Cloud Rendering for Redshift | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Wed, 04 Jun 2025 07:23:24 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png Cloud Rendering for Redshift | iRender Cloud Rendering Service https://irendering.net 32 32 Best PCs for Redshift rendering in 2025 https://irendering.net/best-pcs-for-redshift-rendering-in-2025/ Wed, 21 May 2025 06:00:08 +0000 https://irendering.net/?p=34247 In this article, we'll cover everything from the minimum system requirements to detailed hardware recommendations for building the Best PCs for Redshift Rendering.

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Best PCs for Redshift rendering in 2025

Redshift is a robust 3D rendering software that helps bring designs, models, animations, and entire scenes to life. In this article, we’ll cover everything from the minimum system requirements to detailed hardware recommendations for building the Best PCs for Redshift Rendering.

Minimum system requirements

Before putting together the best PCs for Redshift rendering, it’s essential to understand the minimum system requirements. Below, you’ll find both the minimum and recommended specs as outlined by Maxon.

System requirements for Windows

System requirements for macOS/Apple Silicon

System requirements for macOS/Intel

System requirements for Linux

Recommendation for building the Best PCs for Redshift rendering

Redshift supports three rendering modes, including options for GPU and/or CPU rendering. However, it has been observed that CPU rendering is significantly slower than GPU rendering, even though the output quality is quite comparable. For those working within a tighter budget, it’s advisable to prioritize investing in a high-performance GPU.

CPU (The processor)

While the CPU doesn’t directly influence Redshift’s GPU rendering speed, a more powerful CPU can accelerate tasks like mesh extraction, texture loading, and scene data preparation. Additionally, if your workstation will also handle modeling or animation tasks using tools like Cinema 4D, Maya, or 3ds Max, the CPU becomes an important component.

When selecting a CPU to build the Best PCs for Redshift Rendering, three main factors should be kept in mind:

  • Core Count

A higher number of cores improves multitasking capabilities and enhances performance in multi-threaded software. If you opt for Redshift’s CPU rendering, having more cores will also be advantageous.

  • Clock Speed

CPUs with higher clock speeds can process instructions more rapidly, leading to faster computation. This boosts responsiveness during editing tasks and speeds up real-time previews, benefiting modeling and animation workflows.

  • PCIe Lanes

The total number of PCIe lanes supported by the CPU directly impacts how many GPUs can be installed in your system. This is especially crucial for Redshift GPU rendering, as adding more GPUs will noticeably reduce rendering times.

Recommended CPUs:

  • AMD Ryzen™ 7 9700X – 8 cores, 3.8 to 5.5 GHz, 28 PCIe lanes
  • AMD Ryzen™ Threadripper™ PRO 3955WX – 16 cores, 3.9 to 4.2 GHz, 128 PCIe lanes
  • AMD Ryzen™ Threadripper™ PRO 5975WX – 32 cores, 3.6 to 4.5 GHz, 128 PCIe 4.0 lanes
  • AMD Threadripper™ PRO 7965WX – 24 cores, 4.2 to 5.3 GHz, 148 PCIe lanes

GPU (Graphics card)

Since Redshift is primarily a GPU-based renderer, the graphics card becomes the most critical component when building the Best PCs for Redshift Rendering. Two main factors of the GPU affect rendering performance in Redshift: the GPU’s raw speed and its available memory (VRAM).

  • Raw Speed

The raw speed of a GPU doesn’t have a standardized measurement. Users often compare rendering times across various GPU models to assess their relative performance. Naturally, a faster GPU will deliver better rendering speeds.

  • VRAM (Video Memory)

VRAM determines the size and complexity of scenes that can be handled efficiently. Although Redshift can use the system RAM when GPU memory runs out, this approach significantly slows down the rendering process. For optimal performance, it’s advisable to choose GPUs with sufficient onboard VRAM to match your project demands.

  • Multi-GPU Setup

Redshift can take advantage of multiple GPUs to enhance rendering speed. It is best practice to use GPUs of the same architecture and model to minimize instability risks. Additionally, when mixing GPUs with different VRAM capacities, the system will default to the smallest available VRAM across all cards, which can lead to inefficiencies.

While Redshift is compatible with both AMD and NVIDIA graphics cards, we recommend opting for NVIDIA GPUs for the best compatibility and performance. NVIDIA GeForce GPUs are popular for offering excellent raw performance and solid VRAM at an accessible price point. Moreover, NVIDIA GeForce GPUs offer advantages like CUDA cores, OptiX, and advanced ray tracing capabilities that significantly boost Redshift rendering performance. In contrast, NVIDIA Quadro cards deliver higher VRAM capacities—often double that of GeForce cards—and are engineered for demanding, continuous workloads, though they come at a higher cost relative to performance. 

Ultimately, the decision between these options depends on your specific workload and budget.

Recommended GPUs:

  • GeForce RTX™ 5080 16GB
  • GeForce RTX™ 5090 32GB
  • GeForce RTX™ 4090 24GB
  • GeForce RTX™ 3090 24GB

RAM

In Redshift rendering, RAM (Random Access Memory) is primarily used to store the scene data and prepare it for rendering on the GPU. Specifically, it holds texture data before it’s transferred to the GPU’s VRAM. 

The recommended minimum RAM for Redshift rendering and GPU-based workflows is 32GB. However, if you frequently multitask or work with multiple large applications simultaneously, upgrading to 64GB or more is recommended.

Storage (Hard drives)

Hard drives are used as long-term storage devices for computers. They store digital data such as operating systems, programs, files, and other user data.

NVMe M.2 SSDs as your primary drive is highly recommended, especially for the operating system, Redshift installation, and other key software. These SSDs provide much faster boot and load times, lower energy consumption, increased durability, and less heat compared to traditional HDDs, yet at a higher cost.

It’s also advisable to opt for at least a 500GB SSD to avoid the hassle of early upgrades to your primary drive.

Click here to learn how to optimize Redshift render settings.

Utilize iRender powerful nodes to enhance the Redshift rendering

iRender offers high-performance machines equipped with premium specs such as the AMD Ryzen™ Threadripper™ PRO 3955WX (3.9–4.2GHz), along with options for 1, 2, 4, 6, or 8 RTX 4090 or RTX 3090 GPUs, 256GB of RAM, and 2TB NVMe SSD storage.

Additionally, iRender provides each user with a free Cinema 4D – Redshift license, eliminating the need to transfer your own license to our render nodes.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast Redshift renders on iRender’s nodes!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source: Maxon, Uli-ludwig, Pugetsystems, Exxactcorp

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How to optimize Render settings for Redshift https://irendering.net/how-to-optimize-render-settings-for-redshift/ Thu, 08 May 2025 06:00:55 +0000 https://irendering.net/?p=34085 Even though Redshift is famous for its fast GPU rendering, we can further fine-tune the render settings for Redshift to make the rendering even faster.

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How to optimize Render settings for Redshift

Even though Redshift is famous for its fast GPU rendering, we can further fine-tune the render settings for Redshift to make the rendering even faster. Let’s scroll down!

Comprehend the render settings for Redshift

To optimize the Render Settings for Redshift, it’s important to understand how each option impacts your final render.

The Render Settings for Redshift will vary depending on the render settings mode and the rendering engine you choose.

For render settings modes, Basic mode offers a simplified list of commonly used settings, while Advanced mode gives you access to all available options for the selected engine.

Regarding the rendering engines, there are two options: Production and RT. Production is Redshift’s primary engine for high-quality final frame rendering, while RT (Real-Time) is Redshift’s fast, interactive engine designed for near-instant feedback. However, since RT is still in beta, it’s recommended to use Production for stability and reliability.

If you are new to Redshift or prefer a straightforward setup, Basic mode is an excellent way to adjust your render quality without getting overwhelmed.

Now, let’s explore how to optimize the Render Settings for Redshift using the Production engine in Basic mode.

Bucket Quality

The first setting is Bucket Quality, which you can adjust from Low to Very High. Higher quality settings automatically lower the Threshold value, directly influencing the final image’s quality and noise levels.

In general, the higher the Bucket Quality (or the lower the Threshold), the better the render quality and the less visible noise, though this will also increase render times. You also have the option to manually adjust the Threshold if needed.

Denoising

Denoising helps reduce noise in rendered images while preserving key details like edges and textures. It can speed up rendering times, but sometimes at the cost of slight accuracy loss. You can toggle Denoising on or off using the checkbox.

Below the checkbox, you can choose between different Denoising engines, each with its strengths:

  • OptiX – Very fast and supports interactive rendering, but may not clean up noise as effectively as Altus.
  • OIDN – Also fast and usable during interactive rendering, but similar to OptiX, it may leave a bit more noise compared to Altus.
  • Altus Single – Slower (rendering the frame once before applying denoising) and non-interactive, but provides good results for final renders.
  • Altus Dual – The slowest option (rendering the frame twice before denoising), but delivers the highest-quality results for final renders.

