Cloud rendering for 3ds Max | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Thu, 03 Apr 2025 07:45:39 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png Cloud rendering for 3ds Max | iRender Cloud Rendering Service https://irendering.net 32 32 Streamlining Game Character Creation with CC Auto Setup for 3ds Max and V-Ray https://irendering.net/streamlining-game-character-creation-with-cc-auto-setup-for-3ds-max-and-v-ray/ Mon, 31 Mar 2025 06:00:30 +0000 https://irendering.net/?p=33650 Reallusion's CC Auto Setup plugin for 3ds Max simplifies the pipeline, enabling artists to efficiently transfer characters from Character Creator 4 (CC4) to 3ds Max for rendering with V-Ray.

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Streamlining Game Character Creation with CC Auto Setup for 3ds Max and V-Ray

Creating high-quality game characters requires a seamless workflow that integrates modeling, texturing, rigging, and rendering. The process can be time-consuming and complex, especially when working with multiple software applications. However, Reallusion’s CC Auto Setup plugin for 3ds Max simplifies the pipeline, enabling artists to efficiently transfer characters from Character Creator 4 (CC4) to 3ds Max for rendering with V-Ray. In this blog, iRender explores how CC Auto Setup optimizes the character creation workflow, from initial design to final rendering.

How to use Reallusion’s CC Auto Setup for quick character import and setup.

Character Creation Workflow

The journey begins in CC4, where the base model is crafted to align with the concept art. The GoZ Plus plugin allows for easy transfer of the character to ZBrush for detailed modeling of armor and clothing. After modeling, tools like TopoGun and ZBrush’s ZRemesher are employed for retopology, creating low-poly versions suitable for real-time applications. UV mapping uses RizomUV and texture baking in TopoGun to generate normal and ambient occlusion maps. 

Texturing is accomplished in Substance 3D Painter, ensuring that each armor and clothing is meticulously detailed. Garment pieces such as pants, capes, and loincloths are designed in Marvelous Designer and then imported back into CC4, where skin weights are transferred to ensure proper movement with the character’s rig. The fully assembled character is then exported as an FBX file, with 3ds Max selected as the target tool preset.

Importing into 3ds Max with CC Auto Setup

With the CC Auto Setup plugin installed in 3ds Max, importing the character becomes a straightforward process. The plugin’s interface allows for loading the exported FBX file and selecting V-Ray GPU as the renderer. Upon clicking the Import button, the character, along with its skeleton, skin weights, and materials, is seamlessly integrated into 3ds Max. The plugin automatically converts CC4 materials into V-Ray materials, preserving the original rig and material properties.

Lighting and Look Development

The CC Auto Setup plugin offers a variety of lighting presets to facilitate look development. These presets generate sets of lights, cameras, and backgrounds, with a dummy helper object included to easily manipulate the lighting setup. Users can experiment with different presets to achieve the desired aesthetic for their character. Material adjustments can be made directly within the plugin’s interface, allowing for fine-tuning of properties such as subsurface scattering intensity and other material attributes without accessing 3ds Max’s Material Editor.

Conclusion

Reallusion’s CC Auto Setup plugin significantly streamlines the process of importing and setting up characters from Character Creator 4 into 3ds Max for rendering with V-Ray. By automating the conversion of materials and facilitating the transfer of rigs and skin weights, the plugin saves valuable time and effort, allowing artists to focus more on the creative aspects of character development.

iRender - The ideal cloud rendering service for 3ds Max

 iRender is the optimal choice if you are looking for a rendering service for your 3ds Max project. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image: cgchannel.com

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What’s new about the 3ds Max license? https://irendering.net/whats-new-about-the-3ds-max-license/ Sat, 29 Mar 2025 06:00:36 +0000 https://irendering.net/?p=33573 If you are thinking about purchasing a 3ds Max license for yourself or your team, this article will guide you to make a better choice.

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Why is 3Ds Max the best choice for architectural visualization?

If you’re planning to use 3ds Max as a freelancer or within a team, this guide will help you understand the latest 3ds Max license options that have replaced discontinued ones.

Discontinued 3ds Max Licenses

1. Perpetual License

This type of 3ds Max License was available from its initial release in 1990 until 2016. This license model allowed users to make a one-time purchase and use the software indefinitely. However, in May 2019, Autodesk discontinued maintenance plan renewals for perpetual licenses, replacing them with a Subscription Licensing model. Therefore, users who still have a perpetual license can continue using 3ds Max as long as they find no issue with not receiving updates, new features and support from Autodesk.

2. Network (multi-user) license

The Network License is a 3ds Max license type introduced in the 1990s and was designed primarily for businesses and enterprises. This licensing model enabled multiple users within the same organization to share a pool of licenses via the Autodesk Network License Manager (NLM). Employees on the same network—such as a company’s internal system—could access and use 3ds Max. For remote work, users needed to temporarily borrow a license from the server to use the software offline.

Autodesk discontinued the sale of Network Licenses in 2020, and later ended renewals for existing licenses in 2021. Organizations that previously relied on network licenses had to transition to new licensing models: Named User Subscriptions and Token-Based Licensing (Autodesk Flex).

Available 3ds Max License Options

Currently, both free and paid versions of 3ds Max are available. Below is an overview of the different licensing options.

1. Named User Subscription

The Named User Subscription links each license to a specific Autodesk account. To use 3ds Max or any other Autodesk software, users must log in to their individual accounts.

How Is It Different from Network Licenses?

Instead of using the Autodesk Network License Manager (NLM) to manage shared access, an admin purchases multiple licenses and assigns them to users through the Autodesk Account portal. Licenses can be reassigned when needed, and users can access 3ds Max from anywhere, without being restricted to a company network. Additionally, admins can track license usage—something that was not possible with traditional Network Licenses.

Pricing Details

Named User licenses are available in monthly, annual, and 3-year plans (only available in some countries). For example, in the United States, pricing is as follows:

  • Monthly: $245
  • Annual (1 year): $1,945/year (~$162/month)
  • Annual (3 years): $5,830/3 years (~$1,943/year)

Subscription Plans

Autodesk offers three different subscription plans based on team size:

  • Standard Plan (for fewer than 10 licenses) – Best for individuals and small teams.
  • Premium Plan (for 10+ licenses) – Designed for mid-sized and large teams.
  • Enterprise Plan – Suitable for very large organizations.

