Maxwell Cloud Rendering | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Mon, 31 Mar 2025 04:08:35 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png Maxwell Cloud Rendering | iRender Cloud Rendering Service https://irendering.net 32 32 Understanding of essential and advanced features of Maxwell with iRender https://irendering.net/understanding-of-essential-and-advanced-features-of-maxwell-with-irender/ Wed, 15 Jan 2025 06:00:18 +0000 https://irendering.net/?p=32715 In the realm of 3D rendering, few software solutions command as much respect and recognition as Maxwell Render. Developed by Next Limit Technologies, it is a physically based rendering engine that has become synonymous with photorealism and accuracy in visual representation. 

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Understanding of essential and advanced features of Maxwell with iRender

In the realm of 3D rendering, few software solutions command as much respect and recognition as Maxwell Render. Developed by Next Limit Technologies, it is a physically based rendering engine that has become synonymous with photorealism and accuracy in visual representation.  With its unique approach to simulating the complexities of light and material interaction, Maxwell Render enables artists and designers across various industries to create stunningly realistic imagery that often blurs the line between digital and reality. In this exploration of Maxwell, iRender will explore its core features and the reasons behind its reputation as a leading rendering solution. By understanding the features of Maxwell, we can better appreciate its role in shaping the future of 3D visualization and its impact on the creative industries.

Let’s start with iRender ịn this blog! 

Overview of Maxwell render

Maxwell Render™  is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials, and cameras, are derived from physically accurate models. Also, Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every scene pixel; the result will always be a correct solution, as it would be in the real world.  All lighting calculations are performed using spectral information and high dynamic range data. 

Maxwell Render materials can be used in various industries, including architecture, product design, and filmmaking. They are beneficial for creating detailed and realistic textures, reflections, and refractions. Maxwell Render materials can be created and edited using the Maxwell Render software, which allows users to customize and adjust their properties to achieve the desired look.

The essential and advanced features of Maxwell

Physically Based Rendering (PBR)

Maxwell uses a physically accurate simulation of light, ensuring that materials and lighting behave as they would in the real world. Maxwell Render simulates the behavior of light as it travels through space, interacts with surfaces, and creates reflections, refractions, and shadows. This realistic light modeling allows for accurate rendering of both natural and artificial lighting conditions.

Materials in Maxwell are defined by their physical attributes, such as roughness, reflectivity, and transparency. This means users can create materials that respond to light realistically, which is crucial for achieving a lifelike appearance in rendered images.

Advanced Material System

A comprehensive material editor that allows users to create complex shaders and textures, supporting multilayer materials, texture mapping, and various parameters to achieve desired looks.

Thousands of online materials in our community based library. Materials are based on real optical properties, creating unrivalled realism. A Material assistant will help you create perfectly optimised materials in just seconds!

Multi-lighting

Maxwell allows the use of multiple light sources in a single scene. You can use a variety of light types, including area lights, point lights, and spotlights, to create a more dynamic and realistic lighting environment. The lights can be finely tuned to replicate real-world lighting conditions, contributing to the overall realism of the scene. Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. This feature is useful for managing complex scenes where many lights are present and can help streamline the workflow.

Realistic Camera Features 

Physical Camera Model: Users can set the shutter speed to control exposure and motion blur accurately, emulating how a real camera would capture a scene. Adjustable f-stop values control the depth of field and the amount of light entering the camera, affecting the sharpness and focus of the image.

Depth of Field: Users can specify a focus distance, allowing certain parts of the image to appear sharp while others are blurred. This mimics how cameras focus on specific subjects, creating a more natural and engaging look.

Lens Distortion: Maxwell allows for the simulation of various lens distortions, such as barrel distortion and pincushion distortion. This provides additional realism, especially for wide-angle lenses, which are common in architectural and interior photography.

Film Sensitivity: Users can adjust the ISO sensitivity, affecting the camera’s response to light. Higher ISO settings allow for better performance in low light but can introduce noise (graininess) to the render, simulating the behavior of film and digital cameras.

Motion Blur: Accurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects.

Denoiser

Maxwell Render includes a robust denoiser feature that is essential for cleaning up noisy images produced during the rendering process. Denoising is particularly important for achieving high-quality visual outputs, especially in scenarios where longer render times may not be feasible.

The primary goal of the denoiser is to reduce the noise present in rendered images, particularly in complex scenes with intricate lighting and materials. Noise can manifest as grainy textures, especially in areas with low light or high contrast.

The denoiser can be employed in real time, enabling users to see the effects of denoising as they adjust settings during the rendering process. This immediate feedback is invaluable when fine-tuning images.  The denoiser adapts to different areas of the image, applying varying amounts of denoising based on local noise levels. This selective application helps maintain details in areas that do not require significant noise reduction while effectively cleaning up noisier regions.

Final Thoughts

In conclusion, features of Maxwell showcase its significance as a powerful and versatile rendering engine renowned for its ability to produce photorealistic imagery. Its robust features, such as advanced lighting simulations, realistic material properties, and extensive support for various geometries, allow artists and designers to achieve stunning visual results across various industries, including architecture, product design, and animation. Overall, Maxwell Render stands out for its commitment to realism, detail, and artistic flexibility, making it a preferred tool for those looking to create compelling visual narratives. Its continued evolution reflects the ongoing advancements in rendering technology, allowing users to push the boundaries of creativity and achieve their vision in the digital realm.

iRender - The best cloud render farm for Maxwell

iRender Cloud Rendering is a perfect option to render projects in PC optimization for rendering tasks, CGI, VFX with over 30.000 customers and being highly appreciated in global rankings. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering. Using our service, you will have complete control over the server(s) you rent through the Remote Desktop application. 

iRender speeds up your projects with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage.

If you want to find a GPU rendering solution, check out the configurations that iRender currently offers. Our servers’ configuration is higher than the recommended system requirements for Maxwell.

Let’s check out the test video of Maxwell Scene on our server 4 cards rtx 3090.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER: 100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration. 

Moreover, we are having a BIG DEAL for the occasion of Lunar New Year.

  • 100% bonus for all transaction from $1500
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This promotion will last from 13th Jan to 31st Jan. We hope you will not miss this out so that we can work with together.

Register an account today to experience our service. You can contact us via the email hanght@irender.vn or WhatsApp: (+84) 912075500 for advice and support.

 

iRender-Happy Rendering!

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Top 5 unbiased render engines for 3D artists https://irendering.net/top-5-unbiased-render-engines-for-3d-artists/ Tue, 08 Oct 2024 06:00:07 +0000 https://irendering.net/?p=31358 This article dives into the top five unbiased render engines every 3D artist should know, spotlighting the unique features that set them apart in delivering stunning, photorealistic results. Whether you're crafting a lifelike architectural visualization or an intricate character model, these render engines offer the precision and power needed to bring your creative visions to life. Let's explore the best in the business and see which one is your new go-to tool in the quest for perfection with iRender!

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Top 5 unbiased render engines for 3D artists

In the world of 3D artistry, the right tools can make all the difference. Unbiased render engines are the unsung heroes, faithfully reproducing realistic lighting and materials without shortcutting the physics. This article dives into the top five unbiased render engines every 3D artist should know, spotlighting the unique features that set them apart in delivering stunning, photorealistic results. Whether you’re crafting a lifelike architectural visualization or an intricate character model, these render engines offer the precision and power needed to bring your creative visions to life. Let’s explore the best in the business and see which one is your new go-to tool in the quest for perfection with iRender!

Overview of unbiased rendering

When a render is calculated using unbiased rendering, either no shortcuts or very few shortcuts are employed. It will strictly compute the light bounces in the scene as accurately as possible. 

The strengths of unbiased rendering: 

    • More straight-forward setup, it is just modeling the physics of light and materials, no massaging, it is what it is
    • Spend less time fiddling around with materials, lights and settings
    • Can more consistently produce photorealistic results while requiring less knowledge and skill to do so

The weaknesses of unbiased rendering:

    •  Render time is orders of magnitude greater. More light rays mean more calculations made, more computational power and longer render time. 
    • The level of control that you have toward your scene. You have to stick with the render settings hardcoded into the renderer and don’t have a chance to play with them.

In terms of biased rendering, it uses algorithms to approximate lighting, speeding up the process by simplifying or skipping certain calculations. While this approach is faster and often sufficient for real-time applications like video games or quick previews, it may sacrifice some level of accuracy and realism. However, the learning curve of the biased rendering engine will be more difficult, as you have to know how to tweak your scene to achieve a good result. Essentially, the choice between these methods hinges on the project’s needs, whether prioritizing speed or the highest fidelity in visual quality.

Top 5 unbiased 3d render engines for your project

1. Arnold

Autodesk Arnold software is a highly optimized, unbiased, physically-based ‘Monte Carlo’ ray/path tracing engine that helps you deliver beautiful and predictable results. Arnold. It can be used for 3ds Max, Cinema4D, Houdini, Katana, and Maya

With Arnold, you can:

  • Navigate through the software with simple and intuitive controls.
  • Produce professional-grade renders with full artistic control.
  • Get immediate results with interactive rendering.