Motion Blur

Motion Blur replicates the natural blur seen when objects or cameras move rapidly during a frame.

  • Motion Blur Checkbox: Enable or disable motion blur.
  • Motion Blur Steps: Defines how many linear steps Redshift uses to simulate the motion of objects, lights, and cameras. More steps result in smoother motion but require more memory.
  • Deformation Blur: This toggle controls whether vertex-level deformation blur is included. Since Deformation Blur can consume a lot of memory, it’s best to leave it disabled if your objects don’t have animated deformations, to optimize performance.

Global Illumination

Global Illumination (GI) is a technique that simulates how light bounces and spreads across a 3D scene, helping achieve more realistic and natural-looking lighting.

You can enable or disable GI using the checkbox. For the most authentic lighting results, it’s best to keep GI enabled; however, this will increase your render times.

Caustics

Caustics simulate the concentrated light rays that reflect off or refract through surfaces. While enabling caustics can add realism, it often introduces intense noise that’s harder to clean up.

Trace Depths

  • Combined Depth: Sets the maximum number of times any ray (including GI, reflections, refractions, and volume scattering) can interact with the scene.
  • Global Illumination Depth: Controls the number of times an indirect lighting ray bounces. Raising this value is useful for scenes like interiors where multiple light bounces create more realistic effects.
  • Reflection Depth: Limits the number of bounces a reflection ray can perform.
    Refraction Depth: Limits how many times a ray can pass through transparent or refractive surfaces.
  • Volume: Sets the limit for how many times a ray can scatter inside a volumetric object (like fog or smoke).
  • Transparency Depth: Controls how many times a ray can pass straight through transparent objects.

Important Note: No matter how high individual ray type limits are set, the Combined Depth is the overall maximum. For example, if Reflection Depth and Refraction Depth are both set to 4, but Combined Depth is 6, a ray can only reflect and refract a total of 6 times combined.

While increasing depth values can improve realism, it will also significantly raise render times.

Hardware Ray-Tracing

Enabling Hardware Ray-Tracing allows Redshift to use hardware-accelerated ray-tracing, provided you have compatible GPUs like Nvidia RTX series cards.

The performance boost from hardware ray-tracing depends on the scene; scenes that rely heavily on ray-traced effects will benefit the most. Keep in mind that non-ray-traced techniques like irradiance caches are not accelerated by hardware RT.

Tips to Optimize Render Settings for Redshift

  • Always keep your 3D software, Redshift, and GPU drivers updated to the latest versions.
  • Close any unnecessary applications to free up RAM and other system resources.
  • Optimize your scene by lowering the polygon count and removing any unused objects and materials.
  • Reduce Progressive Passes to 32 or 16 to help free up the GPU for other processes.
  • Turn on Automatic Sampling to allow Redshift to manage sampling more efficiently.
  • Minimize the use of heavy features like Motion Blur, Caustics, and unnecessary AOVs, as they can heavily impact performance.
  • Enable Hardware Ray-Tracing to speed up rendering if your GPU supports it.
  • Lower the Trace Depth for faster renders; just be aware this might slightly darken your scene.
  • Increase the Thresholds to speed up renders—though this will add some noise, which you can counterbalance by raising sample rates or using denoising.
  • Adjust the Bucket Size carefully. Avoid using very small (64) or very large (512) bucket sizes, as they can prevent the GPU from working efficiently.
  • Tweak your Redshift Preferences: select only your GPU(s) for rendering. Avoid enabling CPU usage or Hybrid Rendering, as involving the CPU can slow down performance.
  • Disable Material Previews during rendering to save resources.
  • In addition to optimizing the render settings for Redshift, using multiple high-performance GPU cards like iRender’s nodes can greatly accelerate rendering speeds.

If you’re deciding between Octane, Corona, and Redshift, you might want to check out this article for a detailed comparison.

Utilize iRender powerful nodes to enhance the Redshift rendering

iRender offers high-performance machines equipped with premium specs such as the AMD Ryzen™ Threadripper™ PRO 3955WX (3.9–4.2GHz), along with options for 1, 2, 4, 6, or 8 RTX 4090 or RTX 3090 GPUs, 256GB of RAM, and 2TB NVMe SSD storage.

Additionally, iRender provides each user with a free Cinema 4D – Redshift license, eliminating the need to transfer your own license to our render nodes.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast Redshift renders on iRender’s nodes!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source: Maxon, cgshortcuts

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Octane vs Corona vs Redshift – What renderer should you use? https://irendering.net/octane-vs-corona-vs-redshift-what-renderer-should-you-use/ Thu, 17 Apr 2025 06:00:53 +0000 https://irendering.net/?p=33884 Octane vs Corona vs Redshift are popular 3D render engines with strengths and weaknesses. Let’s find out which one is suitable for your project.

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Octane vs Corona vs Redshift - What renderer should you use?

Octane vs Corona vs Redshift are popular 3D render engines with strengths and weaknesses. Let’s find out which one is suitable for your project. In this article, we will discuss their highlighted features, hardware requirements and license price.

CPU/GPU & Biased/Unbiased Rendering

Before diving into the comparison between Octane vs Corona vs Redshift, let’s clarify four key terms.

The CPU (Central Processing Unit) acts as the computer’s “brain” — handling most core operations. In CPU rendering, image generation relies on the CPU’s processing power, typically prioritizing high-quality output, though often at slower speeds.

The GPU (Graphics Processing Unit) is a specialized processor built for handling complex graphical tasks. GPU rendering takes advantage of this, offering significantly faster render times compared to CPU rendering.

To learn more about CPU vs. GPU rendering, check out these resources: 1, 2

When it comes to rendering methods, unbiased rendering aims to simulate light with high physical accuracy. It produces highly realistic images, but at the cost of longer render times. On the other hand, biased rendering uses approximations and shortcuts to produce visually pleasing results more quickly. While not perfectly realistic, the output is often good enough for most practical needs — and much faster.

You can compare these two rendering approaches in more detail here.

Octane Render

OctaneRender is a GPU-accelerated, unbiased rendering engine known for its speed and ability to produce high-quality, photorealistic images.

Key Features

📌 Rendering power

Harnessing the full potential of GPU acceleration, OctaneRender is capable of producing final-quality images up to 10–50 times faster than traditional CPU-based unbiased renderers. It scales efficiently across multiple GPUs — even supporting mixed NVIDIA cards in one system.

Octane excels in rendering complex atmospheric effects like fog, smoke, clouds, and fire with varying densities. It also features a proprietary system for handling detailed micro-surface displacement, enabling realistic materials such as skin, bark, or organic textures.

Its interactive viewport displays the final-quality render in real time, so any scene adjustments are instantly visible — making iterative work fast and intuitive.

📌 Software compatibility

OctaneRender offers a wide range of plugins that integrate seamlessly with major 3D applications like Blender, Maya, and Cinema 4D. It also includes a standalone version for direct rendering of scene files such as .FBX, .OBJ, or .ORBX, making it accessible even if your 3D tool doesn’t support Octane natively.

Hardware requirements

⚙️ OS: Windows® 7+ (64-bit), Linux® (64-bit), macOS® 10.13.6 High Sierra
Note: macOS versions 10.14+ don’t support CUDA, limiting GPU rendering on newer Macs.

⚙️ GPU: NVIDIA® CUDA-compatible GPU (compute capability 3.0+), latest CUDA 10 drivers

⚙️ RAM: Minimum 8 GB (16 GB or more recommended)

⚙️ CPU: A multi-core processor isn’t essential for rendering but helps with faster scene loading

License

A full OctaneRender license is available at $26.27/month or $263.08/year. Licenses are node-locked, meaning they can only be used on one machine at a time. You can switch devices, but only once per hour due to a cooldown restriction.

Corona Render

Corona Renderer, developed by Chaos, is a widely-used CPU-based render engine known for its simplicity, photorealistic results, and seamless integration with 3ds Max and Cinema 4D.

Key features

📌 Biased & Unbiased CPU-based rendering

Unlike some renderers that rely solely on biased or unbiased techniques, Corona offers both options. By default, it uses progressive path tracing, which closely mimics unbiased rendering — delivering realistic images with minimal effort. For faster workflows, Corona also includes biased tools that prioritize render speed over physical accuracy, allowing for efficient production without significantly sacrificing quality.

Corona is built to fully leverage the power of the CPU, meaning you can achieve high-quality results without needing a powerful GPU. This can save costs and simplify hardware setups — just invest in a strong processor.

📌 Compatibility

Corona works exclusively as a plugin for 3ds Max and Cinema 4D. If you’re using other 3D software, you’ll need to export your scene (e.g., via FBX or OBJ) and import it into one of the supported platforms to render with Corona. While not the most streamlined solution, it’s still doable.