Benefits of Upgrading to the Premium Plan (10+ Licenses)

Organizations purchasing more than 10 licenses can upgrade to the Premium Plan, which includes additional features:

  • Single Sign-On (SSO): Employees can log in using company credentials instead of Autodesk accounts.
  • Simplified License Management: Admins can assign multiple licenses at once, track usage, generate reports, and easily reassign licenses when needed.
  • 24/7 Live Support: Rapid assistance for troubleshooting and inquiries.

For a detailed comparison of plans, visit: Autodesk Subscription Plans.

How to Share Your Licenses?

✅ Step 1. Add Users to Your Autodesk Account

  • Sign in to your Autodesk Account.
  • Go to User Management > By User or By Product.
  • Click “Invite Users” and enter your team members’ emails.
  • Click “Send Invite” – they will receive an email to accept access.

✅ Step 2. Assign Licenses 

  • Under User Management > By User, find a team member’s name.
  • Click “Assign Products” next to their name.
  • Select 3ds Max (or other software) and confirm.
  • The user can now sign in and use 3ds Max under their Autodesk account.

2. Autodesk Flex (Token-Based Licensing)

Autodesk Flex is a pay-per-use licensing model that allows users to purchase tokens in advance and use them to access Autodesk software on a daily rate basis. While Flex is more expensive than a standard monthly subscription, it is a cost-effective option for individuals or team members who only require occasional access to 3ds Max.

To estimate the number of tokens needed and pricing for a year, use this tool: Autodesk Flex Estimator.

How Flex Tokens Work?

  • Buy Tokens: An admin buys tokens, with a minimum purchase of 100 tokens for $300.
  • Assign Users: The admin opens the Autodesk Account portal and assigns Flex access to users.
  • Use Software: When a user opens 3ds Max, 6 tokens are deducted per day. If the software isn’t used, no tokens are deducted.
  • Token Expiry: Unused tokens expire 1 year after purchase.

3. Educational License

Students and educators worldwide can apply for a free 3ds Max license for educational purposes. To qualify, you must provide your email address and proof of active enrollment. The verification process typically takes up to 48 hours. If approved, you will receive educational access to Autodesk products. However, this license is valid for one year, after which you must reapply to continue using it.

4. Trial

Autodesk provides a free 30-day trial of 3ds Max, allowing users to explore its full range of features before making a purchase. During the trial, you can access all functionalities of the software; however, any artwork or animations created cannot be used for commercial purposes, such as selling or business-related projects.

Boost 3Ds Max rendering performance with iRender’s servers

To achieve the best final result with 3Ds Max, you need more than just a complex model and suitable rendering software—a high-performance computer is equally crucial. iRender provides high configurations of machines with upmarket specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, Storage NVMe SSD 2TB. Most importantly, we always update to the latest GPU technology.

3ds Max often comes with third render engines like V-Ray, Corona, Arnold, etc. Whether or not you use any of those render engines, you still can find a suitable package at iRender. For V-Ray, Corona, and Arnold, we suggest our 1/2/4/6/8 x RTX4090 or RTX3090

Let’s see how fast 3Ds Max renders on our servers!

3Ds Max & VRay GPU vs. CPU rendering comparison

3Ds Max & V-Ray with GPU 2 x RTX 3090

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender also provides many other utilities to bring the best experience for users.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file-transferring between your computer and iRender’s server: The transferring task can be done via “GPU iRender” application for Windows and the “iRender Drive” application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

REGISTER NOW to get the free trial today—don’t miss out!



		

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

 

Thank you for reading & Happy Rendering!

Source: Autodesk

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Autodesk releases USD for 3ds Max as open-source software https://irendering.net/autodesk-releases-usd-for-3ds-max-as-open-source-software/ Mon, 30 Dec 2024 06:00:41 +0000 https://irendering.net/?p=32533 Autodesk has released the USD plugin for 3ds Max, its 3D modeling and animation software, as open-source. The plugin's source code can be found on GitHub and is licensed under the Apache 2.0 license.

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Autodesk releases USD for 3ds Max as open-source software

In a significant move that promises to transform the landscape of 3D content creation and collaboration, Autodesk has announced the open sourcing of its Universal Scene Description (USD) implementation for 3ds Max. This bold step not only enhances the functionalities of 3ds Max but also furthers the company’s commitment to interoperability, community engagement, and innovation in the 3D graphics industry.

Autodesk has released the USD plugin for 3ds Max, its 3D modeling and animation software, as open-source. The plugin’s source code can be found on GitHub and is licensed under the Apache 2.0 license. Let’s find out with iRender what’s new in the USD plugin for 3ds Max in this blog.

Understanding USD

Universal Scene Description (USD) is an open-source framework developed by Pixar Animation Studios designed to facilitate the interchange of 3D graphics data across various applications. Known for its efficiency in handling complex scenes and versatility in processing animated content, USD provides robust capabilities for supporting large-scale content pipelines. By integrating USD into 3ds Max, Autodesk aims to streamline workflows for artists, enabling better collaboration between different software environments, which is increasingly important in today’s multidisciplinary creative teams.

Why Open-Source?

1. Growing Utilization of USD Beyond VFX and Feature Animation

Universal Scene Description (USD) adoption is expanding beyond its traditional roots in visual effects (VFX) and feature animation. More industries are recognizing USD’s potential to standardize 3D content workflows and improve interoperability across various applications.

Initially released in 2022, USD for 3ds Max enables the implementation of Universal Scene Description-based workflows within the 3ds Max environment.

Originally developed by Pixar, this open-source framework facilitates the exchange of scene data among computer graphics applications and has become widely used in visual effects and feature animation pipelines.

In recent times, however, its adoption has extended to industrial design and visualization, driven in part by NVIDIA incorporating USD into its Omniverse design collaboration platform.

Notably, Pixar, NVIDIA, and Autodesk were all founding members of the Alliance for OpenUSD (AOUSD), established last year to steer the future development of this technology.

