Lynn Nguyen | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Fri, 30 May 2025 03:01:11 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png Lynn Nguyen | iRender Cloud Rendering Service https://irendering.net 32 32 VRAM for 3D Rendering in 2025: How Much Do You Really Need? https://irendering.net/vram-for-3d-rendering-in-2025-how-much-do-you-really-need/ Fri, 30 May 2025 06:00:43 +0000 https://irendering.net/?p=34495 Choosing a graphics card for 3D work has never been easy, especially when GPU prices increase yearly. In 2025, many 3D workers will be wondering: “How much VRAM do I really need for smooth rendering?” The answer is not always clear because it depends greatly on the type of work you do, the software you use, and how you optimize your scene. In this article, we’ll take a closer look at VRAM for 3D Rendering to see what VRAM is, why it matters for 3D rendering, and how much of it you really need, so you can avoid spending too much or ending up with too little.

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VRAM for 3D Rendering in 2025: How Much Do You Really Need?

Choosing a graphics card for 3D work has never been easy, especially when GPU prices increase yearly. In 2025, many 3D workers will be wondering: “How much VRAM for 3D rendering do I really need?” The answer is not always clear because it depends greatly on the type of work you do, the software you use, and how you optimize your scene. In this article, we’ll take a closer look at what VRAM is, why it matters for 3D rendering, and how much of it you really need,  so you can avoid spending too much or ending up with too little.

What is VRAM?

VRAM (Video Random Access Memory) is a specialized type of memory that your GPU uses to store the data needed to render images. This includes textures, geometry, lighting information, and frame buffers.

Unlike your system’s RAM, VRAM is optimized to handle large amounts of graphics data in real time. When you render a 3D scene, all relevant assets are loaded into VRAM so that the GPU can work efficiently. If you run out of VRAM, your system may slow down significantly, or the rendering process may crash.

Quick Steps to Check GPU VRAM on Windows

  • Press ‘Ctrl + Shift + Esc’ to open Task Manager.
  • Go to the Performance tab and select the GPU.
  • Locate Dedicated GPU Memory. That is your VRAM.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 1

Note: Windows’ native VRAM monitoring data may be inaccurate. 

Another easy way to find out how much VRAM your PC has is by using the built-in DirectX Diagnostic Tool.

  • Just press Windows + R, type “dxdiag”, and hit Enter to launch the tool.
  • Once it opens, go to the Display tab.
  • There, under the Device section, look for the line that says Display Memory (VRAM). That’s where you’ll see your graphics card’s VRAM amount.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 2

What is VRAM used for?

1. Store Image and Video Data

This is the main job of VRAM. When you play games, watch videos, or work in 3D applications, your GPU needs a fast place to temporarily store image data before sending it to the display. That’s where VRAM comes in, acting as super-fast graphics storage.

  • Frame buffer: VRAM stores each frame before it’s displayed on the screen, making for smooth, stutter-free playback.
  • Textures: These are the layers of images that surround 3D models. The higher the resolution and detail, the more VRAM is needed to store them.
  • Z buffer: In 3D scenes, VRAM uses the Z buffer to determine which objects are in front of or behind. This ensures that overlapping objects are displayed correctly.

2. Accelerate Graphics Processing

VRAM is designed to be incredibly fast, much faster than system RAM, so your GPU can access data without delay. This high speed (or bandwidth) allows for faster rendering and smoother performance, especially in demanding graphics tasks like real-time rendering or high-resolution animations.

3. Keep Images Smooth

With enough VRAM, your system can render smooth graphics without screen tearing, stuttering, or lag. It also frees up your computer’s RAM and CPU to focus on other things, like running software or managing background tasks. Since VRAM works in tandem with your GPU, it helps get the most out of your graphics card.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 3

Image source: Lumion

When Do You Need More VRAM?

You don’t always need the biggest number on the spec sheet. The amount of VRAM you need depends on the type of rendering you’re doing and the complexity of your scenes. Let’s look at the two most common types of rendering.

Real-time Rendering

Real-time engines like Unreal Engine, Unity, or Blender Eevee are used for games, interactive previews, and VR/AR applications. These engines require fast response times, so everything needs to fit into VRAM and be rendered in milliseconds.

  • For basic environments: 8-12GB of VRAM is usually enough.
  • For detailed scenes or VR experiences: 12-16GB gives you more space.

Real-time rendering is generally less VRAM-intensive than path-traced rendering, but large assets, particle systems, or baked lighting can still push memory limits.

Offline Rendering or Path Tracing

Engineers like Blender Cycles, Octane, Redshift, Arnold GPU, and V-Ray GPU use more memory-intensive processes to create realistic images. Large textures, high-polygon meshes, displacement maps, and lighting calculations are all loaded into VRAM. If your scene can’t fit entirely into VRAM, some engines will move the data to system RAM (off-core rendering), but this often results in longer render times. This type of rendering actually benefits from having more VRAM.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 4

Image source: NgTrung, created with D5 Render

How Much VRAm for 3D Rendering Do You Really Need in 2025?

In 2025, 3D workflows will be more demanding than ever. Whether you’re rendering product scenes in 4K, building large architectural scenes, or simulating visual effects-heavy sequences, VRAM for 3D rendering is a key factor in determining GPU performance. Here’s a general guideline based on common use cases:

Use Case Recommended VRAM
3D modeling 8-12GB
Game asset creation 12-16GB
Product rendering 16-24GB
Architectural visualization 16-24GB
VFX / Animation, 8K rendering 24-48GB

This range reflects not only the resolution or complexity of the content, but also how optimized the scenes are and whether the renderer uses off-core memory.

In summary:

  • 8-12GB: Fine for beginners or basic/low-poly work.
  • 16-24GB: Ideal for most professional freelance work and complex commercial renders.
  • 24GB+: Essential if you work with large environments, 4K+ textures, or GPU-based VFX pipelines.

Software-specific Recommendations

Let’s take a look at the minimum and recommended VRAM from some major software in 2025. If you are using any of these software, this may be helpful for your PC building.

Software Minimum VRAM Recommended VRAM
Blender Cycles 2GB 8GB
Redshift 8GB 12GB
V-Ray GPU 8Gb 12GB
OctaneRender 8GB 16GB
Unreal Engine 8GB  16GB

Keep in mind that these are general guidelines. You may still hit your VRAM limit if your scene is very detailed or poorly optimized.

Is More VRAM Always Better for 3D Rendering?

Not necessarily.

It’s often assumed that more VRAM means faster rendering, but that’s not always true. While VRAM plays a big role in how well your GPU can handle a large, complex scene, it’s only one part of performance. Your overall system specs, including GPU architecture, core count (e.g., CUDA cores for NVIDIA), GPU clock speed, system RAM, CPU, storage speed, and even cooling, also have a significant impact on render times and stability. In fact, if your current scenes only use around 8-10GB of VRAM, upgrading from a 16GB to a 24GB GPU won’t make your renders faster. You’ll simply have more “headroom” to handle heavier scenes or multitask while rendering. However, if your scenes frequently use up all of your current GPU’s VRAM, you may experience symptoms like:

  • Frequent crashes or failed renders
  • Slower performance as the renderer switches to system RAM (which is much slower than VRAM)
  • Certain scenes or assets fail to load

In these cases, having more VRAM can make a noticeable difference, not because it speeds up rendering by default, but because it prevents performance bottlenecks and instability.

Should You Upgrade Just for More VRAM?

The easiest way to get more VRAM is to buy a higher-end GPU. For example, going from an RTX 4060 (8GB) to an RTX 4090 (24GB) not only gives you more VRAM, but it also has a significantly more powerful GPU architecture. However, this type of upgrade comes at a much higher cost, often hundreds or even thousands of dollars, depending on the model. That’s why it’s important to assess your actual needs:

  • Are you working with 4K+ textures, large particle systems, or simulations?
  • Are your renderings crashing or slowing down due to memory limitations?
  • Are you planning on doing more complex projects in the near future?

If not, it’s better to optimize your scenes or tweak your workflow than to overspend on hardware you won’t fully utilize.

Can You Double VRAM with NVLink or SLI?

You probably know NVIDIA’s NVLink, which allows two GPUs to communicate directly with each other at high bandwidth. In simple terms, it’s a way to pool VRAM between cards. For example, two RTX 4090 cards with 24GB of VRAM each would provide a total of 48GB of VRAM available.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 5

Image source: NVIDIA

Sounds great, but unfortunately, in actual 3D rendering, it doesn’t quite work that way. First of all, most popular 3D software and rendering engines, like Cycles, Octane, or Redshift, don’t pool VRAM between GPUs via NVLink. Instead, they typically require each GPU to have access to a full copy of the scene data. This means that the available VRAM is limited by the fixed VRAM of the GPU, not the sum of both cards.

Additionally, Unreal Engine or Twinmotion can use multiple GPUs for path tracer. Many users also came to us and asked to use NVLink but the results were not very positive. The results showed that NVLink rarely brought meaningful improvements and in some cases it could even cause system instability or application crashes, especially with complex scenes and GPU memory synchronization issues. So we do not think that multi-GPUs with NVLinks or SLI will help 100% in 3D rendering. 

We know that struggling with hardware limitations, especially not having enough VRAM, can be incredibly frustrating for 3D artists. If your personal setup can’t keep up with complex scenes, iRender is your go-to solution.

Render Faster with iRender’s Powerful Servers

iRender offers the most powerful RTX 4090/3090 with 24 GB VRAM, ideal for handling massive 3D scenes and complex simulations without memory bottlenecks. All equipped with: AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM, and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process. 

We are proud to support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more, ensuring your full compatibility and smooth performance across the board.

iRender price 1

Why choose iRender?

Unlike other services, iRender lets you upload and download files without starting the server, saving you both time and money.

We offer a Desktop app for Windows with a full feature set and a simple Drive app for macOS for easy file transfers. Here’s why iRender is a top choice for your rendering needs:

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for C4D & Redshift, C4D & Octane, and Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

Nvidia and AMD: Which option is better for rendering in Blender?

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: NVIDIA, pcmag.com

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Blender Cycles Optimization Tips for Low-end PC (2025) https://irendering.net/blender-cycles-optimization-tips-for-low-end-pc-2025/ Wed, 28 May 2025 06:00:35 +0000 https://irendering.net/?p=34472 Blender’s Cycles engine is known for producing stunningly realistic renders, but that realism comes at a cost. Running it on a low-end PC can feel like trying to run a marathon in flip-flops. Laggy viewports, crashes, and endless render times are common struggles, but there’s hope. With the right settings and workflow adjustments, Blender Cycles runs surprisingly well, even on outdated or budget hardware. This guide’ll walk through practical Blender Cycles optimization tips tailored for low-end PCs in 2025. An artist just got his render time from 50 minutes to 40 seconds per frame on his 8-year-old GTX 1050, and here’s how he did it. Let’s learn more about them!