📌 Autosave feature

Corona includes an Autosave function that regularly saves render progress in .exr format. This is especially helpful if a crash occurs, ensuring you don’t lose your work mid-render.

Hardware requirements

⚙️ CPU: Must support SSE 4.1 instruction set (only very old CPUs lack this)

⚙️ GPU: Not required for rendering. Corona already has a High Quality denoiser, which utilizes purely the CPU. However, optional preview denoisers for interactive previews require:

    • NVIDIA GPU AI Denoiser: Requires a Maxwell or newer NVIDIA GPU with the latest drivers
    • Intel GPU AI Denoiser: Requires a modern NVIDIA GPU (Volta, Turing, Ampere, Ada Lovelace, Hopper, or newer)

License

🔍 Corona Solo: $60.54/month or $395.68/year
Locked to a single machine; ideal for freelancers or fixed workstations.

🔍 Corona Premium: $71.57/month or $501.55/year
Allows flexible use across multiple machines and includes access to other Chaos tools:

    • Chaos Phoenix (simulate fire, smoke, fluids),
    • Chaos Player (high-res sequence playback),
    • Chaos Scans (ultra-real scanned materials)

Redshift render

Redshift is a powerful, GPU-accelerated 3D rendering engine known for its speed and ability to produce high-quality, photo-realistic images

Highlighted features

📌 Software integration

Redshift functions as a plugin for widely-used 3D applications such as Cinema 4D, Maya, Blender, and 3ds Max. If your primary 3D software isn’t directly supported, you can still use Redshift by exporting your scene (e.g., as FBX, Alembic, or OBJ) and importing it into one of the compatible platforms such as Cinema 4D, Maya to render. However, this method offers more limited flexibility compared to native integration.

📌 Rendering Performance

Redshift is a GPU-accelerated renderer, designed to deliver much faster render times than traditional CPU-based engines. This speed makes it ideal for quick iterations and streamlined workflows.

As a biased renderer, Redshift uses smart approximations to reduce render time while still achieving high-quality visuals — making it efficient for both look development and final output.

It also supports multi-GPU rendering, meaning performance scales with the number of GPUs in your system. With Redshift RT (Real Time), artists can benefit from near-instant feedback right inside the viewport — enabling a faster creative process with real-time adjustments.

Hardware requirements

Minimum Hardware (by Operating Systems)

⚙️ Windows:

    • Windows: 64-bit Windows 10 or 11
    • 16 GB RAM (more recommended)
    • 64-bit CPU with AVX2 support
    • NVIDIA GPU with CUDA 5.0+ and at least 8 GB VRAM
    • or AMD RDNA 2 or newer with 8 GB+ VRAM

⚙️ macOS (Apple Silicon):

    • macOS: Version 13.3+ (Ventura), 14.1+ (Sonoma), 15.0+ (Sequoia)
    • 16 GB unified memory
    • Apple M-series chip (M1, M2, M3, M4)

⚙️macOS (Intel):

    • macOS: Version 13.3+ (Ventura), 14.1+ (Sonoma), 15.0+ (Sequoia)
    • 16 GB RAM
    • 64-bit processor with SSE4.2
    • AMD Navi or Vega GPU with 8 GB+ VRAM

⚙️Linux:

    • Linux: 64-bit with glibc 2.28 or newer
    • 16 GB RAM
    • 64-bit CPU with AVX2
    • NVIDIA GPU with CUDA 5.0+ and 8 GB+ VRAM

License

A Redshift floating license costs $46/month or $264/year. This license can be used across multiple machines, but only one at a time.

If you’re rendering with iRender, you’ll benefit from a free Redshift and Cinema 4D license included with each high-performance node — potentially saving $46/month. This gives you both powerful hardware and software at no extra cost.

Octane vs Corona vs Redshift

When deciding which renderer suits your needs best, consider the following points:

  • For photorealism, Corona stands out with its high-quality, physically accurate results — ideal for projects where realism is the top priority.
  • If you need faster render times with results that are visually impressive and “good enough” for production, both Octane and Redshift are strong candidates thanks to their GPU-accelerated speed.
  • In terms of software compatibility, Octane offers the most flexibility. While Corona and Redshift are limited to specific 3D applications, Octane supports a wide range of integrations and also includes a standalone version for importing and rendering scenes independently.
  • Looking at hardware requirements, Corona is the least demanding. It relies solely on CPU performance, allowing you to invest in a powerful processor without needing an expensive GPU. In contrast, Octane and Redshift require high-performance GPUs and benefit from a strong CPU to prevent system bottlenecks.
  • From a cost perspective, Octane currently offers the most affordable license. However, all three renderers provide trial versions, allowing you to test them before committing:
    • Corona – 30-day full-featured trial
    • Redshift – 14-day free trial
    • Octane – Free demo version available

Utilize iRender powerful nodes to render Octane vs Corona vs Redshift

iRender provide high-configuration machines with upmarket specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast iRender’s nodes work!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Information and image sources: triplet3d, otoy, chaos, maxon

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Japanese Oni Demon Created with ZBrush & Substance 3D Painter https://irendering.net/japanese-oni-demon-created-with-zbrush-substance-3d-painter/ Mon, 17 Mar 2025 06:00:22 +0000 https://irendering.net/?p=33509 The recent creation of a Japanese-style Oni demon by artist Timothe Fontaine, renowned for his contributions to the horror game "Dead by Daylight."

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Japanese Oni Demon Created with ZBrush & Substance 3D Painter

In 3D character modeling, the fusion of traditional folklore with cutting-edge technology often yields captivating results. A prime example is the recent creation of a Japanese-style Oni demon by character artist Timothe Fontaine, renowned for his contributions to the horror game “Dead by Daylight.” Drawing inspiration from Japanese mythology, Fontaine’s Oni demon is a testament to the power of modern 3D modeling tools and the timeless allure of cultural legends. In this blog post, let’s explore with iRender.

The Oni demon- a staple of Japanese folklore

The Oni demon, a staple of Japanese folklore, is typically depicted as a fearsome creature with sharp claws, wild hair, and a menacing visage. Fontaine’s rendition stays true to these traditional elements while incorporating his unique artistic vision. To bring the demon to life, he utilized a suite of industry-standard software:

  • ZBrush: For intricate sculpting and detailing, allowing for the creation of the demon’s complex anatomy and textured skin.
  • Substance 3D Painter: To apply realistic textures and materials, giving the demon’s skin, armor, and accessories a lifelike appearance.
  • Maya: Employed for rigging and posing, ensuring the model’s movements are both natural and suitably intimidating.
  • Arnold: Used as the rendering engine to produce high-quality images that showcase the demon in various lighting scenarios.
  • XGen: For generating detailed hair and fur, adding to the creature’s wild and untamed look.

One of the more challenging aspects of the project was the creation of the demon’s hair using XGen. Fontaine documented his process in a detailed guide titled “60 Crashes Later – Learning XGen the Hard Way,” highlighting both the challenges faced and the solutions discovered during the hair creation process. This guide serves as a valuable resource for other artists navigating similar challenges.

Beyond the technical execution, Fontaine enriched his creation with a backstory, deepening the connection between the viewer and the character:

“The Nameless Oni was once a powerful demon, born of the shadows and bound by the will of the gods. His third arm, a grotesque and unnatural gift, marked him as different from his kin. Feared and shunned by other oni, he was cast into isolation, his twisted form a symbol of his disgrace. Consumed by his anger and frustration, he turned his wrath on his kind, slaughtering those who had mocked him. Now, the land lies silent, the last of the oni extinguished, and the Nameless Oni roams alone, a forgotten demon, cursed to bear the weight of his rage and the burden of his solitude.”

This narrative not only adds depth to the visual representation but also invites viewers to ponder the demon’s past and motivations.

Fontaine’s work exemplifies how blending traditional cultural elements with modern technology can result in compelling art that resonates with contemporary audiences while honoring historical mythologies.

Conclusion

Timothe Fontaine’s Japanese-style Oni demon is a stunning example of how modern 3D tools can bring ancient mythology to life. By combining ZBrush, Substance 3D Painter, Maya, Arnold, and XGen, he meticulously crafted a creature that stays true to traditional Oni depictions while adding his own unique artistic flair.

Beyond the technical execution, the demon’s backstory adds depth, making it more than just a digital sculpture—it becomes a character with history, emotion, and presence. Fontaine’s work showcases the power of storytelling through digital art, proving that technology and folklore can seamlessly merge to create something truly captivating.

