iRender Render Farm | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Fri, 30 May 2025 03:01:11 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png iRender Render Farm | iRender Cloud Rendering Service https://irendering.net 32 32 VRAM for 3D Rendering in 2025: How Much Do You Really Need? https://irendering.net/vram-for-3d-rendering-in-2025-how-much-do-you-really-need/ Fri, 30 May 2025 06:00:43 +0000 https://irendering.net/?p=34495 Choosing a graphics card for 3D work has never been easy, especially when GPU prices increase yearly. In 2025, many 3D workers will be wondering: “How much VRAM do I really need for smooth rendering?” The answer is not always clear because it depends greatly on the type of work you do, the software you use, and how you optimize your scene. In this article, we’ll take a closer look at VRAM for 3D Rendering to see what VRAM is, why it matters for 3D rendering, and how much of it you really need, so you can avoid spending too much or ending up with too little.

The post VRAM for 3D Rendering in 2025: How Much Do You Really Need? appeared first on iRender Cloud Rendering Service.

]]>

VRAM for 3D Rendering in 2025: How Much Do You Really Need?

Choosing a graphics card for 3D work has never been easy, especially when GPU prices increase yearly. In 2025, many 3D workers will be wondering: “How much VRAM for 3D rendering do I really need?” The answer is not always clear because it depends greatly on the type of work you do, the software you use, and how you optimize your scene. In this article, we’ll take a closer look at what VRAM is, why it matters for 3D rendering, and how much of it you really need,  so you can avoid spending too much or ending up with too little.

What is VRAM?

VRAM (Video Random Access Memory) is a specialized type of memory that your GPU uses to store the data needed to render images. This includes textures, geometry, lighting information, and frame buffers.

Unlike your system’s RAM, VRAM is optimized to handle large amounts of graphics data in real time. When you render a 3D scene, all relevant assets are loaded into VRAM so that the GPU can work efficiently. If you run out of VRAM, your system may slow down significantly, or the rendering process may crash.

Quick Steps to Check GPU VRAM on Windows

  • Press ‘Ctrl + Shift + Esc’ to open Task Manager.
  • Go to the Performance tab and select the GPU.
  • Locate Dedicated GPU Memory. That is your VRAM.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 1

Note: Windows’ native VRAM monitoring data may be inaccurate. 

Another easy way to find out how much VRAM your PC has is by using the built-in DirectX Diagnostic Tool.

  • Just press Windows + R, type “dxdiag”, and hit Enter to launch the tool.
  • Once it opens, go to the Display tab.
  • There, under the Device section, look for the line that says Display Memory (VRAM). That’s where you’ll see your graphics card’s VRAM amount.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 2

What is VRAM used for?

1. Store Image and Video Data

This is the main job of VRAM. When you play games, watch videos, or work in 3D applications, your GPU needs a fast place to temporarily store image data before sending it to the display. That’s where VRAM comes in, acting as super-fast graphics storage.

  • Frame buffer: VRAM stores each frame before it’s displayed on the screen, making for smooth, stutter-free playback.
  • Textures: These are the layers of images that surround 3D models. The higher the resolution and detail, the more VRAM is needed to store them.
  • Z buffer: In 3D scenes, VRAM uses the Z buffer to determine which objects are in front of or behind. This ensures that overlapping objects are displayed correctly.

2. Accelerate Graphics Processing

VRAM is designed to be incredibly fast, much faster than system RAM, so your GPU can access data without delay. This high speed (or bandwidth) allows for faster rendering and smoother performance, especially in demanding graphics tasks like real-time rendering or high-resolution animations.

3. Keep Images Smooth

With enough VRAM, your system can render smooth graphics without screen tearing, stuttering, or lag. It also frees up your computer’s RAM and CPU to focus on other things, like running software or managing background tasks. Since VRAM works in tandem with your GPU, it helps get the most out of your graphics card.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 3

Image source: Lumion

When Do You Need More VRAM?

You don’t always need the biggest number on the spec sheet. The amount of VRAM you need depends on the type of rendering you’re doing and the complexity of your scenes. Let’s look at the two most common types of rendering.

Real-time Rendering

Real-time engines like Unreal Engine, Unity, or Blender Eevee are used for games, interactive previews, and VR/AR applications. These engines require fast response times, so everything needs to fit into VRAM and be rendered in milliseconds.

  • For basic environments: 8-12GB of VRAM is usually enough.
  • For detailed scenes or VR experiences: 12-16GB gives you more space.

Real-time rendering is generally less VRAM-intensive than path-traced rendering, but large assets, particle systems, or baked lighting can still push memory limits.

Offline Rendering or Path Tracing

Engineers like Blender Cycles, Octane, Redshift, Arnold GPU, and V-Ray GPU use more memory-intensive processes to create realistic images. Large textures, high-polygon meshes, displacement maps, and lighting calculations are all loaded into VRAM. If your scene can’t fit entirely into VRAM, some engines will move the data to system RAM (off-core rendering), but this often results in longer render times. This type of rendering actually benefits from having more VRAM.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 4

Image source: NgTrung, created with D5 Render

How Much VRAm for 3D Rendering Do You Really Need in 2025?

In 2025, 3D workflows will be more demanding than ever. Whether you’re rendering product scenes in 4K, building large architectural scenes, or simulating visual effects-heavy sequences, VRAM for 3D rendering is a key factor in determining GPU performance. Here’s a general guideline based on common use cases:

Use Case Recommended VRAM
3D modeling 8-12GB
Game asset creation 12-16GB
Product rendering 16-24GB
Architectural visualization 16-24GB
VFX / Animation, 8K rendering 24-48GB

This range reflects not only the resolution or complexity of the content, but also how optimized the scenes are and whether the renderer uses off-core memory.

In summary:

  • 8-12GB: Fine for beginners or basic/low-poly work.
  • 16-24GB: Ideal for most professional freelance work and complex commercial renders.
  • 24GB+: Essential if you work with large environments, 4K+ textures, or GPU-based VFX pipelines.

Software-specific Recommendations

Let’s take a look at the minimum and recommended VRAM from some major software in 2025. If you are using any of these software, this may be helpful for your PC building.

Software Minimum VRAM Recommended VRAM
Blender Cycles 2GB 8GB
Redshift 8GB 12GB
V-Ray GPU 8Gb 12GB
OctaneRender 8GB 16GB
Unreal Engine 8GB  16GB

Keep in mind that these are general guidelines. You may still hit your VRAM limit if your scene is very detailed or poorly optimized.

Is More VRAM Always Better for 3D Rendering?

Not necessarily.

It’s often assumed that more VRAM means faster rendering, but that’s not always true. While VRAM plays a big role in how well your GPU can handle a large, complex scene, it’s only one part of performance. Your overall system specs, including GPU architecture, core count (e.g., CUDA cores for NVIDIA), GPU clock speed, system RAM, CPU, storage speed, and even cooling, also have a significant impact on render times and stability. In fact, if your current scenes only use around 8-10GB of VRAM, upgrading from a 16GB to a 24GB GPU won’t make your renders faster. You’ll simply have more “headroom” to handle heavier scenes or multitask while rendering. However, if your scenes frequently use up all of your current GPU’s VRAM, you may experience symptoms like:

  • Frequent crashes or failed renders
  • Slower performance as the renderer switches to system RAM (which is much slower than VRAM)
  • Certain scenes or assets fail to load

In these cases, having more VRAM can make a noticeable difference, not because it speeds up rendering by default, but because it prevents performance bottlenecks and instability.

Should You Upgrade Just for More VRAM?

The easiest way to get more VRAM is to buy a higher-end GPU. For example, going from an RTX 4060 (8GB) to an RTX 4090 (24GB) not only gives you more VRAM, but it also has a significantly more powerful GPU architecture. However, this type of upgrade comes at a much higher cost, often hundreds or even thousands of dollars, depending on the model. That’s why it’s important to assess your actual needs:

  • Are you working with 4K+ textures, large particle systems, or simulations?
  • Are your renderings crashing or slowing down due to memory limitations?
  • Are you planning on doing more complex projects in the near future?

If not, it’s better to optimize your scenes or tweak your workflow than to overspend on hardware you won’t fully utilize.

Can You Double VRAM with NVLink or SLI?

You probably know NVIDIA’s NVLink, which allows two GPUs to communicate directly with each other at high bandwidth. In simple terms, it’s a way to pool VRAM between cards. For example, two RTX 4090 cards with 24GB of VRAM each would provide a total of 48GB of VRAM available.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 5

Image source: NVIDIA

Sounds great, but unfortunately, in actual 3D rendering, it doesn’t quite work that way. First of all, most popular 3D software and rendering engines, like Cycles, Octane, or Redshift, don’t pool VRAM between GPUs via NVLink. Instead, they typically require each GPU to have access to a full copy of the scene data. This means that the available VRAM is limited by the fixed VRAM of the GPU, not the sum of both cards.

Additionally, Unreal Engine or Twinmotion can use multiple GPUs for path tracer. Many users also came to us and asked to use NVLink but the results were not very positive. The results showed that NVLink rarely brought meaningful improvements and in some cases it could even cause system instability or application crashes, especially with complex scenes and GPU memory synchronization issues. So we do not think that multi-GPUs with NVLinks or SLI will help 100% in 3D rendering. 

