hanght | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Wed, 04 Jun 2025 02:29:25 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png hanght | iRender Cloud Rendering Service https://irendering.net 32 32 Advantages and Disadvantages of CPU and GPU Rendering in Blender https://irendering.net/advantages-and-disadvantages-of-cpu-and-gpu-rendering-in-blender/ Tue, 03 Jun 2025 06:00:43 +0000 https://irendering.net/?p=34512 When it comes to rendering in Blender, one of the necessary decisions you'll face is whether to use your CPU (Central Processing Unit) or GPU (Graphics Processing Unit). Both options offer distinct advantages and disadvantages, making the choice important for optimizing rendering times and overall efficiency. This blog dives deep into the pros and cons of CPU and GPU rendering, providing you with a comprehensive understanding to make an informed decision tailored to your specific project needs and hardware capabilities. By exploring these aspects, you can explore the full potential of Blender and streamline your rendering workflow.

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Advantages and Disadvantages of CPU and GPU Rendering in Blender

When it comes to rendering in Blender, one of the necessary decisions you’ll face is whether to use your CPU (Central Processing Unit) or GPU (Graphics Processing Unit). Both options offer distinct advantages and disadvantages, making the choice important for optimizing rendering times and overall efficiency. This blog dives deep into the pros and cons of CPU and GPU rendering, providing you with a comprehensive understanding to make an informed decision tailored to your specific project needs and hardware capabilities. By exploring these aspects, you can explore the full potential of Blender and streamline your rendering workflow. 

Let’s get started!

Advantages and Disadvantages of CPU Rendering in Blender

Advantages

CPU (Central Processing Unit) rendering in Blender involves utilizing the computer’s main processor to generate the final image. While GPU (Graphics Processing Unit) rendering has gained prominence due to its speed advantages, CPU rendering remains a viable and, in some cases, preferable option. CPUs are renowned for their precision in calculations, ensuring highly accurate and reliable results. This accuracy is particularly beneficial when dealing with scenes that require precise lighting, shadows, and reflections. Moreover, CPUs can effectively manage scenes with high polygon counts, advanced effects, and intricate simulations due to their robust processing capabilities. They are less prone to running into memory limitations when handling extremely large and detailed scenes. Additionally, one more thing is that CPU rendering is generally more compatible with a wider range of Blender features, plugins, and rendering engines. It ensures consistent performance across different hardware configurations and software versions.

Disadvantages

Despite its advantages, CPU rendering also has notable drawbacks that should be considered. CPUs are generally slower at rendering images compared to GPUs due to their sequential processing nature. This can significantly increase the time required to complete rendering projects, especially for animations and high-resolution images. CPUs are not specifically designed for visual data processing, making them less efficient for rendering-intensive tasks. They lack the specialized hardware and parallel processing capabilities of GPUs, resulting in slower performance. Rendering on the CPU can consume a significant amount of system resources, potentially impacting the performance of other applications running simultaneously. Also, CPUs are not well-suited for real-time rendering applications, such as game development and interactive visualizations. Their slower processing speeds and lack of specialized hardware make it difficult to achieve the required frame rates for smooth real-time performance.

Advantages and Disadvantages of GPU Rendering in Blender

Advantages

GPUs can significantly reduce rendering times compared to CPUs due to their parallel processing capabilities. This speed advantage is particularly noticeable when rendering complex scenes with high polygon counts and advanced effects. Designed specifically for graphics and image processing, GPUs are highly efficient at handling the calculations required for rendering. They excel at tasks such as ray tracing, shading, and texture mapping, resulting in faster and more efficient rendering performance.

The specific GPU model used has a significant impact on rendering speed and efficiency. Higher-end GPUs with more CUDA or OpenCL cores and larger VRAM capacities generally deliver better performance in Blender.

As Blender can use multiple GPUs for rendering, it can increase speed and reduce rendering time. You can add more GPUs to increase rendering power which allows for faster completion of complex projects. Distributes the rendering workload, preventing any single GPU from being overloaded.

Disadvantages

GPUs have limited video memory (VRAM), which can be a bottleneck when rendering extremely complex scenes with high-resolution textures. If the scene exceeds the available VRAM, Blender may resort to using system memory, which can significantly slow down the rendering process. Besides, GPU performance is heavily dependent on having the latest and most stable drivers. Therefore, outdated or incompatible drivers can cause crashes, errors, or reduced performance.

Key Factors to Consider

Several factors should be considered when choosing between CPU and GPU rendering in Blender:

  • Scene Complexity: Assess the complexity of your scene. For scenes with intricate details, high polygon counts, and advanced effects, a CPU might be more reliable due to its accuracy and memory handling. In contrast, simpler scenes can benefit from the speed of GPU rendering.
  • Hardware Specifications: Evaluate the specifications of your CPU and GPU. A high-end GPU with a large amount of VRAM will likely outperform a mid-range CPU in rendering tasks. Conversely, a powerful CPU with sufficient RAM can handle complex scenes that might overwhelm a lower-end GPU.
  • Rendering Engine: Different rendering engines in Blender, such as Cycles and Eevee, utilize hardware resources differently. Cycles tends to benefit more from GPU rendering due to its path-tracing algorithm, while Eevee is a real-time engine that can utilize both CPU and GPU.
  • Project Requirements: Consider the specific requirements of your project. For animations or tasks where speed is critical, GPU rendering can significantly reduce production time. For architectural visualizations or product renderings where accuracy is paramount, CPU rendering might be the preferred choice.
  • Budget: Take your budget into account. High-end GPUs can be a significant investment, while upgrading a CPU might be a more cost-effective solution depending on your existing hardware.

Benchmarking and Testing

Currently, the overall fastest CPU for Blender depends on your specific workflow. Modeling and animation tasks are better on a single, fast core. While rendering is better with large numbers of cores. Simulations are somewhat split. Cloth and rigid body simulations only use a few fast cores, while fluid simulations will use lots of cores.

If you will be doing a lot of fluid simulations, or relying on CPU rendering, then the current fastest CPU is AMD’s Threadripper™ 7995WX. It offers 96-cores, and support for up to a massive 1TB of RAM.

If you are primarily interested in modeling and animation, the AMD RyzenTM 9000 Series and Intel CoreTM Ultra CPUs are the ideal choices. Higher core count models like the Ultra 9 285K and Ryzen 9 9950X will provide superior CPU-based rendering if necessary, while lower core count models like the Core Ultra 7 265K and Ryzen 7 9700X are more reasonably priced.

The fastest GPU for Blender is the NVIDIA GeForce RTX™ 5090. The other RTX 40 & 50 Series cards also perform quite well. Let’s take a look this benchmark following:

Hybrid Rendering

In some cases, the ideal solution is to use both the CPU and GPU simultaneously through hybrid rendering. Blender allows you to configure Cycles to utilize both your CPU and GPU, distributing the rendering workload and potentially achieving faster rendering times than either processor could manage on its own. By utilizing both the CPU and GPU, Blender can distribute the rendering workload and potentially reduce rendering times compared to using only one processor. Hybrid rendering allows Blender to take advantage of all available computing resources, maximizing efficiency. When dealing with scenes that have both high complexity and high polygon counts, the CPU can handle the complex calculations while the GPU accelerates the rendering of visual elements.

How to Enable Hybrid CPU and GPU Rendering in Blender:

  • Open Blender’s Preferences: Go to Edit > Preferences. 
  • Access System Settings: Navigate to the System tab. 
  • Select Render Devices: Under “Cycles Render Devices,” you will see options for your CPU (typically named “CPU”) and GPU (e.g., “CUDA”, “OptiX”, “HIP”, “oneAPI”, “Metal”). 
  • Enable Both: Check the boxes next to both your CPU and GPU to enable them for rendering. 

Is CPU or GPU better for rendering in Blender?

There’s no definitive “better” option between CPU and GPU rendering in Blender. The ideal choice depends on your specific circumstances. CPU rendering offers accuracy, stability, and the ability to handle extremely complex scenes that might exceed GPU memory.

GPU rendering is generally faster for most tasks due to its parallel processing capabilities. It’s especially efficient for visually intensive tasks. In many cases, using multi GPUs can work in parallel, reducing the time it takes to render images or animations. This is particularly beneficial for complex scenes where every second counts. With multiple GPUs, Blender can improve viewport rendering performance, facilitating smoother interactions and real-time updates even in complex scenes. This allows for more efficient modeling and scene composition. Therefore, if you want to improve your render’s performance, you can consider GPU rendering.

Conclusion

In conclusion, both CPU and GPU rendering have their respective advantages and disadvantages, and the optimal choice depends on the specific demands of your project and workflow. For many users, a hybrid approach that utilizes both CPU and GPU rendering can provide the best of both worlds, depending on the scene complexity and rendering requirements. Ultimately, understanding your hardware capabilities and the nature of your projects will guide your decision in choosing the most effective rendering method in Blender.

Speed up your Blender projects with iRender

iRender is proud to be one of the best GPU service providers on the market. You can find a lot of options suitable for your Blender project. iRender offers from 1/2/4/6/8 RTX 4090s and 3090s. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 256GB RAM, 2TB Storage NVMe SSD. The high-end configuration is extremely suitable for complex Blender projects.

Our machine has preinstalled Blender 4.4.1, you can easily create and then connect to it then you set up your own working environment and render yourself as you do on your own computer. You can have a look at our configuration and our tutorial video following:

Let’s see how our RTX4090 performs when rendering with Blender scenes:

Why Choose iRender?

At iRender, we pride ourselves on providing unparalleled cloud rendering services designed to enhance your creative workflow. With our high-end GPU configurations, user-friendly interface, and dedicated support, it’s easier than ever to achieve stunning results.

IaaS Infrastructure – Full Control & Customization

iRender operates on an Infrastructure as a Service (IaaS) model, providing powerful GPU servers while allowing you to install software, plugins, and customize your workflow freely.

GPU Power- RTX 4090/3090

We provide access to high-performance GPU servers designed specifically for rendering. You can choose between single or multiple GPUs depending on your project needs.

Outstanding Support

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Affordable Price
You can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).
Thanks to the incredible support from our creative community, we’re extending iRender’s biggest bonus event of the year! You now have more time to unlock powerful rendering bonuses and boost your creative projects through June 20, 2025.
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Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

 

iRender – Happy Rendering! 

Reference source: pugetsystems

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Nvidia and AMD: Which option is better for rendering in Blender? https://irendering.net/nvidia-and-amd-which-option-is-better-for-rendering-in-blender/ Tue, 27 May 2025 06:00:13 +0000 https://irendering.net/?p=34356 As we know that Blender is a leading software choice for artists and developers worldwide. Its powerful rendering capabilities play a critical role in bringing creative visions to life, and at the heart of these rendering processes sits the graphics processing unit (GPU). When discussing GPUs to use for Blender rendering, Nvidia and AMD are the two names that most frequently come up. Each brand offers unique advantages and technologies that cater to different rendering needs.
In this blog, iRender will make a comprehensive comparison of Nvidia and AMD GPUs, exploring their performance, features, and overall value in the context of Blender rendering.

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Nvidia and AMD: Which option is better for rendering in Blender?

As we know that Blender is a leading software choice for artists and developers worldwide. Its powerful rendering capabilities play a critical role in bringing creative visions to life, and at the heart of these rendering processes sits the graphics processing unit (GPU). When discussing GPUs to use for Blender rendering,  Nvidia and AMD are the two names that most frequently come up. Each brand offers unique advantages and technologies that cater to different rendering needs. 

In this blog,iRender will make a comprehensive comparison of Nvidia and AMD GPUs, exploring their performance, features, and overall value in the context of Blender rendering.

What are Nvidia and AMD GPUs?

Nvidia graphics cards are among the top GPU (Graphics Processing Unit) technology these days. The Nvidia corporation specializes in high-performance graphics processing hardware and software, ranging from graphics cards to graphics drivers and graphics optimization utilities. Nvidia graphics cards are high-performance devices that enable powerful graphics rendering and processing for use in video editing, video gaming, and other complex computing operations. Nvidia GeForce RTX 4090/RTX 5090 are the latest and most powerful cards and a sought-after model currently on the market. 

AMD GPUs (Advanced Micro Devices Graphics Processing Units) are a line of graphics cards designed for gaming, professional rendering, and computing applications. AMD GPUs are known for delivering a balance of performance and cost-effectiveness, making them popular among gamers, content creators, and professionals alike. The Radeon series is the primary branding for AMD’s graphics products, which use advanced architectures to achieve high-quality graphics and efficient processing. The Radeon RX 6800 XT and Radeon RX 7900 XTX are prime examples, showcasing the power and versatility of AMD’s graphics technology.

Performance

When comparing the performance of Nvidia and AMD GPUs for rendering in Blender, it’s essential to consider factors such as rendering speed, ray tracing capabilities, and overall efficiency when handling complex scenes. Blender utilizes different rendering engines such as Cycles (ray-traced) and Eevee (real-time). Performance can vary significantly based on the engine used. Because Nvidia GPUs typically utilize CUDA for rendering, which often results in faster performance in Cycles. Meanwhile, AMD GPUs use OpenCL for computation in rendering tasks, which has improved but may not efficient as Nvidia’s CUDA.

