Cloud rendering for Houdini | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Mon, 31 Mar 2025 03:29:00 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png Cloud rendering for Houdini | iRender Cloud Rendering Service https://irendering.net 32 32 How to set up AWS Thinkbox Deadline https://irendering.net/how-to-set-up-aws-thinkbox-deadline/ Thu, 03 Apr 2025 06:00:14 +0000 https://irendering.net/?p=33662 Are you wondering why your render engine isn’t utilizing your hardware to its full potential? Thinkbox Deadline might be the solution you need.

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How to set up AWS Thinkbox Deadline

Are you wondering why your render engine isn’t utilizing your hardware to its full potential? Thinkbox Deadline might be the solution you need. Let’s explore how to use it.

What is Thinkbox deadline?

Thinkbox Deadline is a powerful administration and compute management toolkit designed for render farms running on Windows, Linux, and macOS. It enables studios to distribute rendering tasks efficiently across multiple machines, whether locally or in the cloud. With Deadline, you can maximize the performance of your hardware and even leverage additional machines to accelerate rendering.

Compatible with nearly all 3D software and render engines, Thinkbox Deadline optimally distributes workloads across CPUs and GPUs, ensuring efficient resource utilization. Additionally, users can monitor and manage the rendering process through the Deadline Monitor.

Three main components of the Thinkbox Deadline System:

  • Deadline Database – Stores jobs, settings, and worker configurations.
  • Deadline Repository – Contains plugins, scripts, logs, and auxiliary files (such as scene files) submitted with jobs.
  • Deadline Clients – Responsible for submitting, rendering, and monitoring jobs.

Key Terms to Know for Using Thinkbox Deadline

1. Worker (Previously Known as Slave Node)

A Worker Node is a computer assigned to process render jobs sent from Deadline Monitor. It handles rendering frames, simulations, or other computational tasks assigned by the render manager.

2. Job

A Job refers to a 3D project—such as a scene or video—that is submitted to Thinkbox Deadline for rendering. Deadline manages and controls the entire rendering process.

3. Task

A Job is divided into multiple Tasks, each of which is assigned to a specific Worker application for rendering. A Task can consist of a single frame or a sequence of frames. For example, when rendering an animation in 3ds Max where each frame requires hours to complete, each frame can be processed as an individual Task to speed up the workflow.

4. Job Scheduling

This is the process of distributing and managing render jobs across available Worker Nodes based on priority, resources, and specific rules. Once a job is submitted, the Job Scheduler determines:

  • Which Worker Nodes will handle the job
  • The number of frames or tasks assigned to each node
  • The processing order of multiple jobs
  • How CPU and GPU resources are allocated for optimal performance

How to install Thinkbox Deadline?

To install Thinkbox Deadline, first log into your AWS account, navigate to the Thinkbox Deadline section, and select the desired version and operating system. Download the installation file onto your centralized server and render nodes, then extract the ZIP file to prepare for installation.

Step 1: Installing the Deadline Repository

The Deadline Repository only needs to be installed on a single machine (ideally a server) to store job-related data. If the repository machine and render nodes are on different networks, you must use a VPN or Port Forwarding to allow access. Alternatively, you can host the Repository on a cloud server accessible to all client nodes.

To install the Repository, run the Deadline Repository installer and follow the setup wizard. Below are the steps for version 10.1.23.0:

  1. Review and accept the End User License Agreement.
  2. Choose the default repository folder or specify a custom location, ensuring full read and write access.
  3. Select one of the following:
    • If Deadline is being installed for the first time, choose to install a new MongoDB database.
    • If MongoDB is already installed, connect to the existing database.
  4. If installing MongoDB:
    • Opt to download MongoDB and accept the license agreement.
    • Proceed with the default installation settings.
    • The required MongoDB version will be downloaded and installed automatically.
  5. Set a password for certificates (optional—you can leave it blank).
  6. Secrets Management Setup: Create an admin user for the Secrets Manager.
  7. The Repository files will be unpacked, installed, and configured.

Note: If updating an existing Repository, previous files and folders will be backed up automatically.

Step 2: Installing the Deadline Client

The Deadline Client will be installed on Workstations or Render Nodes. Double-click the installer and follow the setup wizard. Below are the steps for version 10.1.23.0:

  1. Select Installation Type → Choose “Remote Connection Server” (This is required for using the Deadline AWS Portal).
  2. Specify the Repository Directory → Enter the path where the Repository was installed (e.g., C:\DeadlineRepository10).
  3. Configure Database TLS Certificates:
    • Click the icon next to Database TLS Certificates.
    • Navigate to Local Disk (C:) → DeadlineDatabase10 → certs.
    • Select Deadline10Client.pfx, then Right-click → Properties → Security.
    • Ensure the Deadline user has read and write permissions.
    • Open Deadline10Client.pfx.
  4. Enter the Certificate Password (set in Step 1) → Click Next.
  5. Assign Server Role → Click Next.
  6. Create a Deadline Admin User → Save the username and password for future use → Click Next.
  7. If using a service account, enable Launcher as a Service; otherwise, click Next.
  8. Configure HTTPS Server Settings → Create a password (needed for connecting to the Remote Connection Server) → Click Next.

The installation files will be prepared, extracted, and installed.

Step 3: Connecting to the Deadline Monitor

The Deadline Monitor serves as the primary interface for overseeing render jobs, managing machines, and configuring settings. Follow these steps to connect:

  1. Open Deadline Launcher on the render node.
  2. Click Launch Worker to activate the Deadline Worker.
  3. On any machine, open Deadline Monitor.
  4. Enable Super User Mode (located in the bottom-right corner).
  5. Go to the Workers panel and verify the status of the client node:
    • Idle The node is ready to receive jobs.
    • Rendering The node is actively processing a job.
    • Stalled – There is a connection issue (check network settings).

Step 4: Installing the Integrated Submitter in Your 3D Software

To submit render jobs from 3D software like Maya, 3ds Max, Houdini, or Blender to Thinkbox Deadline, you need to install the Submission Plugin.

  • In some Deadline versions, the submission script is automatically installed during the Deadline Client setup.
  • In other versions, manual installation is required. You can install it on any machine, such as an artist’s workstation.

How to Install the Submission Plugin Manually:

  1. Access the Repository folder (e.g., DeadlineRepository10).
  2. Navigate to the Submission directory and find the folder for your 3D software.
  3. Double-click the Installer to begin installation.

Step 5: Submitting a Render Job to Deadline

  1. Open your 3D software on your workstation.
  2. Load your scene and select your render engine (e.g., Arnold, V-Ray, Redshift).
  3. Configure the render settings, including frame range, resolution, and output path.
  4. Go to the Deadline tab and click Submit Job to Deadline.
  5. Monitor the render progress using the Deadline Monitor.

If you’re looking to render your Houdini project using Thinkbox Deadline, refer to this article for installation instructions and this one for optimization tips.

Utilize the powerful nodes as Thinkbox deadline Workers

iRender provide high-configuration machines with upmarket specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast iRender’s nodes work!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Image and information source: AWS Thinkbox, thinkboxsoftware

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Revolutionizing Skin Deformation in Houdini with GPU Acceleration https://irendering.net/revolutionizing-skin-deformation-in-houdini-with-gpu-acceleration/ Mon, 10 Feb 2025 06:00:39 +0000 https://irendering.net/?p=33066 a recent breakthrough in Houdini’s toolset is set to change the game—introducing the GPU-accelerated Houdini Skin Slide Deformer.

