailored to your specific needs.

High Dynamic Range (HDR) Imaging

  • Tone Mapping: If your render is HDR, use tone mapping techniques to compress the dynamic range for better viewing on standard displays. This helps retain details in highlights and shadows.
  • Exposure Adjustments: Fine-tune the exposure to balance bright areas and enhance overall contrast.

Depth of Field (DOF)

  • Add DOF in Post-Processing: If your software allows it, simulate depth of field in post, focusing on key subjects while softly blurring the background. This draws attention to the focal points of your scene.
  • Control Focal Point: Make sure the depth of field complements your composition and storytelling, helping the viewer’s eye move through the image naturally.

Final words

The choice of software and the techniques you employ can profoundly impact the quality and efficiency of your work. By leveraging the five rendering software tricks outlined—optimizing render settings, utilizing efficient lighting techniques, making the most of materials and shaders, implementing render layers and passes, and utilizing powerful post-processing capabilities—you can significantly enhance both the aesthetic and technical aspects of your final renders.

Speed up your projects with iRender

iRender – the best cloud rendering service, provides high-configuration servers that increase CPU and GPU rendering speeds. We provide the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. You can see our powerful configuration:

You just need to transfer your files, connect to the remote machine, and install your software, as well as the necessary render engine and plugins then add your license and render yourself. Setting up ONCE and your working environment will be saved and ready to use at any time. Specially, if you are a Blender or Cinema 4D and Redshift users, it would be perfect.

Blender projects

Currently, our machine has preinstalled Blender 4.3.2, you can create a machine easily then connect to it and render normally. You can refer our most powerful’s performance video when rendering on Blender scene following:

Cinema 4D and Redshift projects

Our machine has also preinstalled Cinema 4d and Redshift preinstalled, you can save your time for installation. Moreover, as Maxon’s partner, we provide one combo Cinema 4D and Redshift license free. Following is our test video when rendering with Cinema 4D and Redshift scene, you can see:

Currently, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration. For educational projects, we offer 50% bonus for all transactions.

Futhermore, our price is flexible with hourly rental which has pay-as-you-go basis, daily/ weekly/ monthly subscription with discount from 10-20%.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Register for an account today to experience our service, or contact us via email at hanght@irender.vn or WhatsApp at (+84) 912075500 for advice and support.

iRender-Happy Rendering!

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Basic steps to model 3D eyes https://irendering.net/basic-steps-to-model-3d-eyes/ Sat, 21 Dec 2024 06:00:21 +0000 https://irendering.net/?p=32360 A realistic 3D human model plays a vital role in various fields, especially in virtual reality experiments. In this article, iRender will explore five fundamental steps to model 3D eyes, and from that, you can create a believable 3D human model.

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Basic steps to model realistic 3D eyes

A realistic 3D human model plays a vital role in various fields, including video games, animation, medical simulations, marketing, and especially virtual reality experiments. Since eyes are often considered the “windows to the soul,” crafting lifelike eyes is a crucial aspect of creating a believable 3D human model. In this guide, iRender will explore five fundamental steps to model 3D eyes.

1. Learn about eye anatomy

To model 3D eyes as realistic as possible, the first and most important step is to familiarize yourself with the anatomy of the eye. Understanding its structure is essential for accurate modeling. The eyeball comprises three distinct layers: the outermost layer, consisting of the cornea and sclera; the middle layer, which contains the primary blood supply, iris, and pupil; and the innermost layer, made up of the retina. Studying detailed images and diagrams of the eye’s anatomy will give you a clearer understanding of the shapes and features that need replicating. This knowledge will also guide you in selecting the appropriate tools and determining the necessary steps for the modeling process. Furthermore, assembling a comprehensive catalog of high-quality reference images will significantly enhance the realism and intricacy of your 3D eye model, enabling you to capture subtle details with greater precision.

2. Sketch the eye

Gaining a solid understanding of eye anatomy is indispensable for grasping the details of what you aim to achieve in your 3D modeling process. However, taking your learning a step further by sketching out the anatomy can make a significant difference. Sketching acts as a practical rehearsal after you’ve studied the structure and features of the eye. It doesn’t have to be a perfect or realistic drawing, nor does it need to be artistically beautiful. Even a simple outline or rough representation will suffice. The primary goal of sketching is to reinforce your memory of the various parts and intricate details of the eye. This practice ensures that you retain the information better, reducing the need to repeatedly refer back to reference images during the time you’re modeling 3D eyes.

3. Shape the model

In many tutorial videos, artists commonly rely on the sphere shape as the foundation for modeling various parts of the eye, including the eyeball, cornea, and lens. This approach simplifies the process and provides a versatile starting point for creating realistic shapes.

The first step to model 3D eyes involves using a sphere to model the eyeball. It’s generally recommended to start with a perfectly round sphere, as this is the safest and most accurate base. To shape the iris and pupil, you can scale the vertices inward on a small section of the sphere and add additional loops to refine the details.

The second step is to use another sphere to create the lens, which is positioned inside the eyeball. This step requires some adjustments since the lens is not perfectly spherical; its vertices will need to be carefully reshaped to achieve the correct form.

The third step involves using yet another sphere to model the cornea. Similar to the lens, the cornea is not entirely round, so you’ll need to manipulate the vertices to match its natural curvature. By following these steps and refining the shapes as needed, you can create the essential structures of the eye with accuracy and detail.

4. Texture

The next crucial step in modeling a realistic 3D eye is applying textures, which bring the model to life by adding color, details, and surface variations. Texturing involves overlaying a 2D image onto the surface of a 3D model to simulate the intricate details of a real object. This process can be achieved using various tools, such as Photoshop, Substance Painter, or available techniques in 3D software like Blender or Maya. One of the most challenging aspects of texturing is recreating the complex and detailed appearance of a real-life iris, as it contains numerous intricate patterns and subtle variations.

To achieve maximum realism, it’s highly recommended to use a combination of texture types. For example, Diffuse Texture is essential for defining the base color and visible details, such as the intricate iris patterns and the veins in the sclera. Normal Map can be used to simulate fine surface details, like the delicate ridges in the iris and the slight texture of the sclera. Specular Map is key for controlling the reflective properties of the surface, particularly the cornea’s glossy appearance, while Roughness Map determines the smoothness or roughness of the eye’s surface, enhancing its overall realism.

If time is limited, you can opt to source pre-made textures from online libraries, many of which offer either free or paid options. This can significantly speed up the texturing process while still providing high-quality results for your 3D eye model.

5. Add the details

To model 3D eyes which can be more realistic, adding shadows and highlights is an important step because the eye is often the focal point of a character, playing a vital role in conveying life, emotion, and a sense of realism. The eye’s glossy and reflective nature, along with its complex interaction with light, makes accurate rendering of these elements essential. Highlights are particularly important for replicating the wet and shiny appearance of the cornea, while shadows add depth and definition to the sclera and the iris, enhancing the model’s overall lifelike quality.

To further elevate the realism of your eye model, incorporating small details and subtle variations is key. Features such as wrinkles around the eye, delicate veins on the sclera, tears, or realistic reflections can significantly enhance the uniqueness and authenticity of the model. These intricate details can be achieved through a variety of techniques, including sculpting fine features, hand-painting textures, or adding extra geometry to the model. These finishing touches ensure the eye stands out as a dynamic and convincing element in your character design.

