Octane Render Farm | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Thu, 15 May 2025 06:11:42 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png Octane Render Farm | iRender Cloud Rendering Service https://irendering.net 32 32 Multi-GPU rendering doesn’t use all GPU cards – How to check and fix? https://irendering.net/multi-gpu-rendering-doesnt-use-all-gpu-cards-how-to-check-and-fix/ Wed, 14 May 2025 06:00:11 +0000 https://irendering.net/?p=34168 Multiple graphics cards can help shorten rendering time, but what if multi-GPU rendering isn’t utilizing all your GPU cards? Check it out!

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Multi-GPU rendering doesn’t use all GPU cards - How to check and fix?

Multiple graphics cards can help shorten rendering time, but what if multi-GPU rendering isn’t utilizing all your GPU cards? Scroll down to find out!

Multi-GPU rendering

GPU rendering refers to the use of a graphics processing unit’s capabilities to render scenes or animations. It takes advantage of the GPU’s parallel processing power, VRAM, and limited CPU assistance to deliver much faster performance compared to CPU-only rendering. You can learn more about the advantages and disadvantages of GPU rendering in this article.

Multi-GPU rendering involves using two or more GPUs (graphics cards) at the same time for rendering tasks. This technique distributes the workload across all GPUs, greatly improving rendering speed, especially when working with complex 3D environments. Due to its performance benefits, many rendering engines are designed to support multi-GPU rendering. Well-known engines that utilize this approach include Redshift, Octane Render, Blender Cycles, and V-Ray.

Common Multi-GPU Rendering Issue

One of the most common issues iRender helps users solve is when the render engine fails to utilize all available GPU cards during multi-GPU rendering. The first step in troubleshooting this problem is checking GPU usage. While Task Manager is a typical tool for monitoring hardware, in our experience, its readings can sometimes be inaccurate. Therefore, we always verify performance with additional tools. We recommend using MSI Afterburner, Nvidia-SMI, or GPU-Z as more reliable alternatives.

MSI Afterburner

MSI Afterburner is a widely used tool for overclocking graphics cards, allowing users to tweak and monitor various GPU settings. Although it’s developed by MSI, the software works with most GPU brands like NVIDIA, AMD.

In addition to overclocking, it enables users to keep track of critical stats like CPU and GPU temperature, frame rate (FPS), memory usage, and fan speeds—all of which help ensure better performance and system stability. 

You can enable the on-screen display (OSD) to get live hardware performance updates while rendering, or open the app and navigate to the GPU Usage section to view how each graphics card is performing during multi-GPU rendering.

GPU-Z

GPU-Z, developed by TechPowerUp, is a compact and powerful tool that gives in-depth information about your GPU. Its core purpose is to show details such as the graphics card’s model, brand, memory type, and much more. On top of that, it provides real-time monitoring of GPU performance metrics like temperature, usage levels, memory load, and clock speeds—helpful for assessing both efficiency and thermal output.

It’s compatible with a wide array of GPUs, including models from NVIDIA, AMD, ATI, and Intel, and works on most Windows systems. A notable perk is that GPU-Z can be run without installation, making it extremely convenient. 

For users working with multi-GPU rendering, GPU-Z is especially valuable, as it allows real-time tracking of each GPU’s performance, useful for diagnosing issues or identifying which cards are delivering the best results.

Nvidia-SMI

Nvidia-SMI (short for NVIDIA System Management Interface) is a command-line utility provided by NVIDIA, designed for monitoring and controlling NVIDIA GPU hardware.

It offers comprehensive system information, including GPU count, model names, memory allocations, and usage stats. One of its key strengths is the ability to observe real-time GPU data—like temperature, power draw, memory consumption, and clock speeds—which is critical for avoiding performance drops due to overheating during demanding rendering tasks.

This tool is especially helpful when diagnosing multi-GPU rendering issues. If performance isn’t as expected, you can use Nvidia-SMI to check whether GPUs are being properly utilized or if there’s a thermal or memory bottleneck affecting the system. 

Additionally, it lets users tweak settings such as power limits and fan control, giving more flexibility in optimizing the GPU environment for rendering workloads.

Workarounds When Multi-GPU Rendering Doesn’t Utilize All GPU Cards

iRender has compiled several practical solutions that have proven effective in getting render engines to make full use of all available GPU cards. You can try each method one by one to see which one works best in your specific case:

  • Switch between CUDA and OPTIX rendering modes.
  • Update to the latest GPU driver—or try downgrading to a previous version.
  • Enable or disable Hardware-accelerated GPU scheduling in your system settings.
  • Disable CPU rendering. In some engines like Redshift or Blender, enabling both GPU and CPU rendering can actually slow things down, and may prevent some GPUs from operating at full capacity. Turning off CPU rendering often helps resolve this issue.

If none of these workarounds resolve the problem—either some GPUs are still inactive or their usage levels are uneven—the underlying issue may be related to the CPU or the complexity of the scene.

Even in GPU rendering workflows, the CPU plays a vital role in sending necessary data to the GPUs. If your GPUs are significantly more powerful than the CPU, a bottleneck can occur where GPUs are forced to wait for the CPU, resulting in idle time for some cards.

Additionally, if the scene you’re rendering is relatively simple, it may not be demanding enough to fully utilize all GPUs. In such cases, consider rendering on a system with fewer GPUs to ensure more efficient hardware usage.

iRender - Powerful multiple GPU rendering render farm

iRender provides high-configuration machines with upmarket specifications: high-end GPUs including 1/2/4/6/8 x RTX4090 or RTX3090 with strong CPUs such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, and Storage NVMe SSD 2TB, which can dramatically enhance the speed of GPU rendering.  Most importantly, we always update to the latest GPU technology.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast it renders on our servers!

HOT DEAL!!

Currently, we have a promotion for new users. You will receive a 100% bonus for the first transaction within 24 hours of your registration. REGISTER NOW to get the free trial today—don’t miss out!

If you have any questions, please contact me at duongdt@irender.vn or our 24/7 support team for a quick response.

 

Thank you for reading & Happy New Year!

Source: Microsoft, MSI, NVDIA, TechPowerUp, Massedcompute, Baeldung

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Best PCs for Octane rendering in 2025 https://irendering.net/best-pcs-for-octane-rendering-in-2025/ Wed, 16 Apr 2025 06:00:57 +0000 https://irendering.net/?p=33916 OctaneRender 2025 continues to be a top option for 3D artists looking for speed and quality. Known for its GPU-based rendering capabilities, Octane requires powerful, well-optimized hardware to truly shine.  Advancements in GPU architecture, CPU performance, and memory bandwidth have opened new possibilities for creators and studios alike. This blog explores the best PCs for Octane rendering in 2025, highlighting systems that deliver exceptional performance, reliability, and efficiency. 

Let’s start with iRender!

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Best PCs for Octane rendering in 2025

OctaneRender 2025 continues to be a top option for 3D artists looking for speed and quality. Known for its GPU-based rendering capabilities, Octane requires powerful, well-optimized hardware to truly shine.  Advancements in GPU architecture, CPU performance, and memory bandwidth have opened new possibilities for creators and studios alike. This blog explores the best PCs for Octane rendering in 2025, highlighting systems that deliver exceptional performance, reliability, and efficiency. 

Let’s start with iRender!

What's new in Octane 2025

Realistic Lens Camera

In OctaneStudio+ 2025, the Spectral Camera LensFX is one of the most intriguing new features. By simulating the complex optical characteristics of actual camera lenses, this feature provides rendering realism that is unmatched. Lenses from Zeiss, Canon, and Nikon can be replicated by artists using effects like chromatic aberration, bokeh, barrel distortion, and optical vignetting. Artists can achieve realistic depth of field effects by adjusting the aperture settings, focal length, and focus points.

Rest Attributes

Rest position attributes remove texture shifting/distortion when using a texture projection that is not UV mapped (no UVs on the mesh) on a mesh with animated vertices. When enabled, the projections will use rest vertex positions and normals to calculate the UVW coordinates. 

Vectron Displacement 

In OctaneRender 2025, Vectron Displacement is a sophisticated feature that enhances the ability to create intricate and detailed surface textures and geometries by leveraging vector functions to define displacement maps.

Render Network Browser

The Render Network Browser facilitates distributed rendering by allowing users to execute rendering tasks across multiple computers. This can significantly speed up render times, especially for complex scenes requiring substantial computational power. The Render Network Browser is now a native panel within OctaneStudio+, providing seamless access to OTOYs distributed GPU rendering service.

Performance Boosts for Apple Users

With the addition of support for non-triangle primitives including hair, texture displacement, and analytic lights, Octane 2025.1 enhances the hardware acceleration capabilities of Octane 2024.1 on Apple M3 and M4 GPUs.

Octanerender System Requirements

Hardware requirement:

  • OctaneRender requires the latest CUDA® 10 drivers and a CUDA-enabled NVIDIA® video card with support for compute capability 3.0 or higher
  • OctaneRender also requires a minimum of 8 GB RAM, and we recommend 16 GB or more.
  • GeForce cards are fast and cost-effective, but have less VRAM than Quadro and Tesla cards.
  • OctaneRender does not use the CPU for rendering; a fast multi-core CPU is not required, but it does significantly improve scene-loading speeds.

Software requirements 

  • Operating System: Windows: Windows 10 (64-bit) or Windows 11 (64-bit), Linux: Latest stable distributions (like Ubuntu or CentOS),  macOS: The latest stable version that supports OctaneRender.
  • 3D Software Compatibility: OctaneRender typically works as a standalone application or as a plugin for various 3D software such ass Cinema 4D, Blender, Houdini, 3Ds max…
  • Graphics Driver: Latest NVIDIA graphics driver compatible with your GPU for optimal performance and support for CUDA.
  • CUDA Toolkit: While not always explicitly required for Octane itself, having the latest CUDA toolkit installed can be beneficial if your projects depend on certain functionalities that require it.
  • Network Connectivity: A stable internet connection may be necessary for license management, updates, and accessing online resources or services.
  • Licensing Software: Ensure that you have the licensing software or accounts set up with OTOY for accessing OctaneRender features.