2. Support for USD-Based Workflows in 3ds Max

The USD for 3ds Max plugin enables studios to incorporate 3ds Max into USD-based pipelines, allowing for the import and export of data in the USD format. Users can also load USD stages directly into the viewport for editing purposes.

On its GitHub repository, Autodesk explains that this add-on complements the XRef referencing workflows in 3ds Max, aiming to “enhance, and in many cases, replace existing referencing setups.”

3. The Latest Addition to Autodesk's Open-Source USD Tools

USD for 3ds Max is the newest USD-related tool that Autodesk has made open-source, following the release of Bifrost USD for Maya’s multiphysics plugin in 2022.

Additionally, USD for Maya, the main USD add-on for Maya, has always been open-source, having been initially developed outside of Autodesk.

This recent change allows studios to compile the add-on with the specific version of USD needed for their production pipelines and customize the default import and export processes.

Autodesk has consistently enhanced its open-source USD plugins for Maya, releasing new versions that coincide with software updates.

iRender - The ideal cloud rendering service for 3ds Max

 iRender is the optimal choice if you are looking for a rendering service for your 3ds Max project. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image: cgchannel.com, autodesk.com

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Why is 3Ds Max the best choice for architectural visualization? https://irendering.net/best-choice-for-architectural-visualization-why-is-3ds-max/ Sun, 08 Dec 2024 06:00:52 +0000 https://irendering.net/?p=32116 3Ds Max is a 3D modeling, rendering, and animation software package of Autodesk that specializes in creating 3D characters, designs, and scenes for film, TV, games, and architectural visualization. As for architectural visualization, it’s said to have long been a standard in this field. Do you once wonder why people choose 3Ds Max for architectural design? Let’s find out with iRender!

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Why is 3Ds Max the best choice for architectural visualization?

3Ds Max is a 3D modeling, rendering, and animation software package of Autodesk that specializes in creating 3D characters, designs, and scenes for film, TV, games, and architectural visualization. As for architectural visualization, it’s said to have long been a standard in this field. Do you once wonder why 3Ds Max becomes the best choice for architectural visualization? Let’s find out with iRender!

1. Extensive Modeling Tools

With decades of development, 3Ds Max offers an expansive library for nearly any object model you need. It allows you to save commonly used scenes and reuse them in new visualizations, preserving essential settings like lighting, scale, and rendering, which greatly streamlines the modeling process.

Moreover, 3Ds Max’s rich plug-in ecosystem supports a range of tasks, from modeling and texturing to rigging and animation. In addition, certain plugins highly beneficial for architectural work like Forest Pack and Railclone are available exclusively for 3Ds Max.

The software also supports advanced modeling techniques, including parametric modeling and NURBS, expanding creative possibilities for artists.

2. Ideal for Large, High-detailed Projects

3Ds Max is well-suited for complex, multi-block projects that include extensive details like civil, interior, and exterior layers. Just opening large files like that is even challenging for other software. 

For high-standard projects, even the smallest details need close attention. With its camera settings, 3Ds Max allows artists to focus on these intricate details individually, enabling exceptionally detailed and impressive visualizations.

3. Realistic Image Rendering

Equipped with plugins that allow precise adjustments to color temperature, light diffusion, intensity, shadows, depth of field, shutter speed, and aperture, 3Ds Max enables you to render images with an exceptionally realistic finish. Your customers will get a satisfying view of the future project.

4. Broad Software Compatibility

3Ds Max’s ability to integrate seamlessly with other software is another factor that makes it an best choice for architectural visualization. Integrating seamlessly within the Autodesk ecosystem, including software like AutoCAD and Revit, enables a smooth data transfer between other software and 3Ds Max. Due to the complexity of 3Ds Max, many architects prefer to work in AutoCAD and Revit first, then complete their projects in this software for enhanced results.

3Ds Max is also compatible with many powerful render engines such as Vray, Arnold, Corona, or Lumion, allowing the creation of many high-quality architectural images, emphasizing textures, lighting and spatial details accurately.

5. Extensive Tutorial Resources

Last but not least, getting proficient in using the tools of this feature-rich software is quite challenging for newcomers. Having a vast supporting community and a wealth of tutorial resources is a big advantage. There are numerous tutorial videos and articles that can be accessed easily through the Autodesk 3ds Max Learning Channel on YouTube, the AREA community, and many other sources.

Boost 3Ds Max rendering performance with iRender’s servers

For the best final result, not only a complicated model and appropriate rendering software are required but also a computer with a powerful configuration. iRender provides high configurations of machines with upmarket specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, Storage NVMe SSD 2TB. Most importantly, we always update to the latest GPU technology.

3ds Max often comes with third render engines like V-Ray, Corona, Arnold, etc. Whether or not you use any of those render engines, you still can find a suitable package at iRender. For V-Ray, Corona, and Arnold, we suggest our 1/2/4/6/8 x RTX4090 or RTX3090. You can consider our packages and their configuration here.

Let’s see how fast 3Ds Max renders on our servers!

3Ds Max & VRay GPU vs. CPU rendering comparison

3Ds Max & V-Ray with GPU 2 x RTX 3090

3Ds Max & Blender | Render with 6xRTX3090

3Ds Max & V-Ray with GPU 6 x RTX 3090

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender also provides many other utilities to bring the best experience for users.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file-transferring between your computer and iRender’s server: The transferring task can be done via “GPU iRender” application for Windows and the “iRender Drive” application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

REGISTER NOW to get the free trial today—don’t miss out!



		

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

 

Thank you for reading & Happy Rendering!

Source: Bluentcad, Perceptiverendering, Vizacademy, Eneca, Reddit

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An Understanding of Fluid Simulation in 3ds Max https://irendering.net/an-understanding-of-fluid-simulation-in-3ds-max/ Tue, 29 Oct 2024 06:00:00 +0000 https://irendering.net/?p=31629 Fluid simulation is a powerful technique that adds realism to 3D modeling and animation. Whether you're creating a majestic waterfall or a simple spilled drink, mastering fluid dynamics can significantly enhance your projects. In this blog, we’ll explore how to leverage fluid simulation in 3ds Max, a robust software that combines advanced physics with intuitive tools. Join us as we journey through the essentials of creating stunning and lifelike fluid effects in your 3D artwork!

