Yen Lily | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Thu, 27 Mar 2025 07:18:40 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png Yen Lily | iRender Cloud Rendering Service https://irendering.net 32 32 Troubleshoot Redshift rendering slow https://irendering.net/troubleshoot-redshift-rendering-slow/ Thu, 27 Mar 2025 06:00:21 +0000 https://irendering.net/?p=33623 There are a lot of reasons why your Redshift can render so slow, slower than you expected. It could come from your low-end hardware, the scene optimization, the effects or sometimes render settings. The reasons are various and it’s no end if we talk about them. Let’s talk about something more helpful, such as how to troubleshoot Redshift rendering slow. This article collects some common solutions we have used to help our users on iRender render farm.

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Troubleshoot Redshift rendering slow

There are a lot of reasons why your Redshift can render so slow, slower than you expected. It could come from your low-end hardware, the scene optimization, the effects or sometimes render settings. The reasons are various and it’s no end if we talk about them. Let’s talk about something more helpful, such as how to troubleshoot Redshift rendering slow. This article collects some common solutions we have used to help our users on iRender render farm.

Update latest studio driver

NVIDIA Studio Drivers undergo extensive testing against multi-app creator workflows and multiple revisions of the top creative applications, which help you to achieve the best performance and reliability when working with those apps.

Sometimes, slow render in Redshift is caused by old studio driver, and updating to a latest version will help.

On iRender remote machine, we always update to the latest driver version. However, if we haven’t updated on time, you can always come to X drive of the remote machine > 11.NVIDIA RTX 4090 DRIVER > Studio > take the latest driver to the remote desktop and install.

It will take some minutes to restart the machine, and then you can connect again. Don’t shutdown the machine while it’s updating. After it’s done, you can start the render again.

Work on the remote desktop

You should always remember to work/install/set output path on the iRender remote desktop or C drive, not inside Z/Y drives.

Z/Y drives are network drives for transferring files only. Working there is not stable and could cause slow rendering or even crashing.

Turn on/off hardware acceleration

Sometimes turning on/off hardware acceleration on the remote machine can help you render faster. To do so, follow these instructions:

On Windows 10, you download the .rdp file to your local PC > right-click the .rdp file and choose Edit > on the Remote Desktop Connection tab, choose Display > drag the slider to the left and to the right to change the hardware acceleration > click Connect. The password for .rdp file is your iRender account password.

On Windows 11, you right-click the desktop > Display Settings > Graphics > Change default graphics settings > click the toggle switch below “Hardware-accelerated GPU scheduling.” Then you start your render again to see if it works.

Optimize render settings

To optimize rendering speed, please configure the render setting as follows:

        • Increase Bucket size to the max
        • If the Irradiance Point Cloud Screen Radius is used, increase it to maximum.

Hybrid Rendering

Hybrid Rendering uses both the CPU and GPU to render a scene. You can enable or disable Hybrid Rendering in the Redshift settings here:

Hybrid Rendering does not always cause slower rendering. For simple scenes, this setting may work well, depending on CPU performance. However, older or less powerful CPUs may render more slowly than expected.

For more complex scenes that require more power, the CPU can become a bottleneck. In such cases, the GPU may finish its tasks quickly, but the render will be delayed while waiting for the CPU to complete its portion. If this happens, it is best to disable Hybrid Rendering for better performance.

Weak hardware or graphics card

Redshift or any 3D software requires strong hardware. Maybe your hardware or the remote machine you use on iRender render farm is not strong enough. You can always check another server package and try rendering to see if it’s faster.

To do so, without losing your installed software and data, you can shutdown the remote machine > choose “change package” feature. All your software and data will remain. Remember that your machine must finish shutting down, then you can choose “change package”.

Render faster on Redshift with iRender’s remote machines

iRender is the most powerful render farm for Cinema 4D and Redshift users. We are a PaaS rendering service, providing you remote machine from single to multiple RTX4090. Our supercomputers come with high-end specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, Storage NVMe SSD 2TB. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Check out these articles to know why RTX 4090 is still the best graphics card for Redshift rendering: Top GPU for Redshift, Octane and V-Ray in 2023 and Compare RTX 4090 vs RTX 6000 Ada vs RTX A6000 for content creation.

You are free to install any 3d software or rendering engines. And now we are having remote servers with Cinema 4D and Redshift pre-installed.

Our users are free to use one Cinema 4D and Redshift license on our remote machine. You just need to activate it via our license app, and start to render your project without having to waste time to install the software or transfer your license.

Check out some of our Redshift tests on our server RTX 4090/3090:

Not only those powerful configuration, iRender also provides you more services. Free transferring tool named iRender drive for macOS or Linux users. For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website. Our price is flexible with hourly rental which has pay-as-you-go basis, daily/ weekly/ monthly subscription with discount from 10-20%. Plus, you have 24/7 support service with real human who will support you whenever you encounter an issue.

Register an account today to experience our service and enjoy a very big promotion 100% bonus for new user’s first top up. Or contact us via WhatsApp: (+84) 916806116 for advice and support.

 

Thank you & Happy Rendering!

Source and images: wikihow.com, support.maxon.net

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Solving movies or photos not being saved by Lumion https://irendering.net/solving-movies-or-photos-not-being-saved-by-lumion/ Thu, 20 Mar 2025 06:00:16 +0000 https://irendering.net/?p=33547 Lumion is a popular rendering software which is developed by Act-3D, used for rendering images, panoramic pictures, and animations. Sometimes when working on Lumion, you may encounter issues such as movies or photos not being saved although you have set the output path. Today we will take a look at the problem and how to solve it.