We know that struggling with hardware limitations, especially not having enough VRAM, can be incredibly frustrating for 3D artists. If your personal setup can’t keep up with complex scenes, iRender is your go-to solution.

Render Faster with iRender’s Powerful Servers

iRender offers the most powerful RTX 4090/3090 with 24 GB VRAM, ideal for handling massive 3D scenes and complex simulations without memory bottlenecks. All equipped with: AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM, and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process. 

We are proud to support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more, ensuring your full compatibility and smooth performance across the board.

iRender price 1

Why choose iRender?

Unlike other services, iRender lets you upload and download files without starting the server, saving you both time and money.

We offer a Desktop app for Windows with a full feature set and a simple Drive app for macOS for easy file transfers. Here’s why iRender is a top choice for your rendering needs:

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for C4D & Redshift, C4D & Octane, and Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

Nvidia and AMD: Which option is better for rendering in Blender?

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: NVIDIA, pcmag.com

Related Posts

The post VRAM for 3D Rendering in 2025: How Much Do You Really Need? appeared first on iRender Cloud Rendering Service.

]]>
RTX 5090 vs 4090: Which Is Best for 3D Rendering in 2025? https://irendering.net/rtx-5090-vs-4090-which-is-best-for-3d-rendering-in-2025/ Thu, 22 May 2025 06:00:58 +0000 https://irendering.net/?p=34345 With the arrival of NVIDIA's next-gen RTX 5090 GPU, 3D artists and studios are eager to know how it stacks up against the powerhouse RTX 4090. Is it worth upgrading to render tasks in Blender, Unreal Engine, Maya, or V-Ray? Or should you stick with the tried-and-tested 4090? We’re tired of gaming benchmark videos, so in this article, we’ll take a deep dive into a comprehensive comparison between the RTX 5090 vs RTX 4090, covering performance benchmarks, architectural differences, price/value analysis, and real-world rendering tests to determine the best GPU for 3D rendering in 2025.

The post RTX 5090 vs 4090: Which Is Best for 3D Rendering in 2025? appeared first on iRender Cloud Rendering Service.

]]>

RTX 5090 vs 4090: Which Is Best for 3D Rendering in 2025?

With the arrival of NVIDIA’s next-gen RTX 5090 GPU, 3D artists and studios are eager to know how it stacks up against the powerhouse RTX 4090. Is it worth upgrading to render tasks in Blender, Unreal Engine, Maya, or V-Ray? Or should you stick with the tried-and-tested 4090? We’re tired of gaming benchmark videos, so in this article, we’ll take a deep dive into a comprehensive comparison between the RTX 5090 vs RTX 4090, covering performance benchmarks, architectural differences, price/value analysis, and real-world rendering tests to determine the best GPU for 3D rendering in 2025.

There is a lot to cover, so let’s get started!

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 1

Image source: gamesradar.com

RTX 5090 vs 4090: Technology Overview and Comparison

Both RTX 5090 and RTX 4090 are NVIDIA’s flagship GPUs, built to meet the needs of high-end gamers and creative professionals. However, the RTX 5090 introduces some notable upgrades over the previous generation, especially in terms of performance and workload handling.

Specifications

RTX 5090

RTX 4090

NVIDIA Architecture

Blackwell

Ada Lovelace

Manufaturing

TSMC 4N

TSMC 4N

DLSS

DLSS 4

DLSS 3

CUDA Cores

21760

16384

Clock Speed

2010 – 2410 MHz

2235 – 2520 MHz

TDP

575W

450W

AI TOPS

3352

1321

Tensor Cores

5th Gen

4th Gen

Ray Tracing Cores

4th Gen

3rd Gen

NVIDIA Encoder (NVENC)

3x 9th Gen

2x 8th Gen

NVIDIA Decoder (NVDEC)

2x 6th Gen

1x 5th Gen

Memory Configuration

32 GBGDDR7

24 GBGDDR6X

Memory Bandwidth

1792 GB/sec

1008 GB/sec

Release Date

Jan 2025

Oct 2022

Launch Price

$1999

$1599

In terms of raw specs, RTX 5090 features the new Blackwell architecture with a host of cutting-edge technologies, and it’s no surprise that it outperforms the RTX 4090. First, DLSS 4 is said to deliver up to 8x better FPS. Just hearing about it is enough to see how much the Frame Generation technology has improved. Overall, the total increase in the number of cores or texture units will be about 33% higher than the previous generation.

In terms of clock speed, RTX 4090 has a Boost Clock of 2520 MHz compared to 2407 MHz on the RTX 5090. This means that RTX 5090 is only about 27% more “optimized” than the 4090 when both use the same architecture for comparison.This year’s RTX 50 generation also shows that NVIDIA has been more “generous” with VRAM. In terms of capacity, speed, and bandwidth, the RTX 5090 is superior, with 33% more VRAM and 33% improved clock speed compared to the RTX 4090. Especially at a time when AI is on the rise like today, 32GB of VRAM on the 5090 will be a good condition to use AI features.

Price and Value Analysis

When it comes to RTX 5090 vs 4090 pricing, we want you to know how the prices of the best NVIDIA graphics cards have changed over the years.

The MSRP of RTX 5090 is listed as $1,999 / £1,939 / AU$ 4,039 for Nvidia’s Founders Edition cards. And $1,599 / £1,679 / AU$ 2,959 for RTX 4090 Founders Edition cards, which are due for release in October 2022.

However, RTX 4090 is selling for 50% more. Of course, the price also depends on the card and the seller (not to mention the MSRP of cards from NVIDIA partners like PNY, MSI, Asus, Gigabyte, and more). The RTX 4090 has risen above $2,000/£2,000/AU$ 4,000 and has remained there since launch.

Furthermore, while RTX 5090 and 4090 appear to be selling for the same price, the RTX 5090 will be subject to similar price pressure. Additionally, the RTX 5090 is experiencing shortages, which will drive up the price even further.

So RTX 5090 will still end up being more expensive than the RTX 4090, and a lot more expensive. With the RTX 4090 also no longer in production, buying either one is a bit more of a chore.

Render Configuration Comparison

Compared to RTX 4090, RTX 5090 offers a more capable setup for heavy rendering tasks thanks to its larger 32GB VRAM and faster memory bandwidth. While the 4090’s 24GB is still excellent for most workflows, complex scenes with high-res textures or simulations can easily benefit from the extra capacity. 

The 5090’s GDDR7 memory and improved thermal design also make it better suited for multi-GPU configurations, reducing bottlenecks during long renders. For demanding pipelines in Blender, Maya, or V-Ray, the 5090 simply scales better and delivers more consistent performance under load.

Design and Cooling

RTX 5090 – 2-Slot Design (48mm) RTX 4090 – 3-Slot Design (61mm)
Dimensions 304mm × 137mm 304mm × 137mm
Peak Temp 77°C under load 68°C under load
Cooling Vapor Chamber, Liquid Metal TIM Standard Vapor Chamber
Case Compatibility Excellent (SFF friendly) Limited (many exclusions)

RTX 5090 uses more power than the 4090, around 575W compared to 450W, a 28% increase. For this reason, NVIDIA recommends a PSU of at least 1,000W, but many experts recommend going up to 1,200W if you’re using a powerful CPU or multiple components.

Even with the higher power draw, the 5090 Founders Edition stays cool thanks to its improved cooling system. It uses a new dual-axis cooler with a 3D vapor chamber and liquid metal for better heat transfer.

In the tests, RTX 5090 ran at around 77°C under full load, which is slightly higher than the 4090’s 68°C but still perfectly safe. The fan system is designed to be quiet, typically only reaching 48% of its maximum speed under normal use. 

Interestingly, despite using more power, the 5090 actually runs much quieter than the 4090 cards because the fan design allows for smoother airflow with less turbulence.

RTX 5090 vs 4090: Rendering Performance Comparison

Now, given its new architecture, we can expect RTX 5090 to outperform 4090 in rendering tasks. So, let’s see their real-world rendering performance across popular software like Blender, Unreal Engine, Maya Arnold, and Davinci Resolve!

Blender

Blender benchmark score from Sir Wade Neistadt

When comparing the performance of RTX 5090 vs RTX 4090 in Blender 4.3, two key metrics highlight their differences: synthetic benchmark scores and real-world rendering performance. In the Blender OpenData benchmark using OptiX, the RTX 5090 scored 13,483.42, about 40% higher than the RTX 4090’s 9,651.84, showcasing its superior theoretical power. 

However, in a real-world 4K Cycles animation render test (58 frames at 3840×2160), the RTX 5090 took 32 minutes to complete the task, while the RTX 4090 finished in just 28 minutes. This suggests that despite its stronger specs, the RTX 5090 may not yet be fully optimized for certain Blender workloads.

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 4

Blender benchmark score Puget Systems

On another hand, in Puget Systems’s benchmark score, for GPU-based offline rendering, the RTX 5090 manages a 35% performance advantage over the 4090. This is a significant improvement that users can consider.

But overall, the RTX 4090 is still the more efficient and cost-effective choice for practical Blender rendering tasks at this time.

