Arnold Render farm | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Sat, 17 May 2025 02:54:31 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png Arnold Render farm | iRender Cloud Rendering Service https://irendering.net 32 32 Best multi-GPU render engines for Blender 2025 https://irendering.net/best-multi-gpu-render-engines-for-blender-2025/ Mon, 19 May 2025 06:00:50 +0000 https://irendering.net/?p=34282 Suppose you're a 3D artist renders, motion graphics, or large-scale animation in Blender. In that case, the right GPU renderer can make all the difference.

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Best multi-GPU render engines for Blender 2025

Suppose you’re a 3D artist pushing photorealistic renders, motion graphics, or large-scale animation in Blender. In that case, the right GPU renderer can make all the difference, especially when you’re working with multiple GPUs. In 2025, multi-GPU rendering is faster, more accessible, and more competitive than ever.

Let’s explore the best multi-GPU render engines for Blender in 2025: Redshift, Octane, Arnold GPU, and V-Ray GPU—comparing their strengths, compatibility, and performance across multi-GPU setups, in this blog post with iRender.

1. Redshift for Blender

GPU Support: ✅ Multi-GPU
GPU Vendor: NVIDIA only (CUDA/OptiX)
License: Paid (Maxon One or Redshift Subscription)

Redshift has matured into a serious contender for Blender users thanks to continued development and native Blender integration since late 2023. It’s one of the few biased GPU renderers, meaning it uses intelligent shortcuts to get stunning results fast, perfect for animation-heavy workflows or tight deadlines.

Redshift supports multi-GPU rendering on NVIDIA GPUs and can be configured to use all compatible GPUs on your machine. For optimal performance, Redshift recommends GPUs with high VRAM and CUDA cores.

Why It’s Great on Multi-GPU:

  • Efficient scaling across multiple NVIDIA GPUs.
  • Excellent memory handling, ideal for large scenes.
  • Fast bucket rendering, especially in multi-pass workflows.

Downside: Still no native AMD support, and its Blender integration, while improving, trails behind Cinema 4D or Houdini in features.

Best for: Motion designers, character animators, and Blender users already in the Maxon ecosystem.

2. OctaneRender for Blender

GPU Support: ✅ Multi-GPU
GPU Vendor: NVIDIA only (CUDA)

Octane has long been the go-to for artists craving uncompromised realism. It’s an unbiased GPU renderer, delivering stunning results out of the box with physically accurate lighting and materials.

OctaneRender scales almost perfectly with multiple GPUs, effectively doubling render speed with each additional GPU, provided the scene fits within the VRAM of each card.

Why It’s Great on Multi-GPU:

  • Linear scaling with up to 4–8 GPUs.
  • Real-time preview updates across all GPUs.
  • Extremely fast path tracing, especially with denoising enabled.

Downside: High VRAM usage and stability issues in complex Blender scenes. Also, still no AMD support.

Best for: Product visualizers, architectural artists, and anyone needing ultra-high-quality stills and cinematic rendering.

3. Arnold GPU for Blender (via USD or Plugins)

GPU Support: ✅ Multi-GPU
GPU Vendor: NVIDIA only (OptiX)
License: Paid (Autodesk Subscription)

Arnold’s native Blender support is still in the gray zone, but thanks to USD export and third-party bridges, Blender artists can now tap into Arnold GPU, which became impressively stable in 2024. Unlike its CPU counterpart, Arnold GPU supports multiple GPUs via NVIDIA OptiX.

Arnold GPU utilizes all available NVIDIA GPUs at full capacity and can pool memory if NVLink is available. Arnold GPU works on NVIDIA GPUs of the Ada, Ampere, Turing, Volta, Pascal, and Maxwell architectures. Multiple GPUs will improve performance. 

Why It’s Great on Multi-GPU:

  • Physically accurate rendering with robust AOV workflows.
  • Fantastic subsurface scattering and hair rendering.
  • Consistent results across GPU/CPU—great for hybrid pipelines.

Downside: Not a native Blender experience. Exporting via USD adds friction to the workflow.

Best for: Studios or freelancers who work across Maya/Blender and need unified rendering pipelines.

4. V-Ray GPU for Blender

GPU Support: ✅ Multi-GPU
GPU Vendor: NVIDIA only (CUDA/RTX)
License: Paid (Chaos License)

V-Ray supports multi-GPU setups, allowing multiple NVIDIA GPUs to work together. V-Ray GPU has come a long way in performance and Blender support. While Chaos’ official Blender plugin is still unofficial (as of early 2025), many artists are using V-Ray GPU successfully via V-Ray Standalone and .vrscene exports from Blender.

Why It’s Great on Multi-GPU:

  • Mature production-grade renderer with strong scaling.
  • Fast interactive previews.
  • Industry-trusted for archviz and VFX.

Downside: Export pipeline adds friction, and Blender support lacks the polish of Max or Maya.

Best for: Archviz professionals and artists transitioning from other DCCs who want Blender in their pipeline.

Conclusion

If you’re serious about multi-GPU rendering in Blender, it’s no longer just about choosing the best render engine. It’s about pairing that engine with the right infrastructure. No matter how powerful your render engine is—Redshift, Octane, Arnold GPU, or V-Ray GPU—your performance still heavily depends on hardware. For freelancers and small studios, building a multi-GPU workstation with RTX 4090s or RTX 6000 Ada cards can be cost-prohibitive. This is where cloud render farms like iRender offer the power and flexibility of a high-end workstation without the investment.

Why iRender is a Game-Changer for Multi-GPU Blender Artists

iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

🔧 Full Blender Compatibility

You can install any version of Blender, your favorite add-ons, or even niche rendering tools. Whether you’re using Octane’s Blender plugin, Redshift via Houdini Bridge, or exporting USD for Arnold, you can set it up just like you would on your local machine.

💪 Multi-GPU Monster Machines

iRender offers virtual machines equipped with up to 4x RTX 4090, RTX 3090, and even high-memory GPUs for massive scenes. These setups are ideal for:

  • OctaneRender: Linear scaling across GPUs for ultra-fast path tracing. 
  • Redshift: Fast, efficient biased rendering, especially for animations. 
  • Arnold GPU: Seamless support for multi-GPU via OptiX, great for VFX and hair/fur-heavy scenes. 
  • V-Ray GPU: Trusted by archviz professionals for both stills and animations. 

💰 Scalable & Affordable Pricing

One of the biggest barriers to multi-GPU rendering is the upfront cost of hardware. With iRender, you pay only for the time you use, making it highly cost-effective whether you’re a freelancer rendering a single scene or a studio handling large projects with tight deadlines.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

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Source and image:maxon.net, reddit.com, otoy.com

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Should we use Vray GPU or Arnold GPU for Cinema 4D? https://irendering.net/should-we-use-vray-gpu-or-arnold-gpu-for-cinema-4d/ Thu, 01 May 2025 06:00:26 +0000 https://irendering.net/?p=34070 Cinema 4D is a professional-grade 3D software. In this article, we’ll explore whether Vray GPU or Arnold GPU for Cinema 4D is the better option.

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Should we use Vray GPU or Arnold GPU for Cinema 4D?

Cinema 4D is a professional-grade application used for 3D animation, modeling, simulation, and rendering. While it comes with its native rendering engine, Redshift, Cinema 4D also supports a wide range of third-party render plug-ins. In this article, we’ll explore whether Vray GPU or Arnold GPU for Cinema 4D is the better option.

Vray GPU for Cinema 4D

VRay, developed by Chaos, is a well-established rendering engine known for its high-quality, photorealistic output and real-time capabilities. Although it’s not built into Cinema 4D, it integrates smoothly and functions reliably within the environment. Let’s take a closer look at the advantages and limitations of Vray GPU for Cinema 4D.

Easy to use

VRay features a user-friendly interface and intuitive tools that cater well to artists, helping improve workflow and allowing users to complete tasks more quickly and effectively.

High-quality and fast rendering

VRay for Cinema 4D offers impressive rendering power. In addition to CPU rendering, it supports GPU rendering for faster performance. Moreover, its new hybrid rendering mode can utilize both CPU and GPU simultaneously, delivering realistic results in a shorter time. See details about Vray hybrid rendering here.

Scalable rendering

Beyond local rendering, V-Ray supports cloud-based rendering via services like Chaos Cloud or external render farms. This scalability allows users to distribute rendering tasks across multiple systems and generate high-resolution results more quickly

Comprehensive tools

With numerous features such as a broad range of lighting, rendering tools, and its ability to handle even the most complex scenes, Vray can streamline workflows and produce visually stunning outputs.

Flexibility

Vray GPU for Cinema 4D offers great flexibility, allowing users to fine-tune settings such as lighting, materials, and textures. It also supports easy switching between CPU, GPU, and hybrid modes to suit different project needs and hardware setups.

Limitation

Depending on the rendering method and hardware, Vray GPU for Cinema 4D may lack support for certain features available in its CPU counterpart, such as Coat Filter and Multi Matte. More information on these limitations is available at this link.

Arnold GPU for Cinema 4D

Arnold is a high-end Monte Carlo ray tracing renderer known for delivering realistic 3D character renders and lifelike visualizations. Widely used across the industry, it’s also a powerful third-party rendering option for Cinema 4D. Let’s take a look at what makes Arnold GPU for Cinema 4D stand out, along with its limitations.

Easy to use

Arnold is designed with usability in mind. Its features are user-friendly and well-organised, its rendering settings are simple to learn—making it easy for both beginners and professionals to get started quickly.