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Solving movies or photos not being saved by Lumion

Lumion is a popular rendering software which is developed by Act-3D, used for rendering images, panoramic pictures, and animations. Sometimes when working on Lumion, you may encounter issues such as movies or photos not being saved although you have set the output path. Today we will take a look at the problem and how to solve it.

Why are Photos or Movies not being saved?

The reasons why Lumion doesn’t save your movies or photos vary, but here are some potential causes we discovered:

1.1: Overzealous anti-virus software preventing Lumion from saving the file correctly.

1.2: Saving Photos or .MP4 Movie files directly to cloud back-up folders, such as OneDrive. The back-up software might ‘lock’ the files before Lumion is done saving them leading to file corruption.
1.3: Saving Photos or .MP4 Movie files to a network drive. If the connection drops out while saving the file, the file can become corrupted.
1.4: Lack of Windows permissions. For example if the Windows User Account is a ‘Standard’ account instead of an ‘Administrator‘ account.

1.5: Lack of disk space.

1.6: Lumion 9.0 and older: Using a Windows User Account name with non-Latin characters, for example Japanese or Chinese characters.

Solving movies or photos not being saved by Lumion

To avoid save errors, you can follow these instructions:

Overzealous anti-virus software

You should add exclusions to all of the PCs antivirus and security software. Also, add an exclusion for Lumion.exe in all third-party firewalls.

The exclusions should include:

        • The installation folder – usually [install drive:\]Program Files\Lumion [version].
        • The exe file in the install folder
        • The folder and subfolders for user data in Documents.  Being Documents\Lumion [version]. Also found at C:\Users\[yourUserName]\Documents\Lumion [version].  Where [yourUserName] is the name of your Windows login account\profile.

Save photos and movies in a local harddrive

You should always remember to save Photos and .MP4 Movie files to a local harddrive. If the final destination is a network drive or a cloud back-up folder/service, you can save it in local harddrive first, after it’s done you move the Photos and .MP4 Movie files to network or cloud drive.

Lack of Windows permissions

You should verify that the Windows User Account type is an Administrator account. If it is a Standard account, change it to Administrator following these instructions:

        • Open Settings on Windows Accounts > Family & other users
        • Under the “Your family” or “Other users” section, select the user account.
        • Click the Change account type
        • Select the Administrator > OK

Run as Administrator

If your system administrator does not allow you to use an ‘Administrator’ account, you will have to right-click on ‘Lumion.exe‘ in the Lumion installation folder and select Run as administrator.

Or you can right-click on the Lumion shortcut and select Run as Administrator:

Lack of disk space

You should check and verify that the Windows User Account has got full read and write permissions for the following folders and that there is enough free space for the Photo and Movie files you are rendering:

        • (DRIVE):\…Documents\Lumion(VERSION)
        • (DRIVE):\…Users\(USERNAME)\AppData\Local\Lumion(VERSION)
        • (DRIVE):\…ProgramData\Lumion(VERSION)
        • The destination folder you have selected for the Photo or Movie

Examples:

        • C:\Users\Username\Documents\Lumion 12.0
        • C:\Users\Username\AppData\Local\Lumion 12.0
        • C:\ProgramData\Lumion 12.0

Lumion 9.0 and older

Remember to check and verify that the full path for the following folders does not contain non-Latin characters (e.g. Japanese or Chinese characters):

        • (DRIVE):\…Documents\Lumion(VERSION)
        • (DRIVE):\…Users\(USERNAME)\AppData\Local\Lumion(VERSION)

Examples:

        • C:\Users\Username\Documents\Lumion 9.0
        • C:\Users\Username\AppData\Local\Lumion 9.0

If the Windows User Account name contains non-Latin characters, you can create a new Windows User Account using a name that only contains Latin characters. The account type must be ‘Administrator’ (not ‘Standard’).

iRender - the most powerful cloud rendering for Lumion

If you want to use an extra rendering service with powerful RTX4090, iRender is the choice. iRender provide to you high performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. We believe that design and creative activities are private and personal that only you artists will know what you want with your animation. That’s the reason why we provide remote server so that you can install any software you need and do whatever you like with your project.

You will only need to install your software Lumion for the first time, add your license to render/modify your project as you want. Next time you connect to the computer everything is ready for use.

Our famous single RTX4090 package is one of the most powerful and reasonable packages for Lumion.

We are not only providing you the most powerful graphics card, but also the same level of hardware, such as AMD Ryzen Threadripper processor, 256 GB RAM, 2 TB of storage (NVMe SSD). A powerful processor is for low loading time, snappy viewport, 256GB of RAM is for huge projects, and 2TB of storage is for storing your renders.

Not only those powerful configuration, iRender also provides you more services. Free transferring tool named iRender drive for macOS or Linux users. For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website. Our price is flexible with hourly rental which has pay-as-you-go basis, daily/ weekly/ monthly subscription with discount from 10-20%. Plus, you have 24/7 support service with real human who will support you whenever you encounter an issue.

With the price of $23.124 for 3S package (3 hours rental), now you can experience the newest card and enjoy working smoothly in a customized pipeline like you have always done with your own PC.

Don’t hesitate to register right now to render on our new server 1x RTX4090. You just need to update the latest NVIDIA studio driver to get the best out of it.

We are offering the promotion for new users.  For your first transaction within 24 hours since your registration, you will receive a 100% bonus. Contact us via Whatsapp (+84) 916806116 for more support.

 

Thank you & Happy Rendering!

Source and images: lumion.com

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New updates in D5 Render version 2.10 https://irendering.net/new-updates-in-d5-render-version-2-10/ Thu, 13 Mar 2025 06:00:08 +0000 https://irendering.net/?p=33465 In February 2025, Dimension 5 has released D5 Render version 2.10 with many updates. Some important ones are adding support for real-time path tracing, new automated 3D city generator, and updates to the night sky system and weather effects.