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Blender Cycles Optimization Tips for Low-end PC (2025)

Blender’s Cycles produces stunningly realistic renders, but that realism comes at a cost. Running it on a low-end PC can feel like trying to run a marathon in flip-flops. Laggy viewports, crashes, and endless render times are common struggles, but there’s hope. With the right settings and workflow adjustments, Blender Cycles runs surprisingly well, even on outdated or budget hardware. This guide’ll walk through practical Blender Cycles optimization tips tailored for low-end PCs in 2025. An artist just got his render time from 50 minutes to 40 seconds per frame on his 8-year-old GTX 1050, and here’s how he did it. Let’s learn more about them!

Enable Persistent Data

When rendering animations in Blender using Cycles, you may notice a short pause at the beginning of each frame, where textures and other assets appear to reload before the actual rendering begins. This pre-processing stage can take several seconds, especially in complex scenes, which happen repeatedly for each frame.

This is where Persistent Data comes in. When enabled, Blender keeps certain data, such as textures, geometry, and shaders, in memory across multiple frames. This means that Blender doesn’t have to reload everything from scratch each time, which can significantly speed up render times, especially for animations.

While the benefits may be less noticeable on slower machines due to hardware bottlenecks, enabling Persistent Data can make a significant difference on more capable systems or even modest setups when rendering multiple frames.

Blender Cycles Optimization Tips for a Low-end PC 1

To enable, go to Render Properties > Performance > Persistent Data.

Adjust Light Bounces

When you start exploring Cycles, one of the first performance-related settings you’ll come across is Light Bounces. These settings control how many times a light ray can bounce off a surface before Blender stops calculating. By default, Blender sets it at 12 bounces to ensure physically accurate lighting and realistic results.

Of course, you might think that reducing the number of bounces would result in faster rendering, and you’d be right. But here’s the thing: when we tried reducing the maximum number of bounces, the scene rendered much faster, but the overall lighting looked unnaturally flat and dark. It’s a clear trade-off between speed and image quality.

Therefore, in scenes where indirect and reflected light play a large role, such as interiors or reflective materials, reducing the number of light bounces can significantly degrade the final image. However, in simpler setups or scenes where the light is more direct, reducing Light Bounces can be an effective way to shorten render times without sacrificing too much quality.

Blender Cycles Optimization Tips for a Low-end PC 2

To adjust, go to Render Properties > Light Paths and experiment with reducing values ​​such as Max Bounces, Diffuse, and Glossy bounces to see how it affects both render times and image fidelity.

Optimizing Tile Size

One of the most frustrating issues many Blender artists encounter when rendering with Cycles is the dreaded ‘Out of GPU Memory’ error. This error pops up frequently, especially in complex scenes, interrupting the render process and slowing down my workflow. At first, you can close background applications to free up resources.

However, what makes a noticeable difference is adjusting the Tile Size, a setting that controls how much of the image Cycles renders at a time. Initially, the tile size is set to 148, meaning the GPU has to process large chunks of the image in each run. This puts a lot of pressure on the limited VRAM, causing it to crash frequently.

After increasing the tile size to 512, the system performs best with older GPUs with 4GB of VRAM. By rendering each tile larger, the GPU can process each block more efficiently without running out of memory. As a result, not only will the memory errors stop, but the render time will also decrease by about 10%.

Blender Cycles Optimization Tips for a Low-end PC 3

To adjust this setting, go to Render Properties > Performance > Tiles and experiment with different tile sizes. 

Note: For GPU rendering, larger tiles (e.g., 256 or 512) generally work better, while smaller tiles are more efficient for CPU rendering.

Adjust the Pixel Size

If you’ve ever rendered a complex 3D scene in Blender and noticed that the final image looks a little blurry or lacks sharp detail, the Pixel Size setting may be the problem. By default, this value is usually set to 1.5 pixels.

Try reducing the pixel size to 1.0. This forces Blender to calculate each pixel more accurately, resulting in sharper edges, clearer textures, and a more polished overall render. That little tweak brought back the clarity and detail with just one simple adjustment. 

Blender Cycles Optimization Tips for a Low-end PC 4

You can find this setting in the Render Properties under the Sampling or Output section, depending on your version of Blender.

Turn off Light Tree

If your render times are still unusually long, even after tweaking your general settings, there’s one more feature worth checking out: Light Tree. Introduced in Blender 3.5, this option is designed to optimize lighting by managing multiple light sources more intelligently. However, in practice, especially for scenes with many lights, this option often adds unnecessary overhead without significantly improving image quality.

You can turn off Light Tree, many users have reported significant performance gains. In one case, disabling it reduced render times from 8 minutes to just 2 minutes per frame without any noticeable loss in quality. If you are working on a low-end PC and your scene does not rely on complex lighting behavior, you should turn it off.

Blender Cycles Optimization Tips for a Low-end PC 5

You’ll find this setting under Render Properties > Sampling > Light Paths. By default, it’s enabled.

Using Samples, Noise Thresholds, and Denoising

In Blender, samples determine how many light rays are calculated per pixel. While higher sample counts can improve image quality, they also result in significantly longer render times.

To optimize performance, try working with a lower sample count, ideally between 50 and 100. But instead of manually adjusting it for each scene, you can use the Noise Threshold setting to handle sampling smarter. This feature adjusts the number of samples per pixel based on the noise level in specific areas of the image. For example, darker or more complex areas will receive more samples, while simpler areas will receive fewer samples.

By default, the Noise Threshold is set to 0.01. Reducing the threshold to 0.1 or even 0.5 can significantly reduce render times with minimal impact on image quality. A threshold of 0.5 is usually the sweet spot for low-end PCs.

The final piece is denoising. This feature uses algorithms to clean up noisy renders, allowing you to work with fewer samples, sometimes as few as 30, while still achieving clean, professional results. In many cases, a denoised render with 30 samples will look better than an undenoised render with hundreds of samples.

Blender Cycles Optimization Tips for a Low-end PC 6

To summarize:

  • Set the sample count to a low base (around 50)
  • Adjust the noise threshold to 0.5 or 0.1
  • Enable denoising in both the viewport and the final render

These small tweaks can easily cut your render times by 2-5x without sacrificing image quality.

4K Resolution

The most impactful change for Blender Cycles optimization is that you can improve the detail and quality of your renders by increasing the resolution, especially when moving from HD to 4K (Ultra HD). This upgrade gives you four times more pixels, which means much sharper details and a more vibrant overall image.

While higher resolution will increase render times, it is often more cost-effective than increasing the number of samples. Even 30 samples in 4K with denoising can look better than 100 samples in HD. Plus, denoising works more accurately at higher resolutions, removing noise with better accuracy.

Blender Cycles Optimization Tips for a Low-end PC 7

Image source: reddit.com 

If your image doesn’t have enough detail, simply increase the resolution. This is the simplest and most effective way to increase quality.

Frame Interpolation

If you’ve already optimized your render settings, here’s an even more powerful trick to speed up animation rendering: use AI frame interpolation.

Say your animation has 300 frames at 30fps; that’s a lot to render. But you can cut that time in half simply by rendering frame by frame. Then, instead of sacrificing smooth motion, use an AI tool like Flowframes.

Flowframes analyzes the motion between frames and automatically fills in the missing frames using deep learning. And you’ll get smooth, natural-looking animation that looks as if you’d rendered every frame in a fraction of the time.

Blender Cycles Optimization Tips for a Low-end PC 8

Image source: blenderartists.org

Choosing the Right Hardware (GPU vs CPU)

One of the most effective ways to speed up your rendering in Blender is to use the right hardware settings. In Render Properties, you can choose to render using the CPU, GPU, or both. While it may seem logical to have both enabled, the reality is that using only the GPU is often significantly faster, especially for Cycles.

To apply this, simply go to Edit > Preferences > System and make sure your GPU (CUDA, OptiX, or HIP, depending on your hardware) is selected. In Render Properties, change the Device to GPU Compute instead of CPU. This small change can significantly reduce render times, especially on machines with dedicated graphics cards.

Blender Cycles Optimization Tips for a Low-end PC 9

Use Older Blender Version

Another way of Blender Cycles optimization that may annoy some people, but it’s the most important when trying to get Blender to run smoothly on a low-end PC. If your device doesn’t meet the minimum requirements for the latest Blender version, the best solution is often to install an older Blender version. All previous versions of Blender are available on the official website. Once you’re on the site, click on Download, then select Previous Versions, and you’ll see a full list of releases.

It’s recommended to try Blender 2.8 first before going further back, so you can still take advantage of many newer features while improving performance.

Optimize Your Blender Cycles with iRender’s Powerful Servers

If your current setup struggles with heavy scenes, one of the smartest Blender Cycles optimization tips is to offload your renders to a cloud-based solution like iRender. We give you access to high-performance GPUs, so you can render faster and more efficiently, no need to upgrade your own hardware.

iRender offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process.

We are proud to support all popular 3D software, including Blender Cycles, with all versions.

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Simple Your Workflow with Blender Preinstalled

Our servers have Blender 4.4.1 preinstalled. You just need to transfer your files, connect to the remote machine. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

Why choose iRender?

Unlike other services, iRender lets you upload and download files without starting the server, saving you both time and money.

We offer a Desktop app for Windows with a full feature set and a simple Drive app for macOS for easy file transfers. Here’s why iRender is a top choice for your rendering needs:

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

Nvidia and AMD: Which option is better for rendering in Blender?

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: BadgerBricks

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RTX 5090 vs 4090: Which Is Best for 3D Rendering in 2025? https://irendering.net/rtx-5090-vs-4090-which-is-best-for-3d-rendering-in-2025/ Thu, 22 May 2025 06:00:58 +0000 https://irendering.net/?p=34345 With the arrival of NVIDIA's next-gen RTX 5090 GPU, 3D artists and studios are eager to know how it stacks up against the powerhouse RTX 4090. Is it worth upgrading to render tasks in Blender, Unreal Engine, Maya, or V-Ray? Or should you stick with the tried-and-tested 4090? We’re tired of gaming benchmark videos, so in this article, we’ll take a deep dive into a comprehensive comparison between the RTX 5090 vs RTX 4090, covering performance benchmarks, architectural differences, price/value analysis, and real-world rendering tests to determine the best GPU for 3D rendering in 2025.

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RTX 5090 vs 4090: Which Is Best for 3D Rendering in 2025?

With the arrival of NVIDIA’s next-gen RTX 5090 GPU, 3D artists and studios are eager to know how it stacks up against the powerhouse RTX 4090. Is it worth upgrading to render tasks in Blender, Unreal Engine, Maya, or V-Ray? Or should you stick with the tried-and-tested 4090? We’re tired of gaming benchmark videos, so in this article, we’ll take a deep dive into a comprehensive comparison between the RTX 5090 vs RTX 4090, covering performance benchmarks, architectural differences, price/value analysis, and real-world rendering tests to determine the best GPU for 3D rendering in 2025.

There is a lot to cover, so let’s get started!

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 1

Image source: gamesradar.com

RTX 5090 vs 4090: Technology Overview and Comparison

Both RTX 5090 and RTX 4090 are NVIDIA’s flagship GPUs, built to meet the needs of high-end gamers and creative professionals. However, the RTX 5090 introduces some notable upgrades over the previous generation, especially in terms of performance and workload handling.