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Revolutionizing Skin Deformation in Houdini with GPU Acceleration

Character animation has always been a complex and demanding field, especially when it comes to achieving realistic skin deformation. Traditional approaches rely on complex tissue simulations or post-smoothing techniques that are often computationally expensive and time-consuming. However, a recent breakthrough in Houdini’s toolset is set to change the game—introducing the GPU-accelerated Houdini Skin Slide Deformer. Let’s explore this blog with iRender!

What is the Houdini Skin Slide Deformer?

Developed by DNEG Senior Creature TD Mengya Zhang, this OpenCL-based add-on for Houdini enables realistic skin sliding effects without the need for full tissue simulations. The deformer is designed to enhance skin behavior, maintaining volume while delivering efficient performance on production-ready meshes. By simulating how skin reacts and moves over skeletal structures, the deformer enhances the overall believability of character movements.

Key Features

1. GPU Acceleration with OpenCL

Unlike traditional CPU-bound methods, this deformer leverages OpenCL, making it significantly faster and more efficient. It works seamlessly on both NVIDIA and AMD GPUs, offering a significant speed boost over Houdini’s default CPU-based VEX implementation.

2. Volume Preservation and Mesh Adaptability

Unlike the commonly used Delta Mush deformer, which smooths artifacts but can lead to volume loss, the Skin Slide Deformer ensures that the character’s form remains intact. This is crucial for achieving realistic skin movement, especially in high-resolution character rigs, supports both quad- and triangle-based meshes, making it a versatile choice for different character setups and workflows.

The deformer creates realistic skin sliding effects without requiring an underlying tissue simulation. The video above demonstrates its application directly on the Point Deform skin mesh from a recent muscle simulation project.

The deformer provides multiple global control sliders, allowing artists to fine-tune the results according to their needs. Additionally, users can apply static and animated weight maps, ensuring greater flexibility for various animation scenarios.

3. Available on Gumroad alongside Mengya Zhang’s Houdini Wrinkle Deformer HDA

Zhang has released the Skin Slide Deformer on Gumroad under a “Pay What You Want” model for individual artists, allowing users to download it for free or contribute to support the work.

The download includes the HDA files for the deformer and its OpenCL wrapper, along with a .hip file for a demo scene.

Additionally, Zhang’s previous project, the Houdini Wrinkle Deformer HDA—designed to create smooth, jitter-free wrinkles on animated geometry—is also available under the same model.

Why This Matters for Animators and VFX Artists

Realistic skin sliding is a critical factor in making characters appear more lifelike. Traditional methods often require heavy computation, making them impractical for real-time feedback or quick iteration. With the GPU-accelerated Houdini Skin Slide Deformer, artists can achieve high-quality results while maintaining efficiency, ensuring that production workflows remain smooth and responsive.

How to Get the Houdini Skin Slide Deformer

The tool is available on Gumroad under a Pay What You Want model for individual artists. This means users can download it for free or contribute a voluntary donation to support the development of this powerful tool. For commercial use, studio licenses start at $200.

The package includes:

  • HDA files for the deformer and OpenCL wrapper.
  • A demo scene (.hip file) to help users understand its implementation.

Compatibility with Houdini 19.5, 20.0, and 20.5.

Conclusion

With the rise of GPU acceleration in VFX and animation, tools like the Houdini Skin Slide Deformer represent a significant step forward in making high-quality character animation more accessible and efficient. If you’re an animator or a VFX artist working with Houdini, this tool is definitely worth exploring!

Download Mengya Zhang’s Houdini Skin Slide Deformer HDA from Gumroad

iRender - The best powerful rendering solution for Houdini

iRender is proud to provide suitable configuration packages for all software to bring you a great experience in the rendering process. With the benefits that iRender brings to you as well as the configuration that is very suitable for all versions of Houdini , do not hesitate to use the service at iRender to have a great experience with your rendering time. At iRender, we provide remote workstation(s) where you can use it as your own computer. Under the IaaS (Infrastructure as a Service) model, you will have full control over the entire rendering process and use it as your personal machine. Therefore, you can install any software and plug-ins you want, add your license, and render or modify your project yourself.

Below is information about our packages, which is suitable for Houdini:

Not only does it have powerful configurations, but iRender also provides you with many more services. Free and convenient transfer tool iRender drive for macOS and Linux users. For Windows users, we recommend the iRender GPU application, you will not need to access our website anymore. The price at iRender is also very flexible with hourly rental (pay as you use), and daily/weekly/monthly rental with a 10-20% discount. 

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:cgchannel.com

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Which one is better for 3D Modeling in 2024: Houdini or Blender? https://irendering.net/which-one-is-better-for-3d-modeling-in-2024-houdini-or-blender/ Wed, 30 Oct 2024 06:00:35 +0000 https://irendering.net/?p=31626 Understanding what each program offers is crucial, whether you're contrasting Houdini and Blender or looking at alternative options. In this blog, we'll delve deep into the intricacies of Blender and Houdini, comparing their features, performance, cost, and more.

The post Which one is better for 3D Modeling in 2024: Houdini or Blender? appeared first on iRender Cloud Rendering Service.

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Which one is better for 3D Modeling in 2024: Houdini or Blender?

Imagine creating a fantasy environment entirely from scratch, with every element painstakingly created by you, from the textures of ancient ruins to the shimmer of water. This is the power of 3D modeling, a crucial ability in fields like virtual reality, gaming, and movies. Choosing the best 3D modeling tool can be overwhelming due to the quick advancement of technology. Here come two industry titans of 3D software, Blender and Houdini. Understanding what each program offers is crucial, whether you’re contrasting Houdini and Blender or looking at alternative options. 

In this blog, we’ll delve deep into the intricacies of Houdini and Blender, comparing their features, performance, cost, and more.

Let’s start with iRender! 

Overview of Houdini and Blender

Houdini and Blender are powerful 3D computer graphics software used in the film, animation, gaming, and visual effects industries. Here’s an overview of both software:

Houdini, developed by SideFX, is a node-based procedural 3D software known for its powerful procedural modeling, animation, effects, and simulation capabilities. Houdini’s node-based workflow allows for non-destructive and highly flexible asset creation. It generates complex effects such as explosions, cloth simulations, fluid dynamics, and crowds.

Blender is a free and open-source 3D creation suite that supports the entire 3D pipeline, including modeling, rigging, animation, simulation, rendering, compositing, and motion tracking. It offers a wide range of tools for 3D modeling, sculpting, texturing, shading, animation, and more. Blender also has a built-in video editor and supports scripting in Python.

Key Differences between Houdini and Blender

User Interface

The interface of Houdini is intricate. Its robust node-based workflow, which is excellent for procedural production but can be daunting for novice users, is the source of this complexity. One of Houdini’s main advantages is procedural modeling, which makes it perfect for tasks that need for flexibility and fine details.

Blender’s user-friendly interface is well-known for being intuitive. That way, novices won’t feel overpowered when they begin making 3D models. There are easily accessible tools and options in this simple style. It’s also simple to acquire assistance and pick up new skills thanks to Blender’s abundance of community tutorials. Blender’s user interface is straightforward and effective, regardless of whether you’re animating a scene or sculpting a character.