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New updates in D5 Render version 2.10

D5 Render is a real-time renderer based on real-time ray tracing technology, often used in interior or exterior rendering. First release in January 2020 by Chinese developers Dimension 5, it is introduced to combine both ray tracing and rasterization to get real-time interactivity and photo-realistic images simultaneously.

In February 2025, Dimension 5 has released D5 Render version 2.10 with many updates. Some important ones are adding support for real-time path tracing, new automated 3D city generator, and updates to the night sky system and weather effects.

D5 Render 2.10: experimental support for real-time path tracing

The biggest change in D5 Render 2.10 is the new real-time path tracing system. It’s based on NVIDIA’s ReSTIR algorithm, a modified version of which is used in existing real-time GI solution. Dimension 5 introduced it in D5 Render 2.4.

The new method will get closer to ground truth, improve diffuse indirect lighting and indirect lighting in reflections.

You can enable Real-time Path Tracing option from Preference > Rendering. It will then apply the real-time path tracing GI to the viewport, image, and video rendering. Disabling this option will revert the GI solution to the one used in version 2.9.

New automated City Generator generates low-res 3D cities

One of the major new features in this version of D5 Render is City Generator. You now can integrate open source data from  real-world OpenStreetMap or import Shapefile (.shp format), the system will automatically generate low-detail city models for you to adjust the heights and materials of the buildings.

Updates to night skies and weather effects

D5 Render 2.10 also has some updates for nightskies generated by Geo Sky. You can adjust day-night cycle by customizing sun/moon disk radius, the intensity, altitude and phases of the moon, and sun/moon/star light intensity. Moreover, Milky Way is added and can be enabled via Environment > Weather.

The update also improves the realism of D5 Render’s weather effects, with a new Water Mist effect to add atmosphere to rainy scenes, and more detailed raindrop and snowflake particles.

More new generative AI features: inpainting and motion blur

We see new features like generative AI added to D5 Render in recents updates, and in version 2.10, there are two new AI features. One is AI inpainting, one is AI motion blur.

AI inpainting automatically fills in missing elements in renders, such as the sky, water or vegetation, and is intended to reduce the need to place assets manually to fill those parts of a scene.

AI motion blur adds motion blur to moving objects in images, but as a post effect, without the need to render it directly.

Updates and improvements in workflow, performance and the asset library

In this version D5 Render 2.10, the workflow and performance have been improved by enabling users to better control over the scale units used for assets, to delete batch scene, and to switch to new French and Japanese language.

The software also supports DLSS 4 Frame Generation to enhance FPS by utilizing AI to generate extra frames.

You now can experience new object scattering templates, and over 240 new assets themed around hotels and holiday resorts, including characters and lobby decor in the asset library.

Price and system requirements

D5 Render is available for Windows 10 or later. GPU recommendation should be a NVIDIA GeForce GTX 1060+, AMD Radeon RX 6400 XT+ or Intel Arc A3+.

You can use this plugin D5 Render 2.10 with 3ds Max 2014-2016 and 2018+, ArchiCAD 21+, Blender 2.93+, Cinema 4D R20+, Revit 2018.3+, Rhino 6.1+, SketchUp 2017+ and Vectorworks 2024+.

The Community edition is free; the Pro edition, which includes AI features, frame sequence rendering, and access to the full asset library, costs $38/month or $360/year. Teams subscriptions, which add further features including simultaneous editing and support for 3D Gaussian Splatting, cost $75/month or $708/year.

iRender - the most powerful cloud rendering for D5 Render

If you want to use an extra rendering service with powerful RTX4090, iRender is the choice. iRender provide to you high performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. We believe that design and creative activities are private and personal that only you artists will know what you want with your animation. That’s the reason why we provide remote server so that you can install any software you need, and do whatever you like with your project.

You will only need to install your software D5 Render for the first time, add your license to render/modify your project as you want. Next time you connect to the computer everything is ready for use.

Our famous single RTX4090 package is one of the most powerful and reasonable packages for D5 Render.

We are not only providing you the most powerful graphics card, but also the same level of hardware, such as AMD Ryzen Threadripper processor, 256 GB RAM, 2 TB of storage (NVMe SSD). A powerful processor is for low loading time, snappy viewport, 256GB of RAM is for huge projects, and 2TB of storage is for storing your renders.

Not only those powerful configuration, iRender also provides you more services. Free transferring tool named iRender drive for macOS or Linux users. For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website. Our price is flexible with hourly rental which has pay-as-you-go basis, daily/ weekly/ monthly subscription with discount from 10-20%. Plus, you have 24/7 support service with real human who will support you whenever you encounter an issue.

With the price of $23.124 for 3S package (3 hours rental), now you can experience the newest card and enjoy working smoothly in a customized pipeline like you have always done with your own PC.

Don’t hesitate to register right now to render on our new server 1x RTX4090. You just need to update the latest NVIDIA studio driver to get the best out of it.

We are offering the promotion for new users.  For your first transaction within 24 hours since your registration, you will receive a 100% bonus. Contact us via Whatsapp (+84) 916806116 for more support.

 

Thank you & Happy Rendering!