Unreal Engine

Unreal Engine benchmark score from Sir Wade Neistadt

In terms of RTX 5090 vs 4090 in Unreal Engine 5 workloads, the results vary depending on the rendering method. In the 4K Native Renderer test (696 frames), both GPUs completed the task in 9 minutes, showing nearly identical performance. However, in the more demanding 4K Path Tracing test (10 frames), the RTX 5090 clearly outperformed the 4090, completing in just 14 minutes compared to 25 minutes. This marks a 44% improvement in render time for the 5090. Meanwhile, the RTX 3090 fell far behind in both tests, taking 23 and 41 minutes, respectively. 

These results show that while the RTX 5090 doesn’t offer much of an advantage in well-optimized raster workloads, it does have a significant advantage in heavy ray tracing scenarios. For users working with cinematic quality visuals in Unreal Engine 5, especially with regards to Path Tracing, the 5090 is a significantly more powerful choice.

Maya Arnold

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 7

Maya Arnold benchmark score from Sir Wade Neistadt

In the Maya 2023.3 4K Arnold rendering test, the RTX 5090 clearly outperformed its predecessors. Rendering a single frame with full AOV at 3840×2160 resolution, the 5090 completed the task in just 9 minutes and 19 seconds. For comparison, the RTX 4090 took 14 minutes and 49 seconds, while the RTX 3090 lagged behind at 21 minutes and 2 seconds. This represents a 37% improvement over the 4090 and nearly 56% improvement over the 3090. This big difference of 3090 is due to its VRAM capabilities.

The test, which includes complex elements like subsurface scattering, denoising, and multiple render passes, highlights the 5090’s prowess in handling demanding GPU-based workflows. For artists and studios that rely on Arnold for cinematic-quality rendering, the RTX 5090 stands out as a significant time-saving upgrade.

V-Ray

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 8

V-Ray benchmark score from Sir Wade Neistadt

In the V-Ray 6 benchmark, RTX 5090 delivered impressive performance in RTX rendering, but fell slightly behind the 4090 in CUDA-based tasks. Specifically, the 5090 scored 10,486 vpaths in the RTX test, beating the 4090’s 8,191 vpaths by about 28% and more than doubling the 3090’s 4,559 vpaths. This highlights the 5090’s strength in ray tracing workloads like architectural visualization and cinematic lighting. 

However, in the CUDA benchmark, the 5090 scored 4,219 vpaths, significantly lower than the 4090’s 5,814, likely due to software or driver optimizations. 

V-Ray benchmark score Puget Systems

This chart from Puget Systems illustrates RTX rendering performance in V-Ray 6.00.01 across four NVIDIA GPUs. The RTX 5090 leads by a significant margin, scoring 15,062, about 38% faster than the RTX 4090 (10,927). This dramatic performance increase highlights the architectural and hardware improvements in the 5090, especially in workloads that take full advantage of the ray tracing cores.

However, while RTX 5090 is the top choice for RTX-centric rendering and ray tracing, RTX 4090 still offers a slightly better overall balance for CUDA-heavy workflows at this stage.

Davinci Resolve

Davinci Resolve benchmark score from Sir Wade Neistadt

In our DaVinci Resolve 18.6 4K render tests, the RTX 5090 outperformed the 4090 with a time of 4 minutes 34 seconds versus 4 minutes 51 seconds, an improvement of about 6%. Both GPUs take advantage of AV1 hardware encoding, which is more efficient than the H.264 encoding used by the RTX 3090, which took 5 minutes 16 seconds to complete the same task. 

While the performance gap between the 5090 and 4090 is modest, the 5090 still offers the fastest export speeds, making it a solid choice for professionals working with high-resolution video and modern encoding workflows.

RTX 5090 vs 4090: Which Is Better for 3D Rendering in 2025?

And that’s the comparison and benchmark results when rendering on software with the two top cards RTX 5090 vs 4090.

Obviously, it’s no surprise that the new graphics card is better than the old one, so the answer to the question ‘Is RTX 5090 stronger than RTX 4090?’ is definitely ‘Yes’. If you are a technology lover, wanting to experience the most powerful performance, experience the latest graphics technology, then buying an RTX 5090 is definitely a thing to do. But if you already own an RTX 4090 card, is it worth upgrading to RTX 5090? Not so much.

In short, RTX 5090 is the better GPU for 3D rendering in 2025, especially for ray tracing tools like V-Ray, Arnold, and Unreal Path Tracing. And of course, if you don’t have a budget limit, then the RTX 5090 is definitely worth investing in. However, if your workflow doesn’t take full advantage of it or you’re looking for a better price/performance ratio, the RTX 4090 is still a more powerful and cost-effective choice, especially in mature or optimized workflows.

If you haven’t tried rendering with an RTX 4090 yet, give it a go on a render farm. It’s an easy way to test high-end performance and speed up your projects without needing to buy the hardware yourself.

Boost Your Rendering with iRender’s RTX 4090 Servers

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process.

We are proud to support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more.

iRender price 1

iRnender price 2

Simple Your Workflow with Software Preinstalled

Our servers have Blender, Cinema 4D and Redshift, Stable Diffusion preinstalled. Especially, we provide each user with one combo Cinema 4D and Redshift license for free.

You just need to transfer your files, connect to the remote machine, and activate our licenses. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

Why choose iRender?

Transferring data may cost time and money on the remote server. However, at iRender, you can totally upload and download your files without booting the server, then you can save a lot of money.

We have an iRender GPU app for Windows PC, which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for C4D & Redshift, C4D & Octane, and Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

GPU Recommendations for Redshift 2025 5

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: Sir Wade Neistadt, pugetsystems

Related Posts

The post RTX 5090 vs 4090: Which Is Best for 3D Rendering in 2025? appeared first on iRender Cloud Rendering Service.

]]>
How to render animation in Blender 3D? https://irendering.net/how-to-render-animation-in-blender-3d/ Thu, 24 Apr 2025 06:00:41 +0000 https://irendering.net/?p=33975 You are a new animator and want to know how to make an animation in Blender? This article will guide you step by step.

The post How to render animation in Blender 3D? appeared first on iRender Cloud Rendering Service.

]]>

How to render animation in Blender 3D?

Blender is a powerful, free, and open-source 3D creation software supported by a large and active community. Starting your journey with animation in Blender is a great choice, especially if you’re new to this field.

The Most Useful Tools

Before jumping into animation in Blender, it’s a good idea to get familiar with some essential tools that will make the process easier and more efficient. 

  • Constraints: 

Constraints are used to control how an object moves, rotates, or scales by linking it to another object or rule. They help automate complex motion, so you don’t have to animate everything manually, saving time and increasing realism.

  • Motion paths: 

Motion Paths show the route an object or bone takes during an animation. This visual guide helps you fine-tune the movement and timing by showing where things go frame by frame.

  • Drivers: 

Drivers let you control one property using another. For example, if you’re animating a clock, you can set up a driver so the hour hand moves automatically based on the rotation of the minute hand—no need to animate both separately.

  • Shape keys: 

Shape Keys allow you to modify the shape of a mesh and blend between those shapes. They’re commonly used for facial expressions like smiling, blinking, or frowning. Combined with keyframes, Shape Keys bring characters to life.

  • Rigging: 

Rigging creates a digital skeleton for your 3D model, allowing it to move in realistic ways. For example, rigging a human model helps joints bend naturally, which is essential for character animation.

  • Keyframes: 

Keyframes mark specific positions or values at certain points in time. To animate something like a bouncing ball, you would insert keyframes at different frames to show where the ball is—on the ground, in the air, and back down again.

  • Grease pencil: 

Grease Pencil lets you draw directly in 2D or 3D space. It’s perfect for sketching, storyboarding, or creating full 2D animations with layers, brushes, and editable strokes.

By learning and practicing with these tools, you’ll be well-prepared to handle many creative tasks involved in animation in Blender.

2D Animation in Blender

Here’s a simple guide to help you start making your own 2D animation in Blender:

1. Launch the 2D Workspace

Open Blender and select “2D Animation” from the screen. This will bring you directly into Blender’s dedicated 2D animation workspace, which is quite different from the typical 3D layout.

2. Start Drawing with the Grease Pencil

First, switch to Object Mode from the menu in the top-left corner. Then, create a Grease Pencil object, which acts as your drawing surface.

Next, change the mode to Draw Mode using the same drop-down. In this mode, you can begin sketching using Blender’s drawing tools.

Use the Grease Pencil to draw your characters and backgrounds. You can customize your brushes—adjusting thickness, opacity, and style—just like in most digital drawing apps. Be sure to add colors to bring your drawings to life!

3. Add Animation Using Keyframes and Motion Paths

Once your drawing is ready, it’s time to animate!

  • Select your drawing, press I to insert a keyframe for its current position.
  • Move the timeline to a new frame.
  • Then draw a new pose and hit I again to insert another keyframe.
    Repeat this process to build up your character’s motion across frames.

For smaller objects or repeated elements, you can animate them using motion paths and keyframes without redrawing every single frame.

To enhance your animation, consider adding some visual effects—like a blurred background for depth or camera movements to add energy and focus.

4. Preview and Final Render

Use the Play button in the timeline to preview your animation in real time.

For a quick preview, go to the View menu and choose “Viewport Render Animation”. This lets you check the animation without fully rendering it.

Once you’re satisfied, follow Blender’s rendering process to produce the final animation file.

If you want a visual guide, check out the video Blender 2D Animation Basics for Beginners – Grease Pencil Guide” by PolyPaint for a great walkthrough of the process.