6. Use Eye kit

In case you want to focus on other parts of the body crafting rather than to model 3D eyes, you can use an instant model. With The FlippedNormals Eye Kit, you can instantly drag and drop the model to your character, saving you quite a time from modeling the eyes to focusing on other parts of your human model. The eye model is realistic enough to be used in either VFX or the game at close or distant angles.

The FlippedNormals Eye Kit includes 6 iris colors (blue, brown, dark brown, green, hazel, and grey), together with 2 sclera variations (bright and dark).

The kit is ready to use in Arnold for Maya, VRay for Maya, Blender, and Modo. With just some easy steps like importing the file or dragging on a slider, you can change pupil dilation and constriction. With other software, you will need to import FBX or OBJ files. Not all software; however, interprets them the same way, you might see minor discrepancies when importing an OBJ across different platforms.

Boost model rendering performance with iRender’s servers

For the best final result, not only a complicated model and appropriate rendering software are required but also a computer with a powerful configuration. iRender provides high configurations of machines with upmarket specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, Storage NVMe SSD 2TB. Most importantly, we always update to the latest GPU technology.

Whatever modeling software and render engines you use, you still can find a suitable PC at iRender. You can consider our packages and their configuration here.

Let’s see how fast Arnold for Maya, VRay for Maya render on our servers!

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender also provides many other utilities to bring the best experience for users.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file-transferring between your computer and iRender’s server: The transferring task can be done via “GPU iRender” application for Windows and the “iRender Drive” application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

REGISTER NOW to get the free trial today—don’t miss out!



		

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

 

Thank you for reading & Happy Rendering!

Source: flippednormals, linkedin, daisie blog, youtube 

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Explore new updates in Reallusion iClone 8.5 https://irendering.net/explore-new-updates-in-reallusion-iclone-8-5/ Thu, 24 Oct 2024 06:00:41 +0000 https://irendering.net/?p=31588 In September, Reallusion released some new free updates for the real-time character animation software iClone 8.5. In this version, we see an extension of the crowd animation toolset, such as Smart Accessory and Prop Interaction system. Let’s take a look at them in this article.

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Explore new updates in Reallusion iClone 8.5

In September, Reallusion released some new free updates for the real-time character animation software iClone 8.5. In this version, we see an extension of the crowd animation toolset, such as Smart Accessory and Prop Interaction system.  Let’s take a look at them in this article.

iClone 8.5’s new updates in Smart Accessory system

In this version of iClone 8.5, the developer built the crowd simulation system based on iClone 8.4 and elevate Smart Accessory system. Now it’s easier for users to add accessories like hats, glasses or weapons to crowd characters.

You can attach multiple materials and multiple parent bones to your accessories, and it doesn’t need to be attached to a specific bone.

It is also now possible to embed animations in iClone’s MotionPlus format into accessories, giving crowd characters readymade stock movements that involve the accessory.

iClone 8.5’s new updates in MD Prop

Another new feature in iClone 8.5 is the Prop Interaction system. It will help you streamline the process of getting crowd characters to interact with their environment. Using MD Prop – a new type of asset – you can automatically trigger behaviors in nearby crowd actors.

There are basic MD Prop types and customized one. The basic types include objects to sit on, push buttons on, or inspect, and the animations they trigger can be modified by a character’s age or gender. You can choose among 10 stock models that can be used with the built-in MD Prop templates in the new version of iClone 8.5 .

Price and system requirements

iClone 8.5 is available on Windows 7 and later. New perpetual license costs $599. However, the update is free to existing users.

iRender - iClone’s render farm with the strongest hardware

iRender provides you a high-performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. We believe that design and creative activities are private and personal that only you artists will know what you want with your animation. For the latest version of iClone 8.5, you can definitely use it on iRender’s remote computers.

You can create a blank machine, then install iClone 8.5 (or any other versions) on our remote machine (first time access only), add license, and modify, adjust and render by yourself there.

iClone only supports one GPU, so it’s better if you choose the server 3S – single RTX4090 from iRender.

Let’s see how you can start to work on iRender remote server:

Not only those powerful configuration, iRender also provides you more services. NVLink for large scene on our server 4N – dual RTX 3090s. Free transferring tool named iRender drive for macOS or Linux users. For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website. Our price is flexible with hourly rental which has pay-as-you-go basis, daily/ weekly/ monthly subscription with discount from 10-20%. Plus, you have 24/7 support service with real human who will support you whenever you encounter an issue.

Register an account today to experience our service and enjoy a very big promotion 100% bonus for new user first top up. Or contact us via WhatsApp: (+84) 916806116 for advice and support.

 

Thank you & Happy Rendering!

Source and images: cgchannel.com, reallusion.com

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Top 5 unbiased render engines for 3D artists https://irendering.net/top-5-unbiased-render-engines-for-3d-artists/ Tue, 08 Oct 2024 06:00:07 +0000 https://irendering.net/?p=31358 This article dives into the top five unbiased render engines every 3D artist should know, spotlighting the unique features that set them apart in delivering stunning, photorealistic results. Whether you're crafting a lifelike architectural visualization or an intricate character model, these render engines offer the precision and power needed to bring your creative visions to life. Let's explore the best in the business and see which one is your new go-to tool in the quest for perfection with iRender!

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Top 5 unbiased render engines for 3D artists

In the world of 3D artistry, the right tools can make all the difference. Unbiased render engines are the unsung heroes, faithfully reproducing realistic lighting and materials without shortcutting the physics. This article dives into the top five unbiased render engines every 3D artist should know, spotlighting the unique features that set them apart in delivering stunning, photorealistic results. Whether you’re crafting a lifelike architectural visualization or an intricate character model, these render engines offer the precision and power needed to bring your creative visions to life. Let’s explore the best in the business and see which one is your new go-to tool in the quest for perfection with iRender!

Overview of unbiased rendering

When a render is calculated using unbiased rendering, either no shortcuts or very few shortcuts are employed. It will strictly compute the light bounces in the scene as accurately as possible. 

The strengths of unbiased rendering: 

    • More straight-forward setup, it is just modeling the physics of light and materials, no massaging, it is what it is
    • Spend less time fiddling around with materials, lights and settings
    • Can more consistently produce photorealistic results while requiring less knowledge and skill to do so

The weaknesses of unbiased rendering:

    •  Render time is orders of magnitude greater. More light rays mean more calculations made, more computational power and longer render time. 
    • The level of control that you have toward your scene. You have to stick with the render settings hardcoded into the renderer and don’t have a chance to play with them.

In terms of biased rendering, it uses algorithms to approximate lighting, speeding up the process by simplifying or skipping certain calculations. While this approach is faster and often sufficient for real-time applications like video games or quick previews, it may sacrifice some level of accuracy and realism. However, the learning curve of the biased rendering engine will be more difficult, as you have to know how to tweak your scene to achieve a good result. Essentially, the choice between these methods hinges on the project’s needs, whether prioritizing speed or the highest fidelity in visual quality.

