cyclesx | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Wed, 02 Aug 2023 03:03:35 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png cyclesx | iRender Cloud Rendering Service https://irendering.net 32 32 The Best GPU for Blender 3.1 in 2022 https://irendering.net/the-best-gpu-for-blender-3-1-in-2022/ Sun, 03 Apr 2022 06:00:44 +0000 http://irendering.net/?p=18024 Below is the Blender 3.1 Benchmark with Cycles on blender.org. The platform only uses free and open-source software, the testing content is public domain, and the test results are being shared anonymized as public domain data – free for anyone to download and to process further.

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The Best GPU for Blender 3.1 in 2022

Blender 3.1 is fast, but how fast does it run on your computer? You can download and run the Blender Benchmark to compare your score with openly accessible benchmarks provided by the Blender community.

In this article, we show you the best GPU for Blender 3.1 in 2022.

As you might know, Blender Benchmark is a platform to collect and display the results of hardware and software performance tests. This benchmark aims at an optimal comparison between system hardware and installations, and to assist developers to track performance during Blender development. In this article today, let’s find out what is the best GPU for the latest version Blender 3.1

The best GPU for Blender 3.1

Below is the Blender 3.1 Benchmark with Cycles on blender.org. The platform only uses free and open-source software, the testing content is public domain, and the test results are being shared anonymized as public domain data – free for anyone to download and to process further.

In this chart, the “spotlights”are  NVIDIA RTX A6000 (48GB VRAM) and RTX 3090Ti (24GB VRAM) – the most high-end cards in the GPU market. Particularly, NVIDIA just announced and released RTX 3090Ti on March 29th (last week), which becomes NVIDIA’s flagship GPU with 10752 CUDA cores. Back to our benchmark chart, it’s unbelievable to see that RTX 3090 claims the top spot at a score of 6036.37. and completely beat the two other NVIDIA flagships. The performance gap is not too large, respectively 5989.54 with 3090Ti  and 5260.35 with RTX A6000, nevertheless, their prices are much more expensive

More importantly, it’s nearly twice the performance of the Titan RTX with the same capacity of video memory (Benchmark core: 3542.26).  RTX Titan was only available from NVIDIA with their dual-fan cooling solution, meaning it could not be used effectively in multi-GPU configurations. For your GPU Rendering needs, stick to mainstream RTX GPUs for the best value, especially the beast RTX 3090. Designed for the most demanding gamers, content creators and data scientists, the GeForce RTX 3090 features a record-breaking 10,496 CUDA cores, and boasts 78 RT-TFLOPs, 40 Shader-TFLOPs and 320 Tensor-TFLOPs of power. And It’s packed with 24GB of the fastest 19.5Gbps GDDR6X memory. Try it here!

Multi GPU RTX 3090 Rendering on Blender

We think it’s fair to call this card RTX 3090 a “beast”, not only because it will prove to be the fastest gaming and creator GPU on the market, but also because it will take up three PCI slots in your PC. To see how increasing the number of video cards in a system affects performance in Blender, we’re going to max out as well all the GPUs. In these videos, we are going to show you the specs of the machine from 1-6 GPUs.

We download the Benchmark Client and run one of the two benchmarks (‘quick’ or ‘complete’). The benchmark will gather information about the system, such as operating system, RAM, graphics cards, CPU model, as well as information about the performance of the system during the execution of the benchmark. After that, the user will be able to share the result online on the Blender Open Data platform, or to save the data locally.

“BMW27” rendered with 2x RTX 3090 – The scene can be downloaded from the official Blender Demo Files 101 page.

+ Total render time: 2m52s

+ Image size: 1920p x 1080p

+ Sampling: 100

“Monster under the bed” rendered with 4x RTX 3090 –  The scene can be downloaded from the official Blender Demo Files 101 page, and was based on concept art by Blake Stevenson.

+ Total render time: 2m01s

+ Image size: 1024p x 1024p

 “Cosmos Laundromat” – This file from Cosmos laundromat takes advantage of Blender’s latest algorithms and enhancements to measure the full capability of a production system usage scenario.

+ Total render time: 1m33s

+ Image size: 2048 x 858px

+ Sampling: 600

Aimed at becoming a feature film, the first episode of Cosmos Laundromat became the biggest Blender Institute production so far. 

+ Total render time: 52.83s

+ Image size: 2048x 858px

+ Sampling: 600

Multi GPU RTX 4090 Rendering on Blender (Update)

Conclusion

All of the benchmarking conducted for this article was completed using updated software, including the graphics driver. An exception to the “updated software” rule is that for the time-being, we’re choosing to stick to using Windows 10 as the OS, as Windows 11 has so far felt like a chore to use and benchmark with.

Moreover, iRender officially joins the Blender Foundation’s Development Fund as a corporate Diamond member. Contributions from corporate members directly support core Blender development, for generally approved projects on blender.org. If new hardware is not in your budget right now, join iRender and cut your render times in half with just some minor time investment from 3.8$. We do the rendering, the creativity is yours!

iRender – Happy Supporting!

Source: blender.org

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iRender Supports NFTs Art Community https://irendering.net/irender-supports-nfts-art-community/ Sun, 27 Feb 2022 06:00:17 +0000 http://irendering.net/?p=17409 In fact, digital art is quickly becoming one of the most valuable art forms of our time. The art world is rapidly changing with the introduction of NFTs, or non-fungible tokens. NFTs have existed since 2015, but they didn’t gain popularity until 2020. Then in 2021, the digital art market really boomed. Now, let us get to the point and dive deeper into what are NFTs and how Blender-based NFT community work on iRender cloud render service.

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iRender Supports NFTs Art Community

As technology has advanced, so have the ways for making and experiencing art. More and more artists are creating work digitally, and many of their pieces exist purely as pixels on a screen. However, just because we’re not able to hold these artworks in our hands, it doesn’t mean they’re less valuable. In fact, digital art is quickly becoming one of the most valuable art forms of our time. The art world is rapidly changing with the introduction of NFTs, or non-fungible tokens. In particular, 2021 has seen a spike in digital art sales, with many high-profile artists and brands exploring new ways of selling their work through blockchain technology.

This cute digital cat was sold for 600 ETH, or $200,000 at the time. Today, the same amount of tokens costs around a million dollars.

NFTs have existed since 2015, but they didn’t gain popularity until 2020. Then in 2021, the digital art market really boomed. Now, let us get to the point and dive deeper into what are NFTs, some tips to make your NFT artworks more popular and why iRender is a good choice for NFT community?

What are NFTs?

NFT stands for “non-fungible token.”  In simple terms, NFTs are the digital record of a sale on a blockchain. 

An NFT refers to the one and only combination of a unique blockchain ‘certificate of ownership’ with an underlying digital artwork file. This technology gives digital art some of the properties of physical art. People can replicate the work just like people replicate Beeple’s “Everydays: The First 5000 Days”, but there is one true Everydays: The First 5000 Days and it’s verifiable through a record of ownership going all the way back to Beeple. The artist can replicate and resell a digital artwork file ad infinitum, but the single token can never be replicated. If an NFT is resold, it will retain the ‘chain of title’ from owner to owner forever.

Imagine you’re an artist who signs a one-and-only contract to sell an original artwork at auction, but instead of selling it in a single transaction, you sell the artwork along with the contract attached to it as a digital file. An NFT is the digital equivalent of selling artwork with a ‘signature’ of sale. When you sell an NFT, you’re selling the crypto token record of the work, which means that you, as the artist, can make digital art and sell the original. 

Just like any other digital art, people can take a million screenshots of it, print it and hang it on their wall, and none of those reproductions will reduce the value of the original NFT. In fact, hype around reproductions may increase the value of the NFT by giving it cultural value.

Make money on NFTs as a 3D artist

Yes, 3D artists can make money selling their work as an NFT. When the NFT artwork Everydays: The 5000 First Days sold for a record-breaking $69M, digital artist Beeple (Mike Winkelmann) skyrocketed to be the world’s third most valuable living artist and also one of the 10 most expensive NFT artworks of 2021.

People buy NFTs for the same reason they buy physical art or antiques. Aesthetics, a passion for artists, trends, and art-world validations are among the major factors that drive collectors to purchase artworks. Collecting digital items is very similar to collecting physical items — they can be viewed as both a hobby and an investment.

When it comes to selling your artwork as an NFT creator, there is no recipe for making a lot of money, but in this article, we can share with you some factors helping you increase your chances. For example, by analyzing historical data of NFT art on marketplace SuperRare, Artnome identified the search terms that were most popular on the platform as of 2021. Below is their core findings:

  • Futuristic, retro, and sci-fi themes are frequently explored and highly coveted by collectors
  • 3D  art is the most viewed with higher selling points, perhaps reflecting a ‘medium’ specific to crypto art (the number of views highly correlates with a price)
  • As in the traditional art world, NFTs tagged with “drawing” tend to sell for less
  • The average color palette of NFTs tends toward purple, reinforcing an aesthetics rooted in technostalgia

iRender Supports NFT Art Community

Digital artists are getting fed up after years of creating highly interactive content on Big Tech platforms like Facebook and Instagram. However, they receive almost no value at all, which is why many artists plunge into the digital art industry. All of the world’s artists envision a future where NFT will transform both their creative process and the way the world values art.