OctaneRender Studio+ specifications:

  • Requires a CUDA® 10 capable NVIDIA® graphics card on Windows/Linux
  • Octane X requires an Apple M1/M2 GPU (MacOS 13+ | iOS and iPadOS 16+) or AMD Vega/Navi GPU (MacOS 10.15.6+ | MacOS 11 | MacOS 12)
  • Use of the software is available only while online, connected via the internet to the OctaneRender licensing server.

Best PCs for Octane rendering in 2025

The ideal setup for Octane Render would be a top-tier NVIDIA GPU with lots of VRAM and CUDA cores. Since Octane Render is a computationally demanding renderer, a strong GPU with a large number of CUDA cores is necessary to manage the necessary computations. Additionally, since Octane Render loads textures and assets into GPU memory, a fast storage solution, such SSDs, is advised. The more powerful the GPU the better the performance of Octane Render. Check out our recommended configurations.

Processor(CPU)

Although Octane Render primarily relies on GPU rendering for its speed and efficiency, the CPU plays an essential role in managing data, handling scene data, performing simulations, and executing tasks that cannot be offloaded to the GPU. Tasks such as importing and exporting files, running plugins, and ancillary calculations may leverage CPU performance. CPUs with multiple cores (6 or more) are recommended. Modern rendering applications benefit from multi-threading, allowing them to process multiple tasks simultaneously.

Best CPU for OctaneRender

Intel Core i9-13900K

  • Cores/Threads: 24 (8 Performance cores and 16 Efficient cores)
  • Base/Boost Clock: 3.0 GHz / Up to 5.8 GHz
  • Architecture: Raptor Lake
  • Strengths: Excellent single-thread and multi-thread performance, high clock speeds, and supports DDR5 RAM.

Intel Core i7-13700K

  • Cores/Threads: 16 (8 Performance cores and 8 Efficient cores)
  • Base/Boost Clock: 3.4 GHz / Up to 5.4 GHz
  • Architecture: Raptor Lake
  • Strengths: Good balance of performance and price, high efficiency for both gaming and productivity tasks.

AMD Ryzen Threadripper™ PRO 7995

  • Cores/Threads: 16 cores / 32 threads
  • Base/Boost Clock: 4.5 GHz / Up to 5.7 GHz
  • Architecture: Zen 4
  • Strengths: Strong multi-threaded performance, high efficiency, and good for parallel workloads, especially in rendering.

Graphic Card (GPU)

OctaneRender is a GPU-based rendering engine developed by Otoy, and it utilizes the power of modern Graphics Processing Units (GPUs) to perform rendering tasks far more efficiently compared to traditional CPU-based rendering methods. There are two aspects of a video card that impact render capabilities: the raw speed of the GPU itself and the amount of memory on the card.

You should choose a GPU with sufficient VRAM based on the complexity of the scenes you work with. Higher VRAM capacity allows you to render more detailed scenes without running into memory limitations.

Best GPU for Octane 

NVIDIA Geforce RTX 5090

The NVIDIA® GeForce RTXTM 5090 is the most powerful GeForce GPU ever produced, offering creators and gamers revolutionary capabilities. With unmatched AI power, take on the most complex models and difficult creative tasks. The game that has the lowest latency and complete ray tracing. You can do it all with the GeForce RTX 5090’s 32 GB of lightning-fast GDDR7 memory and NVIDIA Blackwell architecture.

NVIDIA Geforce RTX 4090

The NVIDIA® GeForce RTX™ 4090 is the ultimate GeForce GPU. It brings an enormous leap in performance, efficiency, and AI-powered graphics. Experience ultra-high performance gaming, incredibly detailed virtual worlds, unprecedented productivity, and new ways to create. It’s powered by the NVIDIA Ada Lovelace architecture and comes with 24 GB of G6X memory to deliver the ultimate experience for gamers and creators.

The RTX 4090 excels in real-time ray tracing thanks to its advanced RT cores. This allows for more detailed and realistic lighting, shadows, and reflections in renders. With 24 GB of GDDR6X VRAM, the RTX 4090 can handle very complex scenes and high-resolution textures without running into memory constraints. This is particularly beneficial for professional rendering tasks where scene complexity can be significant.

NVIDIA Geforce RTX 4080

The NVIDIA GeForce RTX 4080, released in November 2022, is part of NVIDIA’s 40 series lineup, built on the Ada Lovelace architecture. It offers a strong combination of performance, efficiency, and advanced features that make it suitable for gaming, content creation, and rendering tasks, including use with applications like OctaneRender. With 16 GB of GDDR6X, the RTX 4080 provides sufficient memory for rendering tasks, allowing for the handling of complex scenes and high-resolution textures.

NVIDIA Geforce RTX 3090

RTX 3090 was the flagship model of the 30 series of GPUs based on the Ampere architecture. It was designed for high-end gaming, content creation, and professional workloads, including applications like OctaneRender and other GPU-accelerated tasks. With 24 GB of GDDR6X VRAM, the RTX 3090 excels in handling high-resolution textures and complex models.

You can follow a comparative overview of the NVIDIA GeForce RTX 3090, RTX 4090, and RTX 5090 based on their specifications, performance features, and target audiences.

Feature NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 4090 NVIDIA GeForce RTX 5090
Architecture Ampere Ada Lovelace Lovelace 2 or similar
CUDA Cores 10,496 10,496 20,000+
VRAM 24 GB GDDR6X 24 GB GDDR6X 24 GB or more
Memory Bus Width 384-bit 384-bit  384-bit or more
Memory Bandwidth 936 GB/s 1,008 GB/s High bandwidth
Base Clock 1.40 GHz 2.23 GHz Higher clock speeds
Boost Clock 1.70 GHz 2.52 GHz Higher boost clocks
TDP 350 watts 450 watts Higher, possibly 450+
DLSS DLSS 2.0 DLSS 3.0 DLSS 3.x or improved

Let’s see a benchmark of the top GPUs for Octane 2025 following: 

Memory (RAM)

In OctaneRender, a significant amount of rendering processing happens on the GPU (Graphics Processing Unit). The VRAM (graphics memory) of your GPU is crucial for handling the textures and geometry of your render. Therefore, if you are using high-end GPUs like the NVIDIA RTX 3090 or RTX 4090, their ample VRAM (24 GB and 24 GB, respectively) will also support larger renders without significant issues. However, having sufficient system RAM is still important for the overall performance of your system.

For professional work, especially if you are dealing with very high-resolution renders, complex scenes with many textures, and potentially using multiple applications simultaneously, 32 GB or more is advisable. High-end users, such as VFX artists or architectural visualizers, often benefit from 64 GB or more, particularly when rendering complex animations or using multiple computer applications.

Storage (Drives)

We highly recommend solid-state drives (SSDs) for both the OctaneRender installation and the primary drive that will house your operating system because to their speed and reasonably priced nature. Compared to a typical hard drive, an SSD’s high speed enables your system to boot, open apps, and load files several times faster. The most recent NVMe SSDs, in particular, offer the quickest transfer rates and make use of the newest interfaces, such as M.2.

Conclusion

Ultimately, the best PCs for OctaneRender in 2025 are those well-balanced configurations that prioritize both GPU and CPU performance, sufficient RAM, and high-speed storage. By aligning your hardware choices with the requirements of OctaneRender and the demands of your projects, you can maximize productivity while achieving stunning visual results that push the boundaries of creativity in the realm of 3D rendering.

iRender - The recommended system requirement for Octane 2025

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

iRender’s configuration

  • Operating System: Windows 10/11, Linux
  • CPU: AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz, AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz
  • GPU: NVIDIA RTX 3090, NVIDIA RTX 4090
  • RAM: 256 GB 
  • VRAM: 24 GB 
  • Disk Space: Fast SSD with space for scene files and textures (1.56TB )

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for GPU rendering. We support Windows 10/11 and Linux, providing flexibility for a wide range of users. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. This multi-core architecture enables seamless handling of complex renders and multi-threaded workflows.

iRender offers from 1/2/4/6/8 RTX 4090 and 3090. The graphics powerhouse integral to this setup is the NVIDIA RTX 3090, boasting an impressive 24 GB of VRAM, which enhances rendering performance and allows for detailed texture management in intricate scenes. The system is equipped with 256 GB RAM, ensuring ample memory for intensive tasks and the capability to manage large datasets without sluggishness. To further complement the hardware, a fast SSD with at least 1.56 TB of disk space is recommended, ensuring rapid access to scene files and textures, which is crucial for a streamlined workflow.

You can refer all our servers’ configuration following:

If you are using OctaneRender Studio+, you can use up to 10 GPUs simultaneously. Therefore, you can refer all multi cards server from 2 cards RTX 4090 to 8 cards RTX 4090. Please have a look at the performance test video of Octane scene following:

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Moreover, On this special occasion of Vietnamese Reunification Day, celebrated on April 30th, iRender extend warmest wishes to all our users, partners, and friends around the world.

To celebrate this special occasion, we are having an offer ‘BONUS’ for your rendering projects!
  • 50% BONUS for all transactions from $575
  • 100% BONUS for all transactions from $1500
This occasion will last from Apr 10th to May 1st. We hope you won’t miss this out so that we can support you in the future.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: pugetsystems

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Best PCs/Workstations for Cinema 4D rendering in 2025 https://irendering.net/best-pcs-workstations-for-cinema-4d-rendering-in-2025/ Wed, 09 Apr 2025 06:00:41 +0000 https://irendering.net/?p=33811 As we explore the best PCs and workstations for Cinema 4D rendering in 2025, we will discuss essential features such as processor power, graphics performance, memory, and storage options that are critical for optimizing your 3D projects. 

This blog will help you explore best PCs/workstations for Cinema 4D rendering in 2025. 

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Best PCs/Workstations for Cinema 4D rendering in 2025

In 2025, the demand for powerful computing solutions in 3D modeling and animation has reached new heights. As projects become more intricate and expectations continue to rise, the need for high-performance PCs and workstations tailored specifically for rendering in Cinema 4D is crucial. Recent technological advancements, including the latest generations of CPUs and GPUs, have significantly impacted rendering capabilities. With the introduction of more efficient multi-core processors and cutting-edge graphics cards that support real-time rendering and ray tracing, artists can now achieve impressive results with greater speed and efficiency. As we explore the best PCs and workstations for Cinema 4D rendering in 2025, we will discuss essential features such as processor power, graphics performance, memory, and storage options that are critical for optimizing your 3D projects. 

