The Best 3D Rendering | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Wed, 07 Dec 2022 03:03:04 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png The Best 3D Rendering | iRender Cloud Rendering Service https://irendering.net 32 32 Some tips and tricks for Octane in Cinema 4D https://irendering.net/some-tips-and-tricks-for-octane-in-cinema-4d/ Sat, 10 Sep 2022 06:00:42 +0000 http://irendering.net/?p=22227 Octane is one of the most exciting render engines on the market, which works with a huge range of applications. In this article, iRender will give you some tips for working with Octane in Cinema 4D.

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Some tips and tricks for Octane in Cinema 4D

Octane is one of the most exciting render engines on the market, which works with a huge range of applications. In this article, iRender will give you some tips for working with Octane in Cinema 4D.

1. Network Render

When working with Octane, try to have at least two graphics cards installed, one to drive the screen and the other solely for Octane. For instance, if you use a laptop for work. The network rendering in Octane performs excellently. Octane can leverage the GPUs on all the machines for every step of its process, from Live Preview to Final Render, as long as you have an Octane License for each computer on your network. With iRender, we provide server 4P ( 2RTX 3090) which highly recommend for Octane. Besides, it also has NVLinks, surely your rendering will be boosted faster.

2. Use Octane standalone for material building

Files can easily be switched from the host program to the standalone app thanks to the.ORBX file format. Besides, the UI that the standalone offers to create materials that can be utilized across all Octane application instances is one of its best features.

3. Use the Node Editor

Scenes may be made considerably more effective by using the node editor, whether it’s in the Octane Standalone app or, more crucially, in the host application. This is particularly true in Cinema 4D, where the absence of a proper nodal material system presents significant challenges. Additionally, since the node structures are uniform across your work, it is simpler to use Octane in many applications.

Leverage The Cloud Rendering Service for Cinema 4D Octane

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP). Users will remotely connect to our server, install any version of Cinema 4D and Octane only one time and easily do any intensive tasks like using their local computers.

Take your render performance to the next level with the AMD Ryzen Threadripper PRO 3955WX. Featuring 16 cores and 32 threads with a 3.9 GHz base clock frequency, 4.3 GHz boost frequency, and 64MB of L3 cache, this processor significantly reduces rendering times for 8K videos, high-resolution photos, and 3D models. A faster CPU will allow you to extract mesh data, load textures, and prepare scene data more quickly. Check out our Cinema 4D Octane on multi-GPU at iRender below:

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Sincerely Thank You & Have A Productive Day!

Source: help.otoy.com

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Displacement Troubleshootings in Octane for Cinema 4D https://irendering.net/displacement-troubleshootings-in-octane-for-cinema-4d/ Sat, 03 Sep 2022 06:00:34 +0000 http://irendering.net/?p=22030 At iRender, day by day we try to make every little thing better. We bring the power of thousands of friendly and easy-to-use GPUs directly to your desk and keep your ideas moving. For some unknown reason, regular Cinema 4D doesn't work with Octane displacement. In this article, iRender will give you some solutions when this error occurs.

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Displacement Troubleshootings in Octane for Cinema 4D

At iRender, day by day we try to make every little thing better. We bring the power of thousands of friendly and easy-to-use GPUs directly to your desk and keep your ideas moving. For some unknown reason, regular Cinema 4D doesn’t work with Octane displacement. In this article, iRender will give you some solutions when this error occurs.

1. What is Displacement?

Displacement is one of the more processing-intensive things you can do in a render engine. Preparation time is needed while the (sometimes big) source picture and (occasionally dense) base geometry are fed into Octane.

The geometry of the objects in a scene is specified by polygons in 3D applications. The more polygons a model has, the more efficient and manageable it is, but the harder it is to obtain fine detail on the surface. To add more surface detail to a model, you may either add more polygons or use textures to deceive the eye into believing there is more geometry than there actually is.

2. Troubleshooting Tips with error “It is not working”

2.1. About the plugin

Before you do anything else, pause the render, hit the [R] button in the Octane Live Viewer to do a full refresh of the scene, and then hit the Octane button to start it up again. This will clear out the cache from the GPU and send everything into VRAM again.

2.2. Check the texture itself

Run the ImageTexture node into the albedo channel in place of the displacement node. To solve the issue, make a new plane with segments that are 500×500 and apply the material to it rather than copying the tag from your model. If flattened copy saving fails, the problem is generally unrelated to textures.

2.3. Check the model

If you’re utilizing vertex displacement, make sure you have enough geometry, either by subdivision or segments to move the polygons such that something can be seen. Ensure that every normal is straight and looking outward. Verify that any polygon options are linked to the appropriate materials if there are any.

Leverage The Cloud Rendering Service for Cinema 4D Octane

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP). Users will remotely connect to our server, install any version of Cinema 4D and Octane only one time and easily do any intensive tasks like using their local computers.

Take your render performance to the next level with the AMD Ryzen Threadripper PRO 3955WX. Featuring 16 cores and 32 threads with a 3.9 GHz base clock frequency, 4.3 GHz boost frequency, and 64MB of L3 cache, this processor significantly reduces rendering times for 8K videos, high-resolution photos, and 3D models. A faster CPU will allow you to extract mesh data, load textures, and prepare scene data more quickly. Check out our Cinema 4D Octane on multi-GPU at iRender below:

SPECIAL OFFER for this September: Get 20% BONUS for all newly registered users. 

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Sincerely Thank You & Have A Productive Day!