Realistic rendering

Arnold’s unbiased rendering engine accurately simulates light behavior, resulting in highly photorealistic images. It’s especially effective at handling subtle lighting effects and complex materials..

Feature-rich

Arnold offers deeper native integration with Cinema 4D than most other third-party engines. It supports many Cinema 4D features, such as Noises and the Floor Object. It also fully supports professional standards like OCIO, ACES, and OSL. The Interactive Preview Render (IPR) is responsive, whether using CPU or GPU mode.

Flexibility

Arnold supports both CPU and GPU rendering, offering flexibility that some engines lack. Unlike Corona (CPU only) or Redshift and Octane (GPU only), Arnold allows seamless switching between CPU and GPU modes—while delivering identical results across both.

Limitation 

Despite its strengths, Arnold GPU does have some limitations in Cinema 4D. It does not support volume rendering from Turbulence FD or X-Particles. Additionally, some older C4DtoA shaders (from versions before 2.5.0), such as normal_displacement, vector_displacement may not be compatible when imported from previous projects via ASS files.

Choosing Vray GPU or Arnold GPU for Cinema 4D?

Before we dive into the similarities and differences between the two, let’s first go over the summary table below for a quick comparison.

In terms of pricing, both Vray and Arnold are available only through subscription-based licenses, with no option for perpetual purchase. While Vray’s monthly cost is about twice that of Arnold, it’s important to consider additional factors to determine if the higher price is justified.

Vray offers three rendering modes—GPU, CPU, and hybrid—giving users more flexibility depending on their workflow. In contrast, Arnold supports two options: CPU and GPU rendering.

In terms of rendering algorithm, Vray supports both biased and unbiased rendering, allowing users to prioritize either speed or realism. Arnold, on the other hand, is strictly an unbiased renderer, designed to produce physically accurate images that mimic real-world lighting.

Both engines rely on NVIDIA’s GPU architecture. However, Vray GPU supports both CUDA and OptiX, while Arnold GPU uses OptiX only.

In terms of hardware scalability, both Vray and Arnold can leverage multiple GPUs to accelerate rendering. While Vray technically supports unlimited GPUs, it is officially optimized for up to 4. Arnold is stated to support a maximum of 8 GPUs.

As for platform compatibility, both renderers can run on Windows and Linux. Although Vray can be used on macOS, Chaos has clarified that it does not offer official support for it.

Lastly, both Vray and Arnold provide a 30-day free trial, giving users a chance to test them out before making a decision.

Ready to see how they perform in practice? Let’s scroll down to check out the render tests iRender ran using Vray GPU or Arnold GPU for Cinema 4D.

Utilize iRender powerful nodes to render either Vray GPU or Arnold GPU for Cinema 4D

iRender provide high-configuration machines with upmarket specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast Vray GPU or Arnold GPU for Cinema 4D renders on our nodes!

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Thank you for reading

Source: Autodesk, Chaos, Maxon

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The Top External Rendering Engine of 2025 https://irendering.net/the-top-external-rendering-engine-of-2025/ Fri, 28 Feb 2025 06:00:58 +0000 https://irendering.net/?p=33264 As technology continues to evolve and the demand for high-quality visual content rises, the role of external rendering engines in the design and animation industries becomes increasingly significant. Rendering engines are essential tools that transform 3D models and scenes into photorealistic images and animations, greatly enhancing the visual experience. As we step into 2025, numerous rendering engines vie for the title of the best external renderer, each offering unique features, capabilities, and workflows tailored to accommodate diverse artistic visions and technical requirements.
In this article, we will explore the Top External Rendering Engine of 2025.

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The Top External Rendering Engine of 2025

As technology continues to evolve and the demand for high-quality visual content rises, the role of external rendering engines in the design and animation industries becomes increasingly significant. Rendering engines are essential tools that transform 3D models and scenes into photorealistic images and animations, greatly enhancing the visual experience. As we step into 2025, numerous rendering engines vie for the title of the best external renderer, each offering unique features, capabilities, and workflows tailored to accommodate diverse artistic visions and technical requirements.

In this article, we will explore the Top External Rendering Engine of 2025.

What is a rendering engine?

Image Source: Artin Azarnejad

A rendering engine is a software tool that converts 3D models and scenes into 2D images or animations, effectively bringing digital content to life. They work seamlessly with applications such as Maya, 3ds Max, Cinema 4D, and Blender, allowing users to configure materials, lighting, cameras, and output settings before rendering the scene. Additionally, they achieve these tasks with significantly greater speed and improved physical accuracy.

Rendering engines play a crucial role in the digital content creation process, enabling artists and designers to visualize their ideas and deliver compelling visual experiences. With a variety of engines available, each offering unique features and capabilities, the choice of a rendering engine can significantly impact the creative process and the final product’s quality.

What are rendering engines good at?

Rendering engines excel at transforming 3D models and scenes into stunning, high-quality images and animations, making them invaluable tools in various fields such as film, video game development, architecture, and product design. One of their primary strengths lies in their ability to simulate complex visual effects, including accurate lighting, shadows, reflections, and refractions. 

Another area where rendering engines shine is their versatility and integration capabilities. Many rendering engines are compatible with popular 3D modeling software, allowing artists and designers to incorporate them into their existing workflows easily. 

Rendering engines are also exceptional at handling diverse types of content, from realistic architectural visualizations to stylized animations. With advancements in real-time rendering technology, they can provide immediate feedback during the design process, allowing creators to visualize changes instantly without lengthy waiting times. This capability significantly boosts productivity, particularly in fields where quick iterations are essential, such as game development and interactive media. 

The Top External Rendering Engine of 2025

Autodesk Arnold

Image Source: Autodesk

Autodesk Arnold is a high-quality rendering software widely used in the fields of visual effects, animation, and 3D graphics. It utilizes a physically-based rendering approach, allowing artists to achieve realistic results by simulating the behavior of light in a way consistent with the laws of physics. This quality makes it particularly suitable for creating stunning visuals in film, television, and games.

One of the standout features of Arnold is its ease of use, particularly for users familiar with 3D modeling and animation software. It integrates seamlessly with various popular applications, such as Autodesk Maya, Autodesk 3ds Max, and Blender, enabling artists to incorporate it into their existing workflows without significant disruption. 

  • Type: CPU and GPU options. Advanced Monte Carlo ray tracing renderer.
  • Integrates with: 3DS Max, Houdini, Cinema 4D, Katana, Maya.
  • Costs: $400 a Year.

In addition to its robust rendering engine, Arnold offers a range of tools to streamline the rendering process. Features such as the comprehensive shader library, intuitive node-based workflow, and advanced sampling techniques help artists optimize their renders while maintaining high fidelity. Overall, Autodesk Arnold is a versatile and powerful rendering solution that caters to the needs of professionals in various industries.

Redshift

Image Source: Maxon

Redshift is a powerful GPU-accelerated rendering software that has gained popularity in the fields of visual effects, animation, and architectural visualization. Developed by Maxon, Redshift is designed to provide a high level of performance and exceptional image quality, making it a preferred choice among artists and studios. By leveraging the computational power of graphics processing units (GPUs), Redshift allows for faster rendering times compared to traditional CPU-based renderers, which is particularly beneficial in production environments where time is of the essence.

One of the key advantages of Redshift is its ability to handle complex scenes and large datasets efficiently. The software is optimized for handling massive amounts of geometry and textures, which is essential for modern 3D projects that demand high detail and realism. Redshift offers a variety of features, including advanced shaders, physically-based materials, and versatile lighting options that enable artists to create stunning, photorealistic images. Its robust shading system, which supports the creation of custom shaders with a node-based interface, allows for a high degree of artistic control over the final render.

  • Type: Fully GPU-accelerated, biased renderer.
  • Integrates with: Maya, 3DS Max, Cinema 4D, Houdini, Katana, Blender.
  • Costs: $264 a Year. C4D + Redshift is $983 a Year.

Additionally, Redshift provides extensive support for industry-standard tools like OpenVDB for volumetric rendering and Alembic for geometry caching, enhancing its utility in professional studios. Another notable feature of Redshift is its focus on scalability and flexibility. It is capable of distributed rendering across multiple machines, allowing studios to maximize their rendering capacity and reduce wait times for final output. Furthermore, Redshift includes a range of features such as out-of-core geometry and texture support, which enables artists to work with scenes that exceed their GPU memory limits, providing a smoother experience in complex projects.

Octane Render

Image Source: CG Channel

Octane Render is a powerful GPU-accelerated rendering engine known for its speed and photorealistic output. Developed by OTOY, Octane stands out in the field of 3D rendering by utilizing the capabilities of graphics processing units (GPUs) to deliver near-instantaneous rendering results. 

One of the defining features of Octane Render is its fully unbiased rendering approach, which emulates real-world lighting and material behaviors with exceptional accuracy. This makes it particularly effective for creating lifelike images that require meticulous attention to detail. The software includes a comprehensive set of tools for manipulating materials and textures, as well as a robust lighting system that supports advanced effects such as physically based rendering, volumetric rendering, and global illumination. 

  • Type: Unbiased GPU.
  • Integrates with: Blender, Cinema 4D, Houdini, LightWave, Maya, Modo, Nuke, Poser, SketchUp, Unity, Unreal Engine. Includes a Standalone Version.
  • Costs: $258 a Year.

