architect | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Mon, 31 Mar 2025 04:03:18 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png architect | iRender Cloud Rendering Service https://irendering.net 32 32 Exploring new updates in Chaos Corona 12 https://irendering.net/exploring-new-updates-in-chaos-corona-12/ Tue, 26 Nov 2024 06:00:41 +0000 https://irendering.net/?p=31879 Chaos has released Corona 12 Update 1, the latest version of its production renderer for 3ds Max and Cinema 4D. Let’s explore some important new updates with iRender!

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Exploring new updates in Chaos Corona 12

Chaos has released Corona 12 Update 1, the latest version of its production renderer for 3ds Max and Cinema 4D. Let’s explore some important new updates with iRender!

New Updates in Chaos Corona 12

Corona to Vantage Live Link

Corona 12 Update 1 introduces an initial implementation of a Live Link. This is just a starting point though, with more functionality to come in future releases.

With this early version, Vantage can be utilized for a form of “Interactive Rendering” that refreshes in real-time as you make adjustments in 3ds Max or Cinema 4D. This detailed ray-traced GPU rendering can be beneficial in certain scenarios while developing your scene. It offers an alternative way to discover ideal camera angles, modify lighting, organize your scene, configure various material aspects, and more.

Chaos Cloud Collaboration

With this update, you can now send an image directly from the VFB to Chaos Cloud Collaboration, allowing you to share it with your client and engage in discussions using markup and comments. This eliminates the dependence on email, Dropbox, Google Drive, and similar services, plus it means your client isn’t left having to use Paint or Photoshop to draw attention to certain parts of the image.

Cloud Collaboration enables you to create multiple projects and manage their sharing options. It also takes care of image versioning throughout the project and serves as a convenient method for delivering final renders.

To sum up, Cloud Collaboration makes it easy to share images with your clients, sending them right from the VFB. Then, you can discuss changes via markup, send deliverables, set up Virtual Tours, and open the door to much more in the future.

Faster Caustics

The first improvement to Caustics will now give a significantly cleaner result in the same amount of render time. Can not specify an exact figure for the speed increase since it largely depends on the prevalence of caustics in your scene. If caustics are the primary focus of the scene, you’ll experience a more significant speed improvement compared to a scene where caustics have a minor role.

As an approximation, Caustics themselves should be visually “about twice as good” in the same amount of render time.

Caustics Multiplier

The second Caustics improvement allows you to adjust the intensity of the Caustics in the Beauty pass, removing the need to use render elements and post-processing to get the results you are looking for.

Please note that you must set the Surface Multiplier at render time – it cannot be adjusted in post. IR can be used to find the right value before committing to a final render.

Volumetric Caustics

The final Caustics improvement is that you now have the option to enable the visibility of reflected or refracted rays created from Caustics as they pass through a Volumetric material.  A common illustration of this is sunlight underwater, where the refraction of light through the shifting water surface creates a captivating display of light beams within the water volume.

Let’s see other cases, such as underwater swimming pool lights passing through steam in a heated pool or jacuzzi, or light beams reflecting off the mirrored surface of a disco/mirror ball through the dry ice in the atmosphere of a night club, or sunlight reflected off windows through an early morning mist and more.

With surface Caustics, you can control the intensity of the volume Caustics in the Beauty pass.

Auto Exposure, Auto White Balance & improved White Balance

First comes Auto Exposure, a checkbox that lets Corona 12 choose the exposure values for you, just like when using a modern camera. This can serve as a simple starting point, with the option to make additional adjustments through the regular Exposure control or to bake them into the tone mapping.

If “Update during animation” is checked, then the automatic exposure and/or white balance will be recalculated for each frame of an animation, helping with scenes that move from dimly to brightly lit areas.

Additionally, a “Strength” parameter ranges from 0, which means no exposure adjustment, to a maximum of 1, where the calculated auto exposure value is fully applied. This allows for automatic adjustments to exposure or white balance for an effective starting point or to respond to changing lighting during animations. Furthermore, a new algorithm enhances white balance for more pleasing outcomes.

Auto White Balance functions have the same possibilities as mentioned above. There’s one extra improvement to White Balance though, as we have changed the algorithm it uses to one that gives a more natural look. For compatibility, any existing scenes will load with a “Legacy White Balance” to ensure they render the same as before. In new scenes, the new White Balance will be the default. While the difference is subtle, the results are more in line with the effects of White Balance in other popular software like Photoshop.

Image Upscaling

NVIDIA’s new Image Upscaling offers two key benefits.

First, it enables quick test animations by rendering images at a quarter size (e.g., 960×540 for 1920×1080) and then using AI Upscaler, resulting in a rendering speed that’s approximately four times faster. However, these animations lack temporal consistency, leading to noticeable flickering.

Second, when enabled for Image Refresh (IR), it can improve responsiveness during editing, although parsing times may limit this benefit. It’s particularly useful for scene setup, lighting, and camera angles but less effective for detailed material editing due to reduced detail.

Please note that NVIDIA Denoising is always applied to the image when Upscaling is used, both in IR and rendering modes. Also, just like NVIDIA Denoising, this requires a compatible NVIDIA card.

Are you looking for a cloud render farm for your project with Corona?

iRender provides high-performance and configurable server systems to customers who need to utilize the power of CPU & GPU such as 3D rendering, AI training, VR&AR, simulation, etc. With iRender IaaS and PaaS services, you can access our server through the Remote Desktop Application do whatever you want, and install any software you need on it. It is like you are using your own computer but with a powerful configuration and much higher performance. In particular, you only need to install the software for the first time, the next time you connect to the computer everything is ready for you to use.

Corona Renderer is purely CPU-based. It uses Intel Embree Ray Tracing Kernels, the fastest CPU ray tracing solution on the market. Since they mesh well with the Corona architecture, they are an important factor in its performance.

By rendering only on the CPU, we can avoid all bottlenecks, problems, and limitations of GPU rendering, which include the unsuitability of GPU architectures for full GI, limited memory, limited support for third-party plugins and maps, unpredictability, the need for specialist knowledge or hardware to add nodes, high cost, high heat and noise.

Also, Corona usually comes with Cinema 4D and 3ds Max. We support all 3D software including Cinema 4D and 3ds Max with their plug-ins. Moreover, we have preinstalled Cinema 4D and you can use a free Cinema 4D license from us. With Corona, you can consider our 3S server.

Now we have a huge promotion for the biggest sale event of the year: Black Friday. Don’t miss this best deal and speed up your rendering performance with iRender.

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

References: chaos.com

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The latest creative news from Corona Cloud Rendering

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Introduce Iray GPU rendering plugin for 3ds Max https://irendering.net/introduce-iray-gpu-rendering-plugin-for-3ds-max/ Fri, 26 Nov 2021 06:00:22 +0000 http://irendering.net/?p=15103 Bring your 3D designs to life with Iray for 3ds Max. With access to a comprehensive materials library, intuitive physically-based NVIDIA MDL material creation and real-world environments and lighting you can quickly achieve stunning images and animations of your designs. A range of integrated post-production features and fine tuning controls allow finishing touches and refinement for your final shots.
Let’s explore Iray for 3Dsmax with iRender in this post.

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Introduce Iray GPU rendering plugin for 3ds Max

Bring your 3D designs to life with Iray GPU Rendering plugin for 3ds Max. With access to a comprehensive materials library, intuitive physically-based NVIDIA MDL material creation, and real-world environments and lighting you can quickly achieve stunning images and animations of your designs. A range of integrated post-production features and fine-tuning controls allow finishing touches and refinement for your final shots.

Let’s explore Iray GPU Rendering plugin for 3Dsmax with iRender in this post.

What is Iray GPU rendering plugin for 3Ds Max?

Iray for 3ds Max is a physically-based ray tracing renderer with accurate materials based on NVIDIA’s Material Definition (MDL) standard. This physically accurate engine allows you to create the highest quality images and animations with a real-world approach to materials, cameras, and lighting. The lighting in an Iray rendered image is authentic to the real world, as all light interactions in your scene are represented accurately.