3D Animation in Blender

Here’s a step-by-step overview to help you get started with creating 3D animation in Blender:

1. Start a New Project

To begin, open Blender and create a new project by going to the File menu, hovering over New, and selecting General. This sets up the workspace for 3D animation in Blender, not 2D.

2. Import and Prepare Your 3D Model

Bring your 3D character or object into Blender by navigating to File > Import. Choose the correct format (e.g., .obj or .fbx), locate your model, and click Import.

Once the model is in your scene, you’ll see it placed in the 3D viewport. You can import more objects as needed to build your scene. Set up lighting using Blender’s lighting tools to enhance the look of your environment.

To animate facial expressions or mesh changes, use Shape Keys to create various versions like smiling or blinking.

3. Animate with Keyframes and Animation Tools

Use Blender’s animation features—such as Constraints, Motion Paths, Drivers, and Keyframes—to bring your models to life.

  • Go into Object Mode and press I to insert a keyframe, or go to Object > Animation > Insert Keyframe.
  • Place keyframes at different moments in time to define the movement or transformation of your model.
  • You can set keyframes for position, rotation, and scale—and even name them if your animation gets complex, making it easier to manage.

4. Refine Your Animation

Go through your timeline and tweak your keyframes to make the motion smoother. You can adjust the interpolation type (e.g., linear, bezier) to control how movement transitions between keyframes. Don’t forget to animate smaller details to give your work a polished feel.

5. Add Sound and Camera Motion

To include sound in your animation:

  • Switch to the Video Sequencer from the top-left editor menu.
  • Press Shift + A, select Sound, and load your audio file.
  • You can drag the sound strip along the timeline to sync it with your animation.

Adding camera movement also helps bring your scene to life. You can animate the camera just like any other object using keyframes.

6. Preview and Render

Before final rendering, use Blender’s Viewport Render Animation option to preview your scene and make any necessary tweaks. Since rendering can take time, this helps catch errors early.

When you’re happy with the result, let’s render the full animation. You may want to check some tips to optimize Blender Cycles and Eevee for fast rendering here.

Need help learning the ropes? Check out beginner-friendly tutorials like:
“How to Animate in Blender: Learning the Basics” by Alex on Story
“Animation for Beginners! Blender Tutorial” by Ryan King Art

These are great starting points to level up your skills with 3D animation in Blender.

Fast rendering with Blender Cycles and Eevee on iRender’s servers

iRender provides private high-configuration machines with upmarket specifications that excel in rendering, like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast Blender renders on iRender’s machines!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Image and information source: Skillshare, Vagon, Blender, PolyPaint

Related Posts

The latest creative news from iRender Cloud Rendering for Blender

The post How to render animation in Blender 3D? appeared first on iRender Cloud Rendering Service.

]]>
How to optimize Blender Cycles and Eevee for fast rendering https://irendering.net/how-to-optimize-blender-cycles-and-eevee-for-fast-rendering/ Thu, 10 Apr 2025 06:00:30 +0000 https://irendering.net/?p=33817 In this article, we will discuss various strategies for enhancing the viewport and rendering performance of Blender Cycles and Eevee.

The post How to optimize Blender Cycles and Eevee for fast rendering appeared first on iRender Cloud Rendering Service.

]]>

How to optimize Blender Cycles and Eevee for fast rendering

In this article, we will discuss various strategies to enhance viewport and rendering performance for Rasterization and Pathtracing (Blender Cycles and Eevee). Our goal is to lower the computational and memory demands on the GPU, CPU, VRAM, RAM, and even the hard drive

Shader Optimization

The first step to boosting the performance of Blender Cycles and Eevee is to optimize shader. Let’s explore ways to reduce memory usage and improve computation efficiency.

Memory Optimization

  • Minimize Textures: Since memory reads are slow, reducing the number of textures used will significantly help. Aim to have each material reference as few textures as possible, and use the smallest necessary resolution and channel count.
  • Use Alternatives to Color Maps: To optimize texture reads and make better use of computational resources, consider using a single grayscale mask and procedural texturing instead of color maps.
  • Avoid Redundant Textures: By cropping your patterns or seamless textures, you can prevent storing unnecessary repetitive textures that don’t contribute to the final scene.
  • Limit Photo Textures: Instead of using photo textures, which can be difficult to compress and are often too high in resolution, try using normal maps. For example, you can create a similar effect using a tiled rotated gradient in 3D instead of a 2D photo texture.
  • Use Square Textures: Using square textures like 128×128 or 256×256 can help reduce the workload for VRAM.
  • Resize Textures: If high-resolution textures don’t provide a noticeable visual difference, consider resizing them to reduce render times.

Computation Optimization

  • Avoid Procedural Noise: Procedural noise is resource-heavy, so it’s better to use noise textures across multiple shaders and store various noise textures in different RGB channels to improve performance.
  • Avoid Complex Procedural Masks: Ray-traced Ambient Occlusion (AO) or ray-traced beveling are computationally demanding. To minimize this load, consider using color attributes to store AO and edges in the RG channels instead of relying on heavy procedural masking.
  • Simplify Complex Nodes: Nodes like HSL or Principled BSDF require significant processing power (CPU/GPU), memory (RAM), and time to calculate. Reducing the use of complex nodes can help lighten the computational load.
  • Limit the Use of Volume Scattering: Volume scattering is very costly in terms of computation. To improve performance, it’s better to use a compositing pass with a depth pass or an emissive volume instead, as these are much less resource-intensive.
  • Use Uber Materials: Having too many individual materials can reduce rendering performance, as each one needs to be compiled and is harder to manage. For faster rendering, use Uber materials that incorporate multiple attributes.
  • Stop Using Alpha Blending: Alpha blending can slow down rendering. Switching the blend mode to Opaque, Alpha Clip, or Alpha Hashed can speed up the process.

Memory and Computation Optimization

Additionally, utilizing texture atlases or UDIMs to combine materials and choosing lower-quality filtering when possible can optimize both memory usage and computational performance.

Geometry Optimization

The next step to improve the performance of Blender Cycles and Eevee is Geometry optimization.

Memory Optimization

  • Remove Redundant Attributes: Attributes take up memory and need to be loaded into VRAM. By removing or merging unnecessary attributes and optimizing shaders, you can significantly reduce memory usage.
  • Disable “Custom Split Normal Data” Option: The “custom split normal data” option in the Geometry data section consumes memory and doesn’t always provide noticeable visual improvements. Unchecking this option can help reduce memory usage.

Computation Optimization

  • Avoid Overdrawing: Overdrawing is a big task when working with transparent objects. Drawing multiple triangles on top of each other leads to unnecessary processing. This is especially important when you need to trace rays through transparent objects. To reduce computational load, try manually cutting the mesh to minimize empty space while keeping the polycount low.
  • Reduce Draw Calls: Every time an object or material is rendered, it generates a draw call. The more draw calls, the more work the CPU and GPU need to do. To minimize draw calls, try batching or merging multiple materials and meshes into a single one, especially when the complexity of the meshes or materials is low.
  • Use LOD for Rasterization: When triangles are as small as or smaller than 1 pixel, the GPU still processes a 2×2 pixel block during rasterization, which wastes computational resources. To save resources and improve performance, it’s recommended to use LOD (Level of Detail), particularly for distant geometry.

Memory and Computation Optimization

  • Avoid Overlapping Vertices: When importing or editing meshes, you may end up with vertices or entire faces at the same location, consuming unnecessary memory and computation power without improving the visual quality. To remove duplicates, use Edit Mode > Select All > Mesh > Merge > By Distance.
  • Use Instances for Symmetry: Duplicating a mesh to create symmetry doubles the number of triangles the computer needs to process. This means the GPU/CPU still has to handle both sides, even if they are identical. It’s better to split your mesh and use instances instead of duplicates to save on memory and processing power

Recommended Rendering Settings with Blender Cycles and Eevee:

Tips for Efficient Rendering with Blender Cycles and Eevee:

  • Use rasterization when full path tracing isn’t necessary.
  • Lower the number of samples to speed up rendering time.
  • Turn off features that don’t significantly affect the final visual quality.
  • Use the minimum number of lights and shadows to maintain performance.
  • Transparent bounces can cause a significant drop in performance.

Recommended Rendering Settings

  • Clamping: Controls the maximum brightness of individual light samples. Lowering this can reduce noise and fireflies.
  • Direct Lighting: Set to 0 for unbiased results. You can increase it to 1 to reduce noise in complex light setups.
  • Indirect Lighting: Set to 0.1 for animations to reduce noise while maintaining a path-traced look.
  • Disable Reflective and Refractive Caustics: This helps speed up renders and reduces noise.
  • Min Light Bounces and Min Transparent Bounces: Set to total bounces to reduce noise.
  • Light Tree: Useful for scenes with many lights, but avoid it for scenes with fewer lights due to extra computation.
  • Optix vs Open Image Denoise (OID): Optix is faster, but OID (GPU) is recommended for better results with RTX cards.
  • Threads Mode: Set to fixed and use CPU threads -1 for better CPU/GPU balance.
  • Tiling: Disable it for faster rendering unless working with high-resolution images or low VRAM.
  • Persistent Data: Keep BVH and other data cached to speed up repeated renders.
  • Viewport Pixel Size: Set to 2x or auto to reduce pixel count during ray tracing for heavy scenes.