Source: help.otoy.com

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Troubleshooting Simulation Problems with Dynamics in Cinema 4D https://irendering.net/troubleshooting-simulation-problems-with-dynamics-in-cinema-4d/ Sat, 27 Aug 2022 06:00:37 +0000 http://irendering.net/?p=21866 When dealing with a scene that has a lot of dynamic objects in it, simulating realistic dynamics can be a computationally expensive operation. The computer program must evaluate the geometry of each object in each frame to determine whether or not it has collided. In this article, we will learn about some tips to solve Simulation Problems with Dynamics in Cinema 4D.

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Troubleshooting Simulation Problems with Dynamics in Cinema 4D

When dealing with a scene that has a lot of dynamic objects in it, simulating realistic dynamics can be a computationally expensive operation. The computer program must evaluate the geometry of each object in each frame to determine whether or not it has collided. In this article, we will learn about some tips to solve Simulation Problems with Dynamics in Cinema 4D.

1. Overview

Surely when using C4D you have ever encountered problems with simulation dynamics. Chances are your lights and background MoText aren’t responsible for that. Bend deformer doesn’t seem to be working on the 5 million poly 3D scan you imported. You should copy that bend deformer to a simple 5×5 cube to determine if the issue is with the deformer or the geometry.

2. Troubleshooting Tips

2.1. Seeing the Matrix

The Project Settings Dynamics Tab allows you to edit some global settings which will affect all dynamic objects in your scene. You can get to this window with the shortcut Control+D (Command+D on a Mac) and clicking on the Dynamics Tab. You can also open this menu from the Menu Bar at the top of your window, clicking on Edit and mousing down to Project Settings. Let’s check Enable and then hide our scene geometry to see the simulation as the program sees it.

2.2. Shape matters

We may access the Shape selection menu from the Collision Tab. This parameter is always set to Automatic by default, which simply selects one of the other choices from that list based on the type of item to which the tag is applied.

If you choose Static Mesh for collider geometry, this mode will take into account the entire collider’s geometry, providing more precise collisions.

2.3. Back to Square one

Until we are able to return to our initial setup and have it play without any errors, debugging is never completely complete. Restart your cloner and reveal all of your scenes.

Leverage The Cloud Rendering Service for Cinema 4D Redshift

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP). Users will remotely connect to our server, install any version of Cinema 4D only one time and easily do any intensive tasks like using their local computers.

Take your render performance to the next level with the AMD Ryzen Threadripper PRO 3955WX. Featuring 16 cores and 32 threads with a 3.9 GHz base clock frequency, 4.3 GHz boost frequency, and 64MB of L3 cache, this processor significantly reduces rendering times for 8K videos, high-resolution photos, and 3D models. A faster CPU will allow you to extract mesh data, load textures, and prepare scene data more quickly. Check out our Cinema 4D on multi-GPU at iRender below:

For further queries, please do not hesitate to reach us via Whatsapp: +(84) 916017116 or email: linhntp@irender.vn. Sign up ACCOUNT today and get FREE COUPON to stop wasting pointless hours of rendering. 

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Thank you & Happy Rendering!

Source: schoolofmotion.com

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Top Multi-GPU Render Engines with iRender https://irendering.net/top-multi-gpu-render-engines-with-irender/ Wed, 17 Aug 2022 06:00:57 +0000 http://irendering.net/?p=21518 Since the advent and development of GPU rendering, more and more software vendors are focusing on developing render engines that can leverage the power of Multi-GPU. In today's article, let's take a look at the software that can render with multiple GPUs at the same time and bring much faster corresponding rendering speed.

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Top Multi-GPU Render Engines with iRender

Since the advent and development of GPU rendering, more and more software vendors are focusing on developing render engines that can leverage the power of Multi-GPU. In today’s article, let’s take a look at the software that can render with multiple GPUs at the same time and bring much faster corresponding rendering speed.

REDSHIFT

Redshift is a production-quality, GPU-accelerated renderer with support for biased global illumination techniques. It offers a pretty comprehensive toolset to up their render output, in terms of both quality and volume, as it is both powerful and efficient. Supporting the latest developments in shader technology and volumetrics, there is clearly a lot on offer, and it’s easy to see how Redshift could fit into many different pipelines and workflows.

As we all know, Redshift’s performance scales very well across multiple GPUs.

Besides, Redshift supports “out of core” rendering, which means that if a GPU runs out of memory (due to a large number of polygons or textures in the scene), it will use the system’s memory instead. This can have a performance cost in some cases, so it is usually better to use GPUs with as much VRAM as you can afford to minimize the performance impact. Certain types of data (such as textures) work extremely well with out-of-core rendering. This means that even if your scene includes 4K/8K textures, you can still expect fast rendering.

OCTANE

OTOY is proud to advance state of the art graphics technologies with groundbreaking machine learning optimizations, out-of-core geometry support, massive 10-100x speed gains in the scene graph, and RTX ray tracing GPU hardware acceleration. Octane is tightly integrated into many modelling software. Much of Octane’s functionality can be found in the Render Setup window. The latest version of Octane now includes a menu item as well which can be used to set Octane as the current renderer.

Octane RTX hardware acceleration brings 2-5x render speed increases to NVIDIA ray tracing GPUs with multi-GPU support. RTX acceleration speed gains increase in more complex scenes and can be benchmarked using RTX OctaneBench.