Source: cgchannel.com, d5render.com

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How to render hair with Ornatrix for Redshift? https://irendering.net/how-to-render-hair-with-ornatrix-for-redshift/ Thu, 06 Mar 2025 06:00:49 +0000 https://irendering.net/?p=33329 Ornatrix is a powerful plugin for generating dynamic hair, fur and feathers, supported by many famous 3D software and renderers, including Redshift. If you use Ornatrix with Redshift, you don’t need to convert hair to a mesh or curves and can feed it directly to Redshift for rendering. This saves time and memory and produces better looking results, especially when used together with Redshift's own hair shader. In this article, let’s figure out some steps to render hair with Ornatrix for Redshift.

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How to render hair with Ornatrix for Redshift?

Ornatrix is a powerful plugin for generating dynamic hair, fur and feathers, supported by many famous 3D software and renderers, including Redshift. If you use Ornatrix with Redshift, you don’t need to convert hair to a mesh or curves and can feed it directly to Redshift for rendering. This saves time and memory and produces better looking results, especially when used together with Redshift’s own hair shader. In this article, let’s figure out some steps to render hair with Ornatrix for Redshift.

Shading Ornatrix Hair with Redshift

Per-Strand Color

You can create complex hair shaders adding color and texture variations, because the UVs and Curved IDs will be exported automaticaly from Ornatrix to Redshift. You can also use the Hair Random Color utility texture to randomize a color or texture map across all hair strands using the curve ID data provided by Ornatrix.

If you just press render without utility, the result will be like this:

To add color variations to the hair, let’s try connecting the “Hair Random Color” utility texture to the Diffuse Color input of the hair shader:

Then you play with the Hue, Saturation and Value amount, you will get this effect:

Hair Position

You can use Hair Position utility to get the positions along the hair strands. This will enable you to texture the hair from root to tip, adding gradients and other effects.

You can see these nodes below where we use Redshift Ramp Texture to add a gradient color along the strands. The Hair Position node should be connected to the Uv Coord input of the Ramp Texture node:

Then you connect the Ramp Texture to the Diffuse Color channel of the hair shader or any other input that you would like to control using the ramp texture, you have this result:

Hair Antialiasing

You can reduce alias, noise and artifacts issues by using the Hair Min pixel width option. It will help you thicken and add some transparency to the hair strands at render time.

Come to Render Settings > Optimization tab > expand the Hair Min pixel width section > check the “Enable” checkbox to activate this option. You should remember to select Redshift as current rendering engine.

Shading Feathers

The Mesh From Strands operator can generate feathers, and you can texture them easily. You can generate the resulting meshes with as many UV sets as you need for texture layering. In the following example we are going to explore how Mesh From Strands and different UV sets can be used for feather texturing.

Generating feather meshes

You can add Mesh From Strands at the top level of your hair stack. It will convert your hairs to mesh but every operator under Mesh From Strands still affects the meshes. It’s also possible to add a Change Width to determine the shape of the feathers using the ramp curve. But since we are going to use an alpha map to determine the shape of the feathers, we don’t have to draw a custom shape, just use the Width amount to increase the width of the planes as you desire:

Generating UVs

We need at least two channels of UVs for proper texturing: One UV channel where the feathers inherit the UVs from the distribution mesh, which helps us texture the feathers with the same texture as the distribution mesh. One Per-Strand UV channel to texture the polygon planes from root to tip, which helps us apply the alpha feather texture on a Per-Strand basis.

To increase UV channel to two, go back to Mesh From Strands. In the UV Mapping tab, increase the Map Channel Count to 2:

The hair object now has two UVW tags. You use the Selected Map Channel parameter to select between the two channels. The Mapping Type of the first channel is channel to One UV at each vertex by default, allowing the feathers to inherit the UVs from the distribution mesh. If you use Selected Map Channel to select the second channel, leave the Mapping Type of this channel as it is but turn on the Per-Strand Coordinates checkbox.

Linking the textures to the UVs

By now the UVs are ready, we proceed to link each channel to a different texture. You can follow this instructions:

Add a Redshift material to the hair object and open it with the Redshift Shader Graph. We are going to link one texture to each channel: A feather alpha map and a texture color map. Add two texture nodes and load any alpha map for a feather. In this case the alpha from the texture was extracted using a RS Color Splitter. Finally, you go to the UV section of the texture node of the alpha map and write the name of the Per-Strand UV channel created previously, in this case is the channel2:

You can do the same when connecting the color texture, but this name you should link it to channel one to get the colors from the distribution mesh. If you launch a render, the result will be like this:

Can you use Ornatrix for Redshift on iRender?

You can definitely use Ornatrix for Redshift on iRender’s remote computers. iRender provides you a high-performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. We believe that design and creative activities are private and personal that only you artists will know what you want with your animation.

Check out these articles to know why RTX 4090 is still the best graphics card for Redshift rendering: Top GPU for Redshift, Octane and V-Ray in 2023 and Compare RTX 4090 vs RTX 6000 Ada vs RTX A6000 for content creation.

You can create a remote machine, then install Ornatrix and any renderers and 3D software on our remote machine (first time access only), add license, and modify, adjust and render by yourself there.

Let’s see some of Redshift benchmark with on our package RT4090s:

Not only those powerful configuration, iRender also provides you more services. Free transferring tool named iRender drive for macOS or Linux users. For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website. Our price is flexible with hourly rental which has pay-as-you-go basis, daily/ weekly/ monthly subscription with discount from 10-20%. Plus, you have 24/7 support service with real human who will support you whenever you encounter an issue.

Especially, if you use Cinema 4D and Redshift, now you can access our remote servers without having to install the software and renderer. We have an option to choose pre-installed Cinema 4D and Redshift, and provide you one combo license free.

Register an account today to experience our service and enjoy a very big promotion 100% bonus for new user’s first top up. Or contact us via WhatsApp: (+84) 916806116 for advice and support.

 

Thank you & Happy Rendering!