Nvidia has an edge with its RTX series due to dedicated hardware for ray tracing (RT cores), allowing for superior performance in ray-traced workloads. AMD‘s recent GPUs, such as those based on the RDNA 2 architecture, also support ray tracing but may offer lower performance in this area compared to Nvidia.

To understand more detailed, I will take an example to compare the performance of two most powerful graphics cards of both Nvidia and AMD cards: Nvidia GeForce RTX 4090 and AMD Radeon RX 7900 XTX.

Feature Nvidia GeForce RTX 4090 AMD Radeon RX 7900 XTX. 
CUDA Cores 16,384 CUDA cores  6,144 CUDA cores
VRAM 24 GB GDDR6X VRAM  24 GB GDDR6 memory
Total Graphics Power (TGP 450 watts 355 watts
Memory bandwidth 1008 GB/s 960 GB/s
Clock Speed 2.23 – 2.52 GHz 1.9-2.3 GHz

The most notable difference between the two GPUs is the number of CUDA cores, which are essential for parallel processing. The Nvidia RTX 4090 boasts an impressive 16,384 CUDA cores, while the AMD RX 7900 XTX includes 6,144 CUDA cores. CUDA cores are unique to Nvidia’s architecture, but they provide a useful metric for comparing raw computational power. In contrast, the RX 7900 XTX may offer strong performance but does not match the sheer parallel power of Nvidia’s offering.

Secondly, both graphics cards come with 24 GB of VRAM, which is more than sufficient for modern 4K gaming and professional applications. However, the RTX 4090 uses GDDR6X memory, whereas the RX 7900 XTX uses standard GDDR6. GDDR6X is faster and offers higher bandwidth, allowing quicker access to stored data.

Moreover, the RTX 4090 consumes up to 450 watts, while the RX 7900 XTX is more power-efficient at 355 watts. Another key performance is memory bandwidth, which affects how quickly data can be transferred to and from the GPU’s memory. The RTX 4090 again leads with 1008 GB/s, compared to 960 GB/s on the RX 7900 XTX. Although both figures are quite high, the extra bandwidth provided by the RTX 4090 ensures smoother performance with 5% faster compared to RX 7900 XTX.

Clock speed measures how fast the GPU core operates. The RTX 4090 offers a clock speed range of 2.23 to 2.52 GHz, while the RX 7900 XTX ranges from 1.9 to 2.3 GHz. This means that the performance of Nvidia RTX 4090 is still higher than RX 7900 XTX.

In general, Nvidia RTX 4090 outperforms the AMD RX 7900 XTX. It is designed for users who demand the highest levels of performance, whether for ultra-high-resolution gaming, AI development, or professional rendering tasks. Meanwhile, the AMD Radeon RX 7900 XTX remains a strong competitor. It offers high-end performance with slightly lower power consumption and similar VRAM capacity, making it a more cost-effective and energy-efficient solution for gamers and creators.

Performance Testing

When evaluating GPU performance in Blender, focus on benchmarks that reflect your specific workload. You can check the Blender benchmark to compare the performance of NVIDIA and AMD for Blender rendering.

At the top of the performance chart stands NVIDIA’s RTX 4090, with an astonishing benchmark score of 6,977.7. This result is significantly higher than any other GPU, which is the best option for Blender rendering.

Secondly, The RTX 4080, scoring 5,065.9, trails behind but still demonstrates impressive capability. It offers around 72% of the RTX 4090’s performance, making it a more affordable yet highly competent option for professional users. Nextly, the RTX 3090 Ti and RTX 4070 rank third and fourth, scoring 3,273.6 and 3,113.3, respectively. While the 3090 Ti is from the previous generation (Ampere), it still outpaces the newer 4070, although the 4070 brings better power efficiency and pricing. All in all, NVIDIA GPUs consistently deliver superior performance in Blender rendering tasks, particularly in the high-end segment. 

Besides, AMD’s latest generation of 3 GPUs, including the RX 7900 XTX, 7900 XT, and 7800 XT, occupy the mid-tier of the chart. The RX 7900 XTX leads the AMD lineup with a benchmark score of 1,874.0, followed closely by the 7900 XT at 1,837.0. These results are competitive, especially considering their price points relative to NVIDIA’s higher-end cards. However, AMD GPUs are still lagging behind NVIDIA in rendering workloads, largely due to less efficient support for rendering APIs such as OptiX, which NVIDIA uses to great effect. 

Additionally, you can check the blender testing Classroom, Junkshop scene to see the performance:

Across both benchmark above, NVIDIA consistently dominates the upper tier of performance. The RTX 4090, RTX 4080, RTX 3090 Ti, and RTX 4070 hold the top four positions in both the Junkshop and Classroom charts. For example, in the Blender Junkshop scene, the RTX 4090 scores a massive 2840.5, and in the Classroom scene, it performs even better at 2951.5. The RTX 4080 follows with scores of 2142.0 and 2239.9 respectively. These scores are significantly higher than any AMD offering.

On the other hand, AMD GPUs such as the RX 7900 XTX and RX 7900 XT fall significantly behind their NVIDIA counterparts in both benchmark scenes.

In summary, the testing results from both Blender Junkshop and Classroom benchmarks strongly favors NVIDIA GPUs for Blender rendering tasks. With far superior performance, better software optimization, and robust support for rendering technologies like CUDA and OptiX, NVIDIA clearly offers the best value for creators and professionals working in Blender.

Driver support and Software stability

NVIDIA

Nvidia is known for regularly updating its drivers, which often include optimizations for the latest software, games, and rendering engines. NVIDIA drivers tend to include specific optimizations for popular creative applications, including Blender. This can lead to improved performance and stability during rendering tasks. With NVIDIA Studio Drivers, users can access drivers specifically designed for creative applications, ensuring stability and performance with software like Blender. These drivers are tailored for the demands of artists and designers.

Besides, NVIDIA has a strong reputation for driver stability, particularly in professional environments. Users often report fewer crashes and issues when working with Blender, especially while rendering. The extensive support for CUDA and OptiX contributes to stable performance in rendering tasks. Users have access to a robust ecosystem of tools and features that facilitate efficient workflows. Generally, user feedback regarding NVIDIA’s drivers is positive, suggesting that issues are relatively rare compared to other manufacturers.

AMD

AMD releases driver updates regularly, but their cadence can sometimes be less frequent than NVIDIA’s, particularly for creative applications. Drivers are optimized for OpenCL, which is used in Blender’s Cycles rendering. However, performance can vary and may not always match NVIDIA’s optimizations for CUDA. While AMD has made significant strides in supporting creative applications, historically, there have been more instances of compatibility issues or performance inconsistencies compared to NVIDIA.

Price and Availability

Nvidia’s GPUs are highly sought after for Blender rendering due to their CUDA support, which accelerates performance in the Cycles rendering engine, as well as advanced features like RTX ray tracing and DLSS. However, their premium performance often comes at a higher price point, and availability can be a concern.

Pricing

Generally, NVIDIA GPUs are considered better for Blender rendering, especially when using the Cycles render engine. However, the price and availability of both NVIDIA and AMD GPUs can vary. NVIDIA GPUs tend to be more expensive than AMD GPUs. For instance, to match the performance of an AMD 7900 XTX, you would need an NVIDIA Titan RTX, and even then, the NVIDIA card might outperform it

Availability

Nvidia’s GPUs is generally available at major retailers (Amazon, Newegg, Best Buy), but stock levels can be inconsistent. You should keep an eye out for restocks and be prepared to act quickly when you find it at a reasonable price. The used market can be an option, but exercise caution and verify the card’s condition before purchasing.

Conclusion

In conclusion, while AMD GPUs present a budget-friendly option with potentially larger VRAM, NVIDIA GPUs generally offer superior rendering performance in Blender due to their optimized CUDA and OptiX APIs. For users prioritizing speed and efficiency in rendering, NVIDIA is the preferred choice. However, AMD remains a viable alternative, especially for those with budgetary constraints or specific needs for larger VRAM. The best option ultimately depends on individual priorities and workflow requirements.

Speed up your Blender projects with iRender

iRender is proud to be one of the best GPU service providers on the market. You can find a lot of options suitable for your Blender project. iRender offers from 1/2/4/6/8 RTX 4090s and 3090s. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 256GB RAM, 2TB Storage NVMe SSD. The high-end configuration is extremely suitable for complex Blender projects.

Our machine has preinstalled Blender 4.4.1, you can easily create and then connect to it then you set up your own working environment and render yourself as you do on your own computer. You can have a look at our configuration and our tutorial video following:

Let’s see how our RTX4090 performs when rendering with Blender scenes:

Why Choose iRender?

At iRender, we pride ourselves on providing unparalleled cloud rendering services designed to enhance your creative workflow. With our high-end GPU configurations, user-friendly interface, and dedicated support, it’s easier than ever to achieve stunning results.

IaaS Infrastructure – Full Control & Customization

iRender operates on an Infrastructure as a Service (IaaS) model, providing powerful GPU servers while allowing you to install software, plugins, and customize your workflow freely.

GPU Power- RTX 4090/3090

We provide access to high-performance GPU servers designed specifically for rendering. You can choose between single or multiple GPUs depending on your project needs.

Outstanding Support

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Affordable Price
You can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).
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iRender – Happy Rendering! 

Reference source: Tom’s Hardware

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What’s the difference between Iray, 3Delight, and Filament in Daz Studio? https://irendering.net/what-s-the-difference-between-i-ray-3delight-and-filament-in-daz-studio/ Tue, 20 May 2025 06:00:28 +0000 https://irendering.net/?p=34255 Daz Studio offers users a powerful suite of tools to create stunning visualizations, animation, gaming, or artistic projects. This capability lies in the rendering engines available within Daz Studio, each designed to meet different needs and preferences. Among these, Iray, 3Delight, and Filament stand out as the primary rendering options with unique strengths and weaknesses. In this blog, iRender will explore the features of each rendering engine, highlighting their functionalities, ideal use cases, and key distinctions.

The post What’s the difference between Iray, 3Delight, and Filament in Daz Studio? appeared first on iRender Cloud Rendering Service.

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What’s the difference between Iray, 3Delight, and Filament in Daz Studio?

Daz Studio offers users a powerful suite of tools to create stunning visualizations, animation, gaming, or artistic projects. This capability lies in the rendering engines available within Daz Studio, each designed to meet different needs and preferences. Among these, Iray, 3Delight, and Filament stand out as the primary rendering options with unique strengths and weaknesses. Understanding the differences among these rendering engines is essential for artists and creators using Daz Studio. This knowledge enables users to select the most suitable option tailored to their specific project requirements, whether they seek lifelike realism, efficient rendering times, or real-time workflow capabilities.

In this blog, iRender will explore the features of each rendering engine and highlight their functionalities, ideal use cases, and key distinctions.

Overview of Iray, 3Delight, and Filament in Daz Studio

Daz Studio is a software application developed and offered by Daz 3D. It is a powerful 3D creation software that allows users to design, animate, and render detailed 3D scenes. Primarily aimed at artists, animators, and designers, Daz Studio provides a versatile platform for creating digital art, illustrations, and animations through a user-friendly interface and a range of high-quality assets. 

Iray in Daz Studio is a physically-based rendering (PBR) engine developed by NVIDIA. It is renowned for its ability to produce high-quality, photorealistic images by simulating the behavior of light in a realistic manner. This engine leverages advanced algorithms and graphical techniques to accurately replicate how light interacts with different materials in a 3D environment.

3Delight is a powerful scanline rendering engine integrated into Daz Studio, known for its versatility and efficiency in rendering 3D scenes. Unlike physically-based renderers like Iray, which focus on achieving photorealistic results, 3Delight provides a good balance of speed and quality, making it suitable for a variety of artistic styles and projects.

Filament is a real-time rendering engine integrated into Daz Studio, designed to provide fast rendering capabilities while allowing for immediate feedback during the creation process. Developed to leverage modern graphics technology, Filament enables artists to interactively visualize changes to their scenes with minimal delay.

Differences between Iray, 3Delight, and Filament

Speed and Quality

When comparing the speed and quality of the three rendering engines in Daz Studio—Iray, 3Delight, and Filament, it’s important to understand how each engine performs under different conditions and for diverse types of projects.

Iray is known for its compatibility with Physically-Based Rendering (PBR) principles, which are designed to simulate how light interacts with materials in the real world. Iray calculates light interactions based on real-world physics, which means that lighting in your rendered scene behaves as it would in reality. This includes effects like light scattering, reflection, and absorption, all of which are crucial for achieving lifelike visuals. Iray is primarily for designers and visual effects artists working with 3D content who require predictable photorealistic imagery.

3Delight is indeed Daz Studio’s original rendering engine and is a CPU-based scanline renderer. Therefore, 3Delight can run efficiently even on systems that may not have powerful GPUs. This makes it accessible to a broader range of users. It has almost a toonish look because it fakes rendering 3D objects with something that isn’t compatible with PBR (physically based rendering). It only provides flexibility and speed particularly for simpler scenes which results in limitations regarding realism and material interaction compared to engines like Iray.