Specifications

RTX 5090

RTX 4090

NVIDIA Architecture

Blackwell

Ada Lovelace

Manufaturing

TSMC 4N

TSMC 4N

DLSS

DLSS 4

DLSS 3

CUDA Cores

21760

16384

Clock Speed

2010 – 2410 MHz

2235 – 2520 MHz

TDP

575W

450W

AI TOPS

3352

1321

Tensor Cores

5th Gen

4th Gen

Ray Tracing Cores

4th Gen

3rd Gen

NVIDIA Encoder (NVENC)

3x 9th Gen

2x 8th Gen

NVIDIA Decoder (NVDEC)

2x 6th Gen

1x 5th Gen

Memory Configuration

32 GBGDDR7

24 GBGDDR6X

Memory Bandwidth

1792 GB/sec

1008 GB/sec

Release Date

Jan 2025

Oct 2022

Launch Price

$1999

$1599

In terms of raw specs, RTX 5090 features the new Blackwell architecture with a host of cutting-edge technologies, and it’s no surprise that it outperforms the RTX 4090. First, DLSS 4 is said to deliver up to 8x better FPS. Just hearing about it is enough to see how much the Frame Generation technology has improved. Overall, the total increase in the number of cores or texture units will be about 33% higher than the previous generation.

In terms of clock speed, RTX 4090 has a Boost Clock of 2520 MHz compared to 2407 MHz on the RTX 5090. This means that RTX 5090 is only about 27% more “optimized” than the 4090 when both use the same architecture for comparison.This year’s RTX 50 generation also shows that NVIDIA has been more “generous” with VRAM. In terms of capacity, speed, and bandwidth, the RTX 5090 is superior, with 33% more VRAM and 33% improved clock speed compared to the RTX 4090. Especially at a time when AI is on the rise like today, 32GB of VRAM on the 5090 will be a good condition to use AI features.

Price and Value Analysis

When it comes to RTX 5090 vs 4090 pricing, we want you to know how the prices of the best NVIDIA graphics cards have changed over the years.

The MSRP of RTX 5090 is listed as $1,999 / £1,939 / AU$ 4,039 for Nvidia’s Founders Edition cards. And $1,599 / £1,679 / AU$ 2,959 for RTX 4090 Founders Edition cards, which are due for release in October 2022.

However, RTX 4090 is selling for 50% more. Of course, the price also depends on the card and the seller (not to mention the MSRP of cards from NVIDIA partners like PNY, MSI, Asus, Gigabyte, and more). The RTX 4090 has risen above $2,000/£2,000/AU$ 4,000 and has remained there since launch.

Furthermore, while RTX 5090 and 4090 appear to be selling for the same price, the RTX 5090 will be subject to similar price pressure. Additionally, the RTX 5090 is experiencing shortages, which will drive up the price even further.

So RTX 5090 will still end up being more expensive than the RTX 4090, and a lot more expensive. With the RTX 4090 also no longer in production, buying either one is a bit more of a chore.

Render Configuration Comparison

Compared to RTX 4090, RTX 5090 offers a more capable setup for heavy rendering tasks thanks to its larger 32GB VRAM and faster memory bandwidth. While the 4090’s 24GB is still excellent for most workflows, complex scenes with high-res textures or simulations can easily benefit from the extra capacity. 

The 5090’s GDDR7 memory and improved thermal design also make it better suited for multi-GPU configurations, reducing bottlenecks during long renders. For demanding pipelines in Blender, Maya, or V-Ray, the 5090 simply scales better and delivers more consistent performance under load.

Design and Cooling

RTX 5090 – 2-Slot Design (48mm) RTX 4090 – 3-Slot Design (61mm)
Dimensions 304mm × 137mm 304mm × 137mm
Peak Temp 77°C under load 68°C under load
Cooling Vapor Chamber, Liquid Metal TIM Standard Vapor Chamber
Case Compatibility Excellent (SFF friendly) Limited (many exclusions)

RTX 5090 uses more power than the 4090, around 575W compared to 450W, a 28% increase. For this reason, NVIDIA recommends a PSU of at least 1,000W, but many experts recommend going up to 1,200W if you’re using a powerful CPU or multiple components.

Even with the higher power draw, the 5090 Founders Edition stays cool thanks to its improved cooling system. It uses a new dual-axis cooler with a 3D vapor chamber and liquid metal for better heat transfer.

In the tests, RTX 5090 ran at around 77°C under full load, which is slightly higher than the 4090’s 68°C but still perfectly safe. The fan system is designed to be quiet, typically only reaching 48% of its maximum speed under normal use. 

Interestingly, despite using more power, the 5090 actually runs much quieter than the 4090 cards because the fan design allows for smoother airflow with less turbulence.

RTX 5090 vs 4090: Rendering Performance Comparison

Now, given its new architecture, we can expect RTX 5090 to outperform 4090 in rendering tasks. So, let’s see their real-world rendering performance across popular software like Blender, Unreal Engine, Maya Arnold, and Davinci Resolve!

Blender

Blender benchmark score from Sir Wade Neistadt

When comparing the performance of RTX 5090 vs RTX 4090 in Blender 4.3, two key metrics highlight their differences: synthetic benchmark scores and real-world rendering performance. In the Blender OpenData benchmark using OptiX, the RTX 5090 scored 13,483.42, about 40% higher than the RTX 4090’s 9,651.84, showcasing its superior theoretical power. 

However, in a real-world 4K Cycles animation render test (58 frames at 3840×2160), the RTX 5090 took 32 minutes to complete the task, while the RTX 4090 finished in just 28 minutes. This suggests that despite its stronger specs, the RTX 5090 may not yet be fully optimized for certain Blender workloads.

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 4

Blender benchmark score Puget Systems

On another hand, in Puget Systems’s benchmark score, for GPU-based offline rendering, the RTX 5090 manages a 35% performance advantage over the 4090. This is a significant improvement that users can consider.

But overall, the RTX 4090 is still the more efficient and cost-effective choice for practical Blender rendering tasks at this time.

Unreal Engine

Unreal Engine benchmark score from Sir Wade Neistadt

In terms of RTX 5090 vs 4090 in Unreal Engine 5 workloads, the results vary depending on the rendering method. In the 4K Native Renderer test (696 frames), both GPUs completed the task in 9 minutes, showing nearly identical performance. However, in the more demanding 4K Path Tracing test (10 frames), the RTX 5090 clearly outperformed the 4090, completing in just 14 minutes compared to 25 minutes. This marks a 44% improvement in render time for the 5090. Meanwhile, the RTX 3090 fell far behind in both tests, taking 23 and 41 minutes, respectively. 

These results show that while the RTX 5090 doesn’t offer much of an advantage in well-optimized raster workloads, it does have a significant advantage in heavy ray tracing scenarios. For users working with cinematic quality visuals in Unreal Engine 5, especially with regards to Path Tracing, the 5090 is a significantly more powerful choice.

Maya Arnold

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 7

Maya Arnold benchmark score from Sir Wade Neistadt

In the Maya 2023.3 4K Arnold rendering test, the RTX 5090 clearly outperformed its predecessors. Rendering a single frame with full AOV at 3840×2160 resolution, the 5090 completed the task in just 9 minutes and 19 seconds. For comparison, the RTX 4090 took 14 minutes and 49 seconds, while the RTX 3090 lagged behind at 21 minutes and 2 seconds. This represents a 37% improvement over the 4090 and nearly 56% improvement over the 3090. This big difference of 3090 is due to its VRAM capabilities.

The test, which includes complex elements like subsurface scattering, denoising, and multiple render passes, highlights the 5090’s prowess in handling demanding GPU-based workflows. For artists and studios that rely on Arnold for cinematic-quality rendering, the RTX 5090 stands out as a significant time-saving upgrade.

V-Ray

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 8

V-Ray benchmark score from Sir Wade Neistadt

In the V-Ray 6 benchmark, RTX 5090 delivered impressive performance in RTX rendering, but fell slightly behind the 4090 in CUDA-based tasks. Specifically, the 5090 scored 10,486 vpaths in the RTX test, beating the 4090’s 8,191 vpaths by about 28% and more than doubling the 3090’s 4,559 vpaths. This highlights the 5090’s strength in ray tracing workloads like architectural visualization and cinematic lighting. 

However, in the CUDA benchmark, the 5090 scored 4,219 vpaths, significantly lower than the 4090’s 5,814, likely due to software or driver optimizations. 

V-Ray benchmark score Puget Systems

This chart from Puget Systems illustrates RTX rendering performance in V-Ray 6.00.01 across four NVIDIA GPUs. The RTX 5090 leads by a significant margin, scoring 15,062, about 38% faster than the RTX 4090 (10,927). This dramatic performance increase highlights the architectural and hardware improvements in the 5090, especially in workloads that take full advantage of the ray tracing cores.

However, while RTX 5090 is the top choice for RTX-centric rendering and ray tracing, RTX 4090 still offers a slightly better overall balance for CUDA-heavy workflows at this stage.

Davinci Resolve

Davinci Resolve benchmark score from Sir Wade Neistadt

In our DaVinci Resolve 18.6 4K render tests, the RTX 5090 outperformed the 4090 with a time of 4 minutes 34 seconds versus 4 minutes 51 seconds, an improvement of about 6%. Both GPUs take advantage of AV1 hardware encoding, which is more efficient than the H.264 encoding used by the RTX 3090, which took 5 minutes 16 seconds to complete the same task. 

While the performance gap between the 5090 and 4090 is modest, the 5090 still offers the fastest export speeds, making it a solid choice for professionals working with high-resolution video and modern encoding workflows.

RTX 5090 vs 4090: Which Is Better for 3D Rendering in 2025?

And that’s the comparison and benchmark results when rendering on software with the two top cards RTX 5090 vs 4090.

Obviously, it’s no surprise that the new graphics card is better than the old one, so the answer to the question ‘Is RTX 5090 stronger than RTX 4090?’ is definitely ‘Yes’. If you are a technology lover, wanting to experience the most powerful performance, experience the latest graphics technology, then buying an RTX 5090 is definitely a thing to do. But if you already own an RTX 4090 card, is it worth upgrading to RTX 5090? Not so much.

In short, RTX 5090 is the better GPU for 3D rendering in 2025, especially for ray tracing tools like V-Ray, Arnold, and Unreal Path Tracing. And of course, if you don’t have a budget limit, then the RTX 5090 is definitely worth investing in. However, if your workflow doesn’t take full advantage of it or you’re looking for a better price/performance ratio, the RTX 4090 is still a more powerful and cost-effective choice, especially in mature or optimized workflows.

If you haven’t tried rendering with an RTX 4090 yet, give it a go on a render farm. It’s an easy way to test high-end performance and speed up your projects without needing to buy the hardware yourself.

Boost Your Rendering with iRender’s RTX 4090 Servers

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process.