Regardless of the trends, beginning with your unique style as an artist is always a good place to start. Besides, iRender is a good choice to speed up your render process and spend more time being creative and selling more your 3D NFT arts, like @NFTVERSE2, @MGXS and @RTFKT who are using 8x RTX 3090 on iRender.

There are a variety of servers from single- GPU 1x RTX 3090 to Multi-GPU 2/4/6 x RTX 3090, you can choose one server that is suitable for your demand and your software to get started. At iRender, you fully control the specification, you fully control your powerful workstation, fully control your project and enjoy the unlimited power of Multi GPUs to be more and more creative. Try RTX 3090 now!

Below is the project THE X EVOLUTIONS. Created in collaboration with the Artist MGXS, the X Evolutions is a project by RTFKT studios, a next-gen sneakers studio creating the future of collectible sneakers for the metaverse. An Evolutive digital item you can use to flex in multiple simulations. As of November 2020, it was placed a bid of 22 ETH, or $64,366.28.

When picking from popular marketplaces, we advise you to stick to the biggest ones. The bigger the marketplace is – the greater the exposure for your art.

  • OpenSea – It’s @RTFKT’s choice. The world’s biggest marketplace for non-fungible tokens and the first NFT marketplace on the Ethereum blockchain. OpenSea offers NFTs in various categories – from digital art and in-game assets to domain names and sports memorabilia. 
  • Rarible – Rarible is a peer-to-peer NFT marketplace that encourages users to engage with each other and comment on the listed NFTs. On the other hand, the site lets artists set ongoing royalty commission rates as high as 30%. 
  • SuperRare – SuperRare prides itself on only offering rare, limited edition pieces of art, selected by the marketplace creators themselves. The marketplace is built as a social network, allowing users to interact with the artwork and artists on display. To get on their platform, you will need to get an existing creator to invite you.

Check out a few performance test videos below to find out why iRender is a favorite place for many 3D NFT artists:

You can start at 3.8 USD to use the beast RTX 3090. You can rest assured that our pricing schemes are the cheapest you have ever found, with rates three times lower than that of other solutions. Besides our hard-to-beat prices, we also offer generous volume discounts, which provide you with credit bonuses depending on how much you top up. Moreover, you can always save up to 20% with our daily/weekly rental.

Selling an NFT of your digital artwork is similar to selling your art in real life. You need to display it, market it on channels like social media, and drive traffic to the listing to make a purchase.

NFTs can feel complex and a little confusing at first. But if you spend the time to understand them, you can make thousands of dollars selling your 3D art. Take the first step and sign up for an account on iRender to speed up your render process and spend more time being creative! Get 20% bonus now!

iRender – Happy Rendering!

Source: fortune.com

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How To Improve Speed Of Blender’s Cycles X Rendering Engine https://irendering.net/how-to-improve-speed-of-blenders-cycles-x-rendering-engine/ Mon, 27 Dec 2021 06:00:32 +0000 http://irendering.net/?p=16126 Cycles X is essentially a set of improvements to Blender’s Cycles rendering engine. It was announced on April 23rd, 2021 by the Blender Foundation. The ‘X’ on Cycles X represents the number ten. Cycles render engine is celebrating its tenth anniversary. It ships with Blender version 3.0 and later. The core was rewritten from the ground up to render much faster than Cycles’ render engine. Furthermore, the new core makes it easier for Blender developers to add future improvements. In today’s blog, we’ll look at some of the settings you can change to speed up the Cycles X rendering engine.

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How To Improve Speed Of Blender’s Cycles X Rendering Engine

Cycles X is essentially a set of improvements to Blender’s Cycles X rendering engine. It was announced on April 23rd, 2021 by the Blender Foundation. The ‘X’ on Cycles X represents the number ten. Cycles render engine is celebrating its tenth anniversary. It ships with Blender version 3.0 and later. The core was rewritten from the ground up to render much faster than Cycles’ render engine. Furthermore, the new core makes it easier for Blender developers to add future improvements.

In today’s blog, we’ll look at some of the settings you can change to speed up the Cycles X rendering engine.

1. Enable GPU rendering in your Blender’s user preferences settings

GPU rendering allows you to use your graphics card instead of the CPU to render. Modern GPUs are built to handle a lot of number crunching, which can significantly speed up rendering. However, due to relatively limited memory, they have limitations in producing complex scenes, as well as interaction issues when using the same graphics card for display and rendering. It all depends with the graphics card you are using.

How to enable GPU rendering in Blender version 3

Go to Edit > Preferences > System.

If you have an Nvidia graphics card, select either CUDA or Optix. If you have an AMD graphics card, select HIP. Then select your graphics card.

2. Optimize your Light Path settings

Light bounces are Cycles engine’s way of simulating the natural properties of light and how it reacts, or bounces, on walls and other objects. It’s what helps the rendered scene look so realistic when compared to the viewport. The problem with realism is that it requires longer rendering times. Light bounces are one of the most significant causes of a slow render.

This is easily fixed by navigating to the Render Properties panel in Cycles and then to the Light Paths section. Turning down the Max Bounces total can quickly speed up rendering. The default setting is 12, but anywhere between 3 and 6 will give you the same amount of realism without overworking the GPU when it comes time to render.

You can fine-tune the lighting setup even further by adjusting the individual light path types, such as Glossy or Diffuse, which are also be found in the Light Paths section. Transmission should not be changed too much because it will reduce the final render’s realistic quality.

3. Activate Blender’s Persistence Data

Here’s how it works: When you press the render button, the first frame of your scene is calculated and cached. The frames that follow rely on the cached data from the first frame. This can sometimes speed up your renders by up to 5 times. Because your scene’s elements are no longer calculated in every frame, as they were previously.

Limitations of Persistent data

  • Persistent data performs best in static scenes. Scenes in which no objects move. As an example, consider an interior architectural rendering. As of now, the Persistent data feature does not support caching animated objects in the scene.
  • Persistent data comes at a cost of increased memory usage.

How to activate Blender’s Persistent data

Under render properties, go to the Performance Tab then the subtab ‘Final Render’

4. Optimize your HDRI multi-importance sampling

When working with high-resolution hdr environments, Blender can become very unresponsive when the hdri is first loaded. This is due to the time required to create an importance map that Cycles X needs to avoid fireflies during rendering. The importance map informs cycles about the bright areas of the hdri so that it can favor those join renderings and produce a better result.

How to optimize your HDRI multi-importance sampling in Blender

Go to the World settings > Settings tab. Change the ‘Sampling’ setting from Auto to Manual. Now, adjust the ‘Map Resolution’ value as needed.

You simply need to set it high enough to avoid fireflies but low enough to prevent Blender from responding inaccurately. I’ve found that values of 512 and 1024 work best for me.

5. Set a render region when working on shading or lighting of a single object

You can improve viewport rendering tremendously when doing shading or lighting a single object. Because cycles will concentrate all resources to the render region instead of the whole viewport. Since a selected render region is smaller than the viewport, cycles will render the region faster.

To select a render region, click Ctrl+B. Then with your mouse draw a box around the object you would like to view as rendered. Below is a .gif to help you select a render region in Blender.

6. Reduce your Cycles X sampling count

Sampling is a render setting in Cycles X rendering engine. It is basically the number of light calculations Cycles X needs to do, in order to render a scene. The higher the samples count, the more accurate light calculations will be. The higher the samples count, the cleaner your render will be. Unfortunately, the higher the sample count, the longer your render time will be.

More samples are generally good. But there comes a point where more samples do almost nothing. Therefore, it is important to do test renders to come up with the sample count that will reduce your render time at the same time produce clean renders.

In Blender 3, you can set Noise Threshold, Max Samples, Min Samples and Time limit. To set samples count, go to Render Properties > Sampling > Render.

For Noise Threshold, Min Samples and Time Limit values, leave them as default. Adjust Max Samples value from around 500 samples adjusting upwards until you are satisfied with the quality of render.

The Best Cloud Render Farm Service for Blender & Cycles X

iRender Render Farm is a GPU-Acceleration Cloud Rendering Service for Blender & Cycles  Multi-GPU Rendering with Powerful Render Nodes: 2/4/6/8x RTX 3090/4090, provides high computing performance on the model of IaaS (Infrastructure-as-a-Service). Users will remotely connect to our server, install any version of Blender only one time and easily do any intensive tasks like using their local computers.

High-end hardware configuration

  • Single and Multi-GPU servers: 1/2/4/6/8x RTX 3090. Especially, NVIDIA RTX 3090 – the most powerful graphic card.
  • 24 GB vRAM capacity, fitting to the heaviest images and scenes. NVLink/SLI requested for bigger vRAM.
  • RAM capacity of 128/256 GB.
  • Storage (NVMe SSD): 512GB/1TB/2TB.
  • Intel Xeon W-2245 or AMD Ryzen Threadripper Pro 3955WX CPU with a high clock speed of 3.90GHz.