Furthermore, Octane boasts a range of advanced features that cater to the needs of modern production environments. These include support for procedural texturing, a wide array of native materials, and advanced rendering techniques such as displacement mapping and texture baking. The software also offers a cloud rendering option, allowing users to leverage additional computing power when needed, which is particularly useful for complex scenes that require extensive resources.

Vray

Image Source: Chaos

V-Ray is a widely-used rendering engine developed by Chaos Group, renowned for its ability to produce high-quality visualizations and photorealistic imagery across various industries, including architecture, film, animation, and product design. 

One of the hallmarks of V-Ray is its strength in rendering photorealistic results. The engine employs advanced techniques such as global illumination, ray tracing, and physically-based materials, which collectively contribute to its exceptional light simulation and material accuracy. Users can achieve stunningly realistic images by utilizing V-Ray’s robust shading system, which supports complex material types and texture mapping. 

  • Type: Includes both CPU and GPU+CPU hybrid rendering options. Uses adaptive ray tracing.
  • Integrates with: 3ds Max, Cinema 4D, Houdini, Maya, Nuke, Revit, Rhino, SketchUp, and Unreal.
  • Costs: $466 a Year or $694 a Year for a complete visualization suite.

V-Ray’s flexibility is another significant advantage. It offers multiple rendering modes, including V-Ray RT (real-time) for interactive rendering, making it possible for users to preview changes instantly. This feature is particularly valuable during the design process, as it enables quick iterations and adjustments. 

Cycles

Image Source: Blender

Cycles is a physically-based rendering engine developed as part of the Blender open-source software suite. Renowned for its versatility and quality, Cycles allows artists and designers to produce stunningly realistic images and animations through its advanced rendering capabilities. Since its introduction in Blender 2.61, Cycles has gained a robust following in the 3D community, appealing to both hobbyists and professional artists who value high-quality visual output combined with a flexible workflow.

One of the core strengths of Cycles is its physically-based rendering system, which simulates real-world lighting, materials, and camera effects. By utilizing ray tracing, Cycles can accurately calculate how light interacts with surfaces, resulting in natural-looking shadows, reflections, and refractions.

  • Type: Physically based renderer with CPU and GPU options.
  • Integrates with: Blender
  • Costs: Free.

Cycles also offers impressive real-time preview capabilities, enabling users to view their changes in real-time, which significantly enhances the workflow. Additionally, Cycles supports GPU rendering, leveraging the power of graphics cards to significantly speed up the rendering process, which is particularly beneficial for complex scenes or animations.

Conclusion

The landscape of external rendering engines continues to be shaped by advancements in technology and the evolving needs of 3D artists and designers. Among the frontrunners, V-Ray, Octane Render, Redshift, Corona Renderer, and Cycles each offer distinct strengths, catering to different aspects of rendering workflows and artistic preferences. The choice of rendering engine will depend on individual project requirements, hardware considerations, and personal workflows, making it essential for artists to stay informed about these powerful tools to maximize their creative potential in the ever-changing 3D environment.

Leverage the power of iRender Farm to create art and animation

First and foremost, at iRender, we specialize in providing high-end servers to meet the demands of your most complex projects. Our cutting-edge infrastructure is equipped with powerful AMD Ryzen™ Threadripper™ PRO processors, including the 3955WX with clock speeds ranging from 3.9 to 4.2GHz, and the 5975WX operating at 3.6 to 4.5GHz. Each server is further enhanced with 256GB of RAM and a 2TB NVMe SSD, ensuring that you have the performance and storage capacity needed for resource-intensive applications. Whether you are engaged in architectural visualization, animation, or any other 3D rendering tasks, iRender offers the reliability and speed required to accelerate your workflow and bring your creative vision to life.

You can check all our servers with their configurations here and watch some of our test videos on RTX 4090 card:

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Enjoy our high-end GPU now and boost your multiple GPUs rendering now! If you have any comments about our article, please do not hesitate to reach us at linhntp@irender.vn or Whatsapp: +(84) 916017116. 

 

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Basic steps to model 3D eyes https://irendering.net/basic-steps-to-model-3d-eyes/ Sat, 21 Dec 2024 06:00:21 +0000 https://irendering.net/?p=32360 A realistic 3D human model plays a vital role in various fields, especially in virtual reality experiments. In this article, iRender will explore five fundamental steps to model 3D eyes, and from that, you can create a believable 3D human model.

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Basic steps to model realistic 3D eyes

A realistic 3D human model plays a vital role in various fields, including video games, animation, medical simulations, marketing, and especially virtual reality experiments. Since eyes are often considered the “windows to the soul,” crafting lifelike eyes is a crucial aspect of creating a believable 3D human model. In this guide, iRender will explore five fundamental steps to model 3D eyes.

1. Learn about eye anatomy

To model 3D eyes as realistic as possible, the first and most important step is to familiarize yourself with the anatomy of the eye. Understanding its structure is essential for accurate modeling. The eyeball comprises three distinct layers: the outermost layer, consisting of the cornea and sclera; the middle layer, which contains the primary blood supply, iris, and pupil; and the innermost layer, made up of the retina. Studying detailed images and diagrams of the eye’s anatomy will give you a clearer understanding of the shapes and features that need replicating. This knowledge will also guide you in selecting the appropriate tools and determining the necessary steps for the modeling process. Furthermore, assembling a comprehensive catalog of high-quality reference images will significantly enhance the realism and intricacy of your 3D eye model, enabling you to capture subtle details with greater precision.

2. Sketch the eye

Gaining a solid understanding of eye anatomy is indispensable for grasping the details of what you aim to achieve in your 3D modeling process. However, taking your learning a step further by sketching out the anatomy can make a significant difference. Sketching acts as a practical rehearsal after you’ve studied the structure and features of the eye. It doesn’t have to be a perfect or realistic drawing, nor does it need to be artistically beautiful. Even a simple outline or rough representation will suffice. The primary goal of sketching is to reinforce your memory of the various parts and intricate details of the eye. This practice ensures that you retain the information better, reducing the need to repeatedly refer back to reference images during the time you’re modeling 3D eyes.

3. Shape the model

In many tutorial videos, artists commonly rely on the sphere shape as the foundation for modeling various parts of the eye, including the eyeball, cornea, and lens. This approach simplifies the process and provides a versatile starting point for creating realistic shapes.

The first step to model 3D eyes involves using a sphere to model the eyeball. It’s generally recommended to start with a perfectly round sphere, as this is the safest and most accurate base. To shape the iris and pupil, you can scale the vertices inward on a small section of the sphere and add additional loops to refine the details.

The second step is to use another sphere to create the lens, which is positioned inside the eyeball. This step requires some adjustments since the lens is not perfectly spherical; its vertices will need to be carefully reshaped to achieve the correct form.

The third step involves using yet another sphere to model the cornea. Similar to the lens, the cornea is not entirely round, so you’ll need to manipulate the vertices to match its natural curvature. By following these steps and refining the shapes as needed, you can create the essential structures of the eye with accuracy and detail.

4. Texture

The next crucial step in modeling a realistic 3D eye is applying textures, which bring the model to life by adding color, details, and surface variations. Texturing involves overlaying a 2D image onto the surface of a 3D model to simulate the intricate details of a real object. This process can be achieved using various tools, such as Photoshop, Substance Painter, or available techniques in 3D software like Blender or Maya. One of the most challenging aspects of texturing is recreating the complex and detailed appearance of a real-life iris, as it contains numerous intricate patterns and subtle variations.

To achieve maximum realism, it’s highly recommended to use a combination of texture types. For example, Diffuse Texture is essential for defining the base color and visible details, such as the intricate iris patterns and the veins in the sclera. Normal Map can be used to simulate fine surface details, like the delicate ridges in the iris and the slight texture of the sclera. Specular Map is key for controlling the reflective properties of the surface, particularly the cornea’s glossy appearance, while Roughness Map determines the smoothness or roughness of the eye’s surface, enhancing its overall realism.

If time is limited, you can opt to source pre-made textures from online libraries, many of which offer either free or paid options. This can significantly speed up the texturing process while still providing high-quality results for your 3D eye model.

5. Add the details

To model 3D eyes which can be more realistic, adding shadows and highlights is an important step because the eye is often the focal point of a character, playing a vital role in conveying life, emotion, and a sense of realism. The eye’s glossy and reflective nature, along with its complex interaction with light, makes accurate rendering of these elements essential. Highlights are particularly important for replicating the wet and shiny appearance of the cornea, while shadows add depth and definition to the sclera and the iris, enhancing the model’s overall lifelike quality.

To further elevate the realism of your eye model, incorporating small details and subtle variations is key. Features such as wrinkles around the eye, delicate veins on the sclera, tears, or realistic reflections can significantly enhance the uniqueness and authenticity of the model. These intricate details can be achieved through a variety of techniques, including sculpting fine features, hand-painting textures, or adding extra geometry to the model. These finishing touches ensure the eye stands out as a dynamic and convincing element in your character design.

6. Use Eye kit

In case you want to focus on other parts of the body crafting rather than to model 3D eyes, you can use an instant model. With The FlippedNormals Eye Kit, you can instantly drag and drop the model to your character, saving you quite a time from modeling the eyes to focusing on other parts of your human model. The eye model is realistic enough to be used in either VFX or the game at close or distant angles.

The FlippedNormals Eye Kit includes 6 iris colors (blue, brown, dark brown, green, hazel, and grey), together with 2 sclera variations (bright and dark).