Top 5 unbiased 3d render engines for your project

1. Arnold

Autodesk Arnold software is a highly optimized, unbiased, physically-based ‘Monte Carlo’ ray/path tracing engine that helps you deliver beautiful and predictable results. Arnold. It can be used for 3ds Max, Cinema4D, Houdini, Katana, and Maya

With Arnold, you can:

  • Navigate through the software with simple and intuitive controls.
  • Produce professional-grade renders with full artistic control.
  • Get immediate results with interactive rendering.

Strengths  

      • Arnold is known for its high-quality rendering capabilities, producing realistic and visually stunning results with excellent lighting and shading effects.
      • Arnold is widely used in the industry and is supported by major 3D animation software such as Autodesk Maya, making it a popular choice among professionals.
      • Integrated with popular 3D software like Maya and Cinema 4D

Weaknesses 

      • Arnold can be expensive for individual users or small studios, especially when compared to some other rendering solutions on the market.
      • Due to its advanced features and capabilities, Arnold may have a steeper learning curve for beginners or those new to rendering software. 
      • Slower rendering times compared to GPU-based renderers

Price: 

      • The price of a monthly Arnold subscription is $50. 
      • The price of an annual Arnold subscription is $400 
      • The price of a three-year Arnold subscription is $1,200.

2. Cycles

Cycles is Blender’s physically-based path tracer for production rendering. It is designed to provide physically based results out-of-the-box, with artistic control and flexible shading nodes for production needs. To use Cycles, select it as the Render Engine in the Render properties.

Blender is cross-platform, running on every major operating system including Windows, Linux, and macOS.  Its UI makes use of OpenGL to offer a unified experience. Furthermore, proficient users can utilize Blender’s Python programming API to personalize the application or create customized tools. GPU rendering with NVIDIA, AMD, Intel and Apple Silicon.

Strengths 

      • Free and open-source
      • Cycles is seamlessly integrated into Blender, allowing for a smooth workflow within the Blender environment.
      • Cycles is based on a physically-based rendering model, making it well-suited for creating natural and realistic materials and lighting.
      • Good for both beginners and professionals.

Weaknesses 

      • Can be slower than some commercial render engines
      • Noise can be an issue in complex scenes: Achieving noise-free renders may require longer rendering times or the use of denoising techniques, especially in scenes with challenging lighting conditions.
      • While Cycles is designed for Blender, its integration with other 3D software may not be as seamless as some other rendering engines.

Pricing: Free

3. Corona

Corona Renderer is a high-performance, photorealistic rendering engine for Autodesk 3ds Max and Cinema 4D. It uses advanced techniques such as unbiased rendering and denoising to produce highly realistic images with minimal noise. Corona is the only renderer created specifically for high-end architectural visualization. 

To ensure smooth operation, the software requirements for 3ds Max include Autodesk 3ds Max version 2016 or newer, running on 64-bit Microsoft Windows 10 or newer. Additionally, installation requires administrator privileges. For those utilizing distributed rendering, Autodesk Backburner is also required, which is available for free from Autodesk.

For MAXON Cinema 4D, the minimum version needed is Cinema 4D R17 or newer. This software is compatible with both 64-bit Microsoft Windows 10 or newer, and macOS 10.14 or newer. Similar to 3ds Max, installing Cinema 4D also necessitates administrator privileges.

Strengths:

      • Corona is often praised for its user-friendly interface and ease of use, making it accessible to both beginners and experienced users.
      • High-quality hybrid rendering
      • Good for architectural visualization
      • The Corona community is known for its active and supportive nature, offering resources, forums, and tutorials to help users learn and troubleshoot any issues.

Weaknesses

      • Limited to CPU-based rendering
      • ome users have expressed concerns about the size and variety of the built-in material library in Corona Renderer, which may require users to create their materials more frequently.
      • Can be more expensive than some other render engines

Pricing: Corona Renderer offers several pricing plans to suit different needs

      • Monthly Plan: around $60 per month
      • Yearly Plan: around $340 per year
      • Student Plan: around $65 per year

4. Maxwell

Maxwell is a ground-truth photorealistic renderer for top-notch CGI. Now faster thanks to Cloud Rendering and a GPU version & numerous 3D integrations.

Maxwell is quite versatile when it comes to compatibility. It integrates seamlessly with a variety of popular 3D modeling applications, including Maya, 3ds Max, Cinema 4D, and FormZ. This broad compatibility allows artists to use Maxwell within their preferred software environments without needing to switch tools.

Additionally, Maxwell supports both CPU and GPU rendering. The GPU version leverages NVIDIA’s CUDA computing platform, meaning it works with NVIDIA graphics cards from the Maxwell, Pascal, Volta, Turing, and Ampere micro-architectures. However, it’s important to note that AMD or Intel graphics cards are not supported. This flexibility makes Maxwell a powerful option for a wide range of hardware configurations and workflows.

Strengths:

      • Known for its photorealistic image outputs
      • Seamlessly integrated with various design tools
      • The Multilight feature in Maxwell Render allows users to adjust the intensity and color of lights after rendering, providing flexibility and control in post-production without needing to re-render.
      • Offers a 30-day free demo

Disadvantages:

      • Can be slower in operation
      • No library of ready-made 3D models
      • Maxwell Render historically placed more emphasis on CPU rendering, with less emphasis on GPU acceleration compared to some other rendering solutions.

Pricing

      • Maxwell Bundle: from €745 for a Node-locked license and €945 for a Floating license 
      • Maxwell Studio: from €495 for a Node-locked license and €695 for a Floating license

5. Octane

OctaneRender is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.

OTOY is proud to advance state-of-the-art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration.

Octane renderer is supported on Microsoft Windows 64-bit, Linux 64-bit, MacOS X 10.5+, 10.11, and macOS 10.12 and 10.13

Strengths:

      • Real-time rendering capabilities, high-quality, photorealistic results
      • AI-based denoising techniques in Octane help reduce noise in rendered images, enhancing the overall quality and allowing for faster convergence during rendering.
      • Supports NVIDIA RTX ray tracing for faster rendering
      • Octane offers seamless integration with various industry-standard software, enabling users to incorporate it into their preferred 3D content creation workflows.

Weaknesses:

      • Can be expensive for some users
      • Requires powerful hardware for optimal performance
      • Primarily a GPU – based renderer, so it doesn’t utilize CPU power effectively.

Pricing: 

      • Monthly Subscription: €23.95 per month
      • Annual Subscription: €15.99 per month (billed annually), which comes to €191.88 per year
      • Studio+ Subscription: €19.99 per month (billed annually), which includes additional tools and cloud rendering services

Why choose iRender for your render?

We provide the capacity of Cloud GPU Computing right to your desktop

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090, Threadripper Pro CPUs, 256GB RAM and 2TB SSD storage

iRender supports entire of the 3d software and their plugins

Any program and plugins you want can be installed only once and saved for further use. To ensure you get the most out of our service for your work, iRender additionally offers you a ton of helpful features like NV Links.

Our customer support and technical team is available 24/7

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Let’s watch some tests we made on our new server (8xRTX 4090) below:

In this video, we will guide you on how to estimate cost on iRender Farm and give bonus tips for a more time- and cost-effective workflow.