Let’s see rendering tests with Blender & Cycles Render with 2/4/6/8x RTX 3090/4090 the latest NVIDIA CARD RTX 4090 with 24GB VRAM will help you reduce your render time very much ​at iRender:

Reasonable price

iRender provides high-end configuration at a reasonable price. You can see that iRender’s package always costs much cheaper than packages of other render farms (in performance/price ratio). Moreover, iRender’s clients will enjoy many attractive promotions and discounts.

SPECIAL OFFER : Get 100% BONUS for all newly registered users.

For more advice and support, please do not hesitate to reach us via Whatsapp: +(84) 915875500. Register an ACCOUNT today and get FREE COUPON to experience our service.

Thank you & Happy Rendering!

Source: gachokistudios.com

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How To Improve Speed Of Blender’s Cycles X Rendering Engine

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Eevee Render Improvements in Blender 3.0 https://irendering.net/eevee-render-improvements-in-blender-3-0/ Sat, 25 Dec 2021 06:00:30 +0000 http://irendering.net/?p=16107 Blender has finally leveled up. On December 3, 2021, the Blender Foundation released Blender 3.0 – the first total version change for the incredibly powerful and widespread open-source visual software in over 21 years. There’s a lot of good new stuff in this release. In the last article, we’ve dug into the latest update to take a look at it from Cycles performance perspective. In this article, join us as we throw all of the current-gen GPUs from GeForce and Radeon at EEVEE and the viewport.

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Eevee Render Improvements in Blender 3.0

Blender has finally leveled up. On December 3, 2021, the Blender Foundation released Blender 3.0 – the first total version change for the incredibly powerful and widespread open-source visual software in over 21 years. There’s a lot of good new stuff in this release. In the last article, we’ve dug into the latest update to take a look at it from Cycles performance perspective. In this article, join us as we throw all of the current-gen GPUs from GeForce and Radeon at Eevee Render and the viewport.

Eevee GPU Performance

We’ve now moved onto two new animation projects. Of the two, Red Autumn Forest is the more GPU hungry, as it’s not as reliant on the CPU through its render. Splash Fox is different, in that it takes larger breaks in between each frame render to take care of compositing tasks. Let’s see how these projects compare in our testing:

These results are far more interesting than the ones we used to see, Red Autumn Forest uses the GPU more throughout its render process than Splash Fox does. In the test with an RTX 3090, we found that Red Autumn Forest used the GPU 70% of the time through the process, whereas Splash Fox dropped to 40% average usage. The fact that the CPU is involved a lot more in the Splash Fox render is made obvious with the tighter scaling between all of the models.

While NVIDIA won the EEVEE battle against AMD with Mr. Elephant, the gains in Red Autumn Forest are much more pronounced – there’s a clear separation between the vendors. But, in the more complex Splash Fox project, AMD’s Radeons perform great overall. To wrap-up our performance testing, we’re going to set aside rendering to test out the performance in Blender’s viewport in the next part.

Viewport: Material Preview, Solid & Wireframe

We mentioned in the “What’s New?” section of the last article that Blender’s viewport has seen some performance improvement in 3.0, but that’s largely related to using the rendering mode, which is both difficult to measure for benchmarking purposes, and made a little redundant with our numerous actual rendering tests. Most didn’t change too much, but some did.

1. Material Preview

For simpler projects like the Controller one used here, any one of these listed GPUs is going to deliver good enough performance for working with, but naturally, your camera panning will become much smoother with a higher-end GPU. The Racing Car project is the more complex of the two, which is made evident with the results being at least a third of those that we saw with the Controller project. If you’re working with really complex projects in Material Preview mode, you’ll definitely want a higher-end GPU.

Overall, there’s quite a large performance delta seen between the bottom and top GPUs in both results here, making it a great benchmark.

  • RTX 3090: 41 FPS
  • RTX 3080 Ti: 40 FPS
  • RTX 3080: 35 FPS

2. Solid & Wireframe

With Solid and Wireframe, the GPU is relied upon less, and the CPU is relied upon more. That results in performance that’s far different from Material Preview, as you’ll see below:

Even with the Solid mode being a lot easier on the GPU than the Material Preview mode, there’s still a large difference seen across the stack, but every single one of our tested GPUs can deliver great performance here. If you like smoothness, and have a high refresh monitor, the fastest GPUs here will take good advantage of it. Still, the faster your GPU, the more you will be able to take better advantage of your high-refresh monitor:

  • RTX 3090: 259 FPS
  • RTX 3080: 258 FPS
  • RTX 3080Ti: 254 FPS

The Best Cloud Rendering for EEVEE Render

Eevee is only going to make use of one of graphic card. The reason is that multiple graphic cards CANNOT work together to render a single frame using rasterization which is what Eevee uses , so it will perform best when it benefits from high VRAM capacity. If EEVEE is your primary application, then we recommend using NVIDIA Geforce graphics cards as they generally have higher performance at a lower cost.

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirectorLumion OfficialRadarrenderInspirationTuts CADAll3DP). Moreover, iRender officially joins the Blender Foundation’s Development Fund as a corporate Diamond member. Contributions from corporate members directly support core Blender development, for generally approved projects on blender.org.

Based on previous analysis, iRender provides server 3 owning Xeon W-2245 CPU Processor with a high clock speed of 3.9 GHz- 4.7GHz and 512 GB SSD to specifically support the software only make use of a single card. This server comes with the latest RTX 3090 card from NVIDIA with the VRAM capacity up to 24GB.

You can start at 3.8 USD to use the beast RTX 3090. You can rest assured that our pricing schemes are the cheapest you have ever found, with rates three times lower than that of other solutions. Besides our hard-to-beat prices, we also offer generous volume discounts, which provide you with credit bonuses depending on how much you top up. Moreover, you can always save up to 20% with our daily/weekly rental.

Conclusion

With the above advantages and the machine configuration package that iRender has released, we believe that EEVEE users will have the most comfortable and effective rendering time.

For further queries, please feel free to contact Ms. Jenny: anhhk@irender.vn. Now go forth and create! Become a member of the iRender community today to stop wasting pointless hours of rendering. We do the rendering, the creativity is yours!

iRender – Happy Rendering!

Source: Blender.org

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Cycles Render Improvements in Blender 3.0 https://irendering.net/cycles-render-improvements-in-blender-3-0/ Sun, 19 Dec 2021 06:00:22 +0000 http://irendering.net/?p=15936 Blender has finally leveled up. On December 3, 2021, the Blender Foundation released Blender 3.0 – the first total version change for the incredibly powerful and widespread open-source visual software in over 21 years. There’s a lot of good new stuff in this release, so in the article today, iRender put together a list of standout facets and features – the biggest and most notable changes – in Blender 3.0 here and find out the best way to speed up Cycles.

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Cycles Render Improvements in Blender 3.0

Blender has finally leveled up. On December 3, 2021, the Blender Foundation released Blender 3.0 – the first total version change for the incredibly powerful and widespread open-source visual software in over 21 years. There’s a lot of good new stuff in this release, so in the article today, iRender put together a list of standout facets and features – the biggest and most notable changes – in Blender 3.0 here and find out the best way to speed up the new Cycles.

The notable new features

1. Better shadows

Improvements to shadows came up a couple of times in the release notes, both in the renewed Shadow Catcher and Shadow Terminator.

The shadow catcher now includes indirect and environment light support, and a pass that can maintain an object’s color when cast. The Blender Foundation says this makes it easier to blend images with real footage.

On the other side of things, the shadow terminator is making clearly digital designs seem just a touch more natural. Blender 3.0 has a new option to eliminate shadow artifacts in low poly models by offsetting rays to act on rigid designs as they would smooth surfaces.

2. Asset browser

The developers have put some serious effort into simplifying workflows for Blender 3.0 and, aside from fields, that shines brightly in the new and improved Asset Browser.

The new asset browser is a drag-and-drop system that organizes objects, textures, lighting, and poses into catalogs with the ability to add metadata like authors and tags for further simplicity. The assets can be accessed across project files, so users can build up large personal repositories – more features are planned for future updates. The Blender Foundation has said this is simply the “first milestone” for the asset browser and that we can expect a series of “Blender Bundles” soon.

Poses received special attention in the release notes as a time-saving function for animators, too. They can be accessed via the asset browser or the animation panel in 3D view where users can “add, blend, flip, apply, and save different poses.”

Blender speed comparision

Blender 3.0 marks the beginning of a new era for 3D content creation, with new features including a more responsive viewport, reduced shadow artifacts, an asset library to access owned and borrowed assets quickly, and additional customization options. Speaking of Cycles, changes to GPU kernels and scheduling have resulted in “rendering between 2x and 8x faster in real-world scenes”, the Blender Foundation says.  Cycles renderer has been completely overhauled, maximizing NVIDIA RTX GPU RT Cores for OptiX ray tracing and Tensor Cores for OptiX AI denoising. This enables rendering nearly 12x and 15x faster than with a MacBook Pro M1 Max or CPU alone, respectively, with the GeForce RTX 3080 laptop GPU.