The kit is ready to use in Arnold for Maya, VRay for Maya, Blender, and Modo. With just some easy steps like importing the file or dragging on a slider, you can change pupil dilation and constriction. With other software, you will need to import FBX or OBJ files. Not all software; however, interprets them the same way, you might see minor discrepancies when importing an OBJ across different platforms.

Boost model rendering performance with iRender’s servers

For the best final result, not only a complicated model and appropriate rendering software are required but also a computer with a powerful configuration. iRender provides high configurations of machines with upmarket specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, Storage NVMe SSD 2TB. Most importantly, we always update to the latest GPU technology.

Whatever modeling software and render engines you use, you still can find a suitable PC at iRender. You can consider our packages and their configuration here.

Let’s see how fast Arnold for Maya, VRay for Maya render on our servers!

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender also provides many other utilities to bring the best experience for users.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file-transferring between your computer and iRender’s server: The transferring task can be done via “GPU iRender” application for Windows and the “iRender Drive” application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

REGISTER NOW to get the free trial today—don’t miss out!



		

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

 

Thank you for reading & Happy Rendering!

Source: flippednormals, linkedin, daisie blog, youtube 

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Top 5 Best Rendering Software in 2024 https://irendering.net/top-5-best-rendering-software-in-2024/ Fri, 20 Dec 2024 06:00:10 +0000 https://irendering.net/?p=32361 As of 2024, the landscape of rendering software continues to evolve, offering advanced capabilities that cater to the needs of architects, animators, and visual effects artists. The demand for high-quality visualizations has never been greater, prompting developers to enhance their tools with cutting-edge technology. In this blog, let's explore with iRender the top 5 rendering software options of 2024, highlighting their key features and the unique benefits they bring to the creative process.

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Top 5 Best Rendering Software in 2024

As of 2024, the landscape of rendering software continues to evolve, offering advanced capabilities that cater to the needs of architects, animators, and visual effects artists. The demand for high-quality visualizations has never been greater, prompting developers to enhance their tools with cutting-edge technology. This year, the top rendering software stands out not only for its speed and efficiency but also for its ability to produce stunningly realistic images. Whether it’s for architectural visualizations, product design, or cinematic animations, these tools integrate powerful features such as real-time rendering, extensive material libraries, and robust support for complex lighting scenarios. 

In this blog, let’s explore with iRender the top 5 rendering software options of 2024, highlighting their key features and the unique benefits they bring to the creative process.

Blender - Free 3D Rendering Software

Blender

Blender is a highly efficient and versatile free 3D rendering software that has been available for some time. In addition to being open-source and free to use, it offers a wide range of features and functionalities. Blender 4.2 LTS introduces a variety of exciting features designed to enhance the user experience and improve workflow efficiency. Among the notable updates is an enhanced rendering engine, which offers faster and more efficient rendering capabilities. This is particularly beneficial for artists and animators looking to produce high-quality visuals in less time.

Additionally, Blender includes refined tools for modeling and sculpting. These improvements allow for greater precision and flexibility, making it easier for creators to bring their visions to life. The user interface has also seen updates, providing a more intuitive and streamlined experience for both new and experienced users.

Blender offers many advantages that make it a compelling choice for both amateurs and professionals in the field of 3D graphics. One of the most significant benefits is that it is completely free and open-source. This accessibility allows users from various backgrounds to explore 3D modeling, animation, and rendering without the financial burden associated with other commercial software. As a result, a wide range of creators, from hobbyists to indie developers, can utilize Blender to bring their ideas to life.

Octane Render - GPU 3D Rendering Software

Octane Render (Image Source: FX Guide)

Octane Render, developed by OTOY, is renowned for its exceptional rendering capabilities, particularly due to its GPU-accelerated technology. One of the standout features of Octane is its real-time rendering ability, which allows users to visualize their changes instantly. This immediate feedback enables artists and designers to make adjustments quickly, significantly enhancing the efficiency of their workflow. By rendering in real time, users can experiment with lighting, materials, and angles without the lengthy wait times typical of traditional rendering methods.

Another significant aspect of Octane is its physically-based rendering (PBR) system, which simulates real-world lighting interactions to achieve lifelike results. This feature is complemented by a rich material system that includes diverse shaders and textures, allowing creators to construct complex materials with realistic properties such as reflection, refraction, and subsurface scattering. Such capabilities ensure that users can create highly detailed and believable surfaces, contributing to the overall quality of their rendered images.

Octane also excels in its lighting options, supporting various techniques such as area lights, environment lights, and mesh lights. This variety enables artists to establish dynamic lighting scenarios that can dramatically enhance the mood and depth of their scenes. Additionally, Octane’s support for HDRI (High Dynamic Range Imaging) further enriches the lighting environment, providing vivid and accurate illumination that mimics natural light conditions.

Moreover, Octane’s network rendering capabilities allow users to distribute rendering tasks across multiple GPUs and machines, significantly speeding up the process for complex projects. This feature is particularly advantageous for studios handling large-scale animations or intricate visual effects.

Arnold - Popular 3D Rendering Software

Arnold 

Arnold, developed by Autodesk, is a high-quality rendering software widely recognized for its robustness and efficiency, particularly in the production of complex visual effects and animations. One of its key features is its physically-based rendering engine, which simulates realistic light behavior and accurately represents shading and materials. This PBR approach allows artists to create visually stunning images that mimic real-world lighting conditions, resulting in highly detailed and lifelike renders.

Arnold excels in rendering complex scenes thanks to its advanced ray tracing capabilities, which allow for features such as global illumination, area lights, and realistic shadowing. The engine is designed to efficiently handle scenes with a large number of geometry and textures, making it ideal for high-end productions in film and animation. Additionally, Arnold supports advanced features like motion blur and depth of field, enhancing the realism of dynamic sequences and lending a cinematic quality to animated projects.

Another notable aspect of Arnold is its intuitive user interface and integration with popular 3D modeling software, such as Maya, 3ds Max, and Houdini. This seamless integration enables artists to work efficiently within their preferred environments, leveraging Arnold’s powerful rendering capabilities without interrupting their typical workflow. Moreover, it features a comprehensive shader system that supports a variety of material types, allowing users to create complex appearances such as skin, glass, and metal with ease.

Arnold also supports the use of volumetric effects, which enable the creation of atmospheric effects like smoke, fog, and clouds. This functionality significantly enhances the depth and realism of scenes, making it particularly useful for environments and effects-heavy compositions. Furthermore, Arnold’s ability to leverage multiple CPU cores and optimally manage memory usage ensures that users can render high-quality images quickly, making it suitable for both feature films and episodic content.

These attributes make it a preferred choice for professionals in the visual effects and animation industries, allowing them to produce stunning, high-quality visuals efficiently.

Lumion - Real-time 3D Rendering Software

Lumion

Lumion is a powerful visualization software designed primarily for architects, designers, and visualizers to create stunning 3D renderings and animations of their projects. One of the standout features of Lumion is its real-time rendering capability. Users can see their changes immediately as they adjust their models, materials, lighting, or camera settings. This interactive approach allows for quick iterations, enabling architects to experiment with various design elements without waiting for long render times. Moreover, Lumion has a vast library of high-quality 3D models, textures, materials, and effects, including furniture, landscaping elements, and human figures. This extensive collection allows users to populate their scenes easily and enhance the realism of their works. Additionally, Lumion’s content library is regularly updated, providing users with new assets with which to work. Users can add elements like rain, fog, sun flares, and other atmospheric effects, making their visualizations more immersive and contextually appropriate. The ability to adjust the environment helps in visualizing how the project integrates with its surroundings throughout different times and conditions.

Lumion supports a variety of popular modeling software like AutoCAD, SketchUp, Revit, and ArchiCAD, making it easy to import models quickly. This seamless workflow integration means that users can leverage their existing design efforts and enhance them with Lumion’s visualization capabilities without extensive redesign or remodeling.

Vray - 3D Rendering Software

Vray

V-Ray is a powerful rendering engine widely used in architectural visualization, product design, and various fields where photorealistic imagery is crucial. V-Ray is renowned for its ability to produce stunningly realistic images. With advanced global illumination algorithms and physically accurate materials, V-Ray simulates how light interacts with surfaces, allowing users to achieve photorealistic results. Its ray tracing capabilities enable precise reflections, refractions, and shadows, creating images that closely mimic real-world conditions. Besides, V-Ray offers a robust material editor that allows users to create and modify complex materials easily. With a wide range of preset materials and the ability to customize textures, users can achieve the desired look for surfaces—be it glass, metal, wood, or fabric.

The software provides users with various lighting tools to create dynamic and realistic lighting scenarios. V-Ray supports both artificial and natural lighting sources, including sun, sky, and artificial lights. It includes advanced features like IES light profiles, which simulate real-world light behavior, enhancing the accuracy of indoor and outdoor scenes. This diversity in lighting options allows users to set the mood and atmosphere of their renderings effectively.

V-Ray includes a powerful rendering engine that supports both CPU and GPU rendering, giving users flexibility in choosing the best rendering method for their projects. The software offers various settings to control quality, speed, and memory usage, enabling users to optimize their renders based on their hardware capabilities.