Modeling Capabilities

In procedural modeling, Houdini is excellent. This implies that artists can use algorithms to create intricate models rather than hand-drawing each detail. Procedural technologies allow you to quickly and consistently construct a complex metropolis. This strength is particularly useful in the VFX industry, where large-scale environments and detailed simulations are common. The Houdini Blender plugin integrates Houdini with Blender’s workflow, hence increasing its possibilities.

Blender is a very flexible modeling tool. From making basic forms to intricate sculptures, it can be used for a variety of activities. Blender offers a wide variety of modeling tools, from sophisticated sculpting brushes to simple primitives. Because of its adaptability, it is a favorite among animators, game developers, and even architects that need to create complex models fast. For those who are interested in additional comparisons, our Blender vs. ZBrush guide offers information on how Blender compares to another top product in the market.

Animation and Rigging

Houdini is well known for its sophisticated animation and rigging tools. Because it is procedural, animation workflows can be dynamic and adaptable. Houdini is perfect for intricate character animations and high-end visual effects since its tools are made to handle complicated animations. Animators may easily generate complicated and highly realistic movements because to the ability to create procedural rigs.

Blender provides an extensive collection of animation tools. Everything required for character creation, rigging, and animation is included. Because Blender’s animation tools are easy to use, processes can be fluid and intuitive. Blender provides all the tools you need to make your characters come to life, whether you’re animating a straightforward walk cycle or a complicated battle scene.

VFX and Simulation

Houdini is the industry standard for VFX and simulations. Due to its ability to handle elaborate effects, Houdini is the preferred tool for major production companies and Hollywood studios. Artists can create amazing visual effects with the freedom and control that its sophisticated VFX tools offer.

Blender includes basic VFX tools that are suitable for many projects. It is ideal for independent games and smaller productions because it enables fluid simulations, smoke, and particle systems. Blender’s visual effects features are more than sufficient for many users and projects, even though they might not be as powerful as Houdini’s.

Rendering Engines

Houdini offers several rendering engines such as Mantra, Octane, Redshift, V-Ray, Arnold that artists can use to render their scenes with different capabilities and features. Mantra is great for producing high-quality, detailed renders, especially for complex VFX scenes. Houdini also integrates well with other industry-standard renderers like Redshift and Arnold. This flexibility means that artists can choose the best rendering engine for their specific needs, ensuring the highest quality output.

Blender, the popular open-source 3D creation suite, has its own built-in rendering engine called “Cycles” as well as the real-time render engine called “Eevee.” Cycles is a ray-tracing engine known for its high-quality, realistic renders. It’s perfect for final production quality. Eevee, on the other hand, is a real-time render engine that’s great for previewing scenes and creating fast renders.

Cost and Licensing

Blender is entirely open-source and free. As a result, Blender is free to download, use, and change. The open-source methodology promotes contributions from artists and developers throughout the globe, resulting in ongoing advancements and enhancements.

Houdini offers various commercial licenses, which can be quite expensive. The pricing reflects its advanced capabilities and industry-standard tools. Studios and professionals often opt for the commercial licenses to leverage Houdini’s full power for complex projects.

Choosing between Blender and Houdini involves considering both the initial and long-term costs. Blender’s free model offers significant savings, while Houdini’s pricing reflects its advanced capabilities and industry-standard features.

Industry Usage and Case Studies

Because of its adaptability and power, Blender is utilized in many different sectors. Blender is widely used in the independent gaming industry to create characters and game elements. Small studios and independent creators can also use Blender because it is open-source. In addition, Blender has been utilized to produce beautiful projects, such as a number of films, demonstrating its potential in the motion picture business.

Another example is the project “Hero,” an animated short film that leverages Blender’s grease pencil tool for 2D animation within a 3D environment. This unique approach showcases Blender’s ability to blend different animation techniques seamlessly.

Because of its procedural generating capabilities, Houdini is a powerful tool in the visual effects and film industries. Houdini is used by major companies to create beautiful visual effects and intricate simulations. Comparing Houdini 3D with Blender frequently reveals how strong Houdini is at large-scale simulations and procedural modeling.

For instance, Houdini played a crucial role in the visual effects of blockbuster films like “Avatar” and “The Avengers.” Its ability to handle intricate particle systems, fluid dynamics, and realistic explosions makes it indispensable for high-end VFX work.

Final Thoughts

Blender’s greatest strength is its cost – it’s free, making it accessible to everyone from hobbyists to professionals. It’s versatile, offering tools for modeling, sculpting, animation, rendering, and video editing, with a user-friendly interface and strong community support.

However, Houdini excels in procedural generation and advanced VFX, ideal for complex simulations and large-scale projects. It has a steeper learning curve and higher costs, requiring robust hardware. It’s perfect for VFX artists, large studios, and high-end productions.

In conclusion, choosing between Blender and Houdini depends on your needs, budget, and project complexity. You can use both instruments to realize your creative ideas, regardless of whether you’re a professional in a field or an independent artist.

iRender- The Best Cloud Render Service for Houdini and Blender

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for GPU rendering. iRender offers from 1/2/4/6/8 RTX 4090s and 3090s. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 256GB RAM, 2TB Storage NVMe SSD. These are configurations of multi-card GPU servers that you should take into consideration if you want to have great performance with V-ray. And it also depends on the scale of your project to decide which is the most suitable one.

One special advantage is that you can use the iRender server as if it were your own computer, completely controlling its setup and capacity. For Houdini, you only need to install Houdini and its rendering engines once, and everything is stored for later use. For Blender, our machine has preinstalled Blender, you just need to create machine at first then connect and render yourself.

Let’s see how our 4 cards RTX 3090 performs when rendering with Houdini and V-Ray.

Let’s see how our 8x RTX 4090 performs when rendering with Blender Cycles:

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Moreover, iRender is running a promotion campaign:

  • 100% bonus promotion for all transactions from $1500
  • 50% bonus promotion for all transactions from $575

The promotion will be applied from 17th October to 31st October 2024. I hope you won’t miss this out so that we can keep working in the future.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: vagon.io

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Octane for Houdini: Is it worth choosing? https://irendering.net/octane-for-houdini-is-it-worth-choosing/ Wed, 11 Sep 2024 06:00:12 +0000 https://irendering.net/?p=30965 Octane for Houdini is a powerful rendering plugin that brings the capabilities of the Octane Render Engine directly into the Houdini environment. This integration allows Houdini users to leverage Octane's speed, quality, and efficiency to create stunning 3D images and animations for their projects. Is it worth learning a third-party renderer such as Octane for Houdini? 

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Octane for Houdini: Is it worth choosing?

Octane for Houdini is a powerful rendering plugin that brings the capabilities of the Octane Render Engine directly into the Houdini environment. This integration allows Houdini users to leverage Octane’s speed, quality, and efficiency to create stunning 3D images and animations for their projects. Is it worth learning a third-party renderer such as Octane for Houdini? Let’s explore this blog with iRender!

Overview of Octane for Houdini

Octane Otoy

OctaneRender is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market. It is also one of the fastest around, thanks to its unbiased nature.

