iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Tue, 10 Jun 2025 08:58:54 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png iRender Cloud Rendering Service https://irendering.net 32 32 Consider between CUDA and OptiX for Blender cycles https://irendering.net/consider-between-cuda-and-optix-for-blender-cycles/ Tue, 10 Jun 2025 06:00:29 +0000 https://irendering.net/?p=34565 When considering rendering in Blender's Cycles engine, users with NVIDIA graphics cards are presented with two primary choices: CUDA and OptiX. Both leverage the power of the GPU to accelerate the rendering process, but they differ in their underlying technology and performance characteristics. Understanding these differences is crucial for optimizing rendering workflows and achieving optimal results. In this blog today, iRender will explore the features of both options, which help you make a decision between CUDA and OptiX for Blender cycles.
Let’s get started with iRender!

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Consider between CUDA and OptiX for Blender cycles

When considering rendering in Blender’s Cycles engine, users with NVIDIA graphics cards are presented with two primary choices: CUDA and OptiX. Both leverage the power of the GPU to accelerate the rendering process, but they differ in their underlying technology and performance characteristics. Understanding these differences is crucial for optimizing rendering workflows and achieving optimal results. In this blog today, iRender will explore the features of both options, which help you make a decision between CUDA and OptiX for Blender cycles.

Let’s get started with iRender!

Overview of CUDA and OptiX for Blender cycles

CUDA and OptiX are both NVIDIA technologies used to accelerate rendering in Blender’s Cycles engine. They allow you to leverage the power of your graphics card (GPU) to speed up the process of creating realistic images and animations.

CUDA is NVIDIA’s parallel computing platform that allows developers to access the GPU’s power for general-purpose processing. In Blender, CUDA has long been the standard for GPU rendering, offering stable performance across a wide range of NVIDIA cards.

OptiX is NVIDIA’s ray-tracing engine that leverages RT Cores (found in RTX GPUs) for hardware-accelerated ray tracing. It’s a newer backend for Blender and is designed to deliver faster rendering by offloading more of the ray tracing computations to specialized cores on RTX GPUs.

Performance Comparison

Rendering Speed

In Blender Cycles, OptiX generally provides a significant speed boost compared to CUDA, especially when using NVIDIA RTX graphics cards. This is because OptiX is specifically designed to utilize the dedicated RT (Ray Tracing) cores on RTX cards, which dramatically accelerates ray tracing calculations. Many users and benchmarks have shown substantial reductions in render times when switching from CUDA to OptiX on RTX hardware. Some reports indicate OptiX can be 60-80% faster than CUDA. 

While OptiX generally outperforms CUDA on RTX, the degree of the speedup can depend on the scene’s complexity and the extent to which it relies on ray tracing. Scenes with extensive reflections, refractions, and complex lighting tend to benefit more from OptiX’s accelerated ray tracing. For simpler scenes, the difference might be less dramatic.

Here’s a comparison table for a hypothetical complex scene with plenty of reflections and area lights that was rendered in several modes on the same RTX GPU to show performance differences:

Mode Render Time Speed
CPU (no GPU) 10 minutes 1× (baseline)
GPU with CUDA 1 minute 30 seconds ~6.7× faster than CPU
GPU with OptiX 1 minute  ~10× faster than CPU / ~1.5× faster than CUDA

In summary, OptiX excels in ray-tracing-heavy scenes with RTX hardware. CUDA remains competitive for simpler renders and broader GPU compatibility.

Denoising

OptiX has a significant advantage in denoising, particularly when used with NVIDIA RTX graphics cards. This is because OptiX leverages the Tensor Cores on RTX cards for AI-accelerated denoising. This results in faster and often more efficient denoising, helping to quickly produce clean images even with low sample counts. OptiX denoising can be used for both final renders and viewport previews, significantly speeding up the interactive rendering experience.

CUDA also supports denoising in Cycles, but it does not have the same AI acceleration capabilities as OptiX on RTX cards. While CUDA can use the GPU’s general processing power for denoising, it typically won’t be as fast as OptiX on compatible hardware.

Testing and benchmark of CUDA and OptiX for Blender cycles

If your primary focus is on rendering speed and quality, particularly with more complex scenes, and you are using a modern RTX GPU, OptiX may be the better choice due to its optimization for real-time ray tracing and performance enhancements.

On the other hand, if you are using older hardware, need maximum stability, or work in a mixed hardware environment where compatibility is critical, CUDA might be the more reliable option.

Below Bar diagram compares the rendering times for OptiX and CUDA rendering on a GTX 1660 Super GPU and an Intel i7-10700K CPU. You can also see rendering times for OptiX+CPU and CUDA+CPU.

The chart shows render times for the same scene using both CUDA and OptiX backends. From the chart, you can easily see the differences of CUDA and OptiX when render a same scene. The fastest rendering time for the Blender Classroom scene was achieved by combining OptiX and CPU, which was closely followed by CUDA+CPU, OptiX alone, and CUDA alone.

What’s more, OptiX’s real-time ray tracing capabilities make it a quicker rendering method than CUDA. OptiX and CPU together were able to outperform CUDA and OptiX alone so rendering times can still be significantly impacted by CPU processing capability.

In the performance comparison shown on the above charts, both CUDA and OptiX were tested under the same conditions using the same GPU. The results are quite clear: CUDA rendered the scene in 9.39 seconds, while OptiX completed the same task in just 5.52 seconds. This marks a significant performance improvement of over 41% when using OptiX compared to CUDA. This outcome highlights the practical benefits of using OptiX on RTX-enabled GPUs. The dedicated ray-tracing cores in these GPUs allow OptiX to handle light interactions and shadows more efficiently than CUDA, which relies on general-purpose cores. Moreover, this efficiency doesn’t come at the cost of quality—both CUDA and OptiX maintain the high rendering fidelity required for professional-level work. Given these results, users working in Blender on RTX series GPUs should strongly consider using OptiX as their default rendering backend. CUDA remains a valuable option, particularly for compatibility with older GPUs or certain add-ons, but when performance is the priority, OptiX clearly leads the way.

Hybrid Rendering

In some cases, the ideal solution is to use both the CPU and GPU simultaneously through hybrid rendering. Blender allows you to configure Cycles to utilize both your CPU and GPU, distributing the rendering workload and potentially achieving faster rendering times than either processor could manage on its own. By utilizing both the CPU and GPU, Blender can distribute the rendering workload and potentially reduce rendering times compared to using only one processor. Hybrid rendering allows Blender to take advantage of all available computing resources, maximizing efficiency. When dealing with scenes that have both high complexity and high polygon counts, the CPU can handle the complex calculations while the GPU accelerates the rendering of visual elements.

How to Enable Hybrid CPU and GPU Rendering in Blender:

  • Open Blender’s Preferences: Go to Edit > Preferences. 
  • Access System Settings: Navigate to the System tab. 
  • Select Render Devices: Under “Cycles Render Devices,” you will see options for your CPU (typically named “CPU”) and GPU (e.g., “CUDA”, “OptiX”, “HIP”, “oneAPI”, “Metal”). 
  • Enable Both: Check the boxes next to both your CPU and GPU to enable them for rendering. 

Hardware Considerations

CUDA

  • Operating system: Windows and Linux systems are its primary platforms. Legacy macOS support extends up to version 10.13
  • GPU: NVIDIA GPU with CUDA capability, starting from the Kepler architecture (2012)
  • Driver: An NVIDIA graphics driver with CUDA support
  • V-RAM: No fixed VRAM requirement exists for CUDA, but more memory enhances efficiency

OptiX

  • Operating system: Windows and Linux exclusively, with no macOS compatibility
  • GPU: RTX GPUs (Turing/2018 or newer) for full performance, leveraging RT Cores. This includes GeForce RTX 20-series, 30-series, and newer professional GPUs like Quadro RTX
  • Driver: NVIDIA drivers supporting the OptiX API
  • V-RAM: No fixed VRAM minimum is specified for OptiX

Conclusion

In conclusion, CUDA being a well-established framework offers broad compatibility with numerous GPU models, particularly from NVIDIA, and is a reliable option for users seeking stability and extensive support. However, OptiX, with its advanced ray tracing capabilities, leverages NVIDIA’s latest GPU architectures to significantly enhance performance, especially for complex scenes and real-time rendering tasks. Ultimately, both CUDA and OptiX provide powerful tools for rendering, and the decision should be based on the user’s hardware compatibility, specific rendering requirements, and personal workflow preferences. By understanding the strengths and limitations of each technology, Blender users can make an informed choice that best suits their projects and enhances their rendering experience.

Speed up your Blender projects with iRender

iRender is proud to be one of the best GPU service providers on the market. You can find a lot of options suitable for your Blender project. iRender offers from 1/2/4/6/8 RTX 4090s and 3090s. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 256GB RAM, 2TB Storage NVMe SSD. The high-end configuration is extremely suitable for complex Blender projects.

Our machine has preinstalled Blender 4.4.1, you can easily create and then connect to it then you set up your own working environment and render yourself as you do on your own computer. You can have a look at our configuration and our tutorial video for Blender cycles following:

Let’s see how our RTX4090 performs when rendering with Blender scenes:

Why Choose iRender?

At iRender, we pride ourselves on providing unparalleled cloud rendering services designed to enhance your creative workflow. With our high-end GPU configurations, user-friendly interface, and dedicated support, it’s easier than ever to achieve stunning results.

IaaS Infrastructure – Full Control & Customization

iRender operates on an Infrastructure as a Service (IaaS) model, providing powerful GPU servers while allowing you to install software, plugins, and customize your workflow freely.

GPU Power- RTX 4090/3090

We provide access to high-performance GPU servers designed specifically for rendering. You can choose between single or multiple GPUs depending on your project needs.

Outstanding Support

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Affordable Price
You can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).
Thanks to the incredible support from our creative community, we’re extending iRender’s biggest bonus event of the year! You now have more time to unlock powerful rendering bonuses and boost your creative projects through June 20, 2025.
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Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

 

iRender – Happy Rendering! 

Reference source: pugetsystems

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Exploring System Requirements for Lumion in 2025 https://irendering.net/exploring-system-requirements-for-lumion-in-2025/ Mon, 09 Jun 2025 06:00:17 +0000 https://irendering.net/?p=34602 Lumion is one of the real-time rendering tools for architects and visualization professionals, has pushed the boundaries of real-time rendering quality.

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Exploring System Requirements for Lumion in 2025

As 3D artists, we understand that software is only as powerful as the hardware that supports it. Lumion is one of the go-to real-time rendering tools for architects and visualization professionals and has consistently pushed the boundaries of real-time rendering quality. With its newest version, the system requirements reflect that ambition.

Whether you’re new to Lumion or upgrading from an older version, understanding the updated system requirements is essential to make the most of its new features without sacrificing performance. In this article, we break down the latest system requirements, give you some context from a 3D artist’s perspective, and help you figure out what kind of hardware investment makes sense for your workflow. Let’s explore this blog with iRender!

Why Lumion’s Hardware Demands Are Different?

Unlike traditional render engines that rely heavily on CPU rendering (like V-Ray or Arnold in default CPU mode), Lumion is a real-time renderer that utilizes your GPU as its primary engine. That means the more powerful your graphics card, the smoother your experience in both the editor and final output.