This project serves as an inspiration for 3D artists, demonstrating that with the right tools, patience, and creativity, it’s possible to transform imagination into reality.

iRender - The ideal cloud rendering service

iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

As we welcome the arrival of spring, iRender is excited to bring you special promotions and offers to help you bloom this season! 🌷

🎁 50% BONUS for all transactions from $1500
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Source and image: 80.lv

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What’s New in ZBrush 2025.1- A New Era for Digital Sculpting https://irendering.net/whats-new-in-zbrush-2025-1-a-new-era-for-digital-sculpting/ Mon, 06 Jan 2025 06:00:35 +0000 https://irendering.net/?p=32631 Maxon, a leading company in digital content creation, has made waves in the artistic community with the release of ZBrush 2025.1.

The post What’s New in ZBrush 2025.1- A New Era for Digital Sculpting appeared first on iRender Cloud Rendering Service.

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What's New in ZBrush 2025.1- A New Era for Digital Sculpting

Maxon, a leading company in digital content creation, has made waves in the artistic community with the release of ZBrush 2025.1. This latest version of the industry-standard digital sculpting tool boasts impressive new features and significant enhancements that empower artists, game developers, and visual effects professionals to push the boundaries of their creativity. In this blog post, iRender will explore what’s new in ZBrush 2025.1 and how these features can revolutionize your workflow.

Maxon has launched ZBrush 2025.1, the newest iteration of its digital sculpting application.

This update features a new Quick Polygroup Brush, enhancements to the existing Anchors Brush, and better integration with Maxon’s Redshift rendering engine.

Here are some of the key updates:

1. New Quick Polygroup Brush

A notable addition in ZBrush 2025.1 is the Quick Polygroup Brush, designed for generating Polygroups.

This feature allows users to easily create a group by clicking on a model’s surface. Based on the edge flow, ZBrush automatically forms a Polygroup for the surrounding area.

In addition, this innovative brush allows artists to quickly create and manage playgroups, facilitating more efficient selection and manipulation of parts within your models.

2. Updated Anchors Brush

ZBrush 2025.1 mainly focuses on workflow enhancements and bug fixes, updating the existing tools. The existing Anchors Brush has been refined to offer improved functionality, making it easier to pin and manipulate details in your sculptures.

The Anchors Brush, introduced in ZBrush 2023.2 for quickly posing characters, now features a new Bend mode alongside the existing Move, Rotate, and Twist modes. This allows users to reposition parts of the model using two anchor points, resulting in “more natural bending.”

Additionally, there are improvements to the Chisel Brush and Lightbox, and the GoZ bridges for 3ds Max and Maya have been updated to support the latest versions, 3ds Max 2025 and Maya 2025.

3. Enhanced Redshift Integration

ZBrush 2025.1 offers improved compatibility with Maxon’s Redshift renderer, streamlining the process of exporting and rendering your models for high-quality visuals. 

The integration of Redshift, Maxon’s rendering engine, within ZBrush, has been enhanced to now support AOV passes and the OIDN (Open Image Denoise) render denoiser. Per the release notes, interactions are now “much faster,” with real-time updates for changes to lights, HDRIs, and materials visible directly in the viewport.

Redshift was initially integrated into ZBrush in the 2023 version, and it includes CPU rendering as a standard feature, while GPU rendering currently necessitates a separate subscription.

Who Will Benefit from ZBrush 2025.1?

The enhancements in ZBrush 2025.1 are designed to benefit a broad spectrum of users. Game developers will find the improved UV mapping and real-time feedback invaluable for creating assets that require precision and detail. VFX artists will appreciate the ray tracing capabilities, enabling more realistic rendering of their sculptures. Concept artists and illustrators will enjoy the expanded brush library, offering new tools for expressing their creativity.

Furthermore, hobbyists and educators can benefit from the user-friendly interface and robust features, making ZBrush an even more appealing option for those new to digital sculpting.

Conclusion

The release of ZBrush 2025.1 marks a significant advancement in the world of digital sculpture, providing artists with innovative tools that enhance their creative possibilities. Maxon’s commitment to evolving its flagship product ensures that ZBrush remains at the forefront of the industry, empowering creators to bring their visions to life like never before.

Whether you’re a seasoned professional or a budding artist, ZBrush 2025.1 offers something for everyone. With its powerful features and user-centric design, it promises to change the way we approach digital sculpting, making it an exciting time to explore the endless possibilities that ZBrush has to offer. So dive in, experiment, and unleash your creativity with the latest version of ZBrush!

iRender - The ideal cloud rendering service

iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image: cgchannel.com, openimagedenoise.org

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Why choose Redshift Biased Rendering? https://irendering.net/why-choose-redshift-biased-rendering/ Mon, 07 Oct 2024 06:00:00 +0000 https://irendering.net/?p=31239 Redshift stands out for its powerful biased rendering capabilities, offering a compelling blend of speed, efficiency, and flexibility.

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Why choose Redshift Biased Rendering?

In the world of 3D computer graphics, rendering plays a crucial role in bringing creative visions to life. When it comes to choosing a rendering engine, there are various options available, each with its unique strengths and capabilities. Among these, Redshift stands out for its powerful biased rendering capabilities, offering a compelling blend of speed, efficiency, and flexibility. In this blog post, iRender will explore the reasons why you should consider choosing Redshift biased rendering for your rendering needs.

Understanding Biased Rendering

Biased rendering is a rendering technique that sacrifices a certain degree of physical accuracy in exchange for faster render times. Rendering engines that are biased put speed and appealing visual output above accuracy and realism. This approach leverages precomputed data and simplifications to expedite the rendering process, making it a popular choice for production environments where quick turnaround times are essential.

Some of the settings or shortcuts are considered of the biased render engine: defining the amount of light bounces, using the cache, adaptive sampling, caustic rays, reducing fireflies, etc.

Some very famous biased rendering engines are V-Ray, Redshift, Mental Ray, and Renderman.

Introducing Redshift

Redshift is one of the most well-known render engines in 3D graphics, a blazing-fast, biased rendering engine developed by Maxon. Known for its speed and efficiency, Redshift is widely used in the film, television, and advertising industries to create stunning visual effects and animations. Redshift utilizes GPU acceleration to deliver real-time feedback and impressive rendering speeds, making it a top choice for production pipelines. The software also uses biased rendering approaches to maximize rendering rates without sacrificing visual quality. Several advanced techniques that improve rendered scenes’ realism and efficiency are used to attain this equilibrium.

Use Cases of Biased Rendering in Redshift

  • Architectural Visualization:

Biased rendering in Redshift is ideal for architectural visualization projects where quick turnaround times are essential. By leveraging the speed of Redshift, artists can create photorealistic renderings of buildings, interiors, and landscapes with ease.

  • Product Design:

Product designers can benefit from biased rendering in Redshift to visualize concepts and prototypes efficiently. Whether rendering intricate details or complex materials, Redshift’s speed and flexibility make it a valuable tool for product design workflows.

The Benefits of Biased Rendering with Redshift

1. Speed and Efficiency

One of the primary reasons to choose Redshift biased rendering is its unparalleled speed and efficiency. By prioritizing speed over absolute physical accuracy, Redshift can deliver impressive rendering times without compromising on visual quality. 

As a biased GPU rendering tool, the Redshift rendering engine renders data utilizing the graphics card (GPU) rather than the CPU, the usual computer processor. Rather of computing each of the previously discussed elements one at a time, it can do so all at once. This speed advantage is especially beneficial in production environments where quick turnaround times are essential, allowing artists to iterate rapidly and easily meet tight deadlines.

Biased rendering in Redshift strikes a balance between speed and quality, making it a versatile solution for a wide range of projects. Artists can achieve impressive results without compromising on efficiency.

2. Flexibility and Customization

Redshift biased rendering offers a high degree of flexibility and customization, allowing users to tailor the rendering process to suit their specific requirements. With adjustable settings and parameters, artists have the freedom to fine-tune the rendering workflow and achieve the desired results efficiently. Whether working on architectural visualization, product design, visual effects, or animation, Redshift’s flexibility makes it a versatile choice for a wide range of projects.

A lot of users depend on third-party plugins, and rendering is required for all those components. Redshift performs a fantastic job of staying up-to-date with the most helpful and well-liked plugins. We are discussing plugins such as Turbulence FD and X-Particles, as well as Cinema 4D.

3. Real-time Feedback

Redshift’s GPU-accelerated rendering capabilities enable real-time feedback, empowering artists to make informed decisions and refine their artistic vision on the fly. This real-time interactivity enhances the creative process, enabling artists to experiment with different looks and styles without waiting for lengthy render times. The ability to see immediate results can significantly boost productivity and creativity, making Redshift an invaluable tool for artists and studios alike.

4. Industry Adoption and Support

Redshift has garnered widespread adoption in the film, television, and advertising industries, thanks to its impressive rendering performance and robust feature set. With a strong community of users and active support from the development team, Redshift continues to evolve and improve, providing users with a reliable and cutting-edge rendering solution. Whether you are a seasoned professional or a budding artist, choosing Redshift biased rendering ensures access to a vibrant ecosystem of resources and expertise to support your creative endeavors.