For users who require instant feedback during the design process, V-Ray Vision provides a real-time rendering option. This feature allows designers to view changes in their scene in real time, making it easier to make adjustments and visualize the impact of design decisions. This interactive approach enhances workflow efficiency by allowing users to quickly iterate and refine their designs without waiting for full renders. Moreover, V-Ray supports volumetric effects like fog and smoke, as well as particle systems, enabling the creation of immersive and engaging visual narratives that go beyond static images.

Conclusion

In 2024, the best rendering software options provide a robust array of features tailored for professionals in architecture, design, and visualization. V-Ray leads with its unparalleled photorealistic quality and versatility, making it a staple for detailed renderings. Lumion enhances user experience with its intuitive real-time rendering capabilities, allowing for quick iterations and stunning presentations. Blender stands out as a powerful open-source solution that combines modeling, animation, and rendering in one package, making it particularly appealing for budget-conscious users. Which software you choose will depend on the level of detail of each specific project and the needs of the user. Overall, these tools empower designers to achieve exceptional results, seamlessly blending creativity and technology to bring their visions to life.

iRender Farm Support All Software Currently

First of all, iRender – the best cloud rendering service, provides high-configuration servers that increase CPU and GPU rendering speeds. We support all software currently. Our iRender GPU Render Farm offers from 1/2/4/6/8 RTX 4090s and 8 RTX 3090 servers. All servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 256GB RAM, 2TB Storage NVMe SSD. 

iRender has an easy workflow with pre-installed Blender 4.2 LTS.

You can choose the server which suitable for your project, we have various options here:

Besides, you can check our test video on RTX 4090 here:

Besides, we also have flexible prices for all small to big projects. Right now, we have a SPECIAL DEAL like this:

Enjoy our new beast and boost your multiple GPUs rendering now! If you have any comments about our article, please do not hesitate to reach us at linhntp@irender.vn or Whatsapp: +(84) 916017116. 

 

iRender – Happy Rendering!

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How to work with Cinema 4D and Arnold on iRender remote machine? https://irendering.net/how-to-work-with-cinema-4d-and-arnold-on-irender-remote-machine/ Thu, 19 Dec 2024 06:00:28 +0000 https://irendering.net/?p=32340 Autodesk Arnold, although is not a common choice for Cinema 4D like Redshift and Octane, still manages to be one of the most versatile render engines and proves its advantages in handling sophisticated and demanding scenes. In this article, let’s see how you can work with Cinema 4D and Arnold on iRender powerful remote machine.

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How to work with Cinema 4D and Arnold on iRender remote machine?

Autodesk Arnold, although is not a common choice for Cinema 4D like Redshift and Octane, still manages to be one of the most versatile render engines and proves its advantages in handling sophisticated and demanding scenes. In this article, let’s see how you can work with Cinema 4D and Arnold on iRender powerful remote machine.

How to set up Cinema 4D on iRender?

iRender provides remote machines with the latest pre-installed Cinema 4D. You can always choose to create one by going to Machine GPU > Create machine > choose the server you want to use > choose Cinema 4D in the dropdown menu Software pre-installed.

After you have done creating the machine with preinstalled Cinema 4D, just Boot it up and Connect.

Right now iRender provides each user one license of Cinema 4D for free, so you can activate and use our Cinema 4D license following this instructions.

Then we move to the next step to set up Arnold on the remote machine.

How to set up Arnold on iRender?

This instructions below will show you how to set up Arnold on a Windows machine.

Arnold for Cinema 4D is C4DtoA plug-in, and it is distributed as an executable file. After you connect to iRender remote machine, you will realize that it looks like a normal computer with browser and internet and some basic software.

Because iRender doesn’t provide Arnold license, now you should go to the internet and download C4DtoA from the Autodesk Account Portal using your own Autodesk account. Please note that this instruction uses C4DtoA for Cinema 4D R25 images, but C4DtoA 4.7.9 version is the one compatible with the pre-installed Cinema 4D 2025.0.2.

After it’s done, you double click on the downloaded .exe file to start the installation. Just click through the Setup Wizard until the setup is completed.

Select the directory where your Cinema 4D is installed. C4DtoA installer will auto-detect the installation path.

Now choose the folder where C4DtoA will appear in the Start menu.

You can click Install to start the installation and click Finish to close the Setup Wizard.

Start Cinema 4D and you should see the Arnold plugin menu in the main menu bar as below:

Now you are able to render/modify/set-up your project with Arnold in Cinema 4D.

Powerful cloud rendering for Cinema 4D with Arnold users

iRender provide to you high performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. We believe that design and creative activities are private and personal that only you artists will know what you want with your animation. That’s the reason why we provide remote server so that you can install any software you need, and do whatever you like with your project.

You will only need to install your software for the first time, and next time you connect to the computer everything is ready for use.

Arnold developers have improved the render engine in the latest version, which helps it utilize multiple GPUs more smoothly. At iRender, we offer tailored packages with state of the art multi RTX 4090/3090 for Cinema 4D and Arnold users.

You can see that our configuration above are all more than enough to have a project in Cinema 4D with Arnold renderer run smoothly. Processor is AMD Ryzen Threadripper Pro 3955WX and .AMD Ryzen Threadripper Pro 5975WX. RAM 256GB. We also provide storage NVMe SSD with 2TB. With those hardware, you can be assured that your scene will load faster, more stable when running with multiple software.

Come to the most important factor Video card (GPU). RTX4090 comes first, the speed is 80% and 64% faster than RTX 3080Ti and RTX 3090Ti relatively, proving it to be the best one in terms of speed.

Check out more to see why RTX 4090 is the best choice for Arnold rendering: How does Autodesk Arnold perform on RTX4090?

Plus, at iRender, we provide you more support than just those config.

NVLink available for large and complex scene

If 24GB VRam is not enough for your scene, we always have NVLink to help you access more than that. You can access this article to know how NVLink benefits your 3D projects.

Free and convenient transfering tool

iRender offers a powerful and free file transfer tool: iRender drive for macOS or Linux users. For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website.

Flexible price

Besides houly rental above, you can always save from 10% to 20% with our Rental Plan feature. For those who’s in need of server more than a day, or have extremely large project, we advise to choose daily/ weekly/monthly rental package. The discount is attractive (up to 10% for daily packages, 20% on weekly and monthly packages), and you don’t have to worry about over-charging if you forget to shutdown the server.

Real human 24/7 support service

Helping you to handle the problem quickly, effectively, saving you both time and money.

Render farm supports powerful RTX4090

When you use iRender, you can free your computer during the hardest and most arduous part – rendering. That is also the reason that Render Farm service is becoming more and more popular and essential. However, as far as we know, iRender is proud to be one of the very few rendering service that support powerful and state of the art RTX4090/3090.

With the above advantages and the machine configuration packages that iRender has just released, we believe that Cinema 4D and Arnold users will have the most comfortable, quickest, and most effective rendering time.

Right now, our users are free to use one of our Cinema 4D license on the remote machine. You just need to create a machine with pre-installed C4D and activate it via our license app. Regarding Arnold, kindly install and add your own license following the instructions in this article.

You can create an account via this link to experience our service. And don’t hesitate to contact us via WhatsApp: (+84) 916806116 for advice and support.

 

Thank you & Happy Rendering!

Source and images: help.autodesk.com

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How to set up Arnold cameras in the Maya user interface https://irendering.net/how-to-set-up-arnold-cameras-in-the-maya-user-interface/ Tue, 13 Aug 2024 06:00:49 +0000 https://irendering.net/?p=30547 Maya is a 3D modeling software that provides various tools for creating 3D models. In this article, let’s discover how to set up Arnold cameras in the Maya user interface with iRender!

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How to set up Arnold cameras in the Maya user interface

Maya is a 3D modeling software that provides various tools for creating 3D models, from simple shapes to complex organic forms. In this article, let’s discover how to set up Arnold cameras in the Maya user interface with iRender!

Overview of Arnold in Autodesk Maya

Maya is a 3D modeling software that provides a multitude of tools for creating 3D models, from simple shapes to complex organic forms. Additionally, it has an advanced animation system that lets you add movement, deformations, and other effects to make your models come to life.

Arnold is the production-quality render engine that comes included with Maya.  Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects movies.

So how to set up Arnold cameras in the Maya? Let’s explore now!

How to set up Arnold cameras in the Maya user interface

To change the Arnold camera settings, you need to use the Arnold tab in Maya’s Attribute Editor for the camera object (make sure you scroll down past the standard Maya ‘Camera Attributes’ tab to the tab marked Arnold and expand it).

Camera Motion Blur enables you to turn camera motion blur on or off. ‘Use Global Settings’ will use the value set in the motion blur tab from the MtoA global render settings. This option can be useful when there are multiple cameras in a scene that may or may not require motion blur. 

Using Global Shutter (enabled by default) signifies that the camera should use the values from the Render Settings, in the motion blur tab. When you want to set a specific shutter in the camera, you can disable Use Global Shutter and then it will be taken into account.

Let’s explore other options for setting up Arnold cameras in the Maya below!

Types of camera settings in Arnold

Cylindrical Camera

This cyl_camera node provides a cylindrical view, which is useful for creating panoramic views. A common use of this camera projection is to allow the creation of environment maps (in ‘lat-long’ or latitude-longitude format) for later use as reflection maps or for environment lighting. Note that Depth of Field is not available for this camera type.

