RenderFarm | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Fri, 06 Jun 2025 07:38:30 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png RenderFarm | iRender Cloud Rendering Service https://irendering.net 32 32 Exploring System Requirements for Lumion in 2025 https://irendering.net/exploring-system-requirements-for-lumion-in-2025/ Mon, 09 Jun 2025 06:00:17 +0000 https://irendering.net/?p=34602 Lumion is one of the real-time rendering tools for architects and visualization professionals, has pushed the boundaries of real-time rendering quality.

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Exploring System Requirements for Lumion in 2025

As 3D artists, we understand that software is only as powerful as the hardware that supports it. Lumion is one of the go-to real-time rendering tools for architects and visualization professionals and has consistently pushed the boundaries of real-time rendering quality. With its newest version, the system requirements reflect that ambition.

Whether you’re new to Lumion or upgrading from an older version, understanding the updated system requirements is essential to make the most of its new features without sacrificing performance. In this article, we break down the latest system requirements, give you some context from a 3D artist’s perspective, and help you figure out what kind of hardware investment makes sense for your workflow. Let’s explore this blog with iRender!

Why Lumion’s Hardware Demands Are Different?

Unlike traditional render engines that rely heavily on CPU rendering (like V-Ray or Arnold in default CPU mode), Lumion is a real-time renderer that utilizes your GPU as its primary engine. That means the more powerful your graphics card, the smoother your experience in both the editor and final output.

The newest version of Lumion has introduced features like improved ray tracing (v2.0), enhanced lighting accuracy, and a denser asset library—all of which require faster processing and more VRAM.

1. Minimum System Requirements

For basic projects, such as small residential designs or simple landscapes, the following specifications are the bare minimum:

  • Operating System: Windows 10 (version 2004) or newer 
  • CPU: Intel/AMD processor with a single-thread CPUMark score of 2,200 or higher 
  • GPU: Graphics card with a G3DMark score of 5,500 or higher (e.g., NVIDIA GTX 1060, AMD RX 580) 
  • VRAM: 6 GB or more 
  • RAM: 16 GB 
  • Storage:  300mb disk space 
  • Internet Connection: Required for installation and updates

Note: This configuration is suitable only for simple projects and may not support Lumion’s advanced features effectively.

2. Recommended System Requirements

For more complex projects involving detailed interiors, extensive landscapes, or high-resolution textures, consider the following setup:

  • Operating System: Windows 10 (version 2004) or newer 
  • CPU: Intel/AMD processor with a single-thread CPUMark score of 2,600 or higher 
  • GPU: Ray tracing-capable graphics card with a PassMark score of 10,000 or higher (e.g., NVIDIA RTX 3060 or better) 
  • VRAM: 10 GB or more 
  • RAM: 16GB 
  • Storage:  300mb disk space 
  • Internet Connection: Required for installation and updates 

Note: This configuration supports most of Lumion’s features, including moderate ray tracing and AI upscaling.

3. High-End System Requirements

For ultra-complex projects, such as detailed cityscapes or large-scale architectural visualizations, a high-end setup is essential:

  • Operating System: Windows 10 (version 2004) or newer 
  • CPU: Intel/AMD processor with a single-thread CPUMark score well above 3,000 
  • GPU: Professional-grade graphics card with a PassMark score of 14,000 or higher (e.g., NVIDIA RTX 4090) 
  • VRAM: 16 GB or more 
  • RAM: 32GB 
  • Storage: 300mb disk space 
  • Internet Connection: Required for installation and updates

Note: This configuration ensures optimal performance for all of Lumion’s advanced features, including full ray tracing and high-resolution rendering.

Graphics Card Considerations

Lumion 2025 leverages ray tracing technology for enhanced realism. Therefore, a graphics card that supports hardware-accelerated ray tracing is crucial. Compatible GPUs include:

  • NVIDIA: RTX 20 series and newer 
  • AMD: Radeon RX 6000 series and newer 
  • Intel: ARC A series and newer

Ensure your GPU drivers are up to date to maintain compatibility and performance.

CPU and RAM Insights

While Lumion is GPU-intensive, a capable CPU ensures smooth operation, especially when handling complex scenes. Aim for a processor with a high single-thread performance. Additionally, sufficient RAM (32 GB or more) is vital to prevent bottlenecks during rendering and editing.