We are proud to support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more.

iRender price 1

iRnender price 2

Simple Your Workflow with Software Preinstalled

Our servers have Blender, Cinema 4D and Redshift, Stable Diffusion preinstalled. Especially, we provide each user with one combo Cinema 4D and Redshift license for free.

You just need to transfer your files, connect to the remote machine, and activate our licenses. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

Why choose iRender?

Transferring data may cost time and money on the remote server. However, at iRender, you can totally upload and download your files without booting the server, then you can save a lot of money.

We have an iRender GPU app for Windows PC, which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for C4D & Redshift, C4D & Octane, and Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

GPU Recommendations for Redshift 2025 5

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: Sir Wade Neistadt, pugetsystems

Related Posts

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Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025? https://irendering.net/is-hardware-accelerated-gpu-scheduling-still-worth-using-in-2025/ Fri, 16 May 2025 06:00:35 +0000 https://irendering.net/?p=34263 It’s been five years since Microsoft introduced Hardware-Accelerated GPU Scheduling (HAGS) to the Windows ecosystem. Back then, it promised better GPU performance, reduced latency, and more efficient scheduling for high-demand tasks like rendering and gaming. But as we move into 2025, many users still ask: Is HAGS still worth enabling?

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Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025?

It’s been five years since Microsoft introduced Hardware-Accelerated GPU Scheduling (HAGS) to the Windows ecosystem. Back then, it promised better GPU performance, reduced latency, and more efficient scheduling for high-demand tasks like rendering and gaming. But as we move into 2025, many users still ask: Is HAGS still worth enabling?

In this article, we’ll take a fresh look at what Hardware-Accelerated GPU Scheduling actually does, its real-world impact over the years, and evaluate whether it’s still beneficial for creative professionals working with Blender, Unreal Engine, Cinema 4D, and other 3D tools in 2025.

What Is Hardware-Accelerated GPU Scheduling?

Traditionally, the CPU handled most of the GPU scheduling, deciding which processes got access to the GPU and when. GPU Scheduling was fairly basic, with applications submitting tasks to a global queue that worked on a ‘first-come, first-served’ basis. This worked well when most GPU usage was for full-screen games running one at a time. But as multitasking and complex workloads became more common, it started to show its age.

It wasn’t until around 2006 that Windows Display Driver Model 1.0 (WDDM) was introduced to Windows, bringing GPU scheduling capabilities. After years of development, hardware-accelerated GPU scheduling officially arrived as a Windows feature with the May 2020 update (Windows 10 version 2004).

Hardware acceleration is the process of shifting some application processing work from software running on the central processing unit (CPU) to idle hardware resources, which can be a video card, sound card, graphics processing unit (GPU), or a special device such as an AI accelerator, to optimize resource usage and performance.

When enabling HAGS, tasks are offloaded from the CPU to the GPU, making the work faster and more efficient. As a result, the device runs cooler and the battery lasts much longer. Hardware acceleration reduces CPU overhead and improves the system’s overall performance.

Hardware-Accelerated GPU Scheduling Requirements

To enable HAGS in 2025, you will still need:

  • A GPU that supports WDDM 2.7 or newer (GPU from the Nvidia 10 series or AMD 500 series or higher)
  • Windows 10 version 2004 or higher (or any current version of Windows 11)
  • The latest GPU drivers from Nvidia or AMD enable this feature.

Most rendering professionals using newer hardware, especially those using RTX 30 and 40 cards, should have no problem meeting these requirements.

To be more certain that your computer can use hardware-accelerated GPU scheduling, check your GPU. Visit the GPU manufacturer’s website and see a list of compatible models. Then check if you have the latest graphics drivers installed. Make sure you keep your drivers up to date to access new features like hardware scheduling and maintain optimal GPU performance.

How to turn on/off Hardware-accelerated GPU Scheduling

On Windows 10

  • Open Windows Settings or press Windows + I 
  • Click the System icon, then select Display
  • Scroll down and click Graphics Settings
  • Toggle the Hardware-accelerated GPU scheduling switch to turn it on/off.
  • Restart your computer to apply the change

Note: If the switch isn’t visible, your GPU may not support the feature or you may need newer drivers.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 1

On Windows 11

  • Right-click on the Windows desktop and select Display Settings
  • Scroll down to Related Settings and click Graphics
  • Select Change default graphics settings
  • Toggle the Hardware-accelerated GPU scheduling switch to turn it on/off.
  • Restart your computer for the changes to take effect.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 2

Pros and Cons of Using Hardware-Accelerated GPU Scheduling

Benefits

Over the past few years, users have reported modest but noticeable improvements in specific workloads:

  • Reduced CPU load in GPU-intensive workflows like 3D rendering or real-time game engines.
  • Slightly smoother frame rates in real-time rendering and gaming.
  • Improved latency in some professional applications, especially when multitasking during rendering or playback.

While modest, these gains contribute to a more fluid experience, especially in interactive 3D modeling or real-time previews.

Drawbacks

However, the results have never been consistent across systems:

  • The performance gains vary greatly depending on hardware and software.
  • In some cases, stability issues or crashes have been reported when enabling HAGS, especially in older driver versions.
  • Incompatibility with older plugins or rendering pipelines sometimes causes problems in professional workflows.
  • While HAGS reduces input lag, it increases complexity in system configuration, making it difficult for less tech-savvy users.

Even in 2025, some users still find that disabling HAGS results in better overall stability.

Hardware-Accelerated GPU Scheduling 2025: Is It Worth Using?

Current Driver Support and Compatibility

Both NVIDIA and AMD continue to support HAGS in their latest driver releases, and the feature is now a standard part of the GPU software stack. Major 3D applications such as Blender, Unreal Engine, Cinema 4D, and Maya are all compatible with HAGS, although none of them require it.

However, not all updates guarantee perfect stability. Updating your drivers is essential if you plan to enable this feature.

Benchmark Performance Over the Years

Back in the past, when HAGS first came out, Tom’sHardware ran a benchmark and found that performance was essentially unchanged. The 9900K with RTX 2080 Ti was 0.03% slower, and the GTX 1050 with 9900K was 0.73%. The 3900X with RTX 2080 Ti did benefit, but only by 0.06%. He said you’d be better off spending your time gaming than trying to turn it on and off and restart it between tests.

Then, in 2023, Pugetsystem tested the feature, and they saw slightly better results. The most notable result was After Effects, which saw a performance increase of up to 10% with the setting enabled. GPU rendering with Blender saw a 5% performance increase, although V-Ray RTX lost about 5% performance when using hardware-accelerated GPU scheduling. However, this feature is still unstable, so it is recommended to disable it to ensure safety.

A little closer, in July 2024, user kxmachina posted a video about benchmarking when HAGS is turned on and off.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 4

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 3

Test Setup:

  • Intel i5-13600K w/ only 4 P-cores enabled at 3.5 Ghz max
  • Nvidia RTX 3080 at 28% max power limit (~95W)
  • 16GB single channel DDR4 at 2400 Mhz no XMP
  • Windows 11

Games Tested:

  • Red Dead Redemption 2
  • Cyberpunk 2077
  • F1 23
  • Rainbow Six Siege
  • Civilization VI

His testing found that enabling HAGS results in about a 1% higher average FPS and almost 2% higher on 1% lows. HAGS continues to be a consistent winner for input latency, reducing lag by more than 1%. For most gamers and games, HAGS should be enabled. However, this might cause some issues for VR gamers, with some claims that disabling HAGS reduces stuttering in VR. But he personally runs VR Sim racing with HAGS enabled and he hasn’t noticed any problems. But he still hasn’t tested any specific VR performance so this statement is not certain. He recommends users testing on our own sense because it depends on the game and our specific setup.

A Xilly map benchmark on Fortnite Endgame on an i9 13900KS + RTX 3090 max overclocked and optimized also shows no difference between HAGS on and off.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 5

And earlier this year, in January 2025, FrameSync Labs showed us benchmark results.

Bench System

  • Intel i5 – 14600KF
  • NVIDIA RTX 4070
  • 32GB DDR5 RAM
  • 1TB SAMSUNG 980 PRO NVME

Games

  • Fortnite
  • Valorant
  • Counter-Strike 2

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 6

We can see that HAGS didn’t change anything significantly. With +0.3% FPS on Average, +1.6% FPS on 1% lows and +0% FPS higher on 0.2% lows. So it depends on you to keep it on or off, as it tends to perform differently in specific games. He personally keeps it off.

In short, performance gains are minor and highly dependent on your setup and the applications you use.

When Should We Turn On/Off Hardware-Accelerated GPU Scheduling?

You may want to use hardware-accelerated GPU scheduling when you experience:

  • Long application load times: Multiple GPUs can handle multiple tasks simultaneously. This improves efficiency, reducing the time it takes to get results and respond.
  • Slow results from data operations: Splitting tasks across multiple GPUs allows them to be processed individually and complete faster.
  • Unexpectedly high power consumption: Systems using HAGS may require less power because they don’t need to run all of their components at the same time. However, this depends on your computer’s battery type.
  • Powerful but idle infrastructure: Proactively assign tasks to GPUs to prevent them from sitting idle and wasting time.
  • Single-GPU software: According to our technical staff, if you use Lumion, Unreal Engine, or Twinmotion, you should enable HAGS to avoid errors and increase performance. Of course, this is just a recommendation and is encouraged to try. And yes, it is not guaranteed to work 100%.

Although it has been 5 years since HAGS was released, many users still complain that enabling this setting leads to instability. Disable it if:

  • You are experiencing stability issues or crashes
  • You are using older software or plugins that have compatibility issues as HAGS can cause high framerates and severe application instability.
  • Your workflow relies more on CPU rendering (e.g., CPU Arnold, CPU V-Ray).
  • When you encounter errors in graphics-intensive software such as Cinema 4D, Blender, Maya, Houdini, and Keyshot.

Additionally, users complain that HAGS can cause crashes when playing video games or virtual reality, and the error disappears when they disable it. Others report that disabling GPU scheduling reduces power consumption, especially in laptops.

What Do the Experts Say?

Most creative professionals agree: HAGS isn’t a game-changer, but it helps. On forums like Blender Artists and Unreal Engine Community, most users with powerful rigs leave it enabled. However, experts agree that results are highly dependent on your individual system and workflow.

Final Thoughts

So, is Hardware-Accelerated GPU Scheduling still worth using in 2025?

Yes, but conditionally.

If you’re working with modern hardware and up-to-date software, HAGS may give you a minor edge in responsiveness and efficiency. However, don’t expect huge render time reductions or flawless performance. It’s still a nice-to-have, not a must-have. We recommend you try it on and off to see the difference. Because this feature really depends on your software and computer setup. If GPU scheduling is enabled and the effect is noticeable, you should keep it on. Otherwise, turn it off to ensure your operation is safe.

And if your system doesn’t support HAGS or you experience instability? That’s where a powerful cloud rendering solution comes in.

iRender - The best render farm supports all software, render engines, and plugins you need

At iRender, we understand that not every artist has access to the latest hardware. That’s why we provide high-configuration cloud servers optimized for GPU and CPU rendering, no matter what software you use.