Octane comes in 3 versions. For Octane Studio editions which have 2 GPU limit, you can only maximize render with 2GPU acceleration, for Octane Enterprise and Octane Enterprise+ editions, there’s no limit on the number of GPUs at all, the more GPUs you have, the faster your render speed is multiplied.

MAXWELL

Maxwell Render is an unbiased 3D render engine, developed by Next Limit Technologies in Madrid, Spain. This stand-alone software is used in the film, animation, and VFX industry, as well as in architectural and product design visualization. Its trademark Multilight feature, which permits the changing of light intensity and colors in real-time, was used in the feature film The Curious Case of Benjamin Button.

The GPU engine is an alternative to the CPU engine. It enables you to compute renders using your GPUs (graphics cards). They are typically much faster than CPUs, especially when using multiple graphics cards. Many lines of code have been changed in this version to make the GPU engine even faster and to allow for the rendering of larger images.

Hardware requirements for GPU engines

  • Graphics cards must be CUDA-based. Because the GPU engine is built on Nvidia’s CUDA computing platform, only Nvidia graphics cards will work. AMD or Intel graphics cards will not work.
  • Microarchitectures such as Maxwell, Pascal, Volta, Turing, and Ampere are supported (compute capability 5.0 and up). Although the Kepler architecture is not supported, cards based on it may work.
  • It is critical to keep graphics card drivers up to date.

Maxwell 5, for a “more than 50x speed-up, this plugin compared with a high-end CPU”. With multiple GPUs working in parallel you’ll get an unprecedented experience. To put it another way, with Maxwell 5, time is now in your hands. In addition, Multilight now runs on the GPU engine, while the GPU engine itself now natively supports Nvidia’s new Ampere GPUs, including the GeForce RTX 30 Series. The new version also provides integrated cloud rendering for use across an internal network or third-party render farms.

FstormRender

FStorm is a GPU-only renderer being developed by PinkSoft LTD since 2015 and becomes the most popular GPU render with architectural 3d artists due to its speed, quality and simplicity.  It is one of the best render engines for 3Dsmax. FStorm is straightforward, fast, and realistic with convenient materials and light sources. Hope that this amazing renderer will be available for major 3D software in the near future.

There are many unique features in FStorm renderer such as improved tone mapping, glossy reflection shader, glare effects, light sampling, improved raytracer, and optimized QMC sampling. Build-in scene converter easily and carefully converts any scene from Corona, Octane, and Vray render. Users can move the camera and get real-time updates in the frame buffer window.

FStorm Render is based on CUDA technology, which allows this renderer to work well on NVIDIA graphics cards. Interestingly, FStorm is likely to be compatible with multiple GPUs on one computer. For instance, if it’s scalable to 6 or 10 GPUs simultaneously in a single machine, users can utilize the robust computing system to render their job while using FStorm Render.

Conclusion

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in PC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirectorLumion OfficialRadarrenderInspirationTuts CADAll3DP). We provide a variety of servers having Processor AMD Ryzen Threadripper Pro 3955WX with a high clock speed of 3.9 GHz– 4.7GHz and 2TB SSD to load your scene fast. Besides, the power of 2/4/6/8 x  NVIDIA RTX 3090 will certainly make you satisfied.

Users will remotely connect and take full control of it. Using our remote computer is no different from your local computer. You can install any plugin you want for only one time. You can have a look at server specs that iRender is now offering:

Register an account today for TESTING COUPON to experience our service. Or contact us via WhatsApp: (+84) 912 785 500 for advice and support.

 

Thank you & Happy Rendering!

 



		

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Tips to Import or export animation clips in Maya with iRender https://irendering.net/tips-to-import-or-export-animation-clips-in-maya-with-irender/ Sat, 09 Jul 2022 06:00:24 +0000 http://irendering.net/?p=20389 Maya is professional 3D software for producing believable characters and effects worthy of a major motion picture. With Maya's strong tools, you can iterate more quickly so that you can concentrate on your ideas and meet deadlines. The best artists in the field use Maya to build the trickiest scenes, characters, and settings. Whether you're animating adorable cartoon characters or lifelike digital doubles, Maya provides the animation toolset to bring your 3D assets to life.

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Tips to Import or export animation clips in Maya with iRender

Maya is professional 3D software for producing believable characters and effects worthy of a major motion picture. With Maya’s strong tools, you can iterate more quickly so that you can concentrate on your ideas and meet deadlines. The best artists in the field use Maya to build the trickiest scenes, characters, and settings. Whether you’re animating adorable cartoon characters or lifelike digital doubles, Maya provides the animation toolset to bring your 3D assets to life. In this article, we will explore some tips to Import or export animation clips in Maya.

1. To import a clip or pose to a scene

  • Choose File > Import Animation Clip from the Trax Editor File option in the Trax menu bar. The browser window for files to import appears.
  • Choose the file containing the clip(s) or pose(s) you want to import from the file browser window.

Note: Only files with the valid (.ma,.mb, or.mov) file extensions can be imported as clips or poses.

  • Click to import.

When you import a clip, it shows up in the Visor’s Unused Clips section. A posture that has been imported appears under Unused Poses in the Visor.

  • Choose one of these:

Drag the clip or pose to a character in the track view area by middle-clicking it in the Visor.

Copy and paste the clip or pose from the Visor after choosing it, then choose a character set in the Trax Editor. See Clips to cut, copy, and paste.

2. To import clips or poses to a character without placing it in Trax

  • In the scene view, choose any component of the character (such as a bone from the skeleton).

Alternatively, you can highlight the desired character in the track view area or choose a character from the Current Character Set drop-down list.