Octane is a GPU render engine that quickly renders photorealistic images using your computer’s graphics card. You may create stunning works of art in a lot less time thanks to its parallel processing capabilities. You can create the best-quality images up to 50 times faster with Octane than you could with other CPU-based, impartial renderers. In addition, Octane is available as standalone software and as a rendering engine for a range of 3D software such as 3ds Max, Blender, Cinema 4D, Houdini, Maya, Modo, Nuke, Unreal, etc.

Houdini SideFx

Houdini is an award-winning 3D software developed by SideFX company. It offers all CG artists a powerful and approachable 3D animation experience by fusing amazing performance with astounding usability. Also, Houdini is frequently used to create video games, advertisements, and feature films. In addition, Houdini is ideal for animators, modelers, lighters, and character riggers since it can be used as a layout and lighting tool for visual effects. Additionally, with Houdini, you can rely on many built-in and third-party rendering solutions. Mantra and Karma are two robust native render engines. It also provides integrated support for various third-party renderers such as RenderMan, Redshift, Octane, Arnold, V-Ray, etc.

Is it worth choosing Octane for Houdini?

As Houdini comes with powerful built-in render engines, many CG artists may wonder if is it worth learning a third-party renderer such as Octane for Houdini. It is a popular choice among many 3D artists due to its speed, quality, and ease of use. Octane Renderer is known for its fast rendering capabilities and ability to produce high-quality photorealistic images.

However, whether Octane for Houdini is worth it for you depends on your specific needs and preferences. Here are some factors to consider:

Rendering Speed

Octane is known for its fast rendering speed, which can be a significant advantage if you work on projects with tight deadlines or require quick feedback during the rendering process. Using the GPU’s processing power, Octane can produce final-quality images 10–50 times faster than rendering engines that rely on the CPU. That means you should stop using “get up and wait” in your routine. Additionally, Octane is scalable flawlessly when used with multiple GPUs. Therefore, all you need to do to speed up rendering on your PC is add extra GPUs.

Quality of Render

Octane is capable of producing high-quality, photorealistic renders with impressive lighting and material effects, which can be essential for certain types of projects. Octane is a correct, unbiased ray tracer. It does not sacrifice accuracy for speed or use biased methods to approximate results. There are no tricks. With Octane, you can render images in extreme resolutions and do not have to wait long.

Ease of use

Many users find Octane to be user-friendly and intuitive, with a straightforward interface that makes it easy to work with. This can help streamline your workflow and enable you to focus more on being creative rather than dealing with technical complexities.

Real-time Rendering

Octane supports real-time rendering, allowing you to see changes to your scene immediately without lengthy rendering times. This can be incredibly useful for iterating quickly on your work and making adjustments on the fly.

Real-time rendering in Octane for Houdini is particularly valuable for tasks such as lighting and material adjustments, as well as for creative exploration during the design and visualization process. By providing immediate visual feedback, real-time rendering can help artists make informed decisions and refine their work more efficiently.

Community and Support

Octane has a strong user community and robust support resources, including forums, tutorials, and documentation. This can be beneficial when you encounter challenges or need help getting started with the software.

The official Octane Render forums provide a platform for users to ask questions, share tips and tricks, and discuss all things related to Octane, including the integration with Houdini. Users can seek help from both the community and official support representatives.

Speed up Octane render for Houdini rendering with iRender

iRender Cloud Rendering is a perfect option to render projects in PC optimization for rendering tasks, CGI, VFX with over 30.000 customers and being highly appreciated in global rankings. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We are releasing new servers for iRender’s users, which have powerful processing capabilities of AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz- 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. Besides, they have multi-GPUs: 2/ 4/ 6/ 8 RTX 4090 24GB VRAM to boost performance in the rendering process. iRender provides some types of multi-GPU-servers which are the most effective for Octane rendering in multi GPU cards coming with the following configuration specifications:

In short, iRender’s server is like your computer in the cloud accessible on any device instantly. You will use its full power for everything. iRender provides useful features to help you switch among the server’s configurations without having to reinstall anything. You can even run multiple servers simultaneously to speed up the renders, not having to re-install anything, either.

You can have a look at the video below to see the testing results with Multi-card servers from iRender:

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Register an account today to experience our service.

Or contact us via the email hanght@irender.vn or WhatsApp: (+84) 912075500 for advice and support.

 

iRender-Happy Rendering!

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Why should you use V-Ray for Houdini? https://irendering.net/why-should-you-use-v-ray-for-houdini/ Wed, 28 Aug 2024 06:00:37 +0000 https://irendering.net/?p=30750 V-Ray for Houdini is not an exception, which offers a range of powerful features for creating high-quality images and animations. In this blog, iRender will discuss the features and benefits of V-Ray for Houdini.

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Why should you use V-Ray for Houdini?

Nowadays, technology is advancing so quickly, that architectural visualization has seen numerous advances. Rendering is more complex than it may seem, even though we can provide our clients with projects that look realistic. Thankfully, we can use a powerful tool like V-Ray to easily enhance the overall quality of architectural projects. It works seamlessly with 3ds Max, Cinema 4D, Houdini, Maya, Revit, SketchUp, and Unreal Engine. Of course, V-Ray for Houdini is not an exception, which offers a range of powerful features for creating high-quality images and animations. In this blog, iRender will discuss the features and benefits of V-Ray for Houdini. 

Introduction of V-Ray for Houdini

V-Ray for Houdini is a production-proven CPU & GPU rendering software for high-end VFX and animation. It comes with all the tools artists need to render amazing-looking procedural effects. Seamlessly integrated into Houdini, it enables smooth scene exchange and iterations with other DCC applications through full support for USD and a fully-featured V-Ray Hydra Delegate for Solaris. V-Ray for Houdini is designed for artists working in 3D animation and VFX for film, TV, video games, and virtual reality.

V-Ray’s performance is production-proven. It’s been used by the world’s leading studios to render over 300 television series and feature films. In 2017, V-Ray received a Sci-Tech Academy Award for its contribution to photorealistic visual effects. In 2021, V-Ray was awarded an Engineering Emmy for advancing the use of fully ray-traced rendering.

Some advanced features offered by V-Ray for Houdini

Some of the key advanced features offered by V-Ray for Houdini include:

  • Global Illumination: Supports global illumination to create natural and even lighting in the scene.

  • Physical Cameras: Integrated physical cameras enable the adjustment of camera parameters to refine images and create realistic effects.

  • Advanced Materials: Provides a library of complex materials and textures to create diverse and realistic images.

  • V-Ray Denoiser: The denoising tool reduces noise and enhances image quality without increasing render time.

  • Distributed Rendering: Supports distributed rendering, speeding up the rendering process by utilizing multiple computers.

  • Volume Rendering: Fast and accurate rendering of native Houdini volumes and OpenVDB caches.

These advanced features make V-Ray for Houdini a powerful tool for producing high-quality and compelling images in the field of graphics and design.

Why should you use V-Ray for Houdini?

Smart integration for a smooth workflow.

V-Ray for Houdini offers smart integration to ensure a seamless workflow. This integration allows users to work efficiently within the Houdini environment, providing a smooth transition between the creation and rendering processes. The tight integration helps optimize the rendering pipeline, making it easier for users to leverage V-Ray’s powerful features within Houdini’s framework. This smart integration enhances the workflow and productivity of Houdini users using V-Ray.

V-Ray for Houdini is compatible with industry standards, including USD and MaterialX, ACEScg, Alembic, OpenVDB, and OpenColorIO.