  • Horizontal Fov: Controls the field of view in the horizontal axis. 
  • Vertical FOV: Controls the field of view in the vertical axis.
  • Projective: The Arnold cylindrical camera can operate in two modes.
      • With ‘projective’ set to off, all rays have a common origin – they are cast from the center of the cylinder. In the vertical direction, the camera acts as a pinhole camera, and in the horizontal direction, it acts as a spherical camera. 
      • With ‘projective’ set to on, the camera is more of a true cylindrical camera; in the vertical direction the camera acts as an orthographic view, and in the horizontal direction it acts as a spherical camera.

Fisheye Camera

This fisheye_camera node provides a fish-eye lens-type view. The depth of field and aperture controls are similar to the standard perspective camera, but the fisheye camera also provides control over the field of view.

Orthographic Camera

This ortho_camera node provides an orthographic view. There is no perspective, so objects do not get smaller as they get farther away from the camera.

Perspective Camera

This perp_camera node provides a perspective view, like a regular camera. This is the ‘standard’ camera type that you will probably use most often. In addition to a normal perspective, this camera type also provides controls for the depth of field, and the focal length of the camera, as well as controls, to do with the aperture of the camera. This allows various camera lens effects, including bokeh, to be simulated.

  • Radial Distortion: Radial distortion, with negative and positive values resulting in a pincushion and barrel distortion respectively. Real-world lenses can show such distortion when using, for example, a very short focal length or a high zoom.
  • Radial Distortion Type: A lens radial distortion compatible with the 3ds Max physical camera. It is selectable through persp_camera.radial_distortion_type cubic_inverse. The classic cubic type is still the default. 
  • Lens Tilt Angle: Controls lens tilt angles concerning the projection plane. The horizontal and vertical angles are specified in degrees. This is useful in architectural renderings to compensate for perspective transformation for vertical lines. 
  • Lens Shift: Shifts the lens position. This is useful to recenter the subject after using tilt. The shift is given in normalized screen coordinates: +1 will move the frame center to the right or bottom edge. Note that lens shift will affect the render in a different way than screen_window, notably with distortions or vignetting since one is a lens effect and the other just selects the part of the rendered image that will be output. 

Spherical Camera

The spherical camera is a camera lens that has a spherical appearance. A common use of this camera projection is to allow the creation of environment maps (in spherical map format) for later use as reflection maps or for environment lighting.

To get the full spherical range, the camera’s screen window must be set to [-1,-1] to [1,1]. Note that the same mapping could be achieved in the cylindrical camera with careful setting of the Horizontal FOV, Vertical FOV, and Projective parameters but the spherical camera is provided for convenience.

VR Camera

This is a generic VR camera implementation. It features two cameras offset by a distance with a specific 360º projection. Its main advantages are:

      • It works with any scene component that can be rendered in an offline renderer: meshes, hair, particles, volumetrics and complex shading networks.
      • An easy learning curve to begin to create VR content. Just add the VR camera to your existing project.
      • Modest hardware requisites to reproduce the content. Any platform that can reproduce a video with the required projection is fine to experience the generated content.
      • Content that is easy to distribute either as a video file or via video streaming. It can be reproduced using dedicated software or an app or with web standards like WebGL, or WebVR. It also works with Google and Facebook 360 3D videos.

In contrast, VR camera has some disadvantages

      • Poles: By default, poles will show very evident artifacts. This requires you to adjust the stereoscopic effect for each scene and smooth it near the poles, thus diminishing the effect.
      • Tilt: Due to the way the stereoscopic effect is done, tilting your head will destroy the stereoscopic perception.
      • Parallax: When you move your head along any axis, there is a change in the viewpoint that the offline VR scene can’t take into account. This can diminish the immersion of the experience since we can only react to head rotations.

iRender - The best clouding service for your rendering with Maya Arnold!

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. Besides, our servers also have 256GB RAM and 2TB SSD storage – iRender’s machines can handle any Maya project demands with Arnold. 

Why should you choose iRender?

  • Full Control: We provide incredibly strong computers that are prepared for GPU rendering. When you use our service, you have complete control and freedom over your machine 
  • Go Green: Our program GoGreen, which aims to reduce and/or avoid emissions of greenhouse gases and local air pollutants, is an expression of our strong sense of responsibility. Since its inception, our sustainable goal has been to focus on people. We keep green and keep our planet clean.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee are willing to assist you to have the best rendering experience.

Looking at our servers to find the best choice for your Arnold rendering!

Let’s watch our tutorial below to get familiar with our service!

Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration, making it an attractive option for those looking to optimize their rendering budget.

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

Image source and reference: help.autodesk.com

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Explore Cinema 4D Particle System for Arnold https://irendering.net/explore-cinema-4d-particle-system-for-arnold/ Thu, 25 Jul 2024 06:00:25 +0000 https://irendering.net/?p=30294 Cinema 4D together with Arnold is one of the most famous 3D software and render engines which artists and studios often use in many fields, because of its convenience and versatility. In Cinema 4D 2024.4, we see the release of Particle system helping you to generate particles in Arnold. Let’s explore with iRender.

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Explore Cinema 4D Particle System for Arnold

Cinema 4D together with Arnold is one of the most famous 3D software and render engines which artists and studios often use in many fields, because of its convenience and versatility. In Cinema 4D 2024.4, we see the release of Particle system helping you to generate particles in Arnold. Let’s explore with iRender.

Workflow

Particle Group

You will need to render all Particle Groups in the scene by default as spheres with a default standard_surface shader displaying the color of the particles.

To modify the settings, you have to add an Arnold tag to the Particle Group object.

Please note that Emitters do not store any particles, thus adding the Arnold tag and material to an Emitter has no effect. You have to add them to particle groups.

Multi Group

Multi Groups can hold and modify multiple particle groups.They are not rendered by default. To render them, you have to add an Arnold tag to the Multi Group object and change the Render mode.

Multi Groups and Particle Groups both store particles, and both can render particles twice. Therefore if you enable rendering of a Multi Group, you may have to disable rendering of the respective Particle Groups.

Shading

To read specific properties of the particles, such as the color and age, you can use a user_data shader in a shading graph.

A note for you: Materials have to be applied to Particle Groups and not Emitters, just like the Arnold tag.

Channels

You can export particle properties (channels) as user parameters and read them in a shader graph via user_data shaders. Radius and color is exported by default, but you can export all other available properties, such as:

        • velocity (vector)
        • angular velocity (vector)
        • age (float)
        • lifetime (float)
        • distance (float)

You can map channels between 0-1 range (between the minimum and maximum value in the current frame) where it’s possible. If you want to map the values to a custom range, you can export the minimum and maximum values as user data. They are labelled with the _min and _max postfix, such as ‘distance_min’ and ‘distance_max’.

Motion blur

You can control here how the motion blur effect is rendered. Vector motion blur is enabled by default, that means the velocity and angular velocity vectors are used to calculate particle motion in the given frame.

In some cases, such as when particles move along a curve, vector motion blur does not give you the desired result, and motion blur has to be calculated based on the simulated position instead (Use motion vector turned off). Note, that particles are not simulated in subframes, therefore you have to cache the simulation to render motion blur properly.

To display motion blur in the IPR you have to cache the simulation.

Powerful cloud rendering for Cinema 4D with Arnold users

iRender provide to you high performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. We believe that design and creative activities are private and personal that only you artists will know what you want with your animation. That’s the reason why we provide remote server so that you can install any software you need, and do whatever you like with your project.

You will only need to install your software for the first time, and next time you connect to the computer everything is ready for use.

Arnold developers have improved the render engine in the latest version, which helps it utilize multiple GPUs more smoothly. At iRender, we offer tailored packages with state of the art multi RTX 4090/3090 for Cinema 4D and Arnold users.

You can see that our configuration above are all more than enough to have a project in Cinema 4D with Arnold renderer run smoothly. Processor is AMD Ryzen Threadripper Pro 3955WX and .AMD Ryzen Threadripper Pro 5975WX. RAM 256GB. We also provide storage NVMe SSD with 2TB. With those hardware, you can be assured that your scene will load faster, more stable when running with multiple software.

Come to the most important factor Video card (GPU). RTX4090 comes first, the speed is 80% and 64% faster than RTX 3080Ti and RTX 3090Ti relatively, proving it to be the best one in terms of speed.

Check out more to see why RTX 4090 is the best choice for Arnold rendering: How does Autodesk Arnold perform on RTX4090?

Plus, at iRender, we provide you more support than just those config.

NVLink available for large and complex scene

If 24GB VRam is not enough for your scene, we always have NVLink to help you access more than that. You can access this article to know how NVLink benefits your 3D projects.

Free and convenient transfering tool

iRender offers a powerful and free file transfer tool: iRender drive for macOS or Linux users. For Windows users, we recommend using our all-in-one application iRender GPU to work, and you don’t need to come to our website.

Flexible price

Besides houly rental above, you can always save from 10% to 20% with our Rental Plan feature. For those who’s in need of server more than a day, or have extremely large project, we advise to choose daily/ weekly/monthly rental package. The discount is attractive (up to 10% for daily packages, 20% on weekly and monthly packages), and you don’t have to worry about over-charging if you forget to shutdown the server.

Real human 24/7 support service

Helping you to handle the problem quickly, effectively, saving you both time and money.

Render farm supports powerful RTX4090

When you use iRender, you can free your computer during the hardest and most arduous part – rendering. That is also the reason that Render Farm service is becoming more and more popular and essential. However, as far as we know, iRender is proud to be one of the very few rendering service that support powerful and state of the art RTX4090/3090.