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

References: autodesk.com, docs.blender.org, support.chaos.com, maxwellrender.com, otoy.com 

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Some best tools for scattering in 3D https://irendering.net/some-best-tools-for-scattering-in-3d/ Wed, 14 Feb 2024 06:00:58 +0000 https://irendering.net/?p=28600 We are working in the period where many 3D tools available for many requirements. Previously, you were introduced to some of the best tools to simulate fire and smoke, fluids and clothing in 3D. Today, if you are interested in enhance your environment or exterior scene better, then don’t forget some best tools for scattering in 3D.

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Some best tools for scattering in 3D

We are working in the period where many 3D tools available for many requirements. Previously, you were introduced to some of the best tools to simulate fire and smoke, fluids and clothing in 3D. Today, if you are interested in enhance your environment or exterior scene better, then don’t forget some best tools for scattering in 3D.

Forest Pack

Forest Pack from iToo is a complete pack for creating large-scale areas of object. It’s not just for forest, trees, natural plants, but also for every landscape objects like building, people, crowd, etc. This plugin allows you to populate and scatter the scene with thousand of objects, without decreasing performance.

One of the best selling-point for Forest Pack is that it is compatible with many renderers like V-Ray, Corona, Arnold, Octane. However, it’s the plugin for 3ds Max only, which means if you use another software, you will need another scattering tool. Forest Pack will work best in a studio where you use many renderers at the same time. And if you want to see the scattering in real-time, it’s also able to export to Unreal Engine, Chaos Vantage or Unity. This means a lot in previewing your scene before start to render.

        • Pricing: $330 annually
        • Compatible: 3ds Max, V-Ray, Corona, Arnold, Octane, Unreal Engine, Chaos Vantage or Unity.

Forester

Forester, along with Forest Pack, is one of the most popular tools for trees, plants, rocks. It has a large and photorealistic number of preset in the libraries to use straight into your project. Four modules of Forester are focused on the actual content: Forester Trees, Multiflora, Forester Rock and MultiCloner, helping you work with objects from scratch or chosen, and handle them easily even with an impressive number of scattering. Another advantage of Forester is its wind effects, which enables vegetation move nicely in the wind.

However, Forester has some drawbacks. The first one is that it only supports Cinema 4D. If you want to gain access to materials that are compatible with renderers likes of V-Ray, Redshift and Corona, you will need to buy the expansion packs.

        • Pricing: $460
        • Compatible: Cinema 4D

MultiScatter

One of the tools which can scatter any types of objects in the market is MultiScatter. The tool is based on VRayScatter, which is from the same company iCube 3D but only for V-Ray. MultiScatter, like its name, is for many renderers, such as V-Ray, Corona, Octane and Maxwell as well as others. It’s a selling point for any 3d artist or studio who don’t want to work with only one renderer.

The license of MultiScatter is also an advantage, as you only need to pay one time and can use it for life.

However, everything come with a price. A life-time license leads to the fact that MultiScatter is rarely updated. The support from the provider and the forum is not really active either, making it the biggest obstacle for anyone considering using it.

Moreover, right now the plugin is only for 3ds Max.

        • Pricing: $200
        • Compatible: V-Ray, Arnold, Corona, Octane, Maxwell, 3ds Max

Chaos Scatter

We can see above that many tools supports V-Ray and Corona in terms of scattering. These tools are used very often in exterior scene which requires the appearance of vegetation, rocks, people, etc. And the developer of the two renderers, Chaos has released Chaos Scatter tools to support them.

Because it’s just released recently and in the progress of improving itself, there’s not much advantage over other existing tools. However, if using the tool, you are able to access Chaos’ other products in their ecosystem, namely Chaos Cosmos. This is a collection of top-quality assets that are ready to go with V-Ray and Corona renderers. Scatter users will benefit every time Chaos builds on and improves its Cosmos collection.

Chaos Scatter is provided by Chaos, meaning that you are guaranteed if your materials are set up by V-Ray or Corona, they will work perfectly and seamlessly with Scatter.

        • Pricing: V-Ray with Scatter: £358.80 / annually, Corona with Scatter: £240 / annually
        • Compatible: V-Ray, Corona

ia scatter

We have explored many scatter tools for mostly exterior renderers, focusing mainly on vegetation. Now we will introduce you a scatter tools for Unreal Engine, and it can be used to populate from plants, nature to building, crowd, actors, etc. It’s ia scatter.

ia scatter is a robust static mesh instance scattering blueprint for Unreal Engine, developed by Iraisynn Attinom. The tool can be used to scatter instances of static meshes or blueprint actors on any surface. You just need a few clicks, then your scene will be populated with any objects you want.

The disadvantage of this tool is that it now only supports Unreal Engine.

        • Pricing: $9.99
        • Compatible: Unreal Engine

How to work with these tools at iRender

As you may know, iRender provide to you high performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. With our server, you can install any software you need, add your license, and do whatever you like with your project. These tools above are no exception.

Most tools for scattering are for one software like 3ds Max, Cinema 4D, Unreal Engine, and could be used with many renderers. It means that you can use them in single GPU or multiple GPUs workstation. Understanding that, we have released many packages compatible with them which is single or multi RTX4090.

Moreover, iRender has many more to offer.

Free and convenient transferring tool

iRender offers a powerful and free file transfer tool: iRender drive for macOS or Linux user. With fast file transfer speed, large data capacity, and completely free. You can transfer all the necessary data into our iRender drive tool at any time without connecting to the server. The data will be automatically synchronized in the Z drive inside the server, ready for you to use.

For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website but still can transfer your data, recharge your account and access the machine through the app.

Flexible price

The price for each package varies from hourly plan to monthly plan. You can always save from 6% to 20% if you rent a 3 hours/6 hours/daily/weekly/monthly plan.

Real human 24/7 support service

Our support is available 24/7, helping you to handle the problem quickly, effectively, saving you both time and money.

 

Register an account today to experience our service and 100% bonus for new user’s first transaction. Or contact us via WhatsApp: (+84) 916806116 for advice and support.

 

Thank you & Happy Rendering!

Source: creativebloq.com, 80.lv

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Troubleshooting DaVinci Resolve not using GPU https://irendering.net/troubleshooting-davinci-resolve-not-using-gpu/ Wed, 08 Nov 2023 06:00:32 +0000 https://irendering.net/?p=27736 Sometimes when you use DaVinci Resolve to process the images’ color grading, effects, etc, you will encounter a problem where the software kind of not effectively using the GPU, and it’s often with free version. In this article, we will try to give you a solution we have discovered to how to troubleshoot DaVinci Resolve not using GPU effectively.

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Troubleshooting DaVinci Resolve not using GPU

Sometimes when you use DaVinci Resolve to process the images’ color grading, effects, etc, you will encounter a problem where the software kind of not effectively using the GPU, and it’s often with free version. In this article, we will try to give you a solution we have discovered to how to troubleshoot DaVinci Resolve not using GPU effectively.

What is DaVinci Resolve?

DaVinci Resolve is a software that integrates all solutions for images processing, video editing, color correction, visual effects, motion graphics and audio post production. According to Black Magic, the software is for Windows, macOS and Linux, and can leverage the rendering performance using GPU.

There’s one thing you need to keep in mind when rendering DaVinci Resolve: the free version can use only one GPU, while the paid version (studio version) can use up to 8 GPUs, making it a choice when you want to export in 8K.

