iRender Cloud Rendering | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Fri, 30 May 2025 03:01:11 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png iRender Cloud Rendering | iRender Cloud Rendering Service https://irendering.net 32 32 VRAM for 3D Rendering in 2025: How Much Do You Really Need? https://irendering.net/vram-for-3d-rendering-in-2025-how-much-do-you-really-need/ Fri, 30 May 2025 06:00:43 +0000 https://irendering.net/?p=34495 Choosing a graphics card for 3D work has never been easy, especially when GPU prices increase yearly. In 2025, many 3D workers will be wondering: “How much VRAM do I really need for smooth rendering?” The answer is not always clear because it depends greatly on the type of work you do, the software you use, and how you optimize your scene. In this article, we’ll take a closer look at VRAM for 3D Rendering to see what VRAM is, why it matters for 3D rendering, and how much of it you really need, so you can avoid spending too much or ending up with too little.

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VRAM for 3D Rendering in 2025: How Much Do You Really Need?

Choosing a graphics card for 3D work has never been easy, especially when GPU prices increase yearly. In 2025, many 3D workers will be wondering: “How much VRAM for 3D rendering do I really need?” The answer is not always clear because it depends greatly on the type of work you do, the software you use, and how you optimize your scene. In this article, we’ll take a closer look at what VRAM is, why it matters for 3D rendering, and how much of it you really need,  so you can avoid spending too much or ending up with too little.

What is VRAM?

VRAM (Video Random Access Memory) is a specialized type of memory that your GPU uses to store the data needed to render images. This includes textures, geometry, lighting information, and frame buffers.

Unlike your system’s RAM, VRAM is optimized to handle large amounts of graphics data in real time. When you render a 3D scene, all relevant assets are loaded into VRAM so that the GPU can work efficiently. If you run out of VRAM, your system may slow down significantly, or the rendering process may crash.

Quick Steps to Check GPU VRAM on Windows

  • Press ‘Ctrl + Shift + Esc’ to open Task Manager.
  • Go to the Performance tab and select the GPU.
  • Locate Dedicated GPU Memory. That is your VRAM.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 1

Note: Windows’ native VRAM monitoring data may be inaccurate. 

Another easy way to find out how much VRAM your PC has is by using the built-in DirectX Diagnostic Tool.

  • Just press Windows + R, type “dxdiag”, and hit Enter to launch the tool.
  • Once it opens, go to the Display tab.
  • There, under the Device section, look for the line that says Display Memory (VRAM). That’s where you’ll see your graphics card’s VRAM amount.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 2

What is VRAM used for?

1. Store Image and Video Data

This is the main job of VRAM. When you play games, watch videos, or work in 3D applications, your GPU needs a fast place to temporarily store image data before sending it to the display. That’s where VRAM comes in, acting as super-fast graphics storage.

  • Frame buffer: VRAM stores each frame before it’s displayed on the screen, making for smooth, stutter-free playback.
  • Textures: These are the layers of images that surround 3D models. The higher the resolution and detail, the more VRAM is needed to store them.
  • Z buffer: In 3D scenes, VRAM uses the Z buffer to determine which objects are in front of or behind. This ensures that overlapping objects are displayed correctly.

2. Accelerate Graphics Processing

VRAM is designed to be incredibly fast, much faster than system RAM, so your GPU can access data without delay. This high speed (or bandwidth) allows for faster rendering and smoother performance, especially in demanding graphics tasks like real-time rendering or high-resolution animations.

3. Keep Images Smooth

With enough VRAM, your system can render smooth graphics without screen tearing, stuttering, or lag. It also frees up your computer’s RAM and CPU to focus on other things, like running software or managing background tasks. Since VRAM works in tandem with your GPU, it helps get the most out of your graphics card.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 3

Image source: Lumion

When Do You Need More VRAM?

You don’t always need the biggest number on the spec sheet. The amount of VRAM you need depends on the type of rendering you’re doing and the complexity of your scenes. Let’s look at the two most common types of rendering.

Real-time Rendering

Real-time engines like Unreal Engine, Unity, or Blender Eevee are used for games, interactive previews, and VR/AR applications. These engines require fast response times, so everything needs to fit into VRAM and be rendered in milliseconds.

  • For basic environments: 8-12GB of VRAM is usually enough.
  • For detailed scenes or VR experiences: 12-16GB gives you more space.

Real-time rendering is generally less VRAM-intensive than path-traced rendering, but large assets, particle systems, or baked lighting can still push memory limits.

Offline Rendering or Path Tracing

Engineers like Blender Cycles, Octane, Redshift, Arnold GPU, and V-Ray GPU use more memory-intensive processes to create realistic images. Large textures, high-polygon meshes, displacement maps, and lighting calculations are all loaded into VRAM. If your scene can’t fit entirely into VRAM, some engines will move the data to system RAM (off-core rendering), but this often results in longer render times. This type of rendering actually benefits from having more VRAM.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 4

Image source: NgTrung, created with D5 Render

How Much VRAm for 3D Rendering Do You Really Need in 2025?

In 2025, 3D workflows will be more demanding than ever. Whether you’re rendering product scenes in 4K, building large architectural scenes, or simulating visual effects-heavy sequences, VRAM for 3D rendering is a key factor in determining GPU performance. Here’s a general guideline based on common use cases:

Use Case Recommended VRAM
3D modeling 8-12GB
Game asset creation 12-16GB
Product rendering 16-24GB
Architectural visualization 16-24GB
VFX / Animation, 8K rendering 24-48GB

This range reflects not only the resolution or complexity of the content, but also how optimized the scenes are and whether the renderer uses off-core memory.

In summary:

  • 8-12GB: Fine for beginners or basic/low-poly work.
  • 16-24GB: Ideal for most professional freelance work and complex commercial renders.
  • 24GB+: Essential if you work with large environments, 4K+ textures, or GPU-based VFX pipelines.

Software-specific Recommendations

Let’s take a look at the minimum and recommended VRAM from some major software in 2025. If you are using any of these software, this may be helpful for your PC building.

Software Minimum VRAM Recommended VRAM
Blender Cycles 2GB 8GB
Redshift 8GB 12GB
V-Ray GPU 8Gb 12GB
OctaneRender 8GB 16GB
Unreal Engine 8GB  16GB

Keep in mind that these are general guidelines. You may still hit your VRAM limit if your scene is very detailed or poorly optimized.

Is More VRAM Always Better for 3D Rendering?

Not necessarily.

It’s often assumed that more VRAM means faster rendering, but that’s not always true. While VRAM plays a big role in how well your GPU can handle a large, complex scene, it’s only one part of performance. Your overall system specs, including GPU architecture, core count (e.g., CUDA cores for NVIDIA), GPU clock speed, system RAM, CPU, storage speed, and even cooling, also have a significant impact on render times and stability. In fact, if your current scenes only use around 8-10GB of VRAM, upgrading from a 16GB to a 24GB GPU won’t make your renders faster. You’ll simply have more “headroom” to handle heavier scenes or multitask while rendering. However, if your scenes frequently use up all of your current GPU’s VRAM, you may experience symptoms like:

  • Frequent crashes or failed renders
  • Slower performance as the renderer switches to system RAM (which is much slower than VRAM)
  • Certain scenes or assets fail to load

In these cases, having more VRAM can make a noticeable difference, not because it speeds up rendering by default, but because it prevents performance bottlenecks and instability.

Should You Upgrade Just for More VRAM?

The easiest way to get more VRAM is to buy a higher-end GPU. For example, going from an RTX 4060 (8GB) to an RTX 4090 (24GB) not only gives you more VRAM, but it also has a significantly more powerful GPU architecture. However, this type of upgrade comes at a much higher cost, often hundreds or even thousands of dollars, depending on the model. That’s why it’s important to assess your actual needs:

  • Are you working with 4K+ textures, large particle systems, or simulations?
  • Are your renderings crashing or slowing down due to memory limitations?
  • Are you planning on doing more complex projects in the near future?

If not, it’s better to optimize your scenes or tweak your workflow than to overspend on hardware you won’t fully utilize.

Can You Double VRAM with NVLink or SLI?

You probably know NVIDIA’s NVLink, which allows two GPUs to communicate directly with each other at high bandwidth. In simple terms, it’s a way to pool VRAM between cards. For example, two RTX 4090 cards with 24GB of VRAM each would provide a total of 48GB of VRAM available.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 5

Image source: NVIDIA

Sounds great, but unfortunately, in actual 3D rendering, it doesn’t quite work that way. First of all, most popular 3D software and rendering engines, like Cycles, Octane, or Redshift, don’t pool VRAM between GPUs via NVLink. Instead, they typically require each GPU to have access to a full copy of the scene data. This means that the available VRAM is limited by the fixed VRAM of the GPU, not the sum of both cards.

Additionally, Unreal Engine or Twinmotion can use multiple GPUs for path tracer. Many users also came to us and asked to use NVLink but the results were not very positive. The results showed that NVLink rarely brought meaningful improvements and in some cases it could even cause system instability or application crashes, especially with complex scenes and GPU memory synchronization issues. So we do not think that multi-GPUs with NVLinks or SLI will help 100% in 3D rendering. 