Iray for 3ds Max is based on the NVIDIA technology, Iray, which is used in many professional high-end applications and by top design and visualization companies around the world. Iray boasts improvements including an easy-to-understand material structure and usability enhancements.

Iray for 3ds Max extends the capabilities of the Iray implementation currently included in some versions of 3ds Max, including new features such as full MDL support, interactive rendering, support for cloud or remote renderings, and an improved approach to using and creating physically accurate materials.

The Iray plugin includes 2 renderers; Iray+ and Iray+ Interactive. The Iray+ renderer creates production images while the Iray+ Interactive renderer allows you to navigate models in real-time with results that are almost indistinguishable from the Iray+ renderer. We’ve developed a comprehensive library of high-quality materials and an intuitive material editing UI, which enables you to create the materials you need in minutes. The photometric lights and physically accurate sky system mean all lighting is representative of the real world. Iray for 3ds Max also supports remote rendering, which enables you to harness the GPU power of cloud rendering and render farms.

Why use Iray?

Concepts

Iray GPU rendering plugin for 3ds Max is based on the fundamental concepts of the real world, with lighting physics, photographic settings and the structure of materials all true to life. We use real-world concepts and present the minimum necessary parameters needed to get stunning images and animations.

Interactive rendering

Iray+ Interactive renderer uses advanced approximation algorithms to mimic realism while minimizing unwanted noise. This gives you greater speed in your workflow. The ability to use both renderers simultaneously means you can quickly preview your scene with Iray+ Interactive renderer on your workstation whilst rendering remotely in Iray+ renderer for your production work.

3ds max

We have designed Iray for 3ds Max to complement your existing workflows, not disrupt them. We have kept the number of Iray specific UIs to a minimum and where possible we defer to 3ds Max to accomplish tasks. Where we do use our own objects and parameters we present them clearly and in the familiar formats used by 3ds Max.

Powerful

Iray for 3ds Max is designed to make optimal use of GPU hardware to ensure that your rendering is as fast and as powerful as possible. We recommend using NVIDIA GPUs to enhance the performance of your rendering. Local and remote rendering are fully supported and can be used with many batch rendering tools.

Extensible

Iray for 3ds Max is just one of the many future products in the Iray product line, all sharing compatibility with this and other NVIDIA Iray enabled software. This means MDL materials and other elements can be used at every stage during a workflow from prototyping, review, simulation and manufacture. Iray for 3ds Max includes conversion from mental ray® and Autodesk materials, quickly bringing any existing scenes up-to-date.

Flexible

NVIDIA’s Iray is used by professionals in many industries including automotive, jewellery, architecture, product, interior design and many more. An expansive material library provides the basis for creating virtually any material. MDL provides a powerful method for expressing and sharing any material.

Highly servers to boost performance for Iray Plugin for 3Dsmax

iRender is an appropriate and effective service for Nvidia Iray. We provide high-performance servers for GPU-based engine rendering through the Remote Desktop application. In particular, we have dedicated servers for software that primarily focuses on multiple GPUs compatibility and performance such as Nvidia Iray.

We are releasing new servers for iRender’s users, which have powerful processing capabilities of AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz. Besides, they have multi-GPUs: 2/ 4/ 6/ 8 RTX 3090 24GB VRAM to boost performance in the rendering process. 

It takes easy steps to start and you will take full control of remote servers at iRender. Using the remote server is no different than using any other computer you have had. We are proud of the brilliant support team. They can solve any issue anytime you need, and do not wait for too long. 

It’s time to focus on creative excellent projects and spend rendering time for iRender server by CREATE AN ACCOUNT. Contact Candace – Customer Support Associate at iRender – via Whatsapp: +84 0394000881 or Email: phuongntb@irender.vn to get a free coupon for trial.

register an account iRenderSource & images: lightworkdesign.com

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Discover Nvidia Iray Features with iRender https://irendering.net/discover-nvidia-iray-features-with-irender/ Fri, 12 Nov 2021 06:00:53 +0000 http://irendering.net/?p=14631 According to my previous blog, we have known Iray is a GPU accelerated path-traced renderer developed by Nvidia. With Iray it is possible to create an image with great accuracy of lighting in the scene and in high-definition (large resolution). Besides, NVIDIA continually evolves Iray's feature set to improve the physically-based 3D and VR rendering workflows of designers and digital artists.
Today, we will explore the Nvidia Iray in detail through its features in this blog

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Discover Nvidia Iray Features with iRender

According to my previous blog, we have known Iray is a GPU accelerated path-traced renderer developed by Nvidia. With Iray it is possible to create an image with great accuracy of lighting in the scene and in high-definition (large resolution). Besides, NVIDIA continually evolves Iray’s feature set to improve the physically-based 3D and VR rendering workflows of designers and digital artists.

Today, iRender will explore the Nvidia Iray in detail through its features in this blog!

IRAY WITH AI

Iray with AI is bringing the power of deep learning to both the final frame and interactive photorealistic rendering. This unique capability coming to Iray will enable the completion of final images many times faster. In addition, it can be used to make interactive rendering many times smoother for a far more rapid understanding of your scene’s composition and lighting during editing.

IRAY AND VR

VR support within Iray ranges from panoramic snapshots to fully immersive Iray VR experiences. VR snapshots are created with spherical lenses that are actually just one of the many new physical and industry lenses available to use from any Iray camera location. Iray VR produces an immersive photorealistic world that you can walk about using a head-mounted display (HMD) to examine your scene from every vantage point.

PHYSICALLY BASED LIGHTING

Iray is a high-performance, global illumination rendering technology that generates imagery by simulating the physical behavior of light interaction with surfaces and volumes. Images are progressively refined to provide full global illumination—including caustics, sun studies, and luminance distributions.

PHYSICALLY BASED MATERIALS

NVIDIA Material Definition Language (MDL) defines the properties of materials for Iray. These range from the color of surfaces to their reflection or refraction properties, light emission of surfaces, and scattering and absorption properties of volumes. They even include additional geometric properties of surfaces—like cut-outs, displacements, or bump maps—that are commonly not modeled in the primary geometric description.

INTERACTIVE 3D RENDERING

Iray is built for interactivity and delivers immediate visual feedback throughout the entire design process. The Iray interactive rendering mode uses advanced approximation algorithms to mimic realism while minimizing unwanted noise. This maximizes performance during interaction.

LIGHT PATH EXPRESSIONS

Iray offers compositing elements that isolate lighting components, using a technique called Light Path Expressions (LPE) rendered in parallel and saved to output buffers. LPEs can be defined on a per object and per light basis, allowing for complete creative control in post processing using standard imaging or compositing software.

MULTIPLE GPUS IN ONE MACHINE

Iray supports any number or combination of GPUs and CPUs running within the same machine and gives you control over which are being used for rendering. This makes multi-GPU systems the preferred choice for Iray applications.

That’s why iRender is an appropriate and effectively service for Nvidia Iray. We provide high-performance servers for GPU-based engine rendering through the Remote Desktop application. In particular, we have dedicated servers for software that primarily focuses on multiple GPUs compatibility and performance such as Nvidia Iray.

We are releasing new servers for iRender’s users, which have powerful processing capabilities of AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz. Besides, they have multi-GPUs: 2/ 4/ 6/ 8 RTX 3090 24GB VRAM to boost performance in the rendering process. 

It takes easy steps to start and you will take full control of remote servers at iRender. Using the remote server is no different than using any other computer you have had. We are proud of the brilliant support team. They can solve any issue anytime you need, and do not wait for too long. 