This blog will help you explore best PCs/workstations for Cinema 4D rendering in 2025. 

Understanding of Cinema 4D 2025

As of 2025, Cinema 4D remains one of the leading 3D modeling, animation, and rendering software solutions in the creative industry. Renowned for its user-friendly interface and robust toolset, Cinema 4D 2025 continues to evolve, integrating new features and enhancements to the demands of modern artists and designers. This evolution not only responds to the fast-paced changes in technology but also aligns with trends in the fields of motion graphics, visual effects, and game design.

New Features in Cinema 4D 2025

Spline Tools

With the release of Cinema 4D 2025.2, users can experience a significant upgrade to spline modeling, making it an even more powerful and intuitive tool for 3D design and animation. Spline objects are vital for creating curves, paths, and complex shapes in Cinema 4D, and the enhancements introduced in this version focus on increasing creative flexibility and streamlining workflows. Cinema 4D 2025.2 introduces a revamped spline editing interface that allows for finer control over spline points and tangents. Now, users can manipulate splines with more precision, adjusting curves, angles, and shapes intuitively for complex designs. 

GPU particle system

Using Maxon’s variety of simulation types, including Pyro, Cloth, soft bodies, and rigid bodies, artists can control behaviors, emission patterns, and coordinate interactions thanks to integration with C4D’s Unified Simulation framework. The enhanced compatibility with the MoGraph toolkit makes it simple to replicate emitters and forces using the Cloner. Users also have more control over the collision and color of particles emitted from other particles, as well as the attraction of particles around an object’s surface. Moreover, users can adjust their simulation by controlling particle behavior with the use of custom properties and the Particle Node Modifier.    

Simulation 

You can create more realistic simulations with the Unified Simulation System by combining several objects such as cloth, ropes, rigid and soft bodies, Pyro, and the recently released Cinema 4D particles. The upcoming version of the GPU Particle System makes it simpler to configure and adjust particle simulations.

General System Requirement

Operating System

  • Windows:
    Windows 10 Version 1809 or higher
    Intel 64-bit CPU or AMD 64-bit CPU with SSE3 support
    8 GB RAM, recommended 16 GB

  • macOS:
    macOS 13.6+ (Ventura), 14.5+ (Sonoma) or 15.0 (Sequoia)
    Intel-based Apple Macintosh with SSE4.2 support or Apple M1/M2/M3/M4-powered Mac
    16 GB RAM, recommended 24 GB or more

  • Linux Command-Line Rendering:
    CentOS 7, 64-bit, Ubuntu 18.04 LTS, 64-bit

Graphics Cards

  • Windows:
    Minimum: NVIDIA Maxwell GPU, AMD Polaris (AMD GCN 4), Intel Kaby Lake or newer supporting DirectX 12 with feature level 11.0
    Minimum GPU Driver: NVIDIA 495, AMD 24Q3 or newer, Intel 31.0.101.2128 or newer

  • macOS:
    Metal: v2 (Mac2) or higher or Apple 7 (M1) or higher (see about this Mac → System report → Graphics/Displays)
    GPU: only official supported hardware by Apple (with Metal v2 or higher)

Cinema 4D supports all DirectX 12 feature level 11.0, we advise utilizing a specialized 3D graphics card with an AMD or NVIDIA chip set and at least 4 GB of VRAM (8 GB or more is suggested). Because integrated GPUs can use up to half of the computer’s available RAM, we advise 16 GB of RAM or more for AMD or Intel computers with integrated GPUs.

Best PCs/ Workstation for Cinema 4D rendering in 2025

Similar to other software companies, Maxon requires Cinema 4D’s system requirements, which you may use to make sure your system’s hardware is compatible with their program. However, the hardware that will provide the optimum performance is not covered by this list of “system requirements”; it just covers the bare minimum of what is required to execute the software.

Processor (CPU)

How does Cinema 4D 2025 utilize the CPU?

Cinema 4D is designed to take advantage of multi-core processors, allowing it to perform computations in parallel. This is particularly beneficial for rendering and other CPU-intensive tasks, such as simulations and calculations for dynamics, particles, or rendering complex scenes. The rendering process is one of the most CPU-intensive tasks. Cinema 4D utilizes the CPU to compute lighting, shading, and textures while rendering frames, whether for real-time previews or final output.

What are the best CPUs for Cinema 4D?

Intel Core i7 Series

  • Example: Intel Core i7-13700K
  • Cores/Threads: 16 (8 Performance + 8 Efficient) / 24
  • Base/Boost Clock Speed: 3.4 GHz / Up to 5.4 GHz
  • Advantages: Since it has high clock speeds and ranks close to the top of the rankings for single-core performance in Cinema 4D, it’s a good starting place for artists. However, its smaller core count, however, will be a limitation if you produce a lot of data.

Intel Core i9 Series

  • Example: Intel Core i9-13900K
  • Cores/Threads: 24 (8 Performance + 16 Efficient) / 32
  • Base/Boost Clock Speed: 3.0 GHz / Up to 5.8 GHz
  • Advantages: Exceptional single-thread and multi-thread performance, ideal for rendering and complex simulations.

AMD Ryzen 9 Series

  • Example: AMD Ryzen Threadripper™ PRO 7995
  • Cores/Threads: 16 / 32
  • Base/Boost Clock Speed: 4.5 GHz / Up to 5.7 GHz
  • Advantages: Strong multi-core capabilities and good performance for multi-threaded tasks commonly found in 3D rendering and simulation.

Graphic Card (GPU)

In Cinema 4D 2025, the utilization of video cards (GPUs) plays a significant role in enhancing performance and improving rendering times, especially in areas that involve real-time rendering and complex visual effects.

Cinema 4D leverages the GPU for real-time rendering in the viewport, allowing users to see high-quality representations of their scenes as they build and modify them. This includes the use of OpenGL and other graphics APIs to display textures, lighting, and shading effects live, significantly enhancing the user’s workflow efficiency. Many users take advantage of GPU acceleration provided by third-party render engines such as Redshift (from Maxon) or Octane. These render engines utilize the GPU’s parallel processing power to perform ray tracing and other computationally intensive rendering tasks much faster than traditional CPU rendering.

NVIDIA RTX Series

When considering a GPU for use with Cinema 4D 2025, cards like the RTX 3060, 3070, 3080, 3090, and the newer 4000 series (such as 4070, 4080, and 4090) are excellent choices due to their support for real-time ray tracing and AI-based rendering features. Currently, NVIDIA GeForce RTX 4090 with 24GB of VRAM represents the highest-performing GPU for Cinema 4D.

AMD Radeon RX Series

The Radeon RX 6000 series (such as 6700 XT, 6800, and 6900 XT) and newer GPUs offer competitive performance and can also support GPU rendering with compatible engines.



		

Memory (RAM)

The memory (RAM) requirements for Cinema 4D 2025 can vary depending on several factors, including the complexity of your projects, the size of the models, the number of polygons, and the number of textures and assets used.

We usually advise a minimum of 16GB of RAM for Cinema 4D, while the precise amount you require may depend on your specific projects. Cinema 4D rarely require more than 32GB of RAM, for complex scenes, it may require up to 32GB. In some situations, you could want 64GB or more RAM if you plan to perform a lot of intricate, high-resolution graphics.

Storage (Drives)

We highly recommend solid-state drives (SSDs) for the primary disk that will house your operating system and the installation of Cinema 4D itself because of their speed and reasonably priced nature. Compared to a typical hard drive, an SSD’s high speed enables your system to boot, open apps, and load files several times faster. The most recent NVMe SSDs, in particular, offer the quickest transfer rates and make use of the newest interfaces, such as M.2.

If your budget allows, it is also a very good idea to have a second SSD that can be used to store your active projects to further decrease load and save times. We strongly advise utilizing an OS disk with a minimum 500GB size to make sure you won’t soon need to replace your primary drive, which is frequently a difficult procedure.

Final Thoughts

Ultimately, the best PC or workstation for Cinema 4D rendering will depend on your specific needs, budget, and the complexity of your projects. By focusing on a balanced system that meets these criteria, you can optimize your creative process, reduce rendering times, and bring your artistic vision to life with greater ease and efficiency in 2025 and beyond.

iRender - The recommended system requirement for Cinema 4D

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

iRender’s configuration

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for GPU rendering. iRender offers from 1/2/4/6/8 RTX 4090s and 3090s. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz256GB RAM, 2TB Storage NVMe SSD. 

If you are a Cinema 4D user, but your own computer is not powerful enough, iRender is the best option for you. You can use our card NVIDIA RTX 4090, which is the latest card on the market. You can refer all our servers’ configuration following:

Once renting our machines, you will own them as your personal workstations. Therefore, you can use any software, plugins or versions you want. 

As an official partner of Maxon, we provide pre-installed Cinema 4D machines to streamline your pipeline further! Currently, we provide one free C4D license for all our users.  Let’s see a workflow using Cinema 4D and Octane through our desktop app.

Free and easy to use transfering tool

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow easier.

Flexible price

In addition to the monthly rental, our Rental Plan function always offers savings ranging from 10% to 20%. We recommend selecting a daily, weekly, or monthly leasing package for individuals who require a server for an extended period of time or have a very large project. You won’t have to worry about overpaying if you forget to shut down the server, and the savings is appealing—up to 10% for daily packages and 20% for weekly and monthly packages.

Customer support 24/7

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

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Best PCs/Workstations for Cinema 4D rendering in 2025

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Best GPU for Octane Render in 2025 https://irendering.net/best-gpu-for-octane-render-in-2025/ Tue, 08 Apr 2025 06:00:58 +0000 https://irendering.net/?p=33835 Octane Render is one of the most powerful GPU-based rendering engines available today, enabling photorealistic rendering with incredible speed and efficiency. Therefore, having the best GPU for Octane Render can significantly impact your workflow and rendering times. In this blog, let’s explore the key factors to consider when selecting a GPU and provide the best GPU recommendations for different needs and budgets in 2025.