We know that struggling with hardware limitations, especially not having enough VRAM, can be incredibly frustrating for 3D artists. If your personal setup can’t keep up with complex scenes, iRender is your go-to solution.

Render Faster with iRender’s Powerful Servers

iRender offers the most powerful RTX 4090/3090 with 24 GB VRAM, ideal for handling massive 3D scenes and complex simulations without memory bottlenecks. All equipped with: AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM, and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process. 

We are proud to support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more, ensuring your full compatibility and smooth performance across the board.

iRender price 1

Why choose iRender?

Unlike other services, iRender lets you upload and download files without starting the server, saving you both time and money.

We offer a Desktop app for Windows with a full feature set and a simple Drive app for macOS for easy file transfers. Here’s why iRender is a top choice for your rendering needs:

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for C4D & Redshift, C4D & Octane, and Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

Nvidia and AMD: Which option is better for rendering in Blender?

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: NVIDIA, pcmag.com

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What 3D Artists Should Know About Dedicated and Shared GPU Memory? https://irendering.net/what-3d-artists-should-know-about-dedicated-and-shared-gpu-memory/ Mon, 26 May 2025 06:00:12 +0000 https://irendering.net/?p=34410 One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these

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What 3D Artists Should Know About Dedicated and Shared GPU Memory?

In the world of 3D creation—whether you’re rendering photorealistic scenes in Blender, animating in Cinema 4D, or sculpting in ZBrush—your hardware plays a critical role in the speed and quality of your work. One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these two types of GPU memory, how they affect 3D workflows, and what you should look for when choosing or optimizing your setup. Let’s explore with iRender.

What Is GPU Memory?

GPU memory—often referred to as VRAM (Video Random Access Memory)—is used to store graphics data such as textures, geometry, shaders, frame buffers, and more. It’s essential for real-time rendering, viewport interaction, and GPU-accelerated tasks like ray tracing or simulation.

There are two main types:

  • Dedicated GPU memory: Physical VRAM built into a discrete graphics card.
  • Shared GPU memory: System RAM borrowed for graphics tasks, mainly in integrated or lower-tier GPUs.

What Is Dedicated GPU Memory?

Dedicated GPU memory refers to the memory that’s physically built into a discrete (dedicated) graphics card. Think NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX. This memory, typically labeled as VRAM (Video RAM), is reserved exclusively for GPU tasks, like rendering, shading, or real-time viewport preview.

Key Characteristics:

  • Faster bandwidth: VRAM is designed for high-speed parallel processing.
  • Independent from system RAM: It doesn’t borrow memory from your main system.
  • Better performance: Ideal for handling large textures, complex meshes, and high-resolution viewport rendering.

Why It Matters for 3D Artists:

  • High performance: VRAM offers high bandwidth and low latency, critical for rendering large scenes and working with high-resolution assets.
  • Stability: Large 3D scenes often exceed 8 GB or even 16 GB of memory. When rendering high-poly scenes or using GPU-accelerated engines like Cycles, OctaneRender, or Redshift, the GPU relies heavily on VRAM. If your scene exceeds the available VRAM, it can cause crashes or force your system to fall back on slower system memory, dramatically affecting performance.
  • Viewport interaction: Tasks like sculpting, physics simulation, or shading nodes rely heavily on quick memory access.

Example: A detailed scene with 8K textures, volumetrics, and multiple light sources might easily consume 12–16 GB of VRAM.

What Is Shared GPU Memory?

Shared GPU memory is a portion of your system’s RAM that the GPU can access if it runs out of dedicated VRAM. This is common in integrated graphics (like Intel Iris Xe or AMD Radeon Vega), where the GPU is part of the CPU and doesn’t have its own dedicated VRAM.

Shared GPU memory is useful for basic tasks like modeling, sculpting low-poly assets, or working on simpler scenes. But if you’re rendering or doing heavy viewport work, performance will suffer.

Key Characteristics:

  • Slower than VRAM: Because it’s standard system memory, not optimized for graphical workloads.
  • Dynamic allocation: The system decides how much RAM can be used as shared memory.
  • Can help—but not replace—dedicated VRAM: It’s a fallback, not a replacement.

Limitations in 3D Workflows

  • Lower bandwidth: System RAM is slower than VRAM, causing bottlenecks during intensive tasks.
  • Less memory available overall: If 4 GB of your 16 GB RAM is being used as GPU memory, that’s less for your OS and other apps.
  • Poor scalability: Great for light modeling or UI-based design work, but not for high-end rendering or VFX.

Example: A laptop with 16 GB of RAM might allocate 4–6 GB as shared memory. However, the bandwidth and latency differences mean it’s not suitable for serious GPU rendering.

Recommendations for 3D Artists

As a 3D artist, the type of GPU memory your system uses can make or break your creative workflow. Here’s how to decide what works best for your needs:

Choose a Dedicated GPU If:

Dedicated GPU memory is a must-have for any artist working with complex 3D pipelines. Choose a discrete GPU if:

  • You regularly render scenes or animations: Whether you’re using Cycles in Blender, Arnold in Maya, or Redshift in Cinema 4D, these engines heavily rely on VRAM to handle geometry, shaders, and high-resolution outputs efficiently.
  • You work with simulations: Fluid dynamics, smoke, fire, cloth, and particle simulations can be VRAM-intensive, especially during baking or real-time previews.
  • Your scenes use 4K or 8K textures: Textures are among the biggest VRAM consumers. A few 8K textures can easily consume multiple gigabytes of memory.
  • You need real-time performance: Applications like Unreal Engine, Unity, and NVIDIA Omniverse require real-time rendering capabilities that only dedicated GPUs can offer. Shared memory simply can’t keep up with the performance demand.

Note: Minimum VRAM recommended for modern workflows in 2025: 12–16 GB
High-end scenes, especially those with volumetrics or ray tracing, may require 24 GB or more.

Use Shared GPU Memory Only If:

Shared memory can be a temporary or entry-level solution, but it comes with limitations. It’s only suitable if:

  • You’re a student or hobbyist: If you’re just learning the basics or practicing low-poly modeling, integrated graphics can suffice.
  • You mainly model or texture low-poly assets: Tasks that don’t involve real-time rendering or GPU-accelerated rendering can run on minimal hardware.
  • You don’t render using GPU acceleration: If you’re using CPU rendering engines or just exporting assets, GPU memory becomes less critical.

Conclusion: Increase the speed of your 3D Workflow with iRender

For any 3D artist aiming to work efficiently and professionally, dedicated GPU memory is a necessity. It provides the raw speed, stability, and memory bandwidth required to handle complex scenes, render high-res outputs, and work efficiently in real-time environments.

However, high-end GPUs with large VRAM (like 24 GB or more) come at a steep cost and may not be accessible for every artist, especially freelancers or small studios.

That’s where iRender comes in. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Why Use iRender?

  • Powerful GPU servers: Access machines with RTX 4090, 3090, or even multi-GPU configurations.

  • High VRAM (up to 48 GB): Ideal for rendering 8K textures, heavy simulations.

  • Flexible rental model: Pay-as-you-go or reserve for long-term production cycles.

  • Cloud-based scalability: No need to upgrade your hardware—just scale your project in the cloud.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:Intel, Reddit, pugetsystems, cgdirector

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RTX 5090 vs 4090: Which Is Best for 3D Rendering in 2025? https://irendering.net/rtx-5090-vs-4090-which-is-best-for-3d-rendering-in-2025/ Thu, 22 May 2025 06:00:58 +0000 https://irendering.net/?p=34345 With the arrival of NVIDIA's next-gen RTX 5090 GPU, 3D artists and studios are eager to know how it stacks up against the powerhouse RTX 4090. Is it worth upgrading to render tasks in Blender, Unreal Engine, Maya, or V-Ray? Or should you stick with the tried-and-tested 4090? We’re tired of gaming benchmark videos, so in this article, we’ll take a deep dive into a comprehensive comparison between the RTX 5090 vs RTX 4090, covering performance benchmarks, architectural differences, price/value analysis, and real-world rendering tests to determine the best GPU for 3D rendering in 2025.

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RTX 5090 vs 4090: Which Is Best for 3D Rendering in 2025?

With the arrival of NVIDIA’s next-gen RTX 5090 GPU, 3D artists and studios are eager to know how it stacks up against the powerhouse RTX 4090. Is it worth upgrading to render tasks in Blender, Unreal Engine, Maya, or V-Ray? Or should you stick with the tried-and-tested 4090? We’re tired of gaming benchmark videos, so in this article, we’ll take a deep dive into a comprehensive comparison between the RTX 5090 vs RTX 4090, covering performance benchmarks, architectural differences, price/value analysis, and real-world rendering tests to determine the best GPU for 3D rendering in 2025.

There is a lot to cover, so let’s get started!

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 1

Image source: gamesradar.com

RTX 5090 vs 4090: Technology Overview and Comparison

Both RTX 5090 and RTX 4090 are NVIDIA’s flagship GPUs, built to meet the needs of high-end gamers and creative professionals. However, the RTX 5090 introduces some notable upgrades over the previous generation, especially in terms of performance and workload handling.