With the above advantages and the machine configuration packages that iRender has just released, we believe that Cinema 4D and Arnold users will have the most comfortable, quickest, and most effective rendering time.

Right now, our users are free to use one of our Cinema 4D license on the remote machine. You just need to create a machine wit pre-installed C4D and activate it via our license app. Regarding Arnold, kindly install and add your own license.

You can create an account via this link to experience our service. And don’t hesitate to contact us via WhatsApp: (+84) 916806116 for advice and support.

 

Thank you & Happy Rendering!

Source and images: help.autodesk.com

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Best multi-GPU render engines for Cinema 4D https://irendering.net/best-multi-gpu-render-engines-for-cinema-4d/ Sun, 07 Jul 2024 06:00:40 +0000 https://irendering.net/?p=30086 As 3D projects grow in complexity, the need for faster rendering speeds becomes increasingly urgent. For Cinema 4D users, the solution lies in leveraging the combined power of multiple GPUs to accelerate the rendering process. But with various render engines supporting multi-GPU on the market, it can be hard to determine which one is best suited for you. In this comparison, we'll delve into the top multi-GPU render engines for Cinema 4D, exploring their strengths, weaknesses, features, compatibility, etc., to help you make an informed decision.

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Best multi-GPU render engines for Cinema 4D

As 3D projects grow in complexity, the need for faster rendering speeds becomes increasingly urgent. For Cinema 4D users, the solution lies in leveraging the combined power of multiple GPUs to accelerate the rendering process. But with various render engines supporting multi-GPU on the market, it can be hard to determine which one is best suited for you. In this comparison, we’ll delve into the top multi-GPU render engines for Cinema 4D, exploring their strengths, weaknesses, features, compatibility, etc., to help you make an informed decision. 

Cinema 4D and top multi-GPU render engines for it

Cinema 4D is a professional 3D modeling, animation, simulation, and rendering software developed by Maxon. It’s a popular choice among motion graphics designers, visual effects artists, and 3D animators due to its ease of use, flexibility, and powerful toolset. With a wide range of tools and features, Cinema 4D allows artists to create stunning 3D models, animations, and visual effects for film, television, and other media. 

Released on April 10, 2024, the current latest Cinema 4D – version 2024.4 delivers new features that 3D VFX artists and motion designers can use to create complex scenes easily. One of the most important features is the new Cinema 4D Particles. It’s integrated into Cinema 4D’s Unified Simulation System, allowing users to orchestrate interactions with Maxon’s collection of simulation types, including Cloth, Pyro, soft bodies, and rigid bodies. Cinema 4D Particles is GPU-accelerated; it can process higher numbers of particles – and produce more detailed results, thus giving artists creative options for starting any project.

Cinema 4D 2024.4 Particles (source: maxon.net)

Cinema 4D has its own powerful CPU and GPU render engines, including Redshift, Standard, and Physical. But its capabilities extend far beyond that, as it also supports a wide range of third-party render engines. What’s particularly noteworthy are the multi-GPU render engines, which allow artists to utilize the power of multiple GPUs to accelerate their rendering processes.

Among the top multi-GPU render engines compatible with Cinema 4D, four options stand out for their outstanding performance: Redshift, its native renderer; Otoy OctaneRender; Autodesk Arnold GPU; and Chaos VRay GPU.

A comparison of the best multi-GPU render engines for Cinema 4D

Detailed review of each render engine

Redshift

Redshift of Maxon is a fully GPU-accelerated biased render engine, designed to meet the specific demands of contemporary high-end production rendering. As of Cinema 4D 2024, Redshift is set as the default renderer. It has been tailored to support creative individuals and studios of all sizes, by providing a suite of powerful features and integrating with industry-standard CG applications.

Source: maxon.net

Strengths:

    • Incredibly fast: Redshift’s biggest advantage is its incredible speed. By avoiding wasting samples on less important regions with its biased approach, Redshift produces clean rendering results much faster than unbiased methods.
    • Multi-GPU support: Redshift supports a maximum of 8 GPUs per session. It is very good at utilizing multiple GPUs simultaneously to speed up rendering time. 
    • Great multi-GPU rendering scalability: Redshift scales very well with multiple GPUs and can significantly improve your render times.
    • Feature-rich: Redshift offers an impressive feature set including Shading & Texturing, Lighting,  Cameras, AOVs, etc. Its core features are Volumetric Rendering, Hair rendering, Tessellation and displacement, Global Illumination, Out of core geometry and textures, Proxies, Denoising, Baking, CPU rendering. 
    • GPU compatibility: Redshift supports both NVIDIA and AMD GPUs, giving users a wider GPU selection.

Weaknesses:

    • Effort for Realism: Redshift’s biased method requires more tweaking to minimize artifacts and achieve realism.
    • Complicate to learn for new users: Redshift’s biased method lets you tweak and define settings, but it’s more difficult to learn and master, especially for new users.

OctaneRender

OctaneRender of Otoy is an unbiased, spectrally correct render engine. By leveraging RTX hardware to its fullest extent, OctaneRender can render accurate images quickly right in the viewport.

52HZ by Cornelius Dämmrich

Strengths:

    • Realism: OctaneRender is an unbiased, physically correct renderer; it generally generates cleaner, sharper render results out of the box. It’s a great choice for product design that requires the highest physical accuracy. 
    • Multi-GPU support: OctaneRender supports multiple GPUs in one workstation. It is very great at using multiple GPUs simultaneously to speed up rendering.  In Network Rendering, users can connect a maximum number of 40 GPUs/networked slaves.
    • Excellent multi-GPU rendering scalability: Adding additional GPUs greatly improves OctaneRender’s rendering speed since OctaneRender’s performance scales perfectly with the number of GPUs, without the need for SLI.
    • Octane supports a lot of features: Some highlight features are Volumetric Rendering, Deep Pixel Rendering, OSL, Live Texture Baking, Speed, Interactivity, Flexibility, Lighting, Materials, Toon Shading, Octane Denoiser, and Out of Core Geometry, etc.

Weaknesses:

    • For complex scenes: OctaneRender’s lack of a biasing method means longer render times compared to biased render engines. 
    • GPU compatibility: OctaneRender only supports NVIDIA GPUs on Windows and Linux, which limits the GPU selection to its users. 

Arnold GPU

Arnold is an advanced unbiased, physically-based, Monte Carlo path tracing render engine that helps deliver beautiful and predictable results. Arnold was originally a production-proven CPU rendering engine but was later pushed to a GPU one to deliver 1:1 results. Arnold GPU rendering is supported with Arnold 6 and higher.

Source: autodesk.com

Strengths:

    • Realism & High-quality: Arnold is an advanced unbiased, physically-based, Monte Carlo path tracing renderer that produces high-quality, realistic scenes with minimal tweaking. It’s well-known for being the top rendering engine for feature-length animation and visual effects.
    • Multi-GPU support: Arnold GPU supports a maximum of 8 GPUs on one single workstation. 
    • Good multi-GPU rendering scalability: Adding multiple GPUs to your system will significantly improve performance. From version 7.2.5, a large part of the Arnold GPU has been rewritten using NVIDIA’s new OptiX 8, thus allowing for better scaling on multiple GPUs.
    • Arnold GPU supports complex shading networks, SSS, hair, atmospherics, instancing, procedurals, etc. 

Weaknesses: 

    • GPU compatibility: Arnold GPU uses Optix 6.0 from NVIDIA and it supports only NVIDIA GPUs of the Maxwell architecture or later. Compared to Redshift, users have limited GPU selection to choose from. 
    • Operating System: Arnold GPU is not available for macOS.

V-Ray GPU

V-Ray GPU of Chaos is a feature-rich GPU-accelerated production render engine.  V-Ray GPU is included with every V-Ray integration. It is designed from the ground up for V-Ray artists who want the fastest possible results from their hardware. 

Cu-Ti Bot (source: chaos.com)

Strengths:

    • V-Ray GPU delivers physically based final frame qualities and highly interactive rendering to support the real-time creative process. It can use CPUs and/or GPUs with perceptually identical results. 
    • Multi-GPU support: V-Ray GPU uses all GPUs recognized by the system, although only 4 GPUs are officially supported.
    • Good multi-GPU rendering scalability: V-Ray GPU is scalable with multiple GPUs to increase speed – within the workstation, across the network, and to GPU clusters or cloud services. It scales very well with both GPU processing power and when adding multiple GPUs.

Weaknesses: 

    • GPU compatibility: V-Ray GPU is developed with NVIDIA CUDA. Only NVIDIA GPUs of the Maxwell architecture or later are supported. Compared to Redshift, users have limited GPU selection to choose from. 
    • Expensive: V-Ray GPU is the most expensive among the four render engines. 

Render faster in Redshift, Octane, Arnold, and V-Ray GPU with iRender

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage – iRender’s machines can handle any 3D project demands.

Once renting our machines, you can use them as your personal workstations. Therefore, you can install and use any render engines, plugins, and/or other 3D software of all versions (even the newly released ones). 

Try our new beast – GPU Server 9S, with 8x RTX 4090s, powered with AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz and take your multi-GPU rendering to the next level!

Let’s watch our tutorial video and see how the service works:

This July, we are offering an attractive 100% Bonus Program for our new users making the first deposit within 24 hours of registration. 

Enjoy a FREE TRIAL to try our RTX 4090 machines and boost your multi-GPU rendering now!

For additional information, please do not hesitate to contact us at hangtt@irender.vn or mobile: +84915875500

 

iRender – Thank you & Happy Rendering!