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Best GPU for Octane Render in 2025

Octane Render is one of the most powerful GPU-based rendering engines available today, enabling photorealistic rendering with incredible speed and efficiency. Therefore, having the best GPU for Octane Render can significantly impact your workflow and rendering times. In this blog, let’s explore the key factors to consider when selecting a GPU and provide the best GPU recommendations for different needs and budgets in 2025 with iRender!

Overview of Octane Render

OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. Octane can be purchased separately (Octane Standalone) or as a plug-in for a number of DCC programs, including 3ds Max, Maya, and Cinema 4D. 

OctaneRender is a fully GPU-based rendering engine. This means that the video cards (or GPUs) in your system are what impact how long it takes renders to complete rather than the CPU.

A high-end CPU is not necessary for rendering but improves scene-loading times.

Considering GPU for Octane Render

Octane Render is optimized for NVIDIA GPUs and relies on CUDA cores for processing. More CUDA cores translate to faster rendering speeds. RTX cores, available in modern NVIDIA GPUs, accelerate ray tracing, making lighting and reflections more realistic in real time. Because OctaneRender relies completely on the GPU for rendering and does not use the CPU (just for scene loading), a more powerful CUDA-enabled NVIDIA GPU (or multiple GPUs) is needed to increase OctaneRender’s rendering performance. Additionally, OctaneRender scales linearly with the CUDA core number within a given GPU architecture. For example, the GTX 690 (3072 CUDA cores) renders twice as fast in OctaneRender as the GTX 680 (1536 CUDA cores). That’s the first factor we need to consider to choose the right GPU for Octane Render. 

Besides, VRAM determines how complex your 3D scenes can be without slowing down performance. High-resolution textures, large-scale environments, and intricate animations demand more VRAM so it plays an indispensable role in rendering.  The minimum VRAM recommended for basic projects is 8GB, while 16GB-24GB is ideal for professionals. 

Octane supports multiple GPUs for even greater performance gains. If you require extreme performance, a multi-GPU setup is worth considering. Unlike most applications that utilize the GPU, OctaneRender scales almost perfectly with multiple cards. In other words, if you use two cards your renders will complete twice as fast as they would with just a single GPU. If you use four cards you will finish rendering four times faster! However, since Octane is using the cards for compute purposes, they do not need to be in SLI mode.

GPU Recommendations for Octane Render in 2025

NVIDIA Geforce RTX 5090

The NVIDIA RTX 5090 is the latest and most powerful GPU for OctaneRender in 2025. The RTX 5090 is perfect for high-end production studios and professionals working on complex 3D scenes, VFX, and 8K rendering, featuring a significant increase in CUDA cores, improved ray tracing capabilities, and enhanced AI-powered rendering.

One of its biggest advantages is its massive VRAM (32GB of GDDR7 VRAM), which allows for seamless handling of large textures, multiple light sources, and detailed geometries without performance drops. Early benchmarks show that it outperforms the RTX 4090 by 40%, making it the ultimate choice for those who demand unmatched speed and efficiency.

NVIDIA Geforce RTX 4090

The next GPU you can consider is the NVIDIA Geforce RTX 4090. It remains one of the best GPUs for Octane Render even in 2025. With 16,384 CUDA cores and 24GB of GDDR6X VRAM, it provides outstanding performance for 3D artists and professionals. It also helps handle large, high-res textures and complex 3D models without memory issues. This GPU also features Tensor cores for AI acceleration, making AI denoising and upscaling faster, which is especially useful in OctaneRender’s path tracing and global illumination. 

With its solid performance and lower price compared to the RTX 5090, it remains an excellent choice for professionals who need top-tier rendering power but at a slightly lower cost.

NVIDIA Geforce RTX 4080

The RTX 4080 is a fantastic mid-tier GPU that offers impressive CUDA core performance with less cost. It utilizes 16GB of GDDR6X VRAM, which is ample for most rendering tasks, but where it really shines is in its new architecture that features AI-driven enhancements like DLSS 3 (Deep Learning Super Sampling) for faster real-time rendering. For GPU-based rendering, AI technologies help reduce noise and improve clarity, which means smoother outputs without the need for extra passes. The RTX 4080 is highly optimized for efficient workflows—rendering large assets like environments, props, and complex lighting setups becomes significantly faster compared to older models.

NVIDIA Geforce RTX 3090

The RTX 3090 is one of the best GPUs for Octane render. It’s still a powerhouse for OctaneRender with its 24GB VRAM, allowing users to handle massive textures and complex geometry. However, the RTX 3090 does not feature some of the AI-driven improvements of newer GPUs, meaning its performance in denoising and AI-based optimizations isn’t as fast as the RTX 4090 or 5090. Despite that, it remains a solid choice for multi-GPU setups, where adding additional RTX 3090s results in linear speedups for complex rendering tasks. 

Which GPU should you choose for Octane Render in 2025?

Let’s see the bar chart below comparing the most popular GPUs.

It’s shown clearly in the chart above that RTX 4090 has the best performance, which is followed by RTX 4080. Moreover, the performance is better when you combine more than a single GPU. Let’s see, a dual RTX 4090/RTX 4080/RTX 3090 has a higher score than a single one. By the way, we can not find an official benchmark on RTX 5090 with Octane Render. However, because of the latest version that NVIDIA released, I believe RTX 5090 is a GPU worth considering for your project.

Also, Octane Render scales well with multiple GPUs, meaning you can combine different NVIDIA cards for faster performance. A dual RTX 4090 setup can outperform even a single high-end workstation GPU, making it a great investment for studios.

And please note that in a multi-GPU configuration, the VRAM doesn’t compound. This means that all GPUs in the setup must be able to hold the entire scene’s data in VRAM. If the scene is too large for the GPU with the least VRAM, it will not render correctly. For example, with an RTX 4080 (16GB VRAM) and RTX 4090 (24GB VRAM) in the same system, the scene must fit into 16GB of VRAM, which could be restrictive for large-scale, memory-intensive scenes.

As we see on the chart, at the peak, with 7 x RTX 4090s, we end up with a 6.9x higher performance than a single RTX 4090. It’s almost linear. That is about as good as you can ask for and really shows off how well OctaneRender can take advantage of multi-GPU configurations.

If you’re working with OctaneRender and looking to cut down your rendering time, iRender is the perfect solution. iRender is a high-performance cloud rendering platform optimized for GPU rendering. It allows artists and studios to harness the full power of multiple GPUs, significantly speeding up Octane rendering tasks.

With support for powerful GPU configurations (up to 8x RTX 4090), iRender gives you the flexibility to scale your workflow and handle even the most complex scenes with ease. 

Let’s watch our video testing the RTX 4090 & 3090 Multi-GPU Performance Test for C4D & Octane!

Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration. Just register and get our best deal now!

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy Rendering!

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The Top External Rendering Engine of 2025 https://irendering.net/the-top-external-rendering-engine-of-2025/ Fri, 28 Feb 2025 06:00:58 +0000 https://irendering.net/?p=33264 As technology continues to evolve and the demand for high-quality visual content rises, the role of external rendering engines in the design and animation industries becomes increasingly significant. Rendering engines are essential tools that transform 3D models and scenes into photorealistic images and animations, greatly enhancing the visual experience. As we step into 2025, numerous rendering engines vie for the title of the best external renderer, each offering unique features, capabilities, and workflows tailored to accommodate diverse artistic visions and technical requirements.
In this article, we will explore the Top External Rendering Engine of 2025.

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The Top External Rendering Engine of 2025

As technology continues to evolve and the demand for high-quality visual content rises, the role of external rendering engines in the design and animation industries becomes increasingly significant. Rendering engines are essential tools that transform 3D models and scenes into photorealistic images and animations, greatly enhancing the visual experience. As we step into 2025, numerous rendering engines vie for the title of the best external renderer, each offering unique features, capabilities, and workflows tailored to accommodate diverse artistic visions and technical requirements.

In this article, we will explore the Top External Rendering Engine of 2025.

What is a rendering engine?

Image Source: Artin Azarnejad

A rendering engine is a software tool that converts 3D models and scenes into 2D images or animations, effectively bringing digital content to life. They work seamlessly with applications such as Maya, 3ds Max, Cinema 4D, and Blender, allowing users to configure materials, lighting, cameras, and output settings before rendering the scene. Additionally, they achieve these tasks with significantly greater speed and improved physical accuracy.

Rendering engines play a crucial role in the digital content creation process, enabling artists and designers to visualize their ideas and deliver compelling visual experiences. With a variety of engines available, each offering unique features and capabilities, the choice of a rendering engine can significantly impact the creative process and the final product’s quality.

What are rendering engines good at?

Rendering engines excel at transforming 3D models and scenes into stunning, high-quality images and animations, making them invaluable tools in various fields such as film, video game development, architecture, and product design. One of their primary strengths lies in their ability to simulate complex visual effects, including accurate lighting, shadows, reflections, and refractions. 

Another area where rendering engines shine is their versatility and integration capabilities. Many rendering engines are compatible with popular 3D modeling software, allowing artists and designers to incorporate them into their existing workflows easily. 

Rendering engines are also exceptional at handling diverse types of content, from realistic architectural visualizations to stylized animations. With advancements in real-time rendering technology, they can provide immediate feedback during the design process, allowing creators to visualize changes instantly without lengthy waiting times. This capability significantly boosts productivity, particularly in fields where quick iterations are essential, such as game development and interactive media. 

The Top External Rendering Engine of 2025

Autodesk Arnold

Image Source: Autodesk

Autodesk Arnold is a high-quality rendering software widely used in the fields of visual effects, animation, and 3D graphics. It utilizes a physically-based rendering approach, allowing artists to achieve realistic results by simulating the behavior of light in a way consistent with the laws of physics. This quality makes it particularly suitable for creating stunning visuals in film, television, and games.

One of the standout features of Arnold is its ease of use, particularly for users familiar with 3D modeling and animation software. It integrates seamlessly with various popular applications, such as Autodesk Maya, Autodesk 3ds Max, and Blender, enabling artists to incorporate it into their existing workflows without significant disruption. 

  • Type: CPU and GPU options. Advanced Monte Carlo ray tracing renderer.
  • Integrates with: 3DS Max, Houdini, Cinema 4D, Katana, Maya.
  • Costs: $400 a Year.