Conclusion

In conclusion, Redshift biased rendering offers a compelling combination of speed, efficiency, flexibility, and industry support, making it a standout choice for artists and studios seeking a rendering engine that delivers outstanding results in a fast-paced production environment. By choosing Redshift, you can unlock new creative possibilities, streamline your workflow, and bring your artistic vision to life with remarkable ease and efficiency. Whether you are creating captivating visual effects, immersive architectural visualizations, or stunning product designs, Redshift biased rendering is a trusted companion that empowers you to achieve your rendering goals with confidence and excellence.

iRender - Best Cloud Rendering Service for Redshift

iRender is proud to provide suitable configuration packages for Redshift and C4D to bring you a great experience during the rendering process. With the benefits that iRender brings to the configuration that is very suitable for all versions of C4D and Redshift render, do not hesitate to use the service at iRender to have a great experience with your rendering time. At iRender, we provide remote workstation(s) where you can use it as your computer. Under the IaaS (Infrastructure as a Service) model, you will have full control over the entire rendering process and use it as your machine. Therefore, you can install any software and plug-ins you want, add your license, and render or modify your project yourself. All our machines come with Redshift and C4D pre-installed and users will get a free 1 combo Redshift +C4D license.

Below is information about iRender’s service packages:

Let’s check out some videos iRender with Redshift:

Not only does iRender have powerful configurations, but it also offers you more services. Free and convenient transfer tool iRender drive for macOS and Linux users. For Windows users, we recommend the iRender GPU application, you will no longer need to access our website. The price at iRender is also very flexible with hourly rental (pay as you use it), and daily/weekly/monthly rental with a 10-20% discount. 

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source:fuseanimation.com

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Explore Some New Creativity-boosting Upgrades in Maxon One 2024 https://irendering.net/explore-some-new-creativity-boosting-upgrades-in-maxon-one-2024/ Wed, 08 May 2024 06:00:10 +0000 https://irendering.net/?p=29253 Maxon One's new 2024 release updates to all software, including Cinema 4D, Red Giant, Redshift, and ZBrush, as well as new Capsules and a Cineware integration tool for use with Unreal Engine. Updates in the new 2024 Maxon One release affect all apps, including Cinema 4D 3D modeling and animation, Red Giant look tools, Redshift renderer, and ZBrush sculpting software. Capsules, Maxon's collection of ready-made assets like mocap clips, models, shaders, materials, and settings, has been developed, and the Cineware integration tool has been updated to work with Unreal Engine.
Let’s deep dive into this iRender’s blog today!

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Explore Some New Creativity-boosting Upgrades in Maxon One 2024

Maxon One’s new 2024 release updates to all software. Updates in the new 2024 Maxon One release affect all apps, including Cinema 4D 3D modeling and animation, Red Giant look tools, Redshift renderer, and ZBrush sculpting software. Capsules, Maxon’s collection of ready-made assets like mocap clips, models, shaders, materials, and settings, has been developed, and the Cineware integration tool has been updated to work with Unreal Engine.

Let’s deep dive into this iRender’s blog today!

Cinema 4D Modelling and Motion

Volume Modeling (Image Source: Maxon)

Cinema 4D 2024.4 allows 3D VFX artists and motion designers to easily create complicated scenes.

  • Firstly, you can create simple particle simulations with the new Cinema 4D Particles! Integration with C4D’s Unified Simulation systems allows artists to accurately control emission patterns, change behaviors, and arrange interactions with Maxon’s simulation types, which include Pyro, Cloth, soft bodies, and rigid bodies. Render particle scenes with Redshift or cache and export them with Alembic. New Cinema 4D Particle presets are now accessible in the Asset Browser, providing artists with more creative options for starting any project. 
  • Secondly, simulations have been improved with improvements to Cinema 4D’s Connector Object, which now has a fresh look and streamlined workflow. Rigid body simulations now allow artists to link many objects automatically, aerodynamics provide more realistic simulation, and caching simulations are much more flexible thanks to external cache capability.
  • Other enhancements/additions include Property Transfer, which allows you to transfer tag data from a single object to another easily. When dragging assets to a scene, the Asset Browser now automatically activates the Place tool and provides auto-generated dome lighting for HDRI objects.

Red Giant Looks and FX

Red Giant 2024.2 features: Red Giant Geo is a new tool for After Effects that allows users to texture, light up, and clone 3D objects. Trapcode Particular’s rendering performance has significantly improved and there are new custom blur maps for Bokeh, as well as enhancements to the Looks UI.

  • Red Giant Geo supports seven file formats: C4D, OBJ, FBX, GLB, glTF, DAE, and 3DS. Integrated cloner options enable artists to quickly and easily create arrays in box, sphere, and cylindrical shapes. Using the full power of After Effects, you can change textures and materials on any layer or composition.
  • UI changes for Looks increase the user experience and quality of life through color management.

Capsules

Capsules (Image Source: Maxon)

The Maxon Capsules library contains a wide range of assets to help begin any project. This release includes several amazing new improvements to the recently released Adobe Substance 3D materials library from Maxon in partnership with Adobe.

Cineware

Updates to Cineware for Unreal make moving materials from Cinema 4D to Unreal easier than ever. Use Direct Link to transfer files without saving them to disk.

Note: Only works with Unreal Engine 5.0 and higher, and requires Cinema 4D 2023.0 or later.

Redshift

Image Source: UparchVIP

Redshift 3.6.0 introduces non-photorealistic rendering (NPR), more flexible Standard Volumes, AMD graphics compatibility, alpha mask support for Redshift area lights, and other enhancements.

  • Render NPR line and toon looks in Redshift using new non-photoreal render options such as a Contour node, a Toon Material node for cel-shading, and a Tonemap Pattern shader for half-tone shading and other grid-based shading styles.
  • The opacity controls in Redshift’s new Toon material allow artists to render particles additively, with each particle’s light emission built on those below to create a super-bright, wonderful rendering.
  • With OSL support for HIP, Redshift is now officially supported on Windows computers with AMD graphics cards.
  • New Standard Volume Nodes make creating variation and fine detail simple when creating volumes such as Pyro and Clouds. Furthermore, the Standard Volume shader now works with global environment fog.

The Best Render Farm For Rendering in Cinema 4D, Redshift, and VFX

iRender has high-end configuration servers

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, and VFX. We offer you high configurations of machines with high-end specifications like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, Storage NVMe SSD 2TB. Most importantly, we always update to the latest GPU technology.

iRender provide pre-installed and Free License Redshift - Famous Render Engines for Cinema 4D

As an official partner of Maxon, we provide pre-installed (and licensed) C4D and Redshift machines. Each user can use 1 of our Redshift/ Cinema 4D license. You can watch our workflow via this video:

Also, we can provide you one Octane license if your total recharge account from 1500$.

Video test C4D rendering speed

Let’s check our video test C4D and Octane on server 6xRTX4090:

Besides, we also have flexible prices for all small to big projects. You can check out this video to estimate the cost with us:

Try our RTX 4090 machines and boost your rendering now! If you have any comments about our article, please do not hesitate to reach us at linhntp@irender.vn or Whatsapp: +(84) 916017116. 

 

iRender – Happy Rendering!

References Source: Maxon

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Choosing AMD GPUs for Redshift: All things you need to know https://irendering.net/choosing-amd-gpus-for-redshift-all-things-you-need-to-know/ Wed, 17 Apr 2024 06:00:37 +0000 https://irendering.net/?p=29114 Redshift, a powerful GPU-accelerated rendering engine, has gained significant popularity in the world of 3D rendering and visual effects. While NVIDIA GPUs have traditionally dominated the rendering landscape, Redshift has made strides in extending its support to include AMD GPUs as well. So, should we choose AMD GPUs for Redshift rendering? Let this article answer you.

The post Choosing AMD GPUs for Redshift: All things you need to know appeared first on iRender Cloud Rendering Service.

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Choosing AMD GPUs for Redshift: All things you need to know

Redshift, a powerful GPU-accelerated rendering engine, has gained significant popularity in the world of 3D rendering and visual effects. While NVIDIA GPUs have traditionally dominated the rendering landscape, Redshift has made strides in extending its support to include AMD GPUs as well. So, should we choose AMD GPUs for Redshift rendering? Let this article answer you. 

Redshift and its support for AMD GPUs

Redshift’s development, starting in 2013, primarily focused on leveraging NVIDIA CUDA technology for GPU acceleration. The CUDA framework allowed Redshift to harness the parallel processing power of NVIDIA GPUs efficiently. Redshift’s optimization efforts and feature development were primarily directed toward NVIDIA GPUs, catering to their architecture and capabilities.