At iRender, there are many option to render DaVinci Resolve. You can rent package single GPU RTX 4090, or multi-GPUs from 2/4/6/8 x RTX 3090/4090s.

Troubleshooting DaVinci Resolve not using GPU

This is based on our experience with some recent cases. Some people reported that they cannot render or the software crashes while they used the powerful RTX 4090. It could be due to many reasons, and sometimes need a DaVinci Resolve technician to carefully check. However, there are some simple solutions we have discovered as below (for paid version):

1. Make sure DaVinci Resolve is using the GPU:

        • You should go to the menu DaVinci Resolve > Preferences > System > Memory and GPU.
        • In the GPU configuration, for “GPU Processing Mode” and “GPU Selection“, uncheck Auto and select either Cuda (if you are using NVidia) or OpenCL (if you are using AMD Radeon).
        • Click Save

2. Make DaVinci Resolve use GPU for decoding

        • You should go to the menu  DaVinci Resolve > Preferences > System > Decode Options
        • There, you can select Decode H.264/H.265 using hardware acceleration, and check CUDA or AMD based on your own graphics card.
        • Click Save and restart DaVinci Resolve.

3. Make DaVinci Resolve use GPU for rendering

        • You should go to Deliver > Video.
        • There, you select the Format and Codec as you want (Codec should be 264 or H.265)
        • Under the Encoder drop menu, select Nvidia or AMD based on your own graphics card.
        • Click Add to Render Queue at the bottom.

Wrapped up

We hope this article help you to solve the issue when DaVinci Resolve not using GPU.

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 40.000 customers and being appreciated in many global rankings (e.g. CGDirectorLumion OfficialRadarrenderInspirationTuts CAD, VFXrendering, All3DP). We are proud that we are one of the few render farms that support all software and all versions. Users will remotely connect to our server, install their software only one time and easily do any intensive tasks like using their local computers.

There are a variety of servers from single-GPU RTX 4090 to Multi-GPU 2/4/6/8 x RTX 3090 and RTX 4090, you can choose one server that is suitable for your demand and your software to get started. Besides, we offer clients the powerful processor AMD Ryzen Threadripper Pro 3955WX/AMD Ryzen™ Threadripper™ PRO 5975WX and RAM 256GB, 2 TB SSD to load your scene quickly.

Register an account today for 100% bonus for new users to experience our service. Or contact us via WhatsApp: (+84) 916 806 116 for advice and support.

 

Happy rendering!

Source: beginnersapproach.com

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Should you use biased or unbiased rendering engine? https://irendering.net/should-you-use-biased-or-unbiased-rendering-engine/ Thu, 12 Oct 2023 06:00:23 +0000 https://irendering.net/?p=27489 When you find a good rendering engine for your pipeline, there are many factors to consider, and I believe that you have heard about biased and unbiased rendering. However, does it really affect your rendering a lot? Let’s discover this question with iRender.

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Should you use biased or unbiased rendering engine?

When you find a good rendering engine for your pipeline, there are many factors to consider, and I believe that you have heard about biased and unbiased rendering. However, does it really affect your rendering a lot? Let’s discover this question with iRender.

What is biased rendering?

Biased rendering means it will reduce the calculation of light in each pixel, by using a variety of shortcuts and methods to give out an approximation. It will not strictly model the physics of light, but optimize (or limit) the amount of ray bounces, which makes it faster in rendering time.

However, when it reduces the calculation of light, the more you need to tweak your scene to achieve a better and more realistic result. If you don’t know how to do that, the renders will come out bad.

Some of the settings or shortcuts is considered of the biased render engine: defining the amount of light bounces, using cache, adaptive sampling, caustics rays, reducing fireflies, etc.

Some very famous biased rendering engines are: V-Ray, Redshift, Mental Ray, Renderman.

What is unbiased rendering?

Unbiased rendering means that no shortcut (or few shortcut) is used when calculating a render. It will strictly calculate the light bounces in the scene as accurately as possible. This will lead to a long render time because you have to deal with many light rays. However, the light rays will help to create a realistic render result without you having to tweak too much.

Some of the famous unbiased rendering engines are: Arnold, Cycles, Mantra, Maxwell, Octane, Mental Ray (optional), V-Ray (optional), etc.

Pros and Cons of biased and unbiased rendering

Biased rendering has its own advantages. When you have less light bounces calculation, it means that the render speed is faster. In this world of 3D where you have the most boring stage – rendering – being the one that takes longest time to do, you will appreciate the render engine which could produce nice result with less time.

Biased rendering allows you room to play with your settings, meaning you have more freedom to express your creativity. However, it has two sides. The learning curve of the biased rendering engine will be more difficult, as you have to know how to tweak your scene to achieve a good result.

Unbiased rendering is opposite. Because it has many light bounces calculation, it’s easier to achieve a realistic results when the lights do their jobs. You have less setting than biased rendering, and you don’t need to be a pro to really know what to do. Of course, to actually have an outstanding render, whether in biased or unbiased rendering, you have to study and learn.

The downsides of unbiased rendering could be the render time and the level of control that you have toward your scene. More light rays means more calculation made, more computational power and longer render time. Moreover, you have to stick with the render settings hardcoded into the renderer and don’t have a chance to play with them.

Should you use biased or unbiased rendering engine?

Many have said that unbiased is better than biased, because unbiased is physically accurate, used less settings. Is it correct? Unfortunately no.

First of all, unbiased doesn’t mean that it completely models the physics of light behavior in real life. This work will need a ton of computational power and time, and we don’t have enough time and resource to do that.

It will reduce the shortcut and try to mimic the path of light reflects as accurate as possible. However, because there’s a case when light paths and reflections amount are not from a homogeneous distribution source, the shading density, toning, tint, etc. will be different. This leads to flickering or noise.

Second of all, less settings of unbiased just means that it has fewer settings visible.

The other factors like brute force GI or path tracing is like grey line. It can be biased, or unbiased.

It actually depends on some very basic factors when you decide if you use a rendering engine or not.

The features of the renderer: above I have said that biased rendering engine allows you more control by having more settings available. However, don’t think that biased rendering engines have more features than unbiased one. With the help of GPU power and the fast development of 3D technology, we can expect more from all of the renderers. Many users of one software or plugin stick to it because of the features it provides.

Render speed: biased rendering engine is faster because it has less light rays calculation. However, it takes you time to tweak the scene to be able to achieve the realistic result. So is it really time saving? Not really.

Learning curve: whether a rendering engine is a choice or not could come from its learning curve. A steep one will be likely to prevent it from approaching a broader range of customer.

Final words

The idea of biased or unbiased rendering is not purely about technology or anything that makes your render more realistic, it’s more of a marketing trick.

To select your rendering engine, sometimes it’s very simple. It’s based on the feature it provides, the render speed of it, the UI is friendly or not, you can learn it fast or not, etc. You can even use many render engines and sometimes it’s your clients or your pipeline requires which renderer you use.