The newest version of Lumion has introduced features like improved ray tracing (v2.0), enhanced lighting accuracy, and a denser asset library—all of which require faster processing and more VRAM.

1. Minimum System Requirements

For basic projects, such as small residential designs or simple landscapes, the following specifications are the bare minimum:

  • Operating System: Windows 10 (version 2004) or newer 
  • CPU: Intel/AMD processor with a single-thread CPUMark score of 2,200 or higher 
  • GPU: Graphics card with a G3DMark score of 5,500 or higher (e.g., NVIDIA GTX 1060, AMD RX 580) 
  • VRAM: 6 GB or more 
  • RAM: 16 GB 
  • Storage:  300mb disk space 
  • Internet Connection: Required for installation and updates

Note: This configuration is suitable only for simple projects and may not support Lumion’s advanced features effectively.

2. Recommended System Requirements

For more complex projects involving detailed interiors, extensive landscapes, or high-resolution textures, consider the following setup:

  • Operating System: Windows 10 (version 2004) or newer 
  • CPU: Intel/AMD processor with a single-thread CPUMark score of 2,600 or higher 
  • GPU: Ray tracing-capable graphics card with a PassMark score of 10,000 or higher (e.g., NVIDIA RTX 3060 or better) 
  • VRAM: 10 GB or more 
  • RAM: 16GB 
  • Storage:  300mb disk space 
  • Internet Connection: Required for installation and updates 

Note: This configuration supports most of Lumion’s features, including moderate ray tracing and AI upscaling.

3. High-End System Requirements

For ultra-complex projects, such as detailed cityscapes or large-scale architectural visualizations, a high-end setup is essential:

  • Operating System: Windows 10 (version 2004) or newer 
  • CPU: Intel/AMD processor with a single-thread CPUMark score well above 3,000 
  • GPU: Professional-grade graphics card with a PassMark score of 14,000 or higher (e.g., NVIDIA RTX 4090) 
  • VRAM: 16 GB or more 
  • RAM: 32GB 
  • Storage: 300mb disk space 
  • Internet Connection: Required for installation and updates

Note: This configuration ensures optimal performance for all of Lumion’s advanced features, including full ray tracing and high-resolution rendering.

Graphics Card Considerations

Lumion 2025 leverages ray tracing technology for enhanced realism. Therefore, a graphics card that supports hardware-accelerated ray tracing is crucial. Compatible GPUs include:

  • NVIDIA: RTX 20 series and newer 
  • AMD: Radeon RX 6000 series and newer 
  • Intel: ARC A series and newer

Ensure your GPU drivers are up to date to maintain compatibility and performance.

CPU and RAM Insights

While Lumion is GPU-intensive, a capable CPU ensures smooth operation, especially when handling complex scenes. Aim for a processor with a high single-thread performance. Additionally, sufficient RAM (32 GB or more) is vital to prevent bottlenecks during rendering and editing.

Storage and Power Supply

  • Storage: An SSD is recommended for faster loading times and overall responsiveness.
  • Power Supply: A minimum of an 80+ Gold-rated PSU with adequate wattage is advised to support high-performance components.

iRender- From Hardware Challenges to Smarter Solutions for Lumion

As we’ve explored, Lumion 2025 brings powerful features like real-time ray tracing and AI-driven enhancements, but with those innovations come significant hardware demands. Not every artist or studio has immediate access to top-tier GPUs like the RTX 4090 or the RAM-heavy builds needed for complex scenes.

That’s where iRender becomes a game-changer. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

With the benefits that iRender brings to you as well as the configuration that is very suitable for all versions of Lumion, do not hesitate to use the service at iRender to have a great experience with your rendering time. Under the IaaS (Infrastructure as a Service) model, you will have full control over the entire rendering process and use it as your personal machine. Therefore, you can install any software and plug-ins you want, add your license, and render or modify your project yourself.

Below is information about our 3S package, which is the most suitable for Lumion:

Not only does it have powerful configurations, but iRender also provides you with many more services. Free and convenient transfer tool, iRender drive for macOS and Linux users. For Windows users, we recommend the iRender GPU application, you will not need to access our website anymore. The price at iRender is also very flexible with hourly rental (pay as you use), and daily/weekly/monthly rental with a 10-20% discount. 

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

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Thank you & Happy Rendering!

Source and image:proxpc.com, lumion.com, support.lumion.com

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Pivot Point in Blender: All You Need to Know (2025) https://irendering.net/pivot-point-in-blender-all-you-need-to-know-2025/ Sat, 07 Jun 2025 06:00:02 +0000 https://irendering.net/?p=34616 If you are new to Blender, knowing how to perform object transformations is essential. Rotating and scaling depend on a reference point to perform the relevant action, this point is called a pivot point. Using pivot point may seem easy if you have worked with 2D software like After Effects or Photoshop. But with Blender, it is a bit more difficult. So let's learn everything you need to know about pivot point in Blender in 2025, what they are, and how they work. Let's get started!

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Pivot Point in Blender: All You Need to Know (2025)

If you are new to Blender, knowing how to perform object transformations is essential. Rotating and scaling depend on a reference point to perform the relevant action, this point is called a pivot point. Using pivot point may seem easy if you have worked with 2D software like After Effects or Photoshop. But with Blender, it is a bit more difficult.

So let’s learn everything you need to know about pivot point in Blender in 2025, what they are, and how they work. Let’s get started!

What is Pivot Point in Blender?

In Blender, a pivot point is a point around which objects are rotated, scaled, or translated. It acts as a reference point for transformations, and you can change its position to affect how objects are manipulated. For example, we can rotate selected parts of a mesh around a point in edit mode, or scale an object, or divide the distance between objects relative to the pivot point. By default, the pivot point is the origin of the selected object or the midpoint between multiple origins of the selected object. It is the small orange dot placed at the center of the object. But we can use many other points as pivot point to transform around.

Pivot Point in Blender All You Need to Know 1

To change the pivot point in the Blender viewport, go to the 3D Viewpoint header and find the transform pivot point menu between the transform orientation options and the snapping options. Click on it and select the element you want to set as the pivot point. And there are no additional settings to set a pivot point; after all, it’s just a point in space. We just need to set which point is the active pivot point for our object and work on it.

Pivot Point in Blender All You Need to Know 2

Overview of Pivot Point Types

As you can see, there are 5 types of pivot point. Let’s find out what they are specifically and how they work.

Bounding Box Center

Each object has a bounding box around it. The geometry location determines its size and will be the exact size needed to fit all the mesh inside. With this setting, the pivot point is at the center of the bounding box.

In object mode, the pivot point becomes the center of the bounding box around the selected object’s origin points, not their geometry. This means that if you select a single object, the pivot point will be the same as the object’s origin point, which can be customized and not necessarily at the center. But if you select multiple objects, the pivot point becomes the center of an imaginary box around their origin points. In edit mode, the pivot point becomes the center of the bounding box around the selected mesh elements. However, the median point may give a different result. View the bounding box by going to the 3D Viewpoint Header > Pivot Point > Bounding Box Center. For mesh objects, it’s the yellow box icon.

3D Cursor

The 3D Cursor is a point in space that has both position and rotation, and can be used as a pivot point. This is a flexible pivot point because we can quickly move the 3D Cursor around precisely. For example, we can quickly move it to our current selection by pressing Shift+S and choosing “Cursor to selected item”. In the 3D Viewpoint, it is a circle with alternating white and red stripes. View the 3D Cursor by going to 3D Viewpoint Header > Pivot Point > 3D Cursor.

Individual Origins

Individual origins is a special mode because it uses the origin of each individual selected object or selected mesh. If we select multiple objects and double-tap R to rotate the trackball, we will know how this mode works. And each object rotates individually around its own origin instead of rotating all the objects around a single point. So it is very useful when performing batch operations.

In object mode, each object is transformed around its origin. This is a freely selected point and does not have to be in the middle. In edit mode, each selected element is transformed around its own center point. Furthermore, when you transform adjacent faces or edges, they are not disconnected and act as a single element. Go to this mode by heading to 3D Viewpoint > Pivot Point > Individual Origins.

Median Point

The median point is the average position of the selected items. This is the default option. This is different from the bounding box, which just takes the center of everything selected without any weight and uses it as the pivot point. In object mode, the median point is the average position of the origin of the selected objects. With the shape and size of the object not taken into account. The origin can be freely selected and is outside the object geometry. So the median point is not always what you want. In edit mode, the median point is the average position of the selected vertices. This means that the pivot point will shift towards the densest geometry, as they have a higher ‘weight’. View this mode by selecting 3D Viewpoint Header > Pivot Point > Median Point.

Active Element

The active element is the last selected element. For example, if you select multiple objects in a row by holding Shift, you will see that the last selected object has a lighter outline, that is the active element. This will be the point used as the pivot point. In object mode, rotation and scaling take place around the origin of the active element. In edit mode, the pivot point will be the median point of the last selected element. In vertex selection mode, this is the last selected vertex. However, for edges, this is the edge’s location. And for faces, this is the median point of the vertices connected to the face. It is suitable for precise control, especially in edit mode when working with vertices or faces. See this mode by going to 3D Viewpoint Header > Pivot Point > Active Element.

How to Change the Pivot Point?

There are many ways to change the pivot point depending on your purpose. You can refer to the 3 ways below.

Manual Way

The pivot can be manually adjusted, so it won’t automatically line up with your model or anything in the scene. Most of the time, but not always, this solution will work. This is how you go about it:

  • Choose the item whose pivot point needs to be altered.
  • Press the TAB to enter edit mode.
  • Move (G) the selected object to your desired location after selecting all vertices (A).
  • Now that you have altered the object’s pivot, exit edit mode (TAB).

Pivot Point in Blender All You Need to Know 3

Using an Empty

Although it is not a permanent alteration, there is an additional method for manually altering an object’s pivot in Blender. You can make the empty act as the pivot point by creating an empty and parenting it to your chosen object. If you are working with a heavy model and are unable to enter edit mode without it slowing, this can be helpful.

  • To access Plain Axes (or any other option; it’s merely a visual representation), press Shift + A.
  • Move the Empty to the pivot point location of your choice after selecting it.
  • Shift-click the Empty after clicking on the object.
  • To choose Object (Keep Transform), press CTRL + P.
  • You can now use the Empty to rotate the object.

Pivot Point in Blender All You Need to Know 4

Using 3D Cursor

The 3D cursor can also be used as a global pivot point; however, keep in mind that everything that uses it as a pivot will also revolve around it. Therefore, if there are several items dispersed around the scene, they will all revolve around the same point.

Using the 3D cursor as a global pivot point

  • Press the icon that resembles two chain links in the middle top toolbar (apart from the dropdown menu that says “Global”).
  • Choose 3D Cursor from the option that drops down.
  • To adjust the 3D cursor’s position, shift + right-click anywhere in the scene.
  • To position the 3D cursor at the chosen point, you can alternatively enter edit mode, pick a vertex, edge, or face, press SHIFT + S, and choose “Cursor to selected.”
  • Now, everything will revolve around the 3D pointer.