Over time, there was an increasing demand from users and the creative community for Redshift to support AMD GPUs. Pursuing the ultimate goal of making Redshift everywhere, in the hands of every artist on every DCC application, with the ability to take advantage of all the capabilities of their hardware, Maxon has started to develop Redshift’s support for AMD GPUs.

Redshift's journey with AMD GPUs

Originally posted on 25 April 2022, Maxon and AMD announced that Redshift was compatible with AMD’s Radeon Pro GPUs on Windows and Linux. The option to run Redshift on AMD GPUs on Windows and Linux was first teased as “coming soon” in the Redshift 3.5 launch video from Maxon. 

On June 16, 2022: following the release of AMD’s latest workstation GPU drivers at that time – AMD Software: Pro Edition 22.Q2 – Maxon released a Redshift for AMD Windows closed Alpha

This closed Alpha version was for Windows only! Linux version would follow “at a later date”. It supported a wide range of AMD GPUs with AMD’s RDNA or RDNA 2 architectures. This alpha release had limited support for multi-GPU – “Even though multi-GPU works, it currently doesn’t scale well”. From the release note, the Redshift alpha didn’t support hardware ray tracing on AMD GPUs. 

On May 18, 2023: with the release of Redshift 3.5.15, Redshift for AMD entered Public Beta. This beta release expanded the set of AMD GPUs that Maxon had tested for GPU rendering. The set included Radeon PRO W7900, W7800, W6800, W6600, VII and W5700; Radeon RX 7950XTX, RX7950XT, RX7900, RX6950, RX6700XT, RX6600 and RX5700XT. Some older and lower-spec GPUs might also work but haven’t been actively tested by Maxon. You can find more details in this forum thread.

 AMD Radeon RX 7900 XTX 24GB rendered the “Age Of Vultures” benchmark scene in Redshift 3.5.15 in 3m07s

On April 10, 2024: Maxon released Redshift 3.6, the latest version of this production render engine at the time of writing. Now, OSL (Open Shading Language) is supported within HIP. With OSL support for HIP, Redshift is now officially supported on Windows systems with AMD GPUs after two years in public preview.

Redshift AMD OSL Support 2.1.1 (source: Redshift’s Trello board)

How do AMD GPUs support Redshift?

Redshift supports recent AMD graphics cards with AMD’s HIP technology.  HIP is AMD’s equivalent to NVIDIA’s CUDA, allowing developers to integrate AMD hardware into their render engines better. 

HIP (Heterogeneous-Compute Interface for Portability) is designed for programming high-performance kernels on GPU hardware. HIP is a C++ runtime API and programming language allowing easy migration from existing CUDA® code. This means that software developers can write their GPU applications, and can be able to run their code in any environment with comparable performance across platforms, with very minimal changes. 

Source: amd.com

There are two versions of HIP – the standard HIP and the HIP-RT. Newer GPU generations from NVIDIA and AMD offer dedicated hardware accelerated ray tracing cores. HIP does not use these newer RT cores, just as NVIDIA’s CUDA does not. On the other hand, HIP-RT (a ray tracing library for HIP) allows developers of HIP applications to take advantage of these cores in current AMD Radeon™ PRO and AMD Radeon™ RX GPUs for real-time ray tracing, just as NVIDIA’s RTX does now. However, the current Redshift does not yet support HIP RT. 

With AMD GPU support (HIP), Redshift renders significantly faster than no GPU support.

Redshift “Vultures” Benchmark with Radeon™ PRO W7900 (source: amd.com)

Supported AMD GPUs for Redshift (Windows)

Minimum Requirements (Windows)

    • AMD RDNA 2 or later with 8 GB VRAM or more.

Recommended Requirements

    • Windows/Linux: Multiple AMD GPUs (“Navi” series) with 12 GB of VRAM or more.

Supported AMD GPUs for Windows:

    • Radeon PRO W7900, W7800, W6800, W6600
    • Radeon RX7900XTX, RX7900XT, RX7900, RX6950, RX6700XT, RX6600

To ensure compatibility, you will need to use the correct AMD graphics drivers for your system running Windows 10 & 11.

Driver version:

    • AMD Software: PRO Edition Revision Number 23.Q4 (see more here).

In addition, the following list of AMD GPUs should be supported (but they are not actively tested):

    • Radeon RX 6800, Radeon RX 6900 (gfx1030)
    • Radeon RX 6700 (gfx1031)
    • Radeon RX 7800 (gfx1101)
    • Radeon RX 7600, Radeon 7700 (gfx1102)

For additional information on supported AMD GPUs for macOS/Intel, you can check here.

Should we choose AMD GPUs for Redshift rendering?

The support of AMD GPUs in Redshift opens up the renderer to a wider audience, allowing the users to expand on their hardware choices. Yet this also introduces considerations in choosing a suitable GPU or GPU brand. To make an informed choice, it is crucial to consider some key factors as follows:

Rendering performance

Let’s see the below performance comparison with and without RTX enabled to understand how AMD GPUs perform in Redshift better.

Source: Puget Systems

With RTX enabled (Redshift’s default settings), Redshift takes advantage of the dedicated RT cores in NVIDIA’s GPUs but not in AMD GPUs. As a result, NVIDIA GPUs give better performance. Both tested GeForce 40 series and GeForce 30 Series GPUs from NVIDIA surpass the tested Radeon RX 7000 and 6000 Series GPUs from AMD.  Based on these render times, NVIDIA’s top-of-the-line – RTX 4090 is 124% faster than AMD’s top-of-the-line – RX 7900 XTX. In other words, RTX 4090 renders over 2 times faster than the RX 7900 XTX. However, even at a disadvantage, AMD’s RX 7900 XTX still comes close to matching NVIDIA’s RTX 3080.

Source: Puget Systems

With RTX disabled, the comparison is on an even playing field. NVIDIA’s tested GeForce 40 series (RTX 4090, RTX 4080, RTX 4070) still holds a strong lead in GPU rendering performance. However, as we can see, AMD isn’t too far behind. The Radeon RX 7900 XTX surpasses the GeForce 30 series (RTX 3090, RTX 3080) and it is close to the GeForce RTX 4070. 

Next, we’ll see how Redshift uses NVIDIA and AMD GPUs in other projects:

Redshift 3.5.19 rendering performance, render time in seconds - lower is better (source: Techgage)

In both scenes, most GPUs from the NVIDIA GeForce 40 series (RTX 4090, RTX 4080, RTX 4070 Ti, and RTX 4070) provide better performance than AMD’s strongest GPU of the Radeon RX 7000 series – Radeon RX 7900 XTX.  

In the simpler Car scene, the Radeon RX 7900 XTX and Radeon RX 7900 XT surpass the RTX 4060 Ti and RTX 4060. However, on the Cyberpunk scene, Radeon begins to struggle a bit more when the scene complexity increases. The strongest Radeon RX 7900 XTX is now surpassed by the RTX 4060 Ti.

The performance tests from Puget Systems and Techgage above show clearly that NVIDIA GPUs, especially the top GPUs of the GeForce 40 Series including the RTX 4090, 4080, and 4070  are the winners for Redshift rendering. Even with RTX off, they still hold a strong lead in Redshift performance compared to AMD GPUs. 

It’s also important to note that the current Redshift does not support HIP RT, meaning that there is no hardware ray tracing feature on AMD GPUs with dedicated ray-tracing cores. As a result, the current performance of the Radeon Pro W7000 and W6000 Series and Radeon RX 7000 and 6000 Series GPUs will be significantly lower than their full potential.

Graphics card prices

AMD GPUs are generally more affordable compared to equivalent NVIDIA models. This is a significant factor when choosing between NVIDIA and AMD GPUs, especially when working within budget constraints or on large-scale projects that require multiple GPUs.

Yet it’s also important to evaluate how much rendering performance you are getting for the amount of money spent. 

Cinebench 2024 GPU Results (Source: CG Director)

For example, look at the Cinebench 2024 GPU scores above, we see that $299 RTX 4060 and $499 RX 7800 XT give almost the same score.

AMD’s top-end Radeon RX 7900 XTX, which is available for around $900, falls a fair bit behind NVIDIA’s $600 RTX 4070.

Other factors

When choosing between NVIDIA and AMD GPUs, we should also consider other factors such as the graphics drivers, compatibility, long-term stability, and ecosystem support. 

Redshift is mainly optimized for NVIDIA GPUs. NVIDIA regularly updates drivers for popular rendering engines, like Redshift, which improves stability and compatibility. While AMD GPUs have made significant strides in recent years,  there may be more driver or compatibility issues due to their smaller market share in the professional rendering industry. Additionally, NVIDIAs strong presence in the rendering field results in a more extensive ecosystem with comprehensive documentation, tools, and support resources. 