Strengths  

      • Arnold is known for its high-quality rendering capabilities, producing realistic and visually stunning results with excellent lighting and shading effects.
      • Arnold is widely used in the industry and is supported by major 3D animation software such as Autodesk Maya, making it a popular choice among professionals.
      • Integrated with popular 3D software like Maya and Cinema 4D

Weaknesses 

      • Arnold can be expensive for individual users or small studios, especially when compared to some other rendering solutions on the market.
      • Due to its advanced features and capabilities, Arnold may have a steeper learning curve for beginners or those new to rendering software. 
      • Slower rendering times compared to GPU-based renderers

Price: 

      • The price of a monthly Arnold subscription is $50. 
      • The price of an annual Arnold subscription is $400 
      • The price of a three-year Arnold subscription is $1,200.

2. Cycles

Cycles is Blender’s physically-based path tracer for production rendering. It is designed to provide physically based results out-of-the-box, with artistic control and flexible shading nodes for production needs. To use Cycles, select it as the Render Engine in the Render properties.

Blender is cross-platform, running on every major operating system including Windows, Linux, and macOS.  Its UI makes use of OpenGL to offer a unified experience. Furthermore, proficient users can utilize Blender’s Python programming API to personalize the application or create customized tools. GPU rendering with NVIDIA, AMD, Intel and Apple Silicon.

Strengths 

      • Free and open-source
      • Cycles is seamlessly integrated into Blender, allowing for a smooth workflow within the Blender environment.
      • Cycles is based on a physically-based rendering model, making it well-suited for creating natural and realistic materials and lighting.
      • Good for both beginners and professionals.

Weaknesses 

      • Can be slower than some commercial render engines
      • Noise can be an issue in complex scenes: Achieving noise-free renders may require longer rendering times or the use of denoising techniques, especially in scenes with challenging lighting conditions.
      • While Cycles is designed for Blender, its integration with other 3D software may not be as seamless as some other rendering engines.

Pricing: Free

3. Corona

Corona Renderer is a high-performance, photorealistic rendering engine for Autodesk 3ds Max and Cinema 4D. It uses advanced techniques such as unbiased rendering and denoising to produce highly realistic images with minimal noise. Corona is the only renderer created specifically for high-end architectural visualization. 

To ensure smooth operation, the software requirements for 3ds Max include Autodesk 3ds Max version 2016 or newer, running on 64-bit Microsoft Windows 10 or newer. Additionally, installation requires administrator privileges. For those utilizing distributed rendering, Autodesk Backburner is also required, which is available for free from Autodesk.

For MAXON Cinema 4D, the minimum version needed is Cinema 4D R17 or newer. This software is compatible with both 64-bit Microsoft Windows 10 or newer, and macOS 10.14 or newer. Similar to 3ds Max, installing Cinema 4D also necessitates administrator privileges.

Strengths:

      • Corona is often praised for its user-friendly interface and ease of use, making it accessible to both beginners and experienced users.
      • High-quality hybrid rendering
      • Good for architectural visualization
      • The Corona community is known for its active and supportive nature, offering resources, forums, and tutorials to help users learn and troubleshoot any issues.

Weaknesses

      • Limited to CPU-based rendering
      • ome users have expressed concerns about the size and variety of the built-in material library in Corona Renderer, which may require users to create their materials more frequently.
      • Can be more expensive than some other render engines

Pricing: Corona Renderer offers several pricing plans to suit different needs

      • Monthly Plan: around $60 per month
      • Yearly Plan: around $340 per year
      • Student Plan: around $65 per year

4. Maxwell

Maxwell is a ground-truth photorealistic renderer for top-notch CGI. Now faster thanks to Cloud Rendering and a GPU version & numerous 3D integrations.

Maxwell is quite versatile when it comes to compatibility. It integrates seamlessly with a variety of popular 3D modeling applications, including Maya, 3ds Max, Cinema 4D, and FormZ. This broad compatibility allows artists to use Maxwell within their preferred software environments without needing to switch tools.

Additionally, Maxwell supports both CPU and GPU rendering. The GPU version leverages NVIDIA’s CUDA computing platform, meaning it works with NVIDIA graphics cards from the Maxwell, Pascal, Volta, Turing, and Ampere micro-architectures. However, it’s important to note that AMD or Intel graphics cards are not supported. This flexibility makes Maxwell a powerful option for a wide range of hardware configurations and workflows.

Strengths:

      • Known for its photorealistic image outputs
      • Seamlessly integrated with various design tools
      • The Multilight feature in Maxwell Render allows users to adjust the intensity and color of lights after rendering, providing flexibility and control in post-production without needing to re-render.
      • Offers a 30-day free demo

Disadvantages:

      • Can be slower in operation
      • No library of ready-made 3D models
      • Maxwell Render historically placed more emphasis on CPU rendering, with less emphasis on GPU acceleration compared to some other rendering solutions.

Pricing

      • Maxwell Bundle: from €745 for a Node-locked license and €945 for a Floating license 
      • Maxwell Studio: from €495 for a Node-locked license and €695 for a Floating license

5. Octane

OctaneRender is the world’s first and fastest unbiased, spectrally correct GPU render engine, delivering quality and speed unrivaled by any production renderer on the market.

OTOY is proud to advance state-of-the-art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX raytracing GPU hardware acceleration.

Octane renderer is supported on Microsoft Windows 64-bit, Linux 64-bit, MacOS X 10.5+, 10.11, and macOS 10.12 and 10.13

Strengths:

      • Real-time rendering capabilities, high-quality, photorealistic results
      • AI-based denoising techniques in Octane help reduce noise in rendered images, enhancing the overall quality and allowing for faster convergence during rendering.
      • Supports NVIDIA RTX ray tracing for faster rendering
      • Octane offers seamless integration with various industry-standard software, enabling users to incorporate it into their preferred 3D content creation workflows.

Weaknesses:

      • Can be expensive for some users
      • Requires powerful hardware for optimal performance
      • Primarily a GPU – based renderer, so it doesn’t utilize CPU power effectively.

Pricing: 

      • Monthly Subscription: €23.95 per month
      • Annual Subscription: €15.99 per month (billed annually), which comes to €191.88 per year
      • Studio+ Subscription: €19.99 per month (billed annually), which includes additional tools and cloud rendering services

Why choose iRender for your render?

We provide the capacity of Cloud GPU Computing right to your desktop

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090, Threadripper Pro CPUs, 256GB RAM and 2TB SSD storage

iRender supports entire of the 3d software and their plugins

Any program and plugins you want can be installed only once and saved for further use. To ensure you get the most out of our service for your work, iRender additionally offers you a ton of helpful features like NV Links.

Our customer support and technical team is available 24/7

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Let’s watch some tests we made on our new server (8xRTX 4090) below:

In this video, we will guide you on how to estimate cost on iRender Farm and give bonus tips for a more time- and cost-effective workflow.

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

References: autodesk.com, docs.blender.org, support.chaos.com, maxwellrender.com, otoy.com 

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How to illuminate HDRI in 3ds Max and Maxwell Render? https://irendering.net/how-to-illuminate-hdri-in-3ds-max-and-maxwell-render/ Sat, 07 Sep 2024 06:00:42 +0000 https://irendering.net/?p=30930 High Dynamic Range Imaging (HDRI) is a powerful tool for achieving realistic lighting effects in 3D scenes. When combined with advanced rendering engines like Maxwell Render in 3ds Max, HDRI can elevate the quality of your renders to breathtaking levels.
In this blog, iRender will delve into illuminating HDRI in 3ds Max and Maxwell Render and explore the steps to ensure stunning, lifelike results.

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How to illuminate HDRI in 3ds Max and Maxwell Render?

High Dynamic Range Imaging (HDRI) is a powerful tool for achieving realistic lighting effects in 3D scenes. When combined with advanced rendering engines like Maxwell Render in 3ds Max, HDRI can elevate the quality of your renders to breathtaking levels.

In this blog, iRender will delve into illuminating HDRI in 3ds Max and Maxwell Render and explore the steps to ensure stunning, lifelike results.

1. Prepare the Scene

Before exploring HDRI lighting, you need to prepare a 3D scene. Actually, the scene is optional because, in 3ds Max, you only need to create a simple scene consisting of a geometry and a plane at the bottom of the geometry to see the shadows emitted by the HDRI. But it is better to have a complete, well-structured scene in 3ds Max.

How to illuminate HDRI in 3ds Max and Maxwell Render 1

2. Set the Render Engine - Maxwell Render

You need to set up 3ds Max to work with the Maxwell Render render engine by opening the Setup window (F10 or Rendering > Render Setup…) and attaching the common tab to the Maxwell render engine.

