cloudrendering | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Fri, 06 Jun 2025 07:38:30 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png cloudrendering | iRender Cloud Rendering Service https://irendering.net 32 32 Exploring System Requirements for Lumion in 2025 https://irendering.net/exploring-system-requirements-for-lumion-in-2025/ Mon, 09 Jun 2025 06:00:17 +0000 https://irendering.net/?p=34602 Lumion is one of the real-time rendering tools for architects and visualization professionals, has pushed the boundaries of real-time rendering quality.

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Exploring System Requirements for Lumion in 2025

As 3D artists, we understand that software is only as powerful as the hardware that supports it. Lumion is one of the go-to real-time rendering tools for architects and visualization professionals and has consistently pushed the boundaries of real-time rendering quality. With its newest version, the system requirements reflect that ambition.

Whether you’re new to Lumion or upgrading from an older version, understanding the updated system requirements is essential to make the most of its new features without sacrificing performance. In this article, we break down the latest system requirements, give you some context from a 3D artist’s perspective, and help you figure out what kind of hardware investment makes sense for your workflow. Let’s explore this blog with iRender!

Why Lumion’s Hardware Demands Are Different?

Unlike traditional render engines that rely heavily on CPU rendering (like V-Ray or Arnold in default CPU mode), Lumion is a real-time renderer that utilizes your GPU as its primary engine. That means the more powerful your graphics card, the smoother your experience in both the editor and final output.

The newest version of Lumion has introduced features like improved ray tracing (v2.0), enhanced lighting accuracy, and a denser asset library—all of which require faster processing and more VRAM.

1. Minimum System Requirements

For basic projects, such as small residential designs or simple landscapes, the following specifications are the bare minimum:

  • Operating System: Windows 10 (version 2004) or newer 
  • CPU: Intel/AMD processor with a single-thread CPUMark score of 2,200 or higher 
  • GPU: Graphics card with a G3DMark score of 5,500 or higher (e.g., NVIDIA GTX 1060, AMD RX 580) 
  • VRAM: 6 GB or more 
  • RAM: 16 GB 
  • Storage:  300mb disk space 
  • Internet Connection: Required for installation and updates

Note: This configuration is suitable only for simple projects and may not support Lumion’s advanced features effectively.

2. Recommended System Requirements

For more complex projects involving detailed interiors, extensive landscapes, or high-resolution textures, consider the following setup:

  • Operating System: Windows 10 (version 2004) or newer 
  • CPU: Intel/AMD processor with a single-thread CPUMark score of 2,600 or higher 
  • GPU: Ray tracing-capable graphics card with a PassMark score of 10,000 or higher (e.g., NVIDIA RTX 3060 or better) 
  • VRAM: 10 GB or more 
  • RAM: 16GB 
  • Storage:  300mb disk space 
  • Internet Connection: Required for installation and updates 

Note: This configuration supports most of Lumion’s features, including moderate ray tracing and AI upscaling.

3. High-End System Requirements

For ultra-complex projects, such as detailed cityscapes or large-scale architectural visualizations, a high-end setup is essential:

  • Operating System: Windows 10 (version 2004) or newer 
  • CPU: Intel/AMD processor with a single-thread CPUMark score well above 3,000 
  • GPU: Professional-grade graphics card with a PassMark score of 14,000 or higher (e.g., NVIDIA RTX 4090) 
  • VRAM: 16 GB or more 
  • RAM: 32GB 
  • Storage: 300mb disk space 
  • Internet Connection: Required for installation and updates

Note: This configuration ensures optimal performance for all of Lumion’s advanced features, including full ray tracing and high-resolution rendering.

Graphics Card Considerations

Lumion 2025 leverages ray tracing technology for enhanced realism. Therefore, a graphics card that supports hardware-accelerated ray tracing is crucial. Compatible GPUs include:

  • NVIDIA: RTX 20 series and newer 
  • AMD: Radeon RX 6000 series and newer 
  • Intel: ARC A series and newer

Ensure your GPU drivers are up to date to maintain compatibility and performance.

CPU and RAM Insights

While Lumion is GPU-intensive, a capable CPU ensures smooth operation, especially when handling complex scenes. Aim for a processor with a high single-thread performance. Additionally, sufficient RAM (32 GB or more) is vital to prevent bottlenecks during rendering and editing.

Storage and Power Supply

  • Storage: An SSD is recommended for faster loading times and overall responsiveness.
  • Power Supply: A minimum of an 80+ Gold-rated PSU with adequate wattage is advised to support high-performance components.

iRender- From Hardware Challenges to Smarter Solutions for Lumion

As we’ve explored, Lumion 2025 brings powerful features like real-time ray tracing and AI-driven enhancements, but with those innovations come significant hardware demands. Not every artist or studio has immediate access to top-tier GPUs like the RTX 4090 or the RAM-heavy builds needed for complex scenes.

That’s where iRender becomes a game-changer. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

With the benefits that iRender brings to you as well as the configuration that is very suitable for all versions of Lumion, do not hesitate to use the service at iRender to have a great experience with your rendering time. Under the IaaS (Infrastructure as a Service) model, you will have full control over the entire rendering process and use it as your personal machine. Therefore, you can install any software and plug-ins you want, add your license, and render or modify your project yourself.

Below is information about our 3S package, which is the most suitable for Lumion:

Not only does it have powerful configurations, but iRender also provides you with many more services. Free and convenient transfer tool, iRender drive for macOS and Linux users. For Windows users, we recommend the iRender GPU application, you will not need to access our website anymore. The price at iRender is also very flexible with hourly rental (pay as you use), and daily/weekly/monthly rental with a 10-20% discount. 

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

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Thank you & Happy Rendering!

Source and image:proxpc.com, lumion.com, support.lumion.com

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What 3D Artists Should Know About Dedicated and Shared GPU Memory? https://irendering.net/what-3d-artists-should-know-about-dedicated-and-shared-gpu-memory/ Mon, 26 May 2025 06:00:12 +0000 https://irendering.net/?p=34410 One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these

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What 3D Artists Should Know About Dedicated and Shared GPU Memory?

In the world of 3D creation—whether you’re rendering photorealistic scenes in Blender, animating in Cinema 4D, or sculpting in ZBrush—your hardware plays a critical role in the speed and quality of your work. One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these two types of GPU memory, how they affect 3D workflows, and what you should look for when choosing or optimizing your setup. Let’s explore with iRender.