Source: mustafasen.tv, chaos.com, George Maestri’s post on Linkedin

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Nvidia GeForce vs. AMD Radeon – Which GPUs should we get in 2023? https://irendering.net/nvidia-geforce-vs-amd-radeon-which-gpus-should-we-get-in-2023/ Fri, 08 Sep 2023 06:00:27 +0000 https://irendering.net/?p=27233 AMD and Nvidia are the two biggest graphics card manufacturers. The Nvidia processors typically have higher power, which is the most fundamental distinction between AMD GPUs and Nvidia GPUs. AMD's budget cards offer good value at a reasonable cost, even though there isn't much that separates them from their top-of-the-line models. Whether you choose an AMD or Nvidia GPU, you'll receive a strong GPU with lots of features. In this article today, we’ll discuss the broad overview of the face-off, beginning with a short comparison.

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Nvidia GeForce vs. AMD Radeon - Which GPUs should we get in 2023?

AMD and Nvidia are the two biggest graphics card manufacturers. For years, Nvidia’s graphics cards comfortably outperformed AMD, but AMD’s Radeon RX 7000-series lineup has brought the two companies into a battle like never before. The Nvidia processors typically have higher power, which is the most fundamental distinction between AMD GPUs and Nvidia GPUs. Particularly at the top end, AMD cards are more cost-effective and have a friendlier user interface.

AMD’s budget cards offer good value at a reasonable cost, even though there isn’t much that separates them from their top-of-the-line models. Whether you choose an AMD or Nvidia GPU, you’ll receive a strong GPU with lots of features. In this article today, we’ll discuss the broad overview of the face-off, beginning with a short comparison. 

What are AMD and Nvidia GPU?

Image Source: Appleinsider

Since 2006, when AMD purchased the graphics company ATI, they have been making GPUs that are becoming increasingly competitive, slowly reducing the market share held by Nvidia. AMD’s mid-range GPUs provide outstanding value for the money, even though they still fall short of the perfect ray tracing capabilities found in all but their most expensive cards. AMD GPUs are well-known for their user-friendly control panel and extensively praised for their determination to keep their technology open-source, in addition to the extremely powerful Radeon RX 6800 and incredibly well-liked budget graphics cards like the RX 6600.

When it comes to graphics cards, Nvidia GPUs continue to hold the top spot thanks to their unmatched ray tracing and anti-lag capabilities. The recently introduced RTX 4090 costs as much as some complete PCs, so you have to pay money to own the RTX 4090.

Short Comparison between AMD and Nvidia

Below are some salient points between AMD and Nvidia Graphics cards:

AMD graphics cards:

  • Generally use less power
  • Better for Linux
  • Often offer more VRAM.

Nvidia graphics cards:

  • Offer the most power and higher levels of performance
  • Better for ray tracing
  • Lead the way on 4K gaming and work
  • Have excellent features like DLSS and Framerate Generation

AMD GPU vs. Nvidia: Gaming performance

In addition to the essential specifications like clock speed and video RAM (VRAM), you should consider how different GPU models balance texture quality and frame rate for specific games. However, choosing between AMD or Nvidia for your gaming rig can get complicated when you consider more advanced features.

Nvidia’s Deep Learning Super Sampling (DLSS) technology, which enhances ray tracing, an AI-enabled rendering approach that can simulate light effects with astonishing realism, may be worth the extra cost if you value better visual capabilities for a truly immersive experience. AMD employs a similar method called FSR, but it hasn’t quite mastered the ability to convey the atmosphere of sunshine piercing through fog and other atmospheric experiences with the same level of realism.

Image Source: Tom’s Hardware

As you can see in the summary chart above showing GPU performance at 4K and 1440p resolutions, the RTX 4090 series is at the top of the chart.

AMD vs. Nvidia GPU: Adaptive sync

Image Source: MSI

When it comes to adaptive sync, the capacity to dynamically modify the display refresh rate to correspond with the GPU frame output, AMD and Nvidia are essentially neck-and-neck. The FreeSync tool from AMD outperforms G-Sync in terms of absolute performance by a small amount.

Testing has demonstrated that Nvidia’s adaptive sync technology can produce output with less latency and of higher quality. FreeSync and G-Sync are technologies developed by AMD and Nvidia respectively. FreeSync monitors could only work with AMD GPUs, and G-Sync monitors could only work with Nvidia GPUs. However, some FreeSync monitors are G-Sync compliant, making it possible to use them with an Nvidia GPU. 

  • FreeSync from AMD reduces response times but may cause ghosting. Because FreeSync-compatible hardware is less expensive and the differences between G-Sync and FreeSync are small, choosing Nvidia’s G-Sync could result in significantly higher costs for a performance boost.
  • Because of its unparalleled raw performance, Nvidia’s G-Sync remains a gaming favorite. However, among AMD’s other cost- and compatibility-saving benefits, the FreeSync function is also available on the latest Xbox and PlayStation consoles.

AMD vs. NVidia: Price

Image Source: Chillblast

In general, the price of AMD graphics cards is always cheaper than Nvidia’s direct competitors.

You can buy good budget AMD choices for as little as $200–$250 nowadays, especially with two fantastic generations from which to choose cards. These cards offer dependable performance, and a ton of contemporary features, and will be ideal for working and gaming at 1080p.

The new, ‘lower-level’ 40-series cards, like the 4090, are excellent choices in this category, but AMD also broadens your options there with models like the RX 7000. The most expensive card available is Nvidia’s RTX 4090, which retails for over $1,500. The RTX 4080 is still more than $1,100. The Radeon RX 7900 XTX, AMD’s top-tier offering, costs just over $1,000 at retail.

AMD vs. NVidia: Which is the best?

Choosing which card line will depend on your specific project. If you’re on a tight budget and are looking at something in the middle of the spectrum, AMD would be a better choice. But if you are looking for more advanced cards, for gaming, creative work or anything else then Nvidia will be the perfect choice.

It’s hard to say if Nvidia is better than AMD, because both brands have a lot to offer depending on your budget and performance needs. Both AMD and Nvidia’s high-end cards achieve similar performance results. You need to find a GPU that delivers the user experience you need with the right balance between price and performance.

Instead of investing a large amount of money to own the Nvidia RTX 4090/4080 card series, you can refer to render farms. iRender offers many high configurations from 1/2/4/6/8 RTX 4090/3090s.

Boost Your Render Faster with iRender Farm

iRender gives you an affordable solution for all 3D artists to unleash their creativity with the beast RTX 4090/3090s from only 8.2 USD/hour. iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in PC optimization for rendering tasks, CGI, VFX with over 20.000 customers and is appreciated in many global rankings. We offer high configurations machines from 1/2/4/6/8 GPU servers using the top-tier RTX 4090 and RTX 3090. Almost servers at iRender are powered by powerful AMD Ryzen Threadripper PRO CPUs with up to 64 cores, 256GB RAM, and 2TB NVMe SSD storage. This is the only render farm where users can install any software and plugins that serve their project, take full control over the machine, and use it as their local computer. 

Recently, we launched iRender app for Windows users. This application is very convenient, you just download it for free and a workflow with iRender will be built-in:

Especially, this month, we offer for all users can use 1 of our Redshift/Cinema 4D licenses. We also have the option to pre-installed C4D and Redshift, you won’t take much time to install them. 

Create an ACCOUNT now to enjoy the big deal!

This month, we have special deal for your Fall projects from 07th – 20th September.

For further information, please do not hesitate to reach us at linhntp@irender.vn or Whatsapp: +(84) 916017116. 

 

iRender – Happy Rendering!