Filament is indeed the fastest rendering engine available in Daz Studio, primarily due to its real-time rendering capabilities. This engine is designed to provide immediate feedback, making it particularly valuable for artists and designers who require speed and interactivity in their workflows. Although Filament produces visually appealing images, the quality is generally moderate and less realistic when compared to Iray. It works well for applications that demand speed over ultimate fidelity, making it suitable for prototyping and early-stage visualizations.

Global Illumination

Iray uses advanced global illumination techniques, incorporating methods like photon mapping and path tracing. This allows it to simulate light interactions effectively, providing a high degree of realism. The GI quality in Iray is high, effectively capturing how light bounces off surfaces and illuminates other areas in the scene. This leads to realistic shadows, reflections, and soft lighting effects that mimic real-world scenarios.

3Delight employs a more simplified approach, relying on traditional raycasting techniques and shadow mapping rather than full physical simulation for GI. The GI offered by 3Delight is moderate in accuracy. While it does achieve satisfying results, it does not replicate the level of detail or complexity found in Iray. 

Filament features a limited real-time global illumination approach designed for speed and efficiency rather than physical accuracy. The accuracy of GI in Filament is not high compared to both Iray and 3Delight. While it can provide a basic sense of lighting interaction between surfaces, it does not strive for a high-fidelity illumination model.

Real-Time Preview Capability

Iray provides a limited real-time viewport that allows users to preview changes, but the updates are generally not instantaneous. This means that while you can see what you’re doing, there’s often a noticeable lag, particularly in complex scenes.

Meanwhile, 3Delight offers an interactive preview, providing a more immediate reflection of changes compared to Iray. However, it still does not reach the true real-time rendering capabilities of Filament. 

Filament is designed for true real-time rendering, providing immediate visual feedback. This characteristic is a significant advantage for users needing to iterate quickly. The response is extremely fast, making it easy for artists to see the results of their changes without delay. Alo, any changes of lighting, materials, or camera settings appear instantaneously.

Ideal Use Cases

Iray

  • Photorealistic Visualizations: Iray is suited for projects requiring high-quality, photorealistic renders, such as architectural visualizationsproduct renderings, and character portraits.
  • Advertising and Marketing: Ideal for creating marketing materials that require realistic representations of products or characters. Iray’s quality is unmatched when it comes to detail and realism, making it preferable for final renders in promotional content.
  • Cinematic Quality: Suitable for filmmakers and animators seeking lifelike visuals in their animated projects. Iray’s ability to handle complex lighting and shading makes it an excellent choice for scenes requiring a cinematic look.
  • High-End Artwork: Artists looking to produce gallery-quality artwork or fine art pieces will benefit from the realistic textures, shadows, and reflections that Iray offers.

3Delight

  • Animation Production: 3Delight is excellent for animated projects where speed and flexibility are essential. Its faster rendering times allow animators to produce frames more quickly, making it feasible to iterate on character designs, backgrounds, or effects without lengthy wait times.
  • Illustration and Concept Art: Ideal for illustrators and concept artists who want to explore diverse styles. Its capabilities allow users to render different art styles, from cartoonish to semi-realistic, making it versatile for visual storytelling.
  • Less Complex Scenes: Well-suited for simpler scenes where speed is prioritized over photorealism, such as product showcases or character turnarounds.

Filament

  • Real-Time Applications: Filament is perfect for game development, where real-time rendering and immediate visual feedback are crucial. Filament allows developers to visualize assets and lighting setups quickly, making it easier to make adjustments on the fly.
  • Virtual Reality (VR) and Augmented Reality (AR): Ideal for environments that demand fast rendering times and responsive interactions. Filament’s quick feedback capabilities enable effective previews for VR/AR experiences.
  • Concept Prototyping and Design: It is perfect for designers that need to quickly iterate concepts in the beginning. Artists can quickly tweak elements and see results immediately, which is essential in the fast-paced design process.

Conclusion

In conclusion, the differences between Iray3Delight, and Filament in Daz Studio are significant and cater to various rendering needs and artistic preferences. Therefore, selecting the appropriate rendering engine depends on the specific requirements of your project. If you want to prioritize photorealistic outputs, Iray is the best option. Besides, if you are looking for a speedier and more versatile rendering solution for illustrations, animations, you can consider 3Delight. About Filament, it excels in providing real-time rendering capabilities, making it ideal for environments where immediate visual feedback is crucial. Understanding these distinctions empowers artists and designers to leverage the strengths of each engine to achieve the best results in their artistic endeavors within Daz Studio.

iRender- The best cloud rendering for Iray, 3Delight, Filament in Daz Studio

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We support Daz Studio and all render engines such as Iray, 3Delight and Filament. You only need to access our server and connect to it to install software you need just Once then you add your license and render yourself.

Because Iray amd Filament supports any number or combination of GPUs, we recommend using multiple GPUs including the 2/4/6x RTX 4090 and 8x RTX 3090 servers to speed up rendering. Not only featuring powerful top-tier RTX 3090/4090 GPUs, the servers also have industrial-grade AMD Ryzen Threadripper  CPUs, 256GB of RAM, and 2T NVME SSD storage to match the most demanding workloads.

Iray Server is a software solution that provides distributed Iray rendering across networked machines. If you are using Iray Server, for example with DAZ Studio, you will need multiple computers to run IRAY distributed renders. Because of this, iRender Farm is the most sensible and efficient option for the IRAY server. To improve render performance, you can conduct a distributed render in Iray Server  with ease using our “Open Port” feature.

3Delight is a CPU-based biased render engine. It uses CPUs for rendering; this means even without GPUs needed for rendering. Therefore, the 3s server (1xRTX 4090) and 4N server with strong CPU AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz will be the best choice at the most affordable price. You can refer their configuration following:

Test rendering speed Video

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

Furthermore, you can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).

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In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

 

iRender – Happy Rendering!

Reference source: daz3d.com

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GPU Recommendations for Redshift 2025 https://irendering.net/gpu-recommendations-for-redshift-2025/ Tue, 13 May 2025 06:00:33 +0000 https://irendering.net/?p=34175 In 2025, investing in the right GPU for Redshift is vital for anyone serious about producing high-quality 3D renders. Artists and designers can maximize their productivity and creative output with options tailored to various budgets and requirements. The powerful capabilities of modern GPUs enable quick rendering times and allow for greater complexity in projects. In this blog, iRender will explore key GPU recommendations for Redshift in 2025, focusing on specifications, performance benchmarks, and the specific needs of different users.

Let’s get started!

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GPU Recommendations for Redshift 2025

In 2025, investing in the right GPU for Redshift is vital for anyone serious about producing high-quality 3D renders. Artists and designers can maximize their productivity and creative output with options tailored to various budgets and requirements. The powerful capabilities of modern GPUs enable quick rendering times and allow for greater complexity in projects. In this blog, iRender will explore key GPU recommendations for Redshift in 2025, focusing on specifications, performance benchmarks, and the specific needs of different users.

Let’s get started!

Importance of GPU Selection in Redshift

Choosing the right GPU (Graphics Processing Unit) is crucial when working with Redshift, a leading GPU-accelerated rendering engine. The GPU plays a vital role in determining the efficiency, speed, and quality of rendered images. As rendering technology evolves, understanding the significance of GPU selection becomes increasingly important for artists, designers, and studios. This discussion highlights the key factors that underscore the importance of GPU selection in Redshift.

GPUs are specifically designed for parallel processing, which allows them to handle numerous calculations simultaneously. This is particularly beneficial in rendering because tasks such as calculating lighting, shadows, and texture application can be performed concurrently. A more powerful GPU with a greater number of CUDA cores can drastically reduce rendering times, enabling faster project turnaround. 

The amount of VRAM (Video RAM) directly impacts your ability to work with complex scenes in redshift. High-resolution textures, intricate geometry, and numerous assets require a significant amount of memory. Selecting a GPU with sufficient VRAM ensures that artists can load complex scenes without performance degradation or crashing. Redshift recommends a minimum of 8GB, but 16GB or higher is preferable for detailed projects. Advanced GPUs offer better memory management capabilities, allowing for effective handling of large asset libraries, which is increasingly important in modern production environments.

Factors of choosing a GPU

When selecting a GPU (Graphics Processing Unit) for rendering tasks, particularly with software like Redshift, several key factors must be considered to ensure optimal performance and suitability for your specific needs.

Performance Specifications

  • CUDA Cores: For CUDA-accelerated applications like Redshift, the number of CUDA cores is critical. More CUDA cores enable faster processing and rendering times as they allow for handling multiple tasks simultaneously.
  • Clock Speed: The base and boost clock speeds affect the processing power of the GPU. Higher clock speeds can enhance performance, particularly in single-threaded tasks.

Memory (VRAM)

  • Size of VRAM: The amount of Video RAM (VRAM) is essential for handling textures, geometry, and complex scenes. A minimum of 8GB is recommended for Redshift, with 16GB or more being ideal for detailed projects or high-resolution renders.
  • Memory Bandwidth: This refers to the speed at which data can be read from or written to the VRAM.

Software Compatibility

  • Software Support: Ensure the GPU is compatible with the software you intend to use, particularly checking support for CUDA (NVIDIA) since Redshift is optimized for NVIDIA GPUs.
  • Drivers and Updates: Regular updates from the GPU manufacturer (like NVIDIA or AMD) are necessary for performance enhancements and bug fixes. Choose a brand known for reliable support.

Scalability

  • Multi-GPU Support: If you plan to scale your rendering capabilities in the future, consider selecting a GPU that can work in multi-GPU configurations to enhance performance further.
  • Upgrade Path: Assess how easy it is to upgrade components in your system. Ensure your motherboard has enough PCIe slots and bandwidth to accommodate multiple GPUs if necessary.

Projects Budget

Budget is a crucial factor when choosing a GPU for Redshift. The budget will determine which GPUs are financially feasible. High-performance GPUs can be quite expensive, and setting a maximum budget will help narrow down the options to those that provide the best value for your needs.

Recommended GPUs for Redshift in 2025

NVIDIA GeForce RTX 4090

The NVIDIA® GeForce RTX™ 4090  is a powerhouse of a GPU, boasting high CUDA core counts, ample VRAM, advanced ray-tracing capabilities, and cutting-edge AI features, making it ideal for gamers, content creators, and professionals using rendering engines like Redshift. Its impressive specifications and technologies ensure that users can achieve top performance in demanding applications, leading to unmatched visual fidelity and rendering speed.

Feature Description
CUDA Cores 16,384 CUDA cores for exceptional parallel processing capabilities.
VRAM 24 GB GDDR6X VRAM, which allows handling of large textures and complex scenes in 3D rendering without performance drops.
Ray Tracing Advanced ray tracing capabilities for realistic lighting, shadows, and reflections using 2nd generation RT cores.
Tensor Cores 4th generation Tensor Cores support AI-driven tasks, including Deep Learning Super Sampling (DLSS) for enhanced performance in games and apps.
Clock Speed Base clock speed around 2.23 GHz and boost clock speed can reach up to ~2.52 GHz for high performance during demanding tasks.

You can look at Redshift Performance Analysis following:

NVIDIA GeForce RTX 4080

The NVIDIA GeForce RTX 4080 is a high-performance graphics processing unit (GPU) from NVIDIA’s RTX 40 series, designed for gamers, content creators, and professionals who require top-tier graphical performance for gaming, 3D rendering, AI applications, and other demanding compute tasks. Released alongside the RTX 4090 as part of NVIDIA’s Ada Lovelace architecture, the RTX 4080 brings advanced features and capabilities to the forefront.

Feature Description
CUDA Cores 7,680 CUDA cores for parallel processing
VRAM 16 GB GDDR6X VRAM
Ray Tracing 3rd Generation Ray Tracing Cores
Tensor Cores 4th Generation Tensor Cores support AI-driven tasks and enabling technologies like DLSS
Performance Base Clock Speed: ~2.21 GHz; Boost Clock Speed: up to ~2.51 GHz
Total Graphics Power (TGP) Approx. 320W TGP
DLSS 3 Support Integration of DLSS 3

NVIDIA RTX A6000

The NVIDIA RTX A6000 is a high-end graphics card in NVIDIA’s professional workstation lineup, specifically designed for demanding workloads in fields such as 3D rendering, scientific computing, and deep learning. Released in 2020, the RTX A6000 is based on the Ampere architecture and offers significant advancements over its predecessors.