What Is GPU Memory?

GPU memory—often referred to as VRAM (Video Random Access Memory)—is used to store graphics data such as textures, geometry, shaders, frame buffers, and more. It’s essential for real-time rendering, viewport interaction, and GPU-accelerated tasks like ray tracing or simulation.

There are two main types:

  • Dedicated GPU memory: Physical VRAM built into a discrete graphics card.
  • Shared GPU memory: System RAM borrowed for graphics tasks, mainly in integrated or lower-tier GPUs.

What Is Dedicated GPU Memory?

Dedicated GPU memory refers to the memory that’s physically built into a discrete (dedicated) graphics card. Think NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX. This memory, typically labeled as VRAM (Video RAM), is reserved exclusively for GPU tasks, like rendering, shading, or real-time viewport preview.

Key Characteristics:

  • Faster bandwidth: VRAM is designed for high-speed parallel processing.
  • Independent from system RAM: It doesn’t borrow memory from your main system.
  • Better performance: Ideal for handling large textures, complex meshes, and high-resolution viewport rendering.

Why It Matters for 3D Artists:

  • High performance: VRAM offers high bandwidth and low latency, critical for rendering large scenes and working with high-resolution assets.
  • Stability: Large 3D scenes often exceed 8 GB or even 16 GB of memory. When rendering high-poly scenes or using GPU-accelerated engines like Cycles, OctaneRender, or Redshift, the GPU relies heavily on VRAM. If your scene exceeds the available VRAM, it can cause crashes or force your system to fall back on slower system memory, dramatically affecting performance.
  • Viewport interaction: Tasks like sculpting, physics simulation, or shading nodes rely heavily on quick memory access.

Example: A detailed scene with 8K textures, volumetrics, and multiple light sources might easily consume 12–16 GB of VRAM.

What Is Shared GPU Memory?

Shared GPU memory is a portion of your system’s RAM that the GPU can access if it runs out of dedicated VRAM. This is common in integrated graphics (like Intel Iris Xe or AMD Radeon Vega), where the GPU is part of the CPU and doesn’t have its own dedicated VRAM.

Shared GPU memory is useful for basic tasks like modeling, sculpting low-poly assets, or working on simpler scenes. But if you’re rendering or doing heavy viewport work, performance will suffer.

Key Characteristics:

  • Slower than VRAM: Because it’s standard system memory, not optimized for graphical workloads.
  • Dynamic allocation: The system decides how much RAM can be used as shared memory.
  • Can help—but not replace—dedicated VRAM: It’s a fallback, not a replacement.

Limitations in 3D Workflows

  • Lower bandwidth: System RAM is slower than VRAM, causing bottlenecks during intensive tasks.
  • Less memory available overall: If 4 GB of your 16 GB RAM is being used as GPU memory, that’s less for your OS and other apps.
  • Poor scalability: Great for light modeling or UI-based design work, but not for high-end rendering or VFX.

Example: A laptop with 16 GB of RAM might allocate 4–6 GB as shared memory. However, the bandwidth and latency differences mean it’s not suitable for serious GPU rendering.

Recommendations for 3D Artists

As a 3D artist, the type of GPU memory your system uses can make or break your creative workflow. Here’s how to decide what works best for your needs:

Choose a Dedicated GPU If:

Dedicated GPU memory is a must-have for any artist working with complex 3D pipelines. Choose a discrete GPU if:

  • You regularly render scenes or animations: Whether you’re using Cycles in Blender, Arnold in Maya, or Redshift in Cinema 4D, these engines heavily rely on VRAM to handle geometry, shaders, and high-resolution outputs efficiently.
  • You work with simulations: Fluid dynamics, smoke, fire, cloth, and particle simulations can be VRAM-intensive, especially during baking or real-time previews.
  • Your scenes use 4K or 8K textures: Textures are among the biggest VRAM consumers. A few 8K textures can easily consume multiple gigabytes of memory.
  • You need real-time performance: Applications like Unreal Engine, Unity, and NVIDIA Omniverse require real-time rendering capabilities that only dedicated GPUs can offer. Shared memory simply can’t keep up with the performance demand.

Note: Minimum VRAM recommended for modern workflows in 2025: 12–16 GB
High-end scenes, especially those with volumetrics or ray tracing, may require 24 GB or more.

Use Shared GPU Memory Only If:

Shared memory can be a temporary or entry-level solution, but it comes with limitations. It’s only suitable if:

  • You’re a student or hobbyist: If you’re just learning the basics or practicing low-poly modeling, integrated graphics can suffice.
  • You mainly model or texture low-poly assets: Tasks that don’t involve real-time rendering or GPU-accelerated rendering can run on minimal hardware.
  • You don’t render using GPU acceleration: If you’re using CPU rendering engines or just exporting assets, GPU memory becomes less critical.

Conclusion: Increase the speed of your 3D Workflow with iRender

For any 3D artist aiming to work efficiently and professionally, dedicated GPU memory is a necessity. It provides the raw speed, stability, and memory bandwidth required to handle complex scenes, render high-res outputs, and work efficiently in real-time environments.

However, high-end GPUs with large VRAM (like 24 GB or more) come at a steep cost and may not be accessible for every artist, especially freelancers or small studios.

That’s where iRender comes in. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Why Use iRender?

  • Powerful GPU servers: Access machines with RTX 4090, 3090, or even multi-GPU configurations.

  • High VRAM (up to 48 GB): Ideal for rendering 8K textures, heavy simulations.

  • Flexible rental model: Pay-as-you-go or reserve for long-term production cycles.

  • Cloud-based scalability: No need to upgrade your hardware—just scale your project in the cloud.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:Intel, Reddit, pugetsystems, cgdirector

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Exploring new updates in Chaos Corona 12 https://irendering.net/exploring-new-updates-in-chaos-corona-12/ Tue, 26 Nov 2024 06:00:41 +0000 https://irendering.net/?p=31879 Chaos has released Corona 12 Update 1, the latest version of its production renderer for 3ds Max and Cinema 4D. Let’s explore some important new updates with iRender!

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Exploring new updates in Chaos Corona 12

Chaos has released Corona 12 Update 1, the latest version of its production renderer for 3ds Max and Cinema 4D. Let’s explore some important new updates with iRender!