Pivot Point in Blender All You Need to Know 5

Using the 3D cursor to assign a new pivot point for an object

However, what if you wish to alter the pivot to an object’s vertex permanently?  Actually, it’s not all that different from the previously mentioned steps.  Just make sure that the 3D cursor in the upper middle menu has been replaced with the pivot point set back to Median Point.

  •  After choosing your object, select Edit Mode (TAB).
  •  Choose a face, edge, or vertex.
  •  To exit edit mode (TAB), use SHIFT + S > Cursor to Selected.
  •  Locate “Object” in the menu on the upper left. Object >  Configure Origin >  Origin of the 3D cursor
  •  Hit SHIFT + S >  To return the 3D pointer to the center, move it to the World Origin.

Pivot Point in Blender All You Need to Know 6

Final Thoughts

And that’s it, we’ve covered the concept and how pivot point works. At first, mastering the pivot point settings in Blender may seem trivial, but it can really improve your 3D modeling workflow. Whether you’re rigging a character, modeling an architectural asset, or creating complex animations, knowing how to control pivot point will make your life easier.

And once you’ve completed your laborious 3D model, you’ll want to render it perfectly. But if your workstation isn’t up to the task, a cloud render farm can be a lifesaver for your project without breaking the bank.

Why Should You Use iRender for Blender Projects?

iRender is the best cloud render farm for Blender and all its render engines and plugins, ensuring you have a smooth workflow that is unmatched by any other render farm.

The Most Powerful Cloud Rendering Setup on the Market

Our powerful servers come with high configurations, so you can freely choose the one that matches your project requirements and budget.

  • 1/2/4/6/8x RTX 3090/4090 GPUs packages
  • AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz
  • AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz
  • 256GB RAM 
  • 2TB NVMe SSD

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Simple Your Workflow with Blender Preinstalled

Our servers have Blender 4.4.1 preinstalled. You just need to transfer your files, connect to the remote machine. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

Why choose iRender?

Unlike other services, iRender lets you upload and download files without starting the server, saving you both time and money.

We offer a Desktop app for Windows with a full feature set and a simple Drive app for macOS for easy file transfers. Here’s why iRender is a top choice for your rendering needs:

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This June, let’s celebrate our 6th anniversary with the biggest offer ever!

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iRender – Happy Rendering!

References: docs.blender.org, digitalarthub.net, artisticrender.com 

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The best PC for Unreal Engine 5 https://irendering.net/the-best-pc-for-unreal-engine-5/ Wed, 04 Jun 2025 06:00:18 +0000 https://irendering.net/?p=34425 In this article, we will explore the minimum requirements and detailed recommendations for the most important hardware to build a PC for Unreal Engine 5.

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The best PC for Unreal Engine 5

Unreal Engine is a leading software in the game development industry. If you’re planning to build a PC for Unreal Engine 5, this article will be a helpful reference.

Minimum and recommended hardware from Epic Games

To begin building a PC for Unreal Engine 5, it’s important to understand the requirements outlined by Epic Games. Let’s see what we have here!

Minimum Software Requirements

Unreal Engine 5 requires Windows 10 version 1703 and the DirectX End-User Runtimes (June 2010) to function.

However, these minimum specs won’t provide the best experience. For a smooth and efficient workflow, it’s favourable to build your PC for Unreal Engine 5 based on the recommended hardware below.

Recommended Hardware

  • Operating System: Windows 10 64-bit, version 1909 or later

Note: Windows 10 will no longer be supported after October 14, 2025. To ensure continued updates and support, I recommend upgrading to Windows 11.

  • Processor: Intel or AMD quad-core CPU, 2.5 GHz or faster
  • Memory: 32 GB RAM
  • VRAM: 8 GB or more
  • Graphics Card: A DirectX 11 or 12 compatible GPU with up-to-date drivers

Note: DirectX 11 is more suitable for older PCs, while DirectX 12 offers better performance through higher frame rates, improved multi-core processing, and support for parallel and asynchronous tasks.

Epic Games’ Typical PC for Unreal Engine 5

Curious about the kind of PC for Unreal Engine 5 used by Epic Games themselves? Here’s a breakdown of their standard development workstation:

  • Operating System: Windows 10 22H2
  • Power Supply: 1000W PSU
  • RAM: 128GB DDR4-3200
  • Processor: AMD Ryzen Threadripper Pro 3975WX — 32 cores / 64 threads, 128MB cache, 3.5 GHz base / 4.2 GHz boost, 280W TDP
  • OS Drive: 1TB M.2 NVMe3 x4 PCIe SSD
  • Data Drive: 4TB RAID 0 using 2x 2TB NVMe3 x4 PCIe SSDs
  • GPU: Nvidia RTX 3080 with 10GB of VRAM
  • Networking: Onboard 1Gbps NIC + Intel X550-T1 10G PCIe Ethernet card

Detailed guide to build the best PC for Unreal Engine 5

When assembling a PC for Unreal Engine 5, there are four key components you need to focus on:

  • CPU – the most critical part
  • GPU
  • RAM
  • Storage Drives

Let’s break each of them down.

The processor (CPU)

The CPU plays a central role in any Unreal Engine development setup. Most tasks in the engine—like shader compilation, light baking, and code compiling—depend heavily on CPU performance.

When selecting a processor, it’s important to consider both clock speed and the number of cores. Higher clock speeds are ideal for single-threaded tasks, while more cores significantly improve performance during rendering and compiling processes.

Recommended choices:

  • For most users: Intel Core™ Ultra or AMD Ryzen 9000 Series
  • For highly parallel workloads: AMD Threadripper™ (offers more cores)
  • For the fastest compile times: AMD Threadripper PRO (provides even more cores)

If you’re working with a limited budget, prioritize investing in a powerful CPU. For rendering tasks, services like iRender farm can support you with high-end GPUs. 

Even though our systems are equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9–4.2 GHz, which are well-suited for Unreal Engine editing, it’s still best to handle project editing on your own workstation and rely on external services like iRender for GPU-intensive rendering, as our hardware is optimized for that purpose.

Graphics card (GPU)

In Unreal Engine, the GPU is responsible for viewport rendering, real-time lighting, and tasks that benefit from GPU acceleration. A more powerful graphics card ensures smoother performance, especially when dealing with complex environments, ray tracing, or virtual production pipelines.

Key Factors to Consider When Selecting a GPU:

  • VRAM (Video Memory): If you’re working on complex scenes, especially large-scale open-world projects, having a high VRAM capacity is crucial. While 8GB is the bare minimum, 16GB or more is strongly recommended for demanding workloads.
  • Clock Speed: A higher clock speed (measured in MHz) typically results in better overall GPU performance.
  • Ray Tracing Support: If you plan to use ray tracing in Unreal Engine, make sure the GPU supports the latest ray tracing technology.

Recommended choices: High-end GeForce RTX or RTX professional graphics cards

  • GeForce RTX 3060 or higher: Opt for ray tracing and real-time rendering
  • Quadro RTX series cards: The professional choice, but at a higher price than the GeForce RTX with the same VRAM.

Why choose one powerful GPU instead of multiple mid-range GPUs?

Unreal Engine technically supports multi-GPU setups (which require NVLink or SLI) to boost ray tracing performance. Despite its potential, this feature does come with some limitations in practice

First, GPU compatibility is limited. While both SLI and NVLink allow multiple identical NVIDIA GPUs to work in tandem, with NVLink even enabling shared VRAM to boost total memory capacity, these technologies are only supported on select older GPU models. Unfortunately, newer cards like the RTX 4090 and RTX 5090 do not support NVLink or SLI, making multi-GPU setups less viable with the latest hardware.

Second, real-world usage reveals reliability issues. Feedback from iRender users indicates that dual RTX 3090 setups using NVLink can occasionally underperform or even crash, whereas a single RTX 4090 tends to deliver more stable and consistent results. It’s recommended to use dual RTX 3090 setups using NVLink in case you need larger VRAM, trading off the performance.

Lastly, some Unreal Engine users have reported that the “Multi-GPU for Path Tracing” option is no longer consistently available, although Epic Games has yet to officially address this change.

Therefore, for building a PC for Unreal Engine 5, it’s generally better to invest in a powerful single GPU rather than using two medium-range cards.

If you’re planning a large project with ray tracing in Unreal Engine and need powerful hardware like dual RTX 3090s (48GB VRAM combined via NVLink) or a single RTX 4090 (24GB VRAM), you can sign up for a free trial with iRender’s GPU cloud rendering service.

If not all GPU cards work in Multi-GPU rendering, check this article.

Random Access Memory (RAM)

The amount of RAM needed for your PC for Unreal Engine 5 depends on the scale of your project and how memory-intensive your tasks are.

Recommended choices:

  • 32GB: Suitable for most developers working on typical game projects
  • 64GB or more: Ideal for handling large assets, complex scenes, and running multiple demanding programs at once
  • 128GB: Best for professionals involved in high-end virtual production or expansive open-world environments
  • DDR5 RAM: Offers improved bandwidth and energy efficiency, which enhances overall system responsiveness and performance

At iRender, each machine is equipped with 256GB of RAM—more than enough for demanding Unreal Engine workflows.

Storage Drives

When configuring storage for a PC for Unreal Engine 5, consider using a combination of different drive types to balance speed, capacity, and cost.

Types of Storage Drives:

  • Solid-State Drive (SSD): Much faster than traditional HDDs for booting the OS and loading applications
  • PCIe M.2 NVMe SSD: More expensive, but delivers significantly higher speed compared to standard SSDs
  • Hard Disk Drive (HDD): Slower but cost-effective and suitable for bulk data storage

Suggested Drive Setup:

  • Primary Drive (OS and software): SSD or NVMe for fast system performance
  • Secondary Drive (project files): SSD or NVMe to ensure smooth loading and saving of assets
  • Optional Backup Drive (archiving): HDD for long-term storage and backup of less frequently accessed data

iRender provides 2TB of NVMe SSD storage per machine, enough capacity and speed for even large-scale Unreal Engine projects.

Utilize iRender powerful nodes to enhance the Unreal Engine rendering

iRender offers high-performance machines equipped with premium specs for Unreal Engine such as the AMD Ryzen™ Threadripper™ PRO 3955WX (3.9–4.2GHz), along with options for 1 RTX 4090 or 2x RTX 3090 GPUs, 256GB of RAM, and 2TB NVMe SSD storage.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast Unreal Engine renders on iRender’s nodes!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source: Epic Games, Unreal Engine forum, Puget Systems, Film Maker tools, Workstation specialist

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Advantages and Disadvantages of CPU and GPU Rendering in Blender https://irendering.net/advantages-and-disadvantages-of-cpu-and-gpu-rendering-in-blender/ Tue, 03 Jun 2025 06:00:43 +0000 https://irendering.net/?p=34512 When it comes to rendering in Blender, one of the necessary decisions you'll face is whether to use your CPU (Central Processing Unit) or GPU (Graphics Processing Unit). Both options offer distinct advantages and disadvantages, making the choice important for optimizing rendering times and overall efficiency. This blog dives deep into the pros and cons of CPU and GPU rendering, providing you with a comprehensive understanding to make an informed decision tailored to your specific project needs and hardware capabilities. By exploring these aspects, you can explore the full potential of Blender and streamline your rendering workflow.