How to illuminate HDRI in 3ds Max and Maxwell Render 2

3. Deactivate Sky Type

In the Renderer > Environment Settings tab, disable Sky type to ensure there are no other lighting types other than HDR lighting. This doesn’t mean you can’t combine lighting, but for now, we only want HDR lighting.

4. Activate Image Based Environment

Under Image Based Environment, check Background and select Activate On. This setting will load in the HDRI Image field, causing the scene to automatically load the same HDR for lighting, reflections, and refractions. We’ll see how to control multiple HDRs separately later.

How to illuminate HDRI in 3ds Max and Maxwell Render 4

5. Setting Test

In General Settings, if you set 30 Time (min), you are saying that the render will take up to 30 minutes. In the Sampling Level section, 10 means performing 10 sampling levels (SL sampling level), which tells us how many interactions are going on in the lighting calculation to find the right solution.

Then, when the render starts, the engine will render up to one of the two values ​​to complete even if one is missing.

How to illuminate HDRI in 3ds Max and Maxwell Render 5

6. Configure the Camera

The 3ds Max camera works great on Maxwell. Set the Target Distance to 55.25, this is important because in Maxwell the camera works like a real camera, creating an accurate depth of field with real life. This means that we will set the Target Distance to the focal point of your objects, but away from this point, they will fade out.

Below are the Maxwell Parameter controls for the camera, and we will set it to Manual Exposure Mode so we can have full control over the parameters.

How to illuminate HDRI in 3ds Max and Maxwell Render 6

Here are some concepts you need to know to control the camera using Maxwell parameters, which are also applicable to professional cameras:

  • Lens: Is the distance in millimeters from the optical center of the virtual camera lens to the focal point of the virtual lens mirror, or camera. Here, the Lens is 43.456 mm.
  • F-Stop: Is the depth of field of the rendered image, set to 8.
  • Shutter Speed: This parameter controls the shutter speed, i.e. the exposure when rendering, with a value of 2.
  • Film ISO: The image in this parameter represents the sensitivity of the sensor, the chip sensor that falls where the light enters the lens and is responsible for capturing the photo. We set the value to 100.

7. First Render Test

Now we can start rendering (Shift + Q or Rendering> Render), a new window (Maxwell Render) will open with many parameters because Maxwell Motor is not integrated into 3ds max. Rendering is complete when the top yellow bar reaches 100%. Here, we set the Sampling Level to 10.

How to illuminate HDRI in 3ds Max and Maxwell Render 7

8. Adjust Quality

Now, let’s focus on the final result. If Sampling Level 10 is not enough to get good quality, we can change it in Maxwell Render window at the bottom. Click on Render Options tab, which has Scene settings, and increase Sampling Level to 16, while keeping Time at 30 minutes.

How to illuminate HDRI in 3ds Max and Maxwell Render 8

Select the yellow RENDER button and a window will appear giving you the option to start rendering from 0 (Start) or continue calculating where the render is finished (Continue). This is a big advantage of Maxwell, press Continue to save the time you had in the first test render. Now just wait and it’s done.

9. Final Render

How to illuminate HDRI in 3ds Max and Maxwell Render 9

Additional Notes

Here are some tips for better HDR handling.

  • Control different HDRs separately

In step 4 when you load HDR in Background > Image it will automatically load for Refraction, Reflection, and Illumination. Change this and load different resolutions for each HDR. This is important if you want more control over your scene because usually the same resolution of HDR is not used for everything. Usually for pixels in HDR, lower light, medium-high resolution for reflections, and ultra-high quality for backgrounds.

  • Change the direction of HDR

In the same window where you load HDR are the Offset U and Offset V options that change the direction of HDR. Where Offset U rotates the HDR horizontally and Offset V rotates it vertically, both values ​​are in degrees in the range of 0° to 360º.

  • Change Settings from the Maxwell Render Window

One option with Maxwell as you saw in step 7 is that if you change the Resolution, Time, SL, and F-Stop measures, save the render from the same Maxwell Render window without having to go back to 3ds max.

But even better when doing render calculations, you can change the Shutter Speed ​​and SL next time you visualize. And even when you are 100% done with the render, you can change the Shutter Speed ​​and save. This saves a lot of time not having to render when you have to change the exposure.

  • Default Gamma 2.2

By default, Maxwell is installed and configured to save renders in Gamma 2.2. Check the Maxwell Render window, Camera tab, Tone Mapping drop-down, and Monitor Gamma option.

  • Image lacks depth of field

As mentioned before, Maxwell uses the camera as a real camera, so, inevitably, some objects will often be blurred due to the depth of field. To fix the blur, you should apply a technique called Stacking Focus (Stacking or Bracketing Focus method) which involves a series of renders varying the Target Distance and then merging those renders into a single render that shows the right side of each focus point.

Can I use iRender for 3ds Max and Maxwell rendering?

The answer is definitely YES.

iRender – the best cloud rendering service, provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. 

Recently, we have newly released the most powerful ever server – 9S (8xRTX 4090) with CPU AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz that will boost your rendering process to a new level. 

What is the difference between 3D animation, VFX and CGI 4

What is the difference between 3D animation, VFX and CGI 5

Simple Workflow

You just need to transfer your files, connect to the remote machine, and install 3ds Max and Maxwell, as well as the necessary render engine and plugins with licenses. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time. 

Why choose iRender?

Transferring data may cost time and money on the remote server. However at iRender, you can upload and download your files without booting the server, then you can save a lot of money. 

We have an iRender GPU app for Windows PC which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment. 
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

iRender 100% bonus promotion

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84) 962868890 or Email: liennt@irender.vn

iRender – Happy Rendering!

Images and References: giancr.com

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KeyShot vs Maxwell Render: A Comprehensive Comparison https://irendering.net/keyshot-vs-maxwell-render-a-comprehensive-comparison/ Sat, 31 Aug 2024 06:00:47 +0000 https://irendering.net/?p=30857 Keyshot vs Maxwell Render are two industry-leading render engines known for their high-quality output and user-friendly interfaces. But when it comes to choosing between Keyshot vs Maxwell Render, which one should you go for? Let's delve into a comparative analysis to help you make an informed decision with iRender.

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KeyShot vs Maxwell Render: A Comprehensive Comparison

Keyshot vs Maxwell Render are two industry-leading render engines known for their high-quality output and user-friendly interfaces. Both are popular choices among professionals in the fields of product design, architecture, and visual effects. But when it comes to choosing between Keyshot vs Maxwell Render, which one should you go for? Let’s delve into a comparative analysis to help you make an informed decision with iRender.

Overview of KeyShot vs Maxwell Render

Keyshot is a CPU-based versatile and intuitive rendering software known for its speed and ease of use. It offers a real-time rendering workflow, allowing users to see the changes they make to the scene instantly. Keyshot comes with a vast library of materials, textures, and environments, making it easy to create realistic and stunning visuals without much effort. Its drag-and-drop interface simplifies the rendering process, making it accessible to both beginners and experienced users. Keyshot also supports a wide range of file formats, making it compatible with various 3D modeling software.

KeyShot vs Maxwell Render 1

Image source: keyshot.com

On the other hand, Maxwell Render is a CPU and GPU-based render engine, renowned for its physically accurate simulation of light and materials. It uses unbiased rendering techniques to produce highly realistic images with exceptional lighting and texturing. Maxwell Render excels in creating natural-looking materials like glass, water, and metals, making it a top choice for architectural visualization and product design. While Maxwell Render may have a steeper learning curve compared to Keyshot, its emphasis on realism and accuracy appeals to many professionals seeking top-notch visual quality.

A Comprehensive Comparison of KeyShot vs Maxwell Render

Product Rendering

KeyShot is one of the easiest to learn and use rendering tools on the market thanks to its workflow-based interface. It boasts thousands of material renderings, a texture library, and, most notably, the KeyShot Cloud – one of the largest online resources for rendering assets and sharing materials.

In addition, KeyShot uses 100% CPU power (more cores, faster rendering) – making it one of the fastest rendering tools on the market. It also has a dedicated one-click ray tracing accelerated GPU rendering option. Any changes you make (materials, lighting, geometry, etc.) are instantly updated in real-time. This makes KeyShot widely used in industrial design, soft goods, apparel, automotive, jewelry, and accessories.

KeyShot vs Maxwell Render 2

Image source: maxwellrender.com

On the other hand, Maxwell offers hyper-realistic, physically accurate, and unbiased rendering, allowing users to create indistinguishable scenes from photographs. This is because the camera settings work and adjust like those of a real camera, and the light intensity in the scene is also based on real-world units.

As a result, Maxwell is primarily known for its ability to render hyper-realistic architecture, interiors, plants, and animals. However, the downside to this approach is that it tends to be significantly slower when rendering.