Specifications

RTX 5090

RTX 4090

NVIDIA Architecture

Blackwell

Ada Lovelace

Manufaturing

TSMC 4N

TSMC 4N

DLSS

DLSS 4

DLSS 3

CUDA Cores

21760

16384

Clock Speed

2010 – 2410 MHz

2235 – 2520 MHz

TDP

575W

450W

AI TOPS

3352

1321

Tensor Cores

5th Gen

4th Gen

Ray Tracing Cores

4th Gen

3rd Gen

NVIDIA Encoder (NVENC)

3x 9th Gen

2x 8th Gen

NVIDIA Decoder (NVDEC)

2x 6th Gen

1x 5th Gen

Memory Configuration

32 GBGDDR7

24 GBGDDR6X

Memory Bandwidth

1792 GB/sec

1008 GB/sec

Release Date

Jan 2025

Oct 2022

Launch Price

$1999

$1599

In terms of raw specs, RTX 5090 features the new Blackwell architecture with a host of cutting-edge technologies, and it’s no surprise that it outperforms the RTX 4090. First, DLSS 4 is said to deliver up to 8x better FPS. Just hearing about it is enough to see how much the Frame Generation technology has improved. Overall, the total increase in the number of cores or texture units will be about 33% higher than the previous generation.

In terms of clock speed, RTX 4090 has a Boost Clock of 2520 MHz compared to 2407 MHz on the RTX 5090. This means that RTX 5090 is only about 27% more “optimized” than the 4090 when both use the same architecture for comparison.This year’s RTX 50 generation also shows that NVIDIA has been more “generous” with VRAM. In terms of capacity, speed, and bandwidth, the RTX 5090 is superior, with 33% more VRAM and 33% improved clock speed compared to the RTX 4090. Especially at a time when AI is on the rise like today, 32GB of VRAM on the 5090 will be a good condition to use AI features.

Price and Value Analysis

When it comes to RTX 5090 vs 4090 pricing, we want you to know how the prices of the best NVIDIA graphics cards have changed over the years.

The MSRP of RTX 5090 is listed as $1,999 / £1,939 / AU$ 4,039 for Nvidia’s Founders Edition cards. And $1,599 / £1,679 / AU$ 2,959 for RTX 4090 Founders Edition cards, which are due for release in October 2022.

However, RTX 4090 is selling for 50% more. Of course, the price also depends on the card and the seller (not to mention the MSRP of cards from NVIDIA partners like PNY, MSI, Asus, Gigabyte, and more). The RTX 4090 has risen above $2,000/£2,000/AU$ 4,000 and has remained there since launch.

Furthermore, while RTX 5090 and 4090 appear to be selling for the same price, the RTX 5090 will be subject to similar price pressure. Additionally, the RTX 5090 is experiencing shortages, which will drive up the price even further.

So RTX 5090 will still end up being more expensive than the RTX 4090, and a lot more expensive. With the RTX 4090 also no longer in production, buying either one is a bit more of a chore.

Render Configuration Comparison

Compared to RTX 4090, RTX 5090 offers a more capable setup for heavy rendering tasks thanks to its larger 32GB VRAM and faster memory bandwidth. While the 4090’s 24GB is still excellent for most workflows, complex scenes with high-res textures or simulations can easily benefit from the extra capacity. 

The 5090’s GDDR7 memory and improved thermal design also make it better suited for multi-GPU configurations, reducing bottlenecks during long renders. For demanding pipelines in Blender, Maya, or V-Ray, the 5090 simply scales better and delivers more consistent performance under load.

Design and Cooling

RTX 5090 – 2-Slot Design (48mm) RTX 4090 – 3-Slot Design (61mm)
Dimensions 304mm × 137mm 304mm × 137mm
Peak Temp 77°C under load 68°C under load
Cooling Vapor Chamber, Liquid Metal TIM Standard Vapor Chamber
Case Compatibility Excellent (SFF friendly) Limited (many exclusions)

RTX 5090 uses more power than the 4090, around 575W compared to 450W, a 28% increase. For this reason, NVIDIA recommends a PSU of at least 1,000W, but many experts recommend going up to 1,200W if you’re using a powerful CPU or multiple components.

Even with the higher power draw, the 5090 Founders Edition stays cool thanks to its improved cooling system. It uses a new dual-axis cooler with a 3D vapor chamber and liquid metal for better heat transfer.

In the tests, RTX 5090 ran at around 77°C under full load, which is slightly higher than the 4090’s 68°C but still perfectly safe. The fan system is designed to be quiet, typically only reaching 48% of its maximum speed under normal use. 

Interestingly, despite using more power, the 5090 actually runs much quieter than the 4090 cards because the fan design allows for smoother airflow with less turbulence.

RTX 5090 vs 4090: Rendering Performance Comparison

Now, given its new architecture, we can expect RTX 5090 to outperform 4090 in rendering tasks. So, let’s see their real-world rendering performance across popular software like Blender, Unreal Engine, Maya Arnold, and Davinci Resolve!

Blender

Blender benchmark score from Sir Wade Neistadt

When comparing the performance of RTX 5090 vs RTX 4090 in Blender 4.3, two key metrics highlight their differences: synthetic benchmark scores and real-world rendering performance. In the Blender OpenData benchmark using OptiX, the RTX 5090 scored 13,483.42, about 40% higher than the RTX 4090’s 9,651.84, showcasing its superior theoretical power. 

However, in a real-world 4K Cycles animation render test (58 frames at 3840×2160), the RTX 5090 took 32 minutes to complete the task, while the RTX 4090 finished in just 28 minutes. This suggests that despite its stronger specs, the RTX 5090 may not yet be fully optimized for certain Blender workloads.

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 4

Blender benchmark score Puget Systems

On another hand, in Puget Systems’s benchmark score, for GPU-based offline rendering, the RTX 5090 manages a 35% performance advantage over the 4090. This is a significant improvement that users can consider.

But overall, the RTX 4090 is still the more efficient and cost-effective choice for practical Blender rendering tasks at this time.

Unreal Engine

Unreal Engine benchmark score from Sir Wade Neistadt

In terms of RTX 5090 vs 4090 in Unreal Engine 5 workloads, the results vary depending on the rendering method. In the 4K Native Renderer test (696 frames), both GPUs completed the task in 9 minutes, showing nearly identical performance. However, in the more demanding 4K Path Tracing test (10 frames), the RTX 5090 clearly outperformed the 4090, completing in just 14 minutes compared to 25 minutes. This marks a 44% improvement in render time for the 5090. Meanwhile, the RTX 3090 fell far behind in both tests, taking 23 and 41 minutes, respectively. 

These results show that while the RTX 5090 doesn’t offer much of an advantage in well-optimized raster workloads, it does have a significant advantage in heavy ray tracing scenarios. For users working with cinematic quality visuals in Unreal Engine 5, especially with regards to Path Tracing, the 5090 is a significantly more powerful choice.

Maya Arnold

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 7

Maya Arnold benchmark score from Sir Wade Neistadt

In the Maya 2023.3 4K Arnold rendering test, the RTX 5090 clearly outperformed its predecessors. Rendering a single frame with full AOV at 3840×2160 resolution, the 5090 completed the task in just 9 minutes and 19 seconds. For comparison, the RTX 4090 took 14 minutes and 49 seconds, while the RTX 3090 lagged behind at 21 minutes and 2 seconds. This represents a 37% improvement over the 4090 and nearly 56% improvement over the 3090. This big difference of 3090 is due to its VRAM capabilities.

The test, which includes complex elements like subsurface scattering, denoising, and multiple render passes, highlights the 5090’s prowess in handling demanding GPU-based workflows. For artists and studios that rely on Arnold for cinematic-quality rendering, the RTX 5090 stands out as a significant time-saving upgrade.

V-Ray

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 8

V-Ray benchmark score from Sir Wade Neistadt

In the V-Ray 6 benchmark, RTX 5090 delivered impressive performance in RTX rendering, but fell slightly behind the 4090 in CUDA-based tasks. Specifically, the 5090 scored 10,486 vpaths in the RTX test, beating the 4090’s 8,191 vpaths by about 28% and more than doubling the 3090’s 4,559 vpaths. This highlights the 5090’s strength in ray tracing workloads like architectural visualization and cinematic lighting. 

However, in the CUDA benchmark, the 5090 scored 4,219 vpaths, significantly lower than the 4090’s 5,814, likely due to software or driver optimizations. 

V-Ray benchmark score Puget Systems

This chart from Puget Systems illustrates RTX rendering performance in V-Ray 6.00.01 across four NVIDIA GPUs. The RTX 5090 leads by a significant margin, scoring 15,062, about 38% faster than the RTX 4090 (10,927). This dramatic performance increase highlights the architectural and hardware improvements in the 5090, especially in workloads that take full advantage of the ray tracing cores.

However, while RTX 5090 is the top choice for RTX-centric rendering and ray tracing, RTX 4090 still offers a slightly better overall balance for CUDA-heavy workflows at this stage.