If you plan to use AMD GPUs, it’s worth researching feedback and seeking advice from Redshift’s real users using AMD GPUs. 

Multiple GPU support: NVIDIA vs. AMD

Redshift is a renowned rendering engine that can support multiple GPUs, even up to 8 GPUs in a single session. Several tests have been carried out on Redshift’s rendering performance with multiple NVIDIA GPUs, and the results show that it scales excellently across multiple video cards. 

But does Redshift support multiple AMD GPUs? The answer is yes, as confirmed in Redshift’s Alpha for AMD GPU dev announcement. However, the Dev Team mentioned that even though multi-GPU works, it doesn’t scale well. The issue has been identified and fixed, but it is dependent on some other work that still needs to be completed. Therefore, it might take a bit longer to have a build with the multi-GPU performance fix. 

Despite the latest version of Redshift being 3.6, there is currently no information on the multiple AMD GPU support. Based on our research, there has been no performance test carried out on Redshift with a multiple AMD GPU system either. So, if you are planning to build a multi-GPU system, it is advisable to stick with NVIDIA GPUs since the multi-NVIDIA GPU support has been tested and proven to scale efficiently for a long time. 

For those who want to speed up Redshift rendering to be the fastest, iRender multi-NVIDIA GPU machines (with a maximum of 8 GPUs) will undoubtedly be of great help.

Boost Redshift rendering to the fastest with iRender

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage – iRender’s machines can handle any 3D project demands.

Once renting our machines, you will own them as your personal workstations. Therefore, you can install and use C4D, Redshift, plugins, and/or any other 3D software of any version (even the newly released ones). 

As an official partner of Maxon, we currently provide pre-installed C4D and Redshift machines to streamline your pipeline further! Let’s explore how to use our C4D and Redshift machines through our Desktop app.

This April, we are offering an attractive 100% Bonus Program for our new users making the first deposit within 24 hours of registration. 

Enjoy our FREE TRIAL to try our RTX 4090 machines and boost your Redshift rendering now!

For additional information, please do not hesitate to contact us at hangtt@irender.vn or mobile: +84915875500

 

iRender – Thank you & Happy Rendering!

Reference sources: maxon.net, amd.com, techgage.com, pugetsystems.com, cgdirector.com

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Deep dive into different GI Engines in Redshift https://irendering.net/deep-dive-into-different-gi-engines-in-redshift/ Tue, 09 Apr 2024 06:00:35 +0000 https://irendering.net/?p=29030 In the previous article, we learned about Global Illumination (GI) in Redshift. Today, we will deeply dive into different GI Engines and explore the pros and cons of those Redshift GI engines.

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Deep dive into different GI Engines in Redshift

In the previous article, we learned about Global Illumination (GI) in Redshift. Today, we will deeply dive into different GI Engines and explore the pros and cons of those Redshift GI engines. 

The Brute-Force engine

Brute-Force is the most basic GI Engine in Redshift. It does not attempt to interpolate any results. Therefore, it is very accurate but also the slowest of all GI Engines.

How it works

Brute-Force can be used as either a primary or a secondary GI engine. It works by simply shooting rays as demonstrated below: 

Zero GI Bounces

The Camera shoots a ray and it hits the wall (point “A”). The primary GI engine shoots another ray (red). And direct lighting (black dashed line) on point “B” affects point “A”.

One GI Bounce

Now, the processing goes a further step. Point “B” uses the secondary GI engine to gather illumination info from the sphere by firing a single ray (blue). Ans the direct lighting (black dashed line) of points “B” and “C” both affects point “A”.

Pros and Cons

Pros: 

    • Accurate
    • Easy since it only has one setting (the Num Rays)
    • No flickering in animations
    • Doesn’t need any storage; therefore, the final image resolution and scene detail don’t matter.

Cons:

    • The slowest technique. (But it’s more practical compared to other render engines due to Redshift’s speed).
    • If many rays are not shot per pixel, it can produce grainy images – especially in difficult lighting scenes.

The Irradiance Point Cloud engine

When multiple GI bounces are required, each ray must bounce around numerous times until it reaches a light. Because of the random nature of ray deflections, illumination calculation is left to chance in some ways. Using more rays improves the chance of finding lighting. This explains why using higher ray counts always produces cleaner results.

The Irradiance Point Cloud engine attempts to enhance the process by computing a coarse GI approximation on random points around the scene. In some ways, it resembles the Irradiance Caching except:

    • It produces points in locations that may fall outside the camera’s view frustum. This proves necessary since multiple GI ray bounces will often terminate at positions invisible to the camera.
    • The points do not care too much about surface creases and details. This sacrifices memory and improves computation time.

How it works

Let’s see the below figures of how the Irradiance Point Cloud works:

While generating the irradiance point cloud, rays are shot from the camera. Points are created where the rays intersect surfaces and are then bounced around the scene. This forms a “blanket” of points distributed throughout the scene. A coarse GI solution is progressively calculated for each of these points.

When using Irradiance Caching or Brute-Force as the primary GI engines, the irradiance points are used to compute a smoother GI result. In this case, the lighting of an irradiance cache point (displayed in white) is computed using the irradiance point cloud.

In the second figure, without the point cloud enabled, the irradiance cache point (white point) would need to shoot the dashed arrows and bounce those rays off the wall. It’s difficult to find lighting this way. By using the irradiance point cloud instead, each dashed array acquires higher-quality lighting.

Though the individual points contain a coarse lighting solution (which means it can be fairly noisy), this is often less of an issue for secondary GI lighting. Similarly with the Photon Map as a secondary GI engine: the lighting may appear somewhat splotchy at times but the final render can still look clean.

Pros and Cons

Pros:

    • It makes Brute-Force and Irradiance Caching faster and cleaner.
    • Certain extremely difficult lighting scenarios can only be rendered with this technique! (i.e. they will take a very long time with purely brute-force GI engines).

Cons:

    • It needs some storage (but, not much).
    • There are a few settings to tweak, so needs some settings experimentation.
    • It only provides a benefit when multiple bounces are required, if the scene has lots of lights or when the lighting conditions are difficult.

The Irradiance Cache engine

Global illumination often changes slowly over surfaces. Consequently, several neighbouring pixels can share similar GI lighting without visible artifacts. This means we do not necessarily need to individually compute GI lighting for each pixel on the screen. Irradiance caching takes advantage of this observation and computes GI at sparse points around the image. As a result, rendering completes significantly faster.

How it works

These individual GI points are referred to as “Irradiance Cache Points”. During rendering, these points (through interpolation and filtering techniques) are used to create a smooth final result. The images below show how the Irradiance Caching  GI Engine works.

During the irradiance cache computation pass, points are recorded on surfaces within the camera’s view frustum. On flat areas, since lighting changes slowly, a few points are needed. Typically, corners need more points.

During rendering, final shaded pixels (white) are GI-lit by using the previously constructed irradiance cache points. That is faster than computing GI for each pixel.

The Irradiance Cache Gi engine can only be used as a primary GI engine. When multiple GI bounces are needed, you can combine Irradiance Cache with The Brute-Force, Photon Mapping, or Irradiance Point Cloud as secondary GI engines.

Pros and Cons

Pros:

    • It can create smooth images several times faster than the Brute-Force.
    • The results can be stored on disk for each animation frame. If we tweak things such as antialiasing, glossy “num rays”, area lighting “num samples” and other quality parameters (non-related to GI), we can simply load the GI results and perform quick iterations.
    • Certain scenes (like archviz scenes) use relatively flat geometry such as the floor or the walls of an interior. The irradiance cache engine can produce a significant performance benefit for these scenes.
    • Increasing the resolution of the final image often does not increase the irradiance cache time linearly. For example, going from 1280×720 to 2560×1400 (4 times more pixels), we might see the irradiance cache processing time taking less than 4 times longer. This depends on the scene complexity and the irradiance cache settings.

Cons

    • The Irradiance Cache Points are computed during a separate rendering pass. Therefore, interactive feedback is impossible.
    • Shooting too few rays with the irradiance cache shows up as “splotches” and flickering in animations. 
    • If the scene contains a lot of detail (for example: foliage covering a big part of the screen), too many points might have to be produced, which invalidates the benefits of the irradiance cache. It would also strain memory resources significantly because all points need storage. For these scenes, brute-force GI engine might be a better choice.

The Photon Mapping engine for Caustics

How it works

Photon mapping works by shooting photons from light sources, whereas other engines shoot rays from the camera. For rendering effects such as caustics, the photon mapping technique provides important quality benefits. 

Let’s see how it works in the below figure. 

Photons that come from the light source bounce around the scene and are finally stored on the surface.

During rendering, final shaded pixels (white) are GI-lit by extrapolating the previously computed photons on the surfaces.