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An Understanding of Fluid Simulation in 3ds Max

Fluid simulation is a powerful technique that adds realism to 3D modeling and animation. Whether you’re creating a majestic waterfall or a simple spilled drink, mastering fluid dynamics can significantly enhance your projects. In this blog, we’ll explore how to leverage fluid simulation in 3ds Max, a robust software that combines advanced physics with intuitive tools. Join us as we journey through the essentials of creating stunning and lifelike fluid effects in your 3D artwork!

Overview of Fluid Simulation in 3ds Max

Using Fluids, you can simulate the physical properties of such liquids as water, oil, honey, and lava as well as replicate the effect of gravity, collisions with objects, and disruptions by motion fields in order to achieve your desired result.

Fluid simulations are constructed from the following components:

      • Emitter: a defined shape that continuously emits fluid particles. You can choose from standard emitters such as spheres, boxes, and planes, or choose a custom object as your shape.
      • Container: a type of emitter that contains a fixed amount of liquid at the start of the simulation. You can choose from standard containers such as spheres, boxes, and planes, or choose a custom object as your shape.
      • Solver: the engine that computes the simulation based on current parameters and associated objects. You can use multiple solvers in each liquid simulation to help tweak the results without losing your work in earlier iterations.
      • Collider: an object set to collide with the fluid, splashing and/or changing the fluid’s direction.
      • Foam: particles that simulate bubbles, foam, and spray effects.
      • Guide: a system that creates a liquid surface such as a section of ocean using a polygon mesh or a low-resolution simulation. This restricts higher detail to the top surface layer to reduce memory and computation requirements.
      • Kill plane: a surface that removes particles from the simulation as soon as they cross it. Kill planes are useful for preventing the unnecessary computation of particles that are no longer in view.

How to create a fluid simulation in 3ds max

From the Create panel, choose Geometry > Fluids, then click the Liquid button. Alternatively, you can also create a Liquid object using the menu:

      • Default menu: Animation menu > Fluids > Liquid
      • Alt menu: Animation menu > Fluids > Liquid

From the Modify panel, in the Emitters rollout under Icon Type, choose the type of emitter to use: either Sphere, Box, Plane, or a custom shape.

Adjust the parameters as required.

Drag in the viewport to place and size the Liquids logo that shows the liquid object. The object is added to the scene, with an emitter and voxel grid (if enabled) also shown.

In the Setup rollout, click Simulation View to open the Simulation View window.

In the Simulation View window:

      • Use the Display Settings panel to specify how to display liquids and foam in the viewport.
      • Use the Liquid Attributes panel to adjust the emitter and add colliders, kill planes, foam masks, and motion fields. Use this panel to also create a guide system if suitable.
      • Use the Solver Parameters panel to adjust the properties for the solver created for the liquid. Adjust simulation parameters such as scale and voxel size, and liquid parameters such as surface tension and viscosity. You can also configure additional options for objects and helpers involved in the simulation.
      • In the Management System area, run the solver so you can view the simulation and make further adjustments. You can solve the liquid component, the foam component, the mesh, or any combination of the three. Typically you would solve the liquid first, the foam, and then finally the mesh once you are ready to render.
      • Add and clone solvers to experiment with the simulation, and to troubleshoot problems like particle leakage. As the simulation improves, you can decrease the voxel size to see higher-resolution previews and make your final tweaks.
      • When you are satisfied with the result, use the Render Settings panel to set options before rendering the simulation.

You can stop a solve at any time, or pause a simulation and then resume when ready.

Rendering Fluids in 3ds Max

You can render a fluid simulation using many different renderers. Most require a cached or dynamic mesh to process a result.

      • Adding Channels

You can add channels that are generated during the simulation to your mesh. These channels can be used at render time for various operations such rendering with motion blur or creating a custom channel that can be used in maps of the liquid’s material. When using dynamic caching, these channels can be added at any time. When using a cached mesh, you must add the channels before caching.

The added channels have no effect in Arnold Surface or Arnold Points. Arnold Surface and Arnold Points get their data directly from the .bif cache file.

      • Rendering with Arnold Surface and Arnold Point

Arnold Surface and Arnold Point is the recommended solution for rendering fluid simulations. Unlike the cache mesh render option, Arnold Surface and Arnold Points procedurals are generated directly within the Arnold renderer itself. This offers the highest quality and most efficient solution.

Why is iRender the best choice for your rendering in 3ds Max?

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. 

In addition to its powerful configuration, iRender offers a range of additional services. For large scenes, our server 4N features NVLink with dual RTX 3090s. We also provide a free transfer tool called iRender Drive for macOS and Linux users. Windows users are encouraged to utilize our comprehensive iRender GPU application, eliminating the need to visit our website. Our pricing is flexible, offering hourly rentals on a pay-as-you-go basis, as well as daily, weekly, and monthly subscriptions with discounts ranging from 10-20%. Furthermore, you can access 24/7 support from real professionals who are ready to assist you with any issues you may encounter.

To welcome Halloween, we have a huge promotion for our beloved customers, you can receive up to 100% bonus points this month. Do not miss out on this best deal today! 

Also, you can have a look at the video below to understand the workflow of our service more easily:

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRendering – Happy rendering!

References: help.autodesk.com

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The best real-time rendering software for 3ds Max with D5 render https://irendering.net/the-best-real-time-rendering-software-for-3ds-max-with-d5-render/ Mon, 28 Oct 2024 06:00:31 +0000 https://irendering.net/?p=31596 In this blog post, we will explore D5 Render's capabilities and why it is considered one of the best real-time rendering software for 3ds Max users.

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The best real-time rendering software for 3ds Max with D5 render

Real-time rendering software has revolutionized the way designers and artists create stunning images in architectural visualization and 3D modeling. Among the various tools available, one that stands out for its seamless integration with 3ds Max is D5 Render. In this blog post, iRender will explore D5 Render’s capabilities and why it is considered one of the best real-time rendering software for 3ds Max users.

Real-Time Rendering with D5 Render

D5 Render is a powerful real-time rendering software, which refers to the ability to generate high-quality, realistic images and animations in real-time using the D5 Render software. D5 Render is a powerful visualization tool that allows users to create stunning visualizations of architectural designs, interior spaces, and other 3D scenes with ease.