  • Choose File > Import Animation Clip to Characters from the Trax menu bar.
  • Turn on Put Clip in Visor Only in the Import Clip To Character Option that opens, then click Import Clip.
  • Select the file containing the clip(s) or pose(s) you like to import from the file browser window, then click Import.

A clip that has been imported shows up under Character Clips in the Visor. A pose that has been imported appears under Character Poses in the Visor.

  • The imported clips or postures can now be middle-dragged to the character in Trax in the Visor or Outliner. See Use either the Outliner or the Visor with Trax.

3. To export clips or poses from your current scene

  • Choose the postures or clips you wish to export.
  • Choose File > Export Animation Clip from the Trax menu bar.

The browser window for export files opens.

  • Enter the file name for the clips or poses in the Export file browser box, choose a file format (mayaAscii, mayaBinary, or move), and then click Export.

Note: When export animation clips or poses, you must give them suitable file extensions (.ma,.mb, or.mov). Otherwise, the clips or poses won’t be able to be imported into a Maya scenario.

The exported or stored clips or postures are given the name you entered and are saved as the designated file type.

Why we should choose iRender Cloud Rendering for Maya

iRender is a GPU-Acceleration Cloud Rendering Service that provides high performance computing with the latest GPUs (GeForce RTX 3090). The core difference between iRender compared to other render farms is our extremely unique solution – IaaS, completely different from the old SAAS solution, which is gradually revealing many limitations. In other words, this is a hardware service, not a software service, modern artists will choose a machine configuration to suit their design needs and requirements of the graphic software, subsequently have full authority to set up and control directly the remote machine through their own personal computer.

Based on our previous analysis, AMD Ryzen Threadripper PRO 3955WX is highly recommended for Maya (depend on the plugin integrated Maya). This is the world’s only processor family supporting PCIe 4.0, which delivers twice the I/O performance over PCIe 3.0.

So, hesitate no more, let’s REGISTER for an account today to get a FREE COUPON to experience our service and reach a new level of cloud rendering. 20% BONUS for all new users, CHECK IT OUT!

Thank you & Happy Rendering!

Source: knowledge.autodesk.com

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Group Input And Output Nodes In Geometry Nodes in Blender https://irendering.net/group-input-and-output-nodes-in-geometry-nodes-in-blender/ Sat, 02 Jul 2022 06:00:04 +0000 http://irendering.net/?p=20232 You will first need to learn about two primary nodes of the procedural modeling system first if you are unfamiliar with the geometry nodes system. The Group Input and Group Output nodes serve as the beginning and ending of your node tree, respectively. In creating the geometry of your new object utilizing the geometry node system, both of these nodes are crucial. In this article, we will explore the purpose of these nodes.

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Group Input And Output Nodes In Geometry Nodes in Blender

You will first need to learn about two primary nodes of the procedural modeling system first if you are unfamiliar with the geometry nodes system. The Group Input and Group Output nodes serve as the beginning and ending of your node tree, respectively. In creating the geometry of your new object utilizing the Geometry nodes system, both of these nodes are crucial. In this article, we will explore the purpose of these nodes.

1. What Is The Purpose Of The Group Input Node?

The original geometric data from the present model is mostly stored by the group input nodes. There is just one output for geometry found in this node. The details of the original object’s structure are included in this output. Use the geometry output from the group input node if you wish to use the object’s original data. The group input node can also be used to expose parameters from your note tree.

2. What Is The Purpose Of The Group Output Node?

The group output node’s primary function is to show the 3D viewport’s output from our node tree. The group output node is the single most crucial node to have in your setup since without it, nothing we do within our node system will be seen on our main model. For this reason, it is one of the two nodes that are automatically introduced whenever a new node tree is built. Similar to the group input node, sockets are available in addition to the geometry input that is already there. These extra sockets, though, are intended exclusively for qualities. For these sockets, you cannot use just any number.

3. Can These Nodes Be Used Multiple Times In Your Node System?

In fact, if you want to maintain your node system neat and orderly, it might be quite helpful to utilize the group input node more than once within a single node system. It can be simple to expose many parameters to the group input node in more complicated systems. Because of this, some artists make copies of the group input node and place them in various places within the node layout where they want to expose parameters. 

The Best Multi-GPU Cloud Rendering for Blender

iRender is a GPU-Acceleration Cloud Rendering Service that provides high performance computing with the latest GPUs (GeForce RTX 3090). The core difference between iRender compared to other render farms is our extremely unique solution – IaaS, completely different from the old SAAS solution, which is gradually revealing many limitations. In other words, this is a hardware service, not a software service, modern artists will choose a machine configuration to suit their design needs and requirements of the graphic software, subsequently have full authority to set up and control directly the remote machine through their own personal computer. Check out our Blender on multi-GPU at iRender below:

SPECIAL OFFER for this July: Get 20% BONUS for all newly registered users. 

If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 916017116. Register an ACCOUNT today and get FREE COUPON to experience our service. Or contact us via WhatsApp:  +(84) 916017116 for advice and support.  

Thank you & Happy Rendering!

Source: blenderbasecamp.com

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2022’s top Blender renderers https://irendering.net/2022s-top-blender-renderers/ Wed, 29 Jun 2022 06:00:26 +0000 http://irendering.net/?p=20224 Blender is becoming more and more popular in the creative 3D industry. Many studios and artists are implementing it into their pipelines as a result of the industry's increasing acceptance of it. It is also for this reason that more and more 3D software is developing or releasing plugins that can support rendering with Blender. To know in detail, let's explore 2022's top Blender renderers in this article.