New Updates in Chaos Corona 12

Corona to Vantage Live Link

Corona 12 Update 1 introduces an initial implementation of a Live Link. This is just a starting point though, with more functionality to come in future releases.

With this early version, Vantage can be utilized for a form of “Interactive Rendering” that refreshes in real-time as you make adjustments in 3ds Max or Cinema 4D. This detailed ray-traced GPU rendering can be beneficial in certain scenarios while developing your scene. It offers an alternative way to discover ideal camera angles, modify lighting, organize your scene, configure various material aspects, and more.

Chaos Cloud Collaboration

With this update, you can now send an image directly from the VFB to Chaos Cloud Collaboration, allowing you to share it with your client and engage in discussions using markup and comments. This eliminates the dependence on email, Dropbox, Google Drive, and similar services, plus it means your client isn’t left having to use Paint or Photoshop to draw attention to certain parts of the image.

Cloud Collaboration enables you to create multiple projects and manage their sharing options. It also takes care of image versioning throughout the project and serves as a convenient method for delivering final renders.

To sum up, Cloud Collaboration makes it easy to share images with your clients, sending them right from the VFB. Then, you can discuss changes via markup, send deliverables, set up Virtual Tours, and open the door to much more in the future.

Faster Caustics

The first improvement to Caustics will now give a significantly cleaner result in the same amount of render time. Can not specify an exact figure for the speed increase since it largely depends on the prevalence of caustics in your scene. If caustics are the primary focus of the scene, you’ll experience a more significant speed improvement compared to a scene where caustics have a minor role.

As an approximation, Caustics themselves should be visually “about twice as good” in the same amount of render time.

Caustics Multiplier

The second Caustics improvement allows you to adjust the intensity of the Caustics in the Beauty pass, removing the need to use render elements and post-processing to get the results you are looking for.

Please note that you must set the Surface Multiplier at render time – it cannot be adjusted in post. IR can be used to find the right value before committing to a final render.

Volumetric Caustics

The final Caustics improvement is that you now have the option to enable the visibility of reflected or refracted rays created from Caustics as they pass through a Volumetric material.  A common illustration of this is sunlight underwater, where the refraction of light through the shifting water surface creates a captivating display of light beams within the water volume.

Let’s see other cases, such as underwater swimming pool lights passing through steam in a heated pool or jacuzzi, or light beams reflecting off the mirrored surface of a disco/mirror ball through the dry ice in the atmosphere of a night club, or sunlight reflected off windows through an early morning mist and more.

With surface Caustics, you can control the intensity of the volume Caustics in the Beauty pass.

Auto Exposure, Auto White Balance & improved White Balance

First comes Auto Exposure, a checkbox that lets Corona 12 choose the exposure values for you, just like when using a modern camera. This can serve as a simple starting point, with the option to make additional adjustments through the regular Exposure control or to bake them into the tone mapping.

If “Update during animation” is checked, then the automatic exposure and/or white balance will be recalculated for each frame of an animation, helping with scenes that move from dimly to brightly lit areas.

Additionally, a “Strength” parameter ranges from 0, which means no exposure adjustment, to a maximum of 1, where the calculated auto exposure value is fully applied. This allows for automatic adjustments to exposure or white balance for an effective starting point or to respond to changing lighting during animations. Furthermore, a new algorithm enhances white balance for more pleasing outcomes.

Auto White Balance functions have the same possibilities as mentioned above. There’s one extra improvement to White Balance though, as we have changed the algorithm it uses to one that gives a more natural look. For compatibility, any existing scenes will load with a “Legacy White Balance” to ensure they render the same as before. In new scenes, the new White Balance will be the default. While the difference is subtle, the results are more in line with the effects of White Balance in other popular software like Photoshop.

Image Upscaling

NVIDIA’s new Image Upscaling offers two key benefits.

First, it enables quick test animations by rendering images at a quarter size (e.g., 960×540 for 1920×1080) and then using AI Upscaler, resulting in a rendering speed that’s approximately four times faster. However, these animations lack temporal consistency, leading to noticeable flickering.

Second, when enabled for Image Refresh (IR), it can improve responsiveness during editing, although parsing times may limit this benefit. It’s particularly useful for scene setup, lighting, and camera angles but less effective for detailed material editing due to reduced detail.

Please note that NVIDIA Denoising is always applied to the image when Upscaling is used, both in IR and rendering modes. Also, just like NVIDIA Denoising, this requires a compatible NVIDIA card.

Are you looking for a cloud render farm for your project with Corona?

iRender provides high-performance and configurable server systems to customers who need to utilize the power of CPU & GPU such as 3D rendering, AI training, VR&AR, simulation, etc. With iRender IaaS and PaaS services, you can access our server through the Remote Desktop Application do whatever you want, and install any software you need on it. It is like you are using your own computer but with a powerful configuration and much higher performance. In particular, you only need to install the software for the first time, the next time you connect to the computer everything is ready for you to use.

Corona Renderer is purely CPU-based. It uses Intel Embree Ray Tracing Kernels, the fastest CPU ray tracing solution on the market. Since they mesh well with the Corona architecture, they are an important factor in its performance.

By rendering only on the CPU, we can avoid all bottlenecks, problems, and limitations of GPU rendering, which include the unsuitability of GPU architectures for full GI, limited memory, limited support for third-party plugins and maps, unpredictability, the need for specialist knowledge or hardware to add nodes, high cost, high heat and noise.

Also, Corona usually comes with Cinema 4D and 3ds Max. We support all 3D software including Cinema 4D and 3ds Max with their plug-ins. Moreover, we have preinstalled Cinema 4D and you can use a free Cinema 4D license from us. With Corona, you can consider our 3S server.

Now we have a huge promotion for the biggest sale event of the year: Black Friday. Don’t miss this best deal and speed up your rendering performance with iRender.

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

References: chaos.com

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Some key features of Iray for Maya https://irendering.net/some-key-features-of-iray-for-maya/ Wed, 12 Jun 2024 06:00:18 +0000 https://irendering.net/?p=29747 Iray is a popular rendering plugin for Maya, allowing users to take advantage of its advanced rendering capabilities within the Maya workflow. In this blog, iRender will discuss some key features of Iray for Maya.