Davinci Resolve

Davinci Resolve benchmark score from Sir Wade Neistadt

In our DaVinci Resolve 18.6 4K render tests, the RTX 5090 outperformed the 4090 with a time of 4 minutes 34 seconds versus 4 minutes 51 seconds, an improvement of about 6%. Both GPUs take advantage of AV1 hardware encoding, which is more efficient than the H.264 encoding used by the RTX 3090, which took 5 minutes 16 seconds to complete the same task. 

While the performance gap between the 5090 and 4090 is modest, the 5090 still offers the fastest export speeds, making it a solid choice for professionals working with high-resolution video and modern encoding workflows.

RTX 5090 vs 4090: Which Is Better for 3D Rendering in 2025?

And that’s the comparison and benchmark results when rendering on software with the two top cards RTX 5090 vs 4090.

Obviously, it’s no surprise that the new graphics card is better than the old one, so the answer to the question ‘Is RTX 5090 stronger than RTX 4090?’ is definitely ‘Yes’. If you are a technology lover, wanting to experience the most powerful performance, experience the latest graphics technology, then buying an RTX 5090 is definitely a thing to do. But if you already own an RTX 4090 card, is it worth upgrading to RTX 5090? Not so much.

In short, RTX 5090 is the better GPU for 3D rendering in 2025, especially for ray tracing tools like V-Ray, Arnold, and Unreal Path Tracing. And of course, if you don’t have a budget limit, then the RTX 5090 is definitely worth investing in. However, if your workflow doesn’t take full advantage of it or you’re looking for a better price/performance ratio, the RTX 4090 is still a more powerful and cost-effective choice, especially in mature or optimized workflows.

If you haven’t tried rendering with an RTX 4090 yet, give it a go on a render farm. It’s an easy way to test high-end performance and speed up your projects without needing to buy the hardware yourself.

Boost Your Rendering with iRender’s RTX 4090 Servers

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process.

We are proud to support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more.

iRender price 1

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Simple Your Workflow with Software Preinstalled

Our servers have Blender, Cinema 4D and Redshift, Stable Diffusion preinstalled. Especially, we provide each user with one combo Cinema 4D and Redshift license for free.

You just need to transfer your files, connect to the remote machine, and activate our licenses. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

Why choose iRender?

Transferring data may cost time and money on the remote server. However, at iRender, you can totally upload and download your files without booting the server, then you can save a lot of money.

We have an iRender GPU app for Windows PC, which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for C4D & Redshift, C4D & Octane, and Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

GPU Recommendations for Redshift 2025 5

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: Sir Wade Neistadt, pugetsystems

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Five rendering software tricks to improve your render result https://irendering.net/five-rendering-software-tricks-to-improve-your-render-result/ Wed, 19 Mar 2025 06:00:03 +0000 https://irendering.net/?p=33542 In the world of digital artistry, architecture visualization, and animated films, the quality of rendered images can make a substantial difference in the effectiveness and appeal of a project. As rendering software advances, so does the complexity and potential of its outputs. By using effective strategies and tricks, artists and designers can significantly improve the result of their renders. This guide will explore five essential rendering software tricks that can enhance visual quality, optimize workflow efficiency, and ultimately elevate your final output.

Let’s get started with iRender! 

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Five rendering software tricks to improve your render result

In the world of digital artistry, architecture visualization, and animated films, the quality of rendered images can make a substantial difference in the effectiveness and appeal of a project. As rendering software advances, so does the complexity and potential of its outputs. However, achieving the desired level of professionalism often requires more than leveraging the latest technology. By using effective strategies and tricks, artists and designers can significantly improve the result of their renders. This guide will explore five essential rendering software tricks that can enhance visual quality, optimize workflow efficiency, and ultimately elevate your final output.

Let’s get started with iRender! 

Hardware and Software trick

Improving your render results often involves optimizing both hardware and software. Here are some hardware and software tricks to enhance your rendering performance and output quality:

Hardware tricks

Increase RAM

  • Add More Memory: Ensure you have enough RAM to handle complex scenes and high-resolution textures. Depending on your workflow, 16GB might be the minimum, with 32GB or more being ideal for demanding tasks.

Fast Storage Solutions

  • Use SSDs: Solid State Drives (SSDs) offer much faster read/write speeds than traditional HDDs. Use SSDs for your operating system, software, and project files.
  • NVMe Drives: For even faster performance, consider NVMe SSDs for better data transfer speeds, especially useful for loading heavy scene files.

Balanced System

  • Avoid Bottlenecks: Ensure that your CPU, GPU, and RAM are balanced to prevent bottlenecks. For example, pairing a high-end GPU with an outdated CPU can limit performance.

Software tricks

Upgrade Your GPU

  • Invest in a Powerful GPU: High-performance GPUs are crucial for rendering, especially for GPU-accelerated rendering engines. Brands like NVIDIA (RTX series) or AMD (Radeon series) are popular for rendering tasks.
  • Use Multiple GPUs: If your rendering software supports it, consider using multiple GPUs to distribute the rendering load and significantly reduce render times.

Choose the Right Rendering Engine

  • Select Appropriate Rendering Engines: Different rendering engines (like V-Ray, Arnold, Redshift, Octane, etc.) have unique strengths. Choose one that suits your project needs for faster and better-quality rendering.

Optimize Render Settings

  • Use Adaptive Sampling: If your software supports it, use adaptive sampling settings to focus on image parts requiring more detail while reducing samples in less critical areas.
  • Render in Passes: Render your scene in passes (beauty, shadows, reflections, etc.) to gain more control in post-processing software.

Use Instances:

  • Instance Geometry: Instead of duplicating heavy models, use instances for repetitive elements in your scene (like trees, chairs, etc.) to save memory and speed up rendering.

GPU or CPU

The key technique is to ensure that your rendering is using your computer’s full capabilities. Your computer has two processors: a graphics processing unit(GPU) and a central processing unit(CPU). The majority of software will choose to use your CPU by default, although that is drastically less efficient. Your GPU has a lot more power for rendering, you see. In addition to having much greater rendering power, the GPU should be your choice.

GPU Tricks

Use GPU-Accelerated Rendering

  • Select Compatible Rendering Engines: Choose rendering engines that support GPU acceleration (e.g., Redshift, Octane, V-Ray GPU). This takes advantage of the parallel processing capabilities of GPUs, significantly speeding up render times.

Optimize GPU Settings

  • Adjust Memory Settings: Use the card’s memory as effectively as possible by managing texture sizes and scene complexity. Monitor VRAM usage and make adjustments accordingly.
  • Enable Multi-GPU Rendering: If you have multiple GPUs, enable multi-GPU rendering in your software settings to distribute the rendering workload.

CPU Tricks

Leverage Multi-Core Processing

  • Choose Multi-Core Rendering Engines: Use rendering software that can effectively utilize multiple CPU cores. Software like Arnold and V-Ray operates well with multiple cores for faster rendering.
  • Enable Threading: In the render settings, make sure that multi-threading or CPU threading options are enabled to maximize usage of available cores.

Optimize Render Settings for CPU

  • Use Bucket Rendering: Enable bucket rendering (as opposed to progressive rendering) in CPU-based renderers to optimize memory usage during rendering tasks.
  • Adjust Sampling Settings: Increase smart sampling settings to reduce noise without taxing the CPU too heavily, which can lead to longer render times.

By applying these CPU and GPU tricks, you can greatly enhance your render results in terms of both quality and speed. The key is to understand the strengths of each processing unit and optimize your rendering pipeline accordingly.

Light and Texture

Rendering is mostly about presenting something in a real environment. Lighting and texturing are essential pieces of a good rendered model. Combining the simulated sunlight and simulated alternative lighting sources, alongside different angles, is going to give us a better interpretation of a product.

Lighting Techniques

  • Use Global Illumination (GI): Enable global illumination to achieve more realistic lighting by simulating the way light bounces off surfaces.
  • HDRI Lighting: Use high dynamic range images for realistic sky and environment lighting. This method can greatly enhance mood and realism.
  • Three-Point Lighting: For character renders, utilize a three-point lighting setup (key light, fill light, and back light) to create depth and interest.

Texture Optimization

  • Texture Resolution: Ensure that you’re using high-resolution textures where necessary, especially for close-up renders. Avoid stretching textures on objects.
  • Normal and Bump Maps: Use normal maps or bump maps to add detail without increasing polygon count.

Rendering Settings

Optimizing your render settings is crucial for improving the quality and efficiency of your renders. Here are some effective render settings tricks that can help enhance your results while managing render times:

Adjust Sampling Settings

  • Increase Samples: Use a higher number of samples for both camera and light sampling, especially in scenes with complex lighting and materials. For final renders, consider using 100-200 samples, balancing quality and render time.
  • Adaptive Sampling: Enable adaptive sampling if your renderer supports it. This technique increases samples in areas requiring more detail while reducing them in less critical areas, effectively managing render time.

Denoising Techniques

  • Use Denoisers: Implement built-in denoising tools like NVIDIA’s OptiX or software-specific denoisers to clean up unwanted noise in your images. This allows you to use lower sample rates while still achieving a clean result.