It’s time to focus on creative excellent projects and spend rendering time for iRender server by CREATE AN ACCOUNT. Contact Candace – Customer Support Associate at iRender – via Whatsapp: +84 0394000881 or Email: phuongntb@irender.vn to get a free coupon for trial.

register an account iRenderSource & images: nvidia.com

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Easy-to-use with Nvidia IRay Rendering https://irendering.net/easy-to-use-with-nvidia-iray-rendering/ Fri, 08 Oct 2021 06:00:53 +0000 http://irendering.net/?p=13358 NVIDIA Iray is an intuitive physically based rendering technology that generates photorealistic imagery for interactive and batch rendering workflows. Leveraging AI denoising, CUDA, NVIDIA OptiX™, and Material Definition Language (MDL), Iray delivers world-class performance and impeccable visuals—in record time—when paired with the newest NVIDIA RTX™-based hardware.
Let’s find out about Nvidia Iray with iRender team through this article.

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Easy-to-use with Nvidia IRay Rendering

NVIDIA Iray is an intuitive physically based rendering technology that generates photorealistic imagery for interactive and batch rendering workflows. Leveraging AI denoising, CUDA, NVIDIA OptiX™, and Material Definition Language (MDL), Iray delivers world-class performance and impeccable visuals—in record time—when paired with the newest NVIDIA RTX™-based hardware.

Let’s find out about Nvidia Iray Rendering with iRender team through this article.

Nvidia Technology

The latest version of Iray adds support for RTX, which includes dedicated ray-tracing-acceleration hardware support (RT Cores) and an advanced acceleration structure to enable real-time ray tracing in your graphics applications.

  • Nvidia RTX Support: In the 2019 release of the Iray SDK, all render modes utilize NVIDIA RTX technology. In combination with AI denoising, this enables you to create photorealistic rendering in seconds instead of minutes.
  • Al Denoising: Using Tensor Cores on the newest NVIDIA hardware brings the power of deep learning to both final-frame and interactive photorealistic renderings. This unique capability speeds the completion of final images and smooths interactive rendering for a more rapid understanding of your scene’s composition and lighting.
  • Nvidia Material Definitions Language: NVIDIA Material Definition Language (MDL) defines the properties of materials, ranging from the color of surfaces to their reflection or refraction properties to the light emission of surfaces. They even include additional surface geometric properties that are not commonly modeled in the primary geometric description of surfaces, such as cut-outs, displacements, or bump maps. 
  • Multi-GPU and Multi-machine set up: Iray supports any number or combination of GPUs and CPUs running within the same machine and gives you control over which ones are being used for rendering. This makes multi-GPU systems the preferred choice for Iray applications, even on cloud-based systems.  

Nvidia Iray Features

NVIDIA is continually evolving the Iray feature set to improve the physically-based 3D and VR rendering workflows of designers and digital artists.

Category Feature Description
Advanced Decals Place multiple double-sided Stickers on objects.
Instancing Memory savings, and immediate updates of animated objects.
Rounded Corners Show highlights even if chamfers or filets are not explicitly modeled.
Section Planes Multiple cross-section planes are optionally closed with caps.
Camera Depth of Field Efficient implementation of depth-of-field, optimized for each rendering mode.
Motion Blur Provides an idea of motion in still images, and of fluidity in rendered animations.
Panoramic Snapshots Render out cylindrical or spherical maps.
Stereo Viewing Separate camera settings for the right and left eye to achieve a 3D stereo output.
Compositing AOV Output Support for the output of buffers which store various additional image information.
Bloom Post-process to add bloom and glare.
Line/Toon Renderer Render any scene in a toon and/or hidden line style.
Matte Objects Matte objects can be defined as stand-ins for already existing elements in the environment or backplate.
Lighting Caustics Rendering algorithms can simulate very complex light paths, such as those which create caustics.
Emissive Geometry Realistic, physically-based lighting model which produces desirable effects, such as soft shadows; simple and natural to set up.
LightPath Expressions Separation of different types of light paths into different frame buffers.
Luminance Distribution Render color-coded image to determine luminance.
Photometric Lights Realistic lighting based on measured data.
Sun/Sky Interactive sun & sky system based on physical models.
Materials Hair/Fur Render spline based fur/hair geometry with MDL based material description.
Measured Materials Easy drop-in usage of measured materials via MDL.
Subsurface Scattering Simulation of material interactions that occur below the surface.
Volume Rendering Simulation of interactions that occur within a volume.

Take a look at this document to get a full list of Iray features.

What’s more?

Several integration partners have already created state-of-the-art integrations that give you access to Iray within these popular 3D content creation applications: Autodesk Maya, Autodesk 3ds Max, and McNeel Rhinoceros. That’s the Iray Plugin which is the tool you need to bring your ideas to life. 

List software applications with IRay integrated include:

  • Allura: developed by Render Plus Software, seamlessly integrates Iray+ into SketchUp to create stunning renderings from your SketchUp models.
  • BloomUnit: a solution enabling SketchUp users to interactively create photorealistic results using Iray, with the flexibility and convenience of cloud computing.
  • CATIA: a paradigm shift in PLM for system engineering by providing multi-discipline dynamic behavior modeling and simulation.
  • SOLIDWORKS Visualize: is software agnostic, which means designers, engineers, and content creators can use SOLIDWORKS or other CAD creation tools (Rhino, Autodesk Alias, 3ds Max) to design their models.
  • Patchwork 3D: its real-time 3D rendering software suite, enables the creation of advanced DAMs with complex illumination and animation. 
  • Daz Studio: is a free application that enables creators and artists to visualize their imagination. 
  • ProWalker GPU: created by Cadalog, Inc. provides SketchUp users with photorealistic, interactive rendering of still images and animations. 
  • NX from Siemens PLM Software: gives you the power to drastically improve the way you develop products in an open, collaborative environment. 
  • Substance Designer: The industry standard for creating custom materials.
  • Substance Painter: with this powerful app, you can paint 3D textures on your model in real-time.
  • Synchro’s 4D: Building Information Modelling (BIM) platform is fundamentally changing how construction projects are delivered with Iray functionality that gives users access to complex lighting simulation, and exchangeable, physically based materials, which aid in the creation of high-quality visuals and animations locally or in the cloud.

iRender is one of few render farms that support special software such as Nvidia Omniverse, Nvidia Iray. Also, iRender is a GPU-Acceleration Cloud Rendering Service for Multi-GPU Rendering. 

We provide plenty of both GPU and CPU servers for you. They are very powerful and top-of-the-line hardware cause we always try to upgrade configurations regularly. You retain complete control of our server. Do not share the performance of configuration with others while you use it. 

Besides, iRender’s workflow is simple and easy. You need to create an image and then boot a system. Next, you connect to our remote servers and take full control of our machines. There you can install any software that you want. 

All steps to start using service via below video, you should take a look:

We always would like to contribute a part to a creative project. If you are in the 3D Production pipeline and go into the Rendering process, it’s time to take a chance for iRender service. Pick a server and enjoy it by CREATING AN ACCOUNT right now!!!

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Daz3D Iray Lighting Tutorial with iRender https://irendering.net/daz3d-iray-lighting-tutorial-with-irender/ Sat, 31 Jul 2021 06:00:32 +0000 http://irendering.net/?p=10339 Lighting sometimes can be the main asset of your scene and render. Almost always good lighting can improve your scene in every way. You can emphasize the advantages of your scene and remove attention from disadvantages with the light. And your scene can’t be realistic without good lighting. Lighting your indoor or outdoor set in Daz Studio can be one of the most time consuming activities when setting up a scene for render. Most artists will have lighting as a pain point during their workflow and it is not always easy to get to the root cause of why lighting may not work on a set. So in today's Blog, iRender will give some tips to help you adjust lighting with iRay Daz3D.

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Daz3D Iray Lighting Tutorial with iRender

Lighting sometimes can be the main asset of your scene and render. Almost always good lighting can improve your scene in every way. You can emphasize the advantages of your scene and remove attention from disadvantages with the light. And your scene can’t be realistic without good lighting. Lighting your indoor or outdoor set in Daz Studio can be one of the most time consuming activities when setting up a scene for render. Most artists will have lighting as a pain point during their workflow and it is not always easy to get to the root cause of why lighting may not work on a set. So in today’s Blog, iRender will give some tips to help you adjust lighting with iRay Daz3D.