Fast rendering with Blender Cycles and Eevee on iRender’s servers

iRender provides private high-configuration machines with upmarket specifications that excel in rendering, like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast Blender renders on iRender’s machines!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source of images and information: cgverse, Blender

Related Posts

The latest creative news from iRender Cloud Rendering for Blender

The post How to optimize Blender Cycles and Eevee for fast rendering appeared first on iRender Cloud Rendering Service.

]]>
Best GPU for Octane Render in 2025 https://irendering.net/best-gpu-for-octane-render-in-2025/ Tue, 08 Apr 2025 06:00:58 +0000 https://irendering.net/?p=33835 Octane Render is one of the most powerful GPU-based rendering engines available today, enabling photorealistic rendering with incredible speed and efficiency. Therefore, having the best GPU for Octane Render can significantly impact your workflow and rendering times. In this blog, let’s explore the key factors to consider when selecting a GPU and provide the best GPU recommendations for different needs and budgets in 2025.

The post Best GPU for Octane Render in 2025 appeared first on iRender Cloud Rendering Service.

]]>

Best GPU for Octane Render in 2025

Octane Render is one of the most powerful GPU-based rendering engines available today, enabling photorealistic rendering with incredible speed and efficiency. Therefore, having the best GPU for Octane Render can significantly impact your workflow and rendering times. In this blog, let’s explore the key factors to consider when selecting a GPU and provide the best GPU recommendations for different needs and budgets in 2025 with iRender!

Overview of Octane Render

OctaneRender® is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. Octane can be purchased separately (Octane Standalone) or as a plug-in for a number of DCC programs, including 3ds Max, Maya, and Cinema 4D. 

OctaneRender is a fully GPU-based rendering engine. This means that the video cards (or GPUs) in your system are what impact how long it takes renders to complete rather than the CPU.

A high-end CPU is not necessary for rendering but improves scene-loading times.

Considering GPU for Octane Render

Octane Render is optimized for NVIDIA GPUs and relies on CUDA cores for processing. More CUDA cores translate to faster rendering speeds. RTX cores, available in modern NVIDIA GPUs, accelerate ray tracing, making lighting and reflections more realistic in real time. Because OctaneRender relies completely on the GPU for rendering and does not use the CPU (just for scene loading), a more powerful CUDA-enabled NVIDIA GPU (or multiple GPUs) is needed to increase OctaneRender’s rendering performance. Additionally, OctaneRender scales linearly with the CUDA core number within a given GPU architecture. For example, the GTX 690 (3072 CUDA cores) renders twice as fast in OctaneRender as the GTX 680 (1536 CUDA cores). That’s the first factor we need to consider to choose the right GPU for Octane Render. 

Besides, VRAM determines how complex your 3D scenes can be without slowing down performance. High-resolution textures, large-scale environments, and intricate animations demand more VRAM so it plays an indispensable role in rendering.  The minimum VRAM recommended for basic projects is 8GB, while 16GB-24GB is ideal for professionals. 

Octane supports multiple GPUs for even greater performance gains. If you require extreme performance, a multi-GPU setup is worth considering. Unlike most applications that utilize the GPU, OctaneRender scales almost perfectly with multiple cards. In other words, if you use two cards your renders will complete twice as fast as they would with just a single GPU. If you use four cards you will finish rendering four times faster! However, since Octane is using the cards for compute purposes, they do not need to be in SLI mode.

GPU Recommendations for Octane Render in 2025

NVIDIA Geforce RTX 5090

The NVIDIA RTX 5090 is the latest and most powerful GPU for OctaneRender in 2025. The RTX 5090 is perfect for high-end production studios and professionals working on complex 3D scenes, VFX, and 8K rendering, featuring a significant increase in CUDA cores, improved ray tracing capabilities, and enhanced AI-powered rendering.

One of its biggest advantages is its massive VRAM (32GB of GDDR7 VRAM), which allows for seamless handling of large textures, multiple light sources, and detailed geometries without performance drops. Early benchmarks show that it outperforms the RTX 4090 by 40%, making it the ultimate choice for those who demand unmatched speed and efficiency.

NVIDIA Geforce RTX 4090

The next GPU you can consider is the NVIDIA Geforce RTX 4090. It remains one of the best GPUs for Octane Render even in 2025. With 16,384 CUDA cores and 24GB of GDDR6X VRAM, it provides outstanding performance for 3D artists and professionals. It also helps handle large, high-res textures and complex 3D models without memory issues. This GPU also features Tensor cores for AI acceleration, making AI denoising and upscaling faster, which is especially useful in OctaneRender’s path tracing and global illumination. 

With its solid performance and lower price compared to the RTX 5090, it remains an excellent choice for professionals who need top-tier rendering power but at a slightly lower cost.

NVIDIA Geforce RTX 4080

The RTX 4080 is a fantastic mid-tier GPU that offers impressive CUDA core performance with less cost. It utilizes 16GB of GDDR6X VRAM, which is ample for most rendering tasks, but where it really shines is in its new architecture that features AI-driven enhancements like DLSS 3 (Deep Learning Super Sampling) for faster real-time rendering. For GPU-based rendering, AI technologies help reduce noise and improve clarity, which means smoother outputs without the need for extra passes. The RTX 4080 is highly optimized for efficient workflows—rendering large assets like environments, props, and complex lighting setups becomes significantly faster compared to older models.

NVIDIA Geforce RTX 3090

The RTX 3090 is one of the best GPUs for Octane render. It’s still a powerhouse for OctaneRender with its 24GB VRAM, allowing users to handle massive textures and complex geometry. However, the RTX 3090 does not feature some of the AI-driven improvements of newer GPUs, meaning its performance in denoising and AI-based optimizations isn’t as fast as the RTX 4090 or 5090. Despite that, it remains a solid choice for multi-GPU setups, where adding additional RTX 3090s results in linear speedups for complex rendering tasks. 

Which GPU should you choose for Octane Render in 2025?

Let’s see the bar chart below comparing the most popular GPUs.

It’s shown clearly in the chart above that RTX 4090 has the best performance, which is followed by RTX 4080. Moreover, the performance is better when you combine more than a single GPU. Let’s see, a dual RTX 4090/RTX 4080/RTX 3090 has a higher score than a single one. By the way, we can not find an official benchmark on RTX 5090 with Octane Render. However, because of the latest version that NVIDIA released, I believe RTX 5090 is a GPU worth considering for your project.

Also, Octane Render scales well with multiple GPUs, meaning you can combine different NVIDIA cards for faster performance. A dual RTX 4090 setup can outperform even a single high-end workstation GPU, making it a great investment for studios.

And please note that in a multi-GPU configuration, the VRAM doesn’t compound. This means that all GPUs in the setup must be able to hold the entire scene’s data in VRAM. If the scene is too large for the GPU with the least VRAM, it will not render correctly. For example, with an RTX 4080 (16GB VRAM) and RTX 4090 (24GB VRAM) in the same system, the scene must fit into 16GB of VRAM, which could be restrictive for large-scale, memory-intensive scenes.

As we see on the chart, at the peak, with 7 x RTX 4090s, we end up with a 6.9x higher performance than a single RTX 4090. It’s almost linear. That is about as good as you can ask for and really shows off how well OctaneRender can take advantage of multi-GPU configurations.

If you’re working with OctaneRender and looking to cut down your rendering time, iRender is the perfect solution. iRender is a high-performance cloud rendering platform optimized for GPU rendering. It allows artists and studios to harness the full power of multiple GPUs, significantly speeding up Octane rendering tasks.

With support for powerful GPU configurations (up to 8x RTX 4090), iRender gives you the flexibility to scale your workflow and handle even the most complex scenes with ease. 

Let’s watch our video testing the RTX 4090 & 3090 Multi-GPU Performance Test for C4D & Octane!

Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration. Just register and get our best deal now!

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy Rendering!

Related Posts

The latest creative news from Unreal Engine Cloud Rendering

The post Best GPU for Octane Render in 2025 appeared first on iRender Cloud Rendering Service.

]]>
How to set up AWS Thinkbox Deadline https://irendering.net/how-to-set-up-aws-thinkbox-deadline/ Thu, 03 Apr 2025 06:00:14 +0000 https://irendering.net/?p=33662 Are you wondering why your render engine isn’t utilizing your hardware to its full potential? Thinkbox Deadline might be the solution you need.

The post How to set up AWS Thinkbox Deadline appeared first on iRender Cloud Rendering Service.

]]>

How to set up AWS Thinkbox Deadline

Are you wondering why your render engine isn’t utilizing your hardware to its full potential? Thinkbox Deadline might be the solution you need. Let’s explore how to use it.

What is Thinkbox deadline?

Thinkbox Deadline is a powerful administration and compute management toolkit designed for render farms running on Windows, Linux, and macOS. It enables studios to distribute rendering tasks efficiently across multiple machines, whether locally or in the cloud. With Deadline, you can maximize the performance of your hardware and even leverage additional machines to accelerate rendering.

Compatible with nearly all 3D software and render engines, Thinkbox Deadline optimally distributes workloads across CPUs and GPUs, ensuring efficient resource utilization. Additionally, users can monitor and manage the rendering process through the Deadline Monitor.