Use Bucket Rendering

  • Select Bucket Rendering: In CPU-based rendering engines, enable bucket rendering to process the image in smaller sections. This can make rendering more efficient and allow you to preview results more quickly.

Post-Processing Effects

Post-processing effects can significantly enhance the visual quality of your renderings, providing depth, vibrancy, and a polished finish.

Color Grading

  • Use Color Grading Software: Tools like DaVinci Resolve or Adobe After Effects can help you achieve cinematic looks. Adjust midtones, shadows, and highlights to create a cohesive mood.
  • LUTs (Lookup Tables): Apply LUTs to quickly achieve desired color schemes and styles. You can find many free and paid LUTs online that can be tailored to your specific needs.

High Dynamic Range (HDR) Imaging

  • Tone Mapping: If your render is HDR, use tone mapping techniques to compress the dynamic range for better viewing on standard displays. This helps retain details in highlights and shadows.
  • Exposure Adjustments: Fine-tune the exposure to balance bright areas and enhance overall contrast.

Depth of Field (DOF)

  • Add DOF in Post-Processing: If your software allows it, simulate depth of field in post, focusing on key subjects while softly blurring the background. This draws attention to the focal points of your scene.
  • Control Focal Point: Make sure the depth of field complements your composition and storytelling, helping the viewer’s eye move through the image naturally.

Final words

The choice of software and the techniques you employ can profoundly impact the quality and efficiency of your work. By leveraging the five rendering software tricks outlined—optimizing render settings, utilizing efficient lighting techniques, making the most of materials and shaders, implementing render layers and passes, and utilizing powerful post-processing capabilities—you can significantly enhance both the aesthetic and technical aspects of your final renders.

Speed up your projects with iRender

iRender – the best cloud rendering service, provides high-configuration servers that increase CPU and GPU rendering speeds. We provide the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. You can see our powerful configuration:

You just need to transfer your files, connect to the remote machine, and install your software, as well as the necessary render engine and plugins then add your license and render yourself. Setting up ONCE and your working environment will be saved and ready to use at any time. Specially, if you are a Blender or Cinema 4D and Redshift users, it would be perfect.

Blender projects

Currently, our machine has preinstalled Blender 4.3.2, you can create a machine easily then connect to it and render normally. You can refer our most powerful’s performance video when rendering on Blender scene following:

Cinema 4D and Redshift projects

Our machine has also preinstalled Cinema 4d and Redshift preinstalled, you can save your time for installation. Moreover, as Maxon’s partner, we provide one combo Cinema 4D and Redshift license free. Following is our test video when rendering with Cinema 4D and Redshift scene, you can see:

Currently, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration. For educational projects, we offer 50% bonus for all transactions.

Futhermore, our price is flexible with hourly rental which has pay-as-you-go basis, daily/ weekly/ monthly subscription with discount from 10-20%.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Register for an account today to experience our service, or contact us via email at hanght@irender.vn or WhatsApp at (+84) 912075500 for advice and support.

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Japanese Oni Demon Created with ZBrush & Substance 3D Painter https://irendering.net/japanese-oni-demon-created-with-zbrush-substance-3d-painter/ Mon, 17 Mar 2025 06:00:22 +0000 https://irendering.net/?p=33509 The recent creation of a Japanese-style Oni demon by artist Timothe Fontaine, renowned for his contributions to the horror game "Dead by Daylight."

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Japanese Oni Demon Created with ZBrush & Substance 3D Painter

In 3D character modeling, the fusion of traditional folklore with cutting-edge technology often yields captivating results. A prime example is the recent creation of a Japanese-style Oni demon by character artist Timothe Fontaine, renowned for his contributions to the horror game “Dead by Daylight.” Drawing inspiration from Japanese mythology, Fontaine’s Oni demon is a testament to the power of modern 3D modeling tools and the timeless allure of cultural legends. In this blog post, let’s explore with iRender.

The Oni demon- a staple of Japanese folklore

The Oni demon, a staple of Japanese folklore, is typically depicted as a fearsome creature with sharp claws, wild hair, and a menacing visage. Fontaine’s rendition stays true to these traditional elements while incorporating his unique artistic vision. To bring the demon to life, he utilized a suite of industry-standard software:

  • ZBrush: For intricate sculpting and detailing, allowing for the creation of the demon’s complex anatomy and textured skin.
  • Substance 3D Painter: To apply realistic textures and materials, giving the demon’s skin, armor, and accessories a lifelike appearance.
  • Maya: Employed for rigging and posing, ensuring the model’s movements are both natural and suitably intimidating.
  • Arnold: Used as the rendering engine to produce high-quality images that showcase the demon in various lighting scenarios.
  • XGen: For generating detailed hair and fur, adding to the creature’s wild and untamed look.

One of the more challenging aspects of the project was the creation of the demon’s hair using XGen. Fontaine documented his process in a detailed guide titled “60 Crashes Later – Learning XGen the Hard Way,” highlighting both the challenges faced and the solutions discovered during the hair creation process. This guide serves as a valuable resource for other artists navigating similar challenges.

Beyond the technical execution, Fontaine enriched his creation with a backstory, deepening the connection between the viewer and the character:

“The Nameless Oni was once a powerful demon, born of the shadows and bound by the will of the gods. His third arm, a grotesque and unnatural gift, marked him as different from his kin. Feared and shunned by other oni, he was cast into isolation, his twisted form a symbol of his disgrace. Consumed by his anger and frustration, he turned his wrath on his kind, slaughtering those who had mocked him. Now, the land lies silent, the last of the oni extinguished, and the Nameless Oni roams alone, a forgotten demon, cursed to bear the weight of his rage and the burden of his solitude.”

This narrative not only adds depth to the visual representation but also invites viewers to ponder the demon’s past and motivations.

Fontaine’s work exemplifies how blending traditional cultural elements with modern technology can result in compelling art that resonates with contemporary audiences while honoring historical mythologies.

Conclusion

Timothe Fontaine’s Japanese-style Oni demon is a stunning example of how modern 3D tools can bring ancient mythology to life. By combining ZBrush, Substance 3D Painter, Maya, Arnold, and XGen, he meticulously crafted a creature that stays true to traditional Oni depictions while adding his own unique artistic flair.

Beyond the technical execution, the demon’s backstory adds depth, making it more than just a digital sculpture—it becomes a character with history, emotion, and presence. Fontaine’s work showcases the power of storytelling through digital art, proving that technology and folklore can seamlessly merge to create something truly captivating.

This project serves as an inspiration for 3D artists, demonstrating that with the right tools, patience, and creativity, it’s possible to transform imagination into reality.

iRender - The ideal cloud rendering service

iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

As we welcome the arrival of spring, iRender is excited to bring you special promotions and offers to help you bloom this season! 🌷

🎁 50% BONUS for all transactions from $1500
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Don’t miss this opportunity to transform your ideas into stunning renderings. Let’s Spring Forward together! 🌼
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Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image: 80.lv

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Key features of Godot 4.4 https://irendering.net/key-features-of-godot-4-4/ Tue, 11 Mar 2025 06:00:42 +0000 https://irendering.net/?p=33364 Godot 4.4 brings a host of new features designed to enhance the workflow and creativity of CG artists. Whether you're working on game environments, animations, or interactive visuals, these updates make Godot an even more powerful tool. Let’s look at the top five features that make this release stand out.
Let’s explore new updates in this latest version with iRender!

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Key features of Godot 4.4

Godot 4.4 brings a host of new features designed to enhance the workflow and creativity of CG artists. Whether you’re working on game environments, animations, or interactive visuals, these updates make Godot an even more powerful tool. Let’s look at the top five features that make this release stand out. 

Let’s explore new updates in this latest version with iRender!

Embedded Game Window

One of the most notable improvements in Godot 4.4 is the ability to run and interact with your game directly within the editor. 

This design choice previously prevented embedding the game window into the editor. This is something that users with limited screen space, like on single-monitor setups or laptops, are looking for.

Thanks to some window management tricks, it is now possible to embed the game seamlessly and interact with the rest of the editor, while still keeping the processes separate in the background.

Note that this only works on Linux, Windows, and Android for now. Support for macOS will require a different approach for technical reasons. 

There are also many other nice quality-of-life updates to the Editor, including the option to snap 3D objects to one another while placing them in a level, to preview camera views directly in the Inspector, and a built-in material preview in the visual shader editor.

Updates to LightmapGI

The updates to LightmapGI improve the quality and performance of rendered shadows, making scenes look more realistic and visually appealing.

The change makes it possible to use static shadows at a distance from the view camera, but dynamic shadows up close, improving performance without sacrificing realism.

LightmapGI also now supports bicubic sampling, resulting in smoother-looking baked shadows at a small performance cost, and supports baking tinted shadows from transparent objects.

AgX Tonemapping for Cinematic Visuals

This new tone-mapping option provides a cinematic, movie-like look to rendered images, enhancing the overall visual quality.

The Godot implementation resembles theirs closely but is purposely simplified to be more suitable for real-time use cases.