Let’s compare the render that used only the default lighting:

You can clearly see how flat the first picture looks compared to the second. It is bland and absolutely not interesting. And the only difference between the two renders are the lighting. So Bolg’s today bring to you about Environmental Daz3D Iray lighting and HDRIs especially. And about the most known lighting setup – three point lights. 

Let’s work on a simple scene for beginners. A good starting point for this daz3d iray lighting tutorial would be to find in the Render Settings menu right at the bottom the “Auto Headlamp” option and to turn it off. Headlamp is the lights everything you look into on the viewport. And this even shows on renders. After setting it no “never” everything would be dark. But that is exactly what we want, because we are going to light a scene ourselves.

Environmental Lighting

First of all, let’s look at the environmental lighting. Environmental lighting is something that adds an environment to your scene. And your scene would obey the laws of this environment. For example, you can add sun and sky. Obviously this will make your scene lit like it is outside. Everything about environmental lighting can be found in the Render Settings menu under the “Environment” tab. 

Sun and Sky Settings

At the beginning of this Daz3D Iray lighting tutorial, let’s look into the Sun and Sky settings and how to set up them yourself. Firstly, let’s create the simple scene without any lights. Everything used here can be found in Daz Studio right after install for free.

All the Sun-Sky settings in the environment menu have their name start with SS(sun-sky). If you look at them, you can see that it is possible to choose the longitude and latitude of the real place in the world. Also to choose the time. And Daz Studio then will simulate the position of the sun at that time in that place. It is an interesting thing. But it’s quite hard to just place the sun at the position where you want it. It will need some fiddling with all the numbers and sliders. So this setting is not an optimal way to set up the sun.

A better alternative would be to create the sun yourself. And it is quite easy to do so too. Firstly you need to create an object that will play the role of the sun. The best object for this role is the Null object, basically nothingness as object. You can find it in Create > New Null. After that you simply need to choose this object as the sun in the Environment menu, under SS Sun Node. 

Then you just need to move this object wherever you want it, and it would move the sun on your scene. Place it lower so it would simulate the sunset or sunrise, higher for noon. Other available settings for the Sun-Sky would be changing the horizon height and its blurinnes. But the more important one would be “SS Haze”. It controls how hazy the weather and the default is set to 0. Note that the sky is never absolutely clear, so it would be unrealistic. This means that it is a good idea to set it to a 1 or higher every time. Also haziness controls sharpness of the shadows. Hazier the the sky – softer the shadows.

In the screenshot you can see how our scene has changed when we added the sun. You can check used settings on the left. Also notice the position of the Null object that is playing the sun(in green circle).

HDRI (Image Based Lighting)

There is a much simpler way to add environmental lighting to your scene. That is an image based environmental lighting. And it’s called High Dynamic Range Images or just HDRI. HDRI is a 360° image that contains info about the environment and its lighting. So any source of light from the picture, be it sun or softbox, also would illuminate your render. Imagine that your scene is transported into place from the picture. That is basically HDRI. There is a default HDRI just from get go available in the Daz Studio. To find it you should use the “Environment map” option.

Just click on the left arrow and find the “DTHDR-RuinsB-500.hdr” in the drop-down menu. This will add the HDRI and override all of the other environment options we made. Even the sun that we added as a null object.

Here how Daz3D iray lighting tutorial scene looks with the default HDRI and its settings:

For this Daz3D iray lighting tutorial we are going to use assets from the HDRI Haven website. We plan to make a warm colored scene, like a sunset. After a little search, we have found the HDRI that should work well with our scene. We chose this image called “the sky is on fire”. You can download HDRIs in different resolutions, the higher the resolution, the better it would work. But beyond 4k it is not a big difference, so we chose 4k resolution. 

Here is the result of adding this image based lighting. Render looks much better than previous examples. You can clearly tell that it is supposed to be sunset there, lighting is very warm. Just adding the environmental map is not all. One should also look at the settings. Mainly things like “Environment intensity”, “Environment Lighting Resolution” and “Dome rotation”. 

If your HDRI is too dull or too bright for you – then change it to compensate. Lighting Resolution is making shadows sharper on lower numbers or softer on higher. Good idea would be just to match this setting to your HDRI resolution. Lastly, “Dome Rotation” is for rotating your HDRI image relatively to the scene. In our example we rotated the HDRI a bit, to make lighting more orange, because in other rotations it even can be blue.

  • About Three Point Lighting:

In this Daz3d iray lighting tutorial we are going to use the most recognized lighting technique – three point lighting. This setup is the most popular lighting setup that is used in all kinds of media such as films, theatres, photography and even 3d renders. Main advantage is that by using three separate lights in different positions, you have a lot of control over the illuminations of the subject. So it can easily be adapted to a lot of different cases.

Let see how Daz3D Iray works with 6 rtx 3090, 6 rtx 2080ti at iRender: 

Final Thought

We hope this overview will help you add source lights to your scene. As you may know, iRender provides a high performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. With our server, you can install any software you need, add your license, and do whatever you like with your project. These tools above are no exception. Most tools for fluids are computationally expensive. Understanding that, we have different config and package compatible with them, from CPU to single GPU, dual and even multi-GPUs.

Moreover, iRender has many more to offer.

  • Free and convenient transfering tool: iRender offers a powerful and free file transfer tool: Gpuhub Sync. With fast file transfer speed, large data capacity, and completely free. You can transfer all the necessary data into our Gpuhub Sync tool at any time without connecting to the server. The data will be automatically synchronized in the Z drive inside the server, ready for you to use.
  • Flexible price: You can always save from 10% to 40% with our Fixed Rental feature. For those who’s in need of server more than a day, or have extremely large project, we advise to choose daily/ weekly/monthly rental package. The discount is attractive (from 10 to 40% depends on your package), and you don’t have to worry about over-charging if you forget to shutdown the server. In this July, we offer a discounted price for GPU server 3 and other servers, users will take advantage of these to level up their renders.
  • Real human 24/7 support service, helping you to handle the problem quickly, effectively, saving you both time and money.

 In addition, we always have attractive promotions to thank our beloved customers. SPECIAL OFFER for this July: Get 20% BONUS for all newly registered users. 

If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 916017116. Register an ACCOUNT today and get FREE COUPON to experience our service. Or contact us via WhatsApp:  +(84) 916017116 for advice and support.  

Thank you & Happy Rendering!

Source: renderguide.com

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Catia and SolidWorks: Which One is Better? https://irendering.net/catia-and-solidworks-which-one-is-better/ Sat, 31 Jul 2021 06:00:26 +0000 http://irendering.net/?p=9384 Two of the best computer-aided design software in engineering and manufacturing are Catia and SolidWorks. They have been around for a long period of time now, and they each have different tools and features that can help you work on your projects. In today’s Blog, we will take a closer look at the features and points of power and weaknesses of both software, which will be helpful for you to choose the right one for you in your next projects.

The post Catia and SolidWorks: Which One is Better? appeared first on iRender Cloud Rendering Service.

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Catia and SolidWorks: Which One is Better?

Two of the best computer-aided design software in engineering and manufacturing are Catia and SolidWorks. They have been around for a long period of time now, and they each have different tools and features that can help you work on your projects. In today’s Blog, we will take a closer look at the features and points of power and weaknesses of both software, which will be helpful for you to choose the right one for you in your next projects.

1. Catia

Catia is a computer-aided design and manufacturing software developed by Dassault Systems. It is the result of decades of computer-aided design and development in creating complex shapes. It allows direct construction of three-dimensional objects, viewing and manipulating them. Catia right now is huge in the market as one of the world’s leading solutions for product design and development. It is being used by leading organizations, businesses, and companies in multiple industries.

Some of the industries using Catia include Packaged Goods, Mechanical Engineering, Sheet metal Design Engineering, Fastener Design Engineering, and Equipment Design Engineering to name a few.