We support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more. Whether you’re rendering final frames or real-time previews, we’ve got you covered.

The Most Powerful Cloud Rendering Setup on the Market

Our powerful servers come with:

  • 1/2/4/6/8x RTX 3090/4090 GPUs packages
  • AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz
  • AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz
  • 256GB RAM 
  • 2TB NVMe SSD

Best Value Graphics Card for Daz 3D Rendering 4

Simple Workflow with Software Preinstalled

Our servers have Blender, Cinema 4D and Redshift, Stable Diffusion preinstalled. Especially, we provide each user with one combo Cinema 4D and Redshift license for free.

You just need to transfer your files, connect to the remote machine, and activate our licenses. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

If those are not software you use, check out easy start below:

Why choose iRender?

Transferring data may cost time and money on the remote server. However, at iRender, you can totally upload and download your files without booting the server, then you can save a lot of money. 

We have an iRender GPU app for Windows PC, which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment. 
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let see our latest performance test for C4D & Redshift on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

GPU Recommendations for Redshift 2025

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: microsoft, tomshardware, pugetsystem

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What’s new in Redshift 2025.2: Key Updates and Improvements https://irendering.net/whats-new-in-redshift-2025-2-key-updates-and-improvements-2/ Sat, 14 Dec 2024 06:00:05 +0000 https://irendering.net/?p=32297 Redshift has long been one of the leading names in GPU-accelerated rendering, known for its powerful capabilities and flexibility in handling demanding visual effects. The recent release of Redshift 2025.2 brings exciting new features and significant improvements that cater to artists and studios looking for enhanced rendering performance and quality.

In this blog post, iRender will explore the key updates and enhancements this latest version offers.

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What's new in Redshift 2025.2: Key Updates and Improvements

Redshift has long been one of the leading names in GPU-accelerated rendering, known for its powerful capabilities and flexibility in handling demanding visual effects. The recent release of Redshift 2025.2 brings exciting new features and significant improvements that cater to artists and studios looking for enhanced rendering performance and quality. 

In this blog post, iRender will explore the key updates and enhancements this latest version offers.

What's new in Redshift 2025.2 1

Image source: maxon.net

The update introduces new nodes for different materials within a scene, introduces fresh non-photorealistic rendering choices, and enables GPU denoising compatibility for NVIDIA, AMD, and Apple Silicon hardware.

For visual effects and animation projects, studios can utilize a USD Command Line Rendering tool that allows Redshift to operate on a render farm without the need for additional DCC software.

New nodes to randomly change materials on scene subjects

The latest release, Redshift 2025.2, includes new nodes designed for randomly varying materials across scene objects, featuring the Random Color Switch and Random Material Switch. These nodes allow for the variation of materials assigned to a group of objects in a 3D scene. The Random Color Switch randomizes colors and textures, while the Random Material Switch randomizes entire materials.

Both options include Color Jitter settings to provide even more random variation. You can find their output examples in the release thread on the Redshift forum, demonstrating their potential uses in motion graphics projects.

What's new in Redshift 2025.2 2

Image source: cgchannel.com

Updates to non-photorealistic rendering

Redshift’s non-photorealistic rendering toolkit has received an update, introducing a new set of Backfacing controls for the Contours shader.

These controls enable the rendering of distinct contour outlines for the back-facing edges of objects, facilitating the creation of blueprint and X-ray rendering effects. Additionally, users can now have more precise control over how contours are generated around overlapping and intersecting objects within a scene.

What's new in Redshift 2025.2 3

Image source: maxon.net

GPU denoising is supported on AMD, Apple, and NVIDIA hardware via OIDN 2.3

Redshift has updated its denoising capabilities by adopting OIDN (Open Image Denoise) 2.3 as the default render denoiser. This update enhances the speed of denoising and extends support to GPU denoising across all compatible hardware, including AMD and NVIDIA GPUs, as well as Apple Silicon chips.

Moreover, Redshift RT, Redshift’s interactive rendering engine, now features a new Global Light Sampling option, which optimizes performance in scenes with numerous lights.

New USD Command Line Rendering tool

Redshift 2025.2 introduces an important new feature: the USD Command Line Rendering tool for studios utilizing Redshift in USD-based production workflows. This tool allows users to read USD files and render them directly to disk, enabling headless operation of Redshift on a render farm without requiring the installation of a DCC application such as Houdini or Maya.

Furthermore, a new Redshift Lite installer has been released. This is a smaller, quicker downloading and transferring installer designed for use on devices connected to the web.

Update integrated plugins

Cinema 4D users can look forward to an update for the Substance 3D Material, which now includes new texture placement options and supports tri-planar projection without the requirement of adding any tri-planar nodes to the shader graph.

Next, the plugins for 3ds Max, Blender, Houdini, and Maya have received various bug fixes to enhance performance and stability.

Price and system requirements

Redshift 2025.2 is compatible with Windows 10+Linux with glibc 2.28+, and macOS 13.3+.

The integration plugins for the renderer are compatible with 3ds Max 2018+, Blender 3.1+, Cinema 4D R25+, Houdini 20.0+, Katana 4.5+, and Maya 2018+ (with Maya 2022+ supported on Linux).

The software is available on a rental basis only, with subscription options priced at $46/month or $264/year.

Speed up Redshift rendering with iRender

We proudly support Redshift with all versions and software or add-ons needed.

iRender – the best cloud rendering service, provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process. 

Exploring new features in Cinema 4D 2025.1 6

Exploring new features in Cinema 4D 2025.1 5

Simple Workflow with Cinema 4D and Redshift Preinstalled

Our servers have Cinema 4D and Redshift preinstalled. We provide each user with one combo Cinema 4D and Redshift license for free.

You just need to transfer your files, connect to the remote machine, and activate our licenses. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time. 

Why choose iRender?

Transferring data may cost time and money on the remote server. However at iRender, you can upload and download your files without booting the server, then you can save a lot of money. 

We have an iRender GPU app for Windows PC which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment. 
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Recently, we have newly released the most powerful ever server – 9S (8xRTX 4090) with CPU AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz that will boost your rendering process to a new level. Check out Cinema 4D and Redshift rendering performance on our 9S server:

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

iRender 100% bonus promotion

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84) 962868890 or Email: liennt@irender.vn

iRender – Happy Rendering!

References: cgchannel.com, maxon.net

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Adobe Premiere vs Davinci Resolve: Which one is worth investing in 2025? https://irendering.net/adobe-premiere-vs-davinci-resolve-which-one-is-worth-investing-in-2025/ Sat, 07 Dec 2024 06:00:08 +0000 https://irendering.net/?p=32152 Editing 3D videos can be challenging, but you can bring your creative vision to life with an appropriate tool. There are many software options available, how do you choose the right one for your needs? Fortunately, two leading software options stand out for any type of video editing: Adobe Premiere vs DaVinci Resolve. Both are professional editing tools, each with its own advantages and disadvantages. In the upcoming 2025, which software is worth investing in?
Discover the answer in this article with iRender!

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Adobe Premiere vs Davinci Resolve: Which one is worth investing in 2025?

Editing 3D videos can be challenging, but you can bring your creative vision to life with an appropriate tool. There are many software options available, how do you choose the right one for your needs? Fortunately, two leading software options stand out for any type of video editing: DaVinci Resolve vs Adobe Premiere. Both are professional editing tools, each with its own advantages and disadvantages. In the upcoming 2025, which software is worth investing in? 

Discover the answer in this article with iRender!

Adobe Premiere

Adobe Premiere vs Davinci Resolve: Which one is worth investing in 2025? 1

Price

  • Adobe Premiere Pro: $22.99/ month
  • Creative Cloud All Apps: $59.99/ month

System Requirements

  • Operating systems: Windows 10 or higher, MacOS Montery (version 12) or later
  • RAM: at least 8GB
  • Display resolution: 1920×1080 or higher

Adobe Premiere Pro has long been popular for its intuitive interface that integrates seamlessly with other Adobe Creative Cloud apps like After Effects and Photoshop. It has a flexible timeline and allows for easy drag-and-drop editing. Additionally, it offers professional video editing capabilities and advanced features that won’t let you down even with the most complex work. While it has a learning curve for beginners, many users find that its rich ecosystem of tutorials and community support helps streamline the process.

Key Features

  • Real-time effects preview
  • Enhance grainy images and videos
  • Custom animations
  • Industry-standard design and functionality
  • Automatic transcription
  • Seamless integration with Adobe products

Adobe Premiere Pro was initially designed for video editing, striking a balance between simplicity and professional quality that is hard to match with other software. Whether you are a filmmaker or a content creator, Adobe Premiere Pro is well-suited to meet all your editing requirements.

Premiere Pro allows for layering effects and conducting edits. Although it may not provide the same level of precise control as DaVinci Resolve, it is significantly easier to learn than other systems, such as node-based editing. This simplicity is beneficial, especially since many aspects of Adobe Premiere Pro can take some time to master.

Advantages

Disadvantages
Integrates smoothly with all Adobe software. Not available for Linux
Stabilization feature for shaky footage Quite expensive and don’t offer a one-time fee
Functions effectively for teams and collaborations.

Davinci Resolve

Adobe Premiere vs Davinci Resolve: Which one is worth investing in 2025? 2

Price

  • Satndard Davinci Resolve: Free
  • Davinci Resolve Studio: one-time purchase at $295

System Requirements

  • Operating systems: Windows 10 or newer, MacOS 11 Big SUr or later, Linux CentOS 7.3
  • Memory: at least 16-32GB
  • CPU: Intel core i7 or AMD Ryzen 7

Originally designed as a color-grading tool, DaVinci Resolve has evolved significantly and can now rival Adobe Premiere Pro in every facet of video editing while still maintaining its emphasis on color grading. This robust software integrates video editing, visual effects, audio post-production, motion graphics, and advanced color grading into a single platform. Although it may not be as widely recognized as Adobe, it remains a professional-grade tool frequently utilized by many large companies.

Key Features

  • Free Editing Software: A free version that includes all the essential features for non-professional editors.
  • AI Tools: Incorporates artificial intelligence tools that enhance basic editing tasks and provide helpful assistance.
  • Auto-Subtitling: An auto-subtitling option, allows users to save time on creating captions.
  • Professional-Grade Color Correction: High-quality color correction capabilities, making it suitable for professional use.

DaVinci Resolve is an ideal choice for artists and photo editors who primarily focus on color correction, as this was its original intent, and it remains a leader in this area. Each time you adjust colors, the software delivers precise, professional-grade results. It excels in node-based editing, providing extensive control for both video editing and color grading, making it a perfect all-in-one tool. 

For those who prefer not to transfer their videos between different software applications or invest in multiple programs, DaVinci Resolve effectively handles nearly every aspect of video editing. It even includes collaboration features, allowing multiple users to work together on a single project. Furthermore, you can use the product for free until you reach a professional editing level, and if you choose to upgrade to the pro version, it only requires a one-time purchase with no ongoing monthly or annual fees.