Three main components of the Thinkbox Deadline System:

  • Deadline Database – Stores jobs, settings, and worker configurations.
  • Deadline Repository – Contains plugins, scripts, logs, and auxiliary files (such as scene files) submitted with jobs.
  • Deadline Clients – Responsible for submitting, rendering, and monitoring jobs.

Key Terms to Know for Using Thinkbox Deadline

1. Worker (Previously Known as Slave Node)

A Worker Node is a computer assigned to process render jobs sent from Deadline Monitor. It handles rendering frames, simulations, or other computational tasks assigned by the render manager.

2. Job

A Job refers to a 3D project—such as a scene or video—that is submitted to Thinkbox Deadline for rendering. Deadline manages and controls the entire rendering process.

3. Task

A Job is divided into multiple Tasks, each of which is assigned to a specific Worker application for rendering. A Task can consist of a single frame or a sequence of frames. For example, when rendering an animation in 3ds Max where each frame requires hours to complete, each frame can be processed as an individual Task to speed up the workflow.

4. Job Scheduling

This is the process of distributing and managing render jobs across available Worker Nodes based on priority, resources, and specific rules. Once a job is submitted, the Job Scheduler determines:

  • Which Worker Nodes will handle the job
  • The number of frames or tasks assigned to each node
  • The processing order of multiple jobs
  • How CPU and GPU resources are allocated for optimal performance

How to install Thinkbox Deadline?

To install Thinkbox Deadline, first log into your AWS account, navigate to the Thinkbox Deadline section, and select the desired version and operating system. Download the installation file onto your centralized server and render nodes, then extract the ZIP file to prepare for installation.

Step 1: Installing the Deadline Repository

The Deadline Repository only needs to be installed on a single machine (ideally a server) to store job-related data. If the repository machine and render nodes are on different networks, you must use a VPN or Port Forwarding to allow access. Alternatively, you can host the Repository on a cloud server accessible to all client nodes.

To install the Repository, run the Deadline Repository installer and follow the setup wizard. Below are the steps for version 10.1.23.0:

  1. Review and accept the End User License Agreement.
  2. Choose the default repository folder or specify a custom location, ensuring full read and write access.
  3. Select one of the following:
    • If Deadline is being installed for the first time, choose to install a new MongoDB database.
    • If MongoDB is already installed, connect to the existing database.
  4. If installing MongoDB:
    • Opt to download MongoDB and accept the license agreement.
    • Proceed with the default installation settings.
    • The required MongoDB version will be downloaded and installed automatically.
  5. Set a password for certificates (optional—you can leave it blank).
  6. Secrets Management Setup: Create an admin user for the Secrets Manager.
  7. The Repository files will be unpacked, installed, and configured.

Note: If updating an existing Repository, previous files and folders will be backed up automatically.

Step 2: Installing the Deadline Client

The Deadline Client will be installed on Workstations or Render Nodes. Double-click the installer and follow the setup wizard. Below are the steps for version 10.1.23.0:

  1. Select Installation Type → Choose “Remote Connection Server” (This is required for using the Deadline AWS Portal).
  2. Specify the Repository Directory → Enter the path where the Repository was installed (e.g., C:\DeadlineRepository10).
  3. Configure Database TLS Certificates:
    • Click the icon next to Database TLS Certificates.
    • Navigate to Local Disk (C:) → DeadlineDatabase10 → certs.
    • Select Deadline10Client.pfx, then Right-click → Properties → Security.
    • Ensure the Deadline user has read and write permissions.
    • Open Deadline10Client.pfx.
  4. Enter the Certificate Password (set in Step 1) → Click Next.
  5. Assign Server Role → Click Next.
  6. Create a Deadline Admin User → Save the username and password for future use → Click Next.
  7. If using a service account, enable Launcher as a Service; otherwise, click Next.
  8. Configure HTTPS Server Settings → Create a password (needed for connecting to the Remote Connection Server) → Click Next.

The installation files will be prepared, extracted, and installed.

Step 3: Connecting to the Deadline Monitor

The Deadline Monitor serves as the primary interface for overseeing render jobs, managing machines, and configuring settings. Follow these steps to connect:

  1. Open Deadline Launcher on the render node.
  2. Click Launch Worker to activate the Deadline Worker.
  3. On any machine, open Deadline Monitor.
  4. Enable Super User Mode (located in the bottom-right corner).
  5. Go to the Workers panel and verify the status of the client node:
    • Idle The node is ready to receive jobs.
    • Rendering The node is actively processing a job.
    • Stalled – There is a connection issue (check network settings).

Step 4: Installing the Integrated Submitter in Your 3D Software

To submit render jobs from 3D software like Maya, 3ds Max, Houdini, or Blender to Thinkbox Deadline, you need to install the Submission Plugin.

  • In some Deadline versions, the submission script is automatically installed during the Deadline Client setup.
  • In other versions, manual installation is required. You can install it on any machine, such as an artist’s workstation.

How to Install the Submission Plugin Manually:

  1. Access the Repository folder (e.g., DeadlineRepository10).
  2. Navigate to the Submission directory and find the folder for your 3D software.
  3. Double-click the Installer to begin installation.

Step 5: Submitting a Render Job to Deadline

  1. Open your 3D software on your workstation.
  2. Load your scene and select your render engine (e.g., Arnold, V-Ray, Redshift).
  3. Configure the render settings, including frame range, resolution, and output path.
  4. Go to the Deadline tab and click Submit Job to Deadline.
  5. Monitor the render progress using the Deadline Monitor.

If you’re looking to render your Houdini project using Thinkbox Deadline, refer to this article for installation instructions and this one for optimization tips.

Utilize the powerful nodes as Thinkbox deadline Workers

iRender provide high-configuration machines with upmarket specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast iRender’s nodes work!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Image and information source: AWS Thinkbox, thinkboxsoftware

Related Posts

The latest creative news from iRender Tips & Tricks

The post How to set up AWS Thinkbox Deadline appeared first on iRender Cloud Rendering Service.

]]>
Role of Global Illumination & Ambient Occlusion in 3D Graphics https://irendering.net/role-of-global-illumination-ambient-occlusion-in-3d-graphics/ Tue, 01 Apr 2025 06:00:23 +0000 https://irendering.net/?p=33690 Realistic lighting is one of the most critical aspects of creating immersive and visually stunning 3D graphics. Achieving a realistic interplay of light and shadow can distinguish a picture from being genuine in video games, computer-generated imagery (CGI) movies, and architectural visualization. Ambient Occlusion (AO) and Global Illumination (GI) are two crucial methods that support this realism.
In this article, we’ll explore how GI and AO work, their differences, and how they complement each other in 3D rendering. Let’s dive deeper into it with iRender!

The post Role of Global Illumination & Ambient Occlusion in 3D Graphics appeared first on iRender Cloud Rendering Service.

]]>

Role of Global Illumination & Ambient Occlusion in 3D Graphics

Realistic lighting is one of the most critical aspects of creating immersive and visually stunning 3D graphics. Achieving a realistic interplay of light and shadow can distinguish a picture from being genuine in video games, computer-generated imagery (CGI) movies, and architectural visualization. Ambient Occlusion (AO) and Global Illumination (GI) are two crucial methods that support this realism.

In this article, we’ll explore how GI and AO work, their differences, and how they complement each other in 3D rendering. Let’s dive deeper into it with iRender!

Introduction to Global Illumination

A basic lighting approach called Global Illumination replicates how light interacts with real-world things in a digital setting.  In order to produce more lifelike virtual environments, global illumination (GI) enables light to bounce, refract, and diffuse across a scene. 

      • When light hits a surface, part of it is absorbed while the rest is reflected, illuminating nearby surfaces.
      • This process creates effects like color bleeding (where colors from one object reflect onto another) and soft shadows (caused by indirect lighting).

Some examples of the Global Illumination

  • Sunlight in a Room: When sunlight enters through a window, it doesn’t just light up the floor directly; it also bounces off walls, furniture, and other surfaces, softly illuminating the entire room.
  • Color Reflection on Walls: If you place a red object near a white wall, you might notice a faint red tint on the wall. This happens because light bounces off the red object and carries some of its color.
  • Soft Shadows Under a Tree: On a sunny day, the shadows under a tree aren’t completely black. Light bounces off the ground, leaves, and sky, filling in some of the darkness with soft, natural lighting.

Common GI Techniques

  • Radiosity: Computes diffuse interreflections by dividing a scene into smaller elements and distributing light energy.
  • Photon Mapping: This method simulates the journey of photons (light particles) through a scene. Emitted from light sources, photons bounce around and interact with surfaces.
  • Ray Tracing (Path Tracing): Shoots rays from the camera to simulate light bouncing in a realistic way.

Introduction to Ambient Occlusion

Ambient Occlusion (AO) is a shading technique that enhances contrast and depth by darkening areas where ambient light is blocked, such as crevices and object intersections. Unlike GI, AO does not simulate real light behavior but helps create a more realistic perception of depth.

  • AO calculates how much ambient light reaches a surface. Areas in tight spaces receive less light and appear darker.
  • This effect improves realism by adding subtle shadows in occluded areas.

Some examples of the Global Illumination

  • Corners of a Room: In a naturally lit room, the corners where two walls meet often appear darker than the middle of the walls because less indirect light reaches these areas.
  • Underneath Furniture: The area under a table or sofa is usually darker than the surroundings, even in a well-lit room.
  • Folds in Fabric & Clothing: In real life, the creases in a shirt or folds in curtains appear darker because they trap ambient light. AO enhances these small details in character models and fabric simulations.