High speed

V-Ray’s adaptive ray tracing is highly optimized for superior speed and scalability. You can fully use your hardware rendering on multiple CPUs, & GPUs, or both. With V-Ray’s distributed rendering, you can render a single image across multiple machines. To maximize the performance of your hardware rendering, you can combine many CPUs and GPUs, or both. Furthermore, V-distributed Ray allows you to render a single image across multiple workstations. It also works with Houdini and enables easy scene exchange with other DCC systems.

High quality

You should use V-Ray for Houdini because it offers a range of powerful features for creating high-quality images and animations. V-Ray for Houdini can optimize rendering and support many lighting methods. It also integrates well with tools like Maya and Nuke, facilitating collaborative work. In addition, it also has flexible options for material creation and adjustment, helping to create diverse and professional visual effects. V-Ray equips you with a complete set of lighting, shading, and rendering tools. It’s the most full-featured 3D rendering software available.

CPU and GPU hybrid rendering capability

V-Ray for Houdini supports both CPU and GPU rendering. Users can choose between rendering on the CPU or utilizing the GPU, depending on their specific needs and hardware setup. This dual rendering capability allows for enhanced performance and efficiency during the rendering process in Houdini. High-performance GPU and CPU rendering capabilities are required for fast-look development and final frame rendering.

Final Thoughts

Overall, V-Ray for Houdini functions as a powerful tool for rendering, offering a wide range of features and settings to enable artists and designers to create high-quality and lifelike visual content directly within the Houdini software environment.

iRender- The Best Cloud Render Service of V-Ray for Houdini

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

One special advantage is that you can use the iRender server as if it were your own computer, completely controlling its setup and capacity. You only need to install your software once, and everything is stored for later use.

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for GPU rendering. iRender offers from 1/2/4/6/8 RTX 4090s and 3090s. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 256GB RAM, 2TB Storage NVMe SSD. These are configurations of multi-card GPU servers that you should take into consideration if you want to have great performance with V-ray. And it also depends on the scale of your project to decide which is the most suitable one.

Let’s see how our 4 cards RTX 3090 performs when rendering with Houdini and V-Ray.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Moreover, iRender is running a promotion campaign:

  • 100% bonus promotion for all transactions from $1500
  • 50% bonus promotion for all transactions from $575

Especially, We offer a special promotion, you can get 120% bonus for more than $1500 or above for each transaction. The promotion will be applied from 19nd August to 31st August 2024. I hope you won’t miss this out so that we can keep working in the future.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: chaos.com

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What’s in the Houdini 20.5 update recently released by Side FX? https://irendering.net/whats-in-the-houdini-20-5-update-recently-released-by-side-fx/ Mon, 22 Jul 2024 06:00:05 +0000 https://irendering.net/?p=30164 A few weeks ago, during Annecy Festival 2024, SideFX previewed Houdini 20.5, a major update to the studio's flagship procedural 3D software, introducing a host of new workflows, features, and improvements were announced in mid-July. In this article, let's explore with iRender the new features in the Houdini 20.5 update recently released by Side FX.

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What's in the Houdini 20.5 update recently released by Side FX?

A few weeks ago, during Annecy Festival 2024, SideFX previewed Houdini 20.5, a major update to the studio’s flagship procedural 3D software, introducing a host of new workflows, features, and improvements that were announced in mid-July. In this article, let’s explore with iRender the new features in the Houdini 20.5 update recently released by Side FX.

With a short 8-minute trailer, the team outlined the upgrades and new features coming to Houdini with version 20.5, previewing improvements to LookDev, Karma rendering, character rendering, VFX, and workflow. game developer, new Material Point Method, powerful procedural crowd generator, comprehensive vehicle cast, Karma X PU update, new feather and wing rendering tools, animated non-destructive layers, and more. Additionally, the preview provides an overview of the upcoming Copernicus feature, a GPU-accelerated image processing framework that introduces a redesigned and re-imagined COP landscape with over 150 nodes, which will be released in beta with Houdini 20.5.

A new Material Point Method solver, a multi-solver with presets for common material types, a robust procedural crowds’ generator, a comprehensive car rig, Karma XPU updates, new tools for rigging feathers and wings, non-destructive animation layers, a new node for cushy geometry, Vulkan geometry rasterization, and much more tend to be novelties that can be expected in version 20.5.

Outstanding features on Houdini 20.5

Substance 3D’s alternative is the newly added Copernicus, a 2D and 3D GPU image processing framework that provides real-time image manipulation and is ideal for tasks such as map-building structure. This powerful toolset allows you to use nodes to create texture maps with noise, deformation, and rasterization of 3D shapes, handle compositing tasks, and create a non-photorealistic, animated look to your output. Furthermore, Copernicus supports tools created using the OpenFX standard and can use machine learning to build custom filters.

Additionally, an important improvement is the expanded Material Point Method (MPM) solver. Solid mechanics-related terms like snow, dirt, mud, concrete, metal, jelly, rubber, water, honey, and sand can be all simulated using the FLIP solver. Along with support for VDB collisions produced by VDB Colliders SOP for Vellum Solver, the version also contains a new RBD car rig that transforms the car geometry into a drivable dynamic vehicle rig with suspension and engine limitations.

The modeling toolset of the software has also been improved; with a complete rewrite of key tools such as Clip and Sculpt guaranteeing that they can handle dense meshes at interactive speeds. More brushes, more stroke kinds, mask capabilities, enhanced interactive viewport states, and a non-destructive workflow are all included in the new Sculpt SOP. Now, artists working with node networks can have a better user experience thanks to the improved Dashboard and Quad Remesh, which offer more control over the meshes.

Conclusion

In short, Houdini 20.5 improves the rigging and animation workflow of your application by introducing KineFX powered by APEX. This feature lets you tag joints to specify animation-ready rig components, sets keyframes to animation layers, and uses handles and constraints to manage character and prop interactions. It also adds an option to enable ragdolls in APEX Animate your models for motion simulation.

iRender - The best powerful rendering solution for Houdini

If you are looking for a rendering service for your Houdini project, iRender is the optimal choice. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage.

In addition, we support all versions of Houdini FX. Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Below is information about iRender’s service packages:

Let’s iRender check out some videos with Houdini here:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image: 80.lv/articles

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Tips for faster rendering in Houdini with iRender https://irendering.net/tips-for-faster-rendering-in-houdini-with-irender/ Wed, 15 May 2024 06:00:09 +0000 https://irendering.net/?p=29308 iRender is the best render farm for Houdini rendering. In this blog, iRender will discuss some tips to help you render Houdini more quickly.

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Tips for faster rendering in Houdini with iRender

Houdini, a powerful 3D animation software by SideFX, has become an industry standard for visual effects and simulations. It’s a useful tool for anyone in the visual arts and 3D modeling. Graphic designers, animators, 3D artists, and people creating models can all benefit from the Houdini suite of software.

Although Houdini has its own rendering engine, Mantra, rendering times can significantly slow down a project when using advanced graphics tools such as Houdini SideFX. Is it possible for this software to render more quickly? In this blog, iRender will discuss some tips to help you render Houdini more quickly.

What is Houdini SideFX?