Advantages

Disadvantages

Available for Windows, Mac and Linux A bit complex to use for beginners.
Offers fast operation and smooth playback. Requires a powerful computer for optimal performance.
The interface is clear and easy to navigate.
Incredibly fast performance overall.

Adobe Premiere vs Davinci Resolve: Which one is better?

Adobe Premiere vs Davinci Resolve: Which one is worth investing in 2025? 3

Image source: blog.adobe.com

Both Adobe Premiere Pro vs DaVinci Resolve are excellent products packed with great features. The choice between them depends on the user, with many professionals opting to use both due to their unique strengths.

DaVinci Resolve excels in color grading and correction, making it the best choice for those who prioritize accurate and consistent color. It’s ideal for users who prefer a precision-oriented node editing system. 

On the other hand, if you’re working with complex videos that involve multiple audio and video tracks, visual effects, and various camera settings, Adobe Premiere Pro is superior, handling such intricate setups effectively. Additionally, if you aim to use multiple systems and software with cloud storage options, Adobe Premiere Pro is a strong option. A Creative Cloud All Apps subscription allows access to all the Adobe applications you may need.

Final Thoughts

Ultimately, it’s challenging to determine which software is better, as each caters to specific needs. It may be beneficial to try both to see which one aligns better with your requirements. If you aspire to become a professional editor, you’ll likely find that having both tools in your toolkit is advantageous.

Does iRender support Adobe Premiere and Davinci Resolve?

The answer is definitely YES. We proudly support Adobe Premiere and Davinci Resolve with all versions and their render engine or add-ons needed.

iRender – the best cloud rendering service, provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. 

With Adobe Premiere and Davinci Resolve, this 3S (1xRTX 4090) is the best choice.

Discovering Enscape 4.1: New brand add-on and outstanding features 10

Simple Workflow 

We provide powerful servers and you will have full control of it online via Remote Desktop file. You just need to transfer your files, connect to the remote machine, and install Adobe Premiere or Davinci Resolve with your license. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time. 

Why choose iRender?

Transferring data may cost time and money on the remote server. However at iRender, you can upload and download your files without booting the server, then you can save a lot of money. 

We have an iRender GPU app for Windows PC which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment. 
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Check out how to estimate time and cost on our server:

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

iRender 100% bonus promotion

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84) 962868890 or Email: liennt@irender.vn

iRender – Happy Rendering!

References: ahmadmerheb.com

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Top 5 Blender Plugins to Boost Your 3D Workflow https://irendering.net/top-5-blender-plugins-to-boost-your-3d-workflow/ Sat, 30 Nov 2024 06:00:02 +0000 https://irendering.net/?p=32018 Blender is free and open-source 3D modeling software for creating many 3D projects, including animation, game design, motion graphics, and more. Besides being completely free, what makes Blender even better is its plugins (addons). While Blender can work well without any plugins, you can upgrade your Blender experience by investing more in them. There are tons of community-created Blender plugins on the market, both free and paid, some of which are quite expensive. So which Blender plugins are worth investing in?
Let's find out with iRender!

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Top 5 Blender Plugins to Boost Your 3D Workflow

Blender is free and open-source 3D modeling software for creating many 3D projects, including animation, game design, motion graphics, and more. Besides being completely free, what makes Blender even better is its plugins (addons). While Blender can work well without any plugins, you can upgrade your Blender experience by investing more in them. There are tons of community-created Blender plugins on the market, both free and paid, some of which are quite expensive. So which Blender plugins are worth investing in? 

Let’s find out with iRender!

Retopoflow 3 - Retopology Toolkit For Blender

Top 5 Blender Plugins to Boost Your 3D Workflow 1

Image source: blendermarket.com

Retopoflow 3 – A Retopology Toolkit for Blender is a plugin designed to give users enhanced control over their modeling process compared to Blender’s built-in tools. While it can significantly save time and offer precise control over various details, it’s worth noting that, like any tool, it has its limitations that you should consider.

Price: one-time purchase

  • Students and teachers for non-commercial use: Free
  • One individual use: $85.99
  • A small team of 2-5 people: $151.99
  • An indie team of 6-14 people: $425.99
  • A studio of 15 plus people: $1,285.99

Key Features

  • Adds extra layers of both high and low poly models.
  • Transforms retopology into a process that resembles sketching rather than just clicking and pointing.
  • Offers greater precision and intricate control.
  • Provides a wealth of tutorials and assistance from both the creator and the community.

User feedback shows that they enjoy the high level of control they have over their retopology when using this plugin. The various brushes help to outline different parts of the image. Furthermore, contours, poly strips, poly pens, and more add a control that other plugins cannot match.

This tool feels more like a sketch than regular retopology tools, even those offered by Blender. Now, instead of the usual tedious point-and-click tools, users can directly outline what is missing from the model. This speeds up retopology and allows for more detailed and precise control over the model.

However, no plugin is perfect. Retopoflow 3 does not perform well with high poly counts, meaning it cannot handle complex projects well. It often lags severely with high poly counts to the point of being unusable. After a certain amount of lag, it will even crash. The good news is that the development team is constantly working to improve this issue and plans to fix it in the next version of the plugin.

Pros

  • Significantly speeds up the retopology process while allowing for greater detail.
  • Features an easy setup that integrates seamlessly with Blender.
  • Offers prompt and effective support that continually incorporates customer feedback and pushes updates.
  • Delivers clean and accurate retopology results.

Cons

  • Extreme restrictions on poly count lead to sluggish performance, increased lag, and crashes when working with high poly counts.
  • Expensive

Uvpackmaster 3

Top 5 Blender Plugins to Boost Your 3D Workflow 2

Image source: blendermarket.com

Uvpackmaster 3 is an essential tool for those working with UV packaging. It streamlines and accelerates the packaging process by providing various efficient tools. However, be cautious with larger projects, as add-ons can sometimes perform slowly.

Price: one-time purchase

  • A single user: $44
  • A studio of 2-5 users: $159
  • A studio of 6-10 users: $239

Key Features

  • Efficient CPU-based packaging
  • The ability to run both CPU and GPU simultaneously to minimize execution time, even during complex packaging tasks
  • Advanced UV stacking and alignment features that simplify your workflow
  • Capability to encode specialized operations

Uvpackmaster 3 is an excellent solution for complex UV packaging, operating quickly by utilizing both CPU and GPU in a single process. Its user-friendly tools make editing straightforward and accessible for individuals at any skill level. Furthermore, Uvpackmaster 3 integrates seamlessly with other plugins, enhancing its stacking capabilities and boosting overall efficiency. The layout of Uvpackmaster 3 is designed to facilitate quicker UV editing and packaging.

However, it’s important to note that larger projects can lead to increased lag. With extensive packaging requirements, the plugin may become overloaded, resulting in slower performance. Fortunately, the developers consistently work on improvements, and all updates are included at no extra cost with your purchase.

Pros

  • A customizable plugin that allows for the coding of personalized operation logic
  • Streamlined workflow that enhances efficiency and simplifies processes
  • Lifetime license that includes free updates

Cons

  • Performance can significantly slow down with larger projects

Animation Layers

Top 5 Blender Plugins to Boost Your 3D Workflow 3

Image source: blendermarket.com

Animation Layers is a tool designed to enhance animation workflow in Blender. Many animators find Blender’s default animation tools to be insufficient, making Animation Layers a valuable addition by providing essential tools. However, it also comes with drawbacks.

Price: one-time purchase

Individual use at $28

Key Features

  • Primarily focused on animation
  • Adds additional layers that facilitate a smoother workflow
  • Layers mimic the sensation of stop-motion animation, adding a unique touch to the animation process

Animation Layer has received positive reviews from users, who frequently recommend it to fellow animators. The layering features significantly enhance the workflow, providing essential improvements over Blender’s basic animation capabilities. By incorporating additional layers, the animation process becomes faster and allows for quick and easy editing of individual layers. Features like smart bake facilitate seamless blending of layers while maintaining the same overall number of keyframes.

However, a notable downside is the presence of numerous minor bugs that affect this add-on. Users may experience lag, complete crashes, or failure to load. Another common issue is that this add-on can struggle to function properly with other add-ons that are enabled simultaneously.

On the bright side, the plugin developer is highly open to user feedback and consistently releases updates to address bugs.

Pros

  • The creator provides responsive and helpful support.
  • Significantly reduces the time required for animation.
  • User-friendly and easy to understand.
  • The layering tools result in smoother and more cohesive animations.
  • Affordable pricing.

Cons

  • Can become sluggish when used alongside other add-ons.
  • Contains several minor bugs that can be bothersome.

Tree Vegetation - Tre And Plant Animation Library Addon

Top 5 Blender Plugins to Boost Your 3D Workflow 4

Image source: blendermarket.com

Tree Vegetation – Tree and Plant Animation Library Addon is a remarkable add-on recognized for its extensive range of content. Its exceptional level of detail and customization attracts many users. However, the steep price and the overwhelming abundance of content may not appeal to everyone.

Price

  • Vegetation Lite Individual license: about 40% of the assets and one seat at $63.90
  • Vegetation Pro Individual License: all of the assets and two seats at $119.90
  • Studio License: allows a license for the Vegetation Pro version, includes all of the assets and any number of seats over two for $258

Key Features 

  • A huge library offering a variety of environmental add-on options.
  • Unlimited variations that allow trees to change with each new addition to the project.
  • Ultra-realistic models with numerous customization options.
  • Exclusively optimized for Blender.

Tree Vegetation – Tree and Plant Animation Library Addon is renowned for its extensive content. Even the Lite version offers access to hundreds of different environment add-ons. Trusted by professionals, it is designed to integrate seamlessly with Blender and can also be easily used alongside other plugins.

This add-on provides a vast library of trees, shrubs, rocks, and various environmental elements, offering countless options for different projects. Additionally, each environment add-on includes in-depth customization options. Users can combine different items to create unique designs, adjust seasonal appearances, and add intricate details to each object. Furthermore, each time you place an object, it randomly alters slightly to provide greater variations, even when using the same model. The quality of objects is highly realistic, particularly when animation features are applied. The various biomes and the multitude of objects available allow for endless customization and creativity.

However, the abundance of options can also present challenges. First, the price of this add-on is relatively high. Additionally, due to the vast array of features in Tree Vegetation, new users may find it overwhelming when first downloading and navigating the plugin.

Pros

  • Both Pro and Lite versions are available, and updates are provided for free forever after purchase.
  • The developer is responsive to user feedback and requests.
  • Offers highly realistic add-ons with hundreds of options and extensive customization capabilities.

Cons

  • Quite expensive
  • It can be challenging to navigate and work with until you become familiar with its features.

Auto-Rig Pro

Top 5 Blender Plugins to Boost Your 3D Workflow 5

Image source: blendermarket.com

Auto-Rig Pro is designed to provide users with enhanced control over their models and animations through extensive customization options. Retargeting animations and editing models is simpler than ever with this add-on. However, too many options available can be overwhelming for some users.