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Some key features of Iray for Maya

Iray is a computer graphics rendering software that is commonly used for creating high-quality images and animations. It is designed to take advantage of modern GPUs, allowing for fast and efficient rendering of complex scenes. Maya is a popular 3D modeling and animation software widely used in the entertainment industry. Iray is a popular rendering plugin for Maya, allowing users to take advantage of its advanced rendering capabilities within the Maya workflow. In this blog, iRender will discuss some key features of Iray for Maya.

Understanding of Iray GPU for Maya

NVIDIA Iray is the first GPU-accelerated solution for physics-based, photo-realistic rendering worldwide. Combined with the parallel processing power of the latest NVIDIA video processors, Iray achieves interactivity with extremely fast reactions and significantly accelerates the iterations required to create perfect scenes. Iray provides materials and lighting that are physically based. It is a high-performance rendering approach for global illumination that creates visuals by modeling the actual behavior of light’s interaction with volumes and surfaces. Pictures are gradually sharpened to offer complete worldwide lighting. 

Autodesk Maya is professional 3D software for creating realistic characters and blockbuster-worthy effects. Maya includes features for modeling, animation, simulation, and rendering, as well as tools for working with advanced 3D graphics. 

Some key features of Iray for Maya

Easy of use

We designed Iray for Maya to be user-friendly so you don’t have to waste time learning complicated commands and doing repetitive tasks. This is an easy-to-use rendering solution that produces excellent results in a matter of minutes, regardless of your experience with Maya or familiarity with 3D modeling and animation. Iray for Maya provides you with high-quality output in a user-friendly interface, with customizable materials, support for Maya’s textures and utility nodes, real-world lighting features, and scalable GPU processes.

Physically-Based Materials

Because Iray for Maya features physically-based materials, whatever material you select for your creations will seem as it would in the actual world. You will also be able to duplicate any surface’s behavior as follows:

  • Reflections
  • Refractions
  • Texture
  • Surface emission
  • Absorption properties.

No matter how complex your project is, using physically-based materials will ensure that your render looks stunning and realistic without sacrificing material quality.

Image-based lighting

With Image-Based Lighting (IBL) in Iray for Maya, you can effortlessly create the perfect lighting setting for any picture or animation. With IBL, you may use HDRI environments to control the lighting in your scene by just pressing a button that modifies the exposure and lighting angles.

The light burst function in Iray for Maya helps you create a more realistic image when you are using an HDRI with a limited dynamic range, particularly when the sun is covered.

Light path expressions

Light path expressions (LPE) in Iray for Maya make it simple to adjust the artistic style or the amount of light in your render. The purpose of light path expressions is to produce the desired style or highlight particular parts of the scene or design in post-production. They are separately generated in parallel with your main render. 

AI Denoiser

Iray for Maya’s AI-enabled denoiser can help you render images more quickly. With this special Iray function, you may achieve interactive photo-realistic rendering and faster render times and final frames without increasing the processing power of your GPU. You will experience a smoother rendering with this innovative technique of denoising, which enables you to modify and refine your design as needed.

iRender - The best Render Farm of Iray for Maya

iRender is a suitable and effective service for Iray GPU rendering. We provide high-performance servers for GPU-based engine rendering through the Remote Desktop application. In particular, we have dedicated servers for software that primarily focuses on multiple GPUs compatibility and performance such as Nvidia Iray.

We are releasing new servers for iRender’s users, which have powerful processing capabilities of AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz- 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. Besides, they have multi-GPUs: 2/ 4/ 6/ 8 RTX 4090 24GB VRAM to boost performance in the rendering process. 

It takes easy steps to start and you will take full control of remote servers at iRender. Using the remote server is no different than using any other computer you have had. We are proud of the brilliant support team. They can solve any issue anytime you need, and do not wait for too long. 

Let’s see how our 2 RTX 3090 performs when rendering with Iray scene:

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Register an account today to experience our service.

Or contact us via the email hanght@irender.vn or WhatsApp: (+84) 912075500 for advice and support.

 

iRender-Happy Rendering!

Reference source: irayplugins.com

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New updates in NVIDIA’s Omniverse https://irendering.net/new-updates-in-nvidias-omniverse/ Mon, 06 Feb 2023 06:00:58 +0000 https://irendering.net/?p=25141 Recently, NVIDIA announced its latest updates to Omniverse, its real-time 3D design collaboration platform. The highlights include new generative Blender AIs add-ons integration with Audio2Face, the Al-based painting tool Canvas.

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New updates in NVIDIA’s Omniverse

Recently, NVIDIA announced its latest updates to NVIDIA’s Omniverse, its real-time 3D design collaboration platform.

The highlights include new generative Blender AIs add-ons integration with Audio2Face – NVIDIA’s free AI-based tool for generating facial animation from audio.

In addition, the Al-based painting tool Canvas will become part of the Omniverse family, with the next update also making it possible to generate 360-degree environments suitable for use in 3D scenes.

A USD-based collaboration platform

Animators, creators, and developers can use new AI-powered tools to reimagine 3D environments, simulations, and the metaverse — the 3D evolution of the internet. 

Based on the Universal Scene Description (USD) framework, the NVIDIA Omniverse platform — which enables the development of metaverse applications — is expanding with Blender enhancements and a new suite of experimental generative AI tools for 3D artists.

Data is exchanged between compatible CAD and DCC applications and Omniverse in USD format, with connector plugins available for tools including 3ds Max, Maya, Revit, Rhino, SketchUp and Unreal Engine.

As well as the Omniverse core, Nvidia has released frontend applications for specific tasks, including Omniverse Create for scene layout and editing, and Omniverse View for scene review.

Audio2Face, plus new version of Canvas soon

A new release for Blender, now available in the Omniverse Launcher, is bringing 3D generative AI capabilities to Blender users everywhere. A new panel lets Blender users easily transfer shape keys and rigged characters.  The challenge of reattaching a rigged character’s head can now be solved with a one-button operation from Omniverse Audio2Face — an AI-enabled tool that automatically generates realistic facial expressions from an audio file.

Another new panel for scene optimization lets users create USD scenes within their multi-app 3D workflows more easily and in real-time.

In addition, Audio2Face, Audio2Gesture, and Audio2Emotion — generative AI tools that enable instant 3D character animation — are getting performance updates that make it easier for developers and creators to integrate into their current 3D pipelines.

Creators can generate facial expressions from an audio file using Audio2Face; realistic emotions ranging from happy and excited to sad and regretful with Audio2Emotion; and realistic upper-body movement using Audio2Gesture. These audio-to-animation tools are game-changers for 3D artists, eliminating the need to perform tedious, manual tasks.