Houdini SideFX is a 3D animation software used in various industries, such as modeling, rigging, animation, VFX, look development, lighting, and rendering in film, TV, advertising, and video games. It is known for its powerful simulation tools, advanced particle effects, and fluid dynamics. SideFX is a company that provides technical support and training for Houdini users. 

Houdini has been used by almost all the major VFX companies including Walt Disney Animation Studios, Pixar, DreamWorks, and Sony Pictures Imageworks. Houdini is now one of the primary tools in the VFX industry, finding applications in TV, films, and the broader 3D industry. 

Tips for faster rendering in Houdini with iRender 1

Image source: SideFX 

Some Tips For Faster Rendering

Switch to GPU Rendering

The primary function of the GPU is to provide faster image rendering. It uses a graphics card for rendering rather than a traditional CPU.

Since a GPU is far more powerful than a CPU, it can handle numerous tasks on your computer at once. Even Houdini Mantra will be enough for some of the projects with additional optimizations, huge projects still need GPU-accelerated rendering with additional software. 

Optimize caches and attributes

Make sure that each simulation you build takes advantage of caching. With the use of caches, your simulation can be stored in a Houdini native. bgeo file format. You may save time by playing back your creations and making modifications more quickly by caching your simulation. You can see any details in your simulation more precisely thanks to caching as well. You should also add an attribute delete node before your cache file. In doing so, you can delete any attributes that may slow down the caching time of your simulation.

Choose the Fitting Render Engine

Houdini comes with its built-in advanced rendering engine called Mantra which allows you to switch between multiple rendering engine options. Besides, there are several options available to help you render your Houdini projects more quickly. For your Houdini projects, some of the primary choices include Arnold, Redshift, and V-Ray. For smaller projects, the Houdini Mantra alone will suffice with further optimizations. 

However, larger projects still require GPU-accelerated rendering using an additional piece of software.

Enable Active Radius

If your project contains a lot of light-colored items, those effects most likely also cause rendering times longer. Also, if it’s not possible to reduce the number of lights in your project, you can enable Active Radius for the light object shaders. It will not affect the outside radius of the light object and dramatically decrease your rendering duration.

Optimize Geometry

Optimize Geometry in Houdini refers to the process of improving the performance and precision of geometry in a 3D model. This can involve tasks such as reducing the number of polygons, improving the quality of normals, or smoothing edges. By optimizing geometry, animators can improve the speed and efficiency of their workflows, as well as achieve more accurate and realistic visual effects. There are various tools and techniques available in Houdini for optimizing geometry, including the Geometry panel, the Subsurface panel, and the UV Layout panel. To achieve faster rendering times and streamline your workflow, you can:

  • Reducing unnecessary subdivisions
  • Eliminating unseen geometry
  • Utilizing procedural techniques.

Disable Unnecessary Features

You can increase the efficiency of 3D rendering by disabling features and effects that are not necessary such as changing the rendering parameters for motion blur, depth of field, or global lighting. This increases rendering speed without affecting quality. The workflow is improved by disabling unused features, which permits quicker iterations, simpler editing, and instant feedback. Additionally, it makes the best use of computer resources and gives editors the ability to adjust the final results.

Use Render Farm

A render farm is a huge collection of machines harnessed together to render frames simultaneously, significantly speeding up the process.

Render farms offer several benefits for rendering, such as having access to powerful computers, having the capacity to render multiple objects at once, and having the flexibility to increase or decrease resources as needed. They make rendering faster by dividing the work among many machines.

Houdini is friendly to all render farms, making them widely supported across most cloud render farms now. iRender is such a render farm offering high configurations of machines with high-end specifications. You can easily integrate iRender cloud rendering into your workflow, resulting in more effective rendering for your Houdini projects.

iRender - Cloud Rendering Solution for Houdini

About us

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers and is highly appreciated in global rankings. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

Why you should choose our service

Full Control

We offer highly powerful computers that are set up and ready for GPU rendering. You have total control and flexibility over the devices you use when you use our service. As a result, you are free to customize your creative workstation. You can select a GPU machine to begin rendering from a variety of options, ranging from a single RTX 4090 to multiple 2/4/6/8x RTX 4090.

Save your time and money

Houdini is GPU-based renderer. This means that the graphic cards (or GPUs) in your system will affect how long the renders take to finish. Additionally, the Houdini GPU improves render rates dramatically and scales very well with many GPUs. Therefore, the more GPUs there are, the faster and better the result rendered will be. 

Our website makes all of our machine configurations available to the public. To learn more about the configuration and price, visit Here

Let’s check out the rendering performance in Houdini on our 8x RTX 3090 machines.  

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER: 100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration. 

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

 

iRender – Happy Rendering!

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Explore outstanding features of Houdini 20 with iRender https://irendering.net/explore-outstanding-features-of-houdini-20-with-irender/ Wed, 15 Nov 2023 06:00:41 +0000 https://irendering.net/?p=27774 SideFX has been officially launched Houdini 20. This is a significant upgrade to SideFX's popular generative 3D application. It improves the program's main tools, such as Karma, Solaris, KineFX, and others, and adds many new capabilities that 3D artists and developers may test out. Let’s explore some outstanding features of Houdini 20 with iRender in this blog today.

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Explore outstanding features of Houdini 20 with iRender

SideFX has been officially launched Houdini 20. This is a significant upgrade to SideFX’s popular generative 3D application. It improves the program’s main tools, such as Karma, Solaris, KineFX, and others, and adds many new capabilities that 3D artists and developers may test out. Let’s explore some outstanding features of Houdini 20 with iRender in this blog today.

The main change in Houdini 20

Image Source: SixeFX

SideFX describes Houdini 20 as its “biggest release ever.” This new update is also a “stepping stone” to develop the necessary tools in the future.

Perhaps the biggest changes in this updated version are in character FX, rigging, animations, and rendering. Of these three tools, the new character FX tools are the most complete, with a completely new growth and grooming system. For animation, Houdini’s new artist-friendly character composition interface is updated in the Houdini 20 beta. Rendering is a combination of the two, with the Karma XPU CPU/GPU rendering engine officially ready.

Although it hasn’t created many new tools, Houdini 20 also marks the beginning of a new development path. Let’s explore this in more detail in the next sections.

Character FX: improved feather grooming and look development process

Image Source: SixeFX

Houdini 20 introduces a complete set of GPU-accelerated tools for generating and grooming feathers for character artists. Working directly in the viewport is now feasible with the new tools, which also offer the ability to show a groom as a 2D array of feathers that can be individually selected and changed using standard tools.

Guide curves are used to regulate the general shape of each feather; the shaft, outline, and individual barbules each have their own curves. These curves can be altered by changing attributes or applying texture masks to control specific features.

Additionally, a typical brush-based workflow can be used to scale and orient feathers, and masks can be painted right on the surface of the 3D character being groomed in the viewport.

SideFX claims that the entire toolset is quick enough to enable interactive work, with a GPU-accelerated deintersection algorithm handling collisions between feathers.

Procedural rigging and Animation

Image Source: SideFX

In the animate state, users can additionally add features to their animation, such as ragdoll and physics-based motion. With Houdini’s new animation workflow, users may play back-scene animation, add characters and animation to a scene, and transfer animation to characters via motion retargeting.