Feature Description
CUDA Cores 10,752 CUDA cores
Memory (VRAM) 48 GB GDDR6
Ray Tracing Cores 2nd Generation Ray Tracing Cores
Tensor Cores 3rd Generation Tensor Cores
Performance High base and boost clock speeds

NVIDIA GeForce RTX 4070 Ti

The NVIDIA GeForce RTX 4070 Ti is a mid-to-high-end graphics card part of NVIDIA’s 40 series, built on the Ada Lovelace architecture. Released in early 2023, this GPU is designed to deliver high performance for gaming, content creation, and computational tasks, making it an excellent choice for enthusiasts who seek a balance between power and affordability. Here’s an overview of its key features and specifications:

Feature Description
CUDA Cores 7,680 CUDA cores
VRAM 12 GB GDDR6X memory
Ray Tracing 3rd Generation Ray Tracing Cores
Tensor Cores 4th Generation Tensor Cores
Performance Base Clock Speed: Approximately 2.31 GHz; Boost Clock Speed: Up to around 2.61 GHz
Total Graphics Power (TGP) Approx. 285W
DLSS 3 Support Supports NVIDIA’s latest DLSS 3 technology

AMD Radeon RX 7900 XTX

The AMD Radeon RX 7900 XTX is a powerful graphics card that offers a blend of high-performance computing and advanced graphical capabilities. With ample VRAM, support for ray tracing, and efficient architecture, it positions itself as a strong competitor in the high-end GPU market, catering to gamers and professionals alike. Whether for 4K gaming, content creation, or intensive graphical tasks, the RX 7900 XTX delivers solid performance and cutting-edge features.

Feature Description
Architecture Based on the RDNA 3 architecture
Compute Units 96 Compute Units
VRAM 24 GB GDDR6 memory
Ray Tracing Supports real-time ray tracing with improved performance
Infinity Cache Features Infinity Cache
Performance High base and boost clock speeds, often exceeding2.3 GHz
Total Graphics Power (TGP) Approx. 355W, recommended to be around 800W or higher

Conclusion

Choosing the right GPU for Redshift in 2025 is a critical decision that directly affects rendering performance, visual fidelity, and overall workflow efficiency. As rendering tasks become increasingly complex and demanding, the need for powerful and efficient graphics hardware has never been greater.

This year’s recommendations include top-performing models such as the NVIDIA GeForce RTX 4090RTX 4080, RTX 4070, AMD Radeon RX 7099 XTX and RTX A6000, all of which offer substantial CUDA core counts and high VRAM capacities essential for managing large textures and intricate 3D scenes. These GPUs leverage advanced technologies like ray tracing and AI acceleration, ensuring artists and designers can achieve realistic results with enhanced rendering speeds.

iRender provides high-end configuration machines for Redshift rendering

As a fully licensed Redshift Render Farm, iRender is a Professional GPU-Acceleration cloud rendering for Redshift projects with Cinema 4DHoudiniMaya3ds MaxBlender so on. The most powerful  server ( 8 x GPU RTX 3090/4090) to offer you the maximum speed for your high-end production renderings.

All machines are equiped with high-end specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, Storage NVMe SSD 2TB. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090. 

For rendering Redshift, you can refer these our servers: 

As Maxon’s official Redshift render farm partner, all iRender machines come with the latest stable Cinema 4D and Redshift pre-installed, as well as licenses, ensuring a seamless creative workflow for users. You can watch our the workflow via this video:

Video test Redshift rendering speed

Let’s check our video test Redshift rendering on server RTX4090:

Why Choose iRender?

At iRender, we pride ourselves on providing unparalleled cloud rendering services designed to enhance your creative workflow. With our high-end GPU configurations, user-friendly interface, and dedicated support, it’s easier than ever to achieve stunning results.

IaaS Infrastructure – Full Control & Customization

iRender operates on an Infrastructure as a Service (IaaS) model, providing powerful GPU servers while allowing you to install software, plugins, and customize your workflow freely.

GPU Power- RTX 4090/3090

We provide access to high-performance GPU servers designed specifically for rendering. You can choose between single or multiple GPUs depending on your project needs.

Outstanding Support

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Affordable Price

you can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).

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iRender – Happy Rendering!

References Source: Maxon

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Some Essential Tips for Working in Octane Smoothly https://irendering.net/some-essential-tips-for-working-in-octane-smoothly/ Wed, 07 May 2025 06:00:46 +0000 https://irendering.net/?p=34126 Octane Render has emerged as a leading choice for 3D artists and designers seeking high-quality, photorealistic renderings. Known for its real-time rendering capabilities, Octane leverages powerful GPU processing to deliver stunning visuals with remarkable speed. However, to truly harness the potential of this render engine, understanding its unique workflow and features is necessary. Whether you’re a seasoned professional or a newcomer to the world of 3D rendering, mastering Octane can elevate your projects significantly.
In this blog, iRender aims to provide essential tips and best practices for maximizing your efficiency and creativity while working in Octane.
Let’s get started!

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Some Essential Tips for Working in Octane Smoothly

Octane Render has emerged as a leading choice for 3D artists and designers seeking high-quality, photorealistic renderings. Known for its real-time rendering capabilities, Octane leverages powerful GPU processing to deliver stunning visuals with remarkable speed. However, to truly harness the potential of this render engine, understanding its unique workflow and features is necessary. Whether you’re a seasoned professional or a newcomer to the world of 3D rendering, mastering Octane can elevate your projects significantly.

In this blog, iRender aims to provide essential tips and best practices for maximizing your efficiency and creativity while working in Octane. Let’s get started!

Manage scene complexity

Managing scene complexity in Octane Render is crucial for maintaining optimal performance and ensuring efficient rendering times. Here are some strategies to effectively manage scene complexity in Octane:

Use Proxy objects

Proxies are simplified representations of high-polygon models. When using proxies, Octane only loads and renders the simplified version until you need to see the details. Convert complex models into proxies in your 3D software (like Blender, 3ds Max, etc.) and link them in Octane. This drastically reduces memory usage and speeds up interactive rendering.

Use Instancing

Instancing allows you to reuse the same mesh multiple times in a scene without duplicating the geometry in memory. It is perfect for objects like trees, rocks, or any repeated element. This is particularly useful in outdoor scenes or populated interiors.

Optimize Geometry

One of the ways to optimize your scenes is to Reduce polygon counts. You should simplify your models where possible and use lower-polygon versions of objects (LODs) for distant or less important elements. Tools for decimation or retopologizing can help. Moreover, if you have multiple identical objects (like trees or rocks), use instancing rather than duplicating geometry. Instances share the same data, saving memory and increasing performance.

Optimize Lighting

In Octane Render, various light types such as Dome light, Area Light,Point Light, Spotlight are available to achieve different lighting effects and enhance the realism of your scenes. Choosing the right type of light in Octane Render is crucial for achieving the desired mood and realism in your 3D scenes. Each light type has unique properties and applications, so take the time to experiment with them to see how they can best fit your particular project needs. By effectively combining different light types, you can create complex and engaging lighting setups that enhance your visuals.

Furthermore, using high Dynamic Range Images (HDRIs) provide natural and ambient light to your scenes. They are often used in outdoor environments for realistic sky lighting, reflections, and soft shadows. When using HDRI, ensure it is properly mapped and adjusted for intensity.

Utilize Texture and Materials

Materials

In Octane Render, materials control how surfaces interact with light and thus affect the overall look of your scene. The Node Editor in Octane allows you to create complex materials by connecting various nodes. This provides flexibility for creating layered materials, using masks for blending, and customizing properties extensively.

Textures

Keep texture sizes reasonable to avoid overloading GPU memory. Use appropriate formats (e.g., JPEG, PNG, EXR) based on quality needs. Ensure that texture resolution matches the scale of the object being textured to avoid blurriness.

Octane provides a variety of procedural textures (e.g., noise, wood, marble, gravel) that can create complex patterns without relying on bitmap images. These textures are resolution-independent and can be adjusted at will. Layer multiple procedural textures together to create unique surface variations. For example, you might combine noise patterns for roughness with Voronoi for a pebble effect.

Optimize Render Settings

Sampling Settings

  • Adaptive Sampling: Enable adaptive sampling to allow Octane to focus samples on areas that need more detail while reducing samples in already clear areas. Adjust the threshold to find the best balance between quality and render time.
  • Min/Max Samples: Set appropriate numbers for Minimum and Maximum samples. Start with a lower minimum (e.g., 16) and gradually increase the maximum until you see diminishing returns in quality. For final renders, consider a maximum of 512 samples or higher based on your scene complexity.

Ray Depth

  • Max Ray Depth: Adjust the maximum ray depth settings based on your scene requirements. For standard scenes, a maximum specular and transmission depth of 3-5 is often sufficient. This will limit the number of bounces and reduce render calculations.
  • Use Global Illumination Sparingly: If GI is not critical for your scene, consider reducing its complexity or turning it off for specific views or objects.

Kernel Type Selection

  • Path Tracing vs. Spectral Rendering: For most situations, Path Tracing is sufficient. Spectral rendering will yield better results when dealing with complex materials (like glass), but it can significantly increase render times.
  • Use Light Tracing: When there are many light sources in your scene, using Light Tracing can help improve render times while obtaining good quality.

Consider Hardware Systems

Octane Render is a GPU-based renderer, which means a powerful graphics card (or multiple cards) is essential. High-performance GPUs from NVIDIA (such as the RTX series) are recommended due to their CUDA architecture, which Octane leverages for rendering. Also, you should consider GPUs with ray tracing capabilities (such as NVIDIA’s RTX cards), which can significantly enhance lighting and reflections in your renders.

While Octane primarily relies on the GPU, a capable CPU is still important for tasks such as scene preparation, asset management, and handling non-rendering tasks. Additionally, it is essential to look for a modern multi-core processor to ensure a balanced workflow.

Moreover, having enough system RAM is essential for handling large scenes and multiple applications. Aim for at least 16GB, but 32GB or more is advisable for heavier projects, especially when running additional software alongside Octane (like modeling tools). Faster RAM can improve data access speeds, but the impact might not be as pronounced as in CPU-bound tasks.

We suggest you use SSDs (Solid State Drives) for storing your OS, Octane software, and active project files. SSDs offer significantly faster data access speeds compared to traditional HDDs, which can lead to quicker loading times and improved performance when working with larger assets.

By carefully considering these hardware aspects when setting up your environment for Octane Render, you can significantly enhance your rendering capabilities, minimize frustration, and allow for more complex projects. Investing in the right hardware tailored to your specific needs will pay off through improved performance, efficiency, and overall rendering quality.

Wrap Up

In conclusion, working efficiently in Octane requires a blend of technical knowledge and smart workflow habits. By implementing essential tips in Octane—such as optimizing scene geometry, using effective lighting techniques, leveraging render setting, and managing hardware system —you can significantly enhance both speed and output quality. Staying keeping up with updates also ensures you’re getting the best performance from the engine. With practice and these strategies in place, you’ll be well-equipped to harness Octane’s full potential smoothly and effectively.

iRender- The best cloud rendering for Octane

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for Octane rendering. We support Windows 10/11 and Linux, providing flexibility for a wide range of users. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. This multi-core architecture enables seamless handling of complex renders and multi-threaded workflows.

If you are using OctaneRender Studio+, now you are allowed to access up to 10 GPUs at the same time. That makes it possible to utilize all of iRender’s server packages, especially multi-GPU ones such as 2/4/8 x RTX 4090s/RTX 3090s. You can even start with lower servers first, then you can switch to higher servers easily with a few clicks, and all your work environment will still be saved and loaded. You can refer all our servers’ configuration following:

Let’s check out our test videos about Octane performance on our multi-RTX 4090 servers.

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

Furthermore, you can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: Otoy

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Unreal Engine vs Blender: which one is better to choose? https://irendering.net/unreal-engine-vs-blender-which-one-is-better-to-choose/ Wed, 30 Apr 2025 06:00:18 +0000 https://irendering.net/?p=34020 Epic revealed all the new features in version 5.5, the fifth significant update since Unreal 5's release in 2022, during this year's Unreal Fest. Users in many industries look forward to every new release, hoping their most requested features will be incorporated.

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Unreal Engine vs Blender: which one is better to choose?

The demand for robust and versatile tools to create stunning visuals and experiences has never been higher. Among the most prominent software options available today, Unreal Engine and Blender have emerged as leading choices for artists, game developers, and animators. While both software offer powerful capabilities, they serve different purposes for varied workflows, and choosing between them is a crucial decision for creators. 

In this blog, iRender will compare Unreal Engine vs Blender, offering insights to help you make a decision that meets your specific project requirements and creative aspirations.

What are Unreal Engine and Blender?

Unreal Engine, developed by Epic Games, is renowned for its high-fidelity real-time graphics and robust tools designed specifically for game development and interactive experiences. With its powerful rendering capabilities, extensive asset library, and user-friendly Blueprint visual scripting system, Unreal Engine has become a go-to platform for developers looking to create immersive environments and engaging gameplay.

On the other hand, Blender stands as a versatile open-source solution beloved by 3D artists and animators for its comprehensive modeling, animation, and rendering features. It excels in asset creation, offering various tools for sculpting, texturing, and animating. It is an invaluable resource for creating game assets, visual effects, and animated films without the burden of software costs.

Differences between Unreal Engine vs Blender

User Interface

Unreal Engine’s user interface is designed around game development workflows, with a focus on level design, visual scripting (using Blueprints), and managing game assets. It includes a content browser and a scene viewer with an actor-based environment. The interface consists of several panels, including a toolbar, the viewport, the content browser, and various editors (for materials, blueprints, etc.).

Blender offers a modular interface that can be customized based on the user’s workflow (modeling, sculpting, compositing, etc.). It employs a node-based system for materials and compositing, which can be complex for beginners.