Product Animation

In terms of animation, KeyShot seems to have the upper hand. While it doesn’t offer a full-featured animation suite like some other programs, it has easy-to-use features that are powerful enough to animate parts, create walkthroughs, fly-through videos, explode parts, and various material/light animations. What’s even better is that the animations can be easily exported to other programs, ensuring a smooth workflow.

In contrast, Maxwell is a bit more limited with basic lighting knobs, one camera, and some object manipulation or rotation.

KeyShot vs Maxwell Render 3

Image source: keyshot.com

Pricing and Integration

Both KeyShot and Maxwell offer flexible subscription models with varying pricing. KeyShot Studio Professional license is $99/month or $1,188/bill annually. There are also many add-ons if you want to extend functionality (KeyShot Studio Web, Network Rendering, etc.)

Maxwell is also subscription-based but offers more flexibility with the option of node-locked or floating licenses for specific 3D CAD tools. The Maxwell Bundle contains all plugin integration and costs $826 for a perpetual license.

In terms of integration, Keyshot integrates seamlessly with virtually every 3D CAD program available, while Maxwell offers native integration for a handful and is missing many major industry CAD tools.

Choosing the Right Tool: KeyShot vs Maxwell Render

Feature KeyShot Maxwell Render
Supported Platforms Windows, MacOS, Linux Windows, MacOS, Linux
Rendering Engine CPU-based, real-time rendering CPU and GPU-based rendering
Rendering Quality Excellent for quick iterations and previews Known for superior realism and accuracy
Materials Vast library of materials and textures Customizable materials, natural look
Interface User-friendly, drag-and-drop functionality Complexity may have a steeper learning curve
Compatibility Supports a wide range of 3D modeling software Compatible with fewer applications
Speed Fast rendering speeds Emphasis on quality over speed
Realism Good realism, quick results Exceptional realism, natural lighting
Workflow Ideal for quick iterations and presentations Suited for professionals seeking top-quality

The choice between Keyshot vs Maxwell Render ultimately depends on your specific needs and priorities. If you value speed, ease of use, and a wide range of pre-set materials, Keyshot may be the ideal choice for you. On the other hand, if you prioritize rendering quality, realism, and precise control over materials and lighting, Maxwell Render might be the better option.

Boost your KeyShot vs Maxwell Render project with iRender

iRender – the best cloud rendering service, provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. 

Recently, we have newly released the most powerful ever server – 9S (8xRTX 4090) with CPU AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz that will boost your rendering process to a new level. 

The Guide to Maya Animation Rendering 2024 4

The Guide to Maya Animation Rendering 2024 5

Simple Workflow

You just need to transfer your files, connect to the remote machine, and install KeyShot or Maxwell and the necessary render engine and plugins with the license. Then you can render yourself the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time. 

Why choose iRender?

Transferring data may cost time and money on the remote server. However at iRender, you can upload and download your files without booting the server, then you can save a lot of money. 

We have an iRender GPU app for Windows PC which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment. 
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see KeyShot and Maxwell’s performance on our powerful servers:

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This August, we are excited to announce the biggest promotion to save big and boost your rendering power! 

  • 100% bonus promotion for all transactions from $1500
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For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84) 962868890 or Email: liennt@irender.vn

iRender – Happy Rendering!

References: tristar.com

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Explore the Multilight feature of Maxwell Render with iRender https://irendering.net/explore-the-multilight-feature-of-maxwell-render-with-irender/ Wed, 14 Aug 2024 06:00:27 +0000 https://irendering.net/?p=30519 One of Maxwell Render's standout features is its Multilight technology, which allows users to adjust the intensity and color of individual light sources within a scene post-rendering, offering unprecedented control and flexibility over the lighting setup. 
Let's explore the Multilight feature of Maxwell Render with iRender in this blog. 

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Explore the Multilight feature of Maxwell Render with iRender

Maxwell Render is a renowned, physically-based rendering software known for its ability to produce high-quality, photorealistic images with exceptional attention to lighting, materials, and overall visual accuracy. Developed by Next Limit Technologies, Maxwell Render has established itself as a go-to solution for architects, product designers, visual effects artists. One of Maxwell Render’s standout features is its Multilight technology, which allows users to adjust the intensity and color of individual light sources within a scene post-rendering, offering unprecedented control and flexibility over the lighting setup. 

Let’s explore the Multilight feature of Maxwell Render with iRender in this blog. 

Introduction of Maxwell render

Maxwell Render™  is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials, and cameras, are derived from physically accurate models. Also, Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every scene pixel; the result will always be a correct solution, as it would be in the real world.  All lighting calculations are performed using spectral information and high dynamic range data. 

Besides, it lets users produce precise, incredibly lifelike visuals. In the fields of architectural visualization, jewelry design, film production, scientific research, and other high-end rendering markets, Maxwell Render is the industry leader in render quality and a widely acknowledged standard. 

The Multilight feature of Maxwell Render

what is Multilight of maxwell?

The Multilight feature in Maxwell Render is an important tool that allows users to adjust the brightness and color of light sources after rendering an image, without the need to re-render. When adjustments in lighting are necessary, the Multilight TM function eliminates the need to re-render photos.

Multilight allows the user to change the intensities of individual lights and multiple scene emitters during and after the rendering process (including Physical Sky and HDR Environment Lighting), eliminating the need to run various renders to tweak the lighting setup. A recent addition to this is Color Multilight, which enables users to edit the color of emitters in real time. The adjustments can be animated over time, and a sequence of images can be saved which can then be merged into a video using video editing software. These features give users infinite possibilities saving numerous different lighting versions of the same scene without rendering it over and over again.

How it works

You will have fine control over your light mix once you select the Multilight feature in Render Options. Each emitter will have its own slider. To achieve the precise lighting mood you desire during the render or even after the render has stopped, you can simply move the lamp’s slider up and down to adjust its intensity, or intensity and color in the Color Multilight mode, rather than having to restart the render every time a lamp needs to be adjusted. The emitters units that you actually used in your scene are referenced by the sliders units.

How to activate Multilight feature in Maxwell Render

  • Set up your scene with the desired light sources using your preferred 3D modeling and rendering software

  • Once your scene is ready, open the Maxwell Render plugin or standalone application.

  • In the Maxwell Render interface, locate the settings or options related to rendering and rendering parameters.

  • Look for the Multilight feature or settings within the rendering parameters. This is where you can enable or activate the Multilight feature for your rendering.

  • Once you have located the Multilight settings, you can enable the feature to start taking advantage of its capabilities.

  • After enabling Multilight, proceed with configuring the rest of the rendering settings and initiate the rendering process.

  • Once the rendering is complete, you can open the rendered image in the Multilight tool within Maxwell Render to start adjusting the individual light sources’ intensity and color.

You can open an MXI file in Maxwell, make any necessary lighting adjustments, and save the updated image as long as you keep the MXI file. The lighting information is saved individually inside the MXI file. By simply turning off the Physical Sky slider, for instance, you can export a photograph of the scene during the day and at night.

Export images of individual lights

For post-production needs, Multilight can even export your render as separate emitters (one separate tiff, tga, jpg, etc. per emitter), or it can save only the assembled render. To achieve this, just select the Separated or Composite mode before launching the render in the Render Options (Multilight section).

Apply Changes to Scene

After adjusting the light intensities using Multilight, you can revert those new values back to the scene, preserving those new values for future renders.

Multiple sliders edition 

It is also possible to select several sliders and edit them at the same time. Use Ctrl + click to add or remove sliders to the selection and Ctrl + Shift + click to select a range of sliders to edit them at once (use the Cmd key on OSX). Once several sliders are selected you can move them all at the same time or even type a numerical value on the input filed and it will be propagated to all the selected emitters. Sliders can be sorted on the Multilight panel by their Name, Type or intensity (on the Options>View menu)

Fast Multilight Preview

Multilight can use the power of your graphics card to accelerate the slider adjustments, displaying your lighting changes instantly in the main render view (instead of in the small Preview window). Even the SimuLens features (Scattering and Dispersion) are updated instantly, giving you a high precision custom control.

The Fast Multilight Preview is disabled by default and has to be enabled manually in the Maxwell Preferences panel. To enable it, simply open Maxwell, and in the File>Preferences panel, enable the Fast Multilight Preview checkbox.

  • Fast Multilight Preview: Enables the GPU to perform the slider adjustments interactively.
  • Automatic Update After Editing: Enables the CPU (slower but more accurate) to update the image after you finish the adjustment (when you release any slider).

Intensity vs Color

Additionally, Multilight allows you to modify not just the intensity but also the color of an emitter. Because Maxwell Render needs extra RAM to store color modifications per emitter while rendering, the Color Multilight option is distinct from Intensity. The rendering resolution and number of distinct emitter materials in the scene.

Intensity mode, a lesser rendering resolution, or fewer distinct emitter materials in your scene should be used if your machine lacks the RAM.

iRender - The best cloud render farm for Maxwell

iRender Cloud Rendering is a perfect option to render projects in PC optimization for rendering tasks, CGI, VFX with over 30.000 customers and being highly appreciated in global rankings. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering. Using our service, you will have complete control over the server(s) you rent through the Remote Desktop application. 

iRender speeds up your projects with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage.