Now, let’s check out the comparison between the render speed of Blender versions, with the BMW project.  Here’s a look at CUDA and HIP performance in 3.0.0 vs. CUDA and OpenCL in 2.93.7:

It’s interesting to see that AMD appears to benefit more from this Cycles upgrade than NVIDIA, as its before and after deltas are much starker. The new Cycles especially breathes more life into AMD’s lower-end stack, where GPUs like the RX 6600 and RX 6600 XT effectively see doubled performance! Fortunately, these Cycles improvements extend beyond CUDA and HIP. The CPU also sees some improvement, just not to the extent that we see from the GPUs. And, because GPUs are clearly the most important focus for Blender rendering, CPU gains won’t ultimately matter that much for most people.

The new Cycles even benefits OptiX, not just CUDA. The performance delivered with the new Cycles X is simply staggering. In 3.0, some NVIDIA GPUs become as fast when rendering with CUDA as they were in 2.93 using OptiX (for example RTX 3090, RTX 3080). It takes things one step further again, giving us some seriously impressive performance.

The Best GPU For Blender 3.0

For this article, we’re benchmarking with the BMW, Classroom, as well as the brand-new Blender 3.0 official project, Sprite Fright.  “Sprite Fright” is no doubt the beefiest project to be found on Blender’s demo files page, requiring upwards of 20GB of system memory after it’s opened. Since projects like BMW and Classroom are pretty simple in the grand scheme, we’re happy to be able to now include a comprehensive project like this to test with.

All of the benchmarking conducted for this article was completed using updated software, including the graphics driver. An exception to the “updated software” rule is that for the time-being, we’re choosing to stick to using Windows 10 as the OS, as Windows 11 has so far felt like a chore to use and benchmark with.

BMW scene

Classroom scene

Sprite Fright scene

These three sets of results all show similar scaling, with NVIDIA’s GeForces ultimately leading in performance vs. each model’s respective Radeon competitor. Of these four projects, it’s the Sprite Fright one we were keen to analyze most; not just because it’s brand-new, but also because it’s the most complex Blender project we’ve ever tested. As mentioned above, merely opening the project will use upwards of 20GB of system memory.

Sprite Fright‘s resulting render is effectively three renders in one, with each being layered on top of the others in the final composition stage. Due to this design, there’s a slight delay in GPU work in between each of those renders, so we opted to retain default sample and resolution values to make sure the CPU wouldn’t interfere too much with our scaling. That leads to a super-fast GPU like the RTX 3090 taking 10 minutes to render a single frame, and a lower-end RX 6600 taking over 40 minutes.

Conclusion: In NVIDIA’s current-gen lineup, we’d have to say that the GeForce RTX 3090 and the video memory of 24 GB VRAM are the best bang-for-the-buck, given its pricing and performance delivered. Try it here.

The Most Powerful Blender Cloud Rendering Service

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirectorLumion OfficialRadarrenderInspirationTuts CADAll3DP). Moreover, iRender officially joins the Blender Foundation’s Development Fund as a corporate Diamond member. Contributions from corporate members directly support core Blender development, for generally approved projects on blender.org.

There are a variety of servers from single- GPU 1x RTX 3090 to Multi-GPU 2/4/6 x RTX 3090, you can choose one server that is suitable for your demand and your software to get started. Besides, we offer clients the powerful processor Intel Xeon W-2245 @ 3.90GHz/AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz and 512 GB – 1 TB SSD to load your scene quickly.

NVLink (Request) will help you increase the amount of VRAM to 48GB. This is a technology co-developed by Nvidia and IBM with the aim of expanding the data bandwidth between the GPU and CPU to 12 times faster than the PCI Express interface. These servers are sure to satisfy Blender artists/ studios with very complex and large scenes.

You can start at 3.8 USD to use the beast RTX 3090. You can rest assured that our pricing schemes are the cheapest you have ever found, with rates three times lower than that of other solutions. Besides our hard-to-beat prices, we also offer generous volume discounts, which provide you with credit bonuses depending on how much you top up. Moreover, you can always save up to 20% with our daily/weekly rental.

Blender 3.0 project with GPU rendering:

+ Image size: 2000p x 1000p

+ Total render time: 8m20m

This test is done on iRender GPU server 3A (3.8 USD/h):

+ CPU: Intel Xeon W-2245 @ 3.90GHz

+ GPU: 1x RTX 3090, 24GB VRAM

+ GPU Architecture: Ampere, GA102

+ RAM: 128GB

+ Storage: 512GB

Final Thought

With all the outstanding advantages mentioned above, you must have found yourself the perfect choice for Blender 3.0. We provide unmatched support tailored to your specific needs and goals. SPECIAL OFFER for this December: Get 20% BONUS for all newly registered users. Let’s CHECK IT OUT!

For further queries, please feel free to contact Ms. Jenny: anhhk@irender.vn. Enjoy a trial now to stop wasting pointless hours of rendering. We do the rendering, the creativity is yours!

iRender – Happy Rendering!

Source: Blender.org

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Render Faster With Multi-GPU in Blender & Cycles https://irendering.net/render-faster-with-multi-gpu-in-blender-cycles/ Sun, 24 Oct 2021 06:00:26 +0000 http://irendering.net/?p=13894 When rendering, each GPU will render one tile (following the settings on the performance tab). The more GPUs, the more tiles are rendered simultaneously, so two GPUs will make a huge difference in Cycles by decreasing rendering time almost to one half.

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Render Faster With Multi-GPU in Blender & Cycles

As you might know, EEVEE has real-time rendering capabilities that save you a lot of time in post-production, while Cycles is very flexible and brings great realism to the project, not for speed. However, with Multi-GPU settings, Cycles can nevertheless deliver an impressive level of render speed.

In this article, iRender will bring you deep knowledge about GPU rendering in Blender & Cycles. Unfortunately, GPU rendering is only supported on Windows and Linux; macOS is currently not supported.

Multi-GPU Rendering for Blender & Cycles

Supported Graphic Cards

Always make sure to install the latest drivers from the graphics card manufacturer website. These requirements are for basic Blender operation, Cycles rendering using the GPU has higher requirements.

NVIDIA: GeForce 400 and newer, Quadro Tesla GPU architecture and newer, including RTX-based cards, with NVIDIA drivers (list of all GeForce and Quadro GPUs)

AMD: GCN 1st gen and newer. Since Blender 2.91, Terascale 2 architecture is fully deprecated, try using 2.90 (albeit not supported, it might still work) [list of all AMD GPUs]

Intel: Haswell architecture and newer. [list of all Intel GPUs]

Recommended Graphic Cards

Blender’s heavy use of GPU acceleration and its rock-solid CUDA implementation makes an Nvidia graphics card a safe choice for most users. Non-CUDA cards (read: AMD cards) aren’t the best choice for rendering, but they’re still a good choice for users interested in consistent viewport performance.

If you navigate your Scene a lot by moving around the camera in Blender or playing back animations, Nvidia GPUs are a solid choice because CUDA usually supports more features and performs better. Blender’s development team is actively working with Nvidia to fully integrate OptiX features into Blender and OptiX accelerated CUDA rendering already is available alongside the existing CUDA and OpenCL implementations.

BMW with Multi-GPU Rendering for Blender & Cycles

When it comes to looking at GPU specifications, pay attention to the number of compute-cores (CUDA or OpenCL, depending on what brand you buy) and the amount of VRAM. Blender is just as hungry for VRAM as it is normal RAM, and a GPU with ample VRAM is worth paying extra for if you’re interested in sculpting, high poly modeling, or GPU rendering.

Over the past three years or so, NVIDIA’s dramatically improved the rendering performance in its stack. It was once exciting when the BMW project broke through the 60-second barrier, but now we have these new RTX GPUs cutting through the 30-second mark. The RTX 3090 comes closer to 20 seconds than it does 30 seconds. These new GPUs are really, really fast.

For all the reasons mentioned above, we definitely recommend:

  • Performance Pick: Nvidia RTX 3090 or RTX 3080
  • Value Recommend: Nvidia RTX 3060 Ti and RTX 3070
  • Budget Choice: Nvidia GTX Model

Multiple GPU support for Blender & Cycles

You’ll need a GPU with lots of CUDA Cores or Stream Processors for fast GPU Rendering and can add multiple GPUs for a near-linear increase of GPU Render Performance. Blender can take great advantage of multiple GPUs, delivering dramatic gains when a second card is added. 

Using more than one GPU will certainly speed up Cycles. In User preferences -> System -> Compute device, you can configure which Cuda devices to use. When rendering, each GPU will render one tile (following the settings on the performance tab). The more GPUs, the more tiles are rendered simultaneously, so dual GPUs will make a huge difference in Cycles by decreasing rendering time by almost one-half. 

In some cases of GPU rendering, mainly on previous versions of Blender 2.8, the whole system slowed down and became quite responsive. This issue has been fixed since version 2.8. Other than rendering, only one GPU will be used for many parallel tasks, both computing and rendering, which means that it does not even promptly process the displayed image on the interface of the operating system. Therefore, using multiple GPUs can resolve the slowdowns or lag problem, since the graphics processor will divide GPUs to render while the user can continue to use the PC for other things.

Render scaling of Blender & Cycles

In the chart above, it is clear to see that Cycles scales quite well when adding more GPUs. There’s no reason to stop at 4 GPUs out of fear of diminishing returns. Unless you’re typically rendering at samples less than 200, you’re better off with more than 4 video cards if your motherboard can handle it and you can afford the cards.