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Advantages and Disadvantages of CPU and GPU Rendering in Blender

When it comes to rendering in Blender, one of the necessary decisions you’ll face is whether to use your CPU (Central Processing Unit) or GPU (Graphics Processing Unit). Both options offer distinct advantages and disadvantages, making the choice important for optimizing rendering times and overall efficiency. This blog dives deep into the pros and cons of CPU and GPU rendering, providing you with a comprehensive understanding to make an informed decision tailored to your specific project needs and hardware capabilities. By exploring these aspects, you can explore the full potential of Blender and streamline your rendering workflow. 

Let’s get started!

Advantages and Disadvantages of CPU Rendering in Blender

Advantages

CPU (Central Processing Unit) rendering in Blender involves utilizing the computer’s main processor to generate the final image. While GPU (Graphics Processing Unit) rendering has gained prominence due to its speed advantages, CPU rendering remains a viable and, in some cases, preferable option. CPUs are renowned for their precision in calculations, ensuring highly accurate and reliable results. This accuracy is particularly beneficial when dealing with scenes that require precise lighting, shadows, and reflections. Moreover, CPUs can effectively manage scenes with high polygon counts, advanced effects, and intricate simulations due to their robust processing capabilities. They are less prone to running into memory limitations when handling extremely large and detailed scenes. Additionally, one more thing is that CPU rendering is generally more compatible with a wider range of Blender features, plugins, and rendering engines. It ensures consistent performance across different hardware configurations and software versions.

Disadvantages

Despite its advantages, CPU rendering also has notable drawbacks that should be considered. CPUs are generally slower at rendering images compared to GPUs due to their sequential processing nature. This can significantly increase the time required to complete rendering projects, especially for animations and high-resolution images. CPUs are not specifically designed for visual data processing, making them less efficient for rendering-intensive tasks. They lack the specialized hardware and parallel processing capabilities of GPUs, resulting in slower performance. Rendering on the CPU can consume a significant amount of system resources, potentially impacting the performance of other applications running simultaneously. Also, CPUs are not well-suited for real-time rendering applications, such as game development and interactive visualizations. Their slower processing speeds and lack of specialized hardware make it difficult to achieve the required frame rates for smooth real-time performance.

Advantages and Disadvantages of GPU Rendering in Blender

Advantages

GPUs can significantly reduce rendering times compared to CPUs due to their parallel processing capabilities. This speed advantage is particularly noticeable when rendering complex scenes with high polygon counts and advanced effects. Designed specifically for graphics and image processing, GPUs are highly efficient at handling the calculations required for rendering. They excel at tasks such as ray tracing, shading, and texture mapping, resulting in faster and more efficient rendering performance.

The specific GPU model used has a significant impact on rendering speed and efficiency. Higher-end GPUs with more CUDA or OpenCL cores and larger VRAM capacities generally deliver better performance in Blender.

As Blender can use multiple GPUs for rendering, it can increase speed and reduce rendering time. You can add more GPUs to increase rendering power which allows for faster completion of complex projects. Distributes the rendering workload, preventing any single GPU from being overloaded.

Disadvantages

GPUs have limited video memory (VRAM), which can be a bottleneck when rendering extremely complex scenes with high-resolution textures. If the scene exceeds the available VRAM, Blender may resort to using system memory, which can significantly slow down the rendering process. Besides, GPU performance is heavily dependent on having the latest and most stable drivers. Therefore, outdated or incompatible drivers can cause crashes, errors, or reduced performance.

Key Factors to Consider

Several factors should be considered when choosing between CPU and GPU rendering in Blender:

  • Scene Complexity: Assess the complexity of your scene. For scenes with intricate details, high polygon counts, and advanced effects, a CPU might be more reliable due to its accuracy and memory handling. In contrast, simpler scenes can benefit from the speed of GPU rendering.
  • Hardware Specifications: Evaluate the specifications of your CPU and GPU. A high-end GPU with a large amount of VRAM will likely outperform a mid-range CPU in rendering tasks. Conversely, a powerful CPU with sufficient RAM can handle complex scenes that might overwhelm a lower-end GPU.
  • Rendering Engine: Different rendering engines in Blender, such as Cycles and Eevee, utilize hardware resources differently. Cycles tends to benefit more from GPU rendering due to its path-tracing algorithm, while Eevee is a real-time engine that can utilize both CPU and GPU.
  • Project Requirements: Consider the specific requirements of your project. For animations or tasks where speed is critical, GPU rendering can significantly reduce production time. For architectural visualizations or product renderings where accuracy is paramount, CPU rendering might be the preferred choice.
  • Budget: Take your budget into account. High-end GPUs can be a significant investment, while upgrading a CPU might be a more cost-effective solution depending on your existing hardware.

Benchmarking and Testing

Currently, the overall fastest CPU for Blender depends on your specific workflow. Modeling and animation tasks are better on a single, fast core. While rendering is better with large numbers of cores. Simulations are somewhat split. Cloth and rigid body simulations only use a few fast cores, while fluid simulations will use lots of cores.

If you will be doing a lot of fluid simulations, or relying on CPU rendering, then the current fastest CPU is AMD’s Threadripper™ 7995WX. It offers 96-cores, and support for up to a massive 1TB of RAM.

If you are primarily interested in modeling and animation, the AMD RyzenTM 9000 Series and Intel CoreTM Ultra CPUs are the ideal choices. Higher core count models like the Ultra 9 285K and Ryzen 9 9950X will provide superior CPU-based rendering if necessary, while lower core count models like the Core Ultra 7 265K and Ryzen 7 9700X are more reasonably priced.

The fastest GPU for Blender is the NVIDIA GeForce RTX™ 5090. The other RTX 40 & 50 Series cards also perform quite well. Let’s take a look this benchmark following:

Hybrid Rendering

In some cases, the ideal solution is to use both the CPU and GPU simultaneously through hybrid rendering. Blender allows you to configure Cycles to utilize both your CPU and GPU, distributing the rendering workload and potentially achieving faster rendering times than either processor could manage on its own. By utilizing both the CPU and GPU, Blender can distribute the rendering workload and potentially reduce rendering times compared to using only one processor. Hybrid rendering allows Blender to take advantage of all available computing resources, maximizing efficiency. When dealing with scenes that have both high complexity and high polygon counts, the CPU can handle the complex calculations while the GPU accelerates the rendering of visual elements.

How to Enable Hybrid CPU and GPU Rendering in Blender:

  • Open Blender’s Preferences: Go to Edit > Preferences. 
  • Access System Settings: Navigate to the System tab. 
  • Select Render Devices: Under “Cycles Render Devices,” you will see options for your CPU (typically named “CPU”) and GPU (e.g., “CUDA”, “OptiX”, “HIP”, “oneAPI”, “Metal”). 
  • Enable Both: Check the boxes next to both your CPU and GPU to enable them for rendering. 

Is CPU or GPU better for rendering in Blender?

There’s no definitive “better” option between CPU and GPU rendering in Blender. The ideal choice depends on your specific circumstances. CPU rendering offers accuracy, stability, and the ability to handle extremely complex scenes that might exceed GPU memory.

GPU rendering is generally faster for most tasks due to its parallel processing capabilities. It’s especially efficient for visually intensive tasks. In many cases, using multi GPUs can work in parallel, reducing the time it takes to render images or animations. This is particularly beneficial for complex scenes where every second counts. With multiple GPUs, Blender can improve viewport rendering performance, facilitating smoother interactions and real-time updates even in complex scenes. This allows for more efficient modeling and scene composition. Therefore, if you want to improve your render’s performance, you can consider GPU rendering.

Conclusion

In conclusion, both CPU and GPU rendering have their respective advantages and disadvantages, and the optimal choice depends on the specific demands of your project and workflow. For many users, a hybrid approach that utilizes both CPU and GPU rendering can provide the best of both worlds, depending on the scene complexity and rendering requirements. Ultimately, understanding your hardware capabilities and the nature of your projects will guide your decision in choosing the most effective rendering method in Blender.

Speed up your Blender projects with iRender

iRender is proud to be one of the best GPU service providers on the market. You can find a lot of options suitable for your Blender project. iRender offers from 1/2/4/6/8 RTX 4090s and 3090s. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 256GB RAM, 2TB Storage NVMe SSD. The high-end configuration is extremely suitable for complex Blender projects.

Our machine has preinstalled Blender 4.4.1, you can easily create and then connect to it then you set up your own working environment and render yourself as you do on your own computer. You can have a look at our configuration and our tutorial video following:

Let’s see how our RTX4090 performs when rendering with Blender scenes:

Why Choose iRender?

At iRender, we pride ourselves on providing unparalleled cloud rendering services designed to enhance your creative workflow. With our high-end GPU configurations, user-friendly interface, and dedicated support, it’s easier than ever to achieve stunning results.

IaaS Infrastructure – Full Control & Customization

iRender operates on an Infrastructure as a Service (IaaS) model, providing powerful GPU servers while allowing you to install software, plugins, and customize your workflow freely.

GPU Power- RTX 4090/3090

We provide access to high-performance GPU servers designed specifically for rendering. You can choose between single or multiple GPUs depending on your project needs.

Outstanding Support

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Affordable Price
You can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).
Thanks to the incredible support from our creative community, we’re extending iRender’s biggest bonus event of the year! You now have more time to unlock powerful rendering bonuses and boost your creative projects through June 20, 2025.
  • 50% BONUS for all transactions from $230
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Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

 

iRender – Happy Rendering! 

Reference source: pugetsystems

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Top Reasons Your Blender Render Is Black and How to Fix Them https://irendering.net/top-reasons-your-blender-render-is-black-and-how-to-fix-them/ Mon, 02 Jun 2025 06:00:09 +0000 https://irendering.net/?p=34503 A black or completely blank render in Blender can be frustrating, especially when your viewport looks fine. Let’s explore in this blog with iRender!

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Top Reasons Your Blender Render Is Black and How to Fix Them

A black or completely blank render in Blender can be frustrating, especially when your viewport looks fine. Fortunately, the problem is usually easy to diagnose and fix. Here’s a comprehensive guide to help you determine why Blender is rendering black and how to resolve the issue quickly. Let’s explore in this blog with iRender!

1. Surfaces is not enabled

If the grey screen doesn’t change and the render remains blank, it might be because Surfaces are disabled. Without surfaces, Cycles has no geometry to render

✅ Tips to Fix:

Go to Properties > View Layer Properties > Filter, and make sure the Surface option is checked.

2. No Active Camera or Camera Is Misplaced

Blender renders only from an active camera. If none is set, or it’s pointing at space, you’ll get a black screen.

✅ Tips to Fix:

  • Press the Numpad 0 key to view the active camera.
  • If the camera isn’t aligned properly, select it and press Ctrl + Alt + Numpad 0 to snap it to your current view.
  • Check the Camera Clipping Range in the Camera Properties—make sure it’s not clipping out your scene.

3. Objects Are Hidden or Not Renderable

Sometimes objects are visible in the viewport but are disabled from rendering.

✅ Tips to Fix:

  • Open the Outliner and make sure the Camera icon is enabled for all relevant objects.
  • Check for objects inside disabled collections.

Make sure the object’s Scale isn’t zero or that it hasn’t been moved far from the camera view.

4. Compositor Node Errors

Sometimes, you’ll see the image appear while rendering, but it disappears once the render finishes. This issue is often related to problems in the Compositor.