In addition to its robust rendering engine, Arnold offers a range of tools to streamline the rendering process. Features such as the comprehensive shader library, intuitive node-based workflow, and advanced sampling techniques help artists optimize their renders while maintaining high fidelity. Overall, Autodesk Arnold is a versatile and powerful rendering solution that caters to the needs of professionals in various industries.

Redshift

Image Source: Maxon

Redshift is a powerful GPU-accelerated rendering software that has gained popularity in the fields of visual effects, animation, and architectural visualization. Developed by Maxon, Redshift is designed to provide a high level of performance and exceptional image quality, making it a preferred choice among artists and studios. By leveraging the computational power of graphics processing units (GPUs), Redshift allows for faster rendering times compared to traditional CPU-based renderers, which is particularly beneficial in production environments where time is of the essence.

One of the key advantages of Redshift is its ability to handle complex scenes and large datasets efficiently. The software is optimized for handling massive amounts of geometry and textures, which is essential for modern 3D projects that demand high detail and realism. Redshift offers a variety of features, including advanced shaders, physically-based materials, and versatile lighting options that enable artists to create stunning, photorealistic images. Its robust shading system, which supports the creation of custom shaders with a node-based interface, allows for a high degree of artistic control over the final render.

  • Type: Fully GPU-accelerated, biased renderer.
  • Integrates with: Maya, 3DS Max, Cinema 4D, Houdini, Katana, Blender.
  • Costs: $264 a Year. C4D + Redshift is $983 a Year.

Additionally, Redshift provides extensive support for industry-standard tools like OpenVDB for volumetric rendering and Alembic for geometry caching, enhancing its utility in professional studios. Another notable feature of Redshift is its focus on scalability and flexibility. It is capable of distributed rendering across multiple machines, allowing studios to maximize their rendering capacity and reduce wait times for final output. Furthermore, Redshift includes a range of features such as out-of-core geometry and texture support, which enables artists to work with scenes that exceed their GPU memory limits, providing a smoother experience in complex projects.

Octane Render

Image Source: CG Channel

Octane Render is a powerful GPU-accelerated rendering engine known for its speed and photorealistic output. Developed by OTOY, Octane stands out in the field of 3D rendering by utilizing the capabilities of graphics processing units (GPUs) to deliver near-instantaneous rendering results. 

One of the defining features of Octane Render is its fully unbiased rendering approach, which emulates real-world lighting and material behaviors with exceptional accuracy. This makes it particularly effective for creating lifelike images that require meticulous attention to detail. The software includes a comprehensive set of tools for manipulating materials and textures, as well as a robust lighting system that supports advanced effects such as physically based rendering, volumetric rendering, and global illumination. 

  • Type: Unbiased GPU.
  • Integrates with: Blender, Cinema 4D, Houdini, LightWave, Maya, Modo, Nuke, Poser, SketchUp, Unity, Unreal Engine. Includes a Standalone Version.
  • Costs: $258 a Year.

Furthermore, Octane boasts a range of advanced features that cater to the needs of modern production environments. These include support for procedural texturing, a wide array of native materials, and advanced rendering techniques such as displacement mapping and texture baking. The software also offers a cloud rendering option, allowing users to leverage additional computing power when needed, which is particularly useful for complex scenes that require extensive resources.

Vray

Image Source: Chaos

V-Ray is a widely-used rendering engine developed by Chaos Group, renowned for its ability to produce high-quality visualizations and photorealistic imagery across various industries, including architecture, film, animation, and product design. 

One of the hallmarks of V-Ray is its strength in rendering photorealistic results. The engine employs advanced techniques such as global illumination, ray tracing, and physically-based materials, which collectively contribute to its exceptional light simulation and material accuracy. Users can achieve stunningly realistic images by utilizing V-Ray’s robust shading system, which supports complex material types and texture mapping. 

  • Type: Includes both CPU and GPU+CPU hybrid rendering options. Uses adaptive ray tracing.
  • Integrates with: 3ds Max, Cinema 4D, Houdini, Maya, Nuke, Revit, Rhino, SketchUp, and Unreal.
  • Costs: $466 a Year or $694 a Year for a complete visualization suite.

V-Ray’s flexibility is another significant advantage. It offers multiple rendering modes, including V-Ray RT (real-time) for interactive rendering, making it possible for users to preview changes instantly. This feature is particularly valuable during the design process, as it enables quick iterations and adjustments. 

Cycles

Image Source: Blender

Cycles is a physically-based rendering engine developed as part of the Blender open-source software suite. Renowned for its versatility and quality, Cycles allows artists and designers to produce stunningly realistic images and animations through its advanced rendering capabilities. Since its introduction in Blender 2.61, Cycles has gained a robust following in the 3D community, appealing to both hobbyists and professional artists who value high-quality visual output combined with a flexible workflow.

One of the core strengths of Cycles is its physically-based rendering system, which simulates real-world lighting, materials, and camera effects. By utilizing ray tracing, Cycles can accurately calculate how light interacts with surfaces, resulting in natural-looking shadows, reflections, and refractions.

  • Type: Physically based renderer with CPU and GPU options.
  • Integrates with: Blender
  • Costs: Free.

Cycles also offers impressive real-time preview capabilities, enabling users to view their changes in real-time, which significantly enhances the workflow. Additionally, Cycles supports GPU rendering, leveraging the power of graphics cards to significantly speed up the rendering process, which is particularly beneficial for complex scenes or animations.

Conclusion

The landscape of external rendering engines continues to be shaped by advancements in technology and the evolving needs of 3D artists and designers. Among the frontrunners, V-Ray, Octane Render, Redshift, Corona Renderer, and Cycles each offer distinct strengths, catering to different aspects of rendering workflows and artistic preferences. The choice of rendering engine will depend on individual project requirements, hardware considerations, and personal workflows, making it essential for artists to stay informed about these powerful tools to maximize their creative potential in the ever-changing 3D environment.

Leverage the power of iRender Farm to create art and animation

First and foremost, at iRender, we specialize in providing high-end servers to meet the demands of your most complex projects. Our cutting-edge infrastructure is equipped with powerful AMD Ryzen™ Threadripper™ PRO processors, including the 3955WX with clock speeds ranging from 3.9 to 4.2GHz, and the 5975WX operating at 3.6 to 4.5GHz. Each server is further enhanced with 256GB of RAM and a 2TB NVMe SSD, ensuring that you have the performance and storage capacity needed for resource-intensive applications. Whether you are engaged in architectural visualization, animation, or any other 3D rendering tasks, iRender offers the reliability and speed required to accelerate your workflow and bring your creative vision to life.

You can check all our servers with their configurations here and watch some of our test videos on RTX 4090 card:

This month, we offer the best deal to kickstart your project. Don’t miss out on that!

Enjoy our high-end GPU now and boost your multiple GPUs rendering now! If you have any comments about our article, please do not hesitate to reach us at linhntp@irender.vn or Whatsapp: +(84) 916017116. 

 

iRender – Happy Rendering!

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Octane license and how to manage it https://irendering.net/octane-license-and-how-to-manage-it/ Sat, 22 Feb 2025 06:00:22 +0000 https://irendering.net/?p=33107 If you tend to test the fast, high-quality, and interactive rendering capabilities of Octane, you should know how Octane license works.

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Octane license and how to manage it

Octane Render is well-known for its fast, high-quality, and interactive rendering capabilities. If you tend to use Octane, you should know how Octane’s license works.

I. Types of license

1. Studio+ subscription

For €23.95 per month or €239.88 per year, you get full access to the Octane render software and its entire ecosystem. This Octance license lets you utilize at least 10 separate computers, known as “render nodes,” to work together on rendering a single scene, significantly speeding up the process. Additionally, you can use the advanced real-time terrain generator, World Creator for Octane, for games, VFX, and CGI. You can find more details on Otoy website.

2. Octane X

Octane X is part of the Studio+ subscription, and you can access a free trial after creating an Otoy account. The trial version is compatible only with Cinema 4D, Maya, Houdini, Lightwave, SketchUp, Blender, and Unreal Engine. Additionally, the free standalone Octane X app is also available on the Mac App Store. Keep in mind that Octane X runs exclusively on Apple Metal GPUs and does not support offline use.

3. OctaneRender® Prime

This subscription provides a free Octane license that renews automatically but comes with certain limitations. First, only a limited selection of plugins is available, and an internet connection is required. Additionally, the plugin can only be downloaded for specific 3D modeling software and does not support multi-GPU rendering optimization. Once you create an Otoy account, you can download the OctaneRender® Prime plugin for DAZ 3D, Blender, Unreal Engine, and LightWave.

4. Demo

The Demo version allows you to assess the compatibility between Octane and your GPU setup before deciding on a purchase. It is available for multiple operating systems, including Microsoft Windows, Mac OSX, and Linux. However, Demo Plugins are only supported on certain OSs, depending on the 3D software.

Some features are excluded, and there are additional limitations, such as a maximum render resolution of 1000×600 pixels, watermarked output, and the inability to save projects. Despite these restrictions, the Demo version still provides sufficient functionality to test Octane’s rendering capabilities.

5. Discontinued license

Certain Octane license types have been discontinued and replaced by the OctaneStudio+ subscription.

  • OctaneRender Enterprise/Enterprise+ Subscription
    If you currently have an Enterprise or Enterprise+ subscription, you can disable automatic renewal, then install Octane v2022 or later and switch to the OctaneStudio+ subscription.
  • OctaneRender™ Perpetual Licenses
    If you own a perpetual license, you will still have access to the application and its plugins, but no further maintenance or updates will be provided.

II. Managing OctaneRender Subscriptions

1. View the Subscriptions' information

You can view and manage all your licenses in the Subscriptions tab on the OTOY website. This section displays the total number of licenses and indicates which ones are currently in use. If you have multiple licenses across different nodes, this information helps you manage them more efficiently.

Additionally, you can check the license expiration date and see when the system will automatically charge your account for the next renewal. This allows you to cancel the automatic renewal in advance if needed.

Please note that if you subscribed within the last 24 hours, your license may not appear yet, as the payment might still be processed.

2. Activate the license

Octane can be used either as a standalone application or as a plug-in within other 3D modeling software. An internet connection is required to activate the license.