Second, scaling doesn’t need to be expensive. Let’s find out the solution we provide you in the next part.

NVlink Support

If you use less memory/video memory, Blender may take a long time to complete rendering or it appears CUDA error: Out of memory. For massive scenes requiring a lot of memory, it is an incredible resource. There are two ways to solve this problem:

  • Method 1: Smaller resolution textures

One way to reduce memory usage is by using smaller resolution textures. For example, 8k, 4k, 2k, and 1k image textures take up respectively 256MB, 64MB, 16MB and 4MB of memory.

  • Method 2: Use NVlink

One crucial field for architectural visualization that is about to get some significant updates is Cycles when working with multiple GPUs. Today, you could easily use more than one GPU for a rendering in Cycles, which would split the load. Each GPU could handle part of the rendering, which cut in half your render times in many cases.

The main problem with that solution in Cycles, when using “old” interfaces like SLi (for NVIDIA), is that your GPUs would still act as two different cards. A new technology from NVIDIA called NVLink is different and can make multiple cards work like a single one. That is also valid for available memory.

To connect the cards, you need an additional piece of hardware called a bridge. For instance, if you want to go for an overkill setup, a dual GeForce RTX 3090 connected with the NVLink, the final amount of memory available for your scenes in Blender will be 48 GB.

The Best Blender Cloud Rendering Service

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP). Moreover, iRender officially joins the Blender Foundation’s Development Fund as a corporate Diamond member. Contributions from corporate members directly support core Blender development, for generally approved projects on blender.org.

There are a variety of servers from single- GPU 1x RTX 3090 to Multi-GPU 2/4/6 x RTX 3090, you can choose one server that is suitable for your demand and your software to get started. Besides, we offer clients the powerful processor Intel Xeon W-2245 @ 3.90GHz/AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz and 512 GB – 1 TB SSD to load your scene quickly.

NVLink (Request) will help you increase the amount of VRAM to 48GB. This is a technology co-developed by Nvidia and IBM with the aim of expanding the data bandwidth between the GPU and CPU 5 to 12 times faster than the PCI Express interface. These servers are sure to satisfy Blender artists/ studios with very complex and large scenes.

You can start at 3.8 USD to use the beast RTX 3090. You can rest assured that our pricing schemes are the cheapest you have ever found, with rates three times lower than that of other solutions.  Besides our hard-to-beat prices, we also offer generous volume discounts, which provide you with credit bonuses depending on how much you top up. Moreover, you can always save up to 30% with our daily/weekly rental.

With all the outstanding advantages mentioned above, you must have found yourself the perfect choice for Blender & Cycles. We provide unmatched support tailored to your specific needs and goals. SPECIAL OFFER for this October: Get 50% BONUS for all newly registered users. Let’s CHECK IT OUT!

For further queries, please feel free to contact Ms. Jenny: anhhk@irender.vn. Enjoy a trial now to stop wasting pointless hours of rendering. We do the rendering, the creativity is yours!

iRender – Happy Rendering!

Source: Blender.org

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How To Render A Complex Scene Without Crashing in Blender? https://irendering.net/how-to-render-a-complex-scene-without-it-crashing-in-blender/ Sun, 10 Oct 2021 06:00:10 +0000 http://irendering.net/?p=13290 Although it’s frustrating, the good news is that you should be able to fix this issue on your own easily after reading this article. I will divide it into two parts: First, iRender will point out three main reasons why your blender keeps crashing again and again. In the second part, let’s discuss in detail how to fix them.

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How To Render A Complex Scene Without Crashing in Blender?

There are many potential problems when it comes to rendering. You must have often noticed that whenever you have a heavy rendering process, Blender suddenly crashes. But what are the reasons behind the sudden crashing in Blender and how to fix it?

Although it’s frustrating, the good news is that you should be able to fix this issue on your own easily after reading this article. I will divide it into two parts: First, iRender will point out three main reasons why your Blender keeps crashing again and again. In the second part, let’s discuss in detail how to fix them.

Why your Blender keeps crashing?

1. Running Out of Memory

If your system does not have enough RAM to run Blender, Blender may crash. This is the main reason behind the crashes of the blender, often people install blender in low-end pc and blender also runs but as soon as they try to render, Blender will crash. Because a process like rendering requires more memory, if you use less memory/video memory, Blender will crash, or it may take a long time to complete rendering even if Blender does not crash.

This table has shown below how much RAM / VRAM be required to run Blender. For very complex and large scenes, you should follow the optimal system requirement, which requires at least 32 GB RAM and +12 GB VRAM.

Hardware Minimum Recommended Optimal
CPU 64-bit dual core @2Ghz CPU with SSE2 support 64-bit quad core CPU 64-bit eight core CPU
RAM 4 GB RAM 16 GB RAM +32 GB RAM
Screen 1280×768 display Full HD display Full HD display
GPU 1 GB VRAM, OpenGL 3.3 4 GB RAM, OpenGL 4 +12 GB RAM, OpenGL 4

2. The issue with Graphics Card or Driver

If Blender is crashing despite your system having enough RAM, there may be a problem with your graphics card or driver. Blender can also crash in that case if the driver for your graphic card is not updated then first of all update the driver of your graphic card.

Even after that Blender is crashing then it means that your graphic card is not sufficient to make the blender run smoothly. Then if you want to know whether your graphic card will support it or not, I have given a list below, which you can see:

  • NVIDIA: GeForce 400 and newer, Quadro Tesla GPU architecture and newer, including RTX-based cards, with NVIDIA drivers (list of all GeForce and Quadro GPUs)
  • AMD: GCN 1st gen and newer. Since Blender 2.91, Terascale 2 architecture is fully deprecated, try using 2.90 (albeit not supported, it might still work) [list of all AMD GPUs]
  • Intel: Haswell architecture and newer. [list of all Intel GPUs]
  • macOS: Version 10.13 or newer for Intel processors on supported hardware. Version 11.0 for Arm-based processors (Apple Silicon).

3. Operating System is Not Updated

As we all know, Microsoft Office declared Window 7 as dead officially from 14th January 2020, which means there will be no update for Window 7 in the future. So, Blender has also ended support for Windows 7, which may cause Blender to crash. 

How to Stop Blender from Crashing?

We have learned what can cause Blender to crash, but what should we do to prevent Blender from crashing like this?

There are ways by which we can overcome this problem, below I have given some methods which will help you to fix this problem.

1. Free Up Memory

To prevent Blender from crashing, you need to free up some RAM on your system and also close unnecessary software running in the background so that the memory is available for Blender to function properly.

  • You can go into Task Manager to see which programs are running in the background and how much RAM each program on the system is using.
  • If you use Google chrome then you must know that google chrome consumes a lot of memory so make sure you do not use google chrome when heavy tasks are running in a blender.

Doing this will not only increase your processing speed but will also reduce the chances of Blender crashing.

2. Update Drivers

You’ll need to keep your computer’s drivers up to date to prevent Blender from crashing. Doing so will not only increase the overall performance of your computer but will also reduce the chances of Blender crashing. You can take the help of your graphic card website to update the driver of the graphic card.

If your computer doesn’t have a dedicated GPU, there is every chance that Blender will crash. So, use a good graphics card (optimal: +12 GB VRAM) in your system. Below is a list of NVIDIA GPUs we updated with VRAM greater than 12 GB.

GPU Score Base/Boost Memory Power
Nvidia GeForce RTX 3090 100.0% GA102 1400/1695 MHz 24GB GDDR6X
Nvidia GeForce RTX 3080 Ti 97.9% GA102 1370/1665 MHz 12GB GDDR6X
Nvidia Titan RTX 79.5% TU102 1350/1770 MHz 24GB GDDR6
Nvidia Titan V 68.7% GV100 1200/1455 MHz 12GB HBM2
Nvidia Titan Xp 61.1% GP102 1405/1480 MHz 12GB GDDR5X
Nvidia GeForce RTX 3060 12GB 54.7% GA106 1320/1777 MHz 12GB GDDR6
Nvidia GTX Titan X (Maxwell) 35.3% GM200 1000/1075 MHz 12GB GDDR5

Let’s take a look at their rendering performance benchmark:

When it comes to looking at GPU specifications, pay attention to the number of compute-cores (CUDA or OpenCL, depending on what brand you buy) and the amount of VRAM. Blender is just as hungry for VRAM as it is normal RAM, and a GPU with ample VRAM is worth paying extra for if you’re interested in sculpting, high poly modeling, or GPU rendering.

For all the reasons mentioned above, we definitely recommend:

  • Performance Pick: Nvidia RTX 3090 or RTX 3080
  • Value Recommend: Nvidia RTX 3060 Ti and RTX 3070
  • Budget Choice: Nvidia GTX Model

3. Update Operating System

If you are still using an OS before Windows 7, such as Windows XP and Windows Vista, you can also switch your OS to Windows 8 or Windows 10. Also, there is no need to update the OS in Linux and macOS.

A Professional Cloud Rendering Service For Blender

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP, VFXRendering).