AgX gives a movie-esque quality to renders and can handle very bright scenes better than other available options.

Built-in Jolt Physics

The Jolt physics engine is now integrated directly into Godot, removing the need for an external extension. This streamlines the workflow and provides robust physics simulation capabilities.

While still in an experimental phase, Jolt promises more robust and efficient physics simulations, paving the way for even more realistic interactions in future updates. 

However, the Jolt extension is now in maintenance mode and will be deprecated once the native Jolt physics system reaches feature parity.

Advanced Animation Tools

For animators, Godot 4.4 introduces several key features to improve character motion and dynamic effects:

      • LookAtModifier3D: A new constraint system that simplifies look-at mechanics.
      • VRMSpringBone Integration: Provides more natural jiggle physics for hair, clothing, and other soft-body elements.
      • Animation Markers: Artists can now define subregions within animations to enable seamless looping or jumping between segments, offering greater flexibility and control.

iRender - The best choice for your project in Godot

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. Whether you’re creating stunning visuals, optimizing physics simulations, or handling heavy AI computations, iRender offers a seamless and scalable solution to boost your Godot development workflow.

Why choose iRender? 

      • Full Control: Our service will give you full control over your rented servers. Therefore, you are free to create your working environment. 
      • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
      • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s watch the video below to understand our workflow more easily. 

For Windows:

For MacOS:

Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration, making it an attractive option for those looking to optimize their rendering budget.

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

References & image sources:  godotengine.org & cgchannel.com

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Breaking down the VFX pipeline https://irendering.net/breaking-down-the-vfx-pipeline/ Sat, 08 Mar 2025 06:00:20 +0000 https://irendering.net/?p=33303 The complexity of the VFX pipeline is determined by the scale of the project. Now, let's take a look at the standard workflow of VFX production.

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Breaking down the VFX pipeline

The complexity of the VFX pipeline is determined by the scale of the project. Now, let’s take a look at the standard workflow of VFX production.

I. VFX Pre-Production

The initial major phase in the VFX pipeline is VFX pre-production. This stage involves various preparations for the project, such as developing concepts, selecting software, tools, presets, and creating preliminary assets.

1. Research and Development

The first step in the VFX pipeline is determining the preferred software and techniques for the film. For projects with extensive VFX requirements, external expertise from scientists, engineers, or mathematicians may be necessary. In fact, this stage is not limited to the beginning of the VFX pipeline but continues to evolve throughout the filmmaking process.

2. Concept art

At this stage, concept artists transform abstract ideas from the previous step into tangible visuals. They create designs for characters, environments, and key moments, helping to establish the tone of the storyline. These visuals serve as the foundation for the next stages of the process.

3. Pre-Visualization

Pre-Visualization (Pre-Vis) is the stage where 3D modeling artists convert the previously created 2D artwork into low-poly 3D models, including characters, wireframes, and scene representations. At the same time, camera angles, shooting locations, and scene composition are carefully planned.

II. VFX Production

Around the midpoint of the VFX pipeline, several key processes take place, including the start of animation, FX creation, and the beginning of lighting and rendering.

1. 3D Modeling

3D modeling is carried out across all three stages of production and is one of the most demanding and effortful parts of the VFX pipeline. 3D artists transform concept art into digital assets, creating a wide range of models, including props, environments, buildings, weapons, vehicles, and any other objects required by the director. This process often relies heavily on reference photos captured during production.

2. Matte Painting

While characters and objects are created using 3D modeling software, backgrounds that don’t exist in real life or aren’t part of the filmed shots are generated through matte painting. This is one of the oldest techniques in the VFX pipeline, traditionally done with photographs and painted glass panels. Today, digital technology has revolutionized the process, utilizing LED panels, game engines for full 3D virtual sets, or chroma keying with green or blue screens to create realistic visual backgrounds.

3. Rigging and Animating

Rigging artists function like puppet makers, setting up the framework, while animators act as puppeteers, bringing characters to life. In the VFX pipeline, rigging artists construct a digital skeleton or a system of controls around the model that animators use to create movement. To achieve realistic motion, they may calculate skin weights, integrate digital muscles, and refine skeletal structures within 3D characters. This process often involves reference photographs.

4. FX and Simulation

FX and Simulation involve creating visual elements such as explosions, fire, smoke, destruction, and particle simulations which will be added to a 3D scene to enhance realism and create impactful imagery. The FX team collaborates closely with animators to ensure these elements move naturally and integrate seamlessly into the scene.

5. Motion Tracking/Match Moving

Motion tracking captures an object’s position, orientation, scale, and movement within a shot using virtual cameras in motion tracking software. This data is essential for seamlessly integrating CGI elements into live-action footage, ensuring they align naturally within the scene during the compositing stage.

6. Texturing

Texturing is the process of applying surface details to 3D models to enhance realism. It involves adding visual attributes such as colors, patterns, and material properties. These textures can range from reptilian scales and metallic reflections to water ripples and scratches on a surface, making digital assets appear more lifelike.

7. Rotoscoping and Masking

In this stage, VFX artists manually outline objects or characters to separate them from the original footage. These cutout elements can then be placed in a different background or context. While chroma keying (filming subjects against a green or blue screen) can often replace the need for rotoscoping, it is still frequently required to achieve precise cutouts for seamless integration.

8. Lighting and Rendering

Lighting plays a crucial role in making CGI scenes appear realistic. Poor lighting can make digital elements look artificial, breaking immersion. Virtual lights in the software are strategically positioned to mimic real-world lighting conditions. Once the lighting setup is finalized, the entire scene is sent to compositing for final adjustments.

III. VFX Post-Production

VFX post-production primarily focuses on finalizing the composition of all elements, refining shots, and ensuring proper color grading, timing, and sequencing for a cohesive final product.

1. Compositing

Compositing is a crucial stage in the VFX pipeline where all visual elements are seamlessly integrated with real-life footage to create the final shot or scene. The team combines live-action footage, CGI, VFX plates, and matte paintings, layering them to achieve a cohesive and realistic result. For instance, CGI characters may be placed into a live-action scene, or an explosion effect might be added to a building.

2. Grading and Final Output

Grading artists adjust color balance, contrast, brightness, and saturation to enhance the visual style and narrative impact of the film. In this final stage of the VFX pipeline, the overall tone is refined, ensuring a consistent aesthetic and emotional depth across all scenes before the final output is delivered.

3. Boost the rendering performance with iRender’s servers

iRender render farm supports all software, including the most popular ones in the VFX pipeline, such as V-Ray and Arnold

We provide high configurations of machines with upmarket specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how our service works!

HOT DEAL: 100% bonus for new users

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up $50, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please contact me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading & Happy Rendering!

source: academyofanimatedart, MASV, vfxaddart, Marcus Dempwolf Holm, therookies


		

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Unlocking realism with Physically Based Rendering https://irendering.net/unlocking-realism-with-physically-based-rendering/ Tue, 04 Mar 2025 06:00:31 +0000 https://irendering.net/?p=33366 Welcome to our blog, where we explore the fascinating world of digital graphics and the technologies that bring virtual creations to life. In this post, we will delve into the concept of Physically Based Rendering (PBR), a technique that has revolutionized the digital graphics industry.
As we navigate through the intricacies of PBR, we will uncover its significance and how it has become a cornerstone in the creation of realistic and visually stunning digital content. Join us as we embark on this journey to understand the impact of PBR in today's digital graphics landscape, and discover why it is a game-changer for artists and developers alike.

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Unlocking realism with Physically Based Rendering

Welcome to our blog, where we explore the fascinating world of digital graphics and the technologies that bring virtual creations to life. In this post, we will delve into the concept of Physically Based Rendering (PBR), a technique that has revolutionized the digital graphics industry. 

As we navigate through the intricacies of PBR, we will uncover its significance and how it has become a cornerstone in the creation of realistic and visually stunning digital content. Join us as we embark on this journey to understand the impact of PBR in today’s digital graphics landscape, and discover why it is a game-changer for artists and developers alike.

What is Physically Based Rendering (PBR)?

Physically Based Rendering (PBR) is a set of methods to make 3D objects rendered from computers more realistic. It employs algorithms based on physically accurate formulas to replicate real-world materials, resulting in cohesive and photorealistic environments. Thanks to PBR, today we can see that the effects in games look no different from reality.  

Physically based shading is paramount in PBR, as it encompasses simulating light interaction with surfaces to achieve realistic material rendering. By utilizing various shaders, including vertex and fragment shaders, PBR aims to accurately replicate the intricate behavior of the light ray and the surfaces around it, thus enhancing the visual fidelity and authenticity of rendered materials. 

These shaders play a crucial role in calculating the reflection, refraction, and absorption of different wavelengths of incoming light, including reflected light. This contributes to the immersive and lifelike portrayal of materials within PBR-rendered scenes.

Key components of PBR

Diffuse and Reflection

When light hits a surface boundary some of it will reflect – that is, bounce off – from the surface and leave heading in a direction on the opposing side of the surface normal. This behavior is very similar to a ball thrown against the ground or a wall – it will bounce off at the opposite angle.