AI-assisted creator tools are expanding to even more communities of creative and technical professionals. When NVIDIA Canvas was introduced, it empowered artists to seamlessly generate landscapes and iterate on them with simple brushstrokes and AI. Coming soon, all RTX users will be able to download an update to Canvas that introduces 360 surround images to create and conceptualize panoramic environments and beautiful images. The AI ToyBox, which features extensions derived from NVIDIA Research, enables creators to generate 3D meshes from 2D inputs.

Latest Omniverse Platform Updates

  • Early access for the Unity Omniverse Connector is now available.
  • Blender alpha release, now available in the Omniverse Launcher, enables users to repair geometry, generate automatic UVs and decimate high-resolution CAD data to more usable polycounts.
  • Audio2Face, Audio2Emotion and Audio2Gesture updates better enable instant, realistic animation of characters, now available in Omniverse Audio2Face and Omniverse Machinima.
  • NVIDIA Canvas is coming soon to the Omniverse Launcher with new capabilities that enable the creation of 360-degree landscapes with simple brushstrokes. Users can import the environments into 3D apps to test different settings and lighting.
  • AI ToyBox of experimental tools, built by NVIDIA Research, that include GET3D, an Omniverse extension that generates trainable 3D models from 2D images, letting developers use their own datasets to rapidly create models for 3D virtual worlds, is now available in the Omniverse Extension Manager.
  • Thousands of new, free 3D assets are now available worldwide for users to build and create within Omniverse.

iRender - Best configuration for NVIDIA's Omniverse

iRender is proud to be a professional GPU Accelerated Cloud Rendering Service provider in HPC optimization for Render, CGI, and VFX tasks with more than 25,000 clients. We are appreciated in many global rankings (e.g. CGDirector,  Lumion Official,  Radarrender,  InspirationTuts CAD All3DPBlenderBaseCampVFX Rendering.)

Our service for Omniverse

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for GPU rendering. Our GPU machines are built with 1/2/4/8x RTX 3090 and 2/4x RTX 4090 (the new server package that we just released). Also, they all have a strong AMD Ryzen Threadripper PRO 3955WX CPU, which provides increased performance together with GPU.

One of the developers from Nvidia’s Omniverse, Pekka has chosen iRender service. And thanks to him to make the instruction video for Omniverse users. Check it out here:

If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 962868890. Register an ACCOUNT today and get FREE COUPON to experience our service.

iRender – Happy rendering 

Reference source: blogs.nvidia.com

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Common errors and solutions for Maya users with iRender https://irendering.net/common-errors-and-solutions-for-maya-users-with-irender/ Fri, 09 Sep 2022 06:00:55 +0000 https://irendering.net/?p=22285 Maya is a professional 3D animation, modeling, simulation, and rendering toolset, designed for creating realistic characters and blockbuster-worthy effects. In this article, iRender will guide you to deal with some problems encountered when using Autodesk Maya.

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Common errors and solutions for Maya users with iRender

Maya is a professional 3D animation, modeling, simulation, and rendering toolset, designed for creating realistic characters and blockbuster-worthy effects. In this article, iRender will guide you to deal with some problems encountered when using Autodesk Maya – Some amazing solutions for Maya users.

Maya Color Management Issue

There is an error “Failed to apply color management settings on file open: Failed to finalize the color transform…” when launching Maya.

Solution:

Set OpenGL to DirectX as shown below:

  1. Open Maya » Windows » Settings/Preferences » Preferences.
  1. On the Preferences box, select Display » locate to Viewport 2.0 » select DirectX 11 » OK.
  1. Restart Maya.

Watch the tutorial video here:

Maya software renders too slow

Cause

  • Render settings: select CPU for Render Device.
  • Arnold for Maya software may not be interactive when it switches to another machine. Or the GPU on the remote server is disabled.

Solution

  1. Render settings: select GPU for Render Device.

2. You need to check graphics cards/GPUs and then update the latest version of the NVIDIA driver.

iRender - The Best Cloud Rendering Solution for Maya

iRender is proud to be a professional GPU Accelerated Cloud Rendering Service provider in HPC optimization for Render, CGI, and VFX tasks with more than 25,000 clients. We are appreciated in many global rankings (e.g. CGDirector,  Lumion Official,  Radarrender,  InspirationTuts CAD All3DPBlenderBaseCampVFX Rendering.)

Take your render performance to the next level with the AMD Ryzen Threadripper PRO 3955WX. Featuring 16 cores and 32 threads with a 3.9 GHz base clock frequency, 4.3 GHz boost frequency, and 64MB of L3 cache, this processor significantly reduces rendering times for 8K videos, high-resolution photos, and 3D models. A faster CPU will allow you to extract mesh data, load textures, and prepare scene data more quickly. Check out our Maya on multi-GPU at iRender below:

If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 972755742. Register an ACCOUNT today and get FREE COUPON to experience our service. Or contact us via WhatsApp:  +(84) 972755742 for advice and support.

iRender – Happy rendering 

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Starting 3ds Max Network Rendering https://irendering.net/starting-3ds-max-network-rendering/ Wed, 27 Jul 2022 06:00:02 +0000 http://irendering.net/?p=20938 Rendering networks are sometimes called “render farms.” One machine is configured as the network manager in 3ds Max. The Manager distributes the job to rendering Servers by "farming it out." Additionally, you can use the same computer concurrently as a Manager and a Server to avoid wasting processing time. In today article, let's see how can we get started with network rendering for 3ds Max

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Starting 3ds Max Network Rendering

Rendering networks are sometimes called “render farms.” One machine is configured as the network manager in 3ds Max. The Manager distributes the job to rendering Servers by “farming it out.” Additionally, you can use the same computer concurrently as a Manager and a Server to avoid wasting processing time. In today article, let’s see how can we get started with network rendering for 3ds Max

How Tasks Are Divided

The network rendering duty is divided up among the rendering Servers by 3ds Max, who assigns one frame at a time to each Server. In a common, shared directory, the Servers’ finished output gathers.

If the same path defines the directory on each system, rendered frame files can likewise be written there. Due to their consecutive numbering, frame files are simple to put together later.