There are a variety of servers from single- GPU 1x RTX 3090 to Multi-GPU 2/4/6 x RTX 3090, you can choose one server that is suitable for your demand and your software to get started. Besides, we offer clients the powerful processor Xeon W-2245 and 512 GB – 1 TB SSD to load your scene quickly.

Why more and more Blender artists/studios choose iRender?

1. Trustworthy website

  • iRender officially joins the Blender Foundation’s Development Fund as a corporate Diamond member. Contributions from corporate members directly support core Blender development, for generally approved projects on blender.org.
  • Develop international standard user data security protocols, including AES (data encryption standard recognized by the US government) and SSL (standard protocol for encrypting data transfer files)
  • Complete confidentiality with the Non-Disclosure Agreement publicized on our website 
  • Cover payment process with Paypal Purchase Protection.

2. Cheapest price

At iRender, you can start at 3.8 USD to use the beast RTX 3090. You can rest assured that our pricing schemes are the cheapest you have ever found, with rates three times lower than that of other solutions.  Besides our hard-to-beat prices, we also offer generous volume discounts, which provide you with credit bonuses depending on how much you top up. Moreover, you can always save up to 30% with our daily/ weekly/monthly rental

3. All Blender Plugins

Unlike other render farms, iRender provides you a powerful machine with up-to-date NVIDIA GPUs, then users will remotely connect and take full control of it. Using our remote PC is no different from your local PC. You can install any software, use Blender with any render engine you like: Cycles, Eevee, Luxcore, Octane, Redshift, Cycles-X, RenderMan, E-Cycles, etc

4. Support 24/7

iRender has a great number of enthusiastic staff that are always ready to support you 24/7. Whenever you have trouble using our server, or even with your software, we – iRender Support Team are always there to help you solve your problem immediately.

Conclusion

With all the outstanding advantages mentioned above, you must have found yourself the perfect choice for Blender. We believe the quality of support we provide is as vital as the technology we deliver. We provide unmatched support tailored to your specific needs and goals. SPECIAL OFFER for this October: Get 100% BONUS for all newly registered users. Let’s CHECK IT OUT!

If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 981-868-890. We will be ready to help you in any way!  Enjoy a trial now to stop wasting pointless hours of rendering. We do the rendering, the creativity is yours!

iRender – Happy Rendring!

Source: artisticrender.com

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The Best Cloud Render Service For RenderMan & Blender https://irendering.net/the-best-cloud-render-service-for-renderman-blender/ Sun, 03 Oct 2021 06:00:12 +0000 http://irendering.net/?p=13100 Renderman is made for very complex and large scenes while Cycles is good for average scenes though. Its power shines when you have massive scenes with hundreds of lights and trees and real shadows and such.

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The Best Cloud Render Service For RenderMan & Blender

Cycles is always well-known as a great realism tool and EEVEE (the newer-time renderer) with amazingly fast speeds for Blender. However, you might not know that there is another powerful render engine – RenderMan, which has accompanied many famous animated films such as Souls, Toy Story, Finding Nemo, … Even Disney-affiliated studios such as ILM, Bluesky also use this plugin for rendering.

June 29th, 2021 – Pixar released RenderMan® version 24, the biggest release in its long history, introducing a next-generation rendering architecture for animation and visual effects, RenderMan XPU and supports Blender Blender 2.83 or higher. This major release brings major advancements to look development and interactivity for feature film VFX and animation. With the launch of XPU™, Pixar introduces a completely new renderer capable of utilizing both CPU and GPU to the VFX industry.

In this article today, iRender will explore for you oveview RenderMan and the best cloud render service for RenderMan

Renderman vs Cycles

RENDERMAN:

  • Pros: Renderman is overall the nicest looking render of the lot. The lighting is soft, and the noise feels cinematic and natural, rather than more aggressive like Cycles. A state-of-the-art Layered Material system developed and battle tested at Industrial Light & Magic.
  • Cons: A node-locked or floating licence cost $595. The free non-commercial edition doesn’t include XPU.

CYCLES:

  • Pros: GPU acceleration is a major plus, the ability to preview the viewport in rendered mode is a major plus, the highly customizable material nodes are both a plus. Cycles is built into Blender. It works natively, it gets consistent support and updates from the Blender community.
  • Cons: It will still struggle in areas such as scenes with massive numbers of large textures

In the chart above, the first thing to notice is that with over 28 years of experience with the Pixar movies, RenderMan outperforms Cycles in popularity for 3D, Game Development, 3D Rendering and Simulation.

Conclusion: Renderman is made for very complex and large scenes while Cycles is good for average scenes though. Its power shines when you have massive scenes with hundreds of lights and trees and real shadows and such.

What is RenderMan XPU?

RenderMan XPU is a new CPU + GPU hybrid renderer that lives alongside RenderMan RIS. It uses both the CPU and GPU together to give artists faster renders. RenderMan XPU brings greater interactivity to artists. Artists will be able to more quickly iterate and see their results with RenderMan XPU, resulting in both increased creativity as they explore possibilities, as well as greater productivity because they won’t be waiting as long for renders to complete. While RenderMan XPU is not the same as RenderMan RIS, the pictures that you can render with XPU are representative of what you can render with RIS.

Make creative choices faster than ever by using all your computing resources during your look development. XPU has been developed to handle the scale and complexity of Pixar’s feature animation projects. CPU or GPU, RenderMan XPU can use both.

The Best Hardware System For RenderMan

Processor

RenderMan and XPU require a processor with AVX capabilities. Let’s refer to some processor families that are compatible with XPU below:

(1) INTEL:

  • Whiskey Lake processors, Q3 2018
  • Cascade Lake processors, Q4 2018
  • Ice Lake processors, Q3 2019
  • Comet Lake processors (only Core and Xeon branded), Q3 2019
  • Tiger Lake (Core, Pentium and Celeron branded) processors, Q3 2020
  • Rocket Lake processors, Q1 2021
  • Alder Lake processors, 2021
  • Gracemont processors, 2021

I recommend a max-core-clock CPU because the CPU does help speed up some parts of the rendering process, such as scene preparation (load files) but not many 3D artists know this fact. For example, the Xeon W-2245 that clocks at 3.9 GHz (4.7 Ghz Turbo) The processor is designed for workstation-computers and based on Cascade Lake microarchitecture processors, Q4 2018 which is compatible with AVX capabilities.

(2) AMD:

  • Jaguar-based processors and newer
  • Puma-based processors and newer
  • Zen-based processors, Q1 2017
  • Zen+-based processors, Q2 2018
  • Zen 2-based processors, Q3 2019
  • Zen 3 processors, Q4 2020

For example, AMD Ryzen Threadripper PRO 3955WX is Zen 2 architecture. This is one of the most ultimate professional workstation processors to handle diverse computing requirements. This processor can deliver high-frequency cores for threaded 3D design tasks, up to 16 cores and 32 threads for multi-threaded rendering, and 8 channels of RAM to help power the most complex projects.

Video Card

The GPU side of XPU and the Optix denoiser only supports Nvidia graphics cards on Linux and Windows. Sadly, AMD Radeon GPUs – no matter how good and how capable they might be – are not supported by the RenderMan.

You must have a Maxwell architecture card or above and be using a recent driver. Because GPUs are more memory-constrained than CPUs, we recommend that given the option, to put your money into a card with as much memory as possible. If you need to render a scene that goes beyond the memory capabilities of your graphics card, you can always fall back to using the CPU side of XPU.

Memory

Renderman needs a minimum of 4GB of RAM and XPU needs a minimum of 11GB of VRAM. As we can see, the amount of memory on the card is the driving factor for performance in RenderMan. This is one of the few plugins that require such a high amount of video memory. But it’s also understandable because we all know that it is developed to handle the scale and complexity of Pixar’s feature animation projects.

Below is a list of NVIDIA GPU Ranking we updated with VRAM greater than 11GB

GPU Score Base/Boost Memory Power
Nvidia GeForce RTX 3090 100.0% GA102 1400/1695 MHz 24GB GDDR6X
Nvidia GeForce RTX 3080 Ti 97.9% GA102 1370/1665 MHz 12GB GDDR6X
Nvidia Titan RTX 79.5% TU102 1350/1770 MHz 24GB GDDR6
Nvidia GeForce RTX 2080 Ti 77.4% TU102 1350/1635 MHz 11GB GDDR6
Nvidia Titan V 68.7% GV100 1200/1455 MHz 12GB HBM2
Nvidia Titan Xp 61.1% GP102 1405/1480 MHz 12GB GDDR5X
Nvidia GeForce GTX 1080 Ti 57.8% GP102 1480/1582 MHz 11GB GDDR5X
Nvidia GeForce RTX 3060 12GB 54.7% GA106 1320/1777 MHz 12GB GDDR6
Nvidia GTX Titan X (Maxwell) 35.3% GM200 1000/1075 MHz 12GB GDDR5

In the table above, NVIDIA’s RTX 3090 is about 2030% faster than the RTX Titan, which was the top consumer video card from the last generation, while costing $1000 less and maintaining the same amount of VRAM. Moreover, the RTX Titan was only available from NVIDIA with their dual-fan cooling solution, meaning it could not be used effectively in multi-GPU configurations. 