  • Disconnected Composite Node: Make sure the Composite node is connected—this is the final output for rendering (not the Viewer node).
  • Incorrect Node Setup: The compositing nodes may be causing unwanted effects. Try disabling, bypassing, or disconnecting nodes to isolate the problem.
  • Wrong View Layer or Pass: Double-check that the Render Layers node is referencing the correct layer. Also, ensure you’re using the proper color socket—not alpha, depth, or another pass.
  • Using Output from Another Scene: Confirm that the View Layer node is set to the current scene in the dropdown menu, not a different one.
  • Glare Node Overpowering the Image: If you’re using a Glare node, keep an eye on the Mix Factor. A high value can cause the glare to completely obscure the original image. The default value is 0—stick close to that unless you want heavy glow effects.

5. The clip distance for the camera is set incorrectly

Ensure the camera’s clip start and end values are set to include the full range of your scene. Any geometry positioned outside this distance—either too close or too far—won’t be visible in the final render.

If your scene is extremely large or very small, and it falls outside the camera’s clipping range, the camera won’t be able to “see” it. To help visualize this, enable Display Limits in the camera settings to see the clipping boundaries directly in the viewport.

Conclusion

Blank or black renders in Blender can be caused by a variety of issues, including a missing camera or lighting setup, incorrect compositor nodes, or incorrect clipping distances. By checking each element step-by-step—from visibility settings to render layers—you can quickly identify and resolve the issue.

For complex projects or high-resolution scenes that demand more GPU power, consider rendering with iRender. With powerful cloud-based GPU servers optimized for Blender (including Cycles and Eevee), iRender ensures your projects render faster and more reliably, without the headache of local hardware limitations.

iRender - The Best Cloud Rendering for Blender

iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

🔧 Full Blender Compatibility

You can install any version of Blender, your favorite add-ons, or even niche rendering tools. Whether you’re using Octane’s Blender plugin, Redshift via Houdini Bridge, or exporting USD for Arnold, you can set it up just like you would on your local machine.

💪 Multi-GPU Monster Machines

iRender offers virtual machines equipped with up to 4x RTX 4090, RTX 3090, and even high-memory GPUs for massive scenes. These setups are ideal for:

  • OctaneRender: Linear scaling across GPUs for ultra-fast path tracing.
  • Redshift: Fast, efficient biased rendering, especially for animations.
  • Arnold GPU: Seamless support for multi-GPU via OptiX, great for VFX and hair/fur-heavy scenes.
  • V-Ray GPU: Trusted by archviz professionals for both stills and animations.

💰 Scalable & Affordable Pricing

One of the biggest barriers to multi-GPU rendering is the upfront cost of hardware. With iRender, you pay only for the time you use, making it highly cost-effective whether you’re a freelancer rendering a single scene or a studio handling large projects with tight deadlines.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via WhatsApp: 0912 785 500 for free advice and support.

Right now, iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time. Moreover, we have a special promotion for this month:

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Due to overwhelming support from our amazing community, we’re extending iRender’s biggest bonus event of the year! You now have more time to unlock powerful rendering bonuses and boost your creative projects through June 20, 2025.

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Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:blender.stackexchange.com

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VRAM for 3D Rendering in 2025: How Much Do You Really Need? https://irendering.net/vram-for-3d-rendering-in-2025-how-much-do-you-really-need/ Fri, 30 May 2025 06:00:43 +0000 https://irendering.net/?p=34495 Choosing a graphics card for 3D work has never been easy, especially when GPU prices increase yearly. In 2025, many 3D workers will be wondering: “How much VRAM do I really need for smooth rendering?” The answer is not always clear because it depends greatly on the type of work you do, the software you use, and how you optimize your scene. In this article, we’ll take a closer look at VRAM for 3D Rendering to see what VRAM is, why it matters for 3D rendering, and how much of it you really need, so you can avoid spending too much or ending up with too little.

The post VRAM for 3D Rendering in 2025: How Much Do You Really Need? appeared first on iRender Cloud Rendering Service.

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VRAM for 3D Rendering in 2025: How Much Do You Really Need?

Choosing a graphics card for 3D work has never been easy, especially when GPU prices increase yearly. In 2025, many 3D workers will be wondering: “How much VRAM for 3D rendering do I really need?” The answer is not always clear because it depends greatly on the type of work you do, the software you use, and how you optimize your scene. In this article, we’ll take a closer look at what VRAM is, why it matters for 3D rendering, and how much of it you really need,  so you can avoid spending too much or ending up with too little.

What is VRAM?

VRAM (Video Random Access Memory) is a specialized type of memory that your GPU uses to store the data needed to render images. This includes textures, geometry, lighting information, and frame buffers.

Unlike your system’s RAM, VRAM is optimized to handle large amounts of graphics data in real time. When you render a 3D scene, all relevant assets are loaded into VRAM so that the GPU can work efficiently. If you run out of VRAM, your system may slow down significantly, or the rendering process may crash.

Quick Steps to Check GPU VRAM on Windows

  • Press ‘Ctrl + Shift + Esc’ to open Task Manager.
  • Go to the Performance tab and select the GPU.
  • Locate Dedicated GPU Memory. That is your VRAM.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 1

Note: Windows’ native VRAM monitoring data may be inaccurate. 

Another easy way to find out how much VRAM your PC has is by using the built-in DirectX Diagnostic Tool.

  • Just press Windows + R, type “dxdiag”, and hit Enter to launch the tool.
  • Once it opens, go to the Display tab.
  • There, under the Device section, look for the line that says Display Memory (VRAM). That’s where you’ll see your graphics card’s VRAM amount.

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What is VRAM used for?

1. Store Image and Video Data

This is the main job of VRAM. When you play games, watch videos, or work in 3D applications, your GPU needs a fast place to temporarily store image data before sending it to the display. That’s where VRAM comes in, acting as super-fast graphics storage.

  • Frame buffer: VRAM stores each frame before it’s displayed on the screen, making for smooth, stutter-free playback.
  • Textures: These are the layers of images that surround 3D models. The higher the resolution and detail, the more VRAM is needed to store them.
  • Z buffer: In 3D scenes, VRAM uses the Z buffer to determine which objects are in front of or behind. This ensures that overlapping objects are displayed correctly.

2. Accelerate Graphics Processing

VRAM is designed to be incredibly fast, much faster than system RAM, so your GPU can access data without delay. This high speed (or bandwidth) allows for faster rendering and smoother performance, especially in demanding graphics tasks like real-time rendering or high-resolution animations.

3. Keep Images Smooth

With enough VRAM, your system can render smooth graphics without screen tearing, stuttering, or lag. It also frees up your computer’s RAM and CPU to focus on other things, like running software or managing background tasks. Since VRAM works in tandem with your GPU, it helps get the most out of your graphics card.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 3

Image source: Lumion

When Do You Need More VRAM?

You don’t always need the biggest number on the spec sheet. The amount of VRAM you need depends on the type of rendering you’re doing and the complexity of your scenes. Let’s look at the two most common types of rendering.

Real-time Rendering

Real-time engines like Unreal Engine, Unity, or Blender Eevee are used for games, interactive previews, and VR/AR applications. These engines require fast response times, so everything needs to fit into VRAM and be rendered in milliseconds.

  • For basic environments: 8-12GB of VRAM is usually enough.
  • For detailed scenes or VR experiences: 12-16GB gives you more space.

Real-time rendering is generally less VRAM-intensive than path-traced rendering, but large assets, particle systems, or baked lighting can still push memory limits.

Offline Rendering or Path Tracing

Engineers like Blender Cycles, Octane, Redshift, Arnold GPU, and V-Ray GPU use more memory-intensive processes to create realistic images. Large textures, high-polygon meshes, displacement maps, and lighting calculations are all loaded into VRAM. If your scene can’t fit entirely into VRAM, some engines will move the data to system RAM (off-core rendering), but this often results in longer render times. This type of rendering actually benefits from having more VRAM.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 4

Image source: NgTrung, created with D5 Render

How Much VRAm for 3D Rendering Do You Really Need in 2025?

In 2025, 3D workflows will be more demanding than ever. Whether you’re rendering product scenes in 4K, building large architectural scenes, or simulating visual effects-heavy sequences, VRAM for 3D rendering is a key factor in determining GPU performance. Here’s a general guideline based on common use cases:

Use Case Recommended VRAM
3D modeling 8-12GB
Game asset creation 12-16GB
Product rendering 16-24GB
Architectural visualization 16-24GB
VFX / Animation, 8K rendering 24-48GB

This range reflects not only the resolution or complexity of the content, but also how optimized the scenes are and whether the renderer uses off-core memory.

In summary:

  • 8-12GB: Fine for beginners or basic/low-poly work.
  • 16-24GB: Ideal for most professional freelance work and complex commercial renders.
  • 24GB+: Essential if you work with large environments, 4K+ textures, or GPU-based VFX pipelines.

Software-specific Recommendations

Let’s take a look at the minimum and recommended VRAM from some major software in 2025. If you are using any of these software, this may be helpful for your PC building.

Software Minimum VRAM Recommended VRAM
Blender Cycles 2GB 8GB
Redshift 8GB 12GB
V-Ray GPU 8Gb 12GB
OctaneRender 8GB 16GB
Unreal Engine 8GB  16GB

Keep in mind that these are general guidelines. You may still hit your VRAM limit if your scene is very detailed or poorly optimized.

Is More VRAM Always Better for 3D Rendering?

Not necessarily.

It’s often assumed that more VRAM means faster rendering, but that’s not always true. While VRAM plays a big role in how well your GPU can handle a large, complex scene, it’s only one part of performance. Your overall system specs, including GPU architecture, core count (e.g., CUDA cores for NVIDIA), GPU clock speed, system RAM, CPU, storage speed, and even cooling, also have a significant impact on render times and stability. In fact, if your current scenes only use around 8-10GB of VRAM, upgrading from a 16GB to a 24GB GPU won’t make your renders faster. You’ll simply have more “headroom” to handle heavier scenes or multitask while rendering. However, if your scenes frequently use up all of your current GPU’s VRAM, you may experience symptoms like:

  • Frequent crashes or failed renders
  • Slower performance as the renderer switches to system RAM (which is much slower than VRAM)
  • Certain scenes or assets fail to load

In these cases, having more VRAM can make a noticeable difference, not because it speeds up rendering by default, but because it prevents performance bottlenecks and instability.

Should You Upgrade Just for More VRAM?

The easiest way to get more VRAM is to buy a higher-end GPU. For example, going from an RTX 4060 (8GB) to an RTX 4090 (24GB) not only gives you more VRAM, but it also has a significantly more powerful GPU architecture. However, this type of upgrade comes at a much higher cost, often hundreds or even thousands of dollars, depending on the model. That’s why it’s important to assess your actual needs:

  • Are you working with 4K+ textures, large particle systems, or simulations?
  • Are your renderings crashing or slowing down due to memory limitations?
  • Are you planning on doing more complex projects in the near future?

If not, it’s better to optimize your scenes or tweak your workflow than to overspend on hardware you won’t fully utilize.

Can You Double VRAM with NVLink or SLI?