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2022's top Blender renderers

Blender is becoming more and more popular in the creative 3D industry. Many studios and artists are implementing it into their pipelines as a result of the industry’s increasing acceptance of it. It is also for this reason that more and more 3D software is developing or releasing plugins that can support rendering with Blender. To know in detail, let’s explore 2022’s top Blender renderers in this article.

LuxCoreRender

One of the best Blender Renderers is LuxRender. As the successor to the venerable LuxRender, which dates back to 2007, LuxCoreRender is not only one of the most powerful physically-correct render engines available, but also one of the oldest. LuxCoreRender is similar to Blender in that respect because it is likewise an open-source project.

When computing the render, LuxCoreRender’s design philosophy adheres to a no-holds-barred, completely physically correct model.

Some of the most impressive/accurate representations have come as a result of this. It surpasses “conventional” Path-Tracers like Cycles as well thanks to a wealth of features that enable it to compute light information in even the most difficult of settings.

Due to this, LuxCoreRender is very effective at rendering scenes that emphasize highly reflective objects, caustics, or interiors with low lighting.

Additionally, it has light grouping, which Cycles now severely lacks.

Although this no-compromise strategy previously resulted in lengthy render times, improvements to performance, GPU rendering, and potent denoising have significantly improved render speed.

Nvidia Omniverse

Omniverse, a hybrid content production and rendering platform based in USD, was released by Nvidia.

While the collaborative mode and integrated GPU-accelerated dynamic simulations of the content creation module are amazing, to say the least, we are more interested in the rendering module.

The “Omniverse RTX Renderer” rendering module from Omniverse uses real-time ray-tracing right in the viewport with the most recent advancements in Nvidia hardware and software rendering technology. Since the results come quickly and impressively, this is true.

Even while Omniverse’s rendering module is still in its early stages and has yet to demonstrate its viability in a production environment, this is already a very encouraging beginning.

Although there is currently no information on a release date, Nvidia is working on integrating Blender with Omniverse. Anh is one of the Blender Renderers worthy of our expectations.

OctaneRender for Blender

When it initially debuted, OctaneRender was a pioneer in the GPU rendering arena and has since earned a reputation for being a powerful yet quick renderer.

It is a neutral, spectrally accurate render engine that fully utilizes RTX technology to produce accurate images at lightning-fast rates right in the viewport.

Layered materials, Spectral Random Walk Subsurface Scattering, Volumetric Rendering, or Deep Pixel Rendering with complete Nuke integration are some of its advantages, as compared to manually combining shading layers.

In addition to two new “Vectron” and “Spectron” modules that enable the depiction of incredibly huge generative Geometries and Volumes, out-of-core geometry has been optimized for larger scenarios.

Fortunately for Blender users, Octane provides a unique free tier of its Blender plugin, with the restriction that the aforementioned free edition only supports one GPU. The OctaneRender engine is pre-installed in the special Blender build that must be downloaded directly from OTOY in order to utilize the plugin, which may be a hassle for power users who regularly use the default Blender build.

Cycles

The Cycles renderer comes first. The most feature-rich and successfully used renderer in Blender is called Cycles. Being a path-tracing engine, it excels in accurately capturing the intricate details of light bouncing around the environment and interacting with its different components.

With its powerful PBR shading nodes, precise subsurface scattering, vector displacement and adaptive subdivision, volume scattering and absorption, caustics, support for cryptomatte, and other rendering capabilities, Cycles is able to provide a wide range of realistic rendering effects.

Cycles is regularly updated and maintained, with recent work largely on optimization.

This adds to Cycles’ already outstanding feature set and makes it a relatively quick route tracer, especially with the advent of OptiX enabled rendering, which enables it to take advantage of RTX cores to significantly increase rendering performance. Various viewport and render denoisers are also included, including the potent OIDN (CPU) and OptiX (GPU) denoisers.

Additionally, it has tile-stealing functionality for GPU + CPU “Hybrid” rendering and multi-GPU rendering support for both Nvidia and AMD GPUs.

Currently, it is less effective in fields like caustics, where LuxCoreRender outperforms it in terms of both speed and accuracy. Additionally, it lacks light-linking, a popular feature seen in many of its direct rivals.

Cycles has established its viability through the creation of plugins for other 3D programs, such as Insydium’s Cycles4D, which integrates Blender’s Render Engine with Maxon’s Cinema 4D.

Eevee

Eevee was initially created as a “realtime” viewport for Blender with the intention of serving as a pre-viz tool to aid with Cycles’ shading workflow, but it has since developed into a monster all its own.

The real-time rasterization render engine in Blender is called Eevee, and it took the place of the Blender Internal renderer in Blender 2.80. Since its debut, Eevee has generated buzz because demo after demo has demonstrated its strength despite being a rasterization engine.

Even though Eevee can never match a path-tracing engine in terms of raw performance, particularly in areas like Global Illumination, Refraction, and Caustics, it still has a robust feature set:

In addition to the recently added Motion Blur and Cryptomatte support, other features include Volume Rendering, Subsurface Scattering, Hair Support, and a potent Shader-to-RGB node for NPR shading.

Speed is Eevee’s strongest suit.

This is at the price of its main flaws, which stem from the design of its rasterization:

There is no actual path-tracing calculating light bounces outside of the rendering screen for effects like reflection, refraction, contact shadows, and others because they are “screen-space” effects.