Source and images: ephere.com

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Introduction of free Project Dryad tools for Houdini https://irendering.net/introduction-of-free-project-dryad-tools-for-houdini/ Thu, 27 Feb 2025 06:00:01 +0000 https://irendering.net/?p=33250 In 2024, SideFX has released a new toolset for generating large natural environments called Project Dryad for Houdini. This tool is completely free on SideFX Labs. In this article, let’s explore it deeper.

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Introduction of free Project Dryad tools for Houdini

In 2024, SideFX has released a new toolset for generating large natural environments called Project Dryad for Houdini. This tool is completely free on SideFX Labs. In this article, let’s explore it deeper.

What do Project Dryad tools for Houdini do?

Project Dryad is a semi-automated system that helps you generate natural environments driven by real-world physical properties. It includes both terrain and biomes – geographic regions with similar geography, climate and vegatation. You can use Project Dryad to populate environments procedurally with your own assets.

The output can be art directed by setting up the boundaries between biomes, and by adjusting the rules and parameters used to populate them.

The tool can allow you to generate environments that reflect how factors like soil quality, altitude and rainfall affect where different species of plants grow in the real world.

What does this release have?

This release helps you access the first three tools created for this system: Biome Initialize, Biome Curve Setup, and Biome Profile. They are just a starting point for a bigger system. You can use them, mix and match, and customize, process input terrain and biome regions in a variety of ways to be able to adapt to different workflows and creative solutions.

Price and system requirements

The Project Dryad tools are available via the free SideFX Labs toolset for Houdini 20.

iRender - The best cloud rendering for Houdini

As you may know, iRender provide to you high performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. With our server, you can install any software you need, add your license, and do whatever you like with your project. Houdini is no exception.

For Houdini, it often comes with third render engines like Redshift, Octane, V-Ray, Arnold. Whether or not you use any of those render engine, you still can find a suitable package at iRender, ranging from 1/2/4/6/8 x RTX 4090/ RTX 3090.

Let’s see how Houdini performs on our server RTX4090.

Not only those powerful configuration, iRender also provides you more services. Free transferring tool named iRender drive for macOS or Linux users. For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website. Our price is flexible with hourly rental which has pay-as-you-go basis, daily/ weekly/ monthly subscription with discount from 10-20%. Plus, you have 24/7 support service with real human who will support you whenever you encounter an issue.

Register an account today to experience our service and enjoy a very big promotion 100% bonus for new user. Or contact us via WhatsApp: (+84) 916806116 for advice and support.

 

Thank you & Happy Rendering!

Source: cgchannel.com, 80.lv

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The latest creative news from Houdini Cloud Rendering

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Some tips to create your 3D robot character in 3ds Max and V-Ray https://irendering.net/some-tips-to-create-your-3d-robot-character-in-3ds-max-and-v-ray/ Thu, 20 Feb 2025 06:00:42 +0000 https://irendering.net/?p=33172 In this article, let’s explore how to create a stunning 3D robot character step by step, from initial concept to the final render, using 3ds Max and V-Ray, with the help of other tools like ZBrush and Substance Painter.

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Some tips to create your 3D robot character in 3ds Max and V-Ray

In this article, let’s explore how to create a stunning 3D robot character step by step, from initial concept to the final render, using 3ds Max and V-Ray, with the help of other tools like ZBrush and Substance Painter.

The character in this example is from artist Mihail Topalov.

Concept and modeling

When you start to make something in 3D or in any other art process, always remember one important thing: a concept illustration. You should think about a story behind the image so that the viewer, when seeing it, will be immersed in your world and can feel the dynamic in a single 3D image. In this example, the robot is illustrated as a robot child dreaming of being a pilot.

        1. You should start modeling the robot using simple shapes that can be easily modified. The aim is to capture the overall proportions and gradually improve it.
        2. You can use 3ds Max and Zbrush to create the models. Just focus on the overall shapes and not the details.
        3. Now use Zbrush to create the jacket and the helmet. Remember to mark where you want the stitches to be and add some folds.
        4. Import the model back into 3ds Max. This is for creating the correct topology for both the jacket and the helmet. Good topology is the key for texturing and for posing the character.

Texturing

Now come to the next step: texturing phase. Before texturing, remember to unwrap the model to avoid stretching when applying the texture maps.

        1. Before importing the model into Substance Painter for the texturing phase, you should group the pieces in different colors. Pay attention to the pieces that intersect or are too close to each other and separate them to make the texturing process more organized.
        2. Export the model inFBX format. Keep in mind that when imported into Substance Painter, the model will have different texture sets.
        3. Next we come tothe baking phase. This phase is important because it helps you generate maps like Curvature, World Map, and AO Maps. These maps are useful when creating materials like worn-out metal to give our model a more robotlike look.
        4. Now you create a base metal layer and apply it to all metal pieces. On top of the base layer, you can add some worn-out paint. Substance Painter provides maskswhich enable you to control the wear effect you can play around with.
        5. In V-Ray, there are two workflows for exporting textures: the Specular Glossiness workflow and the Metallic Roughness workflow. In this breakdown, let’s follow the Metallic Roughness workflow.

Lights, camera, posing

After you finish the texturing phase, the next steps will be posing the model, finding a good camera angle, and setting up the lights.

        1. Try creatinga simple rig using hierarchical links. This is convenient for rigging simple mechanical joints on the robot.
        2. Next, you set up a V-Ray physical camera. You can adjust the proportions and the resolution from the render setup.
        3. Now posing the character.Hide the jacket to pose the arms. When you’re ready with the character’s pose, pose the jacket separately in ZBrush.
        4. You can add the model of the plane and the groundnow. To enhance the image, play around and find an interesting camera view.
        5. For the lighting, use V-Ray Sun. To get the best look, start with gray materials only to observe how the light interacts with them.