You probably know NVIDIA’s NVLink, which allows two GPUs to communicate directly with each other at high bandwidth. In simple terms, it’s a way to pool VRAM between cards. For example, two RTX 4090 cards with 24GB of VRAM each would provide a total of 48GB of VRAM available.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 5

Image source: NVIDIA

Sounds great, but unfortunately, in actual 3D rendering, it doesn’t quite work that way. First of all, most popular 3D software and rendering engines, like Cycles, Octane, or Redshift, don’t pool VRAM between GPUs via NVLink. Instead, they typically require each GPU to have access to a full copy of the scene data. This means that the available VRAM is limited by the fixed VRAM of the GPU, not the sum of both cards.

Additionally, Unreal Engine or Twinmotion can use multiple GPUs for path tracer. Many users also came to us and asked to use NVLink but the results were not very positive. The results showed that NVLink rarely brought meaningful improvements and in some cases it could even cause system instability or application crashes, especially with complex scenes and GPU memory synchronization issues. So we do not think that multi-GPUs with NVLinks or SLI will help 100% in 3D rendering. 

We know that struggling with hardware limitations, especially not having enough VRAM, can be incredibly frustrating for 3D artists. If your personal setup can’t keep up with complex scenes, iRender is your go-to solution.

Render Faster with iRender’s Powerful Servers

iRender offers the most powerful RTX 4090/3090 with 24 GB VRAM, ideal for handling massive 3D scenes and complex simulations without memory bottlenecks. All equipped with: AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM, and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process. 

We are proud to support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more, ensuring your full compatibility and smooth performance across the board.

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Why choose iRender?

Unlike other services, iRender lets you upload and download files without starting the server, saving you both time and money.

We offer a Desktop app for Windows with a full feature set and a simple Drive app for macOS for easy file transfers. Here’s why iRender is a top choice for your rendering needs:

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for C4D & Redshift, C4D & Octane, and Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

Nvidia and AMD: Which option is better for rendering in Blender?

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

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References: NVIDIA, pcmag.com

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Blender Cycles Optimization Tips for Low-end PC (2025) https://irendering.net/blender-cycles-optimization-tips-for-low-end-pc-2025/ Wed, 28 May 2025 06:00:35 +0000 https://irendering.net/?p=34472 Blender’s Cycles engine is known for producing stunningly realistic renders, but that realism comes at a cost. Running it on a low-end PC can feel like trying to run a marathon in flip-flops. Laggy viewports, crashes, and endless render times are common struggles, but there’s hope. With the right settings and workflow adjustments, Blender Cycles runs surprisingly well, even on outdated or budget hardware. This guide’ll walk through practical Blender Cycles optimization tips tailored for low-end PCs in 2025. An artist just got his render time from 50 minutes to 40 seconds per frame on his 8-year-old GTX 1050, and here’s how he did it. Let’s learn more about them!

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Blender Cycles Optimization Tips for Low-end PC (2025)

Blender’s Cycles produces stunningly realistic renders, but that realism comes at a cost. Running it on a low-end PC can feel like trying to run a marathon in flip-flops. Laggy viewports, crashes, and endless render times are common struggles, but there’s hope. With the right settings and workflow adjustments, Blender Cycles runs surprisingly well, even on outdated or budget hardware. This guide’ll walk through practical Blender Cycles optimization tips tailored for low-end PCs in 2025. An artist just got his render time from 50 minutes to 40 seconds per frame on his 8-year-old GTX 1050, and here’s how he did it. Let’s learn more about them!

Enable Persistent Data

When rendering animations in Blender using Cycles, you may notice a short pause at the beginning of each frame, where textures and other assets appear to reload before the actual rendering begins. This pre-processing stage can take several seconds, especially in complex scenes, which happen repeatedly for each frame.

This is where Persistent Data comes in. When enabled, Blender keeps certain data, such as textures, geometry, and shaders, in memory across multiple frames. This means that Blender doesn’t have to reload everything from scratch each time, which can significantly speed up render times, especially for animations.

While the benefits may be less noticeable on slower machines due to hardware bottlenecks, enabling Persistent Data can make a significant difference on more capable systems or even modest setups when rendering multiple frames.

Blender Cycles Optimization Tips for a Low-end PC 1

To enable, go to Render Properties > Performance > Persistent Data.

Adjust Light Bounces

When you start exploring Cycles, one of the first performance-related settings you’ll come across is Light Bounces. These settings control how many times a light ray can bounce off a surface before Blender stops calculating. By default, Blender sets it at 12 bounces to ensure physically accurate lighting and realistic results.

Of course, you might think that reducing the number of bounces would result in faster rendering, and you’d be right. But here’s the thing: when we tried reducing the maximum number of bounces, the scene rendered much faster, but the overall lighting looked unnaturally flat and dark. It’s a clear trade-off between speed and image quality.

Therefore, in scenes where indirect and reflected light play a large role, such as interiors or reflective materials, reducing the number of light bounces can significantly degrade the final image. However, in simpler setups or scenes where the light is more direct, reducing Light Bounces can be an effective way to shorten render times without sacrificing too much quality.

Blender Cycles Optimization Tips for a Low-end PC 2

To adjust, go to Render Properties > Light Paths and experiment with reducing values ​​such as Max Bounces, Diffuse, and Glossy bounces to see how it affects both render times and image fidelity.

Optimizing Tile Size

One of the most frustrating issues many Blender artists encounter when rendering with Cycles is the dreaded ‘Out of GPU Memory’ error. This error pops up frequently, especially in complex scenes, interrupting the render process and slowing down my workflow. At first, you can close background applications to free up resources.

However, what makes a noticeable difference is adjusting the Tile Size, a setting that controls how much of the image Cycles renders at a time. Initially, the tile size is set to 148, meaning the GPU has to process large chunks of the image in each run. This puts a lot of pressure on the limited VRAM, causing it to crash frequently.

After increasing the tile size to 512, the system performs best with older GPUs with 4GB of VRAM. By rendering each tile larger, the GPU can process each block more efficiently without running out of memory. As a result, not only will the memory errors stop, but the render time will also decrease by about 10%.

Blender Cycles Optimization Tips for a Low-end PC 3

To adjust this setting, go to Render Properties > Performance > Tiles and experiment with different tile sizes. 

Note: For GPU rendering, larger tiles (e.g., 256 or 512) generally work better, while smaller tiles are more efficient for CPU rendering.

Adjust the Pixel Size

If you’ve ever rendered a complex 3D scene in Blender and noticed that the final image looks a little blurry or lacks sharp detail, the Pixel Size setting may be the problem. By default, this value is usually set to 1.5 pixels.

Try reducing the pixel size to 1.0. This forces Blender to calculate each pixel more accurately, resulting in sharper edges, clearer textures, and a more polished overall render. That little tweak brought back the clarity and detail with just one simple adjustment. 

Blender Cycles Optimization Tips for a Low-end PC 4

You can find this setting in the Render Properties under the Sampling or Output section, depending on your version of Blender.

Turn off Light Tree

If your render times are still unusually long, even after tweaking your general settings, there’s one more feature worth checking out: Light Tree. Introduced in Blender 3.5, this option is designed to optimize lighting by managing multiple light sources more intelligently. However, in practice, especially for scenes with many lights, this option often adds unnecessary overhead without significantly improving image quality.

You can turn off Light Tree, many users have reported significant performance gains. In one case, disabling it reduced render times from 8 minutes to just 2 minutes per frame without any noticeable loss in quality. If you are working on a low-end PC and your scene does not rely on complex lighting behavior, you should turn it off.

Blender Cycles Optimization Tips for a Low-end PC 5

You’ll find this setting under Render Properties > Sampling > Light Paths. By default, it’s enabled.

Using Samples, Noise Thresholds, and Denoising

In Blender, samples determine how many light rays are calculated per pixel. While higher sample counts can improve image quality, they also result in significantly longer render times.

To optimize performance, try working with a lower sample count, ideally between 50 and 100. But instead of manually adjusting it for each scene, you can use the Noise Threshold setting to handle sampling smarter. This feature adjusts the number of samples per pixel based on the noise level in specific areas of the image. For example, darker or more complex areas will receive more samples, while simpler areas will receive fewer samples.

By default, the Noise Threshold is set to 0.01. Reducing the threshold to 0.1 or even 0.5 can significantly reduce render times with minimal impact on image quality. A threshold of 0.5 is usually the sweet spot for low-end PCs.

The final piece is denoising. This feature uses algorithms to clean up noisy renders, allowing you to work with fewer samples, sometimes as few as 30, while still achieving clean, professional results. In many cases, a denoised render with 30 samples will look better than an undenoised render with hundreds of samples.

Blender Cycles Optimization Tips for a Low-end PC 6

To summarize:

  • Set the sample count to a low base (around 50)
  • Adjust the noise threshold to 0.5 or 0.1
  • Enable denoising in both the viewport and the final render

These small tweaks can easily cut your render times by 2-5x without sacrificing image quality.

4K Resolution

The most impactful change for Blender Cycles optimization is that you can improve the detail and quality of your renders by increasing the resolution, especially when moving from HD to 4K (Ultra HD). This upgrade gives you four times more pixels, which means much sharper details and a more vibrant overall image.

While higher resolution will increase render times, it is often more cost-effective than increasing the number of samples. Even 30 samples in 4K with denoising can look better than 100 samples in HD. Plus, denoising works more accurately at higher resolutions, removing noise with better accuracy.

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Image source: reddit.com 

If your image doesn’t have enough detail, simply increase the resolution. This is the simplest and most effective way to increase quality.

Frame Interpolation

If you’ve already optimized your render settings, here’s an even more powerful trick to speed up animation rendering: use AI frame interpolation.

Say your animation has 300 frames at 30fps; that’s a lot to render. But you can cut that time in half simply by rendering frame by frame. Then, instead of sacrificing smooth motion, use an AI tool like Flowframes.

Flowframes analyzes the motion between frames and automatically fills in the missing frames using deep learning. And you’ll get smooth, natural-looking animation that looks as if you’d rendered every frame in a fraction of the time.

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Image source: blenderartists.org

Choosing the Right Hardware (GPU vs CPU)

One of the most effective ways to speed up your rendering in Blender is to use the right hardware settings. In Render Properties, you can choose to render using the CPU, GPU, or both. While it may seem logical to have both enabled, the reality is that using only the GPU is often significantly faster, especially for Cycles.

To apply this, simply go to Edit > Preferences > System and make sure your GPU (CUDA, OptiX, or HIP, depending on your hardware) is selected. In Render Properties, change the Device to GPU Compute instead of CPU. This small change can significantly reduce render times, especially on machines with dedicated graphics cards.

Blender Cycles Optimization Tips for a Low-end PC 9

Use Older Blender Version

Another way of Blender Cycles optimization that may annoy some people, but it’s the most important when trying to get Blender to run smoothly on a low-end PC. If your device doesn’t meet the minimum requirements for the latest Blender version, the best solution is often to install an older Blender version. All previous versions of Blender are available on the official website. Once you’re on the site, click on Download, then select Previous Versions, and you’ll see a full list of releases.

It’s recommended to try Blender 2.8 first before going further back, so you can still take advantage of many newer features while improving performance.