If you want to find a GPU rendering solution, check out the configurations that iRender currently offers. Our servers’ configuration is higher than the recommended system requirements for Maxwell.

Let’s check out the test video of Maxwell Scene on our server 4 cards rtx 3090.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER: 100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration. 

Register an account today to experience our service. 

Or contact us via the email hanght@irender.vn or WhatsApp: (+84) 912075500 for advice and support.

 

iRender-Happy Rendering!

Reference Source: nextlimitsupport

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Boost Maxwell Render Performance with iRender Multi-GPU Server https://irendering.net/boost-maxwell-render-performance-with-irender-multi-gpu-server/ Thu, 20 Jan 2022 06:00:57 +0000 http://irendering.net/?p=16677 Maxwell Render™ is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.

The post Boost Maxwell Render Performance with iRender Multi-GPU Server appeared first on iRender Cloud Rendering Service.

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Boost Maxwell Render Performance with iRender Multi-GPU Server

Maxwell Render™ is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials and cameras, are derived from physically accurate models. Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every pixel of a scene; the result will always be a correct solution, as it would be in the real world. Maxwell Render can fully capture all light interactions between all elements in a scene, and all lighting calculations are performed using spectral information and high dynamic range data.

Due to its very nature, Maxwell Render enables users to create accurate and extremely realistic images. Maxwell Render is a recognized standard in architectural visualization, product design, jewelry, film production, scientific research and other high-end rendering markets, and the leader in render quality.

Maxwell Render is a rendering engine that accepts models and scenes created in 3D or CAD applications. Several of these applications are directly supported through a Maxwell Render plug-in; others can be used in conjunction with Maxwell Render by importing the geometry into Maxwell Studio, a component of the software.

Maxwell system requirements

The minimum system requirements for Maxwell Render are as follows:

Windows

  • Windows Server 2008 R2 SP1, Windows 7, 8, 8.1, Windows Server 2012, Windows 10 or Windows Server 2016.
  • 2 GHz Intel® Core2 processor, AMD Athlon 64 or better
  • 1GB RAM minimum. 16 GB of RAM memory is highly recommended
  • 1.7 GB available hard disk space for installation
  • Accelerated OpenGL drivers
  • 3 button mouse recommended

MacOS 

  • MacOS 10.11 (El Capitan), 10.12 (Sierra), 10.13 (High Sierra), 10.14 (Mojave), 10.15 (Catalina) and 11 (Big Sur).
  • Maxwell can only work on M1 processors through Rosetta.
  • 1 GB RAM minimum. 16 GB of RAM memory is highly recommended
  • 1.7 GB available hard disk space for installation
  • 3 button mouse recommended

Linux 64

  • x86_64 distribution with a 2.6 Kernel and glibc 2.5
  • Tested on Debian GNU/Linux 7 (wheezy), Fedora Core release 6 (Zod), CentOS release 6.5 (Final), Ubuntu precise (12.04.2 LTS)
  • 2 GHz Intel® Core®2, AMD Athlon 64 or better
  • 1 GB RAM minimum. 16 GB of RAM memory is highly recommended
  • 1.7 GB available hard disk space for installation
  • 3 button mouse recommended

GPU engine

  • Graphics cards that support CUDA platform (Nvidia), running on Windows. No AMD or Intel will work, sorry. This means the GPU engine is not supported for Mac, as they don’t use Nvidia cards.
  • The drivers should be up to date.
  • Maxwell, Pascal, Volta, Turing and Ampere architectures are supported (for reference you can check this table); it could work on Kepler architecture but it could be unstable and the experience won’t be good.

Denoiser

  • Denoiser is capable of running on CPU or GPU, with Nvidia, AMD and Intel graphics cards; it works with CUDA (Nvidia) and also can work using OpenCL either in GPU (Nvidia, AMD or Intel) or CPU.
  • When using GPU, we recommend having a graphics card with at least 2.5GB. This number is actually dependent on frame size, 2.5GB is for 2k pixels square imagery.
  • When using Nvidia CUDA, the drivers should support at least CUDA 7.0
  • When using AMD, the Catalyst driver should be up to date.
  • The Denoiser will first try to use CUDA, if it doesn’t find a compatible card, it will fallback to OpenCL GPU (usually with AMD and Intel cards). If the image doesn’t fit in the graphics card memory, you can then use OpenCL with CPU (which will use RAM memory).

Which card should we use to have the best performance with Maxwell

If you have ever heard that Maxwell is slow…well, it was. The story has changed in Maxwell 5. A fully rewritten multi-GPU core now delivers final results in minutes and accurate previews in seconds, keeping physical accuracy intact. With multiple GPUs working in parallel you’ll get an unprecedented Maxwell experience.

Here is some GPU engine hardware requirements:

  • Graphics cards have to be based on CUDA. The GPU engine is built upon CUDA computing platform, which is developed by Nvidia, so only Nvidia graphics cards will work. AMD or Intel cards won’t work.

  • Maxwell, Pascal, Volta and Turing micro-architectures are supported (compute capability 5.0 and up). Kepler architecture is not supported but cards based on it could work.

  • It’s very important that graphics card drivers are up to date.

As recommended on Maxwell official website, we need to use only Nvidia, no AMD or Intel. As usual, the bigger the numbers, the better, but which numbers do really affect the render?

  • The memory of the graphics is crucial as the whole scene has to fit in it to be able to render, so the higher the better. The amount of memory is not relevant for the speed of the render though; this will affect the size of the image you can render, the amount of geometry you can load and the number and size of the textures that can be loaded to render.

  • The higher the number of CUDA cores and their speed, the better. This will determine the rendering speed for that particular graphics card.

  • The size of the memory interface and its bandwidth will also affect speed as it affects how fast the information travels between the memory and the cores. The higher the better.

Boost Maxwell Render Performance with iRender Multi-GPU Server

With GPU render, we have options from single GPU to multi-GPU server packages. However, in today article, we will just mention our superb Multi-GPU servers with high-end hardware which will bring you the best experience with Maxwell.

These servers are the ultimate online solution for Maxwell rendering allowing up to multiple, powerful GPU multi-card servers. And, you can control the power and performance for the highest level customization and configuration in application resource usage. These servers are the premier solutions to maximize your advantage when you need it most – to win the project, to meet the impossible deadline, or pivot your visual direction with unparalleled speed.

Conclusion

With the mentioned system configuration requirements for the Maxwell, you may consider investing in your own machine or upgrading your existing computer. Or another attractive option is to use the service at iRender to get great advantages. Why we can confirm so:

  1. As you all know, iRender provides high performance and configurable server system to customers who need to utilize the power of CPU & GPU such as 3D rendering, AI training, VR&AR, simulation, etc. With iRender IaaS and PaaS services, you can access our server through the Remote Desktop Application and do whatever you want and install any software you need on it. It is like you are using your own computer but with a powerful configuration and much higher performance. In particular, you only need to install the software for the first time, the next time you connect to the computer everything is ready for you to use anytime.
  2. You can use iRender’s machines to render, and use yours for other purposes (such as designing or editing other files). This could save you time a lot, especially when you have a large project and a deadline is coming.
  3. iRender provides you powerful configuration packages with high performance that can speed up your rendering and improve your job quality. These are configurations of multi-card GPU servers that you should take into consideration if you want to have great performance with Maxwell. And it also depends on the scale of your project to decide which is the most suitable one.
  4.  Another great feature that iRender brings to customers is day/ week/month rental packages with high discounts (10% for daily packages, 20% on weekly and more for 50% monthly packages) which is extremely beneficial for regular long-term users or large projects.
  5. Real human 24/7 support service, helping you to handle the problem quickly, effectively, saving you both time and money.

Reality means predictable, reliable first-time results. Maxwell Render™ unleashes your creativity without having to struggle with complex computer graphics terminology and countless parameter tweaks. Maxwell Render is specifically made to help architects, designers, and artists to visualize their projects efficiently and accurately with minimum set-up time.

With all the outstanding advantages mentioned above, you must have found yourself the perfect choice for Maxwell Render. We believe the quality of support we provide is as vital as the technology we deliver. We provide unmatched support tailored to your specific needs and goals. What Maxwell users can get from iRender is not only the best quality products but also the high security and the most comfortable render time.

So, do not hesitate anymore to waste your time, please register for an account today to experience our service and reach a new level of cloud rendering. You can contact us via Whatsapp: (+84)912785500,  Skype: iRender Support or email support@irender.net for the fastest advice and support.

iRender – Happy Rendering!