Shading and environment

After lighting phase, move on to the shading one and bring the environment to life.

        1. When it comes to shading, you should start with the default gray material. You can switch the BRDF to Roughness and set the reflection color to white. The shininess of the material can be controlled by using the Roughness value.
        2. Now, we move to touching up the environment. Use V-Ray Displacement to make the ground have more detail, such as scatter some desert grass and rocks using Chaos Scatter.
        3. One tip to help you achieve a more realistic result is adding V-Ray environment fog to an outdoor render.
        4. Use Phoenix to create a dusty effect.
        5. If you want to add motion blur to the scene to add extra action, don’t forget that everything else can be blurred but the character should stay in focus.

Final render and color corrections

This is the final step: create the final render and add some color corrections.

        1. You should change the image sampler from Progressive to Bucket from the render setup and leave the default settings, before final render.
        2. Color corrections can be made directly inside the Frame Buffer. As a final touch, you can slightly lower the exposure and add a filmic tone map.

Does iRender support V-Ray for 3ds Max?

iRender provides you a high-performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. We believe that design and creative activities are private and personal that only you artists will know what you want with your animation.

You can create a blank remote machine, then install V-Ray and 3ds Max, add your own licenses and start to render like how you always do on your local computer.  

For V-Ray for 3ds Max, we suggest our multiple RTX4090 and RTX3090.

V-Ray can utilize GPU rendering power, we choose to provide RTX 3090 and RTX 4090. You can refer to this article to see how V-Ray performs on these graphics card, especially RTX 4090 being the fastest when it comes to V-Ray rendering.

iRender powerful RTX4090 for V-Ray rendering

Top GPU for Redshift, Octane and V-Ray in 2023

Compare RTX 4090 vs RTX 6000 Ada vs RTX A6000 for content creation

If you have more GPUs, the render time will reduce more. However, don’t expect a perfectly linear reduction.

Let’s see our test with Cinema 4D and V-Ray on our package 6 x RT4090s:

Not only those powerful configurations, iRender also provides you more services. Free transferring tool named iRender drive for macOS or Linux users. For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website. Our price is flexible with hourly rental which has a pay-as-you-go basis, daily/ weekly/ monthly subscription with discount from 10-20%. Plus, you have 24/7 support service via livechat with real humans who will support you whenever you encounter an issue.

Register an account today to experience our service and enjoy a very big promotion 100% bonus for new user. Or contact us via WhatsApp: (+84) 916806116 for advice and support.

 

Thank you & Happy Rendering!

Source and images: chaos.com

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The post Some tips to create your 3D robot character in 3ds Max and V-Ray appeared first on iRender Cloud Rendering Service.

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Fixing Redshift material previews black https://irendering.net/fixing-redshift-material-previews-black/ Thu, 13 Feb 2025 06:00:06 +0000 https://irendering.net/?p=33093 In this article, let’s talk about an issue which makes Redshift users frustrated: Redshift material previews black. What is the cause of the issue and how to fix it.

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Fixing Redshift material previews black

In this article, let’s talk about an issue which makes Redshift users frustrated: Redshift material previews black. What is the cause of the issue and how to fix it.

Why are Redshift material previews black and how to fix it?

The way you configure Material Preview in Redshift Preferences usually can cause black material preview or not. You can check how it’s configured by going to Redshift menu > Preferences > Redshift > check Material Previews like the photo below:

Redshift ‘Material Preview’ settings consist of Off, When Renderer is Idle, Suspend Render, Background Render. Nowadays, the default material refresh mode is Background Render and you should make sure to set it to avoid material previews black.

        • Off: All material preview requests are ignored. If Cinema 4D requests a preview, it will display a black image.
        • When Renderer is Idle: Previews are generated only when the renderer is idle. If no Picture Viewer (PV) renders are active, or if the Interactive Preview Region (IPR) rendering is paused, previews are rendered. If the renderer is not available and a cached image from a previous render exists, Redshift uses it and adds a red square in the corner to indicate it might be outdated.
        • Suspend Render: Any active IPR or PV render is temporarily paused to allow for batches of previews to render. This may cause delays in active renders, depending on the number of previews needed and how long it takes for the original render to resume.
        • Background Render: Previews are rendered in parallel in the background using the CPU only. Active renders are not affected, and there should be minimal performance impact. However, memory usage might increase slightly while previews are rendering. You should set material preview in this mode.

If it’s because of the Material Preview setting that makes black materials and you change it to a more appropriate setting that updates the previews regularly, they will need to be refreshed to update the change.

To refresh the previews:

        • Make a change to the material itself, or
        • Force an update: in the Cinema 4D Material Manager, choose Material > Render All Materials

This will ensure that all material previews are updated correctly after adjusting the settings.

Working on a Redshift customized pipeline with iRender’s remote machines

iRender is proud to introduce our remote machine, from single to multiple RTX4090. We provide you supercomputers, with high-end specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, Storage NVMe SSD 2TB. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Check out these articles to know why RTX 4090 is still the best graphics card for Redshift rendering: Top GPU for Redshift, Octane and V-Ray in 2023 and Compare RTX 4090 vs RTX 6000 Ada vs RTX A6000 for content creation.

You are free to install any 3d software or rendering engines, including Redshift on our remote servers, add your own license then render or modify your project by yourself.

Our users are free to use one of our Redshift and Cinema 4D license on the remote machine. You just need to create a machine with pre-installed C4D and Redshift and activate it via our license app and start to render your project without having to waste time to install the software or transfer your license.