🔑 Activating Octane Standalone

To activate the standalone version, simply open the application and sign in with your Otoy credentials. Ensure that your standalone license is available on OctaneLive, which you can verify in the Subscriptions tab on the Otoy website. You only need to sign in once on a specific machine.

🔑 Activating Octane Plug-in

When launching an Octane plug-in for the first time, go to the Activation tab and sign in with your Otoy account. Make sure both a standalone license and the corresponding plug-in license are available for successful activation. The standalone application does not need to be installed for plug-in use.

🔑 Using Multiple Instances on a Single Machine

With one activated license, you can run multiple standalone applications or plug-ins across different 3D software on the same computer. For example, you can use the Octane Standalone Edition, the Octane plug-in for Cinema 4D, and the Octane plug-in for Houdini simultaneously on one machine.

3. Deactivate/ Release the license

🔑 License Activation Limitations

A license can only be active on one machine at a time and can only be switched to another device once per hour (known as the cooldown time). If a license is activated on a particular machine, you must wait one hour before using it on a different device.

🔑 Releasing an Octane License

To release an Octane license, simply close the application normally. This usually deactivates the license on your machine, allowing you to log in and use it on another device if needed.

However, if you’re running both the Standalone edition and a Plug-in edition, closing just one will not fully release the license. For example, if you have Octane Standalone and Cinema 4D with the Octane plug-in open, closing Cinema 4D will only release the plug-in license. Since both the standalone and plug-in licenses must be available for activation on a different machine, you won’t be able to use Cinema 4D with Octane elsewhere until you also close the Standalone application.

🔑 Manually Unlocking a License

In some cases, such as a hard disk crash or network identification changes, the license may not be deactivated properly. In these situations, you can use the “Unlock” function on the Otoy website to manually release it. However, the number of unlock attempts is limited—once you’ve used them all, you’ll need to contact Otoy for further assistance.

  • The Unlock function is only available for version 3 licenses or higher.
  • If you’re using Octane version 2 or earlier, you must manually release the license by selecting the “Deactivate” option on the Otoy website.

Boost Octane rendering performance with iRender’s servers

OctaneRender can utilize multiple GPUs, meaning it can effectively render using the power of several graphics cards simultaneously, significantly speeding up rendering times for complex scenes. iRender provides high configurations of machines with upmarket specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB. Most importantly, we always update to the latest GPU technology. You can consider our packages and their configuration here.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast Octane renders on our servers!

HOT DEAL!!

Currently, we have a promotion for new users. You will receive a 100% bonus for the first transaction within 24 hours of your registration. REGISTER NOW to get the free trial today—don’t miss out!

If you have any questions, please contact me at duongdt@irender.vn or our 24/7 support team for a quick response.

 

Thank you for reading & Happy rendering!

Source: Otoy 

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GPU rendering – All you need to know https://irendering.net/gpu-rendering-all-you-need-to-know/ Sat, 11 Jan 2025 06:00:19 +0000 https://irendering.net/?p=32591 GPU rendering is particularly well-suited for real-time rendering for creating quality 2D images out of 3D models. To know more about it, click now.

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GPU rendering - All you need to know

3D rendering involves generating a photorealistic 2D image from 3D models. Depending on the type of computer processor used, rendering can be categorized into CPU-based and GPU-based. This article focuses on GPU rendering, while details about CPU rendering can be seen here.

What is GPU rendering?

Graphics processing units (GPUs) are specialized computer processors designed to enhance the performance of 3D graphic rendering. GPU rendering leverages the GPU’s power, its memory (VRAM), and partial support from the CPU. Thanks to its capability for high-speed, multi-core parallel processing, GPU rendering has become widely used in fields like 3D animation previews, video games, virtual reality (VR), and other interactive media.

The pros and cons of GPU rendering

Pros of GPU rendering

🎯 Speed: While GPU cores are less powerful individually compared to CPU cores, their large number enables rapid mathematical calculations. A GPU can dedicate all its cores to a single task, unlike a CPU that handles multiple tasks simultaneously. This parallel processing using thousands of small, energy-efficient cores allows GPUs to render quickly and consume less power.

🎯 Real-Time Rendering: GPUs excel in real-time rendering, making them ideal for tasks where rapid iteration and fast results are essential, such as game development and 3D animation previews. With this fast preview, artists can seamlessly adjust scenes, lighting, and graphical elements for smoother workflows.

🎯 Scalability: GPUs are easier to scale in a rendering setup than CPUs. Adding multiple GPUs boosts performance significantly, making them a flexible choice for demanding tasks.

🎯 Rendering Techniques and Features: GPU rendering supports advanced techniques like ray tracing, global illumination, ambient occlusion, depth of field, and motion blur. Moreover, many modern GPUs are optimized for ray tracing, a technique that produces realistic lighting effects. In addition, frequent driver updates for GPUs also introduce new features and fix bugs more quickly than their CPU counterparts.

Cons of GPU rendering

⚙️ Render Precision: GPUs are less adept than CPUs at managing intricate instructions and complex logical operations. Additionally, their memory limitations can hinder performance when rendering highly detailed scenes. As a result, artists often need to rely on scene optimizations and creative workarounds to achieve high-quality renders.

⚙️ Memory: GPU memory (VRAM) typically ranges from 4GB to 12GB, with high-end consumer models offering up to 24GB. Consequently, this limited memory can pose a significant challenge when handling large scenes, potentially causing crashes if the GPU is overloaded.

⚙️ CPU Dependency: In GPU rendering, the GPU cannot function independently without the CPU. The process requires the CPU to provide pixel data for the GPU to perform complex calculations. If the CPU’s performance is significantly slower than the GPU, a bottleneck can occur, causing some GPU cores to remain idle while waiting for data. This inefficiency will slow down the GPU rendering performance.

Some factors that can affect the speed of GPU rendering

🔹 GPU Architecture: The design of a GPU significantly influences its efficiency and performance. Different architectures, such as those from NVIDIA and AMD, vary in power efficiency and processing capabilities.

🔹 Clock Speed: This measures how quickly a GPU can process data. Higher clock speeds generally translate to better performance.

🔹 Core Count: The primary advantage of a GPU is its ability to perform parallel calculations across a large number of cores, enabling faster rendering. Therefore, the higher the core count, the faster the rendering could be.

🔹 Memory (VRAM): GPU uses its memory (VRAM) to store data about pixels, such as color and position while rendering. The type and amount of VRAM affect how much data a GPU can process simultaneously. More VRAM improves performance with high-resolution textures and complex scenes. 

🔹 Memory Bandwidth: This refers to how quickly data can be read from or written to VRAM. Higher memory bandwidth improves performance, particularly for memory-intensive applications.

🔹 Cooling Solutions: Effective cooling systems, such as air or liquid cooling, prevent thermal throttling, where the GPU reduces performance to avoid overheating, ensuring consistent performance.

🔹 Drivers and Software: Regular driver updates optimize performance and address bugs. Software settings and optimizations can also impact how effectively a GPU performs in games and applications.

🔹 Resolution and Settings: GPU performance is influenced by the resolution and graphical settings, such as texture quality and anti-aliasing, selected by the user. Higher resolutions and advanced settings demand more from the GPU.

🔹 CPU Power: A powerful GPU requires a strong CPU to keep up with its data processing needs. If the CPU lags, it can create a bottleneck, limiting the GPU’s performance.

When building PCs for 3D rendering, all the factors mentioned above are important to consider. To save time and money, you might opt for a render farm like iRender, which offers high-performance machines tailored for rendering tasks.

Some popular GPU renderers

Arnold

▶️ Developer: Autodesk

▶️ Popular fields: Film and animation

▶️ Integrations: Maya, 3ds Max, Houdini, and Cinema 4D

▶️ Minimum system requirements: Windows 10, x86-64 CPUs need to support the SSE4.1 instruction set

▶️ License: $35/month

Redshift

▶️ Developer: Maxon

▶️ Popular fields: 3D animation and visual effects (VFX)

▶️ Integrations: Cinema 4D (seamlessly), Maya, Houdini, Katana and Blender 

▶️ Minimum system requirements: 64-bit Windows 10, 16 GB of RAM, NVIDIA GPU with CUDA compute capability 5.0 and 8 GB VRAM, or AMD RDNA 2 with 8 GB VRAM

▶️ License

  • Commercial price: €22.85 – €47.97/month 
  • Educational price: €6.15/month (manually paid) for a bundle of software

Octane render

▶️ Developer: OTOY

▶️ Popular fields: 3D animation and visual effects (VFX)

▶️ Integrations: 3Ds Max, Archicad, Autocad, Blender, Cinema  4D, Houdini, Maya and more

▶️ Minimum system requirements: CUDA-compatible NVIDIA GPU, 8 GB RAM

▶️ License: €19.99 – 23.95/month

V-Ray

▶️ Developer: Chaos

▶️ Popular field: Architecture

▶️ Integrations:  3ds Max, Cinema 4D, Houdini, Maya, Nuke, Revit, Rhino, SketchUp, and Unreal

▶️ Minimum system requirements: Intel 64 or AMD 64, 8GB RAM, Windows 10 or Windows 11

▶️ License

  • Commercial price: €74.9-€109.9/month
  • Educational price: €11.17/month

Maxwell render

▶️ Developer: Next Limit Technologies

▶️ Popular fields: Film, animation, VFX, Architecture

▶️ Integrations: Rhinoceros, Sketchup, 3Ds Max, Cinema 4D, Archicad, Form Z, Maya, Multilight

▶️ Minimum system requirements: Windows 7, 2 GHz Intel® Core2 processor, AMD Athlon 64, 1 GB RAM, CUDA-compatible NVIDIA GPU 

▶️ License: €195-495/month

Blender Cycles

▶️ Developer: Blender Foundation

▶️ Popular fields: Animated films, visual effects, art, 3D printed models, motion graphics, virtual reality, and games

▶️ Integrations: Maya, 3ds Max, Unity, Unreal Engine (through file export options)

▶️ Minimum system requirements: Windows 8.1 (64-bit), CPU 4 cores with SSE4.2 support, RAM 8GB

▶️ License: Free

Boost GPU rendering performance with iRender’s servers

iRender provides high-configuration machines with upmarket specifications: high-end GPUs including 1/2/4/6/8 x RTX4090 or RTX3090 with strong CPUs such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, and Storage NVMe SSD 2TB, which can dramatically enhance the speed of GPU rendering.  Most importantly, we always update to the latest GPU technology.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast it renders on our servers!