By leveraging real-time rendering technology, D5 Render enables users to make design decisions quickly by seeing immediate visual feedback of their creations. This can benefit architects, designers, and other professionals who need to communicate their ideas effectively and efficiently.

Real-time rendering with D5 Render allows users to manipulate light, materials, textures, and other elements in their scenes in real-time, making the rendering process interactive and intuitive. This can help streamline the design process and lead to more compelling and realistic visualizations.

For architects, landscape designers, and interior designers, D5 Render’s live sync with 3ds Max streamlines the design process. Effective design enhancements and instant visualization in a realistic setting are made possible by the automatic updating of any changes made in Max in D5. The creative workflow becomes easier and expedited by this integration.

Free LiveSync Plugin for 3ds Max Rendering

LiveSync plugins are designed to facilitate real-time rendering and visualization workflows by allowing 3D modeling and rendering software, such as 3ds Max, to synchronize with compatible real-time rendering engines or visualization platforms. This synchronization enables users to see immediate, real-time previews of their designs as they make changes in the modeling software, without the need for manual exporting and importing of files.

D5 Render 2.6 and later versions, as well as 3ds Max 2014–2016 and 2018–2025, are supported with the free plugin D5 LiveSync for 3ds Max. When you alter models or materials in 3ds Max, you can see the results and render in real-time without having to press the update button by hand.

Here are steps to launch D5 Render to begin the live sync in 3ds Max:

  1. Start: Launch D5 Render in 3ds Max to start the live sync
  2. Livesync start/pause: continue or pause the link between 3ds Max and D5 Render
  3. View Switch: Keep the view of 3ds Max and D5 Render consistent in any direction
  4. Send Scenes and Lights: Import the scenes and lights into D5

*You can select ‘sync structure of light component’ to sync groups of lights.

  1. Export models in .d5a/.skp format
  2. Sync camera animation

Quick 3ds Max Rendering with D5

Rendering images/animations for 3ds Max is no longer a day-long affair. Powered by GPU ray tracing, D5 Render will speed up your workflow.

Advanced camera animation integration is now available in the latest D5 LiveSync plugin. Create stunning camera movements in 3ds Max and easily import them into D5 Render for an instant, vivid preview. Additionally, fine-tune camera movements directly in D5 and watch your animations come to life in real time, ensuring your vision is perfectly captured before finalizing the output. Choose your preferred method and tailor the workflow to best suit your creative process.

Quick Rendering in 3ds Max with Linked Assets

The integrated D5 Asset Library offers a vast number of high-quality models, materials, and textures that satisfy a variety of design needs and styles, making it a valuable resource for architects, landscape architects, and interior designers.

Conclusion

In conclusion, D5 Render stands out as one of the best real-time rendering software for 3ds Max users due to its seamless integration, stunning visuals, powerful editing capabilities, and user-friendly interface. Whether you are a beginner looking to create realistic architectural visualizations or a seasoned professional in need of a reliable rendering tool, D5 Render offers a comprehensive solution that meets the demands of modern 3D rendering workflows. With its innovative technology and ease of use, D5 Render empowers artists and designers to bring their creative visions to life with exceptional realism and quality.

D5 LiveSync for 3ds Max supports Vray 3.6 and later versions; Corona 6.0 / 7.0 / 8.0. These versions provide flexible workflows that allow projects from Vray and Corona to be fully integrated for instant real-time visualization, greatly minimizing the downtime usually associated with rendering iterative revisions. Additionally, you can confidently create stunning renderings fast using D5, increasing productivity and efficiency

iRender - Boost up 3ds Max rendering with D5 render

 iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

You can install 3ds Max with these plugins on our remote machine (first-time access only), add a license, and render with any render engines, like Redshift, V-Ray, Arnold, FStorm, etc. 

Let’s see how you can start to work on iRender remote server:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image: d5render.com

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Discovering FumeFX 6.5 in 3ds Max https://irendering.net/discovering-fumefx-6-5-in-3ds-max/ Tue, 17 Sep 2024 06:00:23 +0000 https://irendering.net/?p=30967 Sitni Sati has released FumeFX 6.5 for 3ds Max, the latest version of the gaseous fluid simulator and multiphysics plugin. It’s a major update, adding a PhysX-based, GPU-accelerated liquid simulation system, intended for small-scale simulations such as those for commercials and motion graphics projects. Let’s delve deeper into this new release with iRender!

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Discovering FumeFX 6.5 in 3ds Max

Sitni Sati has released FumeFX 6.5 for 3ds Max, the latest version of the gaseous fluid simulator and multiphysics plugin. It’s a major update, adding a PhysX-based, GPU-accelerated liquid simulation system, intended for small-scale simulations such as those for commercials and motion graphics projects.  Let’s delve deeper into this new release with iRender!

A fundamental component of 3ds Max-based visual effects workflows

FumeFX is a powerful plug-in designed to create incredibly realistic fire, smoke, and explosion effects. Developed by Sitni Sati, it integrates seamlessly with Autodesk’s 3ds Max and other modeling and animation software.

FumeFX uses gaseous fluid dynamics to simulate the behavior of fluids like fire and smoke, making it a favorite among visual effects artists, game developers, and visualization professionals. The plug-in allows for detailed control over various parameters such as temperature, gravity, and buoyancy, enabling users to produce highly realistic simulations.

Studios such as Blizzard Entertainment, Blur Studio, and Luma Pictures have incorporated it into various significant films and game cinematics, such as the 2022 Indian blockbuster RRR.

FumeFX is also now available for Maya and Cinema 4D, but the 3ds Max edition remains the one to which new features are added first.

FumeFX 6.5: extending the NodeWorks framework to liquid simulation

FumeFX 6.5 extends NodeWorks, the new node-based environment for authoring simulations introduced in FumeFX 6.0 last year. It turned FumeFX from a specialist gaseous fluid simulator to a more general-purpose multiphysics tool, also capable of simulating rigid and soft bodies.

FumeFX 6.5 for 3ds max update introduces the NodeWorks PhysX Extension, a set of nodes offering GPU liquid simulations directly inside 3ds max. The simulations use Position Based Dynamics (PBD), a method that Sitni Sati pitches as “ideal for small-scale liquids” like water pouring into a glass, this type is characterized by its stability and simulation speed. 