One of PBR key components is reflection, which characterizes how materials reflect light sources. It governs the reflective surface behavior, dictating how light interacts with materials to produce realistic highlights, specular reflections, and refracted light, adding depth and authenticity to rendered visuals.

In specular reflection, when light hits really smooth surfaces, we can easily understand how it behaves using two models: physical optics and geometric optics. These surfaces reflect and transmit light perfectly, meaning all the light goes in one direction. When light reflects off these surfaces, it bounces off in a way that the angle it makes with the surface is the same as the angle it came in.

Translucency and transparency

In some cases diffusion is more complicated – in materials that have wider scattering distances for example, like skin or wax. In these cases a simple color will usually not do, and the shading system must take into account the shape and thickness of the object being lit. If they are thin enough, such objects often see light scattering out the back side and can then be called translucent. 

If the diffusion is even lower yet (in for example, glass) then almost no scattering is evident at all and entire images can pass through an object from one side to another intact. These behaviors are different enough from the typical “close to the surface” diffusion that unique shaders are usually needed to simulate them.

Energy Conservation

Maintaining energy conservation is a crucial component of physically-based shading. It enables artists to manipulate reflectivity and albedo values for materials without unintentionally defying physical laws, which usually results in unappealing visuals. Although it’s not strictly essential to enforce these constraints in code to create visually pleasing art, but it ensures artwork remains consistent and doesn’t overly stretch the rules under varying lighting conditions.

Metals

Electrically conductive materials, especially metals, deserve special mention for several reasons. 

Firstly, they are significantly more reflective than insulators, with reflectivities of 60-90%, giving metals their characteristic shiny appearance. Insulators, on the other hand, typically have reflectivities in the range of 0-20%. 

Secondly, the reflectivity of conductors can vary across the visible spectrum, causing their reflections to appear tinted. This phenomenon, though rare, can be observed in materials like gold, copper, and brass. Insulators generally do not exhibit this effect, and their reflections remain uncolored. 

Lastly, electrical conductors tend to absorb rather than scatter light that penetrates their surface, resulting in minimal diffuse light. However, surface oxides or residues on metals can scatter small amounts of light. This unique behavior of metals has led some rendering systems to adopt “metalness” as a direct input, allowing artists to specify the degree to which a material behaves like a metal, simplifying the creation of realistic materials.

The Fresnel effect

The Fresnel effect, named after French physicist Augustin-Jean Fresnel, describes how light reflects off surfaces at varying angles. When light strikes a surface at a shallow angle (grazing angle), more light is reflected, making the surface appear shinier. Conversely, when light hits a surface at a steeper angle (closer to perpendicular), less light is reflected, resulting in a duller appearance. 

This phenomenon is particularly significant in fields such as optics, computer graphics, and photography, as it helps create realistic renderings of materials like water, glass, and metal. By understanding and applying the Fresnel effect, artists and scientists can achieve a more accurate representation of how light interacts with different surfaces.

Advantages of PBR

  • Physically based rendering (PBR) presents a host of benefits, including generated photorealistic images, intricate textures, and realistic lighting, elevating the quality and visual fidelity of rendered scenes.
  • PBR enables the creation of visuals that closely resemble their real-life counterparts, contributing to a heightened level of immersion and authenticity. The utilization of visible light rays and surface normal in PBR contributes to the accurate simulation of real-world lighting effects.
  • PBR facilitates a sustainable workflow, fostering the consistent creation of artwork while streamlining production processes, ultimately reducing production time and enhancing efficiency. 
  • This includes the accurate simulation of final light reflected and scattered on various surfaces, such as smooth and rough surfaces that interact with diffuse light realistically.

Applications of physically based rendering

Physically Based Rendering (PBR) has significantly influenced various sectors, including architectural visualization, video games, virtual reality (VR) and augmented reality (AR), film and animation, as well as product design and advertising. 

  • Architectural visualization: PBR plays a crucial role in creating realistic visualizations of architectural designs and environments.
  • Video games: PBR techniques are widely used in the gaming industry to achieve realistic and immersive visuals.
  • Virtual Reality (VR) and Augmented Reality (AR): PBR contributes to the realism of visual experiences in VR and AR applications.
  • Film and animation: In the film and animation industry, PBR is employed to produce highly realistic special effects and computer-generated imagery (CGI). It allows for seamless integration of CGI with live-action footage, making fantastical scenes appear believable. 
  • Product design and advertising: PBR is utilized to create realistic product visualizations and compelling advertising materials.

iRender - The best cloud rendering service for your project

In physically based rendering (PBR), achieving photo-realistic images demands immense computational power and advanced graphics hardware. Enter iRender, a cutting-edge cloud rendering platform that empowers artists and designers by providing access to high-performance GPU servers. With iRender, users can harness the power of top-tier NVIDIA GPUs, enabling them to render complex scenes with unparalleled speed and precision. This seamless integration of PBR with iRender’s robust infrastructure not only accelerates the rendering process but also ensures that every intricate detail is captured with stunning realism.

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. 

Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration. Just register and get our best deal now!

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

Reference: chaos.com, marmoset.co

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Best VFX software of 2025 https://irendering.net/best-vfx-software-of-2025/ Sat, 01 Mar 2025 06:00:28 +0000 https://irendering.net/?p=33149 Visual effects are the result of an artist's creativity with advanced technical skills. Let's find the most popular VFX software.

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Best VFX software of 2025

Visual effects are the result of an artist’s creativity with advanced technical skills to turn imaginary images into reality. Curious about the most popular VFX software of 2025? Keep scrolling!

1. The most used VFX software

Here are some common software programs used in VFX studios. Keep in mind that each studio integrates these tools into its own workflow and may also develop proprietary software. Additionally, as technology evolves, software continues to change, so continuous learning and adaptability are essential.

Maya

Maya is a 3D software widely used by artists, modelers, and animators in the film, television, and gaming industries. While some users find it challenging to learn, it encompasses various aspects of the VFX pipeline, including dynamic simulations, texturing, and animation. As the industry standard for animation and a leading tool in shading, Maya is present in nearly every VFX studio, and at least one major VFX-heavy film has utilized it. The software has earned multiple Academy Awards, including one for Scientific and Technical Achievement in 2003 and another for Technical Achievement in 2008.

Nuke

Nuke is a professional-grade software recognized as an industry standard for digital compositing and visual effects in film and television post-production. Known for its powerful node-based workflow, it enables artists to create intricate visual effects. Major studios such as Walt Disney Animation Studios and DreamWorks Animation have incorporated Nuke into their production pipelines.

Modo

Modo is a professional 3D software developed by The Foundry, used in the film, gaming, and design industries for modeling, animation, texturing, and rendering. It provides a comprehensive toolset for sculpting, lighting, and rendering, enabling users to design, model, animate, and render within a single environment. With support for multiple file formats, Modo seamlessly integrates into various production pipelines.

Mudbox

Mudbox is a 3D digital sculpting and painting software developed by Autodesk, widely used in film, game development, and visual effects. Known for its intuitive interface and layer-based workflow, it allows artists to add fine details and textures to their models with ease. Originally developed as an internal tool at Weta Digital, Mudbox later became a commercial product and is now maintained by Autodesk.

After effects

Adobe After Effects is a powerful software primarily used for motion graphics, compositing, and animation. It is commonly utilized in commercial production and integrates seamlessly with Adobe Premiere Pro for video editing, as well as collaboration tools like Frame.io.

Houdini

Houdini is a 3D animation software widely used in various aspects of visual effects (VFX), including simulation, lighting, modeling, animation, shading, and texturing. Known for its advanced procedural workflow, it excels in creating complex simulations such as smoke, fire, water, destruction, and intricate particle effects. In 2018, Houdini contributed to SideFX winning the Academy Award of Merit. With over two decades of continuous innovation, it has become the industry standard for generating realistic natural phenomena, destruction effects, and other digital simulations in VFX.

Zbrush

ZBrush is a professional 3D sculpting software that enables artists to create highly detailed models with intricate shapes and textures. Recognized as an industry standard for digital sculpting, it is known for its advanced brush system and real-time sculpting capabilities. In 2014, Pixologic co-founder Ofer ‘Pixolotor’ Alon received an Academy award for his contributions to ZBrush. The software is widely used in VFX-heavy films, playing a crucial role in productions such as Avatar, The Avengers, The Lord of the Rings, and The Hobbit.

3ds Max

3ds Max is a professional 3D graphics software used for creating detailed models, animations, and visual content. Commonly utilized in video game development and film production, it is widely used in VFX for modeling and shading, as well as texturing, rigging, animation, lighting, and simulation. It is a staple in nearly every VFX studio.

Cinema 4D

Cinema 4D, developed by Maxon, is a professional 3D software for animation, modeling, simulation, and rendering. While it is primarily used in motion graphics for commercials, it is gaining popularity in traditional VFX. Within the effects pipeline, it serves various functions, including modeling, texturing, rigging, animation, shading, lighting, and simulation.

3D Equalizer

3DEqualizer is one of the most widely used 3D tracking software solutions for integrating live-action footage with digital effects. Since its introduction in 1997, it has become a key tool for matchmoving in the visual effects industry. Its technological advancements earned it a Technical Achievement Award in 2001.