This can make producing realistic renders considerably more difficult, especially when contrasted to its faster but less precise path tracing siblings.

Workbench

The “standard” engine driving Blender’s viewport is called the workbench engine. And it is the last of the list best Blender Renderers today.

When all processes prior to texturing, shading, lighting, and rendering are completed, it is primarily responsible for ensuring smooth performance.

There are some strong features in the workbench, however, intended at visually supporting the user across a variety of jobs, such as cavity rendering, matcaps, outlines, and Xray choices, among others, so it’s not all grayscale.

Some daring users even try to train the workbench engine to churn out “completed” renders quickly, but this is neither simple nor recommended for the faint of heart.

The Best Multi-GPU Cloud Rendering for Blender

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP). Users will remotely connect to our server, install any version of Blender only one time and easily do any intensive tasks like using their local computers.

Based on our previous analysis, AMD Ryzen Threadripper PRO 3955WX is highly recommended for Blender. This is the world’s only processor family supporting PCIe 4.0, which delivers twice the I/O performance over PCIe 3.0. Moreover, it can accelerate workflows with next-gen GPUs and high-speed storage devices and support 128 PCIe lanes as well. As a final brief, this is a great choice for driving Multi-GPUs. That’s why I suggest our server 5P (4x RTX 3090) or server 8A (6x RTX 3090) or server 9A (8x RTX 3090) if you are using Blender to render as well.

Take your render performance to the next level with the AMD Ryzen Threadripper PRO 3955WX. Featuring 16 cores and 32 threads with a 3.9 GHz base clock frequency, 4.3 GHz boost frequency, and 64MB of L3 cache, this processor significantly reduces rendering times for 8K videos, high-resolution photos, and 3D models. A faster CPU will allow you to extract mesh data, load textures, and prepare scene data more quickly. Check out our Blender on multi-GPU at iRender below:



		

Register an ACCOUNT today and get FREE COUPON to experience our service. Or contact us via WhatsApp:  +(84) 916017116 for advice and support.  

Thank you & Happy Rendering!



		

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Reducing Noise on Blender Cycles with iRender (p2) https://irendering.net/reducing-noise-on-blender-cycles-with-irender-p2/ Mon, 27 Jun 2022 06:00:22 +0000 http://irendering.net/?p=19925 As we might know, Render noise has the potential to degrade an otherwise excellent render or animation. The good news is that you can eliminate them in Blender using a few tricks and we have listed some methods earlier in part one. Now let’s continue to explore some tricks to eliminate/reduce noise from your renders on Blender Cycles render.

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Reduce Noise on Blender Cycles with iRender (p2)

As we might know, Render noise has the potential to degrade an otherwise excellent render or animation. The good news is that you can Reduce Noise on Blender Cycles with iRender using a few tricks and we have listed some methods earlier in part one. Now let’s continue to explore some tricks to eliminate/reduce noise on Blender Cycles render. 

Multiple Importance Sampling

Materials with emission shaders can be configured to use Multiple Importance Sampling (Material Settings). It means that they will get rays sent directly towards them, rather than ending up there based on rays randomly bouncing around. For very bright mesh light sources, doing that can reduce noise significantly. However, when the emission is not particularly bright, it will take samples away from other brighter light sources for which it is important to find them this way.

The optimal setting here is difficult to guess. It may be a matter of trial and error, but often it is clear that a somewhat glowing object may be only contributing light locally, while a mesh light used as light would need this option enabled. Here is an example where the emissive spheres contribute little to the lighting, and the image renders with slightly less noise by disabling Multiple Importance on them.

Glass and Transparent Shadows

With caustics disabled, glass shadows may appear too dark, and with filter glossy the caustics might be too soft. We can make a glass shader that will use a Glass BSDF when viewed directly, and a Transparent BSDF when viewed indirectly. The Transparent BSDF can be used for transparent shadows to find light sources straight through surfaces, and will give properly-colored shadows, but without the caustics. The Light Path node is used to determine when to use which of the two shaders.

Above we can see the node setup used for the glass transparency trick; on the left, the render has dark shadows due to missing caustics, and on the right the render with the trick.

Light Portals

Once rendering a daylight indoor scene where most of the light is coming in through a window or door opening, it is difficult for the integrator to find its way to them. In order to fix this, use Light Portals. You then will need to modify its shape to match that of the opening that you are trying to fill.

Denoising

Even with all the settings described above there will always end up being some render noise no matter how many samples you use. To fix this there is a post-processing technique to clean up the final bit of noise. To use this enable Denoising in the Render tab of the Properties.

Below is an example render by The Pixelary.

Clamp Fireflies

Ideally with all the previous tricks, Fireflies would be eliminated, but they could still happen. For that, the intensity that any individual light ray sample will contribute to a pixel can be clamped to a maximum value with the integrator Clamp setting.

If set too low this can cause missing highlights in the image, which might be useful to preserve for camera effects such as bloom or glare. To mitigate this conundrum it’s often useful to clamp only indirect bounces, leaving highlights directly visible to the camera untouched.

iRender – Cutting edge GPU for faster render on Blender Cyles

Besides knowing how to Reduce Noise on Blender Cycles. Designers still need a powerful computer to work on this software. There is one great solution that’s totally affordable and convenient. It’s using iRender Cloud Rendering Service.  iRender is proud as one of the best renderfarm for Blender as well as any other software on the market currently. 