3D Modeling

Primarily a game engine, Unreal Engine is not a dedicated modeling software. While it has some basic modeling capabilities, it is mainly used for assembling and manipulating assets rather than creating them from scratch. The focus is on the integration of pre-made assets (models, textures, materials) into interactive environments and optimizing them for real-time performance in games.

It offers a wide-ranging set of modeling tools, including mesh modeling, sculpting, and retopology. Tools like Subdivision Surface, Boolean, and Array modifiers can be applied non-destructively, providing powerful options for complex modeling tasks.

Blender is a full-fledged 3D modeling suite that provides comprehensive tools for creating, sculpting, and texturing models. It is designed for a wide array of 3D projects, including animation, VFX, and art. Blender allows for high-quality modeling, texturing, rigging, and sculpting, making it suitable for creating assets that can then be imported into game engines like Unreal Engine.

Animations

Unreal Engine is primarily designed for real-time rendering and game development. As such, its animation tools are optimized for creating and managing animations within interactive environments. Real-Time Animation emphasizes real-time performance, making it well-suited for character animation in games, VR experiences, and cinematic sequences within those contexts.

Blender is a comprehensive 3D modeling and animation software, offering tools for a wide range of animation styles, including character animation, motion graphics, and visual effects. It supports various animation techniques like keyframe animation, non-linear animation, and physics simulations.

For Animation, Blender’s advanced rigging tools can give it an edge, but Unreal Engine offers more robust real-time rendering options.

Rendering

Rendering in Unreal Engine and Blender involves different methodologies, strengths, and intended use cases. Both platforms have advanced rendering capabilities, but they cater to different aspects of 3D production.

When it comes to rendering, the most important factors to consider are speed and photorealism. Blender has two engines:

  • Cycles supports complex lighting scenarios, realistic materials, and advanced light behaviors (like caustics), making it ideal for high-quality output.
  • Eevee is a real-time PBR (Physically-Based Rendering) engine that offers faster renders than Cycles. While it sacrifices some realism for speed, it uses techniques like screen-space reflections and volumetric lighting to achieve a visually appealing look.

Unreal Engine is fundamentally designed for real-time rendering, which makes it particularly suitable for games, interactive experiences, and virtual reality (VR) applications. Lumen is a real-time global illumination engine introduced in Unreal Engine 5, which provides dynamic lighting and reflections without needing pre-computed lighting data.

If you’re considering Unreal Engine vs Blender for rendering, it may depend on whether you prioritize Blender’s Cycles’ high-quality photorealism or UE5’s real-time performance.

Recommended System Requirements

Another factor to consider when choosing software is the system requirements. Before you start learning any software, you must know if they are compatible with your current setup as it is way more practical to install alternative software than to buy an entirely new rig.

Here’s a comparison table outlining the system requirements for Unreal Engine vs Blender.

Feature Blender Unreal Engine
Operating System Windows 10 or Windows 11 Windows 10 64-bit version 1909 revision .1350 or higher, or versions 2004 and 20H2 revision .789 or higher
Processor

8 cores, Broadwell architecture and newer

Quad-core Intel or AMD, 2.5 GHz or faster
Memory (RAM) 32 GB 32 GB RAM
Graphics Card (GPU)

8 GB VRAM

GeForce 400 and newer, Quadro Tesla GPU architecture and newer

8 GB or more. DirectX 11 or 12 compatible graphics card with the latest drivers.
Storage Space At least 500 MB for installation, SSD recommended for speed SSD recommended; 256 GB minimum for installation
Additional Requirements A three-button mouse is recommended for optimal use Epic Games Launcher required

Learning curves

Blender and Unreal Engine are both powerful tools used in the 3D graphics and game development sectors, but they serve different purposes and have distinct learning curves. Here’s a comparative overview of their learning curves across various stages:

Blender

  • Focus: Primarily a 3D modeling, animation, sculpting, and rendering application.
  • Typical Users: Artists, animators, modelers, and anyone involved in the creation of 3D content, including VFX and digital art.
  • Interface Understanding: Blender’s interface can be initially overwhelming, but basic navigation and object manipulation are relatively straightforward.
  • Basic Skills: Users can quickly learn to create simple models and perform basic animations.
  • Advanced Techniques: Learning more advanced modeling, texturing, and rigging. Texturing and shading become crucial, and intermediate animation skills are developed.
  • Simulations and VFX: Introduction to physics simulations and basic visual effects techniques.

Unreal Engine

  • Focus: A game engine focused on game development, real-time rendering, and interactive experiences.
  • Typical Users: Game developers, level designers, and architects using Unreal for real-time visualizations.
  • User Interface: The interface has a steeper initial learning curve due to its many panels and toolsets.
  • Basic Skills: Beginners can create simple scenes and learn essential navigation concepts.
  • Game Development Concepts: Understanding level design, Blueprint visual scripting, and basic level mechanics. Users learn to import 3D assets and create more complex interactions.
  • Visual Scripting: Blueprint scripting can be complex but is essential for game logic.
  • Estimated Time: Several months to develop an intermediate understanding of core game development concepts.

In general, Blender tends to have a gentler learning curve for beginners in 3D modeling and animation, allowing users to create visually compelling work relatively quickly. Unreal Engine has a steeper learning curve initially due to its complexity but provides powerful tools for game development. Beginners might find it more challenging to grasp game design principles right away.

Pricing and License

Unreal Engine

Price

  • Game developers (royalties apply after $1 million USD gross product revenue)
  • Individuals and small businesses (with less than $1 million USD in annual gross revenue)
  • For educators and schools (no revenue limits)
  • Royalty-based: If you’re creating a game or application that relies on engine code at runtime and will be licensed to third party end users, you’ll pay royalties and won’t be required to purchase seats. All lifetime gross revenue above $1M that is directly attributable to the UE product, regardless of who collects it, will be subject to a 5% royalty. Revenues generated from sales in the Epic Games Store are royalty-free.
  • Seat-based: If you’re using Unreal Engine for commercial purposes, have generated more than $1 million in the past 12 months, and are not creating a game or application that relies on engine code at runtime and will be licensed to third party end users, then a seat license fee is required.

Licensing

  • License Agreement: When you download and use Unreal Engine, you agree to the terms set forth in the Unreal Engine End User License Agreement (EULA). This agreement outlines how you can use the engine, the obligation to pay royalties, and other legal obligations expected from users.

  • Modifications: Users are allowed to modify and customize the engine for their own use, but any redistribution of modified versions must comply with the licensing terms laid out in the EULA.

  • Educational Institutions: Unreal Engine has provisions that may benefit educational institutions, allowing students to learn with the full capabilities of the engine without initial costs. Epic Games also offers free access to resources for teachers and students.

  • Non-Profit Projects: Non-profit organizations may be eligible for special terms. It’s advisable to contact Epic Games for specific arrangements.

Blender

Price

  • Free of Charge: Blender is completely free to download and use. There are no costs associated with acquiring the software, making it highly accessible for individuals and educational institutions.

  • Open Source: Blender is released under the GNU General Public License (GPL), which means you can use, modify, and distribute it freely. This also allows developers to contribute to the software, ensuring constant updates and improvements from the community.

Licensing

  • GNU General Public License (GPL): The GPL allows users to run the software for any purpose, to study and change the software, and to distribute copies of the original program. If you modify Blender and distribute your modified version, you must also distribute the source code of your modified version under the same GPL license. This ensures that the freedom to use, modify, and distribute remains intact in derivative works.

  • Commercial Use: Users can utilize Blender for commercial projects without any licensing fees. This means you can create assets, animations, and entire projects to sell or distribute without having to pay for a commercial license.

  • Educational Use: Blender is often adopted by educational institutions due to its free nature, allowing students to learn 3D modeling, animation, and more without the barrier of software costs.

Conclusion

All in all, choosing between Unreal Engine and Blender ultimately depends on your specific needs, goals, and the type of projects you wish to undertake. Both tools offer powerful capabilities but serve different primary purposes.

If your primary goal is 3D content creation and animation, Blender is an ideal software. However, if you are looking to develop interactive games or simulations, Unreal Engine is a better option. However, many creators find value in using both tools together—Blender for asset creation and Unreal Engine for real-time applications. Assessing your specific requirements, desired outcomes, and preferred workflows will help you make your decision on which software to choose.

iRender - Best Cloud Rendering Service for Unreal Engine and Blender

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. 

We have many server packages, from single GPU to multiple GPUs. For real-time rendering software like Unreal Engine, we suggest our server 3S with the high-end hardware such as CPU AMD Ryzen Threadripper Pro 3955WX at 3.9GHz clock speed, core 16, thread 32. RAM 256GB Storage NVMe SSD 2TB and Video card RTX4090.

You can see our 3S servers’ configuration following:

Let’s check out the Unreal engine speed test video on the server 3S single card RTX 3090 and RTX 4090:

For modeling like Blender, we suggest you use servers multi cards RTX 4090 for speeding up your render. We provide 1/2/4/6/8 RTX 4090 servers, you can see all servers below:

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Moreover, On this special occasion of Vietnamese Reunification Day, celebrated on April 30th, iRender extends warmest wishes to all our users, partners, and friends around the world.

To celebrate this special occasion, we are having an offer ‘BONUS’ for your rendering projects!
  • 50% BONUS for all transactions from $575
  • 100% BONUS for all transactions from $1500
This occasion will last from Apr 10th to May 1st. We hope you won’t miss this out so that we can support you in the future.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Happy Rendering!

 

Reference source: unrealengine

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OctaneBench: A Popular GPU Rendering Benchmark https://irendering.net/octanebench-a-popular-gpu-rendering-benchmark/ Wed, 23 Apr 2025 06:00:27 +0000 https://irendering.net/?p=33973 As industries such as film, gaming, architecture, and product design continue to evolve, the need for powerful rendering solutions has never been more critical. Among the tools used to evaluate the performance of graphics hardware for rendering tasks, OctaneBench stands out as a leading benchmark. Developed by OTOY, OctaneBench utilizes the capabilities of the OctaneRender engine, a cutting-edge rendering software known for its speed and realism through GPU-accelerated processing. Whether you're a seasoned professional or an enthusiastic hobbyist, understanding OctaneBench and its implications on GPU performance is essential for achieving the highest quality in visual production.

In this blog, iRender will help you explore ‘A Popular GPU Rendering Benchmark called OctaneBench’.

The post OctaneBench: A Popular GPU Rendering Benchmark appeared first on iRender Cloud Rendering Service.

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OctaneBench: A Popular GPU Rendering Benchmark

As industries such as film, gaming, architecture, and product design continue to evolve, the need for powerful rendering solutions has never been more critical. Among the tools used to evaluate the performance of graphics hardware for rendering tasks, OctaneBench stands out as a leading benchmark. Developed by OTOY, OctaneBench utilizes the capabilities of the OctaneRender engine, a cutting-edge rendering software known for its speed and realism through GPU-accelerated processing. Whether you’re a seasoned professional or an enthusiastic hobbyist, understanding OctaneBench and its implications on GPU performance is essential for achieving the highest quality in visual production.

In this blog, iRender will help you explore ‘A Popular GPU Rendering Benchmark called ‘OctaneBench’.

Introduction to Octanebench

What is Octanebench?

Octanebench is a specialized benchmarking tool that evaluates the performance of Graphics Processing Units (GPUs) for rendering applications, primarily through the OctaneRender engine developed by OTOY. As the demand for high-quality and photorealistic imagery in industries such as film, gaming, architecture, and product design continues to grow, the efficiency and capabilities of rendering hardware have become crucial. OctaneBench addresses this need by providing a standardized platform for measuring and comparing GPU performance across various rendering scenarios.

OctaneBench is the currently most popular GPU Rendering Benchmark. It scales beautifully across multiple GPUs and has a series of rendering tests built-in. The OctaneBench Benchmark Rendering Results are assigned linearly scaling OctaneBench Points.

Key features of Octanebench

OctaneBench is known for several key features that make it a valuable tool for benchmarking GPU rendering performance. Here are the main features:

  • Realistic Rendering: OctaneBench leverages the capabilities of the OctaneRender engine to create complex scenes that are representative of real-world rendering scenarios. This includes features such as global illumination, volumetric effects, and advanced shading techniques.
  • Benchmark Scoring: The performance is quantified with a score that indicates how well a GPU can handle rendering tasks. This score allows users to compare the performance of different graphics cards directly.
  • OpenCL and CUDA Support: OctaneBench takes advantage of both NVIDIA’s CUDA and OpenCL frameworks, ensuring compatibility with a wide range of hardware and providing options for users with different GPU architectures.
  • Scene Complexity: The benchmark presents a standard test scene, ensuring that comparisons between different systems are fair and consistent. The test scene includes various textures, lighting effects, and materials that serve to stress different aspects of the GPU.
  • Real-Time Ray Tracing: As ray tracing becomes more prevalent in rendering workflows, OctaneBench’s ability to showcase the performance in this area makes it particularly relevant for professionals in industries like film, animation, and architectural visualization.