The above figures also reveal one weakness of Photon Mapping: it can store photons on parts of the scene that may not be visible to the camera and thus irrelevant for determining the final shaded pixels. While there are certain graphics algorithms to improve this issue, Redshift uses a traditional photon mapping technique that unfortunately suffers from storing unnecessary photons. For studio-like scenes with minimal geometry outside the camera frustum, this may not pose a major problem since most geometry is visible. However, for more complex scenes like navigating through a multi-room house with various lights, many photons could overburden memory.

Photon mapping can reproduce both Diffuse GI and Caustics. “Diffuse GI” refers to global illumination from rough surfaces, while “caustics” are created from highly reflective or refractive surfaces like mirrors and glass. While all other GI engines can only capture diffuse GI – only the Photon Mapping engine can recreate caustics effects.

To achieve diffuse GI, GI engines other than photon mapping are recommended as they tend to produce higher-quality results in most cases. Photon mapping, whether selected as a primary or secondary GI engine, can still be used for caustics effects.

Pros and Cons

Pros:

    • Provides a very good degree of control.
    • It renders fast for reasonable numbers of photons.

Cons: 

    • This is an outdated technique.
    • Because photons have to be stored in GPU memory, using too many photons can be prohibitive in terms of memory usage.
    • There are a few settings to tweak, so need to do some experimentation to get a clean result.
    • Processing time and storage may be wasted for photons that will not be visible to the camera.

Each GI engine has its own settings. For more information on those settings, please see here

Boost Redshift rendering to the fastest with iRender

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage – iRender’s machines can handle any 3D project demands.

Once renting our machines, you will own them as your personal workstations. Therefore, you can install and use C4D, Redshift, plugins, and/or any other 3D software of any version (even the newly released ones). 

As an official partner of Maxon, we currently provide pre-installed C4D and Redshift machines to streamline your pipeline further! Let’s explore how to use our C4D and Redshift machines through our Desktop app.

New user incentives

This April, we are offering an attractive 100% Bonus Program for our new users making the first deposit within 24 hours of registration. 

Enjoy our FREE TRIAL to try our RTX 4090 machines and boost your Redshift rendering now!

For additional information, please do not hesitate to contact us at hangtt@irender.vn or mobile: +84915875500

 

iRender – Thank you & Happy Rendering!

Reference source: help.maxon.net

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Understanding Global Illumination in Redshift https://irendering.net/understanding-global-illumination-in-redshift/ Tue, 02 Apr 2024 06:00:31 +0000 https://irendering.net/?p=28971 In the real world, light photons come from light sources. They bounce off multiple surfaces, and these surfaces modify photons' color along the way before reaching our eyes. In computer graphics, Global Illumination (GI) try to simulate the interactions of photon bouncing. This simulation adds realism to lighting and it helps achieve more life-like images. Let’s explore Global Illumination in Redshift with us!

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Understanding Global Illumination in Redshift

In the real world, light photons come from light sources. They bounce off multiple surfaces, and these surfaces modify photons’ color along the way before reaching our eyes. In computer graphics, Global Illumination (GI) try to simulate the interactions of photon bouncing. This simulation adds realism to lighting and it helps achieve more life-like images. Let’s explore Global Illumination in Redshift with us!

Introduction to Global Illumination

Global Illumination can have a profound effect even on the most simple scenes. The example below shows this effect.

Light reaching the object surfaces without any bounces is called Direct Lighting. Once light bounces off one or more surfaces, it’s called Indirect Lighting. Essentially,  Global Illumination computes indirect lighting.

When a light photon hits a rough surface,  it’s scattered around randomly – referred to as Diffuse Global Illumination. A photon tends to bounce in a more predictable direction when hitting a highly reflective or refractive surface like mirror or glass. Consequently, photons bouncing off such surfaces tend to get clumped together, creating interesting lighting patterns called Caustics. Generally, GI refers to both effects – Diffuse Global Illumination and Caustics. 

Redshift handles Diffuse Global Illumination and Caustics them separately using different GI engines.

Diffuse GI can be simulated through a combination of Photon mapping, Brute-Force, Irradiance caching, and Irradiance point cloud engines

In contrast, Caustics effect can only be achieved by one engine – Photon mapping.

Primary and Secondary GI Engines

Among the Redshift GI engines mentioned above, photon mapping is the only one that works similarly to how lighting works in the real world (by shooting photons from light sources). All other engines work inversely: shooting rays from the camera, bouncing them around and hitting a light eventually.

When these camera rays hit an object, the primary GI Engine handles that interaction. If GI needs multiple bounces, the secondary GI Engine will be used for these bounces. The figures below demonstrate this process when we enable brute force for both primary and secondary engines.

No GI Bounces

The camera shoots a ray and it hits the wall (“A”). The primary GI engine is used to shoot another ray (in red). This way, direct lighting on the floor (“B”) affects point “A”.

One GI Bounce

The simulation goes an additional step. At point “B”, the secondary GI engine gathers illuminance information from the sphere by firing a single ray (in blue). This allows the direct lighting falling on the floor (point “B”) and the sphere (point “C”) to both affect point “A”.

Shooting photons from lights or rays from our eyes produces, in some ways, equivalent results. If we flip the direction of all the above arrows, it will be as if lighting went from the light source and bounced off sphere surfaces, floor, wall, and reach the camera.

So why use separate primary and secondary GI engines? 

The results of primary GI lighting are visible directly to the camera; therefore, it needs the highest quality possible. On the other hand, secondary GI lighting often represents a smaller portion of the final lighting; therefore, it can accept a somewhat lower quality, blurrier or noisier, without causing significant visual artifacts. Approximating secondary GI in this way brings significant performance benefits and sometimes even improved quality.

Main Global Illumination Settings

GI Engines and Number of Bounces

The first step for enabling GI is selecting the primary and secondary GI Engines and setting the number of GI bounces.

Including additional GI bounces into a scene often results in brighter lighting but slower rendering. It also tends to somewhat “wash out” the lighting. Therefore, some users opt to limit the number of bounces due to these factors.

The scene below has several vertical tiles, one lit by a strong spotlight. The clearest visual difference (for this specific scene) exists between 0 and 1 GI bounces. (*These images were rendered using Irradiance Caching as the primary GI engine and Irradiance Point Cloud as the secondary engine.)

Zero GI Bounces

The right tiles are lit by the direct lighting on the center-illuminated tile.

One GI Bounce

The indirect lighting on the right tiles is bouncing off once and illuminating the left tiles. The ground below the right tiles now also receives additional illumination.

Conserve Reflections Energy

Currently, Redshift doesn’t support reflection ray sampling within Global Illumination calculation, this can lead to lost energy. Activating ‘Conserve Reflections Energy’ enables a simple method to add back the reflective energy that would otherwise be lost (i.e. the color tint from reflections) to material diffuse color tints during GI calculation. This creates the illusion of reflective bounces contributing to GI, especially noticeable with high-intensity or colored surface reflections.

After selecting the primary and secondary GI engines and setting the number of GI bounces, you’ll need to configure them (depending on the engine you choose).

Recommended Settings

Occasionally, users feel overwhelmed by the many options available and seek recommendations for optimal configurations.

While different scenes have different requirements, below are the recommended settings among the multitude of choices: 

    • Set the Primary GI Engine to “Brute-Force”
    • Set the Secondary GI Engine to “Irradiance Point Cloud”
    • Set the “Number of GI Bounces” value to either 2 or 3
    • If your scene requires caustics, as with glass or mirrors, please refer to the caustics section of the photon mapping.

Regarding GI quality, follow these points:

    • Scenes having several lights can typically get away with fairly low GI settings (number of rays, number of samples, etc)
    • Scenes having very few, very strong lights need more aggressive GI settings. 
    • Outdoor scenes lit with environment shaders (like “physical sky”) can typically get away with fairly low GI settings
    • To summarize all of the above: lots of lighting contrast needs higher quality settings, and lower contrast can get away with lower quality settings.

Boost Redshift rendering to the fastest with iRender

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage – iRender’s machines can handle any 3D project demands.

Once renting our machines, you will own them as your personal workstations. Therefore, you can install and use C4D, Redshift, plugins, and/or any other 3D software of any version (even the newly released ones). 

As an official partner of Maxon, we currently provide pre-installed C4D and Redshift machines to streamline your pipeline further! Let’s explore how to use our C4D and Redshift machines through our Desktop app.

New user incentives

This April, we are offering an attractive 100% Bonus Program for our new users making the first deposit within 24 hours of registration. 

Enjoy our FREE TRIAL to try our RTX 4090 machines and boost your Redshift rendering now!

For additional information, please do not hesitate to contact us at hangtt@irender.vn or mobile: +84915875500

 

iRender – Thank you & Happy Rendering!

Reference source: help.maxon.net

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