Price: one-time purchase

  • Lite version for one user with no additional features: $19.5
  • Full version for one user with Auto-Rig Pro Core, smart tools, FXB export to Unreal/Unity, and remap tools: $40
  • Team version for Auto-Rig Pro full version: 10-seat is $130, 20-seat is $180

Key Features

  • Capabilities for retargeting animations, rigging characters, and exporting in Fbx/Gltf formats.
  • A customizable user interface that allows adjustments to layout, node placement, colors, backgrounds, and more.
  • Backward compatibility with all versions of Blender, including older ones.
  • Numerous automation tools and support features that streamline the process.

Auto-Rig Pro has a ton of features that make retargeting and framing simple and efficient. Its fully customizable user interface significantly enhances workflow and provides personalized support. Many of the included support tools are designed to automatically resolve issues or assist you in troubleshooting them easily. The detailed design of each feature allows users to jump in and correct errors while retaining complete control over their projects.

However, the abundance of options, features, and tools can quickly lead to feelings of overwhelm. It may be challenging to grasp all the available choices or locate exactly what you need.

Thankfully, the creators and community have produced numerous videos and informational resources to help users navigate the add-on. If those resources are insufficient, you can directly contact the creators for prompt assistance in resolving any issues.

Pros

  • Customizable user interface enhances ease of use and improves workflow.
  • Provides full control over every aspect of the assembly process.
  • Support features help fill in any gaps and automatically correct issues as needed.
  • The creator is responsive and helpful, consistently releasing updates.

Cons

  • Large number of options makes mastering difficult

Conclusion

In short, incorporating the right Blender plugin can dramatically improve your 3D workflow, streamline your animation process, and improve the overall quality of your projects. Each of the plugins above offers unique features and capabilities designed to meet the diverse needs of artists and animators. While there may be challenges such as a learning curve or varying costs, the long-term benefits they bring can transform your creative process. With dedicated support from developers and an active user community, you’ll find plenty of resources to help you get the most out of these plugins.

iRender - The best render farm for Blender

We proudly support Blender with all versions and their render engine or add-ons needed.

iRender – the best cloud rendering service, provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. 

How to utilize Enscape Impact for building performance analysis 6

How to utilize Enscape Impact for building performance analysis 7

Simple Workflow with Blender Preinstalled

Our servers have Blender 4.2 LTS preinstalled. You just need to transfer your files, connect to the remote machine, and install the necessary plugins. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time. 

Why choose iRender?

Transferring data may cost time and money on the remote server. However at iRender, you can upload and download your files without booting the server, then you can save a lot of money. 

We have an iRender GPU app for Windows PC which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment. 
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Recently, we have newly released the most powerful ever server – 9S (8xRTX 4090) with CPU AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz that will boost your rendering process to a new level. 

Check out Blender Cycles rendering performance on our server:

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

iRender 100% bonus promotion

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84) 962868890 or Email: liennt@irender.vn

iRender – Happy Rendering!

References: ahmadmerheb.com, blendermarket.com

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How to enhance your wood texture using V-Ray for 3ds Max? https://irendering.net/enhance-your-wood-texture-using-v-ray-for-3ds-max/ Sat, 23 Nov 2024 06:00:38 +0000 https://irendering.net/?p=31949 Wood textures play a crucial role in architectural renderings. They enable designers to tell stories by infusing realism and expressing various moods through features such as wear, dust, and dirt, all while providing a visually captivating experience for the audience. In this tutorial for V-Ray in 3ds Max, we will guide you through creating a realistic and aesthetically pleasing wood material. Begin with a basic wood material, then add details like scratches and wear. Finally, we'll mix elements such as soil and dust to enhance the authenticity further.
Let’s jump in with iRender!

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How to enhance your wood texture using V-Ray for 3ds Max?

Wood textures play a crucial role in architectural renderings. They enable designers to tell stories by infusing realism and expressing various moods through features such as wear, dust, and dirt, all while providing a visually captivating experience for the audience.

In this tutorial for V-Ray in 3ds Max, we will guide you through creating a realistic and aesthetically pleasing wood material. Begin with a basic wood material, then add details like scratches and wear. Finally, we’ll mix elements such as soil and dust to enhance the authenticity further.

Let’s jump in with iRender!

Create a Base Wood Texture for 3ds Max

1. Source Wood Images 

Start by locating a high-quality image of real wood online or using your own photograph. You can also explore various wood textures available in Chaos Cosmos, downloading and importing them directly into your scene. Make sure to acquire both a diffuse texture and a normal map for the wood.

2. Connect the Normal Map  

Attach the normal map to the bump channel and increase its value to 100. This step will enhance the depth and texture of the wood material.

3. Apply the Diffuse Texture

Insert the diffuse texture into the diffuse slot. This will define the color and pattern of your wood material.

4. Control Wood Grain Direction  

Utilize a V-Ray UVW Randomizer node to manage the orientation of the wood grain, adding a more realistic appearance.

5. Adjust Colors as Needed  

If desired, apply color corrections to the wood material. Use a color correction node to modify the gamma and saturation. Decreasing the gamma will darken the texture while lowering the saturation will make the colors less vivid.

6. Enable Reflections

Turn the reflection color to white to allow for reflections. Adjust the glossiness value to control the sheen of the material. Since real wood surfaces have varying levels of glossiness, consider creating a specific glossy texture in an image editing program. Use the original diffuse map to generate this glossy texture, then plug it into the reflection glossiness map slot. Set the color space type to None to prevent gamma correction from affecting the texture.

7. Vary Glossiness Levels

Ensure that the wood grains display different levels of glossiness. This variation will contribute to a more natural and visually intriguing surface.

Enhance your wood texture using V-Ray for 3ds Max 1

Adding Scratches and Wear to Your Wood Texture

1. Create a Worn and Scratched Version of the Wood Material 

Now you can duplicate the wood material to represent a weathered and scratched surface. You can adjust the tiling settings in the V-Ray UVW Randomizer to achieve narrower wood grain. Keep in mind that the effectiveness of this adjustment depends on the texture you are using; changes in tiling may not yield narrower grains with different textures. Additionally, to make the damaged areas appear brighter, you can tweak the gamma settings in the color correction node to suit your preferences.

2. Introduce a Scratch Texture  

To give the surface a more rugged look, incorporate a scratch texture. Insert this scratch texture into the bump map slot and adjust the strength and direction settings to achieve the desired effect. Utilize a V-Ray randomizer node to modify the tiling and scaling of the scratches, and reduce the reflectivity of the material to further emphasize the worn appearance.

3. Blend Materials with VRayBlendMtl 

Use the VRayBlendMtl to combine the primary wood material with the scratched version. Connect your main wood material to the base material slot of the V-Ray Blend material. In the coat 1 slot, temporarily use a dummy material to facilitate the setup of the mask.

4. Create a Mask Using the V-Ray Curvature Node  

Utilize the V-Ray Curvature node to create a mask that identifies the edges of your object. Set the mode to convex to focus on the edges instead of the crevices. Adjust the output maximum color value to enhance the visibility of the mask, ensuring that the scratched areas are clearly defined.

Enhance your wood texture using V-Ray for 3ds Max 2

Applying Dirt to Your Wood Texture

1. Modify the Main Wood Material for a Dirty Appearance

Modify the main wood material to give it a dirty look. Desaturate the diffuse texture and blend it with a noise texture to simulate the appearance of dirt. Apply a noise node to introduce detail, adjusting the size and contrast to refine the noise effect. For a realistic dirt color, select a dark shade of green to represent grime and streaks.

2. Reduce Reflectivity 

Lower the material’s reflectivity to better capture the characteristics of dirty surfaces, giving it a more authentic look.

3. Set Up a Mask for the Dirt Using the V-Ray Dirt Node  

To effectively mask the dirt, use the V-Ray Dirt node. Enable the “consider only the same object” option to ensure that the ground is excluded from the mask. Tweak the occluded color and RGB multiplier to enhance the mask’s intensity. Fine-tune the distribution and bias parameters to achieve your desired effect. Additionally, you can incorporate a texture map to introduce variation in the mask and adjust its contrast as needed.

Enhance your wood texture using V-Ray for 3ds Max 3

Apply a Light Layer of Dust

Utilize a falloff node to generate a mask for the object’s upper surfaces.  

  • Configure the falloff direction to align with the world axis and invert the mask colors.  
  • Modify the falloff type and mix curve to adjust the shape and contrast of the mask.  
  • Change the mask color to a medium gray.

Decrease the reflectivity and introduce a subtle sheen to the material to accentuate the dusty look.

Create a mask for the dirt using the V-Ray Dirt node.  

  • Activate the “consider only the same object” option to keep the ground out of the mask.  
  • Modify the occluded color and RGB multiplier to enhance the mask’s strength.  
  • Refine the distribution and bias settings to reach the preferred outcome.  
  • Incorporate a texture map to introduce variation to the mask and adjust the contrast as needed.

Final Thoughts

In conclusion, enhancing wood textures using V-Ray for 3ds Max can significantly elevate the realism and visual appeal of your 3D models. We encourage you to explore and experiment, as mastering these methods can transform your 3D visualizations and captivate your audience. 

Speed up V-Ray and 3ds Max rendering with iRender

We proudly support all 3D software including V-Ray and 3ds Max with any version and plugins needed.

iRender – the best cloud rendering service, provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. 

Even if you use V-Ray CPU or GPU, our servers can meet your needs!

How to utilize Enscape Impact for building performance analysis 6

How to utilize Enscape Impact for building performance analysis 7

Simple Workflow

You just need to transfer your files, connect to the remote machine and install V-Ray and 3ds Max with your license. Then you can render yourself there like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time. 

Why choose iRender?

Transferring data may cost time and money on the remote server. However at iRender, you can upload and download your files without booting the server, then you can save a lot of money. 

We have an iRender GPU app for Windows PC which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment. 
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Check out how to estimate time and cost for your project on our servers

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This November is a great time to quickly finish your project and get it rendered. Enjoy our Black Friday deal!

  • 100% bonus for all transactions from $1500
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  • From November 17th to 30th.

black friday 2024

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84) 962868890 or Email: liennt@irender.vn

iRender – Happy Rendering!

Images and References: chaos.com

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Overview of Shadows in Maya https://irendering.net/overview-of-shadows-in-maya/ Sat, 16 Nov 2024 06:00:09 +0000 https://irendering.net/?p=31842 In 3D graphics, shadows play an integral role in creating realistic environments and enhancing the overall aesthetic of a scene. Autodesk Maya, one of the leading software programs used in the industry, provides a comprehensive set of tools for effective shadow management. This blog will provide an overview of the shadow features in Maya, allowing artists to take advantage of these tools for their projects.
Let’s get started with iRender!

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Overview of Shadows in Maya

In 3D graphics, shadows play an integral role in creating realistic environments and enhancing the overall aesthetic of a scene. Autodesk Maya, one of the leading software programs used in the industry, provides a comprehensive set of tools for effective shadow management. This blog will provide an overview of the shadows in Maya, allowing artists to take advantage of these tools for their projects.

Let’s get started with iRender!