System Requirements for OctaneBench

OctaneBench is a benchmarking tool for OpenGL-based rendering engines, particularly for assessing performance on GPUs using OTOY’s OctaneRender. Here are the typical system requirements that you might need to run OctaneBench:

Minimum Requirements:

  • OS: Windows 10, macOS, or Linux
  • Processor: Multi-core CPU (Intel or AMD)
  • GPU: NVIDIA GPU with CUDA support or AMD GPU with OpenCL support (minimum 2 GB VRAM)
  • RAM: At least 8 GB of RAM
  • Display: OpenGL 3.2 compatible graphics card and display
  • Storage: SSD recommended for better loading times

Recommended Requirements:

  • OS: Windows 10 (64-bit), macOS (latest version), or Linux (latest version)
  • Processor: Modern multi-core CPU (Intel i7 or AMD Ryzen 7 or better)
  • GPU: NVIDIA RTX series or AMD Radeon RX series with at least 6 GB VRAM (for optimal performance)
  • RAM: 16 GB or more
  • Display: High-resolution display (1080p or higher)
  • Storage: SSD for improved performance

Additional Notes:

  • Ensure you have the latest drivers installed for your GPU.
  • The performance may vary based on the specific hardware configurations and settings used during the benchmark.
  • Consider potential temperature and power requirements for high-performance GPUs.

OctaneBench Usage

You can download and run OctaneBench as one single package or just download the resources and use them with your current OctaneRender Standalone. All the details about how to run OctaneBench can be found in the readme file of the archives, but this is a quick overview of the necessary steps:

Step 1: Download the archive for your operating system using the links below

Step 2: Open the downloaded archive

  • Windows: Extract the archive into a directory of your choice and then open the extracted folder “OctaneBench_2020_1_5_win”.
  • Linux: Extract the archive into a directory of your choice and then open the extracted folder “OctaneBench_2020_1_5_linux”.
  • Mac OSX: You can copy the application “OctaneBench 2020.1.5” into the application folder or any other directory or just leave it in the .DMG image.

Step 3: Run OctaneBench

  • Windows: Double-click “octane.exe” in the Windows Explorer.
  • Linux: Run the binary “octane”.
  • Mac OSX: Run “OctaneBench 2020.1.5”.

Step 4: Enable the GPUs you want to benchmark

Step 5: Click “Run” and wait until the benchmark run has finished

Step 6: Marvel at the statistics, which you can then upload or save as a text / CSV file

OctaneBench Benchmark Scores

OctaneBench score is a numerical representation of the performance of a graphics processing unit (GPU) when it comes to rendering tasks in the OctaneRender application. The score reflects various factors, including rendering speed, the complexity of the scenes tested, and the efficiency of the hardware being benchmarked. OctaneBench scores can vary significantly based on the GPU’s capabilities. High-end GPUs, especially those from NVIDIA’s RTX series or AMD’s latest Radeon series, typically score much higher than older or lower-end models.

Octane Render scales perfectly with multiple GPUs. That’s why it is a great choice for multi-GPU configurations. Octane supports NVIDIA GPUs only and no OpenCL (AMD GPU).

Below are some Octane benchmarks:

This image is a performance comparison chart from OTOY’s OctaneBench results, which measure rendering performance in OctaneRender using various combinations of NVIDIA GPUs. The chart displays benchmark scores for different GPU setups, where higher scores indicate better rendering performance.

In this chart, GPUs scale performance well, but the price often scales faster than the score, reducing efficiency. • Single GPUs are more efficient in terms of cost-per-performance, though they don’t reach the peak performance of multi-GPU setups. The 2080 Super stands out for balance between cost and power, especially in single or dual configurations.

The RTX A6000 excels at memory-intensive workflows, thanks to its huge VRAM, but not as performant per dollar as newer GPUs like the 4090.

  • If your work involves massive scenes, the A6000 is unmatched in stability and memory capacity.
  • If you want raw rendering power, the RTX 4090 still beats it at a lower cost.

Wrap Up

In conclusion, OctaneBench has established itself as a prominent benchmarking tool within the realm of GPU rendering, providing valuable insights into the performance capabilities of graphics cards in rendering tasks. Its ability to simulate real-world rendering scenarios using the OctaneRender engine allows users to evaluate and compare the performance of different GPUs effectively. With its straightforward user interface and the focus on real-time ray tracing and advanced rendering techniques, OctaneBench appeals to both professionals and enthusiasts seeking to optimize their workflows or upgrade their hardware.

iRender- The best cloud rendering for Octane

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for Octane rendering. We support Windows 10/11 and Linux, providing flexibility for a wide range of users. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. This multi-core architecture enables seamless handling of complex renders and multi-threaded workflows.

You can refer all our servers’ configuration following:

Let’s check out our test videos about Octane bench performance on our multi-RTX 4090 servers.

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Moreover, On this special occasion of Vietnamese Reunification Day, celebrated on April 30th, iRender extend warmest wishes to all our users, partners, and friends around the world.

To celebrate this special occasion, we are having an offer ‘BONUS’ for your rendering projects!
  • 50% BONUS for all transactions from $575
  • 100% BONUS for all transactions from $1500
This occasion will last from Apr 10th to May 1st. We hope you won’t miss this out so that we can support you in the future.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: pugetsystems

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Best PCs for Octane rendering in 2025 https://irendering.net/best-pcs-for-octane-rendering-in-2025/ Wed, 16 Apr 2025 06:00:57 +0000 https://irendering.net/?p=33916 OctaneRender 2025 continues to be a top option for 3D artists looking for speed and quality. Known for its GPU-based rendering capabilities, Octane requires powerful, well-optimized hardware to truly shine.  Advancements in GPU architecture, CPU performance, and memory bandwidth have opened new possibilities for creators and studios alike. This blog explores the best PCs for Octane rendering in 2025, highlighting systems that deliver exceptional performance, reliability, and efficiency. 

Let’s start with iRender!

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Best PCs for Octane rendering in 2025

OctaneRender 2025 continues to be a top option for 3D artists looking for speed and quality. Known for its GPU-based rendering capabilities, Octane requires powerful, well-optimized hardware to truly shine.  Advancements in GPU architecture, CPU performance, and memory bandwidth have opened new possibilities for creators and studios alike. This blog explores the best PCs for Octane rendering in 2025, highlighting systems that deliver exceptional performance, reliability, and efficiency. 

Let’s start with iRender!

What's new in Octane 2025

Realistic Lens Camera

In OctaneStudio+ 2025, the Spectral Camera LensFX is one of the most intriguing new features. By simulating the complex optical characteristics of actual camera lenses, this feature provides rendering realism that is unmatched. Lenses from Zeiss, Canon, and Nikon can be replicated by artists using effects like chromatic aberration, bokeh, barrel distortion, and optical vignetting. Artists can achieve realistic depth of field effects by adjusting the aperture settings, focal length, and focus points.

Rest Attributes

Rest position attributes remove texture shifting/distortion when using a texture projection that is not UV mapped (no UVs on the mesh) on a mesh with animated vertices. When enabled, the projections will use rest vertex positions and normals to calculate the UVW coordinates. 

Vectron Displacement 

In OctaneRender 2025, Vectron Displacement is a sophisticated feature that enhances the ability to create intricate and detailed surface textures and geometries by leveraging vector functions to define displacement maps.

Render Network Browser

The Render Network Browser facilitates distributed rendering by allowing users to execute rendering tasks across multiple computers. This can significantly speed up render times, especially for complex scenes requiring substantial computational power. The Render Network Browser is now a native panel within OctaneStudio+, providing seamless access to OTOYs distributed GPU rendering service.

Performance Boosts for Apple Users

With the addition of support for non-triangle primitives including hair, texture displacement, and analytic lights, Octane 2025.1 enhances the hardware acceleration capabilities of Octane 2024.1 on Apple M3 and M4 GPUs.

Octanerender System Requirements

Hardware requirement:

  • OctaneRender requires the latest CUDA® 10 drivers and a CUDA-enabled NVIDIA® video card with support for compute capability 3.0 or higher
  • OctaneRender also requires a minimum of 8 GB RAM, and we recommend 16 GB or more.
  • GeForce cards are fast and cost-effective, but have less VRAM than Quadro and Tesla cards.
  • OctaneRender does not use the CPU for rendering; a fast multi-core CPU is not required, but it does significantly improve scene-loading speeds.

Software requirements 

  • Operating System: Windows: Windows 10 (64-bit) or Windows 11 (64-bit), Linux: Latest stable distributions (like Ubuntu or CentOS),  macOS: The latest stable version that supports OctaneRender.
  • 3D Software Compatibility: OctaneRender typically works as a standalone application or as a plugin for various 3D software such ass Cinema 4D, Blender, Houdini, 3Ds max…
  • Graphics Driver: Latest NVIDIA graphics driver compatible with your GPU for optimal performance and support for CUDA.
  • CUDA Toolkit: While not always explicitly required for Octane itself, having the latest CUDA toolkit installed can be beneficial if your projects depend on certain functionalities that require it.
  • Network Connectivity: A stable internet connection may be necessary for license management, updates, and accessing online resources or services.
  • Licensing Software: Ensure that you have the licensing software or accounts set up with OTOY for accessing OctaneRender features.

OctaneRender Studio+ specifications:

  • Requires a CUDA® 10 capable NVIDIA® graphics card on Windows/Linux
  • Octane X requires an Apple M1/M2 GPU (MacOS 13+ | iOS and iPadOS 16+) or AMD Vega/Navi GPU (MacOS 10.15.6+ | MacOS 11 | MacOS 12)
  • Use of the software is available only while online, connected via the internet to the OctaneRender licensing server.

Best PCs for Octane rendering in 2025

The ideal setup for Octane Render would be a top-tier NVIDIA GPU with lots of VRAM and CUDA cores. Since Octane Render is a computationally demanding renderer, a strong GPU with a large number of CUDA cores is necessary to manage the necessary computations. Additionally, since Octane Render loads textures and assets into GPU memory, a fast storage solution, such SSDs, is advised. The more powerful the GPU the better the performance of Octane Render. Check out our recommended configurations.

Processor(CPU)

Although Octane Render primarily relies on GPU rendering for its speed and efficiency, the CPU plays an essential role in managing data, handling scene data, performing simulations, and executing tasks that cannot be offloaded to the GPU. Tasks such as importing and exporting files, running plugins, and ancillary calculations may leverage CPU performance. CPUs with multiple cores (6 or more) are recommended. Modern rendering applications benefit from multi-threading, allowing them to process multiple tasks simultaneously.

Best CPU for OctaneRender

Intel Core i9-13900K

  • Cores/Threads: 24 (8 Performance cores and 16 Efficient cores)
  • Base/Boost Clock: 3.0 GHz / Up to 5.8 GHz
  • Architecture: Raptor Lake
  • Strengths: Excellent single-thread and multi-thread performance, high clock speeds, and supports DDR5 RAM.

Intel Core i7-13700K

  • Cores/Threads: 16 (8 Performance cores and 8 Efficient cores)
  • Base/Boost Clock: 3.4 GHz / Up to 5.4 GHz
  • Architecture: Raptor Lake
  • Strengths: Good balance of performance and price, high efficiency for both gaming and productivity tasks.

AMD Ryzen Threadripper™ PRO 7995

  • Cores/Threads: 16 cores / 32 threads
  • Base/Boost Clock: 4.5 GHz / Up to 5.7 GHz
  • Architecture: Zen 4
  • Strengths: Strong multi-threaded performance, high efficiency, and good for parallel workloads, especially in rendering.

Graphic Card (GPU)

OctaneRender is a GPU-based rendering engine developed by Otoy, and it utilizes the power of modern Graphics Processing Units (GPUs) to perform rendering tasks far more efficiently compared to traditional CPU-based rendering methods. There are two aspects of a video card that impact render capabilities: the raw speed of the GPU itself and the amount of memory on the card.

You should choose a GPU with sufficient VRAM based on the complexity of the scenes you work with. Higher VRAM capacity allows you to render more detailed scenes without running into memory limitations.

Best GPU for Octane 

NVIDIA Geforce RTX 5090

The NVIDIA® GeForce RTXTM 5090 is the most powerful GeForce GPU ever produced, offering creators and gamers revolutionary capabilities. With unmatched AI power, take on the most complex models and difficult creative tasks. The game that has the lowest latency and complete ray tracing. You can do it all with the GeForce RTX 5090’s 32 GB of lightning-fast GDDR7 memory and NVIDIA Blackwell architecture.

NVIDIA Geforce RTX 4090

The NVIDIA® GeForce RTX™ 4090 is the ultimate GeForce GPU. It brings an enormous leap in performance, efficiency, and AI-powered graphics. Experience ultra-high performance gaming, incredibly detailed virtual worlds, unprecedented productivity, and new ways to create. It’s powered by the NVIDIA Ada Lovelace architecture and comes with 24 GB of G6X memory to deliver the ultimate experience for gamers and creators.

The RTX 4090 excels in real-time ray tracing thanks to its advanced RT cores. This allows for more detailed and realistic lighting, shadows, and reflections in renders. With 24 GB of GDDR6X VRAM, the RTX 4090 can handle very complex scenes and high-resolution textures without running into memory constraints. This is particularly beneficial for professional rendering tasks where scene complexity can be significant.