Conclusion: The Nvidia GeForce RTX 3090 takes top honors for raw performance, with a composite score of 152.7 fps across all 54 tests. That’s the 100% mark, though it’s worth noting that it also scored 98.7 fps at 4K ultra. To be honest, RTX 3090 is considered a beast at gaming and creative tasks (rendering,  3D visualization, visual effects, etc). It’s nominally a $1,500 graphics card, which is out of reach of most artists or small studios, but current shortages have rocketed pricing up to the $3,000 range in Amazon now.

But do not worry. Stay tuned for this article because I’ll bring you a great but low-cost solution in the next part.

The Professional & High Speed Cloud Render Service For RenderMan & Blender

Besides improving your computer system, you can choose another way to speed up your workflow use Cloud render service for RenderMan & Blender. It is the best way to save your time and money.

iRender is a Professional GPU-Acceleration Cloud Render Service for RenderMan & Blender provider in HPC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP). Based on the above analysis, we provide a specific server for this high-end render engine: The powerful processor AMD Ryzen Threadripper PRO 3955WX @3.9 Ghz and 1 TB SSD to load your scene fast. This server comes with 6 GPU x  NVIDIA RTX 3090 and a VRAM capacity up to 24GB. 

Incredibly, iRender supports NVLink (Request) which helps you increase the amount of VRAM to 48GB. This is a technology co-developed by Nvidia and IBM with the aim of expanding the data bandwidth between the GPU and CPU 5 to 12 times faster than the PCI Express interface. This server is sure to satisfy Renderman with its very complex and large scenes.

Why more and more Blender artists/studios choose iRender?

1. Minimized risk

A multi-GPU workstation, especially the RTX 30 Series, draws more power under load than its predecessors. They do require a larger chassis, a strong power supply, and plenty of airflow from the case fans.

Your local computers can overheat or shut down during the rendering process. However, this will never happen if you choose iRender render farm as we officially upgrade the Data Center to Tier III international standard. (a globally recognized standard for data center reliability and overall performance)

2. Cheapest price

Investing 3000 USD for a graphics card, over 10.000 USD for using Multi-GPU, not to mention the costs of compatible factors to build a computer, is also very expensive. This is such a big investment for single individuals or freelancers or even small studios. 

At iRender, you can start at 3.8 USD to use the beast RTX 3090. You can rest assured that our pricing schemes are the cheapest you have ever found, with rates three times lower than that of other solutions. Besides our hard-to-beat prices, we also offer generous volume discounts, which provide you with credit bonuses depending on how much you top up. Moreover, you can always save up to 30% with our daily/ weekly/monthly rental

3. All Blender Plugins

Unlike other render farms , iRender provides you a powerful machine with up-to-date NVIDIA GPUs, then users will remotely connect and take full control of it. Using our remote PC is no different from your local PC. You can install any software, use Blender with any render engine you like: Cycles, Eevee, Luxcore, Octane, Redshift, Cycles-X, RenderMan, E-Cycles, etc

4. Support 24/7

iRender not only provide the high cloud render service for RenderMan, but also has a great number of enthusiastic staff that are always ready to support you 24/7. Whenever you have trouble using our server, or even with your software, we – iRender Support Team are always there to help you solve your problem.

Conclusion

We often have attractive promotions to thank our beloved customers. SPECIAL OFFER for this October: Get 50% BONUS for all newly registered users. Let’s CHECK IT OUT!

If you have any questions or want to try the powerful cloud render service for RenderMan & Blender or other software, please do not hesitate to reach us via Whatsapp: +(84) 981-868-890. We will be ready to help you in any way!  Enjoy a trial now to stop wasting pointless hours of rendering. We do the rendering, the creativity is yours!

iRender – Happy Rendring!

Source: renderman.pixar.com

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The Professional & High-speed Cloud Rendering for Realflow https://irendering.net/the-professional-high-speed-cloud-rendering-for-realflow/ Sun, 25 Jul 2021 06:00:27 +0000 http://irendering.net/?p=9855 Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512GB hard disk drive/SSD

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The Professional & High-speed Cloud Rendering for Realflow

Realflow is a software for fluid and fluid simulation in the 3D industry and special effects. This app is compatible with most 3d platforms. Powered by powerful DY-SPH and DY-PBD solutions as well as utilizing GPU acceleration and processing power, the program has brought a new level of fluid simulation. A number of practical applications of this product in the real world:

  • Games: Crysis2, Mass Effect 3, God of War Ascension, Wolverine, Uncharted 3 Drake\’s Deception, Ryse: Son of Rome
  • Movies and Animation: Pompeii, Shadow Recruit, Resident Evil Retribution, The Impossible, Ice Age 4 and more
  • Television: Qualcomm, Clarins, Fanta Lab, Cabury,…

Image Source: Realflow in Resident Evil Retribution Movie

The strength of Realflow is to create large-scale sock fluid flows, with perfect dynamics simulation. If you are a fan of Pepsi or Coca-Cola and have been amazed by the vivid water effects of their advertisements, then Realflow is the program for you to create:

  • Create immense rivers, streams, oceans
  • Create waterfalls, floods
  • Create heavy rain, light rain, wetness
  • Create white water bubbles, tiny bubbles
  • Create sparkling water in the glass
  • Make water flow according to default shapes
  • Create simulated flow of liquids: chocolate, syrup, honey,..
  • Create flow of fabric

System Requirements

Windows 64 bit installation

64 bit Linux installation (glibc 2.11.3)

Mac 64 bit installation

Please run the installation program to be guided through the installation process. The system requirements are:

  • Windows 7 SP1, Windows 8, or Windows 8.1 or Windows 10
  • 64-bit Intel ® or AMD ® multi-core CPU
  • 4 GB of RAM minimum, 8 GB of RAM is highly recommended
  • Hardware-accelerated OpenGL ® graphics card
  • 1 GB available hard disk space for installation
  • 3 button mouse
Untar the downloaded file using this command: tar -zxvf realflow_xxxx.tar.gz.The system requirements are:

  • 64 bits distribution with a 2.6 Kernel and glibc 2.11.3
  • csh (C-shell)
  • 64-bit Intel ® or AMD ® multi-core CPU
  • 4 GB of RAM minimum, 8 GB of RAM is highly recommended
  • Hardware-accelerated OpenGL ® graphics card
  • 1 GB available hard disk space for installation
  • 3 button mouse
Unzip the installation file and mount the DMG image. The contained RealFlow folder can be dragged and dropped to the “Applications” folder. The system requirements are:

  • Mac OS X 10.8 and higher
  • Intel® 64-bit CPU
  • 4 GB of RAM minimum, 8 GB of RAM is highly recommended
  • Hardware-accelerated OpenGL ® graphics card
  • 1 GB available hard disk space for installation
  • 3 button mouse

Features of Realflow Software

  • Using Gpu and DY-SPH and DY-PBD solutions for realistic and faster processing
  • Easily import and render scenes
  • Use the powerful Maxwell Render physical rendering engine
  • Accurate detection and display of collisions and contact points
  • 10x higher processing speed thanks to Dyverso (DY-SPH, DY-PBD) and GPU processing power
  • Faster results using OpenVDB method
  • Simple and rich user interface
  • Supports SPLINE types and the ability to import DWG files as spline nodes
  • Ability to create texts with high flexibility
  • Visualize, filter and modify components and objects easily and quickly

Image Source: Realflow Official

Minimum Configuration

  • Cinema 4D R15 – R24 (64 bit only)
  • Windows 7 (or higher) or macOS 10.9 (or higher) operating systems
  • Intel® or comparable main processor
  • 8 GB RAM
  • 75 MB disk space for installation
  • Network adapter and internet access for license activation
  • RealFlow | Cinema 4D supports GPU-based simulations and multi-core/multi-processor systems.

1. CPU (Processor)

Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable) . Vfxarabia also did a test, and realize that clock speed has the biggest impact on CPU performance with Realflow. They recommend those two CPUs:

  • Intel Core i7 10700K 3.8GHz (5.1GHz Turbo) 8 Core –This is one of the highest clock speed CPUs available, and does extremely well with both OctaneRender and modeling / animation applications.
  • Intel Xeon W-2235 3.8GHz (4.6GHz Turbo) 6 Core –Intel’s Xeon W series processors maintain very high clock speeds and have far more PCI-Express lanes than the consumer-oriented Core series.

2. GPU (Video Card)

First, it is a pity to know that Realflow does not currently support multiple GPUs. Second, we have observed that the number of GPU cores makes the difference. As a simple rule, we can say: the more GPU cores, the better. In fact, the Quadro M4000 was about 20% slower than the GTX 970 even though the GTX 970 is almost a third the cost. And even Tesla v100 only has 5120 CUDA cores. Besides, the amount of VRAM determines the size of the simulation and there is currently no fallback on the mainboard’s RAM. With 8 GB of VRAM, for example, it is possible to simulate 12-15 millions of → Liquid PBD particles (assuming that the only open program is Cinema 4D with a scene containing one emitter, one fluid container, and one daemon).