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If you have any questions, please contact me at duongdt@irender.vn or our 24/7 support team for a quick response.

 

Thank you for reading & Happy New Year!

Source: Maxwellrender, Nextlimitsupport, Blender, Chaos, OTOY, Maxon, Autodesk, Intel, Linkedin, The pixel lab

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Top 5 Best Rendering Software in 2024 https://irendering.net/top-5-best-rendering-software-in-2024/ Fri, 20 Dec 2024 06:00:10 +0000 https://irendering.net/?p=32361 As of 2024, the landscape of rendering software continues to evolve, offering advanced capabilities that cater to the needs of architects, animators, and visual effects artists. The demand for high-quality visualizations has never been greater, prompting developers to enhance their tools with cutting-edge technology. In this blog, let's explore with iRender the top 5 rendering software options of 2024, highlighting their key features and the unique benefits they bring to the creative process.

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Top 5 Best Rendering Software in 2024

As of 2024, the landscape of rendering software continues to evolve, offering advanced capabilities that cater to the needs of architects, animators, and visual effects artists. The demand for high-quality visualizations has never been greater, prompting developers to enhance their tools with cutting-edge technology. This year, the top rendering software stands out not only for its speed and efficiency but also for its ability to produce stunningly realistic images. Whether it’s for architectural visualizations, product design, or cinematic animations, these tools integrate powerful features such as real-time rendering, extensive material libraries, and robust support for complex lighting scenarios. 

In this blog, let’s explore with iRender the top 5 rendering software options of 2024, highlighting their key features and the unique benefits they bring to the creative process.

Blender - Free 3D Rendering Software

Blender

Blender is a highly efficient and versatile free 3D rendering software that has been available for some time. In addition to being open-source and free to use, it offers a wide range of features and functionalities. Blender 4.2 LTS introduces a variety of exciting features designed to enhance the user experience and improve workflow efficiency. Among the notable updates is an enhanced rendering engine, which offers faster and more efficient rendering capabilities. This is particularly beneficial for artists and animators looking to produce high-quality visuals in less time.

Additionally, Blender includes refined tools for modeling and sculpting. These improvements allow for greater precision and flexibility, making it easier for creators to bring their visions to life. The user interface has also seen updates, providing a more intuitive and streamlined experience for both new and experienced users.

Blender offers many advantages that make it a compelling choice for both amateurs and professionals in the field of 3D graphics. One of the most significant benefits is that it is completely free and open-source. This accessibility allows users from various backgrounds to explore 3D modeling, animation, and rendering without the financial burden associated with other commercial software. As a result, a wide range of creators, from hobbyists to indie developers, can utilize Blender to bring their ideas to life.

Octane Render - GPU 3D Rendering Software

Octane Render (Image Source: FX Guide)

Octane Render, developed by OTOY, is renowned for its exceptional rendering capabilities, particularly due to its GPU-accelerated technology. One of the standout features of Octane is its real-time rendering ability, which allows users to visualize their changes instantly. This immediate feedback enables artists and designers to make adjustments quickly, significantly enhancing the efficiency of their workflow. By rendering in real time, users can experiment with lighting, materials, and angles without the lengthy wait times typical of traditional rendering methods.

Another significant aspect of Octane is its physically-based rendering (PBR) system, which simulates real-world lighting interactions to achieve lifelike results. This feature is complemented by a rich material system that includes diverse shaders and textures, allowing creators to construct complex materials with realistic properties such as reflection, refraction, and subsurface scattering. Such capabilities ensure that users can create highly detailed and believable surfaces, contributing to the overall quality of their rendered images.

Octane also excels in its lighting options, supporting various techniques such as area lights, environment lights, and mesh lights. This variety enables artists to establish dynamic lighting scenarios that can dramatically enhance the mood and depth of their scenes. Additionally, Octane’s support for HDRI (High Dynamic Range Imaging) further enriches the lighting environment, providing vivid and accurate illumination that mimics natural light conditions.

Moreover, Octane’s network rendering capabilities allow users to distribute rendering tasks across multiple GPUs and machines, significantly speeding up the process for complex projects. This feature is particularly advantageous for studios handling large-scale animations or intricate visual effects.

Arnold - Popular 3D Rendering Software

Arnold 

Arnold, developed by Autodesk, is a high-quality rendering software widely recognized for its robustness and efficiency, particularly in the production of complex visual effects and animations. One of its key features is its physically-based rendering engine, which simulates realistic light behavior and accurately represents shading and materials. This PBR approach allows artists to create visually stunning images that mimic real-world lighting conditions, resulting in highly detailed and lifelike renders.

Arnold excels in rendering complex scenes thanks to its advanced ray tracing capabilities, which allow for features such as global illumination, area lights, and realistic shadowing. The engine is designed to efficiently handle scenes with a large number of geometry and textures, making it ideal for high-end productions in film and animation. Additionally, Arnold supports advanced features like motion blur and depth of field, enhancing the realism of dynamic sequences and lending a cinematic quality to animated projects.

Another notable aspect of Arnold is its intuitive user interface and integration with popular 3D modeling software, such as Maya, 3ds Max, and Houdini. This seamless integration enables artists to work efficiently within their preferred environments, leveraging Arnold’s powerful rendering capabilities without interrupting their typical workflow. Moreover, it features a comprehensive shader system that supports a variety of material types, allowing users to create complex appearances such as skin, glass, and metal with ease.

Arnold also supports the use of volumetric effects, which enable the creation of atmospheric effects like smoke, fog, and clouds. This functionality significantly enhances the depth and realism of scenes, making it particularly useful for environments and effects-heavy compositions. Furthermore, Arnold’s ability to leverage multiple CPU cores and optimally manage memory usage ensures that users can render high-quality images quickly, making it suitable for both feature films and episodic content.

These attributes make it a preferred choice for professionals in the visual effects and animation industries, allowing them to produce stunning, high-quality visuals efficiently.

Lumion - Real-time 3D Rendering Software

Lumion

Lumion is a powerful visualization software designed primarily for architects, designers, and visualizers to create stunning 3D renderings and animations of their projects. One of the standout features of Lumion is its real-time rendering capability. Users can see their changes immediately as they adjust their models, materials, lighting, or camera settings. This interactive approach allows for quick iterations, enabling architects to experiment with various design elements without waiting for long render times. Moreover, Lumion has a vast library of high-quality 3D models, textures, materials, and effects, including furniture, landscaping elements, and human figures. This extensive collection allows users to populate their scenes easily and enhance the realism of their works. Additionally, Lumion’s content library is regularly updated, providing users with new assets with which to work. Users can add elements like rain, fog, sun flares, and other atmospheric effects, making their visualizations more immersive and contextually appropriate. The ability to adjust the environment helps in visualizing how the project integrates with its surroundings throughout different times and conditions.

Lumion supports a variety of popular modeling software like AutoCAD, SketchUp, Revit, and ArchiCAD, making it easy to import models quickly. This seamless workflow integration means that users can leverage their existing design efforts and enhance them with Lumion’s visualization capabilities without extensive redesign or remodeling.

Vray - 3D Rendering Software

Vray

V-Ray is a powerful rendering engine widely used in architectural visualization, product design, and various fields where photorealistic imagery is crucial. V-Ray is renowned for its ability to produce stunningly realistic images. With advanced global illumination algorithms and physically accurate materials, V-Ray simulates how light interacts with surfaces, allowing users to achieve photorealistic results. Its ray tracing capabilities enable precise reflections, refractions, and shadows, creating images that closely mimic real-world conditions. Besides, V-Ray offers a robust material editor that allows users to create and modify complex materials easily. With a wide range of preset materials and the ability to customize textures, users can achieve the desired look for surfaces—be it glass, metal, wood, or fabric.

The software provides users with various lighting tools to create dynamic and realistic lighting scenarios. V-Ray supports both artificial and natural lighting sources, including sun, sky, and artificial lights. It includes advanced features like IES light profiles, which simulate real-world light behavior, enhancing the accuracy of indoor and outdoor scenes. This diversity in lighting options allows users to set the mood and atmosphere of their renderings effectively.

V-Ray includes a powerful rendering engine that supports both CPU and GPU rendering, giving users flexibility in choosing the best rendering method for their projects. The software offers various settings to control quality, speed, and memory usage, enabling users to optimize their renders based on their hardware capabilities.

For users who require instant feedback during the design process, V-Ray Vision provides a real-time rendering option. This feature allows designers to view changes in their scene in real time, making it easier to make adjustments and visualize the impact of design decisions. This interactive approach enhances workflow efficiency by allowing users to quickly iterate and refine their designs without waiting for full renders. Moreover, V-Ray supports volumetric effects like fog and smoke, as well as particle systems, enabling the creation of immersive and engaging visual narratives that go beyond static images.

Conclusion

In 2024, the best rendering software options provide a robust array of features tailored for professionals in architecture, design, and visualization. V-Ray leads with its unparalleled photorealistic quality and versatility, making it a staple for detailed renderings. Lumion enhances user experience with its intuitive real-time rendering capabilities, allowing for quick iterations and stunning presentations. Blender stands out as a powerful open-source solution that combines modeling, animation, and rendering in one package, making it particularly appealing for budget-conscious users. Which software you choose will depend on the level of detail of each specific project and the needs of the user. Overall, these tools empower designers to achieve exceptional results, seamlessly blending creativity and technology to bring their visions to life.

iRender Farm Support All Software Currently

First of all, iRender – the best cloud rendering service, provides high-configuration servers that increase CPU and GPU rendering speeds. We support all software currently. Our iRender GPU Render Farm offers from 1/2/4/6/8 RTX 4090s and 8 RTX 3090 servers. All servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 256GB RAM, 2TB Storage NVMe SSD. 

iRender has an easy workflow with pre-installed Blender 4.2 LTS.

You can choose the server which suitable for your project, we have various options here:

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iRender – Happy Rendering!