We provide high computing servers with various configurations. Those servers range from 1/2/4/6/8 RTX 3090 and powerful high clock speed CPU. For example,  Intel Xeon W-2245/ AMD Ryzen Threadripper Pro 3955WX. You will access our servers through the Remote Desktop Application. And then, will take full control of this remote machine. Using the remote server is no different than using any other computer you’ve had. You can install any application or version or plugins you like and use it as if it was your own computer. Let’s have a look at the specifications of our server below: 

Let’s go through some of the testing videos with Blender on our powerful server here:

Regarding transfer files to/from the server an your local computer. Currently we provide a free tool called GPUHub Sync to transfer files at full bandwidth speed. Your files will appear in the storage Z of the remote server when you connect to it. You can even upload your data when the remote server is turned off. The app will automatically sync your data to the remote machine, which helps you to save time and cost. And more importantly, you can get up to TBs of storage space to save your files and all will be kept there for future use. 

Conclusion

In conclusion, thanks so much for your time reading through this article. We hope that it could be useful for you. And can help you to reduce Noise on Blender Cycles. And don’t forget there are still many other useful tricks in part 2. Let’s stay tuned for future interesting articles with iRender.  

Importantly, if you are interested in using our cloud rendering service to boost your render speed smoothly at a cheap price. Don’t hesitate to become a member of the iRender community today to stop wasting pointless hours of rendering. Always at the forefront of cutting-edge high-end graphics technology, we do the rendering task, the creativity is all yours!

iRender – Happy Rendering!

Source: blender.org

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Realistic Eevee Glass Shader in Blender with iRender https://irendering.net/realistic-eevee-glass-shader-in-blender-with-irender/ Sat, 25 Jun 2022 06:00:16 +0000 http://irendering.net/?p=19984 Many situations in Blender need the use of a glass shader. Glass can bring a lot of realism to our settings, and getting the appropriate glass shader can be crucial to lighting them convincingly. To know in detail, let's explore the way in this article.

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Realistic Eevee Glass Shader in Blender with iRender

Many situations in Blender need the use of a glass shader. Glass can bring a lot of realism to our settings, and getting the appropriate glass shader can be crucial to lighting them convincingly. To know in detail, let’s explore the way in this article.

1. Eevee Glass Shader

2. How to use Eevee Glass Shader

To utilize the CGC Eevee Glass Shader, click the cloud download icon above to get the.blend file. Then, go to File / Append, navigate to the CGC Eevee-glass.blend file, choose ‘NodeTree’, and then ‘CGC Eevee Glass’ to append the shader to your scene.

  • Go to Add / Group / CGC Eevee Glass in the Shader Editor to add the node.
  • Make sure the material’s Blend Mode and Shadow Mode are both set to Alpha Hashed.
  • Backface Culling should be turned off, and the Refraction Depth should be set to 0.
  • Under Screen Space Reflections, enable Refraction in both the material settings and the render properties.

The Best Multi-GPU Cloud Rendering for Blender

iRender is a Professional GPU-Acceleration Cloud Rendering Service provider in HPC optimization for rendering tasks, CGI, VFX with over 20.000 customers and being appreciated in many global rankings (e.g. CGDirector, Lumion Official, Radarrender, InspirationTuts CAD, All3DP). Users will remotely connect to our server, install any version of Blender only one time and easily do any intensive tasks like using their local computers.

Based on our previous analysis, AMD Ryzen Threadripper PRO 3955WX is highly recommended for Blender. This is the world’s only processor family supporting PCIe 4.0, which delivers twice the I/O performance over PCIe 3.0. Moreover, it can accelerate workflows with next-gen GPUs and high-speed storage devices and support 128 PCIe lanes as well. As a final brief, this is a great choice for driving Multi-GPUs. That’s why I suggest our server 5P (4x RTX 3090) or server 8A (6x RTX 3090) or server 9A (8x RTX 3090) if you are using Blender to render as well.

Take your render performance to the next level with the AMD Ryzen Threadripper PRO 3955WX. Featuring 16 cores and 32 threads with a 3.9 GHz base clock frequency, 4.3 GHz boost frequency, and 64MB of L3 cache, this processor significantly reduces rendering times for 8K videos, high-resolution photos, and 3D models. A faster CPU will allow you to extract mesh data, load textures, and prepare scene data more quickly. Check out our Blender on multi-GPU at iRender below:



		

iRender’s clients will enjoy many attractive promotions and discounts. SPECIAL OFFER for this June: Get 20% BONUS for all newly registered users. 

Register an ACCOUNT today and get FREE COUPON to experience our service. Or contact us via WhatsApp:  +(84) 916017116 for advice and support.  

Thank you & Happy Rendering!

Source: cgcookie.com 

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Tips for rendering faster with Cycles in Blender https://irendering.net/tips-for-rendering-faster-with-cycles-in-blender/ Fri, 24 Jun 2022 06:00:25 +0000 http://irendering.net/?p=20049 Cycles renderer is a physically-based for production rendering. Cycles also is an original renderer in Blender, Poser, and Rhino. Besides, the Cycles4D is available as a plugin for Cinema4D and 3Dsmax as well. Today, we reach out the Tips for rendering faster with Cycles in Blender with Curtis Holt. He is not only a 3D artist but also is Blender YouTuber with more than 100.000 subscribers. Let’s check it out!