Being PhysX-based, it interacts with static, kinematic, and dynamic PhysX objects, making it easy for artists to achieve a wide range of visual effects.

Supporting for viscosity, surface tension, bubbles and foam

FumeFX’s implementation of PBD provides a range of control parameters, both for the liquid itself, including viscosity, surface tension, vorticity, and for bubbles and foam.

Liquids can interact with other objects in a scene – both static, kinematic and dynamics PhysX objects, and with other liquids: simulations can include multiple immiscible liquid phases.

Additionally, Position Based Dynamics (PBD) liquids are integrated within NodeWorks memory caching, enabling instant playback within the 3ds Max viewport

Simulations can also be retimed, although it’s only possible to retime the liquid itself, not foam.

For final-quality output, integration with the Arnold renderer provides out-of-the-box foam rendering support in the form of Arnold Points or Arnold Volumes.

Price and system requirements

FumeFX 6.5 for 3ds Max is compatible with 3ds Max 2019-2024 running on Windows 10+. The PBD Liquids toolset requires a NVIDIA Pascal GPU or newer (a GeForce GTX 10xxx or newer).

The 3ds Max edition of the software is available subscription-only. Workstation licences cost $365/year; additional simulation licences cost $95/year.

Why is iRender the best choice for your rendering in 3ds Max?

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, and VFX. We offer you high configurations of machines with high-end specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, Storage NVMe SSD 2TB. Most importantly, we always update to the latest GPU technology.

3ds Max often comes with third render engines like Redshift, V-Ray, Corona, Octane, Arnold, etc. Whether or not you use any of those render engines, you still can find a suitable package at iRender. For Redshift, V-Ray, Octane, Arnold, and Fstorm, we suggest our 1/2/4/6/8 x RTX4090 or RTX3090. You can consider our packages and their configuration here. 

Let’s watch this video to understand our workflow more easily:

Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration, making it an attractive option for those looking to optimize their rendering budget. Just register and get our best deal!

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

References: cgchannel.com

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Best tools for sculpting in 3D https://irendering.net/best-tools-for-sculpting-in-3d/ Thu, 02 May 2024 06:00:12 +0000 https://irendering.net/?p=29193 3D sculpting is a way to bring characters, monster or any organic shapes to life. You can treat it as a real-ife model made out of clay, and can push, pull, smooth, grab or pinch it to create its final form as your will. In this article, let’s find out some best tools for sculpting in 3D.

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Best tools for sculpting in 3D

3D sculpting is a way to bring characters, monster or any organic shapes to life. You can treat it as a real-ife model made out of clay, and can push, pull, smooth, grab or pinch it to create its final form as your will. In this article, let’s find out some best tools for sculpting in 3D.

Some best tools for 3D sculpting in 3D

Mudbox

Mudbox is the 3D sculpting software which was created by Skymatter and later developed by Autodesk. You can consider it as a great extension of the other tools in your pipeline, and mostly within Autodesk applications pipeline (such as 3ds Max, Maya). It can create 3D models only.

        • Price: 10USD/month or 80USD/year

ZBrush

ZBrush is also a software for sculpting. It’s originally created by Pixologic, and now is developed by Maxon. It’s very powerful for modeling and texturing. You can use it seamlessly with many 3D applications like Blender, Cinema 4D, Houdini, etc.

Unlike Mudbox, ZBrush enables you to sculpt on 2.5D and 3D models. If you work in a project which does not require an entire 3D look of the model, but only a single-dimension look, this is where you can use ZBrush to create 2.5D objects. It’s more convenient and will have lower mesh and size.

        • Price: 795USD

Sculptris

Along with ZBrush, Pixologic also developed Sculptris. It’s totally free and is the best choice for anyone who doesn’t have many experience. The interface is user-friendly, the features are basic and easy to learn, yet robust enough for creating detailed base models.

What’s great about Sculptris is that it’s like a basic ground for ZBrush. The skills you have learned in Sculptris can be furtherly upgraded by using ZBrush. You can import files to ZBrush and start to modify there.

The only downside of Sculptris is the lack of functionality. But you always have ZBrush to level up yourself when you have learned enough from Sculptris.

        • Price: Free

Meshmixer

Meshmixer is developed by Autodesk just like Mudbox, but more basic and user-friendly. That’s why it’s recommended for beginners or anyone who want to start diving into 3D sculpting.

Its advantage is that it is combined with dynamic remeshing infrastructure, it is possible to create extremely detailed surfaces with much lower polycounts. The downside is like Sculptris – if you want a more functionable tools for your higher level, you will not be satisfied with Meshmixer.

        • Price: free

How to work with these tools at iRender

This article helps you to find some of the best tools for sculpting in 3D. There are more than that, but the software above are among the most popular. Some other software like Blender, Cinema 4D, Maya also have sculpting feature, but of course they are not optimized like a software which mainly focus on sculpting.

As you may know, iRender provide to you high performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. With our server, you can install any software you need, add your license, and do whatever you like with your project. These tools above are no exception.

Most tools for sculpting in 3D are not really computationally expensive. Understanding that, we have released a package compatible with them which is single RTX4090.

If you use these tools with other software or render engine for a 3D pipeline, you can always install them on the machine, then use other packages like 2/4/6/8 x RTX 3090/4090s.

Moreover, iRender has many more to offer.

Free and convenient transferring tool

iRender offers a powerful and free file transfer tool: iRender drive for macOS or Linux user. With fast file transfer speed, large data capacity, and completely free. You can transfer all the necessary data into our iRender drive tool at any time without connecting to the server. The data will be automatically synchronized in the Z drive inside the server, ready for you to use.

For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website but still can transfer your data, recharge your account and access the machine through the app.

Flexible price

The price for the package 3S is 24.124 USD per 3 hours. You can always save from 10% to 20% if you rent a daily/weekly/monthly plan.

Real human 24/7 support service

Our support is available 24/7, helping you to handle the problem quickly, effectively, saving you both time and money.