Optimize Your Blender Cycles with iRender’s Powerful Servers

If your current setup struggles with heavy scenes, one of the smartest Blender Cycles optimization tips is to offload your renders to a cloud-based solution like iRender. We give you access to high-performance GPUs, so you can render faster and more efficiently, no need to upgrade your own hardware.

iRender offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process.

We are proud to support all popular 3D software, including Blender Cycles, with all versions.

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Simple Your Workflow with Blender Preinstalled

Our servers have Blender 4.4.1 preinstalled. You just need to transfer your files, connect to the remote machine. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

Why choose iRender?

Unlike other services, iRender lets you upload and download files without starting the server, saving you both time and money.

We offer a Desktop app for Windows with a full feature set and a simple Drive app for macOS for easy file transfers. Here’s why iRender is a top choice for your rendering needs:

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

Nvidia and AMD: Which option is better for rendering in Blender?

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: BadgerBricks

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What are the best settings for iRay in Daz3D? https://irendering.net/what-are-the-best-settings-for-iray-in-daz3d/ Wed, 28 May 2025 06:00:22 +0000 https://irendering.net/?p=34377 NVIDIA Iray is a popular GPU-based render engine. This article will guide you through each step to get the best settings for iRay in Daz3D.

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What are the best settings for iRay in Daz3D?

NVIDIA Iray is a powerful, unbiased GPU-based render engine available in Daz Studio, alongside the original 3Delight renderer. In this guide, we’ll explore the best settings for iRay in Daz3D to help you achieve high-quality renders efficiently.

General settings

Before fine-tuning render settings, it’s important to configure your General settings properly. Set a clear save location and make sure your output resolution is correct.

Dimension Preset, Pixel Size, and Aspect Ratio

You can choose from several built-in resolution presets like VGA or Panorama. For custom sizes, select Custom and enter your preferred pixel dimensions and aspect ratio.

Recommendation: Use double your desired resolution for rendering, then downscale in an image editor (e.g., Photoshop) for better results.

Render Type

There are 3 options:

  • Still Image (Current Frame) – for a single render
  • Image Series – for animations, one frame at a time
  • Movie – exports a full animation in one file

Recommendation: It’s safer to use Image Series for animations. That way, if rendering gets interrupted, you can resume from the last saved frame instead of starting over.

Render Target

Decide whether your render opens in a new window or saves directly to the file.

Image Name and Image Path

Specify a file name and choose where it should be saved.

Recommendation: If you’re using iRender’s servers, save to any folder on the Desktop to avoid potential errors or crashes.

Auto Headlamp

The headlamp is useful during scene setup for visibility if no lights are present. 

Recommendation: For final rendering, it’s usually best to turn it off to avoid unwanted lighting.

Render Mode

Here, you’ll choose between:

  • Photoreal – the highest quality option, ideal for realism
  • Interactive – faster previews with lower accuracy

Since Iray is known for its physically accurate results, we’ll focus on the best settings for iRay in Daz3D using the Photoreal mode.

Note: Some render settings may differ slightly depending on the mode selected.

Progressive Rendering – Best Settings for iRay in Daz3D

To get the best balance between speed and quality in Iray rendering, it’s essential to understand how progressive rendering works. These settings affect how the image updates while rendering and when rendering stops.

Min Update Samples and Update Interval (secs)

These settings determine how frequently the image updates during the rendering process:

  • Min Update Samples: Sets the minimum number of samples per pixel required before the image refreshes on screen. A higher value means less frequent updates, but potentially cleaner previews.
  • Update Interval: Defines the time (in seconds) between updates, regardless of how many samples have been calculated.

Recommendation: Most Daz3D users leave Min Update Samples at 1 and keep the Update Interval at its default value for smoother visual feedback during rendering.

Min/ Max Samples and Max Time (secs)

Min Samples and Max Samples determine the range of samples per pixel that Iray needs to calculate before finishing the render. Max Time limits how long Iray will spend rendering. All three settings can work together, which means the rendering whill stop when any one of them is reached.

Recommendations:

  • Min Samples: Often left at 0
  • Max Samples: Increased for higher detail — portraits may go up to 15,000–40,000
  • Max Time: Can be left at 0 (no time limit), or set based on how long you’re willing to wait
  • Leave Min Samples at 0 and raise the Max Samples and Max Time values to improve image quality, accepting longer render times as a trade-off.

Rendering Quality and Converged Ratio

  • Rendering Quality (default = 1): Controls final image accuracy. Doubling this value roughly doubles the render time.
  • Converged Ratio (default = 95%): Specifies when Iray considers the image “complete.” Raising this may improve quality, but also significantly increases render time.

Recommendation: Keep the default unless you absolutely need cleaner results. Adjust with care.

Alpha

The Alpha settings affect how transparency is handled in renders. The only adjustable option here is Default Alpha LPE (Light Path Expressions).

Recommendation: Unless you’re having issues with transparency or rendering alpha maps, it’s best to leave this setting at “specular transmission objects.”

Optimization

Focus on these two key options for optimization:

Caustic Sampler

Caustics are the light patterns formed when light is refracted (through glass) or reflected (off shiny surfaces). These effects can add realism but significantly increase render time.

Recommendation: Enable Caustic Sampler only if you’re rendering glass, water, or reflective materials and want physically accurate lighting.

Guided Sampling

Guided Sampling helps speed up Iray rendering and reduce noise, especially when used alongside the Firefly Filter. It may increase the memory usage, but the visual payoff is worth it for complex lighting.

Recommendation: Turn on Guided Sampling if your scene includes:

  • Large soft shadows (from big area lights)
  • Volumetric effects (e.g., fog)
  • Occluded or indirect light sources
  • Moderate caustics (but not full caustic rendering)

Filtering

In the latest version of Daz Studio, the Filtering tab becomes visible once you click the Render button. 

Firefly Filter

During rendering, it’s common to encounter small, overly bright white pixels scattered throughout your image, often referred to as “fireflies.” These occur in areas where lighting is difficult to calculate accurately. The Firefly Filter is designed to automatically eliminate these spots and improve image quality

Recommendation: It’s highly recommended to keep this filter enabled in all your renders. For better results, especially in challenging scenes, it’s also advised to use it in combination with Guided Sampling.

Noise Degraining Filter

This filter helps reduce overall noise in your image without sacrificing too much detail. You can adjust this filter on a scale from 1 to 5. Lower values like 1 to 3 offer a more conservative approach, focusing on reducing noise in difficult parts of the scene while maintaining sharpness. 

Note: Firefly Filter and Noise Degraining Filter are not supported in Interactive rendering mode.

Post Denoiser

It is especially useful in scenes with complex lighting and shadows. This tool enhances the image after rendering has reached a certain stage, helping to clean up remaining visual imperfections. However, because it uses additional memory and can affect performance, it’s important to use it wisely. Make sure both the “Available” and “Enabled” options are active if you decide to use it. 

Post Denoiser Start Iteration determines how soon in the render process the denoiser begins its work. If it starts too early—like at the default setting of 8 iterations—it can result in longer render times and a blurrier image. A better approach is to delay the denoiser until the final few hundred iterations. For example, if you’re rendering 500 total iterations, starting the denoiser around iteration 250 to 350 will save memory and produce a sharper, cleaner result.

Post Denoiser Denoise Alpha is useful if your render includes transparent elements and you want to reduce noise in the alpha channel. Just be aware that enabling this option can potentially double denoising time. Still, it’s worth using if you notice transparency-related noise in your final image.

Spectral Rendering

Spectral Rendering is a specialized feature that simulates light and color based on real-world wavelengths rather than relying solely on the RGB color model. This method provides more physically accurate color interactions, which can make a noticeable difference when rendering materials like glass, liquids, or skin. 

In most cases, especially for casual or intermediate users, it’s recommended to leave Spectral Rendering disabled unless you’re aiming for highly realistic lighting effects and are comfortable adjusting your workflow to match. While the feature can produce stunning results, it also increases render time and can complicate color management if you’re not familiar with the underlying color theory.

White Mode

When White Mode is enabled, Iray Interactive applies a plain white diffuse material to all objects in the scene. This mode helps evaluate lighting and shadows without the distraction of surface textures or colors.

Section Objects

Section Objects allow you to visually “cut” through a 3D model or scene, exposing the interior without altering the geometry. You can add an Iray Section Plane via the Create dropdown in Daz Studio. 

Enabling Section Caps fills in the cut surfaces with a solid material or color, instead of leaving the openings hollow or transparent.

Tone Mapping

In newer versions of Daz3D, the Tone Mapping tab will appear after clicking the Render button.

This feature controls how lighting and color are balanced in the final image (similar to camera exposure settings). Adjusting tone mapping can help fine-tune brightness, contrast, and overall mood of your renders. 

Most users are fine with the default settings, but if you’re curious, I recommend a tutorial video like “Daz Studio: Using Tone Mapping – NotFromThisWorld”.

Environment

Found under the Environment tab (after hitting Render), this section lets you define the lighting and ambiance of your scene. The core setting here is the Dome, which controls lighting direction, reflections, and general atmosphere. For example, a dome with a sunny forest scene will reflect that environment’s light and mood.

You can choose from several Environment Modes:

  • Dome and Scene: Combines dome lighting with your scene’s lights (e.g., spotlights) 
  • Dome Only: Ignores any lights in your scene and uses only the dome.
  • Sun-Sky Only: Uses only the simulated sun and sky from the dome.
  • Scene Only: Uses just the lights you’ve placed in the scene, ignoring the dome.

Recommendation: Stick with “Dome and Scene” if you want flexibility and better lighting control for most renders.

Hardware

Finally, when discussing the best settings for iRay in Daz3D, it’s essential to consider the Hardware section. Here, you can select whether to use one or more GPUs, the CPU, or a combination of both for rendering. GPUs offer a significant performance advantage, especially for complex scenes, and can dramatically reduce your Iray render times. While combining CPU and GPU is an option, it doesn’t always lead to better results and may actually slow things down in some cases.

For the most efficient rendering, it’s generally recommended to rely on GPU-only rendering, particularly if you have access to multiple GPUs, as this can greatly boost both speed and quality.

Best settings for iRay in Daz3D with iRender's powerful GPUs

iRender provides private high-configuration machines with upmarket specifications that excel in rendering, like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Take a look at the videos below to see how Iray renders on our nodes.

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If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source: Daz3D, Render Guide

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Nvidia and AMD: Which option is better for rendering in Blender? https://irendering.net/nvidia-and-amd-which-option-is-better-for-rendering-in-blender/ Tue, 27 May 2025 06:00:13 +0000 https://irendering.net/?p=34356 As we know that Blender is a leading software choice for artists and developers worldwide. Its powerful rendering capabilities play a critical role in bringing creative visions to life, and at the heart of these rendering processes sits the graphics processing unit (GPU). When discussing GPUs to use for Blender rendering, Nvidia and AMD are the two names that most frequently come up. Each brand offers unique advantages and technologies that cater to different rendering needs.
In this blog, iRender will make a comprehensive comparison of Nvidia and AMD GPUs, exploring their performance, features, and overall value in the context of Blender rendering.

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Nvidia and AMD: Which option is better for rendering in Blender?