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How to optimize GPU usage when rendering 3D? https://irendering.net/how-to-optimize-gpu-usage-when-rendering-3d/ Thu, 31 Aug 2023 06:00:14 +0000 https://irendering.net/?p=27190 GPU is slowly replacing CPU in terms of rendering 3D. We see many GPU renderers being released like Redshift, Octane, FStorm, etc. The old renderers which only supported CPU rendering before, now start to support GPU rendering such as Arnold, V-Ray, Renderman, Keyshot, etc. The development of real-time rendering is making GPU even hotter, where you can make changes and modify your scene and it immediate shows you the 3D images and animations. In this context, we all shift to GPU sooner or later, and will have to explore how to optimize GPU usage when rendering 3D.

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How to optimize GPU usage when rendering 3D?

GPU is slowly replacing CPU in terms of rendering 3D. We see many GPU renderers being released like Redshift, Octane, FStorm, etc. The old renderers which only supported CPU rendering before, now start to support GPU rendering such as Arnold, V-Ray, Renderman, Keyshot, etc. The development of real-time rendering is making GPU even hotter, where you can make changes and modify your scene and it immediate shows you the 3D images and animations. In this context, we all shift to GPU sooner or later, and will have to explore how to optimize GPU usage when rendering 3D.

Some tips to optimize GPU usage when rendering 3D

1. Use a GPU-based rendering engine

Your rendering engines or software have to support GPU rendering in the first place. For example, Octane, Redshift, FStorm, Lumion, Twinmotion, Unreal Engine, etc. are all designed to take advantage of the power of modern GPU. They will render fast and efficient if you use GPU.

Some render engines or software have two options for you: CPU rendering or GPU rendering. In this case, be sure you have selected GPU rendering, or the GPU version, and enable your graphics card. We can tell some renderers such as  V-Ray, Arnold, Cycles, Eevee, etc. all allow you to choose GPU or CPU.

Another case is a render software supporting CPU at the beginning, and shifting to GPU later, such as Keyshot starts to be GPU-based renderer from Keyshot 9.

2. Use GPU-accelerated features

Many rendering engine or software have GPU-accelerated features, or even effects. If you want to utilize your GPU, make sure you use those features or effects. For example, features like viewport rendering, denoising, and interactive rendering will use the power of GPU; or some effects in After Effects or Premiere Pro require GPU. In this case, uitilizing your graphics card will help speed up the rendering process and allow for quicker iterations.

3. Optimize your scene

There are a lot of cases when your GPU is taxed, such as many geometry, high resolution textures, etc. It could slow down the rendering speed. The solution could be optimizing your scene for complex and detail scene like that.

You can reduce the number of polygons, use efficient mesh topology. Or using LOD (Level of Detail) systems to reduce the complexity of objects at a distance is a way. Reducing the size of your textures, or using tiles texture to manage your memory also help you render faster with GPU.

4. Disable third-party applications working in the background

Of course in a pipeline of making 3D project, it involves many applications. However, when you render and want to render fast, make sure you have the software needed for the 3D rendering process. Close all the unnecessary or unused apps in the background. You can disable them through task manager.

For example, I have encountered many people suggest to close Adobe software in the background if have to work and render smoother. Because when you have multiple programs at one time, not only your GPU usage is slower, but your CPU and and RAM are working hard as well and will likely lead to lower FPS or hanging machine.

5. Update your graphics card drivers

Graphics card drivers are responsible for the optimal performance of GPUs. Usually people will recommend you to update to the latest drivers, but it does not always works like that.

If you use modern and the latest graphics card, you could install the latest driver. If your graphics card is old, it’s not likely to support the latest drivers. You will need to find and install the suitable version of driver.

Sometimes, the driver you need to install will depend on the software as well. There are cases that the latest driver is not compatible with the latest version of your software (I have encountered this cases with Lumion and Redshift), therefore you have to revert to the old driver version.

So keeping up with the update, but still you have to pay attention to bugs and fixes from many sources to use the correct driver.

6. CPU’s bottleneck

CPU is not really related to GPU rendering fast or slow. However, it will affect the speed of data transferring and processing. If your CPU is weak, the speed is slow, which means that it takes longer to load and process the scene or the project. Even if your GPU is powerful and render fast, your total rendering time still prolong. That’s why you will need a powerful CPU, not only to load the scene smoother, but also to deal with strong GPU.

And again, the unnecessary apps in the background also can slow down your CPU. You should close them and let your project and software utilize all CPU and GPU.

7. Use a modern GPU

A modern or the latest GPU will always have the best performance. You should pay attention to VRAM, RT cores, CUDA cores, tensor cores. A GPU with a good amount of VRAM will allow you to work in a more complex scene, which is good if you want to approach bigger projects in the future. More CUDA cores means that your scene will be processed faster; more tensor cores helps you create high resolution of images of videos; more RT cores means that the GPU can do the math of ray-tracing quicker than the others.

Pay attention to the software as well, if it needs RT cores to do ray-tracing or not. For example, Twinmotion or Unreal Engine support path-tracing (a new technology of ray-tracing), and it requires a graphics card which can run path tracing. So a modern Nvidia graphics card with RT cores will be a suitable choice for Twinmotion or Unreal Engine users.

8. Use multi-GPU rendering

If possible, and if the rendering engine or software allow, go for multi-GPU rendering. Nowadays, only real-time render software like Lumion, Twinmotion, D5 Render, Unreal Engine, Chaos Vantage, Enscape support one GPU maximum. Other rendering engine or software are likely to run on multi-GPU systems, and will upscale nearly linearly.

Octane is one of the fastest GPU rendering engine, and the speed is nearly linear if you add more GPUs. Other rendering engines such as Redshift, V-Ray GPU, Arnold GPU, FStorm often speed up about 1.7 to 2 times faster, depending on the graphics card.

You can render your project on the multi-GPU system, or distribute the project to each of the GPU in the system. Both ways will help you to utilize the GPU usage.

iRender - Powerful render farm to speed up your rendering

There is another way to optimize GPU usage and achieve better speed: you can render on a render farm. Before, SaaS render farm is famous and the only choice for anyone who want to use render farm. It allows you to upload your project and just wait for your rendered results being sent to you. Slowly, SaaS farm shows its weaknesses, like it cannot detect your lacking files, or it’s not able to show you the wrong result on time. And its greatest disadvantage is that you cannot control your rendering process, from the software you use, to how you want it to be rendered.

All the downsides are removed if you use IaaS or PaaS render farm like iRender. You will be able to work freely with your own software and pipeline. What we provide you is supercomputers, with high-end specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GBStorage NVMe SSD 2TB. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

You are free to install any 3d software or rendering engines on our remote servers, add your own license then render or modify your project by yourself. If you use C4D or Redshift, iRender now provides PaaS solution for them. Let’s check it out:

iRender also provides you more services. Free transferring tool named iRender drive for macOS or Linux users. For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website. Our price is flexible with hourly rental which has a pay-as-you-go basis, daily/ weekly/ monthly subscription with discount from 10-20%. Plus, you have 24/7 support service via livechat with real humans who will support you whenever you encounter an issue.

Register an account today to experience our service and enjoy a very big promotion 50% or 100% bonus. Or contact us via WhatsApp: (+84) 916806116 for advice and support.