NVIDIA Geforce RTX 4080

The NVIDIA GeForce RTX 4080, released in November 2022, is part of NVIDIA’s 40 series lineup, built on the Ada Lovelace architecture. It offers a strong combination of performance, efficiency, and advanced features that make it suitable for gaming, content creation, and rendering tasks, including use with applications like OctaneRender. With 16 GB of GDDR6X, the RTX 4080 provides sufficient memory for rendering tasks, allowing for the handling of complex scenes and high-resolution textures.

NVIDIA Geforce RTX 3090

RTX 3090 was the flagship model of the 30 series of GPUs based on the Ampere architecture. It was designed for high-end gaming, content creation, and professional workloads, including applications like OctaneRender and other GPU-accelerated tasks. With 24 GB of GDDR6X VRAM, the RTX 3090 excels in handling high-resolution textures and complex models.

You can follow a comparative overview of the NVIDIA GeForce RTX 3090, RTX 4090, and RTX 5090 based on their specifications, performance features, and target audiences.

Feature NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 4090 NVIDIA GeForce RTX 5090
Architecture Ampere Ada Lovelace Lovelace 2 or similar
CUDA Cores 10,496 10,496 20,000+
VRAM 24 GB GDDR6X 24 GB GDDR6X 24 GB or more
Memory Bus Width 384-bit 384-bit  384-bit or more
Memory Bandwidth 936 GB/s 1,008 GB/s High bandwidth
Base Clock 1.40 GHz 2.23 GHz Higher clock speeds
Boost Clock 1.70 GHz 2.52 GHz Higher boost clocks
TDP 350 watts 450 watts Higher, possibly 450+
DLSS DLSS 2.0 DLSS 3.0 DLSS 3.x or improved

Let’s see a benchmark of the top GPUs for Octane 2025 following: 

Memory (RAM)

In OctaneRender, a significant amount of rendering processing happens on the GPU (Graphics Processing Unit). The VRAM (graphics memory) of your GPU is crucial for handling the textures and geometry of your render. Therefore, if you are using high-end GPUs like the NVIDIA RTX 3090 or RTX 4090, their ample VRAM (24 GB and 24 GB, respectively) will also support larger renders without significant issues. However, having sufficient system RAM is still important for the overall performance of your system.

For professional work, especially if you are dealing with very high-resolution renders, complex scenes with many textures, and potentially using multiple applications simultaneously, 32 GB or more is advisable. High-end users, such as VFX artists or architectural visualizers, often benefit from 64 GB or more, particularly when rendering complex animations or using multiple computer applications.

Storage (Drives)

We highly recommend solid-state drives (SSDs) for both the OctaneRender installation and the primary drive that will house your operating system because to their speed and reasonably priced nature. Compared to a typical hard drive, an SSD’s high speed enables your system to boot, open apps, and load files several times faster. The most recent NVMe SSDs, in particular, offer the quickest transfer rates and make use of the newest interfaces, such as M.2.

Conclusion

Ultimately, the best PCs for OctaneRender in 2025 are those well-balanced configurations that prioritize both GPU and CPU performance, sufficient RAM, and high-speed storage. By aligning your hardware choices with the requirements of OctaneRender and the demands of your projects, you can maximize productivity while achieving stunning visual results that push the boundaries of creativity in the realm of 3D rendering.

iRender - The recommended system requirement for Octane 2025

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

iRender’s configuration

  • Operating System: Windows 10/11, Linux
  • CPU: AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz, AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz
  • GPU: NVIDIA RTX 3090, NVIDIA RTX 4090
  • RAM: 256 GB 
  • VRAM: 24 GB 
  • Disk Space: Fast SSD with space for scene files and textures (1.56TB )

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for GPU rendering. We support Windows 10/11 and Linux, providing flexibility for a wide range of users. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. This multi-core architecture enables seamless handling of complex renders and multi-threaded workflows.

iRender offers from 1/2/4/6/8 RTX 4090 and 3090. The graphics powerhouse integral to this setup is the NVIDIA RTX 3090, boasting an impressive 24 GB of VRAM, which enhances rendering performance and allows for detailed texture management in intricate scenes. The system is equipped with 256 GB RAM, ensuring ample memory for intensive tasks and the capability to manage large datasets without sluggishness. To further complement the hardware, a fast SSD with at least 1.56 TB of disk space is recommended, ensuring rapid access to scene files and textures, which is crucial for a streamlined workflow.

You can refer all our servers’ configuration following:

If you are using OctaneRender Studio+, you can use up to 10 GPUs simultaneously. Therefore, you can refer all multi cards server from 2 cards RTX 4090 to 8 cards RTX 4090. Please have a look at the performance test video of Octane scene following:

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Moreover, On this special occasion of Vietnamese Reunification Day, celebrated on April 30th, iRender extend warmest wishes to all our users, partners, and friends around the world.

To celebrate this special occasion, we are having an offer ‘BONUS’ for your rendering projects!
  • 50% BONUS for all transactions from $575
  • 100% BONUS for all transactions from $1500
This occasion will last from Apr 10th to May 1st. We hope you won’t miss this out so that we can support you in the future.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: pugetsystems

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Best PCs/Workstations for Cinema 4D rendering in 2025 https://irendering.net/best-pcs-workstations-for-cinema-4d-rendering-in-2025/ Wed, 09 Apr 2025 06:00:41 +0000 https://irendering.net/?p=33811 As we explore the best PCs and workstations for Cinema 4D rendering in 2025, we will discuss essential features such as processor power, graphics performance, memory, and storage options that are critical for optimizing your 3D projects. 

This blog will help you explore best PCs/workstations for Cinema 4D rendering in 2025. 

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Best PCs/Workstations for Cinema 4D rendering in 2025

In 2025, the demand for powerful computing solutions in 3D modeling and animation has reached new heights. As projects become more intricate and expectations continue to rise, the need for high-performance PCs and workstations tailored specifically for rendering in Cinema 4D is crucial. Recent technological advancements, including the latest generations of CPUs and GPUs, have significantly impacted rendering capabilities. With the introduction of more efficient multi-core processors and cutting-edge graphics cards that support real-time rendering and ray tracing, artists can now achieve impressive results with greater speed and efficiency. As we explore the best PCs and workstations for Cinema 4D rendering in 2025, we will discuss essential features such as processor power, graphics performance, memory, and storage options that are critical for optimizing your 3D projects. 

This blog will help you explore best PCs/workstations for Cinema 4D rendering in 2025. 

Understanding of Cinema 4D 2025

As of 2025, Cinema 4D remains one of the leading 3D modeling, animation, and rendering software solutions in the creative industry. Renowned for its user-friendly interface and robust toolset, Cinema 4D 2025 continues to evolve, integrating new features and enhancements to the demands of modern artists and designers. This evolution not only responds to the fast-paced changes in technology but also aligns with trends in the fields of motion graphics, visual effects, and game design.

New Features in Cinema 4D 2025

Spline Tools

With the release of Cinema 4D 2025.2, users can experience a significant upgrade to spline modeling, making it an even more powerful and intuitive tool for 3D design and animation. Spline objects are vital for creating curves, paths, and complex shapes in Cinema 4D, and the enhancements introduced in this version focus on increasing creative flexibility and streamlining workflows. Cinema 4D 2025.2 introduces a revamped spline editing interface that allows for finer control over spline points and tangents. Now, users can manipulate splines with more precision, adjusting curves, angles, and shapes intuitively for complex designs. 

GPU particle system

Using Maxon’s variety of simulation types, including Pyro, Cloth, soft bodies, and rigid bodies, artists can control behaviors, emission patterns, and coordinate interactions thanks to integration with C4D’s Unified Simulation framework. The enhanced compatibility with the MoGraph toolkit makes it simple to replicate emitters and forces using the Cloner. Users also have more control over the collision and color of particles emitted from other particles, as well as the attraction of particles around an object’s surface. Moreover, users can adjust their simulation by controlling particle behavior with the use of custom properties and the Particle Node Modifier.    

Simulation 

You can create more realistic simulations with the Unified Simulation System by combining several objects such as cloth, ropes, rigid and soft bodies, Pyro, and the recently released Cinema 4D particles. The upcoming version of the GPU Particle System makes it simpler to configure and adjust particle simulations.

General System Requirement

Operating System

  • Windows:
    Windows 10 Version 1809 or higher
    Intel 64-bit CPU or AMD 64-bit CPU with SSE3 support
    8 GB RAM, recommended 16 GB

  • macOS:
    macOS 13.6+ (Ventura), 14.5+ (Sonoma) or 15.0 (Sequoia)
    Intel-based Apple Macintosh with SSE4.2 support or Apple M1/M2/M3/M4-powered Mac
    16 GB RAM, recommended 24 GB or more

  • Linux Command-Line Rendering:
    CentOS 7, 64-bit, Ubuntu 18.04 LTS, 64-bit

Graphics Cards

  • Windows:
    Minimum: NVIDIA Maxwell GPU, AMD Polaris (AMD GCN 4), Intel Kaby Lake or newer supporting DirectX 12 with feature level 11.0
    Minimum GPU Driver: NVIDIA 495, AMD 24Q3 or newer, Intel 31.0.101.2128 or newer

  • macOS:
    Metal: v2 (Mac2) or higher or Apple 7 (M1) or higher (see about this Mac → System report → Graphics/Displays)
    GPU: only official supported hardware by Apple (with Metal v2 or higher)

Cinema 4D supports all DirectX 12 feature level 11.0, we advise utilizing a specialized 3D graphics card with an AMD or NVIDIA chip set and at least 4 GB of VRAM (8 GB or more is suggested). Because integrated GPUs can use up to half of the computer’s available RAM, we advise 16 GB of RAM or more for AMD or Intel computers with integrated GPUs.

Best PCs/ Workstation for Cinema 4D rendering in 2025

Similar to other software companies, Maxon requires Cinema 4D’s system requirements, which you may use to make sure your system’s hardware is compatible with their program. However, the hardware that will provide the optimum performance is not covered by this list of “system requirements”; it just covers the bare minimum of what is required to execute the software.

Processor (CPU)

How does Cinema 4D 2025 utilize the CPU?

Cinema 4D is designed to take advantage of multi-core processors, allowing it to perform computations in parallel. This is particularly beneficial for rendering and other CPU-intensive tasks, such as simulations and calculations for dynamics, particles, or rendering complex scenes. The rendering process is one of the most CPU-intensive tasks. Cinema 4D utilizes the CPU to compute lighting, shading, and textures while rendering frames, whether for real-time previews or final output.

What are the best CPUs for Cinema 4D?

Intel Core i7 Series

  • Example: Intel Core i7-13700K
  • Cores/Threads: 16 (8 Performance + 8 Efficient) / 24
  • Base/Boost Clock Speed: 3.4 GHz / Up to 5.4 GHz
  • Advantages: Since it has high clock speeds and ranks close to the top of the rankings for single-core performance in Cinema 4D, it’s a good starting place for artists. However, its smaller core count, however, will be a limitation if you produce a lot of data.

Intel Core i9 Series

  • Example: Intel Core i9-13900K
  • Cores/Threads: 24 (8 Performance + 16 Efficient) / 32
  • Base/Boost Clock Speed: 3.0 GHz / Up to 5.8 GHz
  • Advantages: Exceptional single-thread and multi-thread performance, ideal for rendering and complex simulations.

AMD Ryzen 9 Series

  • Example: AMD Ryzen Threadripper™ PRO 7995
  • Cores/Threads: 16 / 32
  • Base/Boost Clock Speed: 4.5 GHz / Up to 5.7 GHz
  • Advantages: Strong multi-core capabilities and good performance for multi-threaded tasks commonly found in 3D rendering and simulation.

Graphic Card (GPU)

In Cinema 4D 2025, the utilization of video cards (GPUs) plays a significant role in enhancing performance and improving rendering times, especially in areas that involve real-time rendering and complex visual effects.

Cinema 4D leverages the GPU for real-time rendering in the viewport, allowing users to see high-quality representations of their scenes as they build and modify them. This includes the use of OpenGL and other graphics APIs to display textures, lighting, and shading effects live, significantly enhancing the user’s workflow efficiency. Many users take advantage of GPU acceleration provided by third-party render engines such as Redshift (from Maxon) or Octane. These render engines utilize the GPU’s parallel processing power to perform ray tracing and other computationally intensive rendering tasks much faster than traditional CPU rendering.

NVIDIA RTX Series

When considering a GPU for use with Cinema 4D 2025, cards like the RTX 3060, 3070, 3080, 3090, and the newer 4000 series (such as 4070, 4080, and 4090) are excellent choices due to their support for real-time ray tracing and AI-based rendering features. Currently, NVIDIA GeForce RTX 4090 with 24GB of VRAM represents the highest-performing GPU for Cinema 4D.

AMD Radeon RX Series

The Radeon RX 6000 series (such as 6700 XT, 6800, and 6900 XT) and newer GPUs offer competitive performance and can also support GPU rendering with compatible engines.