Houdini’s new graph evaluation platform, APEX (All-Purpose EXecution), enables users to create, perform, and access graph structures and their associated data. Graphs are used in the KineFX rigging framework to depict the rig logic, or the way the rig functions. In APEX, users have the option to evaluate (execute) the graph at a later time in the network, and they can procedurally generate and assemble rig logic parts. 

Rendering: Karma XPU is now ready for rendering

Image Source: SideFX

Another important change in Houdini 20 is that the Karma XPU renderer is now ready for rendering. Key changes include deep imaging support, the Cryptomatte ID blur system, and more light types, including Physical Skylight, Geometric lights, and IES lights.

The update brings the CPU/GPU version of the renderer closer to feature parity with Karma CPU, the CPU-only version that became Houdini’s default render engine in Houdini 19.5.

A new Karma Physical Sky node lets you simulate accurate sky colors from solar altitude and azimuth, or location, date, and time. A viewport gizmo indicates the current direction of the sun’s rays. You can also control the size of the sun disk in the sky through an Angular Size parameter.

With the use of a new Karma Physical Sky node, you can duplicate exact sky colors based on solar height, azimuth, location, date, and time. A viewport device shows which way the sun is currently shining. An Angular Size parameter allows you to change the sun disk’s size in the sky.

Simulation: The ocean and FLIP fluids

Image Source: SideFX

Furthermore, rendering time-accurate ocean surface generation from low-resolution geometry is now achievable without baking textures thanks to a new ocean procedure. It works with Karma and all of the third-party Hydra render delegates that Houdini supports, such as Arnold, Redshift, and RenderMan, and it supports a variety of wave spectrum kinds.

A new Ripple Solver is now available for creating smaller surface ripples. It is comparable to the Shallow Water solver in Houdini 19.5, but it may be used in a larger variety of scenarios since it uses a spring-based simulation that depends on surface geometry rather than a fluid simulation that acts on height fields.

Leverage The Cloud Rendering Service for Houdini

iRender has high-end configuration servers

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP). We offer you high configurations machines with high-end specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, Storage NVMe SSD 2TB. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090. 

You can install Houdini on our remote server then add your own license to use. Without Houdini, you can install any software which suitable for your meet because you will have take full control of it. For Houdini, you can refer these our servers: 

iRender provide pre-installed and Free License Redshift - Famous Render Engines for Houdini

As an official partner of Maxon, we provide pre-installed (and licensed) C4D and Redshift machines. Each user can use 1 of our Redshift/ Cinema 4D licenses. For Prime Customers, they can use a combo of C4D + Redshift. You can watch our workflow via this link:

Video test Houdini rendering speed

Try our RTX 4090 machines and boost your rendering now! If you have any comments about our article, please do not hesitate to reach us at linhntp@irender.vn or Whatsapp: +(84) 916017116. 

 

iRender – Happy Rendering!

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Using MOPS : Magical Operators for Houdini with iRender https://irendering.net/using-mops-magical-operators-for-houdini-with-irender/ Fri, 22 Sep 2023 06:00:13 +0000 https://irendering.net/?p=27337 In Houdini, MOPs is a toolkit for motion graphics. It is an organization of HDAs (custom nodes) designed to simplify a variety of basic motion graphics operations, including local transformations, path motion, masking operations, and more. Many VFX companies, big and small, use it as well to speed up the process of creating traditional FX. What makes it special? Let's find out with iRender in today's article.

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Using MOPS : Magical Operators for Houdini with iRender

In Houdini, MOPs is a toolkit for motion graphics. It is an organization of HDAs (custom nodes) designed to simplify a variety of basic motion graphics operations, including local transformations, path motion, masking operations, and more. Many VFX companies, big and small, use it as well to speed up the process of creating traditional FX. What makes it special? Let’s find out some ways to use MOPs : Magical Operators for Houdini with iRender in today’s article.

MOPs in Houdini (Image Source: 3D Art)

What is MOPs?

MOPs is a free, open-source Houdini Digital Assets (HDAs) built to make it simpler and more intuitive for motion designers and visual effects artists to animate objects.

Intuitive controls for duplicating, rotating, bouncing, focusing on, and all other basic motion effects simplify complex node networks and transformations. Utilize Houdini’s speed, power, and flexibility to solve problems quickly and easily without having to create bespoke VEX or write complicated expressions. Make point attributes with MOPs Falloff tools that you can use as masks, multipliers, and other characteristics elsewhere in Houdini. You can also use them to influence the effect of any other MOPs tool. All you need for MOPs to function completely natively in Houdini is an id attribute.

System Requirements for MOPs in Houdini

  • Houdini: MOPS requires Houdini 16.5 or higher (any license type). MOPs Plus (commercial version) requires Houdini 19.0 or higher (any license type).
  • System: Windows, Linux, or macOS (12 GB or higher recommended and 64GB strongly recommended for motivation)
  • Processor: Intel or AMD x64 CPU with SSE 4.2 required. Houdini 19.0 will not run on a system with an instruction set lower than SSE 4.2.Graphic card: 8GB VRAM or more is required, Graphics card must support OpenCL version 1.2.

Recommended Nvidia GPUs:

  • Turing RTX Quadro series
  • Ampere RTX 40 series (try RTX 4090 here)
  • Ampere A Series

How to install MOPs on iRender’s server

With iRender’s server, you will have take full control of it. All our server has internet so you will go to GitHub then download MOPs. Here are some steps to help you install MOPs:

Step 1: Downloading MOPs

  • Option 1: Navigate to the folder you want to contain MOPs, and from BASH / Git BASH type: git clone https://github.com/toadstorm/MOPS.git
  • Option 2: Directly from the releases page, download the desired release, then extract it to your hard drive or network share. It’s recommended that you do not extract MOPs directly to your existing /houdiniXX.X/ home directory.

Step 2: Configuring Your Environment

  • Option 1: Plugin (17.5+ only) For those of you running Houdini 17.5 or later, you have an option for a much easier install. Simply create a folder inside your Houdini preferences directory (where the houdini.env typically is) called “packages”, and place the MOPS.json file from the MOPs download into that folder. Then edit MOPS.json and change the “MOPS” variable to match the MOPs install path (the directory that contains “otls”, “scripts”, etc.).

Important: on Windows, you must change any backslashes to forward slashes when defining the MOPS variable!

  • Option 2: Edit Houdini.env You need to add the MOPS root directory to your Houdini environment file. For more information about the Houdini environment file, see this help link. Edit your houdini.env file and create a variable called MOPS that points to the new folder you just extracted MOPs to. The folder you point to should be the one that contains “otls”, “scripts”, and “toolbar”: MOPS=”/path/to/MOPS”

Note: Don’t install MOPs inside an existing Houdini scanned directory (such as /documents/houdinixx.x). This may cause problems with shelves and other tools.

Benefits of using MOPs for Houdini

MOPs is a set of Houdini Digital Assets (HDAs), it is totally free and open source and was created to make it easier and more intuitive for motion designers and visual effects artists to animate objects.

Intuitive controls for duplicating, spinning, bouncing, targeting, and all other basic motion effects simplify complex node networks and transformations. Utilize Houdini’s speed, power, and flexibility to solve problems quickly and easily without having to create unique VEX or write complicated expressions. Make point attributes with MOPs Falloff tools that you can use as masks, multipliers, and other characteristics elsewhere in Houdini. You can also use them to modify the effect of any other MOPs tool. MOPs runs totally natively inside of Houdini. All you need is an id attribute.