2. SolidWorks

Solidworks is also a computer design software that enables you to create and edit simple and complicated 3D models for engineering and manufacturing, and it also works as a virtual prototyping software that allows you to create and change according to your needs rather than having to make one in real life. SolidWorks has the ability to execute the most commonly needed tasks of design and engineering because it allows you to build 3D parts from a series of simple 2D sketches and using parametric features and tools that can aid you throughout the whole process. You can put parts together and create assemblies. Also, you can create 2D drawings from 3D parts and assemblies.

3. Catia vs SolidWorks in Action

Catia is aimed at the high-end CAD market, where the designer is not just making a part of a car, but also the car itself, and even the factory where you build the car as well!

SolidWorks on the other hand is a mid-level CAD package that controlled the market over other software because of its shallow learning curve. It is also cheaper than the other ones with the ability to perform at the same level, which means that part-time developers of small and medium-sized companies that are not specialized and involved in big and specific industries such as aviation or automotive will probably find it to be a good choice.

About Modeling:

Catia, for instance, is very well known for its surface modeling as it helps the user to control complex surfaces easily, especially in professional versions, because a lot of the tools are not available in the student version. A good portion of the aerospace and automotive companies in the world rely on it to build their prototypes and for manufacturing.

SolidWorks, on the other hand, probably has the most user-friendly graphical user interface with a lot of parametric modeling tools that can be very effective in designing simple and complex industrial parts for small and medium scale companies and individuals as well.

4. Assembly and Animation

So many designers find that SolidWorks is good when designing assemblies, and creating animations of those assemblies, in addition to doing simulations. But It is important to understand the basic mechanisms and features of the software because it will speed up the process.

SolidWorks is ideal for small and medium scale assemblies and analysis, but sometimes used in large scale projects, Catia is for massive and large scale assemblies, it has different types of workbenches that can be used for almost any imaginable type of design and analysis. Along with its complementary software like DELMIA which tackles the management and manufacturing aspect, and SIMULIA can be used for in-depth analysis. This is how Catia can comprise an entire Product Life-cycle Management ecosystem and can be easily controlled.

5. Final Thought

We hope this overview will help you choose a suitable but high computing configuration as well as we hope through today’s Blog you will choose a software that is suitable for your needs. As you may know, iRender provide to you high performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. With our server, you can install any software you need, add your license, and do whatever you like with your project. These tools above are no exception. Most tools for fluids are computationally expensive. Understanding that, we have different config and package compatible with them, from CPU to single GPU, dual and even multi-GPUs.

Moreover, iRender has many more to offer.

  • Free and convenient transfering tool: iRender offers a powerful and free file transfer tool: Gpuhub Sync. With fast file transfer speed, large data capacity, and completely free. You can transfer all the necessary data into our Gpuhub Sync tool at any time without connecting to the server. The data will be automatically synchronized in the Z drive inside the server, ready for you to use.
  • Flexible price: You can always save from 10% to 40% with our Fixed Rental feature. For those who’s in need of server more than a day, or have extremely large project, we advise to choose daily/ weekly/monthly rental package. The discount is attractive (from 10 to 40% depends on your package), and you don’t have to worry about over-charging if you forget to shutdown the server.
  • Real human 24/7 support service, helping you to handle the problem quickly, effectively, saving you both time and money.

 In addition, we always have attractive promotions to thank our beloved customers. SPEICAL OFFER for this June: Get 20% BONUS for all newly registered users. 

If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 916017116. Register an ACCOUNT today and get FREE COUPON to experience our service. Or contact us via WhatsApp:  +(84) 916017116 for advice and support.

iRender – Happy Rendering!

Source: inspirationtuts.com

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The Professional & High-speed Cloud Rendering for Realflow https://irendering.net/the-professional-high-speed-cloud-rendering-for-realflow/ Sun, 25 Jul 2021 06:00:27 +0000 http://irendering.net/?p=9855 Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable), 16 GB RAM (or more) and a 512GB hard disk drive/SSD

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The Professional & High-speed Cloud Rendering for Realflow

Realflow is a software for fluid and fluid simulation in the 3D industry and special effects. This app is compatible with most 3d platforms. Powered by powerful DY-SPH and DY-PBD solutions as well as utilizing GPU acceleration and processing power, the program has brought a new level of fluid simulation. A number of practical applications of this product in the real world:

  • Games: Crysis2, Mass Effect 3, God of War Ascension, Wolverine, Uncharted 3 Drake\’s Deception, Ryse: Son of Rome
  • Movies and Animation: Pompeii, Shadow Recruit, Resident Evil Retribution, The Impossible, Ice Age 4 and more
  • Television: Qualcomm, Clarins, Fanta Lab, Cabury,…

Image Source: Realflow in Resident Evil Retribution Movie

The strength of Realflow is to create large-scale sock fluid flows, with perfect dynamics simulation. If you are a fan of Pepsi or Coca-Cola and have been amazed by the vivid water effects of their advertisements, then Realflow is the program for you to create:

  • Create immense rivers, streams, oceans
  • Create waterfalls, floods
  • Create heavy rain, light rain, wetness
  • Create white water bubbles, tiny bubbles
  • Create sparkling water in the glass
  • Make water flow according to default shapes
  • Create simulated flow of liquids: chocolate, syrup, honey,..
  • Create flow of fabric

System Requirements

Windows 64 bit installation

64 bit Linux installation (glibc 2.11.3)

Mac 64 bit installation

Please run the installation program to be guided through the installation process. The system requirements are:

  • Windows 7 SP1, Windows 8, or Windows 8.1 or Windows 10
  • 64-bit Intel ® or AMD ® multi-core CPU
  • 4 GB of RAM minimum, 8 GB of RAM is highly recommended
  • Hardware-accelerated OpenGL ® graphics card
  • 1 GB available hard disk space for installation
  • 3 button mouse
Untar the downloaded file using this command: tar -zxvf realflow_xxxx.tar.gz.The system requirements are:

  • 64 bits distribution with a 2.6 Kernel and glibc 2.11.3
  • csh (C-shell)
  • 64-bit Intel ® or AMD ® multi-core CPU
  • 4 GB of RAM minimum, 8 GB of RAM is highly recommended
  • Hardware-accelerated OpenGL ® graphics card
  • 1 GB available hard disk space for installation
  • 3 button mouse
Unzip the installation file and mount the DMG image. The contained RealFlow folder can be dragged and dropped to the “Applications” folder. The system requirements are:

  • Mac OS X 10.8 and higher
  • Intel® 64-bit CPU
  • 4 GB of RAM minimum, 8 GB of RAM is highly recommended
  • Hardware-accelerated OpenGL ® graphics card
  • 1 GB available hard disk space for installation
  • 3 button mouse

Features of Realflow Software

  • Using Gpu and DY-SPH and DY-PBD solutions for realistic and faster processing
  • Easily import and render scenes
  • Use the powerful Maxwell Render physical rendering engine
  • Accurate detection and display of collisions and contact points
  • 10x higher processing speed thanks to Dyverso (DY-SPH, DY-PBD) and GPU processing power
  • Faster results using OpenVDB method
  • Simple and rich user interface
  • Supports SPLINE types and the ability to import DWG files as spline nodes
  • Ability to create texts with high flexibility
  • Visualize, filter and modify components and objects easily and quickly

Image Source: Realflow Official

Minimum Configuration

  • Cinema 4D R15 – R24 (64 bit only)
  • Windows 7 (or higher) or macOS 10.9 (or higher) operating systems
  • Intel® or comparable main processor
  • 8 GB RAM
  • 75 MB disk space for installation
  • Network adapter and internet access for license activation
  • RealFlow | Cinema 4D supports GPU-based simulations and multi-core/multi-processor systems.