Mocha Pro

Mocha Pro is a high-end visual effects software best known for its advanced planar tracking capabilities. Widely regarded as a leading tool for motion tracking and rotoscoping, it has played a significant role in VFX production. Mocha Pro’s contributions to the film industry earned it an Academy Award for technical achievement.

Photoshop

Photoshop is an image editing, graphic design, and digital painting software developed by Adobe. In the VFX industry, it is commonly used for texturing, matte painting, compositing, digital painting, and concept art.

Substance Painter

Substance Painter is a 3D painting software designed for texturing and creating realistic materials on 3D models. With real-time painting capabilities and a focus on physically based rendering (PBR) workflows, it is widely used by game developers, animation studios, and VFX artists to enhance their digital assets.

2. The most used software for each stage of production

⚙️ Matchmoving
For tracking camera movement, the three main tools are 3D Equalizer, SynthEyes, and PFTrack, with 3D Equalizer being the most widely used and powerful option.

⚙️ Modeling
The most commonly used software for 3D modeling includes Maya, 3ds Max, ZBrush, Mudbox, and Modo. Maya is the most widely adopted, while ZBrush is the industry standard for 3D sculpting, particularly in character creation.

⚙️ Texturing
The most widely used software for texturing includes Foundry Mari, Substance Painter, and Adobe Photoshop.

⚙️ Shading
For shading, Maya and 3ds Max are the most commonly used, featuring a node-based shading system for efficient material creation.

⚙️ Animation
Autodesk Maya has become the industry standard for animation. First released in 1998, its dominance in the film industry grew significantly after its development was used in Disney’s Dinosaur (2000).

⚙️ FX
High-quality visual effects such as smoke, fire, water, explosions, and other dynamic elements are primarily created using Houdini and Maya. Houdini, in particular, is the industry standard for procedural simulations.

⚙️ Rotoscoping
For integrating traced elements with live-action footage, Silhouette and Mocha Pro are considered industry-standard rotoscope software.

⚙️ Compositing
The leading compositing software used in VFX studios is Foundry Nuke. Natron, an open-source alternative, allows artists to familiarize themselves with a portion of Nuke’s tools before investing in the full application. Another option is Blackmagic Design Fusion. While Nuke is the top choice for film compositing, After Effects remains popular in the commercial sector.

⚙️ Rendering
For the final stage of visual effects production, studios commonly use Arnold, V-Ray, and RenderMan to achieve the most realistic results.

3. Boost the rendering performance with iRender’s servers

iRender provides high configurations of machines with upmarket specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB. Most importantly, our machines support all software including V-Ray, Arnold, and Houdini.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how our service works!

HOT DEAL: 100% bonus for new users

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up $50, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please contact me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading & Happy Rendering!

Image source: the Rookies, Autodesk, Foundry, tech radar, SideFX, softonic, 3DVF, architosh, borisfx, adobe, fxphd, studiodaily
Information source: MASV, fxguide, studiobinder, Quora, VFX Geek

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Introducing Caustics and How to render them https://irendering.net/introducing-caustics-and-how-to-render-them/ Tue, 18 Feb 2025 06:00:15 +0000 https://irendering.net/?p=33155 We all know that caustics appear frequently in nature but rarely appear in rendering. Why is that? This effect is very complex and takes a lot of time and effort to render, so artists often ignore or fake it. However, it still plays an indispensable role in our lives and also makes your renders more realistic and stunning. In this article, let's learn about caustics and how they are rendered.

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Introducing Caustics and How to render them

We all know that caustics appear frequently in nature but rarely appear in rendering. Why is that? This effect is very complex and takes a lot of time and effort to render, so artists often ignore or fake it. However, it still plays an indispensable role in our lives and also makes your renders more realistic and stunning. In this article, let’s learn about caustics and how they are rendered. 

What are Caustics?

Caustics are one of the most beautiful light phenomena that nature has to offer. Caustics are the light patterns created when light rays are focused through reflection or refraction from a curved surface. Imagine the bright patches of light you see on the floor when sunlight passes through a glass of water,  the shimmering light at the bottom of a swimming pool, or even beams of light from a window onto a dusty environment – that’s a caustic effect.

Rendering Techniques for Accurate Caustics

Photo Mapping

This method simulates the journey of photons (light particles) through a scene. Emitted from light sources, photons bounce around and interact with surfaces. When they encounter reflective or refractive surfaces, they concentrate into caustic patterns that can be rendered in the final image.

Path Tracing

Path tracing simulates the behavior of light by tracing the paths of individual rays as they interact with surfaces in a scene. When these rays encounter reflective or refractive surfaces, they can produce caustic patterns. By accurately modeling the way light bounces and bends, path tracing can create highly realistic caustic effects, along with other complex lighting phenomena like global illumination and soft shadows.

Ray Tracing

Ray tracing excels at simulating the way light interacts with reflective and refractive surfaces, creating realistic caustic effects. By tracing the paths of light rays, it can accurately depict how light bends and bounces, it generates those beautiful patterns you see in caustics. Whether you’re working on a still image or a real-time application, ray tracing is a powerful tool to achieve realistic lighting and caustic effects.

Why need a render farm for rendering Caustics?

Caustics are hard to render and simulate in 3D

      • Complexity of light interactions 

Rendering caustics involves tracking numerous light rays as they reflect, refract, and scatter in a scene. Each light ray must be followed as it interacts with various surfaces, creating the bright and shadowed areas characteristic of caustics. Unlike standard diffuse or specular reflections, which are more predictable, caustic effects depend heavily on the specific geometry and material properties of the objects involved.

For example, when light strikes a curved glass surface, it refracts in multiple directions, creating a focal pattern specific to the curvature, thickness, and refractive index of the material. Capturing this complexity requires advanced rendering techniques such as photon mapping or path tracing, which simulate thousands or even millions of light paths, significantly increasing the computational load.

      • Numerous samples for reducing noise 

Another challenge is noise. Due to the stochastic nature of light simulation in ray tracing, caustics can often appear grainy or noisy if insufficient samples are used. High sample counts are necessary to reduce this noise and achieve a smooth caustic effect. However, increasing the number of samples exponentially increases the rendering time.

For instance, resolving a simple caustic effect might require hundreds of samples per pixel. In complex scenes with multiple light sources and refractive objects, the number of required samples can skyrocket, leading to extremely long render times, even on high-end hardware.

      • Computational Intensity and Resource Demands 

Because of the need for high sample counts and intricate light path calculations, rendering caustics is highly resource-intensive. This poses a significant challenge for individual artists or studios with limited computing power. High-resolution renders with complex caustic effects can take hours or even days to complete on a single machine, especially when using physically accurate rendering techniques like path tracing.

The computational demands are even more significant in animation, where caustic effects must be rendered consistently across hundreds or thousands of frames. Maintaining the same level of detail and reducing noise across all these frames can be overwhelming for typical desktop setups.

Benefits when using a render farm

      • Efficient Distributed Rendering 

Render farms offer a solution to the high computational demands of rendering caustics by using a network of high-performance computers to distribute the workload. This parallel processing significantly reduces render times, making complex caustic effects feasible. They enable efficient rendering by breaking down scenes into smaller tasks processed simultaneously, which is crucial for tight deadlines and creative iterations.

      • Access to High-End Resources 

Render farms provide access to high-end resources like cutting-edge GPUs, CPUs, and vast amounts of RAM, essential for handling large datasets and complex calculations. They also offer tailored services to optimize the rendering process, ensuring high-quality and timely output.

      • Cost-Effective Solutions

Cost-effectively, render farms allow artists to “rent” processing power on a per-project basis, avoiding significant hardware investments. They integrate seamlessly with popular 3D software, making it accessible for artists of all levels to create stunning caustic effects without being limited by their hardware.

      • Creative Focus 

By using a render farm, artists can spend more time focusing on creative decisions rather than waiting for long render times. This allows for more iterations and refinements, leading to better final results. The efficiency gained through render farms enables artists to perfect their caustic effects and overall scene quality.

iRender - The best cloud rendering service for your Caustics scenes

Using iRender for caustics rendering offers several benefits. First and foremost, iRender provides high performance with powerful rendering capabilities. It is optimized for caustics, ensuring high-quality and realistic results. This level of performance is essential for achieving well-defined caustic patterns in your renderings. You can see our packages and their configurations here.

iRender’s cloud-based infrastructure allows for scalable rendering solutions, making it suitable for both individual projects and large-scale productions. Additionally, iRender offers ease of use. Its user-friendly interfaces and tools simplify the rendering process, allowing artists to focus on their creativity rather than technical details. Also, by leveraging cloud resources, iRender can reduce the need for expensive hardware investments. This makes high-quality rendering more accessible and affordable for artists and studios.

You can have a look at our testing videos with RTX 4090 on our server.

This month, we offer the best deal to kickstart your project. Don’t miss out on that!

Let’s make a registration, making it an attractive option for those looking to optimize their rendering budget.

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

Reference: chaos.com

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