A few low-level “API” nodes that are the core of MOPs make it simple to alter packed primitives along their local axes (or any other axes!) and to combine the transforms of several items intuitively. Technical artists who are familiar with Houdini can also use these nodes to build new unique tools!

Simple matching of packed primitives of different resolutions, transformation of packed Alembics in their local spaces, post-processing of rigid body simulations, and more!

Leverage The Cloud Rendering Service for Houdini

iRender has high-end configuration servers

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP). We offer you high configurations machines with high-end specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, Storage NVMe SSD 2TB. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090. 

You can install Houdini on our remote server then add your own license to use. Without Houdini, you can install any software which suitable for your meet because you will have take full control of it. For Houdini, you can refer these our servers: 

iRender provide pre-installed and Free License Redshift - Famous Render Engines for Houdini

As an official partner of Maxon, we provide pre-installed (and licensed) C4D and Redshift machines. Each user can use 1 our Redshift/ Cinema 4D license. For Prime Customers, they can use combo C4D + Redshift. You can watch our the workflow via this link:

Video test Houdini rendering speed

Try our RTX 4090 machines and boost your rendering now! If you have any comments about our article, please do not hesitate to reach us at linhntp@irender.vn or Whatsapp: +(84) 916017116. 

 

iRender – Happy Rendering!

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Best CPU, GPU, and Renderer for SideFX Houdini https://irendering.net/best-cpu-gpu-and-renderer-for-sidefx-houdini/ Sun, 02 Jul 2023 06:00:21 +0000 https://irendering.net/?p=26648 Houdini is a very powerful tool and it needs strong systems for a smooth working workflow. Find the best CPU, GPU, and Renderer for SideFX Houdini.

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Best CPU, GPU, and Renderer for SideFX Houdini

SideFX Houdini is a very powerful tool designed to create the highest-quality cinematic results. It needs strong systems for a smooth working workflow. Find the best CPU, GPU, and Renderer for SideFX Houdini with iRender.

What is SideFX Houdini?

SideFX Houdini is a 3D animation and visual effects software for use in film, television, commercials, and video games. It uses a node-based procedural workflow that provides an unprecedented level of power, flexibility, and control for digital artists. On top of that, Houdini comes with a comprehensive feature set covering all the major areas of 3D production. That includes modeling, rigging, animation, dynamics, particle effects, rendering, compositing, and others.

Houdini is available for the macOS, Linux, and Windows operating systems.

Best Renderer for SideFX Houdini

SideFX Houdini includes two render engines, which are Mantra and Karma. They are both physically-based path tracers and have deep integration with Houdini. However, there are certain differences between Mantra and Karma. The main difference is that Karma renders using the USD format and can only be used from within the Solaris LOP context while Mantra does not work with USD. Moreover, Karma is intended to take over render duties from Mantra.

Houdini also lets you integrate third-party renderers such as RenderMan, Arnold, Redshift, OctaneRender, V-Ray, ProRender, and 3Delight. Let’s take a look at major render engines for Houdini.

best renderer for sidefx houdini

Render engines GPU rendering CPU rendering
Mantra ☑️
Karma ☑️ ☑️
RenderMan ☑️ ☑️
Arnold ☑️ ☑️
Redshift ☑️ ☑️
OctaneRender ☑️
V-Ray ☑️ ☑️
Maxwell Render ☑️ ☑️
ProRender ☑️ ☑️
3Delight ☑️

You can see that you have quite a few options when rendering in Houdini. Yet, in our opinion, the top three render engines for Houdini are Mantra, Karma, and Redshift. Mantra and Karma is native to Houdini so they are so powerful and deliver stunning results. Mantra has a wider set of tools and features than Karma CPU or Karma XPU. However, its slow render time is a big disadvantage. The new renderer Karma which works with USD is faster and more adaptable. On the other hand, Redshift, as a biased GPU rendering engine, has a super fast rendering speed. Besides, Redshift is affordable and has great integration with Houdini.

Best CPU & GPU for SideFX Houdini

Whether you will need a decent CPU or GPU, or both depends on the render engine you use. The best CPU and GPU will make the most out of your renders in Houdini.

CPU

Depending on different tasks in Houdini, you may need different processors. First of all, modeling and animation, those kinds of tasks mostly require a single core. Therefore, a processor with a high clock speed is the best. However, for simulation and rendering tasks, a lot of cores of the CPU come into play. Some simulations, particularly fluid dynamics, can benefit from having more cores – improving performance. Also, CPU-based rendering (in Mantra, Karma CPU, RenderMan, Arnold CPU, etc) uses a large number of cores effectively.

On the SideFX website, Houdini’s creator publishes the minimum requirements to run the software. It is required to have an Intel or AMD x64 processor with an instruction set SSE 4.2.

So, we think AMD Threadripper PRO processors are an ideal CPU for Houdini. They have many cores and have a good clock speed.

best cpu for sidefx houdini

Best CPU for Houdini rendering

  • Intel Core i9-13900K: 24 Cores, 3.00 – 5.80 GHz.
  • AMD Ryzen Threadripper PRO 3955WX: 16 Cores, 3.9 – 4.2 GHz.
  • AMD Ryzen Threadripper PRO 5975WX: 32 Cores, 3.6 – 4.5 GHz.
  • AMD Ryzen Threadripper PRO 5995WX: 64 Cores, 2.7 – 4.5 GHz.

GPU

The graphics card is in charge of showing the viewport in Houdini, as well as any animation and effects that are displayed in it. A moderate GPU from the NVIDIA GeForce series can handle that task very well. However, we need more than that when it comes to GPU rendering (in Karma XPU, Redshift, Octane, V-Ray GPU, etc). First, the raw speed of the GPU itself. The more powerful the graphics card is, the faster you render your Houdini projects. In addition, you can add multiple GPUs in one rendering system to further speed up the process. Redshift and Octane, for example, scale very well with multiple GPUs.

The second factor is the VRAM of the graphics card. How much VRAM you need depends on the complexity of your scenes. 8 to 12 GB VRAM should be fine for many users. But we recommend 16 to 24 GB of VRAM if you are going to work with larger or more detailed projects.

In our opinion, if budget is not a problem, NVIDIA RTX 4090 is the best GPU for Houdini. Since it is the currently fastest card and has a great amount of onboard memory – 24 GB VRAM.

best gpu for sidefx houdini

Best GPU for Houdini rendering

  • NVIDIA RTX 3090: 10496 CUDA Cores, 24 GB VRAM.
  • NVIDIA RTX 4070Ti: 7680 CUDA Cores, 12 GB VRAM.
  • NVIDIA RTX 4080: 9728 CUDA Cores, 16 GB VRAM.
  • NVIDIA RTX 4090: 16384 CUDA Cores, 24 GB VRAM.

Over to you

In conclusion, SideFX Houdini is a 3D modeling and visual effects application. Aside from the native Mantra and Karma, you can use several third-party rendering engines in Houdini. The fastest solution should be Redshift which is a GPU-based renderer. Moreover, we recommend some CPUs and GPUs for the best possible performance when rendering within Houdini.

 

Other than building a good workstation at work or at home, you can also use cloud rendering services such as iRender to complete Houdini projects on time and in a scalable way. Explore your possibilities with iRender Farm now.

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