When deciding how to assign frames and jobs, the Manager considers a variety of different parameters, always aiming for the rendering network’s maximum efficiency. The Manager automatically identifies idle rendering servers and takes them into account when allocating jobs or frames. The Manager reclaims the domain name whenever a Server goes offline for whatever reason.

Starting Network Rendering

There are two steps to beginning a network rendering session after setting up the network rendering system and software:

  • Start the Server program on every machine in the network and the Manager program on one computer. The computer serving as the manager may also serve as the rendering server.
  • Start a rendering job in 3ds Max on a networked computer running a licensed copy of the software.

During a network rendering session, the Manager and Server programs must be initiated and left running. Until you terminate the program or shut off the computer, both programs are still running.

The following circumstances are presumptive:

  • On each computer that will function as a rendering server, 3ds Max has been installed. A license for 3ds Max is not required for computers that are simply used as rendering servers.
  • All installed and functional network connectivity and protocols.
  • A current version of Windows, such as Windows 7, is installed on every machine. Other operating systems’ restrictions might make network rendering unreliable.
  • The names of every computer begin with a letter. Machine names with numeric first letters will not work.
  • You’ve never tried network rendering before. Delete everything in the Program FilesAutodeskBackburnerNetwork folder except from nrres.dat if you’ve already tried network rendering and wish to go back to the way things were.
  • Manager and Server are not services that have been set up.

How to Start

You are prepared to add an animation to the network rendering queue once the Manager and Server network services have been configured. Starting network rendering entails two steps:

  1. On the render dialog, set all desired rendering parameters, such as resolution and the output file type.

In 3ds Max, you can render from the  Render Setup dialog, or the Render To Texture dialog.

2. From the Render Setup dialog  Target drop-down list, choose Submit To Network Rendering.

If you are using the Render To Texture dialog, then on the General Settings rollout click to turn on Network Render, and then click Render at the bottom of the dialog.

3ds Max opens the Network Job Assignment dialog, which lets you make final decisions about the job and submit your animation to the rendering servers.

iRender - Great solution to boost render speed on 3ds Max

iRender is one of the render farms highly recommended to boost render speed for 3Ds Max. We provide dedicated servers for almost all requirements of designers. You can take advantage of our high performance to speed up rendering significantly. In Particular, we have servers with multi RTX 3090 coming with the following configuration specifications:

There are a variety of servers from single- GPU 1x RTX 3090 to Multi-GPU 2/4/6/8 x RTX 3090, you can choose one server that is suitable for your demand and your software to get started. Besides, we offer clients the powerful processor Intel Xeon W-2245 @ 3.90GHz/AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz and 512 GB – 2 TB SSD – a great option if your project requires a strong super powerful CPU.

Let’s see rendering tests with 3ds Max & V-Ray with 6x RTX 3090 the latest NVIDIA CARD RTX 3090 with 24GB VRAM will help you reduce your render time very much ​at iRender:

Besides, iRender provides high-end configurations at a reasonable price. You can see that iRender’s package always costs much cheaper than packages of other render farms (in performance/price ratio). Moreover, iRender’s clients will enjoy many attractive promotions and discounts.

For more advice and support to boost render speed  for your 3ds Max project, please do not hesitate to contact us at anytime. Register an ACCOUNT today and get FREE COUPON to experience our service.

Thank you & Happy Rendering!

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Problems with 3ds Max Performance and Resolutions https://irendering.net/problems-with-3ds-max-performance-and-resolutions/ Wed, 20 Jul 2022 06:00:49 +0000 http://irendering.net/?p=20749 Performance issues with 3ds Max are typically caused by either a conflict with the video settings or an issue with memory allocation. Identifying the cause of performance issues is challenging. In this article, let's have a few typical scenarios that can interfere with 3ds Max's operation and what you can do to fix them.

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Problems with 3ds Max Performance and Resolutions

Performance issues with 3ds Max are typically caused by either a conflict with the video settings or an issue with memory allocation. Identifying the cause of performance issues is challenging. In this article, let’s have a few typical scenarios that can interfere with 3ds Max’s operation and what you can do to fix them. First, we are going explore the problems with 3ds Max, and next is the solution to fix it.

3ds Max Slows Down

Because of memory allocations, 3ds Max might become sluggish during a long session, particularly one where you have built renderings or worked heavily with bitmapped materials. You can try a few MAXScript functions that free up memory before quitting and starting the 3ds Max session:

  • gc()

    Runs a garbage-collection routine.

  • freescenebitmaps()

    Frees up the memory allocated to bitmaps.

  • clearundobuffer()

    Clears the Undo/Redo buffer. Be very sure the scene is as you want it before you invoke this function!

Just type the MAXScript function call into the MAXScript Mini Listener in the 3ds Max window’s lower left.

3ds Max Doesn't Start Quickly

This issue frequently becomes more prevalent, according to Autodesk Product Support, around the time that a new version or upgrade of the product is issued. Customers frequently ask, “Why does the new version take longer to start than the previous version?” There are several causes.

  • A slowdown may be brought on by the size of the executable that launches 3ds Max and the additional cost required to load new features in a new release. A slowdown could be felt because the code in a new executable uses the system processors differently than it did in the previous version. The performance of 3ds Max after it has started operating is what matters.
  • Every iteration of 3ds Max is designed and configured to work with more recent video technology than what was previously accessible. There is a very significant probability that 3ds Max won’t launch as rapidly as it did in earlier versions if your video card hasn’t been upgraded in the past year, or at the very least, your video drivers haven’t been updated. You can also try a different 3ds Max video configuration.
  • If you have not defragmented your system recently, 3ds Max could exhibit a slower start time. Defragmenting the system can also streamline the loading of large files that tend to swap to virtual memory.

Files Take a Long Time to Open

How quickly a file loads into 3ds Max is frequently determined by its size. However, if you observe an increase in load time from one design session to the next, it can be a hint that the file needs to be optimized or that 3ds Max is having trouble finding enough memory to function properly.

Checking your system’s memory allocation should be your first step. To run 3ds Max, you should have enough RAM, swap space, and free hard drive space. To check RAM and swap-file allocation:

  1. Right-click the Windows Start button, and choose Control Panel.

    Windows opens the Control Panel explorer.

  2. On the Control Panel Home page, click System And Maintenance.
  3. On the System And Maintenance page, click System  View Amount Of RAM And Processor Speed.

    The View Basic Information page shows the amount of RAM.