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Render optimization tips for Maxwell render with iRender https://irendering.net/render-optimization-tips-for-maxwell-render-with-irender/ Mon, 23 Aug 2021 06:00:50 +0000 http://irendering.net/?p=11706 Maxwell Render is a physically accurate, unbiased engine, used in the film, animation, and VFX industry, as well as in architectural and product design visualization. To avoid slow render times and excessive noise, Next Limit recommended a few tips in scene setups and materials to start in Maxwell Render. Moreover, there is one tip recommended by us – iRender Cloud Rendering.

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Render optimization tips for Maxwell with iRender

Maxwell Render is a physically accurate, unbiased engine, developed by Next Limit Technologies in Madrid, Spain. This standalone software is used in the film, animation, and VFX industry, as well as in architectural and product design visualization. Maxwell Render offers various plug-ins for 3D/CAD and post-production applications, such as: Maya, Houdini, 3ds Max, Cinema 4D, Revit, After Effects, etc.

To avoid slow render times and excessive noise, Next Limit recommended a few tips in scene setups and materials to start in Maxwell Render. Moreover, there is one tip recommended by us – iRender Cloud Rendering.

Render optimization tips

Emitters

Geometry: Make sure your emitting surfaces are as low-polygons as possible. Usually, a single-sided polygon will suffice.

Not enclosed: If possible, you should not completely enclose your emitters inside a dielectric object. Because all light that is emitted through the dielectric object is considered caustic light and will take longer to render.

Not intersecting: Make sure your emitter is not intersecting other geometry. In most cases, this will not be a problem but it may add to the render time and produce strange results in the lighting. And, regular geometry can intersect other geometry.

Strength: Keep your emitters at real-world values. If your render is turning out too dark, don´t raise the power to several thousands of watts as that will break the realism and can also introduce more noise in the render. Instead, you should control the exposure by using the camera exposure settings (f-Stop, Shutter speed, ISO).

MultiLight

Number of ML sliders: the more separate emitter sliders you have, the more RAM Maxwell needs. Because each light channel must be stored separately while rendering. If you do not necessarily need separate emitter control for all emitters you can “merge” them by applying the same emitter material to the geometries.

Color ML: This option will require more RAM than Intensity-only ML, because each RGB channel must be stored separately while rendering. So, you should try to avoid this mode if you don’t need to change the color of the emitters while rendering.

Saturated/bright materials

You should not use very white or fully saturated materials in your scene. For example, a completely white (255, 255, 255) material will take a very long time to clear and will also make the contrast in the image disappear. Also avoid completely saturated colors such as pure red (255, 0, 0). Besides that, pure white or pure saturated materials do not exist in real life so it is better to decrease the saturation a bit. For example: with a white wall, around RGB 220, 220, 220, which is the albedo of white paper, is sufficient. is sufficient. See Realistic material reflectance for more info.

AGS (Architectural Glass Solution)

For interior renders where window glass reflections are necessary, you can use the AGS glass material for the windows instead of real glass. Because this will create the reflections but will not produce caustics, thus speeding up the rendering.

Displacement

When you need to decide to choose between the two displacement methods available in Maxwell Render (on-the-fly and pretesselated), you should take into consideration the following:

  • Both methods will render faster if the underlying base mesh is already somewhat subdivided – this means that you can lower the precision parameter and still have detailed displacements. Otherwise, if you are trying to have a detailed displacement on a single polygon plane, for example, Maxwell has to internally subdivide the mesh many times, either while rendering with the on-the-fly method, or before rendering, with the pretesselated method. With the first method, this will mean an increase in render time, and, with the second method this will mean an increase in the RAM usage.
  • For small height displacements with lots of fine detail, the on-the-fly method can be very fast, and is recommended since it will not consume any extra RAM, no matter how high the precision parameter is.
  • If your render computer has a lot of RAM you can use the pretesselated displacement which renders much faster in most cases compared with the on-the-fly displacement.
  • The adaptive option for the on-the-fly displacement should not be used for the final render. It can instead be used as an initial “test” of the displacement texture, to see how much displacement detail can be extracted from a particular texture. But for very large displacement textures, if you have the adaptive option on, Maxwell will try and subdivide the geometry down to the very last pixel of the texture, which will increase render time a lot. In most cases, you don´t need such detailed displacements. Instead, you can control the detail with the precision parameter to balance detail vs render time.

Materials

You should keep in mind some important things below to create efficient materials (including the saturated/bright materials info above):

  • Avoid more than one Layer set to additive mode, especially if the Layer weight is set to 100%. This means the material can eventually reflect back too much light and introduce noise in the render. If you want to create a plastic material, instead of having two BSDFs (one diffuse bottom layer and one specular top layer set to additive mode), it is recommended instead to use a single BSDF set to diffuse and add a Coating component to it. You should set the thickness of the coating high (eg. 5000nm) to avoid any coloration effects in the coating.
  • Keep your materials simple: the vast majority of the most common material types need only two three BSDFs in one Layer, or two Layers with one BSDF in each Layer. The more Layers you have the more material data Maxwell has to continuously calculate.

Render Channels

Some render channels do take longer to render than others – especially the shadow pass channel because it takes into account the full GI of the scene (including for ex. reflected caustics that brighten up parts of the shadow). Besides that, other channels such as motion vector, normals, matID, objID render quickly but still take away from the computing power for the main render channel. For this reason, it is recommended to turn off these channels while setting up and tweaking the lighting/materials in the scene.

iRender’s Maxwell Cloud Rendering Service

iRender is a GPU-Acceleration Cloud Rendering Service for Multi-GPU Rendering with Powerful Render Nodes: 2/4/6x RTX 3090/3080/2080Ti, provides high computing performance on the model of IaaS (Infrastructure-as-a-Service). Maxwell users can easily choose their machine configuration from recommended system requirements to high-end options, which suit all your project demands and will speed up your rendering process many times.

To reduce the rendering time more, Maxwell users can run multiple machines at the same time, separately, or connect them with network rendering.

Let’s see rendering tests with Maxwell on server 6 (6x RTX 2080Ti), server (4x RTX 3090) and server 8 (6x RTX 3090) at iRender:

In addition, you will enjoy more benefits than just the powerful machines.

  1. Free and convenient transferring tool

iRender offers a powerful and free file transfer tool: Gpuhub Sync. With fast file transfer speed, large data capacity, and completely free. You can transfer all the necessary data into our Gpuhub Sync tool at any time without connecting to the server. The data will be automatically synchronized in the Z drive inside the server, ready for you to use.

  1. Flexible price

You will be charged on a per-minute basis. However, you can always save up to 50% with our Fixed Rental feature. For those who are in need of the server for more than a day, or have extremely large projects, we advise choosing daily/weekly/monthly or even yearly rental packages. The discount is attractive (20% for daily packages, 40% for weekly and monthly packages, 50% for yearly packages). Besides, you don’t have to worry about over-charging if you forget to shut down the server.

  1. Real human 24/7 support

The last but not least, our support is always online 24/7, helping you to handle the problem quickly, effectively, saving you both time and money.

Conclusion

With the above advantages and the machine configuration package that iRender offers, we believe that Maxwell render users will have the most comfortable, quickest, and most effective rendering time.

So, do not hesitate anymore, let’s REGISTER for an account today to get a FREE COUPON to experience our service and reach a new level of cloud rendering. Or contact us via WhatsApp: +(84) 912875500 for advice and support.

Thank you & Happy Rendering!

Source: Maxwell Documentation

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5 tips to render faster with Maxwell Render https://irendering.net/maxwell-cloud-rendering/ Mon, 02 Aug 2021 06:00:35 +0000 http://irendering.net/?p=10549 Maxwell Render is a physically accurate, unbiased engine, used in the film, animation, and VFX industry, as well as in architectural and product design visualization. There are a few tips to help you begin with Maxwell, avoiding excessive render times and bad looking renders

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5 tips to render faster with Maxwell Render

Maxwell Render is a physically accurate, unbiased engine, developed by Next Limit Technologies in Madrid, Spain. This standalone software is used in the film, animation, and VFX industry, as well as in architectural and product design visualization. Maxwell Render offers various plug-ins for 3D/CAD and post-production applications: Maya, Houdini, 3ds Max, Cinema 4D, Revit, After Effects, etc.

To avoid excessive render times and bad-looking renders, Next Limit strongly recommended four tips as four important rules to start in Maxwell Render. Moreover, there is one tip recommended by us – iRender Cloud Rendering.

1. Scene scale

Because Maxwell Render uses real-world units for lighting and camera settings, the size of your scene objects must also have a real-world scale. For example, if you wish to render a building, but that building was exported to Maxwell as having a size of 1 meter, it will be rendered it as if it was a miniature building – a maquette. The lighting and depth of field will not match your intentions.

If you are working with the plugins – they will take care to export the objects in your scene to the scale you modeled them in. But you have to make sure in your host application that the scale you model in, is the scale these objects would have in reality.

If you are not sure the scale is correct when looking at the render (an indication would be that the depth of field effect is too pronounced if you intended your objects to be very large), you can always examine the .MXS file by opening it in Maxwell Studio and checking the scene scale.