 

Register an account today to experience our service and 100% bonus for new user’s first transaction. Or contact us via WhatsApp: (+84) 916806116 for advice and support.

 

Thank you & Happy Rendering!

Source: sculpteo.com, i.materialise.com

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3ds Max 2023.1: Key Features and Improvements https://irendering.net/3ds-max-2023-1-key-features-and-improvements/ Sun, 19 Jun 2022 06:00:29 +0000 http://irendering.net/?p=19820 3ds Max 2023.1, which is the latest version of Autodesk's 3D modeling and rendering software, has just been released. The update adds a new spline extrusion workflow to the viewport. It also makes a number of improvements to important modifiers for 3D modeling, texturing, and character animation.

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3ds Max 2023.1: Key Features and Improvements

3ds Max 2023.1, which is the latest version of Autodesk’s 3D modeling and rendering software, has just been released. The update adds a new spline extrusion workflow to the viewport. It also makes a number of improvements to important modifiers for 3D modeling, texturing, and character animation.

Key Features and Improvements of 3ds Max 2023.1

1. New spline extrusion workflow in 3D modeling

The new spline extrusion workflow in 3ds Max 2023.1 is likely the most significant of the software’s 3D modeling toolset’s incremental improvements.

When using the Move, Rotate, and Scale tools, users can now extrude spline segments or vertices and clone spline segments directly in the viewport as well by holding down [Shift] or [Ctrl] + [Shift]. The spline extrusion workflow is supported on Line, Editable Spline, and Edit Spline objects. When using the Editable Spline or an Edit Spline modifier, changing a Spline Vertex type to Smooth, Bezier, or Bezier Corner now modifies the nearby spline segments to a curve type as well.

2. Updates to Smart Extrude, Chamfer, and TurboSmooth in 3D modeling

3ds Max’s Smart Extrude system today handles concave surfaces better when extruding faces. This is the latest in a series of enhancements to the feature. The Chamfer modifier has been updated in many recent releases. It now has a reworked retriangulation algorithm to reduce the possibility of long and thin edges, as well as misaligned edges. Also, TurboSmooth, which is used to subdivide geometry, achieves “performance improvements of up to 2x.”

3. Texturing and character animation key modifiers have been updated

There are also improvements to many of 3ds Max’s other modifiers. Specifically, VertexPaint has a new Capture button for capturing color information from modifiers below it in the modifier stack. It’s now possible to limit the relax operation to the UV components selected when using the Unfold3D Optimize technique in the Unwrap UVW modifier’s Relax Tool. 

The Morpher and Skin modifiers (above) both gain performance boosts for character animation. However, the release notes don’t specify how much faster they are.

4. Isolate Selection, Perspective Match, and material libraries have all been updated

Other updates in 3ds Max 2023.1 include a new Zoom Extents on Isolate mode for Isolate Selection, which zooms in on the isolated object in the viewport automatically, as illustrated above. The new Allow Deformed View option in the Perspective Match utility, which orients a camera to match the perspective of a background image, allows the view to be distorted non-uniformly. Furthermore, material libraries compatible with previous versions of 3ds Max, dating back to 3ds Max 2020, can now be saved, and the behavior of the progress bar in the UI has been improved.

Above are the main features and updates of 3ds Max 2023.1 that we have summarized. For more details on this latest version, you can read more about Autodesk’s release here.

iRender - The Best Cloud Rendering Solution for 3ds Max

Choose us for your 3ds Max projects

iRender is a GPU-Acceleration Cloud Rendering Service for 3ds Max Multi-GPU Rendering with Arnold GPU, V-Ray (RT), Redshift, Octane, Fstorm, Corona, Iray, and so on. Rent servers in the IaaS model (Infrastructure as a Service) at your disposition and enjoy working with scalable infrastructure. We have developed multiple RTX 3090 server packages that are specifically configured and optimized for 3ds Max GPU rendering. With a wide range of GPU servers from a single RTX 3090 to multiple 2/4/6/8x RTX 3090, you can choose a server that meets yours needs to speed up the rendering process. Visit the Server for more information about the configuration and the cost.

Let’s check out the rendering performance with 3ds Max on our RTX 3090 servers in the 02 following test videos:

Our extra service

In addition to the powerful high-configuration servers, we also supply many other useful features. They are daily/monthly rental with 10-20% discount, machine cloning, change package function, NVLink support, machine customizing, etc. You will receive dedicated support from our 24/7 technical support team when using our service. This June, we are running a SPECIAL OFFER: 20% Additional Bonus for new clients who register an account and make a top-up within 24 hours after registration. 

Let’s get started!

Become a member of the iRender community today to get a FREE COUPON to speed up your rendering speed. For more information, please do not hesitate to reach us via Whatsapp: +84915875500 or email: hangtt@irender.vn

 

iRender – Happy Rendering!

Reference source: cgchannel.com

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Top 5 Best Render Engines For 3Dsmax https://irendering.net/top-5-best-render-engine-for-3dsmax-in-2021/ Sun, 17 Oct 2021 06:00:41 +0000 http://irendering.net/?p=13612 In this article, we are going to focus on the big five: Redshift, Octane, Maxwell, V-Ray and Fstorm, which are the five most render engines supporting most major 3D platforms (Cinema 4D, Maya, 3ds Max, Houdini, etc). One intention of our testing is to discover the best render engine for 3DsMax, and, from experience we’ve come to expect some and sometimes many surprises.

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Top 5 Best Render Engines For 3Dsmax

3DsMax is a computer graphics program for creating 3D models, animations, and digital images. It’s one of the most popular programs in the computer graphics industry and is well known for having a robust toolset for 3D artists.

In this article, we are going to focus on the big five: Redshift, Octane, Maxwell, V-Ray and Fstorm, which are the five most render engines supporting most major 3D platforms (Cinema 4D, Maya, 3ds Max, Houdini, etc). One intention of our testing is to discover the best render engines for 3Dsmax, and, from experience we’ve come to expect some and sometimes many surprises.