Understanding Shadows in 3D

Shadows collaborate with lighting to enhance the realism of your scenes. They help define the relationship between objects, the light sources illuminating them, and the surfaces upon which they rest. In detail,  they indicate the object’s position, whether they are on the ground or suspended in mid-air. Shadows can vary in appearance, being either soft-edged or hard-edged, and their inclusion or exclusion can contribute to the balance and contrast among the objects in your scene.

To generate a shadow, the scene must contain a shadow-casting light, a shadow-casting surface, and a shadow-catching surface. The lighting must illuminate both the shadow-casting surface and the shadow-catching surface.

Overview of Shadows in Maya 1

Image source: help.autodesk.com

In Maya, several types of shadows can be simulated, such as:

  1. Ray-Traced Shadows: These produce highly realistic shadows with soft edges. Ray tracing calculates the light paths, resulting in shadows that can simulate real-world behavior, including occlusion and transparency effects.
  2. Depth Map Shadows: These are generated by creating a shadow map based on the distance from the light source. While they can be faster to render, they may not deliver the same level of detail as ray-traced shadows and can produce harder edges.
  3. Shadow Mapping: This technique allows for dynamic shadows in real-time situations, making it useful for interactive applications and video games. It helps in optimizing performance while still providing a good quality of shadows.

Setting up Shadows in Maya

To create effective shadows in Maya, here are some essential steps to follow:

  1. Choose the Right Light Source: Different light types, such as directional, point, and spotlights, can impact shadows differently. For example, directional lights are often used to mimic sunlight, producing parallel shadows across a scene.
  2. Adjust Light Attributes: Once you have your light source set up, it’s vital to modify its attributes to achieve the desired shadow effect. You can adjust the shadow color, intensity, softness, and other parameters in the light’s attribute editor.
  3. Enable Shadows: In the light’s attributes, ensure that shadows are enabled. Depending on the type of shadow you want to create, you can choose between ray-traced or depth-map shadows.
  4. Fine-tune Shadow Quality: For more refined results, you can adjust shadow resolution, filter size, and other attributes that can affect the quality of shadows and their appearance.

Overview of Shadows in Maya 2

Image source: Mike Cushny

Rendering Shadows in Maya

Once your scene is set up with appropriate lighting and shadow options, rendering the shadows accurately is key. Maya’s rendering engines, such as Arnold and RenderMan, provide advanced capabilities for shadow rendering, offering various settings to optimize both quality and speed.

  • Use Global Illumination: This technique can enhance the interaction of light and shadows in the scene. It simulates how light bounces off surfaces, contributing to more realistic lighting scenarios.
  • Post-Processing Effects: After rendering, utilizing compositing software can help in further enhancing shadows by adding aspects like bloom and depth of field, contributing to the overall atmosphere of the scene.

Overview of Shadows in Maya 3

Image source: reddit.com

Below are basic instructions and some tips for rendering depth maps and raytraced shadows.

Rendering Depth Map Shadows

To create a depth map shadow, follow these steps:

  1. Select the light source for which you want to generate the shadow.
  2. In the Shadows section of the light’s Attribute Editor, enable the Use Depth Map Shadows option.
  3. Choose the surface where you want the shadow to be cast.
  4. In the Render Stats section of the surface’s Attribute Editor, enable the Casts Shadows option.

Tip: Adjust the light’s Resolution in the Depth Map Shadow Attributes to the lowest setting that still delivers acceptable shadow quality. A good starting point is to match the Dmap Resolution to the overall rendering resolution. If the Dmap Resolution is set too low, you may notice jagged shadow edges, while a setting that is too high can lead to longer rendering times.

When batch rendering from the command line, create shadow depth maps before rendering the entire scene by using the command Render -sp <sceneName>. This approach can accelerate rendering times, and you can reuse the depth maps for future renders.

Rendering Ray Traced Shadows

To create a ray-traced shadow, follow these steps:

  1. Select the light source for which you wish to generate the shadow.
  2. In the Raytrace Shadow Attributes section of the light’s Attribute Editor, enable the Use Ray Trace Shadows option.
  3. Choose the surface where you want the shadow to be cast.
  4. In the Render Stats section of the surface’s Attribute Editor, enable the Casts Shadows option.
  5. In the Raytracing Quality section of the Render Settings window (found under Windows > Rendering Editors > Render Settings), activate the Raytracing option.
  6. Proceed to render your scene.

Conclusion

Shadows are more than just dark areas in 3D space; they add depth, context, and realism to your projects. By understanding the different types of shadows available in Maya and knowing how to manipulate light sources and settings, artists can create compelling scenes that feel like the real world. Whether you’re working on animation, video games, or architectural visualizations, mastering Maya’s shading techniques will take your work to the next level.

iRender - Best cloud rendering service for Maya

We proudly support all 3D software including Maya with any version and render engine or plugins needed.

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. 

What are the new features in Vantage 2.6 6

What are the new features in Vantage 2.6 7

Simple Workflow 

You just need to transfer your files, connect to the remote machine and install Maya with your license. Then you can render yourself there like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time. 

Why choose iRender?

Transferring data may cost time and money on the remote server. However at iRender, you can upload and download your files without booting the server, then you can save a lot of money. 

We have an iRender GPU app for Windows PC which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment. 
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Check out V-Ray and Maya rendering performance on our 9A (8xRTx 3090) server

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

iRender 100% bonus promotion

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84) 962868890 or Email: liennt@irender.vn

iRender – Happy Rendering!

References: help.autodesk.com

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What can we do with SpeedTree 10 in Unity? https://irendering.net/what-can-we-do-with-speedtree-10-in-unity/ Sat, 09 Nov 2024 06:00:43 +0000 https://irendering.net/?p=31757 Recently, Unity has launched SpeedTree 10, the newest version of its tree-generation software. This update introduces a new procedural tool for creating vines, a Trim tool for manually adjusting the shape of trees, and a new Mesh helper object for personalizing major trees. Furthermore, the previous Games and Cinema editions of SpeedTree Modeler have been consolidated into a single edition that can export games and visual effects (VFX) assets.
Let’s jump in with iRender to discover those new features in SpeedTree 10!

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What can we do with SpeedTree 10 in Unity?

Recently, Unity has launched SpeedTree 10, the newest version of its tree-generation software. This update introduces a new procedural tool for creating vines, a Trim tool for manually adjusting the shape of trees, and a new Mesh helper object for personalizing major trees. Furthermore, the previous Games and Cinema editions of SpeedTree Modeler have been consolidated into a single edition that can export games and visual effects (VFX) assets.

Let’s jump in with iRender to discover those new features in SpeedTree 10!

A reliable toolset for creating 3D trees for games and visual effects

SpeedTree is powerful vegetation modeling and rendering software that integrates seamlessly with Unity. It allows developers to create stunning, highly detailed environments.

It has been in use for over twenty years and is now owned by Unity. It combines procedural generation with manual editing to produce 3D trees suitable for real-time and offline projects. In addition to the SpeedTree Modeler, which is the primary software for plant creation, Unity also offers SpeedTree Library, a collection of pre-made 3D plants, along with a SpeedTree SDK.

SpeedTree 10: Introduce new vine generator

The latest update to SpeedTree 10 features an innovative Vine generator designed for creating vines and dangling plants. With this feature, you can easily create swooping, hanging vines, perfect for adding chaos to dense jungles or charm to a quaint garden trellis. Users can place vines manually with very little setup or generate them entirely procedurally, allowing for flexibility in their placement. These vines can either grow along the ground or hang from multiple tree models within a scene. Moreover, they can dynamically interact with the underlying surface, gravity, and wind forces.

What can we do with SpeedTree 10 in Unity 1

New tree pruning tools

SpeedTree 10 introduces new tools for tree pruning. The Trim Brush provides complete control over tree trimming, enabling you to shape your model directly in the viewport with a simple mouse movement.  When using the Trim Brush in Freehand mode, you can manually prune branches to modify the tree’s overall form.  

Additionally, the new Shade Pruning feature automatically eliminates interior branches after processing, mimicking natural growth patterns and lowering the polygon count.

What can we do with SpeedTree 10 in Unity 2

New hero tree customization workflow

Other significant updates feature a new process for customizing hero tree models created in different DCC tools or imported into SpeedTree as 3D scans.  With the introduction of the Mesh Spines system, you can attach your meshes to spines and branches using procedural geometry, animate them with wind effects, and benefit from exports optimized for enhanced animation. Mesh Spines unlock a new world of possibilities for creating with custom meshes.

Unity notes that the new workflow requires fewer trade-offs between the visual quality of the asset and its animatability than the existing editing tools.

UI and workflow improvements

The update enhances the SpeedTree user interface by refreshing icons and color palettes and improving the interface’s adaptability to different screen resolutions. You can further customize the workspace with a new docking system. Icons have been reorganized and grouped to maximize space efficiency. Additionally, the revamped export system guides both game and movie exports using presets.  

Workflow enhancements include the ability to utilize Rules – Lua scripts that manage all procedural parameters in SpeedTree – to automate frequent tasks. There are also improvements aimed at user convenience when working with node graphs, as well as increased control over how mesh data are packaged for export in FBX and USD formats.

What can we do with SpeedTree 10 in Unity 3

SpeedTree Games and SpeedTree Cinema are unified

Additionally, the two previous software versions, SpeedTree Cinema, designed for visual effects and feature animation, and SpeedTree Games, have now been combined. SpeedTree 10 features a single, unified interface, allowing users to select between VFX and game export options when exporting assets.  

Unity continues to offer distinct Cinema and Games editions of the SpeedTree Library, along with separate Runtime and Pipeline versions of the SDK.

Pricing and System requirements

SpeedTree 10 is compatible with Windows 7 and later, CentOS 7, Ubuntu 18.04/20.04, and macOS 10.13 and above. The software is available on a rental basis only.  

  • Indie subscriptions, intended for users with annual revenues below $200,000/year are priced at $19/month or $199/year.  
  • Pro subscriptions, for users earning under $1 million annually, cost $499/year for a node-locked license or $899/year for a floating license.  
  • Enterprise subscriptions, aimed at studios with revenues exceeding $1 million/year and including SDKs, are available at a custom price.  
  • Subscriptions for the SpeedTree Cinema Library or SpeedTree Pro Library are set at $999/year.

Optimize your Unity rendering with iRender server

iRender – the best cloud rendering service, provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. 

With Unity rendering, this 3S (1xRTX 4090) with strong CPU AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz will be the best choice at the most affordable price.

How to import Rigify models into your Unity project 3S

Simple Workflow

You just need to transfer your files, connect to the remote machine and install Unity with your license. Then you can render yourself there like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time. 

Why choose iRender?

Transferring data may cost time and money on the remote server. However at iRender, you can upload and download your files without booting the server, then you can save a lot of money. 

We have an iRender GPU app for Windows PC which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment. 
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Check out how to estimate time and cost on our server:

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

iRender 100% bonus promotion

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84) 962868890 or Email: liennt@irender.vn

iRender – Happy Rendering!

Images and References: cgchannel.com, speedtree.com

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