To do this:

  • Open the .MXS from File > Open
  • Using the grid in the 3D viewport, examine the size of your objects to make sure they are the correct scale

In the example below, the cube is supposed to be 1m in size, and comparing with the grid – it looks correct. Notice the grid indicator at the lower right of the viewport, it will tell you what the current grid unit is between each grid line (the thin grey lines in the image, not the thick grey lines).

Absolute and Adaptive grids

There are two kinds of grids in Studio:

  • Absolute: You specify in the Studio prefs the exact size of each grid unit and the total size of the grid.
  • Adaptive: When zooming in and out of the viewport, the grid units will adapt and the grid indicator will change, letting you know what the current size of each grid unit is.

It is up to you to decide which type of grid is suitable. It might be easier when checking the size of your objects to use the Absolute grid settings.

The example above used the absolute grid. You can find its settings in the Studio preferences window. (Edit > Preferences > Viewport Rendering):

Parameter name What it controls
Spacing The size of each grid unit (the thin lines)
Lines The total size of the grid. In this case, since Spacing is set to 1m and Lines to 20, the total size of the grid will be 20m.
Major Lines frequency How often a thick grid line will appear. In this case, a thick line will appear every 5m.

You can change the colors of the grid lines from the Preferences window, in the General Section (under Appearance).

2. Realistic material reflectance

Avoid setting the Reflectance 0° color too bright. Setting it to 255 for example means this material will reflect back all the light it receives, which does not happen in the real world.

Maxwell Render still keeps the amount of light reflected/absorbed within physical limits but the result with such high Reflectance values means the light will keep bouncing around in your scene with very little loss in energy, which will produce noisier renders and a washed-out look with very little contrast.

A reasonable setting even for very bright materials would be around 225-230. For example, the Reflectance value of a white piece of paper, when converted to RGB, is around 225. Please note that this only matters for the Reflectance 0° color. The Reflectance 90° color can be left at fully white (RGB 255).

3. Realistic light intensities

It is generally a good idea to always use realistic emitter intensities for your emitters. Easiest way is using the emitter presets such as the incandescent 60W light bulb preset. If you feel the emitters in your scene don’t emit enough light to properly expose the render, it is tempting to raise the emitter intensity unrealistically to compensate, but very high emitter intensities may result in more noise and “spots”. Instead you should change the camera settings that affect exposure (f-Stop, Shutter Speed, ISO).

For example if you are rendering with Physical Sky, then switch it off and want to do a night time render with only emitters, it is normal for the render to look very dark if you don’t change the camera settings. Daylight is MUCH stronger than normal indoor/outdoor lighting and in the real world you would have to use very different exposure settings.

As a general rule, to have a properly exposed typical indoor render lit only with artificial light the camera settings would be: f-Stop 2.8, Shutter Speed 1/30th of a second, ISO 400.

4. Realistic camera settings

f-Stop range

A real camera lens has a minimum and maximum f-Stop range of about f1.2 – f22. The Maxwell camera doesn’t have this limitation but it is still recommended to keep the f-Stop range within realistic limits. When rendering very small objects such as jewelry you might set the fstop very high (f100) to avoid any blurring due to depth of field. This however means you have to make your emitters extremely bright to compensate the much lower exposure, which could lead to problems in noise and unexpected behavior with emitters of several hundred of thousands of watts in power. It is suggested instead to use a more realistic f-Stop range and raise the ISO and/or increase the size of your object if it’s really small. Such small changes in size will have a minimal impact on the shading of the object. Starting with Maxwell V3, you also have the option to use the “Pinhole” type lens which does not produce any depth of field effect at all, no matter the fStop setting of the camera.

5. Use iRender’s Maxwell Cloud Rendering Service

iRender, a Vietnamese-based software company, provides high computing performance on the model of IaaS (Infrastructure-as-a-Service), with thousands of CPUs & GPUs for 3D rendering, processing Big Data or any other intensive tasks. We provide CPU Server and 6 GPU Cloud Rendering packages with 1/2/4/6 card(s) RTX 2080Ti/3080/3090, which suit all your project demands and will speed up your rendering process many times. Maxwell users can easily choose their machine configuration from recommended system requirements to high-end options.

To reduce the rendering time more, Maxwell users can run multiple machines at the same time, separately, or connect them with network rendering.

Let’s see rendering tests with Maxwell on server 6 (6x RTX 2080Ti), server (6x RTX 3080) and server 8 (6x RTX 3090) at iRender:

In addition, you will enjoy more benefits than just the powerful machines.

  1. Free and convenient transferring tool

iRender offers a powerful and free file transfer tool: Gpuhub Sync. With fast file transfer speed, large data capacity, and completely free. You can transfer all the necessary data into our Gpuhub Sync tool at any time without connecting to the server. The data will be automatically synchronized in the Z drive inside the server, ready for you to use.

  1. Flexible price

You will be charged on a per-minute basis. However, you can always save up to 50% with our Fixed Rental feature. For those who are in need of the server for more than a day, or have extremely large projects, we advise choosing daily/weekly/monthly or even yearly rental packages. The discount is attractive (20% for daily packages, 40% for weekly and monthly packages, 50% for yearly packages). Besides, you don’t have to worry about over-charging if you forget to shut down the server.

  1. Real human 24/7 support

Our support is always online 24/7, helping you to handle the problem quickly, effectively, saving you both time and money.

Conclusion

With the above advantages and the machine configuration package that iRender offers, we believe that Maxwell users will have the most comfortable, quickest, and most effective rendering time.

So, do not hesitate anymore, let’s REGISTER for an account today to get a FREE COUPON to experience our service and reach a new level of cloud rendering. Or contact us via WhatsApp: +(84) 912875500 for advice and support.

Thank you & Happy Rendering!

Source: Maxwell Documentation

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How to use Network Rendering with Maxwell Render https://irendering.net/how-to-use-network-rendering-with-maxwell-render/ Mon, 19 Jul 2021 06:00:00 +0000 http://irendering.net/?p=9673 Maxwell Render is a physically accurate, unbiased engine, which is used in the film, animation, and VFX industry, as well as in architectural and product design visualization. Maxwell Render's networking capabilities are very powerful and very flexible. With networking, you can tell Maxwell to render the same image on all your computers (cooperative rendering), or each computer can render one frame of an animation. iRender provides CPU Server and 6 GPU Cloud Rendering packages with 1/2/4/6 card(s) RTX 2080Ti/3080/3090 for Maxwell users, which suit all your project demands and will speed up your rendering process many times.

The post How to use Network Rendering with Maxwell Render appeared first on iRender Cloud Rendering Service.

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How to use Network Rendering with Maxwell Render

Maxwell Render is a physically accurate, unbiased engine, developed by Next Limit Technologies in Madrid, Spain. This standalone software is used in the film, animation, and VFX industry, as well as in architectural and product design visualization. Maxwell Render offers various plug-ins for 3D/CAD and post-production applications: Maya, Houdini, 3ds Max, Cinema 4D, Revit, After Effects, etc.

In high-end productions, it is often necessary to distribute a render job over several machines on a farm to quickly obtain all the frames needed for a sequence or to calculate a very large image. Maxwell Render’s networking capabilities are very powerful (more computers equals more speed in a very linear way), and very flexible – networking is multi-platform allowing a mixture of Windows, Mac and Linux systems to be connected. The software’s wizard system makes setting a network job a straightforward task. With the network rendering, you can tell Maxwell to render the same image on all your computers (cooperative rendering), or each computer can render one frame of an animation.

Network Rendering Introduction

The Network System is composed of three components:

  1. The Manager: it is the server computer that distributes the jobs between the available render nodes. It also merges the images in a cooperative render.
  2. The Monitor: interface where you add jobs, assign jobs to nodes, stop a network render, display info about the current job and show a merged preview of a network render in progress.
  3. The Render Nodes: the slave computers that actually render the frames.

With these three components, the Network System allows you to:

  1. Launch a cooperative render with several machines working together to render the same image. The contributions of the machines are merged into a single image.
  2. Launch a non-cooperative render queue, distributing the MXS scenes among the available CPUs, but every CPU renders an independent image. Each machine works on its own MXS scene.
  3. Launch an animation, distributing the frames among the CPUs in the farm to get the whole frame range.

Setting up Maxwell Network Rendering

Step 1. Install Maxwell

Install Maxwell on all machines and make sure that Maxwell is properly licensed on each of them.

Step 2. Launch Manager and the Nodes

Launch the Manager.exe on the computer that is going to run as Maxwell Manager, and launch Maxwell Render Node in the computers that are going to work as nodes. You can also run a node on the computer that is running the Manager. It can manage the network rendering and also contribute to the rendering process. Only one Manager is allowed to run simultaneously on the network.