As we know that Blender is a leading software choice for artists and developers worldwide. Its powerful rendering capabilities play a critical role in bringing creative visions to life, and at the heart of these rendering processes sits the graphics processing unit (GPU). When discussing GPUs to use for Blender rendering,  Nvidia and AMD are the two names that most frequently come up. Each brand offers unique advantages and technologies that cater to different rendering needs. 

In this blog,iRender will make a comprehensive comparison of Nvidia and AMD GPUs, exploring their performance, features, and overall value in the context of Blender rendering.

What are Nvidia and AMD GPUs?

Nvidia graphics cards are among the top GPU (Graphics Processing Unit) technology these days. The Nvidia corporation specializes in high-performance graphics processing hardware and software, ranging from graphics cards to graphics drivers and graphics optimization utilities. Nvidia graphics cards are high-performance devices that enable powerful graphics rendering and processing for use in video editing, video gaming, and other complex computing operations. Nvidia GeForce RTX 4090/RTX 5090 are the latest and most powerful cards and a sought-after model currently on the market. 

AMD GPUs (Advanced Micro Devices Graphics Processing Units) are a line of graphics cards designed for gaming, professional rendering, and computing applications. AMD GPUs are known for delivering a balance of performance and cost-effectiveness, making them popular among gamers, content creators, and professionals alike. The Radeon series is the primary branding for AMD’s graphics products, which use advanced architectures to achieve high-quality graphics and efficient processing. The Radeon RX 6800 XT and Radeon RX 7900 XTX are prime examples, showcasing the power and versatility of AMD’s graphics technology.

Performance

When comparing the performance of Nvidia and AMD GPUs for rendering in Blender, it’s essential to consider factors such as rendering speed, ray tracing capabilities, and overall efficiency when handling complex scenes. Blender utilizes different rendering engines such as Cycles (ray-traced) and Eevee (real-time). Performance can vary significantly based on the engine used. Because Nvidia GPUs typically utilize CUDA for rendering, which often results in faster performance in Cycles. Meanwhile, AMD GPUs use OpenCL for computation in rendering tasks, which has improved but may not efficient as Nvidia’s CUDA.

Nvidia has an edge with its RTX series due to dedicated hardware for ray tracing (RT cores), allowing for superior performance in ray-traced workloads. AMD‘s recent GPUs, such as those based on the RDNA 2 architecture, also support ray tracing but may offer lower performance in this area compared to Nvidia.

To understand more detailed, I will take an example to compare the performance of two most powerful graphics cards of both Nvidia and AMD cards: Nvidia GeForce RTX 4090 and AMD Radeon RX 7900 XTX.

Feature Nvidia GeForce RTX 4090 AMD Radeon RX 7900 XTX. 
CUDA Cores 16,384 CUDA cores  6,144 CUDA cores
VRAM 24 GB GDDR6X VRAM  24 GB GDDR6 memory
Total Graphics Power (TGP 450 watts 355 watts
Memory bandwidth 1008 GB/s 960 GB/s
Clock Speed 2.23 – 2.52 GHz 1.9-2.3 GHz

The most notable difference between the two GPUs is the number of CUDA cores, which are essential for parallel processing. The Nvidia RTX 4090 boasts an impressive 16,384 CUDA cores, while the AMD RX 7900 XTX includes 6,144 CUDA cores. CUDA cores are unique to Nvidia’s architecture, but they provide a useful metric for comparing raw computational power. In contrast, the RX 7900 XTX may offer strong performance but does not match the sheer parallel power of Nvidia’s offering.

Secondly, both graphics cards come with 24 GB of VRAM, which is more than sufficient for modern 4K gaming and professional applications. However, the RTX 4090 uses GDDR6X memory, whereas the RX 7900 XTX uses standard GDDR6. GDDR6X is faster and offers higher bandwidth, allowing quicker access to stored data.

Moreover, the RTX 4090 consumes up to 450 watts, while the RX 7900 XTX is more power-efficient at 355 watts. Another key performance is memory bandwidth, which affects how quickly data can be transferred to and from the GPU’s memory. The RTX 4090 again leads with 1008 GB/s, compared to 960 GB/s on the RX 7900 XTX. Although both figures are quite high, the extra bandwidth provided by the RTX 4090 ensures smoother performance with 5% faster compared to RX 7900 XTX.

Clock speed measures how fast the GPU core operates. The RTX 4090 offers a clock speed range of 2.23 to 2.52 GHz, while the RX 7900 XTX ranges from 1.9 to 2.3 GHz. This means that the performance of Nvidia RTX 4090 is still higher than RX 7900 XTX.

In general, Nvidia RTX 4090 outperforms the AMD RX 7900 XTX. It is designed for users who demand the highest levels of performance, whether for ultra-high-resolution gaming, AI development, or professional rendering tasks. Meanwhile, the AMD Radeon RX 7900 XTX remains a strong competitor. It offers high-end performance with slightly lower power consumption and similar VRAM capacity, making it a more cost-effective and energy-efficient solution for gamers and creators.

Performance Testing

When evaluating GPU performance in Blender, focus on benchmarks that reflect your specific workload. You can check the Blender benchmark to compare the performance of NVIDIA and AMD for Blender rendering.

At the top of the performance chart stands NVIDIA’s RTX 4090, with an astonishing benchmark score of 6,977.7. This result is significantly higher than any other GPU, which is the best option for Blender rendering.

Secondly, The RTX 4080, scoring 5,065.9, trails behind but still demonstrates impressive capability. It offers around 72% of the RTX 4090’s performance, making it a more affordable yet highly competent option for professional users. Nextly, the RTX 3090 Ti and RTX 4070 rank third and fourth, scoring 3,273.6 and 3,113.3, respectively. While the 3090 Ti is from the previous generation (Ampere), it still outpaces the newer 4070, although the 4070 brings better power efficiency and pricing. All in all, NVIDIA GPUs consistently deliver superior performance in Blender rendering tasks, particularly in the high-end segment. 

Besides, AMD’s latest generation of 3 GPUs, including the RX 7900 XTX, 7900 XT, and 7800 XT, occupy the mid-tier of the chart. The RX 7900 XTX leads the AMD lineup with a benchmark score of 1,874.0, followed closely by the 7900 XT at 1,837.0. These results are competitive, especially considering their price points relative to NVIDIA’s higher-end cards. However, AMD GPUs are still lagging behind NVIDIA in rendering workloads, largely due to less efficient support for rendering APIs such as OptiX, which NVIDIA uses to great effect. 

Additionally, you can check the blender testing Classroom, Junkshop scene to see the performance:

Across both benchmark above, NVIDIA consistently dominates the upper tier of performance. The RTX 4090, RTX 4080, RTX 3090 Ti, and RTX 4070 hold the top four positions in both the Junkshop and Classroom charts. For example, in the Blender Junkshop scene, the RTX 4090 scores a massive 2840.5, and in the Classroom scene, it performs even better at 2951.5. The RTX 4080 follows with scores of 2142.0 and 2239.9 respectively. These scores are significantly higher than any AMD offering.

On the other hand, AMD GPUs such as the RX 7900 XTX and RX 7900 XT fall significantly behind their NVIDIA counterparts in both benchmark scenes.

In summary, the testing results from both Blender Junkshop and Classroom benchmarks strongly favors NVIDIA GPUs for Blender rendering tasks. With far superior performance, better software optimization, and robust support for rendering technologies like CUDA and OptiX, NVIDIA clearly offers the best value for creators and professionals working in Blender.

Driver support and Software stability

NVIDIA

Nvidia is known for regularly updating its drivers, which often include optimizations for the latest software, games, and rendering engines. NVIDIA drivers tend to include specific optimizations for popular creative applications, including Blender. This can lead to improved performance and stability during rendering tasks. With NVIDIA Studio Drivers, users can access drivers specifically designed for creative applications, ensuring stability and performance with software like Blender. These drivers are tailored for the demands of artists and designers.

Besides, NVIDIA has a strong reputation for driver stability, particularly in professional environments. Users often report fewer crashes and issues when working with Blender, especially while rendering. The extensive support for CUDA and OptiX contributes to stable performance in rendering tasks. Users have access to a robust ecosystem of tools and features that facilitate efficient workflows. Generally, user feedback regarding NVIDIA’s drivers is positive, suggesting that issues are relatively rare compared to other manufacturers.

AMD

AMD releases driver updates regularly, but their cadence can sometimes be less frequent than NVIDIA’s, particularly for creative applications. Drivers are optimized for OpenCL, which is used in Blender’s Cycles rendering. However, performance can vary and may not always match NVIDIA’s optimizations for CUDA. While AMD has made significant strides in supporting creative applications, historically, there have been more instances of compatibility issues or performance inconsistencies compared to NVIDIA.

Price and Availability

Nvidia’s GPUs are highly sought after for Blender rendering due to their CUDA support, which accelerates performance in the Cycles rendering engine, as well as advanced features like RTX ray tracing and DLSS. However, their premium performance often comes at a higher price point, and availability can be a concern.

Pricing

Generally, NVIDIA GPUs are considered better for Blender rendering, especially when using the Cycles render engine. However, the price and availability of both NVIDIA and AMD GPUs can vary. NVIDIA GPUs tend to be more expensive than AMD GPUs. For instance, to match the performance of an AMD 7900 XTX, you would need an NVIDIA Titan RTX, and even then, the NVIDIA card might outperform it

Availability

Nvidia’s GPUs is generally available at major retailers (Amazon, Newegg, Best Buy), but stock levels can be inconsistent. You should keep an eye out for restocks and be prepared to act quickly when you find it at a reasonable price. The used market can be an option, but exercise caution and verify the card’s condition before purchasing.

Conclusion

In conclusion, while AMD GPUs present a budget-friendly option with potentially larger VRAM, NVIDIA GPUs generally offer superior rendering performance in Blender due to their optimized CUDA and OptiX APIs. For users prioritizing speed and efficiency in rendering, NVIDIA is the preferred choice. However, AMD remains a viable alternative, especially for those with budgetary constraints or specific needs for larger VRAM. The best option ultimately depends on individual priorities and workflow requirements.

Speed up your Blender projects with iRender

iRender is proud to be one of the best GPU service providers on the market. You can find a lot of options suitable for your Blender project. iRender offers from 1/2/4/6/8 RTX 4090s and 3090s. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 256GB RAM, 2TB Storage NVMe SSD. The high-end configuration is extremely suitable for complex Blender projects.

Our machine has preinstalled Blender 4.4.1, you can easily create and then connect to it then you set up your own working environment and render yourself as you do on your own computer. You can have a look at our configuration and our tutorial video following:

Let’s see how our RTX4090 performs when rendering with Blender scenes:

Why Choose iRender?

At iRender, we pride ourselves on providing unparalleled cloud rendering services designed to enhance your creative workflow. With our high-end GPU configurations, user-friendly interface, and dedicated support, it’s easier than ever to achieve stunning results.

IaaS Infrastructure – Full Control & Customization

iRender operates on an Infrastructure as a Service (IaaS) model, providing powerful GPU servers while allowing you to install software, plugins, and customize your workflow freely.

GPU Power- RTX 4090/3090

We provide access to high-performance GPU servers designed specifically for rendering. You can choose between single or multiple GPUs depending on your project needs.

Outstanding Support

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Affordable Price
You can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).
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Reference source: Tom’s Hardware

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