Check out some of our Redshift tests on our server RTX 4090/3090:

Not only those powerful configuration, iRender also provides you more services. Free transferring tool named iRender drive for macOS or Linux users. For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website. Our price is flexible with hourly rental which has pay-as-you-go basis, daily/ weekly/ monthly subscription with discount from 10-20%. Plus, you have 24/7 support service with real human who will support you whenever you encounter an issue.

Register an account today to experience our service and enjoy a very big promotion 100% bonus for new user’s first top up. Or contact us via WhatsApp: (+84) 916806116 for advice and support.

 

Thank you & Happy Rendering!

Source and images: support.maxon.net

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What’s new in Ornatrix 3 for Cinema 4D? https://irendering.net/whats-new-in-ornatrix-3-for-cinema-4d/ Thu, 06 Feb 2025 06:00:50 +0000 https://irendering.net/?p=33015 In November 2024, Ephere has released Ornatrix 3 for Cinema 4D. It’s a powerful plugin for generating dynamic hair, fur and feathers. In this new update, we see Ephere add a new Graft Grooms system, new options to box grooming operators and bake modifiers, improvements in key features like Edit Guides, Guides from Guide Mesh, Clump, Surface Comb, Noise and Mesh from Strands.

The post What’s new in Ornatrix 3 for Cinema 4D? appeared first on iRender Cloud Rendering Service.

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What's new in Ornatrix 3 for Cinema 4D?

In November 2024, Ephere has released Ornatrix 3 for Cinema 4D. It’s a powerful plugin for generating dynamic hair, fur and feathers. In this new update, we see Ephere add a new Graft Grooms system, new options to box grooming operators and bake modifiers, improvements in key features like Edit Guides, Guides from Guide Mesh, Clump, Surface Comb, Noise and Mesh from Strands.

What's new in Ornatrix 3 for Cinema 4D?

New Graft Grooms system

In Ornatrix 3 for Cinem 4D, Ephere introduces some new features that have released in the version for Maya. For example, now Cinema 4D users can experience Graft Grooms – a new type of preset designed to help you create entire grooms through a simple point-and-click workflow. You can drag across the surface of a character to draw a graft surface, from which Ornatrix generates the hair automatically.

You can choose to use presets for different hairstyles or to create own custom grafts, which can then be reused between projects or shared with other artists.

New options to box grooming operators and bake modifiers

In this new update, there is a ystem for ‘boxing’ Ornatrix operators, combining set of operators in a single Groom modifier. Operators combined in this way enable you to edit procedurally. And if you want to edit them individually, it can be unboxed again.

It is also now possible to bake modifiers, which caches their output, speeding up evaluation and reducing temporal artefacts, at the expense of absolute accuracy.

Other feature and performance improvements

Other key modifiers also got many updates, such as Edit Guides, Guides from Guide Mesh, Clump, Surface Comb, Noise and Mesh from Strands.

Performance has been improved by “up to 100x” in “various parts” of the app, although an improvement of “around 90%” when mirroring circular brushes seems more likely to be typical.

Price and system requirements

Ornatrix 3 for Cinema 4D is available for Cinema 4D R25+ on Windows 10+ and macOS 10.14+. A perpetual license costs $599; rental costs $50/month or $420/year.

This plugin renders natively in Arnold, Corona and Redshift, and can be converted to a mesh or spline curves for rendering in other renderers like OctaneRender and V-Ray.

Can you use Ornatrix for Cinema 4D on iRender?

You can definitely use Ornatrix for Cinema 4D on iRender’s remote computers. iRender provides you a high-performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. We believe that design and creative activities are private and personal that only you artists will know what you want with your animation.

You can create a machine with pre-installed Cinema 4D, then install Ornatrix on our remote machine (first time access only), add license, and modify, adjust and render by yourself there.

Let’s see some of Cinema 4D benchmark with Redshift, V-ray and Octane on our package RT4090s:

Not only those powerful configuration, iRender also provides you more services. NVLink for large scene on our server 4N – dual RTX 3090s. Free transferring tool named iRender drive for macOS or Linux users. For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website. Our price is flexible with hourly rental which has pay-as-you-go basis, daily/ weekly/ monthly subscription with discount from 10-20%. Plus, you have 24/7 support service with real human who will support you whenever you encounter an issue.

Especially, if you use Cinema 4D and Redshift, now you can access our remote servers without having to install the software and renderer. We have an option to choose pre-installed Cinema 4D and Redshift, and now provide you one license free.

Register an account today to experience our service and enjoy a very big promotion 100% bonus for new user first top up. Or contact us via WhatsApp: (+84) 916806116 for advice and support.

 

Thank you & Happy Rendering!

Source and images: cgchannel.com

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The latest creative news from Cinema 4D Cloud Rendering

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Faster workflow with Cinema 4D Creation plugins from Greyscalegorilla https://irendering.net/faster-workflow-with-cinema-4d-creation-plugins-from-greyscalegorilla/ Thu, 30 Jan 2025 06:00:59 +0000 https://irendering.net/?p=32865 In the previous article series, we introduced some lighting plugins and animation plugins to you, hoping you have a faster workflow in Cinema 4D. In this article, let’s take a look at some Cinema 4D creation plugins from Greyscalegorilla, to help you visualize various aspect ratios or create complex reflectance materials.

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Faster workflow with Cinema 4D Creation plugins from Greyscalegorilla

In the previous article series, we introduced some lighting plugins and animation plugins to you, hoping you have a faster workflow in Cinema 4D. In this article, let’s take a look at some Cinema 4D creation plugins from Greyscalegorilla, to help you visualize various aspect ratios or create complex reflectance materials.