1. CPU (Processor)

Since fluid simulations are computationally expensive and allocate large amounts of disk space we recommend Intel® i7 or Xeon systems (or comparable) . Vfxarabia also did a test, and realize that clock speed has the biggest impact on CPU performance with Realflow. They recommend those two CPUs:

  • Intel Core i7 10700K 3.8GHz (5.1GHz Turbo) 8 Core –This is one of the highest clock speed CPUs available, and does extremely well with both OctaneRender and modeling / animation applications.
  • Intel Xeon W-2235 3.8GHz (4.6GHz Turbo) 6 Core –Intel’s Xeon W series processors maintain very high clock speeds and have far more PCI-Express lanes than the consumer-oriented Core series.

2. GPU (Video Card)

First, it is a pity to know that Realflow does not currently support multiple GPUs. Second, we have observed that the number of GPU cores makes the difference. As a simple rule, we can say: the more GPU cores, the better. In fact, the Quadro M4000 was about 20% slower than the GTX 970 even though the GTX 970 is almost a third the cost. And even Tesla v100 only has 5120 CUDA cores. Besides, the amount of VRAM determines the size of the simulation and there is currently no fallback on the mainboard’s RAM. With 8 GB of VRAM, for example, it is possible to simulate 12-15 millions of → Liquid PBD particles (assuming that the only open program is Cinema 4D with a scene containing one emitter, one fluid container, and one daemon).

As such, we recommend the NVIDIA Geforce series if Realflow is your primary application. As of October 2020, these are roughly the upper tier of consumer-level GPUs from the slowest to the fastest:

  • GeForce RTX 3080 10GB – Generally speaking, the RTX 3000 is an excellent solid starting point – far faster than anything the 20 Series was, and for a lower price than either the RTX 2080 Ti or Titan RTX. A great choice if you want just one video card for Realflow and it offers the best value for money.
  • GeForce RTX 3090 24GB – Our recommendation for most GPU rendering customers, the RTX 3090 provides the best performance in Octane while also having a tremendous 24GB of memory.

Specially, a simulation with a NVIDIA RTX 3090 (10.496 cores) is about 3x faster than a NVIDIA Quadro K6000 and 9x faster than an Intel Core i7-3930K, for example.

3. Memory

Realflow requires a minimum of 8GB RAM. However, in fact, even for low-poly or simple scenes, you will need at least 16-32GB of RAM for your PC to work with Cinema4d well. If you tend to multitask and this is not your first workstation build, more than 64GB will help you limit data loss and improve Cinema4d stability. That’s also the reason iRender provides our customers 128 – 256GB RAM memory to help hold data of multiple programs running in parallel, so multitasking (running multiple apps at the same time) is smoother and more quickly. We understand the actual needs of the artist, we understand that a modern 3D artist needs to be more creative than just software.

4. Storage

The highest performance drives available today are NVMe based Solid State Drives (SSDs), and these are generally all we recommend for primary drives. SSD will ensure your system will boot as quickly as possible, keeps your system as responsive as possible, and reduces your application/project loading times…

Image Source: myboardband

While many other famous render farms (for example Fox Render Farm) also use HDD storage, iRender strongly invests in NVme SSD for the entire render farm despite the expensive cost. We define new era rendering in parallel with fast speed.

The Best Cloud Rendering Service For RealFlow

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in PC optimization for rendering tasks, CGI, VFX with over 16.000 customers and being appreciated in many global rankings (e.g. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP). iRender  provide you a personal cloud computer with powerful hardware (100% performance – no virtualization). That means you can run any software and any plugin you like, e.g. Cinema4D and Realflow even from a laptop so long as you have a stable internet connection. Keep this in mind, iRender provides server 3 owning Xeon W-2245 CPU Processor with a high clock speed of 3.9 GHz- 4.7GHz and 512 GB SSD to specifically support the software only make use of a single card. This server comes with the latest RTX 3090 card from NVIDIA with the VRAM capacity up to 24GB.

Price is an extremely important factor for users. You can rest assured that our pricing schemes are the cheapest you have ever found, with rates three times lower than that of other solutions. Besides our hard-to-beat prices, we also offer generous volume discounts, which provide you with credit bonuses depending on how much you top up. Moreover, you can always save up to 40% with our daily/ weekly/monthly rental. In addition, we often have attractive promotions to thank our beloved customers. SPECIAL OFFER for this July: Get 50% BONUS for all newly registered users. Let’s CHECK IT OUT!

With the above advantages and the machine configuration package that iRender has released, we believe that Cinema4D users will have the most comfortable and effective rendering time. So, do not hesitate anymore. Become a member of the iRender community today to stop wasting pointless hours of rendering. Always at the forefront of cutting-edge graphics technology, we do the rendering, the creativity is yours!

iRender – Happy Rendering!

Source: nextlimitsupport.net

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Comparing the Performances of Premiere Pro vs Final Cut Pro X https://irendering.net/comparing-the-performances-of-premiere-pro-vs-final-cut-pro-x/ Sat, 17 Jul 2021 06:00:43 +0000 http://irendering.net/?p=9470 Nowadays, we can find a lot of tools for video editing. However, if you really want to edit like a pro, add effects, and get the perfect finish, things change and the list shrinks dramatically. In the end, most users looking for a professional video editing software have to choose between two: Adobe Premiere Pro vs Final Cut Pro X.
It cannot be said that one software is better than the other. Each has its own advantages and disadvantages. And when we get used to using one of them and master all its features, they give us completely professional results. In today's Blog we will learn about the performance of these two tools.

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Comparing the Performances of Premiere Pro vs Final Cut Pro X

Nowadays, we can find a lot of tools for video editing. However, if you really want to edit like a pro, add effects, and get the perfect finish, things change and the list shrinks dramatically. In the end, most users looking for a professional video editing software have to choose between two: Adobe Premiere Pro vs Final Cut Pro X.

It cannot be said that one software is better than the other. Each has its own advantages and disadvantages. And when we get used to using one of them and master all its features, they give us completely professional results. 

In today’s Blog we will learn about the performance of these two tools: Premiere Pro vs Final Cut Pro X.

1. User Interface

It’s well-recognized that Premiere has an incredibly customizable layout. For example, you can have multiple timelines open at once, or you can drag-and-drop your panels to change your workspace so that it’s perfect for you.

It also comes with nine default workspaces that you can use that are organized according to post-production task. In addition, you also have the ability to save your customized workspaces. So, once you have perfected your layout, you can access it again next time with a simple click.

However, FCPX only has four default workspaces and the ones that you can create are far less customizable than those in Premiere. If your inspector is visible, it’ll always be on the top right. You can also only have one timeline open at once, and it’s just far less malleable. I hope that in the future, the software creators over at Apple might take some inspiration from Adobe and make FCPX more customizable.

2. Project Preparation

Before beginning an edit, most of us invest a little bit of time in setting up our projects (or libraries in FCPX) in a way that will enable us to edit as efficiently as possible. Luckily, each software has a variety of tools at hand to help us get our footage and audio organized.

FCPX gives you the option to use something called keyword collections, in which you can tag clips (or portions of clips) with a specific word or phrase. If you click on this keyword, it’ll show you all the clips that have been tagged with it.

However, in Premiere, you can organize your footage within bins. These are different from keywords in that you don’t just tag a clip; rather, you put it into a bin. Therefore, when a clip is in a bin, it can only be in that bin. But with keywords, multiple keywords can reference the same clip.

However, the best thing about FCPX’s capacity to organize your footage is favoriting. Once you’ve done that, a small green line will appear at the top of the section that has been favorited. Then, you can select Favorites in your event viewer and you’ll only be able to see your desired clip portions in the event viewer. 

3. Editing in the Timeline

In many ways, they both operate quite similarly when actually editing. However, there are a few distinct differences. First off, Premiere divides your audio and video into separate tracks, even if your file contains video and audio.