		

Memory (RAM)

The memory (RAM) requirements for Cinema 4D 2025 can vary depending on several factors, including the complexity of your projects, the size of the models, the number of polygons, and the number of textures and assets used.

We usually advise a minimum of 16GB of RAM for Cinema 4D, while the precise amount you require may depend on your specific projects. Cinema 4D rarely require more than 32GB of RAM, for complex scenes, it may require up to 32GB. In some situations, you could want 64GB or more RAM if you plan to perform a lot of intricate, high-resolution graphics.

Storage (Drives)

We highly recommend solid-state drives (SSDs) for the primary disk that will house your operating system and the installation of Cinema 4D itself because of their speed and reasonably priced nature. Compared to a typical hard drive, an SSD’s high speed enables your system to boot, open apps, and load files several times faster. The most recent NVMe SSDs, in particular, offer the quickest transfer rates and make use of the newest interfaces, such as M.2.

If your budget allows, it is also a very good idea to have a second SSD that can be used to store your active projects to further decrease load and save times. We strongly advise utilizing an OS disk with a minimum 500GB size to make sure you won’t soon need to replace your primary drive, which is frequently a difficult procedure.

Final Thoughts

Ultimately, the best PC or workstation for Cinema 4D rendering will depend on your specific needs, budget, and the complexity of your projects. By focusing on a balanced system that meets these criteria, you can optimize your creative process, reduce rendering times, and bring your artistic vision to life with greater ease and efficiency in 2025 and beyond.

iRender - The recommended system requirement for Cinema 4D

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

iRender’s configuration

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for GPU rendering. iRender offers from 1/2/4/6/8 RTX 4090s and 3090s. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz256GB RAM, 2TB Storage NVMe SSD. 

If you are a Cinema 4D user, but your own computer is not powerful enough, iRender is the best option for you. You can use our card NVIDIA RTX 4090, which is the latest card on the market. You can refer all our servers’ configuration following:

Once renting our machines, you will own them as your personal workstations. Therefore, you can use any software, plugins or versions you want. 

As an official partner of Maxon, we provide pre-installed Cinema 4D machines to streamline your pipeline further! Currently, we provide one free C4D license for all our users.  Let’s see a workflow using Cinema 4D and Octane through our desktop app.

Free and easy to use transfering tool

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow easier.

Flexible price

In addition to the monthly rental, our Rental Plan function always offers savings ranging from 10% to 20%. We recommend selecting a daily, weekly, or monthly leasing package for individuals who require a server for an extended period of time or have a very large project. You won’t have to worry about overpaying if you forget to shut down the server, and the savings is appealing—up to 10% for daily packages and 20% for weekly and monthly packages.

Customer support 24/7

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

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Best PCs/Workstations for Cinema 4D rendering in 2025

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What’s new features in 3Ds Max 2026? https://irendering.net/whats-new-features-in-3ds-max-2026/ Wed, 02 Apr 2025 06:00:10 +0000 https://irendering.net/?p=33686 As the realm of 3D design continues to thrive, artists, animators, and designers are always on the lookout for tools that enhance their productivity and expand their creative possibilities. With the release of 3ds Max 2026, Autodesk has once again risen to the challenge, rolling out a suite of new features and improvements that cater to the ever-evolving needs of the 3D community. In this blog, iRender will explore the standout features of 3ds Max 2026, from advanced modeling techniques and new rendering options to updated workflows. Join us as we explore these exciting new features and discover how they can elevate your 3D artistry.

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What's new features in 3Ds Max 2026?

As the realm of 3D design continues to thrive, artists, animators, and designers are always on the lookout for tools that enhance their productivity and expand their creative possibilities. With the release of 3ds Max 2026, Autodesk has once again risen to the challenge, rolling out a suite of new features and improvements that cater to the ever-evolving needs of the 3D community. In this blog, iRender will explore the standout features of 3ds Max 2026, from advanced modeling techniques and new rendering options to updated workflows. Join us as we explore these exciting new features and discover how they can elevate your 3D artistry.

Let’s get started with iRender! 

Default Material: OpenPBR

The introduction of the OpenPBR (Physically Based Rendering) default material in 3ds Max 2026 marks a significant enhancement in the way artists can manage materials and achieve realistic rendering outcomes. 

Additionally, OpenPBR provides enhanced interoperability, including compatibility with MaterialX and OpenUSD, along with an expressive and user-friendly set of controls that can accurately mimic most CG materials. For most everyday applications, it is a physically based substance that functions well and appears realistic. It also offers a standard interface throughout items.

Key aspects and benefits of the OpenPBR material:

  • Physically Based Workflow: OpenPBR follows a physically-based rendering approach, allowing artists to create materials that behave and respond to light realistically. 
  • Streamlined Material Creation: The OpenPBR material is designed to simplify the material creation process. With a user-friendly interface, artists can easily adjust properties such as base color, metallic, roughness, normal maps, and more without needing extensive shader knowledge.
  • Integration with Textures: OpenPBR supports a variety of texture maps, making it easier to apply complex textures and achieve detailed effects.
  • Native Support for Industry Standards: OpenPBR is designed to be compatible with commonly used industry standards, ensuring that materials created in 3ds Max can be smoothly transferred to other applications or game engines without significant alterations. 

Vertex Weld Modifier support for Splines

The Vertex Weld modifier in the 3D modeling tools has been modified to accommodate both Spline and Mesh objects.

  • Enhanced Spline Management: With the Vertex Weld Modifier now supporting splines, users can merge vertices along splines more effectively. This is incredibly useful for creating clean and precise geometry, especially when working on complex spline-driven designs or parametric models.
  • Efficient Cleanup: One of the common challenges in spline modeling is the presence of closely spaced or overlapping vertices that can complicate geometry and affect animation or rendering. The Vertex Weld Modifier streamlines this process by allowing users to easily combine these vertices without manually manipulating the geometry, thus improving the mesh cleanup workflow.

  • Improved Control: Artists have greater control over spline shapes by utilizing the Vertex Weld Modifier. With this capability, users can ensure that specific vertices are merged as needed, allowing for a more refined and intentional design process.
  • Spline Support: The advantage of closing a spline with Vertex Weld is that it will enable the successful application of modifiers such as Extrude, Bevel, or Bevel Profile that provide 3D information to splines. Fonts, imported vector art, logos, and architectural data are a few examples of common spline imports.

Performance improvements

Autodesk typically includes enhancements in their newer versions of 3ds Max focused on improving performance, Array Modifier, Boolean Modifier, Conform Modifier, Displacement Modifier and Max Fluids.

Performance Improvements

  • Perform volume-based meshing with the Boolean Modifier with greater ease. Boolean operations are now up to 40% faster than in 3ds Max 2025.3 Update when using CARVE.
  • The Array Modifier can now process results up to 15% faster than optimizations in the 3ds Max 2025.3 Update release.
  • The Conform Modifier has been updated to with an improvement of up to 40% depending on your scene complexity.
  • The Displace Modifier has been improved to include up to 2.28x faster processing time depending on your scene.
  • The Skin Modifier has been improved for up to better viewport processing. You can now animate faster and move through the timeline quicker.
  • 3ds Max Fluids have been updated for a processing speed improvement of up to 10%.

Animation updates

The main goals of this version are to improve viewport performance, CAT (Character Animation Toolkit), and Biped’s functionality and stability. With these enhancements, animation workflows will be improved, and long-standing problems and user feedback will be addressed. With enhanced multithreading, viewport interactions are now more responsive and faster. You can anticipate a more seamless experience while handling intricate situations. Core mesh and skin calculations now run more efficiently, enhancing overall workflow.

Retopology for 3ds Max

The software’s retopology plugins have been updated for 3ds Max 2026, including the new Flow Retopology plugin, which was released with 3ds Max 2025.2 in July.

In previous version, you can use Retopology Tools to automatically optimize the geometry of your high-resolution model to create a clean, quad-based mesh. These tools are helpful for applying texturing and manipulating objects, as well as for correcting artifacts for animation and rigging. For 2026, Retopology Tools for 3ds Max’s base algorithm ReForm has been updated to improve processing time. Also, you can leverage updates to the Mesh Cleaner Modifier to perform additional cleanup.

Flow Retopology simplifies and makes complex geometry easier to work. By processing mesh operations using remote cloud computing, Flow Retopology allows you to stay in 3ds Max while the job is being done. Multiple Retopologize procedures can be performed concurrently with Flow Retopology. This parallel processing, separate from your work in 3ds Max, saves time and increases efficiency.

Updates to Arnold for 3ds Max

3ds Max 2026 also ships with an updated version of the integration plugin for Autodesk’s Arnold renderer, with MAXtoA 5.8.0 introducing support for the Arnold 7.4.0.0 core. One of the most significant modifications since the release of 3ds Max 2025.3 is the addition of a new transmission_shadow_density option to the OpenPBR Surface and Standard Surface shaders, which controls how transparent objects’ shadows appear, as seen in the above image.

Global Light Sampling

GLS now considers material glossiness during sampling, which significantly improves the quality, particularly in situations with a large number of tiny lights. It brings about overall speedups for adaptive renderings, but it causes slight slowdowns for fixed AA renders.

For instance, in the robot scene below, we were able to obtain a 1.7x speedup using adaptive. To enable or disable this feature, use GLS_glossy_enable.

Optimized Cryptomatte and GPU support

Arnold now has an internal implementation of Cryptomatte that adds support for GPUs and improves performance on CPU. Cryptomatte now consumes less memory for samples, making it easier to use higher AA settings, progressive rendering, and adaptive rendering (when properly used with FIS).

Arnold for 3ds Max plugin enhancements

  • Support Isolate Selected for materials and maps: Isolate Selected in the Arnold RenderView now works for materials and maps as well as objects and lights.
  • Improvements to ASS export: When you export an ASS File, the render region is not exported if it is not used.
  • Directional Arnold Lights can now be used as view in the viewport: Support has been added to the Arnold lights to be used as a view in the viewport. This works for directional lights only.
  • Improved Arnold RenderView stability: Several instabilities were found in a section of code related to the launch of Arnold RenderView. This code is now refactored, and should be safe and stable.

Arnold Enhancements

  • Lights in procedural instances: Lights in instanced procedurals are copied for each instance. For example, instances of ASS or USD assets with lights now render the lights properly. (ARNOLD-15657)
  • Add more options settings to image metadata: Images with metadata, such as EXR files, now include arnold/AA_samples_max, arnold/AA_adaptive_threshold, arnold/fis_filter, and arnold/fis_filter_width metadata.

Price and system requirements

Price

3ds Max 2026 is compatible with Windows 10+. It is rental-only. Subscriptions cost $235/month, up $10/month since the previous release, or $1,945/year, up $70/year.

In many countries, artists earning under $100,000/year and working on projects valued at under $100,000/year qualify for Indie subscriptions, which now cost $320/year, up $15/year.

System requirements

Autodesk 3ds Max 2026 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:

Software requirements

Software
Operating System Microsoft® Windows® 10, version 1809 or higher.

Microsoft® Windows® 11

See Autodesk’s Product Support Lifecycle for support information.

Browser Microsoft® Edge

Google Chrome™

Microsoft® Internet Explorer®

Mozilla® Firefox®

Hardware requirements

Hardware
CPU 64-bit Intel® or AMD® multi-core processor with SSE4.2 instruction set
Graphics Hardware Refer to 3ds Max Certified Hardware for a detailed list of recommended systems and graphics cards
RAM 4 GB of RAM minimum (8 GB or more recommended)
Disk Space 9 GB of free disk space for install
Pointing Device Three-button mouse

Final Thoughts

In conclusion, 3ds Max 2026 is poised to deliver a range of innovative features and enhancements designed to enhance the user experience, improve performance, and streamline workflows for 3D artists and animators. These updates reflect Autodesk’s commitment to evolving 3ds Max in line with the needs of its user community, addressing feedback, and integrating the latest technological advancements. As users explore the new features in 3ds Max 2026, they can look forward to increased productivity and the ability to bring their creative visions to life with greater ease and precision.

iRender- The Best Cloud Render Service of 3Ds Max

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for GPU rendering. iRender offers from 1/2/4/6/8 RTX 4090s and 3090s. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 256GB RAM, 2TB Storage NVMe SSD.

You can refer our server’s configuration following:

Let’s see how our 6 cards RTX 3090 performs when rendering with 3Ds Max:

iRender’s outstanding features

Full Control

One special advantage is that you can use the iRender server as if it were your own computer, completely controlling its setup and capacity. You will only need to install your software for the first time, and next time you connect to the computer everything is ready for use.

Free and easy to use transfering tool

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow easier. 

Flexible price

In addition to the monthly rental, our Rental Plan function always offers savings ranging from 10% to 20%. We recommend selecting a daily, weekly, or monthly leasing package for individuals who require a server for an extended period of time or have a very large project. You won’t have to worry about overpaying if you forget to shut down the server, and the savings is appealing—up to 10% for daily packages and 20% for weekly and monthly packages.

Customer support 24/7

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Happy Rendering!

Reference source: Autodesk

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