Step 3. Launch Monitor

Launch the Monitor on the computer where you want to control (launch/ display/ stop) the rendering process. The Monitor will automatically connect to the network to search for the Manager and the available Nodes. They will be listed in the Nodes panel. The Monitor can run on the same computer that is running the Manager. Check in the Monitor>Nodes panel that all your computer nodes are listed there. If some of them are not listed, check the firewall settings on that computer and make sure it is not being blocked.

Step 4. Add a job

Use the Add Job button to submit a job. This will open the Add Job Wizard to help you through the process. Select one of the following options.

  • Single job: to make a non-cooperative render queue with each node working on an independent frame.
  • Cooperative job: several computers work on the same image, which will be merged at the end of the process.
  • Animation job: select a scene and the frame range, and the frames will be distributed among the available nodes. You can also render single frames from the same sequence by using a semi-colon “;” when typing. For example: 1-10;12;20-23. This will render frames 1 through 10, frame 12, and finally frames 20 through 23. Any padding number is allowed.
  • Batch job: This option allows you to select multiple MXS scenes to be rendered. All the scenes are rendered using their own settings and output paths. You can perform changes in the rendering settings (render time, SL, resolution, camera, etc), and these changes are applied to all the scenes added. An interesting feature is that in this mode you can choose the Batch Type, between Cooperative type (all render nodes work together in the same scene before starting with another) or Single type (each render node renders a scene separately).

Once you have selected the job type you are submitting, you can change the details.

Step 5. Specify output paths and render settings

You have two options of specifying the output paths of your renders:

  • UNC format: this is the safest way to write the output paths. The paths are specified as a network path and the Manager can in this case save the files on any computers shared folder that is part of your network. The network path is written in the format of \\computername\myfolder\myrender.png (where “myfolder” is a shared folder on the network).
  • As standard local paths: if you specify a local path to a folder, the folder needs to be in the same computer that is running the Manager. The Add Job wizard will give you a warning that the paths are not network paths, but you can ignore this if the output folder is in the same computer that is running the Manager.

You should always specify both the image output and the MXI output paths. If the paths are the same, you can simply drag & drop the folder icon of one path over the folder icon of the other path to quickly copy it.

If you do not have network paths, enable “Send dependencies” to send each Render Node the required textures and extra files. Otherwise, you must specify here a UNC path to a networked folder to which all nodes have access.

Step 6. Specify the render nodes

You can even choose which nodes will work on each specific job. Enabling the “Use any render node available” makes Maxwell assign the job to the first node that it finds available on the network.

Using Maxwell Network Rendering at iRender Cloud Render Farm

iRender, a Vietnamese-based software company, provides high computing performance on the model of IaaS (Infrastructure-as-a-Service), with thousands of CPUs & GPUs for 3D rendering, processing Big Data or any other intensive tasks. We provide CPU Server and 6 GPU Cloud Rendering packages with 1/2/4/6 card(s) RTX 2080Ti/3080/3090, which suit all your project demands and will speed up your rendering process many times. Maxwell users can easily choose their machine configuration from recommended system requirements to high-end options.

To reduce the rendering time, Maxwell users can run multiple machines at the same time, separately, or connect them with network rendering. CPU server with moderate configuration and a very cheap price will be the most suitable package for network rendering, but of course, you can use GPU servers if you want to reduce the time even more.

Let’s see rendering tests with Maxwell on server 6 (6x RTX 2080Ti), server 7 (6x RTX 3080) and server 8 (6x RTX 3090) at iRender:

In addition, you will enjoy more benefits than just the powerful machines.

1. Free and convenient transferring tool

iRender offers a powerful and free file transfer tool: Gpuhub Sync. With fast file transfer speed, large data capacity, and completely free. You can transfer all the necessary data into our Gpuhub Sync tool at any time without connecting to the server. The data will be automatically synchronized in the Z drive inside the server, ready for you to use.

2. Flexible price

You will be charged on a per-minute basis. However, you can always save up to 50% with our Fixed Rental feature. For those who are in need of the server for more than a day, or have extremely large projects, we advise choosing daily/weekly/monthly or even yearly rental packages. The discount is attractive (20% for daily packages, 40% for weekly and monthly packages, 50% for yearly packages). Besides, you don’t have to worry about over-charging if you forget to shut down the server.

3. Real human 24/7 support

Our support is always online 24/7, helping you to handle the problem quickly, effectively, saving you both time and money.

Conclusion

With the above advantages and the machine configuration package that iRender offers, we believe that Maxwell users will have the most comfortable, quickest, and most effective rendering time.

So, do not hesitate anymore, let’s REGISTER for an account today to get a FREE COUPON to experience our service and reach a new level of cloud rendering. Or contact us via WhatsApp: +(84) 912875500 for advice and support.

Thank you & Happy Rendering!

Source: Maxwell Documentation

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The post How to use Network Rendering with Maxwell Render appeared first on iRender Cloud Rendering Service.

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Maxwell Render Tips to Reduce Render Times https://irendering.net/maxwell-render-tips-to-reduce-render-times/ Sat, 03 Jul 2021 06:00:27 +0000 http://irendering.net/?p=9336 Maxwell Render is an unbiased 3D render engine, developed by Next Limit Technologies in Madrid, Spain. This stand-alone software is used in the film, animation, and VFX industry, as well as in architectural and product design visualization. It offers various plug-ins for 3D/CAD and post production applications. In today post, lets have a look at some tips to fasten your render process with Maxwell.

The post Maxwell Render Tips to Reduce Render Times appeared first on iRender Cloud Rendering Service.

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Maxwell Render Tips to Reduce Render Times

Maxwell Render is an unbiased 3D render engine, developed by Next Limit Technologies in Madrid, Spain. This stand-alone software is used in the film, animation, and VFX industry, as well as in architectural and product design visualization. It offers various plug-ins for 3D/CAD and post production applications. In today’s post, let’s have a look at some Maxwell Render Tips to fasten your render process.

1. Use real world units.

The first of Maxwell render tips is use real world units. This is a crucial point, and helps avoid various problems with rendering. It affects many aspects such as camera depth of field, and dielectrics for example. If your model is very big you will never see depth of field, if your model is very small, it will look like a miniature. In addition, too much depth of field increases render times.

2. Never hide an emitter behind a dielectric object.

As a general rule of thumb, try to avoid placing glass objects in front of an emitter – for example if you model a light with a glass cover (remove the cover), and with windows – remove the glass pane (leaving the open space) where possible, or apply AGS instead of a real dielectric glass.

3. Use emitters with as few as polygons: use realistic light power values ; use the camera ISO if you need to adjust the exposure.

Use the camera ISO if you need to adjust the exposure, instead of using more powerful lights. Using realistic light power values is as important as using real units. Setting an emitter with an unrealistic number of watts means that something is wrong. If in real life you don’t need these extreme values, in Maxwell you do not need them either.

4. On window panes, use AGS glass when possible.

Architectural Glass Solutions are optimized glasses that you can use when you need transparency and reflection but you don’t need the refraction and caustics effects that are more expensive in render times.

5. Keep your materials as simple as possible: 1 or 2 BSDFs per layer, and 1 or 2 layers per material should suffice in most situations.

One or two BDSFs per layer and 1 or 2 layers per material should be OK for most situations. You can do 95% or more of the materials you need using 1 or 2 BSDFs per layer. We also recommend you use the V3 Material Assistants! These wizards provide helpful presets and are optimized to give you great quality materials without cranking up unnecessary render times.

6. Additive and coatings are longer to render: regular BSDFs are usually the faster solution even for plastics.

Regular BSDFs are usually the fastest solution, even for plastics. Additive layers are more complex for Maxwell to resolve – you can never have more energy bouncing off of a surface than arriving to a surface. This never happens in nature! So use additives only when you really need them. As for coatings – sometimes they can give you an extra feeling that you need. But if they aren’t absolutely necessary, turn them off because they use a complex mathematical model and equations and consequently take more render time. 

7. Displacement: on-the-fly mode for fire; pre-tessellated mode for final render.

Displacement is a powerful texture-driven tool that can help you create real geometric detail on objects. Contrary to bump/normal maps, it simulates real geometry at render time as if it were actually modeled. This feature is very useful for adding fine detail to a mesh which would otherwise be difficult or impossible to model. Displacement uses a texture to define the geometric detail.

8. On interiors: use invisible emitters to help the direct illumination.

This invisible emitter should be hidden to the camera, but take care that it doesn’t cast shadows into the scene either. It should be completely invisible to the render, except its emission. This is a very useful trick for photographers and cinematographers. Check out what the Maxwell Support Center and the Maxwell Blogcan add about Invisible Emitters and Interior Renders.

iRender prides itself on providing the right configuration packages for almost popular render engines include Maxwell Render to give you a great experience in rendering. If you have any questions about how to speed up your rendering with our service, register for an account today to experience our service. Or contact us via WhatsApp: (+84) 912 515 500/ email support@irender.net for advice and support.

 

iRender – Happy Rendering!

Source: novedge.com

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