Common AO Techniques

  • Screen Space Ambient Occlusion (SSAO): Uses depth buffer data to approximate AO in real-time.
  • Ray-Traced Ambient Occlusion (RTAO): Uses ray tracing for more accurate AO calculations.

Comparing GI and AO

Similiarities

  • Both of these techniques are used to enhance realism and create the natural feeling of lighting in a 3D scene. Without AO or GI, the scene would look flat and lack depth.
  • Both affect shadows. AO helps darken occluded areas to create soft local shadows, and GI allows handling indirect lighting, creating more natural soft shadows.
  • Combine them for better effects. AO does not replace GI but can be used as a supplement to enhance contrast.

Differences

Although they both improve realism in 3D graphics, Ambient Occlusion (AO) and Global Illumination (GI) have different uses.  By calculating indirect light bounces, GI replicates real-world lighting, producing accurate color bleeding and soft, lifelike shadows.  AO, on the other hand, improves shading by darkening regions like corners and creases where light is obstructed, rather than mimicking real light.  

While AO is lightweight and frequently used in games and lightweight 3D models to provide depth without incurring excessive computational costs, GI’s complexity has a significant performance impact, making it perfect for movies, architectural visualization, and AAA games.

Global Illumination (GI) simulates how light bounces off surfaces, creating soft, natural lighting that reacts dynamically with the environment. This technique enhances realism by capturing the indirect light that illuminates shadowed areas, much like how light behaves in the real world.

On the other hand, Ambient Occlusion (AO) is a shading method that darkens areas where light struggles to reach, such as corners, crevices, and under objects. While it doesn’t simulate light bouncing, AO helps to enhance depth perception by emphasizing soft shadows in occluded areas.

Conclusion

Both Global Illumination and Ambient Occlusion play crucial roles in creating realistic 3D scenes. While GI is essential for simulating light behavior, AO is a valuable addition for enhancing shadows and depth. The combination of both techniques—especially with modern GPU acceleration—allows for highly immersive visuals in games and CGI.

Optimizing GI and AO Performance with iRender

Both Global Illumination (GI) and Ambient Occlusion (AO) play an important role in creating realistic images in 3D graphics. Despite their differences in functionality, these two techniques are often used together to optimize image quality while ensuring performance.

However, calculating GI and AO, especially when using Path Tracing or Ray-Traced AO, requires powerful hardware with high processing performance. This is where iRender becomes an ideal solution. With a powerful GPU system on the cloud computing platform, iRender helps 3D artists, architects and game developers render faster, optimizing time and costs.

Most of the 3D graphics software today support AO and GI, such as Blender, Maya, 3ds Max, Cinema 4D, Unreal Engine… iRender offers the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2TB NVMe SSD storage. With a variety of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process.

Not only powerful configurations, iRender also provides you with more services. NVLink for large scenes that need a lot of VRAM, now available on our 4N – dual RTX 3090 package. Free and convenient transfer tool iRender drive for macOS and Linux users. For Windows users, we recommend the iRender GPU application, you will not need to access our website anymore. The prices at iRender are also very flexible with hourly rental (pay as you use), daily/weekly/monthly rental with 10-20% discount. In addition, you will have 24/7 support from our team who will help you whenever you have problems with the service.

Let’s watch videos we tested with Unreal Engine, Cycles and Redshift on 8S server (6xRTX 4090).

Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration. Just register and get our best deal now!

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy Rendering!

Related Posts

The latest creative news from Unreal Engine Cloud Rendering

The post Role of Global Illumination & Ambient Occlusion in 3D Graphics appeared first on iRender Cloud Rendering Service.

]]>
VMDO won the another AIA Architecture award with SketchUp https://irendering.net/vmdo-won-the-another-aia-architecture-award-with-sketchup/ Sat, 22 Mar 2025 06:00:58 +0000 https://irendering.net/?p=33479 In 2024, VMDO’s project proudly received three AIA Architecture Awards. Let’s explore how SketchUp played a role in this success.

The post VMDO won the another AIA Architecture award with SketchUp appeared first on iRender Cloud Rendering Service.

]]>

VMDO won another AIA Architecture award with SketchUp

In 2024, VMDO’s project proudly received three AIA Architecture Awards. Let’s explore how SketchUp played a role in this success.

What are the AIA Architecture Awards?

The American Institute of Architects (AIA) presents various awards to recognize exceptional achievements in architecture, aiming to promote design excellence and enhance public appreciation of architecture’s value.

The AIA National Architecture Awards welcomes a diverse range of architectural projects, regardless of scale, function, or type. To qualify, projects must exemplify outstanding design and align with the AIA Framework for Design Excellence. Submissions can feature new constructions or renovations worldwide, provided they were designed by U.S.-licensed architects and completed at least one year before the submission deadline.

How Did VMDO’s Project Earn the AIA Architecture Awards?

The George Washington University’s Thurston Residence Hall Renovation, designed by VMDO, was honored with three prestigious AIA awards:

  • AIA National Architecture Award – Recognizing excellence in new buildings, renovations, and historic preservation.
  • AIA Committee on the Environment (COTE) Top 10 Award – Celebrating the most sustainable and energy-efficient projects.
  • AIA National Housing Award – Acknowledging outstanding residential architecture, including single-family homes, multi-family housing, and affordable housing.

Detailed evaluations for each category can be found on the AIA website. Below are the key design elements that contributed to the project’s recognition.

Originally, Thurston Residence Hall featured a windowless, high-rise structure with dense corridors and an unutilized central light well. As a result, students lived and studied in an environment with minimal natural light, limited communal spaces, and restricted social interaction, with common areas only available in the basement and first floor.

The renovation successfully adhered to Washington, DC’s historic preservation codes by maintaining the building’s exterior while remarkably transforming its interior. From the street, the building appears unchanged, creating the impression that its modern interior is a hidden gem within the historic structure.

A significant design improvement involved carving away a portion of the South building to introduce a vibrant courtyard. This outdoor space features tiered seating areas and greenery cascading down to the entry level, offering students a serene setting for learning, socializing, and relaxation. Additionally, the modification enhances natural light penetration, converting the once-dark light well into a bright and inviting courtyard.

The AIA jury praised the renovation as an exemplary adaptive reuse project, highlighting its holistic approach to student well-being and social interaction. The seamless integration of historic elements with contemporary materials showcases a thoughtful approach to placemaking, setting a new standard for campus living.

SketchUp’s Contribution to the Achievement

Andres A. Pacheco, the lead designer behind the AIA Architecture award-winning GW Thurston Hall project, attributes much of his success to his design process, where SketchUp played a crucial role. He used SketchUp as both an iterative and presentation tool to bring his creative ideas to life.

Pacheco and his team leveraged SketchUp to develop and visualize their design in 3D. He highlighted how SketchUp presents designs as fully realized structures rather than mere drawings. With the Thurston Hall project, he was able to demonstrate how natural light would filter into the courtyard using SketchUp’s shadow simulation feature.

He also praised SketchUp for its powerful presentation capabilities, allowing for real-time design modifications based on client feedback. His team saved significant time by presenting directly within SketchUp rather than exporting images or formatting PowerPoint slides. According to Pacheco, SketchUp’s flexibility and real-time collaboration features helped VMDO engage clients more effectively, streamlining and enhancing the overall design process.

Beyond Pacheco’s experience, many architects rely on SketchUp for its numerous advantages, including:

💡 Ease of Use
With its intuitive and user-friendly interface, SketchUp is widely embraced by beginners and non-technical users. Its simple tools and shortcuts enable architects to start creating 3D models quickly without extensive training.

💡 Visualization & Presentation
SketchUp offers a range of features that enhance design visualization, such as shadow and lighting effects, as well as a vast library of pre-built 3D models, textures, and styles.

💡 Access to SketchUp Warehouse
Users can explore a rich collection of furniture, objects, and components that can be easily integrated into their designs. This extensive online library also serves as a valuable resource for gathering design references and inspiration.

💡 Real-Time Design Changes
As Pacheco noted, SketchUp allows instant design alterations, making it especially useful in the early stages of a project by saving time and improving workflow efficiency.

💡 Affordability
SketchUp offers both free and paid versions. Beginners can start with SketchUp Make before upgrading to SketchUp Pro to access advanced features.

💡 Integration with Other Software
SketchUp integrates with various programs through file imports, plugins, and APIs, enabling users to incorporate it into different workflows, including BIM tools like Revit and rendering software such as Lumion.

By providing a dynamic and flexible design environment, SketchUp has become an indispensable tool for architects, contributing significantly to the success of projects like GW Thurston Hall with AIA Architecture Awards.

Offload the rendering process to iRender’s servers

iRender provides private high-configuration machines with upmarket specifications that excel in rendering, like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how iRender’s machines work!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source of images and information: SketchUp, VMDO, AIA, Archpaper, SketchUpguru, Guora, GW Today

Related Posts

The latest creative news from iRender Cloud Rendering

The post VMDO won the another AIA Architecture award with SketchUp appeared first on iRender Cloud Rendering Service.