FCPX doesn’t do this. FCPX uses something called the Magnetic Timeline. Within that, you have the primary storyline (as shown below), in which you put your main footage. For example, in my edit below, I have my interview footage in my primary storyline. All your other audio and video clips attach to whatever is in the primary storyline. That way, when you move one clip, whatever is attached to it will move with it. This helps keep your editing nice and efficient as you can move whole sections of an edit just by moving one or two clips. When you move a clip that’s in the primary storyline, the gap that is now left will automatically close, bringing the clip that was after it forward.

Premiere doesn’t have a magnetic timeline system, which can make editing far more laborious. Once you select all the clips you want to move you’ll find yourself creating and closing gaps manually.

In addition, FCPX also gives you the option to background render your edit. This means it’ll render your timeline while you’re working, which will allow you to watch your edits back smoothly, when you so desire. However, in Premiere, you’ll often find yourself having to wait while you manually render your edits before you can watch them back.

4. Motion Graphics

Most editors use Adobe After Effects to create their motion graphics. Premiere’s compatibility with After Effects makes it incredibly useful here. Thanks to the dynamic link, you can drag your comps into Premiere, and when you make changes to that comp in AE, those changes will appear automatically in Premiere.

This makes for an incredibly efficient workflow, and is the reason why may designers always choose Premiere over FPCX when it comes to edits that contain sufficient motion graphics. FCPX would require you to export your comp every time you wanted to make a change to it, which would be far more time consuming than when working with Premiere.

  • Color Grading

In Premiere, every time you want to grade a clip, you need to add a Lumetri Color effect. If you wanted to add two curve-based grades, you’d need to add two whole Lumetri effects—which contain curves, wheels, and many other grading tools. However, in FCPX, you add the curves, color boards, or wheels individually.

Despite this, many prefer Premiere when it comes to grading. Premiere gives you the option to rename your grades individually, which you can’t do in FCPX. This gives you that extra level of clarity as to which grade you’re copying/pasting when copying grades between clips.

One other ability that Premiere boasts over FCPX is the ability to track your grades to objects within your shot. This allows you to give a distinct grade to certain objects. For example, increasing the saturation on a character’s face in order to draw attention to them.

5. Final Thought

We hope this overview will help you choose a suitable but high computing configuration as well as we hope through today’s Blog you will choose a software that is suitable for your needs. As you may know, iRender provide to you high performance and configurable server system for 3D rendering, AI Training, VR & AR, simulation, etc. With our server, you can install any software you need, add your license, and do whatever you like with your project. These tools above are no exception. Most tools for fluids are computationally expensive. Understanding that, we have different config and package compatible with them, from CPU to single GPU, dual and even multi-GPUs.

Moreover, iRender has many more to offer.

  • Free and convenient transfering tool: iRender offers a powerful and free file transfer tool: Gpuhub Sync. With fast file transfer speed, large data capacity, and completely free. You can transfer all the necessary data into our Gpuhub Sync tool at any time without connecting to the server. The data will be automatically synchronized in the Z drive inside the server, ready for you to use.
  • Flexible price: You can always save from 10% to 40% with our Fixed Rental feature. For those who’s in need of server more than a day, or have extremely large project, we advise to choose daily/ weekly/monthly rental package. The discount is attractive (from 10 to 40% depends on your package), and you don’t have to worry about over-charging if you forget to shutdown the server.
  • Real human 24/7 support service, helping you to handle the problem quickly, effectively, saving you both time and money.

 In addition, we always have attractive promotions to thank our beloved customers. SPEICAL OFFER for this June: Get 50% BONUS for all newly registered users. 

If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 916017116. Register an ACCOUNT today and get FREE COUPON to experience our service. Or contact us via WhatsApp:  +(84) 916017116 for advice and support.

iRender – Happy Rendering!

Source: premiumbeat.com

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Blender for Architecture. Is it as great as 3D rendering software? https://irendering.net/blender-for-architecture-is-it-as-great-as-3d-rendering-software/ Sat, 10 Jul 2021 06:00:56 +0000 http://irendering.net/?p=9210 Did you ever think of choosing Blender for architecture? One of the most known fields for the use of 3D software is architecture, architects and designers have a lot of options to choose from. But there is one software that a lot of people don’t consider as an option for their work which is Blender. Blender is a free and open-source 3D software that can do professional work in many industries. However, is it really good when it comes to architecture? Let's explore with iRender in Blog today.

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Blender for Architecture. Is it as great as 3D rendering software?

Did you ever think of choosing Blender for architecture? One of the most known fields for the use of 3D software is architecture, architects and designers have a lot of options to choose from. But there is one software that a lot of people don’t consider as an option for their work which is Blender. Blender is a free and open-source 3D software that can do professional work in many industries. However, is it really good when it comes to architecture? Let’s explore with iRender in Blog today.

Practical work using Blender for architecture.

There are a lot of architectural visualization artists around the world using Blender for their freelance or contract work. Also, there are some architectural firms and studios that use it to do work for their clients. One of the examples is “BlendFX”, which is a small studio for VR, AR, architectural visualization and VFX based in Germany. It uses Blender to create amazing interior and exterior visualizations for their clients. Also, they use VR for a better experience of 3D environments, which I believe is the future of archviz. Because there is nothing better to visualize an architectural design than walking inside it yourself in an immersive experience. In addition to “E-interiores”, which is a Brazilian interior design e-commerce startup that uses Blender for their interior design work. They developed a new platform based on a semi-vanilla Blender, Fluid Designer, and their own pipelines. To make Blender work for their custom needs they changed and added few things. They have the tools to create the unchanged elements of the space like walls, floor, the render point of view, the dynamic elements of the project, and the library.

Architecture work is more than modeling and creating some renders. Because there are a lot of steps architects and designers need to go through. First, they need to define the number of views and camera angles needed for the visualization. They need to deal with technical drawings of the project and making corrections and adjustments on the CAD file received from the client. In addition to modeling the project, preparing materials and textures, setting up lights and rendering. We will talk now about these steps for working on architectural projects. And what choosing Blender for architecture has to offer for architects and designers to help them get their job done.

1. Project development

When it comes to choosing Blender for architecture, a lot of people don’t know that the software can be used to create technical drawings. Not just modeling, adding materials and rendering. It can actually produce full documentation for architecture work. Usually, this work is done by architects and architecture firms using CAD software. Some architects and designers use a combination of Blender and CAD software. Blender for early conceptual studies, then the CAD software, then Blender again for visuals, and then the CAD software again for documentation. You can create technical drawings in Blender using FreeStyle. With NPR techniques and some procedures to create 2D models, we can “render” full projects. The results look like something that came out from AutoCAD, Revit, ArchiCAD or others.

2. Modeling

Blender is good for modeling in the early stages of product development because it is fast compared to some CAD software that architects use. A lot of architects don’t know that using Blender for architecture, they can achieve a lot of work fast. Which can save them quite some time, because they usually work with deadlines to get the job done. On the other hand, a good portion of interior and exterior visualization work is outsourced from architecture firms to 3D artists that specialize in archviz work. And a good portion of those use Blender to bring the vision of architects from paper or 2D design to fully-fledged projects that you can navigate through as if it was created in real life. One of the ways to have faster results especially in the early stages of modeling projects is The use of parametric 3D modeling in Blender that can transform your workflow and give you the flexibility to quickly change the shape of any 3D Object.

Using the right tools (probably even some good Blender addons for archviz) it is possible to add those parametric options. However, it is not straightforward so you need some skills to use it properly. Also, there are some modeling addons that will help speed up the modeling process and get things done faster.

Some modeling add-ons in Blender can help to create houses and buildings really fast like “building tool”. Which makes it possible to create nice buildings or houses really fast by adding procedurally some of the most common architectural elements for buildings. Like floors, Windows, Railings, Doors, Balconies, and Roofs. Also, there is also Archipack which is kind of similar to the building tool when it comes to adding elements in a fast manner. Also the use of presets like the type of stairs or windows. Which gives variety and a lot more options to architects and designers who don’t want to spend too much time on modeling.