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Tips for rendering faster with Cycles in Blender

Cycles renderer is a physically-based for production rendering. Cycles also is an original renderer in Blender, Poser, and Rhino. Besides, the Cycles4D  is available as a plugin for Cinema4D and 3Dsmax as well. Today, we reach out the Tips for rendering faster with Cycles in Blender with Curtis Holt. He is not only a 3D artist but also is Blender YouTuber with more than 100.000 subscribers. Let’s check it out! 

Simplifying materials

Using procedural materials will impact the performance of your scene. Certainly, you could bake them down into textures even procedural materials are really convenient. As a reason, they can be applied to an object of any shape and react to the mesh accordingly. With a heavy scene, Curtis holt has used a plugin in a temporary shader. That provides a similar result from a distance but calculates faster in the viewport. 

Tips for rendering faster with Cycles in Blender 2

He gives us an instance. He uses the Complex iron shader from his modular metals product. And while building the scene, he creates a simple Glossy BSDF as a replacement. It makes enough similar the result. If you say no to seeing extra surface features, you probably make your scene easier by simplifying complex materials. Furthermore, it would give you a boost in performance as well.

Tile size

Tile size you choose when rendering can significantly impact the speed of your final render with Cycles in Blender. Here I have the simplified version of the scene without procedural materials and extra details. These images are exactly the same results but have different tile sizes. Check out the result rendering time below:

As you see, a simple change of the tile size accounted for a 16-second time difference on the frame. If you’re rendering plenty of frames then rendering time can really add up. 

Tips for rendering faster with Cycles in Blender 2

Auto tile size is an add-on that comes pre-packaged with Blender. This add-on estimates the ideal tile size for the fastest rendering speed. You need to enable it from the User preferences and it will appear in your Render settings called Auto tile size

Tips for rendering faster with Cycles in Blender 3

But even with this, it may still be worth experimenting to see if you can fine-tune the perfect values. 

Cycles X

There has a new version of cycles called Cycles X. One of the significant changes being made with Cycles X is the removal of tile-based rendering in favor of progressive sampling. Basically, it means that the entire frame will be sampled rather than just specific areas. That is to say, you’ll never have to be anxious about whether the specific tile size you’ve selected for your scene is the most efficient option. Moreover, you’ll also be able to just stop the render whenever you like. Because samples are being cast across the entire scene. So if you feel like enough noise has already been removed, you can cancel it early. and save the result. The current implementation of cycles does have a progressive sampling mode. Thus, you can try this out by enabling the Progressive refine option in the Render Settings.

Tips for rendering faster with Cycles in Blender 5

However, it is slower than regular tile sampling in the current version of cycles so you should consider using it. 

Outsourcing

These tips about scene design. It would be too much of a time investment making plants. Especially when there are already lots of places to get high-quality models. To speed up your workflow sometimes it’s just a better option to use technical resources provided by other people. These are some options libraries for you. 

Tips for rendering faster with Cycles in Blender 6

These libraries have plant ecosystems and contain a wide range of trees bushes miscellaneous other plants grass, and vines. The models with their pre-made shaders are easy to import with the provided add-on. And you do not need to make any adjustments to the shaders whatever.  So that saved you a lot of time. There’s also a tool included that lets you draw vines over these surfaces of other objects. That would be fantastic for exterior architectural scenes. Reference on Blender market.

Light Paths

To talking about performance render, light paths and max bounces are important things. Max bounces define the number of bounces that light paths can make when obtaining information to piece render together. You can specify the number of paths for different surface behaviors separately to see how we can have different values for diffuse, glossy, transparency, transmission, and volume

Tips for rendering faster with Cycles in Blender 5

If you don’t need a high number of bounces then you should reduce them where appropriate. Having the total number of bounces set to zero results in only direct lighting being captured. 

But increasing it would give you the indirect scene lighting, as well as any extra information, gathered from the transparency volume and so on. Sometimes it’s worth testing the light bounces with different values to see if there are any issues with objects in your scene. Watch the example in the detailed video.

Render Region

You can set a specific area of the camera view to be the only area that’s rendered in both the viewport and the final render. You can do this by pressing Ctrl + B and then drawing a box. So if I wanted I could create a render region around this section. You can make some adjustments to the visual style of it within the context of the scene you can. Then clear the render region by pressing Ctrl Alt + B. This means if you want to only preview a specific area of the scene. Then it’s very easy to do that of course reducing the area of the scene being rendered will significantly speed up performance. But restricting the render border like this is also very useful for making corrections to a complex render when putting this final scene together. 

Besides, there have 2 extra tips: Sky Texture & Closing Thoughts. You can find out in detail video below:

Boost the performance render in Blender with iRender server

Another tip to accelerate the render with Cycles in Blender project is using a workstation with high performance. Sometimes, your hardware such as CPU, GPU, and RAM cannot meet the project requirements. Luckily, iRender provides high computer configuration for rental via Remote Desktop Application (.rdp file). Our server has a powerful GPU: single/multiple RTX 3090 & CPU: Intel Xeon W-2245/ AMD Ryzen Threadripper Pro 3955WX. Furthermore, we have 256 GB RAM, 24GB VRAM, and Storage (NVMe SSD) up to 1 TB.

iRender’s workflow is simple and easy. You need to create an image and then boot a system. Next, you connect to our remote servers and take full control of our machines. There you can install any software that you want. 
All steps to start using the service via this video, you should take a look:

Register to explore powerful servers and contact Candace – CS at iRender via email phuongntb@ỉrender.vn or Whatsapp/Telegram: +84 394000881 to get a coupon trial.

Source: Curtis Holt

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