 

Thank you & Happy Rendering!

Source: quora.com, neogamr.net

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Real-time rendering: What are the benefits? https://irendering.net/real-time-rendering-what-are-the-benefits/ Fri, 04 Aug 2023 06:00:54 +0000 https://irendering.net/?p=27018 Have you ever played a 3D video game? If yes, you have experienced real-time rendering. Is it different from the traditional rendering? Let's find out!

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Real-time rendering: What are the benefits?

Have you ever played a 3D video game, or watched a building interior walkthrough that make you feel like you are in a real location? 

If yes, you have experienced real-time rendering. Is it different from the traditional rendering? Find out all about real-time rendering in this article.

What is real-time rendering?

To make it easier to understand what real-time rendering is, let’s break it down into “real-time” and “rendering”.

Real-time simply means to occur immediately. It is the actual time when something happens.

And rendering is a very common term for artists và designers. In particular, rendering is the process of photo-realistically converting 3D models into 2D images with the help of a computer program.

Rendering time for a single image or frame can range from seconds to even days. In terms of the speed at which the images are processed and rendered, there are two major types of rendering: real-time rendering vs pre-rendering (offline rendering).

real time rendering unity

Image: Unity

So, what is real-time rendering?

In short, real-time rendering is the process of creating and displaying 3D images in real time. This means that images are created and shown instantly, rather than being pre-rendered and saved for later use.

A common example of real-time rendering is when you smoothly look, move around and interact with a 3D scene or environment in video games. The images are generated at a high frame rate so that the scenes appear to happen in real time when you interact with your game.

Images should be typically displayed at 25 frames per second to appear realistic and natural to the human eye. If the rendering speed is less than 20 frames per second, the viewer will be disturbed by the scene’s jerks and slow motion.

Let’s find out how real-time rendering works in the next section.

How does real-time rendering work?

Real-time rendering is similar to normal rendering (pre-rendering), which involves converting a 3D model into a 2D image. However, real-time rendering produces images at a high speed to display them in real time. Therefore, you will need powerful computer hardware and specialized software to achieve the highest photorealism and speed.

Regarding hardware, GPU and CPU are two devices to process and render your workloads. But for real-time rendering, GPU is mostly used because of its fast rendering speed. GPU rendering enables renders done quickly with very good results, which is exactly what real-time rendering needs. Moreover, technological leaps in graphics cards have resulted in better performance and quality. For example, RTX 4090 from the NVIDIA Geforce series is a rendering beast for both gamers and creators.

real time rendering rtx4090

Image: NVIDIA

Regarding the software, there is a variety of rendering engines to help you achieve high-quality amazing imagery. We will explore the most popular real-time rendering software in the last section of this article.

What are the benefits of real-time rendering?

Real-time rendering brings many advantages to both artists and their clients. Check out the main advantages below.

Interactivity

Real-time rendering allows you to interact with and explore virtual worlds. It gives you the ability to look, move around, and interact with a 3D scene. In video games, players can control their character’s movements and see how the environment changes as the character moves. In architectural and interior design, clients can zoom in or move around the house. They can even look at it from various angles and at various times of the day.

Fast rendering

Real-time rendering is lightning-fast. With it, artists and designers can explore scenes or models to study the interaction of light, materials, and geometry, as well as make real-time modifications. You no longer have to wait for renders to finish. Instead, you can produce an animation or a lot of images at once. This also means you will have more time to experiment with your ideas before delivering the final product to clients.

Flexibility

As changes to the scenes are made and displayed instantly, real-time rendering brings faster iterations and greater flexibility. You are able to try out various ideas and see how they will look in reality on the fly. This enables you to fine-tune the design as much as you want.

Photorealistic quality

Many real-time rendering software uses the ray tracing technique. As ray tracing simulates the physical properties of light, it produces images with highly photorealistic quality. Therefore, the virtual worlds look lifelike and stunning, making it easier for viewers to immerse themselves.

Immersive collaboration and presentation

With real-time rendering, it is possible to collaborate with a colleague to perfect your design. You can also share projects with clients to reduce feedback iterations. On top of that, real-time rendering enhances presentations. If your client wants to view a building from a particular angle at a particular time of day, it only takes a few clicks.

What is real-time rendering used for?

Real-time rendering makes it possible for you to create or interact with a virtual walkthrough, video game, car prototype, film project, or many more. Real-time rendering is useful for several industries, let’s take a look.

  • Video games
  • VR/AR
  • Architecture
  • Interior design
  • Product design
  • Film and television
  • E-commerce

Real-time rendering software

Chaos Vantage

Chaos Vantage is a ray-traced tool that allows you to explore and display V-Ray scenes in real time. Artists and designers can define and recall views and scene states, create immersive experiences, and express their creations more effectively. Further, Chaos Vantage allows users to convey their ideas with close-to-production visuals and video even during the previz stage thanks to the short render time.

D5 Render

D5 Render is a real-time ray tracing renderer designed for architects, landscape and interior designers, engineers, and other 3D professionals. It combines the benefits of both ray tracing and rasterization techniques. So D5 can render your images, videos, and panoramas very fast, and there is still time for fine-tuning or additional editing. It enables you to observe any modification you make to the scene in real-time, with a reliable preview and a pretty high FPS.

Enscape

Enscape is an industry-leading real-time rendering and virtual reality plugin for architects, designers, BIM managers, and viz specialists. It integrates with your modeling program, providing you with a seamless visualization and design workflow. Enscape is also the simplest and quickest way to turn your models into immersive 3D experiences. Moreover, it will reduce production hassles, shorten the feedback cycle, and allow you more time to design.

Lumion

Lumion is an industry-leading 3D rendering program for architects. It is designed to help architects convert their CAD models into renderings. Designers can use the platform to convert 3D CAD designs into attractive videos, images, and 360-degree panoramas with unique effects and elements.

Twinmotion

Twinmotion is an Unreal Engine-powered real-time visualization tool. Anyone, from architects, urban planners, and landscaping professionals to designers working on consumer products, transportation, or even fashion, and beyond, can take advantage of it. Twinmotion can generate high-quality images, panoramas, standard or 360° VR videos, and interactive presentations from design data fast and efficiently.

Unreal Engine

Unreal Engine is an open and advanced real-time 3D creative tool for photorealistic graphics and immersive experiences. It also gives greater freedom, fidelity, and flexibility to game developers and creators across industries. Users make use of the application to create next-generation real-time 3D content and experiences.

Unity

Unity is an excellent platform for developing and deploying interactive, real-time 3D content. Creators ranging from game developers to artists, architects, automotive designers, and filmmakers use this real-time platform to bring their ideas to reality. In addition, Unity allows you to build and run real-time 2D and 3D content for a variety of platforms, including mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices.

Over to you

3D artists and designers often use render farms to speed up the rendering process.

But using real-time rendering software on a render farm, is it possible?

Well, it is totally possible with iRender Farm. Not only does our render farm support all real-time rendering applications (such as Unreal Engine, Twinmotion, Lumion, Enscape, D5 Render, Chaos Vantage, Unity, etc), but we also offer huge and scalable computing power from RTX 4090 servers.

By the way, we have just released a new all-in-one desktop application to make your workflow with iRender more seamless and convenient.

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