And, If you are looking for a job as 3d modeler, visit Jooble

3. Materials & Textures

Before starting to work on anything related to rendering in an interior or exterior rendering project, you must apply materials and textures to the scene. Because there is a direct correlation between materials and lighting when it comes to rendering. Using materials in Blender for architecture allows designers to have greater control over how they want the final result to look like. There are a lot of options for preparing materials before rendering your scenes. You can use some good websites that offer free materials that can be used to do decent work. Also, there are subscription websites for high quality materials that can help you deliver much better results in a shorter period of time. Which is a good investment if you are doing client work that can pay you a good amount of money to cover the expenses. There is also the option of making your own material library if you are good at using software such as Substance Designer. Not to mention the awesome set of Blender addons for texturing and shading that can help you get outstanding results.

4. Why should we choose to use iRender's high configuration machine rental service?

iRender provides you a personal cloud computer with powerful hardware (100% performance – no virtualization). That means you can run intensive software like Cinema4D and Cycles4D even from a laptop so long as you have a stable internet connection.

If Keyshot is your primary application, then we recommend NVIDIA Geforce graphics cards as they generally offer higher performance at a lower cost. A great indication that the NVIDIA RTX 30 Series has nearly doubled the number of CUDA cores compared to the GeForce RTX 20 Series graphics card at the same price.

iRender has a great number of enthusiastic staff that are always ready to support you 24/7. Whenever you have trouble using our server, or even with your software, we -iRender Support Team are always there to help you solve your problem. We believe the quality of support we provide is as vital as the technology we deliver. We provide unmatched support tailored to your specific needs and goals. What Keyshot users can get from iRender is not only the best quality products but also the high security and the most comfortable render time.

Final Thought

Blender is a great and flawless rendering engine. It is preferred and recommended for parametric and 3D design approaches because of the variety of tools. If the design is already done, you can still make changes whenever you want. Besides, its workflow is great for completing a model. Using a parametric workflow is useful when changes are needed after the model is complete. Blender is a very useful design tool that allows users to turn their fantastic ideas into reality. Each one of them is highly recommended by many experts, however, before purchasing one of them or any other software, you should consider asking yourself what exactly you want to design and what you will end up with. What do you use the software for?

We hope this overview will help you choose a suitable but high computing configuration for Blender. At iRender, we try our best every day to offer the best thing to our beloved customers. What you get is more than rendering to create the final product. You receive a new technology solution, a good service, high security, features and software, and other utilities to help you save costs and time, reduce stress while working and most importantly, it breaks the creative limits of many technology “artists” nowadays.

Last but not least, price is an extremely important factor for users. You can rest assured that your money is well spent because the cost at iRender is extremely competitive. Render more – Save more. You can save 20% if you need to use our server for a day, even save 40% for large projects when you need to use the server for a week. 

If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 916017116. Register an ACCOUNT today and get FREE COUPON to experience our service. Or contact us via WhatsApp:  +(84) 916017116 for advice and support.

iRender – Happy Rendering!

Source: inspirationtuts.com

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How To Optimize Octane Rendering In Blender? https://irendering.net/how-to-optimize-octane-rendering-in-blender/ Sun, 04 Jul 2021 06:00:09 +0000 http://irendering.net/?p=9348 Octane is a GPU based renderer, which means that it uses the power of a gaming card for it’s render speed. Octane’s license is per machine, but you can build PC’s with up to 12 GPU’s (graphics cards) in them

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How To Optimize Octane Rendering In Blender?

OctaneRender was one of the pioneers in the GPU rendering scene when it first launched, and since then has become a household name for powerful yet fast rendering. It’s an unbiased, spectrally correct render engine that leverages RTX hardware to its fullest extent to render accurate images at blazingly fast speeds right in the viewport. It features, among other things, layered materials (as opposed to manually mixing shading layers), Spectral Random Walk Subsurface Scattering, Volumetric Rendering, or Deep Pixel Rendering with full Nuke integration.

Image Source: blenderartists.org

Octane is one of these latest names in a growing list of “industry-standard” renderers to join the roster of render engines with official blender support. Luckily for Blender users, Octane offers a special free version of its Blender plugin with the caveat of supporting only one GPU. The plugin comes in the form of a special Blender build downloaded directly from OTOY with the OctaneRender engine built-in. Another note is that Octane comes with its own shader nodes/editor, and as such Cycles materials won’t be automatically ported over to OctaneRender. In the previous article we have known about 5 tips to speed up Cycles. This post will continue to provide 5 tips for optimizing Octane Rendering in Blender.

1. Network Render

Image Source: blenderartists.org

Try to have a minimum of two graphics card in your computer when working with Octane, one to drive the screen, and one for Octane to use exclusively. What if your machine has only one GPU? For example, if you work on a laptop. Octane’s network rendering works really well. As long as you have a Octane License for every computer on your network, Octane can use the GPU’s on all the machines for every part of it’s process from Live Preview through to Final Render.

As we might know 2 GPUs is a popular choice for Octane artists in general with medium-sized projects. However, not many render farms offer you such a DUAL GPU configuration. At iRender, we understand the needs of technology artists and launch the server of DUAL RTX 3090 which is even cheaper than 6 x RTX 2080. However, we guarantee that the performance you get will be much more powerful than 6 x RTX 1080, 2080, 2080Ti.

2. Use LiveDB

Image Source: blenderartists.org

When time is too tight to create a material from scratch, it is great to know that you can use the ‘LiveDB’ database of materials that come with Octane to create a starting point for what you need. From metals, fabrics, liquids and skin there will be a Material preset available within LiveDB to download into your scene to help you on your way.

3. Explore all of the Kernels

Image Source: blenderartists.org

Don’t assume that the three different Kernels in Octane equate to fast, pretty fast and slow. Direct Lighting is my go to Kernel for animation, but it can create gotcha’s such as weird shadows. This is where I can explore PMC and Path Tracing, although on the surface both of these options seem slower, reducing the sample count can still create good results. They also both provide more realistic results, and offer extra features such as caustics.

4. Make the most of depth of field

Image Source: blenderartists.org

Usually when using depth of field in CG Renders it sends the render times through the roof. This isn’t the case with Octane. At most, I have only ever seen an increase of 5-10% in render time by adding depth of field, but usually, it’s a lot less and because its in the render, it carries through into compositing passes as well

5. Volumetric powerhouse

Image Source: blenderartists.org

Octane can now support volumetric systems like gas, and fire with full emissive and shadow capabilities. This is game changing when combined with tools like Turbulence FD for Cinema 4D. As both of these plugins are GPU-based, they are blisteringly quick allowing many more iterations of sim and render all within one PC.

Final Thought

Octane is a GPU based renderer, which means that it uses the power of a gaming card for it’s render speed. Octane’s license is per machine, but you can build PC’s with up to 12 GPU’s (graphics cards) in them. The more graphics cards you have, the more power and speed you can get. It is proportional. By the way you also should remember that  the cards need to be NVIDIA, so my condolences to those who are fans of AMD at the moment.

However, if you are not on the budget to build a powerful PC like that, you might consider our CPU/GPU rental service. iRender offers multi-card configurations for you to choose for Octane with a diversity of latest cards from NVIDIA: RTX 2080 Ti, RTX 3080, RTX 3090 and definitely far beyond Blender’s recommended GPU requirement:

We hope 5 tips to Optimize Octane Rendering in Blender will help you to utilize a GPU renderer like Octane in the cloud. At iRender, we try our best everyday to offer the best thing to our beloved customers, what a 3D artist deserves, what an artwork deserves. What you get is more than rendering to create the final product. You receive a new technology solution, a good service, high security, features and softwares, and other utilities to help you save costs and time, reduce stress while working and most importantly, it breaks the creative limits of many technology ‘artists’ nowaday. If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 981-868-890. We will be ready to help you in any way!

Become a  member of the iRender community today to stop wasting pointless hours of rendering. Always at the forefront of cutting-edge graphics technology, we do the rendering, the creativity is yours!

Thanks & Happy Rendering!

Source: creativebloq.com

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