  4. To see the amount of swap space, and possibly change it, in the Tasks pane at the left, click Advanced System Settings.

    Windows opens the System Properties dialog.

  5. On the System Properties dialog, go to the Advanced panel, then click Performance  Settings.

    Windows opens the Performance Options dialog.

  6. On the Performance Options dialog, go to the Advanced panel.

    On the Advanced panel, the Virtual Memory group displays the amount of hard-drive memory allocated to the swap file. If you want to change this, click the Change button and use the Virtual Memory dialog to adjust the swap-file size. Prompts on this dialog show the minimum and maximum amounts you can allocate to the swap file.

Slow Response to Open or Drag Dialogs

This occurs when you select a command that launches a dialog box, such as the Material Editor, or a graph window, such as Track View. There is a noticeable lag between clicking and the dialog box or window appearing. When you try to drag the dialog or window to a different area, it does not move fluidly.

Since opening or dragging a dialog causes your graphic card to refresh the screen, a video driver conflict or display setup issue is typically the root of the problem. To find the issue, try these methods.

  1. Start 3ds Max.
  2. Choose Help  Diagnose Video Hardware to see the model of graphics card that your system uses.
  3. Verify that the card correctly supports the active driver.
    • Nitrous (the default) requires Direct3D 9.0 and works best when used with a professional graphics board with plenty of dedicated graphics memory.
    • Direct3D requires Direct3D 9.0 or 10.0
    • OpenGL requires an OpenGL-capable graphics card
    • The Software driver (3ds Max 32-bit only) does not require a graphics card.
  4. Visit the Website of your graphic card manufacturer and see if they have any newer video drivers that you can download and install.

iRender - Best solution to boost render speed on 3ds Max

iRender is one of the render farms highly recommended to boost render speed for 3Ds Max. We provide dedicated servers for almost all requirements of designers. You can take advantage of our high performance to speed up rendering significantly. In Particular, we have servers with multi RTX 3090 coming with the following configuration specifications:

There are a variety of servers from single- GPU 1x RTX 3090 to Multi-GPU 2/4/6/8 x RTX 3090, you can choose one server that is suitable for your demand and your software to get started. Besides, we offer clients the powerful processor Intel Xeon W-2245 @ 3.90GHz/AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz and 512 GB – 2 TB SSD – a great option if your project requires a strong super powerful CPU.

Let’s see rendering tests with 3ds Max & V-Ray with 6x RTX 3090 the latest NVIDIA CARD RTX 3090 with 24GB VRAM will help you reduce your render time very much ​at iRender:

iRender believes that your problems with 3ds Max performance will be resolved with this solution above. Besides, iRender provides high-end configurations at a reasonable price. You can see that iRender’s package always costs much cheaper than packages of other render farms (in performance/price ratio). Moreover, iRender’s clients will enjoy many attractive promotions and discounts.

For more advice and support to boost render speed for your 3ds Max project, please do not hesitate to contact us at anytime. Register an ACCOUNT today and get FREE COUPON to experience our service.

Thank you & Happy Rendering!

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Boost render speed on V-Ray 6 & 3ds Max https://irendering.net/boost-render-speed-on-v-ray-6-3ds-max/ Thu, 14 Jul 2022 06:00:15 +0000 http://irendering.net/?p=20565 On 7th July, Chaos has released V-Ray 6 for 3ds Max, the next major version of the production renderer – and the first of the next generation of updates to the entire V-Ray product family. New features include Chaos Scatter, a fully-featured standalone object scattering tool, and VRayEnmesh, an interesting new system for repeating geometry across the surface of an object without instancing. The update also adds support for procedural clouds in VRaySky, a new Finite Dome mode for the Dome Light, an integrated Thin Film layer in VRayMtl, and updates the VFB and V-Ray GPU render engine. For today’s article, let’s find out more about those new features and also the way to boost render speed on 3ds Max & V-Ray 6 with iRender Cloud Rendering Service.

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Boost render speed on V-Ray 6 & 3ds Max with iRender

On 7th July, Chaos has released V-Ray 6 for 3ds Max, the next major version of the production renderer – and the first of the next generation of updates to the entire V-Ray product family. New features include Chaos Scatter, a fully-featured standalone object scattering tool, and VRayEnmesh, an interesting new system for repeating geometry across the surface of an object without instancing. The update also adds support for procedural clouds in VRaySky, a new Finite Dome mode for the Dome Light, an integrated Thin Film layer in VRayMtl, and updates the VFB and V-Ray GPU render engine. For today’s article, let’s find out more about those new features and also the way to boost render speed on V-Ray 6 & 3dsmax with iRender Cloud Rendering Service. 

Some amazing new featues of Vray 6

New standalone Chaos Scatter tool 

Major new features in V-Ray 6 for 3ds Max include Chaos Scatter, Chaos’s new standalone object scattering tool, first rolled out with Corona 8 earlier this year. It provides an alternative to traditionally fuller-featured third-party scattering plugins like iToo Software’s Forest Pack. 

New Enmesh modifier generates repeating surface geometry 

Another interesting new feature is the VRayEnmesh modifier, which covers the surface of an object with repeating geometry, in a way analogous to tiling a texture. Unlike instancing, no extra memory is used by the repeating geometry – only the source mesh is loaded – making it possible to have “billions of polygons [in a scene] without any impact on the memory consumption”. Suggested use cases range in scale from fences to chainmail and rattan to the micro-structure of fabrics. The system is a work in progress and does not currently support V-Ray GPU, the software’s GPU-enabled render engine. Other current limitations are listed in  this forum thread.

Materials and textures: updates to VRayMtl and VRayDecal

VRayMtl, the standard V-Ray Material, gets some significant updates in V-Ray 6. Changes include an integrated Thin Film layer, for creating iridescent materials like soap bubbles and oil spills: effects previously only achievable via an OSL shader. There is also a new implementation for SSS mode, which should speed up the rendering of translucent materials. In addition, energy compensation has been implemented in the GTR BRDF, which should fix a long-standing issue in which reflections appear unrealistically dark at very low glossiness values. VRayDecal, the texture projection system introduced in V-Ray 5 for 3ds Max Update 2, now supports displacement maps.