Reference Source: maxon.net, otoy.com, autodesk.com,chaos.com 

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V-Ray GPU vs Arnold GPU: A Comprehensive Comparison https://irendering.net/v-ray-gpu-vs-arnold-gpu-a-comprehensive-comparison/ Fri, 17 May 2024 06:00:50 +0000 https://irendering.net/?p=29377 Whether in VFX, Animation or Architectural Visualization, Arnold and V-Ray are two of the most widely used renderers on the market. Both V-Ray GPU and Arnold GPU harness the power of NVIDIA graphics cards to achieve photorealism faster than ever. However, they take different approaches under the hood. In this article, we will take a closer look at how these two render engines compare to each other.

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V-Ray GPU vs Arnold GPU: A Comprehensive Comparison

Whether in VFX, Animation or Architectural Visualization, Arnold and V-Ray are two of the most widely used renderers on the market. Both V-Ray GPU and Arnold GPU harness the power of NVIDIA graphics cards to achieve photorealism faster than ever. However, they take different approaches under the hood. In this article, we will take a closer look at how V-Ray GPU vs Arnold GPU compare to each other. 

Overview of V-Ray GPU and Arnold GPU

V-Ray GPU

According to Chaos, V-Ray GPU is the world’s most feature-rich GPU-accelerated production render engine. 

V-Ray GPU is included with every V-Ray integration. It is designed from the ground up for V-Ray artists who want the fastest possible results from their hardware. Also, it can utilize GPUs and/or CPUs while maintaining perceptually identical results.

Image credit: Chaos

V-Ray GPU utilizes dedicated ray-tracing hardware that is available in the latest NVIDIA Ada Lovelace, Ampere, and Turing GPUs to accelerate rendering. With smart sampling and scene adaptivity, V-Ray GPU produces renders that are free of noise, making it easy for artists to focus on shading and lighting rather than optimizing scenes and sampling settings.

V-Ray GPU enhances interactive performance by utilizing all of your GPUs and/or CPUs — and delivers virtually identical results to the original image. It can use as many GPUs as your operating system detects. 

Arnold GPU

Arnold is an advanced unbiased, physically-based, Monte Carlo path tracing render engine that helps deliver beautiful and predictable results.

Characters from The Addams Family rendered with Arnold (Image credit: Autodesk)

Arnold was originally a production-proven CPU render engine but was later pushed to a GPU one to deliver 1:1 results. The first version of Arnold GPU (Arnold GPU Beta) was released with Arnold 5.3 in March 2019  as the longest-awaited change to Arnold’s feature set. 

Arnold GPU has undergone numerous updates since its release, with the most recent version being 7.3 launched in March 2024. Autodesk has revamped GPU rendering by extensively reworking a large part of the GPU renderer using OptiX 8, which is NVIDIA’s newest GPU ray tracing framework.

V-Ray GPU vs Arnold GPU: A comprehensive comparison

Compare and contrast V-Ray GPU and Arnold GPU

Similarities of V-Ray GPU and Arnold GPU:

    • Rental-only
    • Offer a trial version for 30 days
    • Available for Windows and Linux
    • Support multiple GPUs for rendering
    • Use NVIDIA rendering architecture and support NVIDIA GPUs of the Maxwell architecture and later

V-Ray GPU vs Arnold GPU: Differences

Arnold GPU is cheaper than V-Ray GPU. 

    • Node-locked V-Ray Solo subscriptions priced at €74.90/month or €454.80/year, floating V-Ray Premium subscriptions priced at €109.90/month or €658.80/year, and Enterprise V-Ray priced at €538.80/year. 
    • Arnold GPU subscription is $50/month, $400/year, or $1200/3 years.

V-Ray GPU is a biased or unbiased render engine, while Arnold is a solely unbiased one.

    • V-Ray GPU uses biased raytracing (global illumination algorithms, including path tracing, photon mapping, and irradiance maps). It exposes all our settings, so it is technically possible to be unbiased.
    • Arnold GPU is an unbiased path-tracer Monte-Carlo renderer that generates realistic, high-quality scenes with minimal tweaking. Because of the realism of its rendering algorithms, many studios adopted Arnold as their primary render engine. It is also well-known for being the top VFX and film production renderer used in many famous films and TV Series such as Alice in Wonderland, Thor, Captain America, X-Men, Guardians of the Galaxy, Star Wars and others.

Both render engines use NVIDIA rendering architecture, but V-Ray GPU uses CUDA while Arnold GPU uses Optix.

    • V-Ray GPU is developed with NVIDIA CUDA. It delivers physically based final frame qualities and highly interactive rendering to support the real-time creative process. There are two modes when rendering V-Ray GPU with NVIDIA GPUs – CUDA or RTX modes. All compute cores are used in either CUDA or RTX mode, with RT cores exclusively being used in RTX mode. Although only RTX-class GPUs can utilize RTX mode, they can also fully utilize CUDA mode (and in doing so, the system’s CPU(s) can also be used as well).
    • Arnold GPU uses Optix 6.0 from NVIDIA. In its 7.3 version, its Arnold GPU rendering is largely rewritten to use the new NVIDIA’s OptiX 8.

V-Ray GPU and Arnold GPU support multiple NVIDIA GPUs but differ in the maximum number.

    • In V-Ray GPU, all GPUs recognized by the system are usable, although only 4 GPUs are officially supported.
    • Arnold GPU supports up to 8 GPUs.

While Arnold GPU is only available for Windows and Linux, V-Ray GPU can also run on macOS. 

    • Arnold GPU is not available for macOS because it uses Optix 6.0 from NVIDIA. Unfortunately, there is no version of Optix 6.0 for macOS. Also, the driver versions Arnold GPU requires are not available for macOS as well. 
    • V-Ray GPU is only supported on currently shipping macOS versions when running in CUDA x86 mode. V-Ray GPU can still be used with CUDA render engine on macOS utilizing C++/CPU devices. This might be very helpful for executing Distributed Rendering between MacOS and Windows/Linux machines and rendering V-Ray GPU-ready projects.

V-Ray GPU vs Arnold GPU: GPU Rendering Performance

Firstly, V-Ray GPU

V-Ray GPU is a separate render engine from V-Ray CPU. GPU rendering enables V-Ray to perform the raytracing calculations on the NVIDIA CUDA or RTX GPU(s) installed in the system, rather than the CPU. Because GPUs are specifically designed for massively parallel calculations, they can significantly speed up the rendering process by an order of magnitude. 

V-Ray GPU scales very well with both GPU processing power and when adding multiple GPUs.

Typically, each new generation of NVIDIA GPU provides roughly double the performance of the predecessor. This trend holds true for V-Ray GPU as well. NVIDIA GeForce RTX 4090 is twice as fast as the RTX 3090. In fact, it is faster than dual RTX 3090s due to the imperfect nature of GPU scaling.  Compared to older GPUs, the gains are even greater – the 4090 is approximately four times faster than an RTX 2080 Ti.

Image credit: Puget Systems

V-Ray GPU performance scales nearly linearly across multiple GPUs as shown in this scene from Chaos.

Image credit: Chaos

In the CUDA mode: scaling of 99.61% for 2 GPUs, 96.08% for 4 GPUs and 88.47% for 8 GPUs.

In the RTX mode:  scaling of 101.13% for 2 GPUs, 96.26% for 4 GPUs and 92.35% for 8 GPUs​.

Secondly, Arnold GPU

Arnold GPU works on NVIDIA GPUs of the Ada, Ampere, Turing, Volta, Pascal, and Maxwell architectures. See the full list of supported GPUs here.

Following the trend, NVIDIA Geforce RTX 4090 continues nearly halving the render times of an RTX 3090 in Arnold. 

Image credit: Techgage

Arnold GPU supports up to 8 GPUs on a single system. Using multiple GPUs will significantly improve performance. Starting from Arnold 7.2.5, a large part of the GPU renderer has been rewritten using NVIDIA’s new OptiX 8, allowing for better scaling on multiple GPUs. 

The render time scaling with multiple GPUs has been improved, particularly in scenes with many AOVs. For example, when adding a second GPU, the following robot soldier scene with 9 AOVs goes from having just a 1.1x speedup in the previous version of Arnold to a 1.7x speedup in Arnold 7.2.5.

Image credit: Autodesk

Arnold GPU and V-Ray GPU stand out for their ability to utilize multiple GPUs, enabling great performance scalability on multi-GPU systems. Let’s optimize the full potential of this multi-GPU benefits with iRender!

Speed up V-Ray GPU and Arnold GPU rendering with iRender

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage – iRender’s machines can handle any 3D project demands.

Once renting our machines, you will own them as your personal workstations. Therefore, you can install and use any render engines, plugins, and/or other 3D software of all versions (even the newly released ones). 

This May, we are happy to announce a new beast, GPU Server 9S, with 8x RTX 4090s, powered with a stronger CPU – AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. Don’t forget to give it a try and enjoy the next level of multi-GPU power.

We are also offering an attractive 100% Bonus Program for our new users making the first deposit within 24 hours of registration. 

Enjoy our FREE TRIAL to try our RTX 4090 machines and boost your V-Ray and Arnold GPU rendering now!

For additional information, please do not hesitate to contact us at hangtt@irender.vn or mobile: +84915875500

 

iRender – Thank you & Happy Rendering!

Reference Source: chaos.com, autodesk.com, pugetsystems.com, techgage.com

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