Faster workflow with Cinema 4D Creation plugins from Greyscalegorilla

Let’s explore 3 Cinema 4D Creation plugins to visualize various aspect ratios or create complex reflectance materials easily.

Align

This plugin allows you to align and distribute your objects in Cinema 4D with ease. You now don’t need to manually type in coordinates, just use this tool to align and distribute based on your object’s bounding boxes.

Some of Align’s prominent features:

        • Align objects just like in popular 2D image programs
        • Work in orthographic or perspective mode
        • Line things up via the pivot point or bounding box
        • Align will use the bounding box of your shape for easy alignment.
        • Distribute objects along any axis
        • Distribute objects using your pivot point
        • Use world or local space for your distribution

Social Frame

This plugin helps you visualize better all the aspects ratios for a single render in Cinema 4D viewport. If your clients want to have different cropping for their social posts, and you don’t want or don’t have time to render each one of them seperately, this tool is the one for you.

Some of Social Frame’s prominent features:

        • Drag-and-drop tag workflow
        • Visualize multiple modern social media crops, from Instagram, Dribbles, X to Facebook, etc.
        • Masking to show crops clearly: use masks to get a better sense of how various crops will look on your main image
        • Automatically adjusts FOV and you will not lose your perfect framing when you change aspect ratio.
        • Output to takes: render multiple cropped images out of C4D directly.
        • Square mode

Topcoat

Topcoat is a powerful material plugin for Cinema 4D that allows users to create realistic textures with ease. The variety of presets, up to 60 textures, which can be applied with one click is making it one of the best choice for Cinema 4D users. You can also create your own custom textures, helping you to achieve true-to-life renders in Cinema 4D.

Some of Topcoat’s prominent features:

        • 8 Reflection Types
        • Modifiers tab for easy texture customization
        • Instant Material preview
        • 12 Mask and Alpha types
        • Horizontal and vertical layout modes
        • 14 render presets
        • Over 25 Procedural Bump presets
        • Over 15 Procedural Blur presets
        • 11 metal material presets
        • Simple Reflectance layering

Can you use these Cinema 4D animation plugins on iRender?

You can definitely use these Cinema 4D animation plugins on iRender’s remote computers. iRender provides you a high-performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. We believe that design and creative activities are private and personal that only you artists will know what you want with your animation.

You can create a machine with pre-installed Cinema 4D, then install these plugins on our remote machine (first time access only), add license, and modify, adjust and render by yourself there.

Let’s see some of Cinema 4D benchmark with Redshift, V-ray and Octane on our package RT4090s:

Not only those powerful configuration, iRender also provides you more services. NVLink for large scene on our server 4N – dual RTX 3090s. Free transferring tool named iRender drive for macOS or Linux users. For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website. Our price is flexible with hourly rental which has pay-as-you-go basis, daily/ weekly/ monthly subscription with discount from 10-20%. Plus, you have 24/7 support service with real human who will support you whenever you encounter an issue.

Especially, if you use Cinema 4D and Redshift, now you can access our remote servers without having to install the software and renderer. We have an option to choose pre-installed Cinema 4D and Redshift, and now provide you one license free.

Register an account today to experience our service and enjoy a very big promotion 100% bonus for new user first top up. Or contact us via WhatsApp: (+84) 916806116 for advice and support.

 

Thank you & Happy Rendering!

Source and images: greyscalegorilla.com

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The latest creative news from Cinema 4D Cloud Rendering

The post Faster workflow with Cinema 4D Creation plugins from Greyscalegorilla appeared first on iRender Cloud Rendering Service.

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Evermotion Challenge 2024 Winners https://irendering.net/evermotion-challenge-2024-winners/ Thu, 23 Jan 2025 06:00:38 +0000 https://irendering.net/?p=32930 As a proud sponsor of Evermotion Challenge 2024: ""Modern / Classic"", iRender is thrilled to share the results of the incredible competition!

The post Evermotion Challenge 2024 Winners appeared first on iRender Cloud Rendering Service.

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Evermotion Challenge 2024 Winners

The moment we have all been waiting for is finally here! The Evermotion Challenge 2024 Winners are revealed.

As a proud sponsor of this challenge, iRender is excited to celebrate the outstanding achievements of these artists who have worked hard and dedicated their efforts to the amazing competition.

First place: After Sunset by Ramin Abasszadeh

Evermotion Challenge 2024 Winner After Sunset by Ramin Abasszadeh

Evermotion Challenge 2024 Winner After Sunset by Ramin Abasszadeh

iRender’s prize for first place: 800 RenderPoints.

Second place: Timeless Streets: A Classic Reimagined by Nadeem Koonath Asharaf

Evermotion Challenge 2024 Winner Timeless Streets: A Classic Reimagined by Nadeem Koonath Asharaf

Evermotion Challenge 2024 Winner Timeless Streets: A Classic Reimagined by Nadeem Koonath Asharaf

iRender’s prize for second place: 600 RenderPoints.

Third place: Echoes of the Past, Visions of the Future by Danny Oscar Abreu Nascimento

Evermotion Challenge Winner Echoes of the Past, Visions of the Future by Danny Oscar Abreu Nascimento

Evermotion Challenge Winner Echoes of the Past, Visions of the Future by Danny Oscar Abreu Nascimento

iRender’s prize for third place: 400 RenderPoints.

Besides, there are many additional prizes for other outstanding works.

Congratulations to all the winners and participants of the Evermotion Challenge 2024! We will congratulate the winners personally and send them prizes.

Thank you Evermotion and all the judges for organizing this competition. iRender will accompany you in the next challenge!

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