Lighting: new procedural cloud system in VRaySky

VRaySky, V-Ray’s physically accurate sky system, gets support for procedural clouds. A feature based on technology from real-time rendering firm Enscape, with which Chaos merged this year. The implementation is currently limited to a single cloud layer. It isn’t possible to render from above or inside it, but judging by test renders in this forum thread. It holds up pretty well in close-ups. The clouds also cast shadows on environmental fog. Other lighting changes include the new Finite Dome mode for the V-Ray Dome Light, for fine-tuning light projection onto ground surfaces via three new settings. They are Radius, Projection height, and Ground blend settings.

Boost render speed on V-Ray with V-Ray GPU, Cryptomatte, VFB

V-Ray GPU continues to move closer to feature parity with the main CPU render engine. V-Ray 6 adds support for the VRaySphere geometry type. Other V-Ray GPU features planned for V-Ray 6 include a new device manager, making it possible to run the base render and the AI denoiser on separate GPUs. VRayCryptomatte, the Cryptomatte ID matte render element available in both V-Ray GPU and the CPU render engine, gets support for deep output. The V-Ray Frame Buffer (VFB) also gets a number of new features, including a panorama viewer, a new Proportion Guides Layer to help with scene composition, and a Flip button to flip the image.

Pricing, system requirements, and release date

V-Ray 6 for 3ds Max is compatible with 3ds Max 2018+, running on Windows 8.1+. Some of the new features in the release require 3ds Max 2019 or later, including the V-Ray Proxy hierarchy, batch loading of multi-sub textures, and Chaos Cloud collaboration from the VFB.

The software is now rental-only, with new V-Ray Solo subscriptions costing $77.90/month or $466.80/year, V-Ray Premium costing $144.90/month or $694.80/year, and V-Ray Enterprise costing $598.80/year.

iRender - Best solution to boost render speed on V-Ray 6 & 3ds Max

iRender is one of the render farms highly recommended to boost render speed on V-Ray render. We provide dedicated servers for almost all requirements of designers. You can take advantage of our high performance to speed up rendering significantly. In Particular, we have servers with multi RTX RTX 3090 coming with the following configuration specifications:

There are a variety of servers from single- GPU 1x RTX 3090 to Multi-GPU 2/4/6/8 x RTX 3090, you can choose one server that is suitable for your demand and your software to get started. Besides, we offer clients the powerful processor Intel Xeon W-2245 @ 3.90GHz/AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz and 512 GB – 2 TB SSD – a great option if your project requires a strong super powerful CPU.

Let’s see rendering tests with 3ds Max & V-Ray with 6x RTX 3090 the latest NVIDIA CARD RTX 3090 with 24GB VRAM will help you reduce your render time very much ​at iRender:

Besides, iRender provides high-end configurations at a reasonable price. You can see that iRender’s package always costs much cheaper than packages of other render farms (in performance/price ratio). Moreover, iRender’s clients will enjoy many attractive promotions and discounts.

SPECIAL OFFER!!!

for this month: Get 20% BONUS for all newly registered users.

For more advice and support to boost render speed on V-Ray, please do not hesitate to contact us at anytime. Register an ACCOUNT today and get FREE COUPON to experience our service.

Thank you & Happy Rendering!

Source: cgchannel.com

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Ways to Render/Export in After Effects with iRender (Part1) https://irendering.net/ways-to-render-export-in-after-effects-with-irender-part1/ Wed, 29 Jun 2022 06:00:05 +0000 http://irendering.net/?p=20230 Adobe After Effects is a video editing and visual effects software used for editing film and handling post-production, as well as mastering audio, generating animation, and creating motion effects. It’s a professional-level video modification tool, and if you know how to render/export video from After Effects, then you can quickly share the high-quality media you produce to the world. There are 2 most-used ways that After Effects users should utilize.

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Ways to Render/Export in After Effects with iRender (Part1)

Adobe After Effects is a video editing and visual effects software used for editing film and handling post-production, as well as mastering audio, generating animation, and creating motion effects. It’s a professional-level video modification tool, and if you know how to render/export video from After Effects, then you can quickly share the high-quality media you produce to the world. There are 2 most-used ways to render/export videos that After Effects users should utilize.

The first method is Internal Render in After Effects using the Render Queue, below are the following steps that demonstrate clearly how to render/export videos.

Step 1: Click Composition in the menu

Begin the process of rendering in After Effects. To render in After Effects – which lets you adjust the duration, resolution, output frame rate, and layer quality of your project – check out the top menu and locate Composition. Composition is the dropdown to remember for your rendering, encoding, and exporting needs. Once you click the dropdown, you’ll see several options – select Add to Render Queue in After Effects.

Step 2: Add to Render Queue

The Render Queue is a window at the bottom of your screen that lets you adjust Render Settings, set your Output Module, and choose where you want to export your video (by clicking Output To). Before you render the video in After Effects, take a minute to explore these settings.

Note that you can also navigate to the Render Queue by clicking File, Export, and Render Queue as well.

Step 3: Adjust your render settings if necessary

For beginners and most people in general, Best Settings are called best for a reason. Unless you have specific rendering needs, then leave this as it is.

And for the Output Module, you can leave it on Lossless if you’re looking to export the highest quality video file. Or you can click Custom in the dropdown and select details like the codec, color range, and audio-related settings.

Step 4: Render

Next, you can press the “Render” button. It will be situated on the lower-right side of the window.

Step 5: Export from After Effects

Now that you know how to render video in After Effects, it’s time to export video out of After Effects.

Click the dropdown arrow next to the Output To text, and press the plus sign if you want to render and export multiple versions with different settings. Choose where on your computer you’d like your new video exported, and once it’s complete you’ll be able to access it at that location.

This is the fastest way to export a composition in After Effects. And if you’re curious about how to render in After Effects without using the Render Queue, you can try rendering your composition using Adobe’s Media Encoder. In the next article, we will explain detail this second method. 

The professional cloud rendering service for After Effect

iRender is a GPU-Acceleration Cloud Rendering Service for Multi-GPU Rendering with Powerful Render Nodes: 2/4/6/8x RTX 3090. iRender provides High-performance machines for GPU-based rendering on the Cloud. Users will remotely connect to our server, install any version of After Effect and plugin Helium only one time, and easily do any intensive tasks like using their local computers.

Conclusion

If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 972755742. Register an ACCOUNT today and get FREE COUPON to experience our service. Or contact us via WhatsApp:  +(84) 972755742 for advice and support.

iRender – Happy rendering

Source & pictures: movavi.com 

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