Renderer  Developer  CPU/GPU  Bias  GI Method 
Redshift  Redshift  GPU  Biased  Ray Tracing 
Octane  OTOY  GPU  Unbias  Ray Traycing 
Maxwell  Next Limit  GPU  Unbiased  Path Tracing Photorealistic 
V-Ray  Chaos  Hybrid 

CPU/ GPU 

Unbiased (optional)  Path Tracing 
Fstorm  PinkSoft LTD  Hybrid (NVIDIA CUDA GPUs, CPUs)  Unbiased  Ray Tracing 

1. REDSHIFT

Redshift Rendering Technologies Inc was founded in early 2012 in Newport Beach, California with the goal of developing a production-quality, GPU-accelerated renderer with support for the biased global illumination techniques. It offers a pretty comprehensive toolset for any 3DsMax user looking to up their render output, in terms of both quality and volume, as it is both powerful and efficient. Supporting the latest developments in shader technology and volumetrics, there is clearly a lot on offer, and it’s easy to see how Redshift could fit into many different pipelines and workflows.

While there is a certain amount of competition out there this can only be a good thing. As long as the development team keeps up with what they have done here, there is definitely a bright future in store for Redshift

Redshift has the capability of “out of core” rendering which means that if a GPU runs out of memory (because of too many polygons or textures in the scene), it will use the system’s memory instead. In some situations, this can come at a performance cost so it is typically better to use GPUs with as much VRAM as you can afford in order to minimize the performance impact. Certain types of data (like textures) actually work very well with out-of-core rendering. This means that even if your scene uses the 4K/8K textures, you can still expect great rendering performance and one of the best render engines for 3Dsmax!

2. OCTANE

OTOY is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX ray tracing GPU hardware acceleration. Octane is tightly integrated into 3ds max. Much of Octane’s functionality can be found in the Render Setup window. The latest version of Octane now includes a menu item as well which can be used to set Octane as the current renderer.

Octane RTX hardware acceleration brings 2-5x render speed increases to NVIDIA ray tracing GPUs with multi-GPU support. RTX acceleration speed gains increase in more complex scenes and can be benchmarked using RTX OctaneBench.

3. MAXWELL

Maxwell Render is an unbiased 3D render engine, developed by Next Limit Technologies in Madrid, Spain. This stand-alone software is used in the film, animation, and VFX industry, as well as in architectural and product design visualization. Its trademark Multilight feature, which permits the changing of light intensity and colors in real-time, was used in the feature film The Curious Case of Benjamin Button.

If you have ever heard that Maxwell is slow. Well, it was. Our commitment to developing the most accurate render engine on the market wasn’t negotiable. The story has changed in Maxwell 5. A fully rewritten multi-GPU core now delivers final results in minutes. So, you get accurate previews in seconds, keeping physical accuracy intact. 

Maxwell 5, for a “more than 50x speed-up, this plugin compared with a high-end CPU”. With multiple GPUs working in parallel you’ll get an unprecedented experience. To put it another way, with Maxwell 5, time is now in your hands. In addition, Multilight now runs on the GPU engine, while the GPU engine itself now natively supports Nvidia’s new Ampere GPUs, including the GeForce RTX 30 Series. The new version also provides integrated cloud rendering for use across an internal network or third-party render farms.

4. VRAY

Vray is one of the best render engins for 3Dsmax, it was developed by the Bulgarian company Chaos Group, which was established in Sofia in 1997. It is a commercial plug-in for third-party 3D computer graphics software applications and is used for visualizations and computer graphics industries such as media, entertainment, film and video game production, industrial design, product design, and architecture.

Chaos Group has two different versions of their rendering engine: (1) V-Ray Next CPU and (2) V-Ray Next GPU (previously V-Ray Adv and V-Ray RT, respectively). The first is a CPU-based rendering engine that benefits greatly from having a high number of CPU cores. In fact, it scales almost perfectly with more cores which makes a high core count CPU – and even configurations with multiple physical CPUs – excellent for performance. On the other hand, V-Ray Next GPU (V-Ray RT) uses GPUs – as the name indicates – to perform the rendering calculations.

The GPU-accelerated version of V-Ray is able to utilize multiple GPUs and does so very effectively. It will not be a perfect “4 GPUs is 4x faster”, but you can expect significant performance improvements with every card you add. However, since V-Ray is using the cards for compute purposes they do not need to be in SLI mode.

5. FSTORM

FStorm is a GPU-only renderer being developed by PinkSoft LTD since 2015 and becomes the most popular GPU render with architectural 3d artists due to its speed, quality and simplicity.  It is one of the best render engines for 3Dsmax. FStorm is straightforward, fast, and realistic with convenient materials and light sources. Currently, FStorm render engine is exclusively available for 3Ds Max software. Hope that this amazing renderer will be available for major 3D software in the near future.

There are many unique features in FStorm renderer such as improved tone mapping, glossy reflection shader, glare effects, light sampling, improved raytracer, and optimized QMC sampling. It is deeply integrated into the 3Ds Max environment and supports all necessary and key features. Build-in scene converter easily and carefully converts any scene from Corona, Octane, and Vray render. Users can move the camera and get real-time updates in the frame buffer window.

FStorm Render is based on CUDA technology, which allows this renderer to work well on NVIDIA graphics cards. Interestingly, FStorm is likely to be compatible with multiple GPUs on one computer. For instance, if it’s scalable to 6 or 10 GPUs simultaneously in a single machine, users can utilize the robust computing system to render their job while using FStorm Render.

Conclusion

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in PC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirectorLumion OfficialRadarrenderInspirationTuts CADAll3DP). We provide a variety of servers having Processor Xeon W-2245 CPU with a high clock speed of 3.9 GHz– 4.7GHz and up to 1TB SSD to load your scene fast. Besides, the power of 2/4/6 x  NVIDIA RTX 3090 will certainly make you satisfied.

Users will remotely connect and take full control of it. Using our remote computer is no different from your local computer. You can install any plugin you want for only one time.

Through this article, you can see clearly each render engine has its own advantages. You should review and rate to find one of the best render engines for 3Dsmax or your work. Finally, iRender hopes this article will be helpful for you.

We often have attractive promotions to thank our beloved customers. SPECIAL OFFER for this September: Get 50% BONUS for all newly registered users. Moreover, enjoy a trial here to stop wasting pointless hours of rendering. We do the rendering, the creativity is yours!

 

iRender – Happy Rendring!

Source: pugetsystems.com

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