As such, we recommend the NVIDIA Geforce series if Realflow is your primary application. As of October 2020, these are roughly the upper tier of consumer-level GPUs from the slowest to the fastest:

  • GeForce RTX 3080 10GB – Generally speaking, the RTX 3000 is an excellent solid starting point – far faster than anything the 20 Series was, and for a lower price than either the RTX 2080 Ti or Titan RTX. A great choice if you want just one video card for Realflow and it offers the best value for money.
  • GeForce RTX 3090 24GB – Our recommendation for most GPU rendering customers, the RTX 3090 provides the best performance in Octane while also having a tremendous 24GB of memory.

Specially, a simulation with a NVIDIA RTX 3090 (10.496 cores) is about 3x faster than a NVIDIA Quadro K6000 and 9x faster than an Intel Core i7-3930K, for example.

3. Memory

Realflow requires a minimum of 8GB RAM. However, in fact, even for low-poly or simple scenes, you will need at least 16-32GB of RAM for your PC to work with Cinema4d well. If you tend to multitask and this is not your first workstation build, more than 64GB will help you limit data loss and improve Cinema4d stability. That’s also the reason iRender provides our customers 128 – 256GB RAM memory to help hold data of multiple programs running in parallel, so multitasking (running multiple apps at the same time) is smoother and more quickly. We understand the actual needs of the artist, we understand that a modern 3D artist needs to be more creative than just software.

4. Storage

The highest performance drives available today are NVMe based Solid State Drives (SSDs), and these are generally all we recommend for primary drives. SSD will ensure your system will boot as quickly as possible, keeps your system as responsive as possible, and reduces your application/project loading times…

Image Source: myboardband

While many other famous render farms (for example Fox Render Farm) also use HDD storage, iRender strongly invests in NVme SSD for the entire render farm despite the expensive cost. We define new era rendering in parallel with fast speed.

The Best Cloud Rendering Service For RealFlow

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in PC optimization for rendering tasks, CGI, VFX with over 16.000 customers and being appreciated in many global rankings (e.g. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP). iRender  provide you a personal cloud computer with powerful hardware (100% performance – no virtualization). That means you can run any software and any plugin you like, e.g. Cinema4D and Realflow even from a laptop so long as you have a stable internet connection. Keep this in mind, iRender provides server 3 owning Xeon W-2245 CPU Processor with a high clock speed of 3.9 GHz- 4.7GHz and 512 GB SSD to specifically support the software only make use of a single card. This server comes with the latest RTX 3090 card from NVIDIA with the VRAM capacity up to 24GB.

Price is an extremely important factor for users. You can rest assured that our pricing schemes are the cheapest you have ever found, with rates three times lower than that of other solutions. Besides our hard-to-beat prices, we also offer generous volume discounts, which provide you with credit bonuses depending on how much you top up. Moreover, you can always save up to 40% with our daily/ weekly/monthly rental. In addition, we often have attractive promotions to thank our beloved customers. SPECIAL OFFER for this July: Get 50% BONUS for all newly registered users. Let’s CHECK IT OUT!

With the above advantages and the machine configuration package that iRender has released, we believe that Cinema4D users will have the most comfortable and effective rendering time. So, do not hesitate anymore. Become a member of the iRender community today to stop wasting pointless hours of rendering. Always at the forefront of cutting-edge graphics technology, we do the rendering, the creativity is yours!

iRender – Happy Rendering!

Source: nextlimitsupport.net

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Cycles 4D – A Wonderful Bridge Plugin From Cinema 4D To Cycles https://irendering.net/cycles-4d-a-wonderful-bridge-plugin-from-cinema4d-to-cycles/ Sun, 16 May 2021 06:00:13 +0000 http://irendering.net/?p=8258 Cycles 4D acts as a bridge between Cycles and Cinema 4D. Once the Cycles render engine is selected within Cinema, rendering to viewport or picture viewer is seamless and works exactly as if using Cinema's inbuilt renderer.

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Cycles 4D - A Wonderful Bridge Plugin From Cinema4D To Cycles

Cycles 4D acts as a bridge between Cycles and Cinema 4D. It is important to realise that the engine is developed by the Blender Foundation and not Insydium. Once the Cycles render engine is selected within Cinema, rendering to viewport or picture viewer is seamless and works exactly as if using Cinema’s inbuilt renderer. In addition Cycles 4D adds additional support for X-Particles so that particles can be rendered easily with Cycles 4D.

To simplify that, Cycles4D is both a CPU and GPU render engine that uses a way of calculating final rendered images that aims to be photorealistic and not taking shortcuts.

Advantages

  • Increase your workflow speed with Realtime Preview Window

Every third party render engine has an Interactive Preview Region window. The IPR allows users to see a rendered scene in almost real time. In Cycles4D it is named “Real-Time Preview.”

Image Source: insydium.ltd

The Real-Time Preview window gives you a high-quality render which updates as you make changes in your viewport. The preview updates and cleans up incredibly quickly giving you an excellent idea and representation as to what the final render will look like on output.

  • PBR Shaders and HDR Lighting

Experience photorealism with Cycles 4D physically based shaders, designed to work with global illumination due to their energy-conserving behavior. High-definition-range lighting calculations allow the preservation of details often lost due to limiting contrast ratios.

  • X-Particles support

Cycles 4D lets you harness the speed and versatility of Blender’s Cycles render engine. Additionally, Cycles4D is also developed by Insydium, the company that also makes X-Particles for Cinema4D. This is a huge benefit compared to other render engines. 

Image Source: insydium.ltd

Cycles4D has a direct link to X-Particles meaning if you do any kind of particle and simulation work, you’re going to get the best result from Cycles4D. Particles, fire, smoke, fluid sim rendering all right at your finger tips. It also includes native volume rendering of ExplosiaFX and Domain and full-color Support.

Disadvantages

  • The speed on AMD is not good

Yes, AMD graphics cards are supported. However, similar to his brother Cycles, they aren’t as fast as NVIDIA cards. This is really sad news for AMD users in general and Optix in particular.

If you select GPU rendering, Cycles 4D uses the graphics card’s memory when the scene is rendered. Since this is limited compared to the main computer’s memory, you may see out-of-memory errors when rendering. If you are rendering to the picture viewer, the render engine will automatically switch to the CPU to render the scene.

  • Node system

Image Source: insydium.ltd

Cycles4D has a beautiful node interface, but we know how daunting that can be to a new artist. For those who are just starting to get used to the node system, it is a bit confusing and difficult to use.

How to speed up Cycles 4D?

1. CPU and GPU Rendering

Cycles 4D is able to use your computer’s central processing unit (CPU) or graphics card (GPU) for rendering. With the latest core update Cycles 4D now supports combined CPU and GPU rendering to harness all system cores for your final render.

CPU and GPUs are basically similar in how they are handled. The use of CPU and GPU Rendering depends on usage necessities. The architectural industry may benefit from CPU rendering, which takes longer, but generates higher quality images in general.

Moreover, industries that are specifically designed to manage complicated, graphics-intensive processing, virtual reality, and artificial intelligence innovation such as architecture, animation, film, and product design may benefit more from GPU rendering. The GPU is much more powerful and, unlike CPU technology they can process the instructions of many cores from start to finish at the same time. This will allow your render times at least 10 times faster.

To eliminate render wait times, you might consider investing in multi-core processors and GPUs with a high CUDA core count because GPU support makes it possible to accelerate your render speeds by the number of graphic cards in your system. 

2. Use iRender GPU Rental service

Unlike any of the other render engines we’ve featured, Cycles4D comes with the ability to setup a small render farm using three machines. If you have extra machines sitting around, you can setup a small render farm right out of the box without having to purchase more licenses. However, it is undoubted that you can not buy 3 machines at home to optimize Cycles 4D. Thus, to build a computer cluster and utilize your computer’s GPU, you will need an investment on their own… which brings us to our last tip: use CPU/GPU Rental Service of iRender.

iRender provides you a personal cloud computer with powerful hardware (100% performance – no virtualization). That means you can run intensive software like Cinema4D and Cycles4D even from a laptop so long as you have a stable internet connection.

iRender’s cloud-based computers come with up to 6 x RTX 309010,496 CUDA cores and 256GB of RAM, allowing you to turbo-charge your rendering process so you can save both time and energy, even x30 faster than your old computer.

iRender has a great number of enthusiastic staff that are always ready to support you 24/7. Whenever you have trouble using our server, or even with your software, we -iRender Support Team are always there to help you solve your problem. We believe the quality of support we provide is as vital as the technology we deliver. We provide unmatched support tailored to your specific needs and goals. What Cycles 4D users can get from iRender is not only the best quality products but also the high security and the most comfortable render time.

Final Thought

We hope this overview will help you choose a suitable but high computing configuration for Cycles4D. At iRender, we try our best everyday to offer the best thing to our beloved customers. What you get is more than rendering to create the final product. You receive a new technology solution, a good service, high security, features and softwares, and other utilities to help you save costs and time, reduce stress while working and most importantly, it breaks the creative limits of many technology “artists” nowaday.

If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 981-868-890. We will be ready to help you in any way! Become a member of the iRender community today to stop wasting pointless hours of rendering. Always at the forefront of cutting-edge graphics technology, we do the rendering, the creativity is yours!

iRender – Happy Rendering!

Source: cycles4d.net, schoolofmotion.com

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