]]>
Japanese Oni Demon Created with ZBrush & Substance 3D Painter https://irendering.net/japanese-oni-demon-created-with-zbrush-substance-3d-painter/ Mon, 17 Mar 2025 06:00:22 +0000 https://irendering.net/?p=33509 The recent creation of a Japanese-style Oni demon by artist Timothe Fontaine, renowned for his contributions to the horror game "Dead by Daylight."

The post Japanese Oni Demon Created with ZBrush & Substance 3D Painter appeared first on iRender Cloud Rendering Service.

]]>

Japanese Oni Demon Created with ZBrush & Substance 3D Painter

In 3D character modeling, the fusion of traditional folklore with cutting-edge technology often yields captivating results. A prime example is the recent creation of a Japanese-style Oni demon by character artist Timothe Fontaine, renowned for his contributions to the horror game “Dead by Daylight.” Drawing inspiration from Japanese mythology, Fontaine’s Oni demon is a testament to the power of modern 3D modeling tools and the timeless allure of cultural legends. In this blog post, let’s explore with iRender.

The Oni demon- a staple of Japanese folklore

The Oni demon, a staple of Japanese folklore, is typically depicted as a fearsome creature with sharp claws, wild hair, and a menacing visage. Fontaine’s rendition stays true to these traditional elements while incorporating his unique artistic vision. To bring the demon to life, he utilized a suite of industry-standard software:

  • ZBrush: For intricate sculpting and detailing, allowing for the creation of the demon’s complex anatomy and textured skin.
  • Substance 3D Painter: To apply realistic textures and materials, giving the demon’s skin, armor, and accessories a lifelike appearance.
  • Maya: Employed for rigging and posing, ensuring the model’s movements are both natural and suitably intimidating.
  • Arnold: Used as the rendering engine to produce high-quality images that showcase the demon in various lighting scenarios.
  • XGen: For generating detailed hair and fur, adding to the creature’s wild and untamed look.

One of the more challenging aspects of the project was the creation of the demon’s hair using XGen. Fontaine documented his process in a detailed guide titled “60 Crashes Later – Learning XGen the Hard Way,” highlighting both the challenges faced and the solutions discovered during the hair creation process. This guide serves as a valuable resource for other artists navigating similar challenges.

Beyond the technical execution, Fontaine enriched his creation with a backstory, deepening the connection between the viewer and the character:

“The Nameless Oni was once a powerful demon, born of the shadows and bound by the will of the gods. His third arm, a grotesque and unnatural gift, marked him as different from his kin. Feared and shunned by other oni, he was cast into isolation, his twisted form a symbol of his disgrace. Consumed by his anger and frustration, he turned his wrath on his kind, slaughtering those who had mocked him. Now, the land lies silent, the last of the oni extinguished, and the Nameless Oni roams alone, a forgotten demon, cursed to bear the weight of his rage and the burden of his solitude.”

This narrative not only adds depth to the visual representation but also invites viewers to ponder the demon’s past and motivations.

Fontaine’s work exemplifies how blending traditional cultural elements with modern technology can result in compelling art that resonates with contemporary audiences while honoring historical mythologies.

Conclusion

Timothe Fontaine’s Japanese-style Oni demon is a stunning example of how modern 3D tools can bring ancient mythology to life. By combining ZBrush, Substance 3D Painter, Maya, Arnold, and XGen, he meticulously crafted a creature that stays true to traditional Oni depictions while adding his own unique artistic flair.

Beyond the technical execution, the demon’s backstory adds depth, making it more than just a digital sculpture—it becomes a character with history, emotion, and presence. Fontaine’s work showcases the power of storytelling through digital art, proving that technology and folklore can seamlessly merge to create something truly captivating.

This project serves as an inspiration for 3D artists, demonstrating that with the right tools, patience, and creativity, it’s possible to transform imagination into reality.

iRender - The ideal cloud rendering service

iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

As we welcome the arrival of spring, iRender is excited to bring you special promotions and offers to help you bloom this season! 🌷

🎁 50% BONUS for all transactions from $1500
🎁 100% BONUS for all transactions from $3000
⏰ From March 10th to March 31st

Don’t miss this opportunity to transform your ideas into stunning renderings. Let’s Spring Forward together! 🌼
________

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image: 80.lv

Related Posts

The latest creative news from Redshift Cloud Rendering

The post Japanese Oni Demon Created with ZBrush & Substance 3D Painter appeared first on iRender Cloud Rendering Service.

]]>
Game Environment Modeling – Things you should know https://irendering.net/game-environment-modeling-things-you-should-know/ Sat, 15 Mar 2025 06:00:33 +0000 https://irendering.net/?p=33381 The game environment makes the game feel immersive and enjoyable. Let's see all information essential for creating a game environment.

The post Game Environment Modeling – Things you should know appeared first on iRender Cloud Rendering Service.

]]>

Game Environment Modeling - Things you should know

The game environment modeling plays a crucial role in making the game feel immersive and enjoyable to explore. Below is essential information to consider when creating a game environment.

I. Types of game environments

1. 2D game environment

A 2D game environment involves designing flat settings with two-dimensional objects, terrains, and other elements. These models have only height and width, without any depth. Compared to 3D modeling, 2D environments are easier to create and require less computational power for rendering. This type of environment is widely used in genres like platformers and classic arcade games.

2. 3D game environment

A 3D game environment expands on the 2D concept by adding depth, making objects, terrain, and characters three-dimensional. This enhances immersion and interactivity, allowing for realistic movements, dynamic lighting, shadows, and exploration from various perspectives. There are two main types of 3D game environments: low-poly and high-poly.

2.1. Low-poly game environment

A low-poly game environment consists of models with a limited number of polygons, typically around 300. Since fewer polygons are used, the visuals appear simplified and less detailed. However, this approach reduces the time and effort required for design and rendering. Common tools for creating low-poly models include Blender and Autodesk Maya.

2.2. High-poly game environment

In contrast, a high-poly game environment prioritizes realism, utilizing a high number of polygons. As a result, the design and rendering process demands significant time and effort. Popular software for high-poly modeling includes Autodesk Maya, 3ds Max, and ZBrush, which provide tools for sculpting, texturing, and animating. High-poly environments are commonly seen in AAA games and virtual reality, requiring powerful hardware to run smoothly.

II. Game environments for different platforms

1. PCs

When developing games for PC, the focus is on delivering a realistic and immersive experience. To achieve high visual quality, a high-poly game environment is recommended. Additionally, optimizing lighting, transitions, and asset selection is essential for enhancing the environment and supporting the game’s storyline. Unity and Unreal Engine are the preferred software for creating high-end graphics and performance-driven games.

2. Consoles

Console games are designed for smaller screens and handheld gaming, prioritizing accessibility and engagement over ultra-realistic visuals. As a result, game environments typically strike a balance between high-poly and low-poly models. Developers use specialized development kits provided by console manufacturers to optimize the environment for specific gaming consoles.

3. Mobile phones

For mobile gaming, intricate environmental details are less of a priority due to smaller screen sizes. However, a minimalist approach and low-poly designs can still produce impressive visuals. Unity and Unreal Engine are commonly used for developing mobile games, ensuring efficient performance while maintaining a visually appealing environment.

III. How to build a game environment

1. Conceptualizing the environment

At this stage, the foundational idea of the game environment is developed, including the chosen setting, theme, and overall mood. Collecting a variety of references helps visualize the details of the scene and effectively convey the desired atmosphere through art. These references can include environmental concept art, similar game designs, or real-life images and videos.

2. Blocking out the scene

Once sufficient research has been conducted and a clear vision is established, the next step is greyboxing the environment. This involves placing simple shapes in a 3D space to map out the game’s structure and how players will experience it before investing time in detailed assets. This method helps identify potential layout issues early on and allows for easier adjustments compared to modifying high-quality models later in the process.

3. Adding details

At this stage, additional details are incorporated into the basic shapes, such as architectural features or natural elements. Various 3D modeling tools can be used to create game objects, with Unity and Blender being recommended options.

4. Applying textures

Texturing is essential for making models appear more realistic and visually engaging. This step involves adding colors and details to simulate real-world materials like wood, metal, or stone. A common mistake is overusing the same texture, which can make the scene feel repetitive and dull. To keep the environment visually interesting, consider varying or modifying textures.

5. Configuring lighting

Lighting plays a crucial role in setting the mood and improving visibility within the game environment. It’s important to ensure that lighting enhances the scene without overwhelming it. Well-placed lighting can significantly enhance the environment’s appearance and direct players’ attention to key areas, while poor lighting may negatively impact gameplay by making important elements difficult to see.

6. Optimizing for Performance

Since different platforms require varying levels of graphical quality, optimizing the game environment is essential to ensure compatibility. Optimization involves reducing polygon counts where possible and using smaller texture files in areas where high detail isn’t necessary, all while maintaining a visually appealing and smooth-running experience.

IV. Offload the rendering process to iRender’s servers

For heavy scenes like high-poly game environments, not only modeling but also rendering is time-intensive. iRender can help you shorten the render time by our high-configuration machines with upmarket specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how iRender’s machines work!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Information source: Retro Style Games, 300 mind, Roblox

Image source: 300 mind, Retro Style Games, 80 level, Red Bull, Tech Advisor, The Michigan Daily, Pubg

Related Posts

The latest creative news from iRender Cloud Rendering

The post Game Environment Modeling – Things you should know appeared first on iRender Cloud Rendering Service.

]]>