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What’s new in OctaneRender 2026.1 in alpha released by Otoy https://irendering.net/whats-new-in-octanerender-2026-1-in-alpha-released-by-otoy/ Mon, 16 Dec 2024 06:00:16 +0000 https://irendering.net/?p=32287 Otoy has unveiled OctaneRender 2026.1, a new alpha preview of its GPU rendering software.

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What's new in OctaneRender 2026.1 in alpha released by Otoy

Otoy has recently announced the release of OctaneRender 2026.1 in its alpha stage, and the excitement in the 3D rendering community is palpable. With each version, Otoy pushes the boundaries of what’s possible in rendering technology, and this latest iteration promises to be no exception. Let’s check it out with iRender the new features in this blog!

Otoy has unveiled OctaneRender 2026.1, a new alpha preview of its GPU rendering software. This release comes alongside OctaneRender 2025.1, the upcoming production version, and introduces additional experimental technologies.

The initial alpha version includes support for 3D Gaussian Splats output and native MaterialX support, originally intended for OctaneRender 2024. Future updates are anticipated to bring new neural connection modules and a long-awaited streaming system.

New features in OctaneRender 2026.1

The alpha release of OctaneRender 2026.1 introduces a host of new features designed to enhance the user experience and elevate the quality of rendered images. Among the most significant updates are:

Offers built-in support for MaterialX and 3D Gaussian Splats

OctaneRender 2026.1 introduces several important features that Otoy had previously revealed, which were initially expected to be part of the OctaneRender 2024 release.

Among these features is native support for MaterialX, an open material standard gaining traction in VFX workflows and already utilized by other renderers such as Arnold, Karma in Houdini, RenderMan, Unreal Engine, and V-Ray.

Additionally, the engine now offers rendering with 3D Gaussian Splats, a novel technology for rendering 3D scenes that is being embraced in both VFX and architectural visualization. V-Ray also supports this technology.

Other capabilities in the current alpha include real-time shader-based displacement, a new Neural Radiance Cache system, and tracker support.

Neural rendering and mesh streaming are set to be introduced in upcoming updates

Although not part of the initial alpha release, a significantly delayed mesh geometry streaming system is planned for future OctaneRender 2026.1 updates. This system has been described as “similar to Unreal Engine’s Nanite, but designed for path tracing.” It was first announced during the Octane 2023 release cycle and then reiterated for 2024.

Additionally, future updates will include neural rendering capabilities, designed to enable “machine learning and neural filters locally or through a Render Network.”

When will these features be ready for production?

This marks the first time Otoy has issued a preview build for a release scheduled two years later, making it challenging to determine when the features in OctaneRender 2026.1 will be stable enough for production use.

Moreover, it remains to be seen if all features will be production-ready by 2026, as this is the third year meshlets have been announced without even reaching an alpha stage.

Given these factors, it may be wise to view OctaneRender 2026.1 primarily as an opportunity to experiment with some innovative technologies Otoy is working on.

Conclusion

As we step into a new era of rendering technology, Otoy’s OctaneRender 2026.1 alpha release is poised to set a new standard in the visual effects industry. With its blend of speed, realism, and user-centric design, this update is sure to make waves among 3D artists and designers. So, whether you’re a seasoned professional or just starting in the field, now is the perfect time to dive into OctaneRender 2026.1 and see what it can do for your projects.

Stay tuned for more updates as Otoy continues to refine and enhance this exciting software!

iRender - The Best Cloud Rendering For OctaneRender

 iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Let’s see how you can start to work on iRender remote server:

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Thank you & Happy Rendering!

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Troubleshooting common displacement issues in Octane for Cinema 4D part 2 https://irendering.net/troubleshooting-common-displacement-issues-in-octane-for-cinema-4d-part-2/ Thu, 12 Dec 2024 06:00:01 +0000 https://irendering.net/?p=32222 In the previous article, we have discovered some common displacement issues such as not working, crashing, Missing polygons/clipping and water stains. In part 2, we will continue to check and troubleshoot Pixelated long X&Z axes, Stepped along the Y (height) Axis, Variable Resolution, Intersecting/Misaligned Edges and Distortion issues.

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Troubleshooting common displacement issues in Octane for Cinema 4D part 2

In the previous article, we have discovered some common displacement issues such as not working, crashing, Missing polygons/clipping and water stains. In part 2, we will continue to check and troubleshoot Pixelated long X&Z axes, Stepped along the Y (height) Axis, Variable Resolution, Intersecting/Misaligned Edges and Distortion issues.

Pixelated long X&Z axes issue

When you check and see that there’s steppy and pixelated edges of curves or diagonals (but not necessarily pixelated along the displaced height axis), it’s probably a resolution issue.

If you’re using texture displacement, try changing both the source texture itself AND the level of detail set in the displacement node to a higher res to look smooth.

If you’re using vertex displacement, you have to increase the resolution of the source texture and increase the amount of polygons on the surface. Check the image above, even when using an 8k texture (image 2 of Vertex Displacement), it won’t look good until there are a lot more polygons in the displaced area (image 3 of Vertex Displacement).

This could also be an issue with the UV island where you have displacement being too small. The smaller the island, the fewer pixels it will have to work with and the lower resolution that area will be, even with a very high-resolution texture. This is a balancing act with the rest of the model, but you can source a higher resolution texture just for the area you want displacement on and break out the geometry so it has its own UV map and everything can be larger.

Stepped along the Y (height) Axis issue

This issue could be caused by low bit depth of the source image and/or too high of a height value, like 8-bit PNG or JPGs, or even 16-bit height map.

You can try blurring or dithering in a 2D application, but maybe you will need to either find/make a higher bit depth version, lower the height value, try to cover it up with bump/normal map, or obscure it with other objects in the scene.

If you are using Texture Displacement with a Baking Texture, make sure the Type field in the Baking texture is set to HDR linear space. This will convert procedurally generated textures into a flattened 32-bit image which will avoid stepping.

Variable Resolution Issue

If part of the model looks great, but another part right next to it looks pixelated, maybe there’s an issue with the topology of the model, the UV map, or both. And it’s mostly an issue with vertex displacement.

You can troubleshoot it by evening out the transitions between large and small polygons on your mesh, and/or redo the UVs.

Intersecting/Misaligned Edges issue

Mid Level Issue

If you are using a Linear color space for the source texture, set the mid level to 0.5. At that point, anything that’s 50% gray will not be displaced, and edges should align properly (assuming the texture tiles properly).

If you set up black to be the midpoint where different UV islands are supposed to connect seamlessly, set the mid level to 0. If white is meant to be the midpoint, set the mid level to 1. If it’s any other value, you’ll have to manually adjust the value so it aligns properly.

Color Space Issue

If you’re using Vertex displacement and are using a texture with a Linear color space (16 or 32 bit), try changing the Color Space in the ImageTexture node to be non-color data and set the midpoint to 0.5.

When using vertex displacement, If you need to adjust the image to compensate for an sRGB or other gamma curve, do that in the Image Texture node by using the Color Space and Legacy Gamma controls.

Texture displacement consider incoming data like non-color data, so it will not affect anything if you change the color space in the image texture node or adjust the gamma in the baking texture node.

If there are color space issues, you can try correcting them either by running your original source texture into a Baking Texture node and then adjusting the gamma/color space in the original texture node (not the baking texture node), or by placing a Color Correction node between your original texture and a new baking texture node, and then changing the gamma in the Color Correction node.

In both cases, make sure to set the Baking Texture Node to HDR Linear Space.

If the source image is in any other color space (like sRGB), It’s going to be a balancing act of adjusting the legacy gamma/color space, and the mid level values. Maps can be created in a number of ways, it’s anyone’s guess as to how it was done. Gamma curves not only affect the mid gray, but all of the grays along the gradient, so the wrong one will create curves in straight lines. Sometimes you may just not be able to correct a weird map, and you’ll either just keep tweaking the midpoint to avoid intersections and not worry about the distortion, or find a new map.

UV Issue

You can also check the UV islands that make up the two edges which are adjacent to each other are overlapping parts of the source image with different tones. This will cause one to be “lower” than the other and cause misalignment (or disconnected panels). Make sure the edges around the UVs are correct. If you fix this, maybe you will need to redo the UVs and/or editing the image.

Procedural Setups: Color Space Issue

If you are generating procedural displacement data (using color and pattern nodes to make your maps) in Octane itself, and want a 50% gray field to act as a “baseline” (no displacement), don’t grab an RGB Spectrum node and make that 50% gray. This won’t work when you go to set the mid level at 0.5 because the RGB Spectrum node spits out values in the sRGB color space. Octane’s non-color channels like bump/displacement/roughness/etc are all expecting non-color data in a Linear space. If you want to correct this, the mid level value would have to be somewhere around .22 or so, and that might throw off the other black and white values you combine with this node.

Instead of an RGB Spectrum node, try using a Float Texture node. This will generate a linear non-color data value between 0 and 1. 0.5 will correspond to “middle gray”, and no displacement will occur in that portion of the final texture when the mid level is set to 0.5 also.

Distortion issue

Curve, Squash & Stretch

If you are expecting a straight linear ramp, or round hemisphere, but end up with a curved linear ramp or the top of an egg, maybe the problem is color space. This usually is an issue with vertex displacement. You have to make sure the color space in the ImageTexture node matches that of the image file.

Depending on the map itself (the ones that don’t use the entire black to white spectrum), having the wrong color space may also make the overall height seem “stretched”. This is due to where the middle gray falls on the gamma curve.

If your source texture is in a Linear color space, try changing the color space in the ImageTexture node to non-color data. If not, you may have to check the legacy gamma number to correct for whatever color space it’s in.

Remember to use an Image Texture node – not a bitmap one (usually a problem when the node editor isn’t used). You have no control over the gamma curve with a bitmap node.

If you’re using vertex displacement, you can alter the values in the Image Texture node directly. If you’re using texture displacement and need to correct the image, you’ll have to run the Image Texture node through a Baking Texture node (set to HDR linear space) in order to see the results of the changes you make in the Image Texture node.

Crunchy Surfaces and Spiky Edges

This is probably due to JPEG lossy compression artifacts.

To fix it, you can try the filter with texture displacement, try applying a light blur to the image in your 2D image editor, or try finding the source in another format like PNG, TIFF, EXR, etc.

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Source and images: Scott Benson and otoy.com

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