Storage and Power Supply

  • Storage: An SSD is recommended for faster loading times and overall responsiveness.
  • Power Supply: A minimum of an 80+ Gold-rated PSU with adequate wattage is advised to support high-performance components.

iRender- From Hardware Challenges to Smarter Solutions for Lumion

As we’ve explored, Lumion 2025 brings powerful features like real-time ray tracing and AI-driven enhancements, but with those innovations come significant hardware demands. Not every artist or studio has immediate access to top-tier GPUs like the RTX 4090 or the RAM-heavy builds needed for complex scenes.

That’s where iRender becomes a game-changer. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

With the benefits that iRender brings to you as well as the configuration that is very suitable for all versions of Lumion, do not hesitate to use the service at iRender to have a great experience with your rendering time. Under the IaaS (Infrastructure as a Service) model, you will have full control over the entire rendering process and use it as your personal machine. Therefore, you can install any software and plug-ins you want, add your license, and render or modify your project yourself.

Below is information about our 3S package, which is the most suitable for Lumion:

Not only does it have powerful configurations, but iRender also provides you with many more services. Free and convenient transfer tool, iRender drive for macOS and Linux users. For Windows users, we recommend the iRender GPU application, you will not need to access our website anymore. The price at iRender is also very flexible with hourly rental (pay as you use), and daily/weekly/monthly rental with a 10-20% discount. 

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

This month, we also offer special discounts:

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Thanks to the incredible support from our creative community, we’re extending iRender’s biggest bonus event of the year! You now have more time to unlock powerful rendering bonuses and boost your creative projects through June 20, 2025.
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Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:proxpc.com, lumion.com, support.lumion.com

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Some Essential Tips for Working in Octane Smoothly https://irendering.net/some-essential-tips-for-working-in-octane-smoothly/ Wed, 07 May 2025 06:00:46 +0000 https://irendering.net/?p=34126 Octane Render has emerged as a leading choice for 3D artists and designers seeking high-quality, photorealistic renderings. Known for its real-time rendering capabilities, Octane leverages powerful GPU processing to deliver stunning visuals with remarkable speed. However, to truly harness the potential of this render engine, understanding its unique workflow and features is necessary. Whether you’re a seasoned professional or a newcomer to the world of 3D rendering, mastering Octane can elevate your projects significantly.
In this blog, iRender aims to provide essential tips and best practices for maximizing your efficiency and creativity while working in Octane.
Let’s get started!

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Some Essential Tips for Working in Octane Smoothly

Octane Render has emerged as a leading choice for 3D artists and designers seeking high-quality, photorealistic renderings. Known for its real-time rendering capabilities, Octane leverages powerful GPU processing to deliver stunning visuals with remarkable speed. However, to truly harness the potential of this render engine, understanding its unique workflow and features is necessary. Whether you’re a seasoned professional or a newcomer to the world of 3D rendering, mastering Octane can elevate your projects significantly.

In this blog, iRender aims to provide essential tips and best practices for maximizing your efficiency and creativity while working in Octane. Let’s get started!

Manage scene complexity

Managing scene complexity in Octane Render is crucial for maintaining optimal performance and ensuring efficient rendering times. Here are some strategies to effectively manage scene complexity in Octane:

Use Proxy objects

Proxies are simplified representations of high-polygon models. When using proxies, Octane only loads and renders the simplified version until you need to see the details. Convert complex models into proxies in your 3D software (like Blender, 3ds Max, etc.) and link them in Octane. This drastically reduces memory usage and speeds up interactive rendering.

Use Instancing

Instancing allows you to reuse the same mesh multiple times in a scene without duplicating the geometry in memory. It is perfect for objects like trees, rocks, or any repeated element. This is particularly useful in outdoor scenes or populated interiors.

Optimize Geometry

One of the ways to optimize your scenes is to Reduce polygon counts. You should simplify your models where possible and use lower-polygon versions of objects (LODs) for distant or less important elements. Tools for decimation or retopologizing can help. Moreover, if you have multiple identical objects (like trees or rocks), use instancing rather than duplicating geometry. Instances share the same data, saving memory and increasing performance.

Optimize Lighting

In Octane Render, various light types such as Dome light, Area Light,Point Light, Spotlight are available to achieve different lighting effects and enhance the realism of your scenes. Choosing the right type of light in Octane Render is crucial for achieving the desired mood and realism in your 3D scenes. Each light type has unique properties and applications, so take the time to experiment with them to see how they can best fit your particular project needs. By effectively combining different light types, you can create complex and engaging lighting setups that enhance your visuals.

Furthermore, using high Dynamic Range Images (HDRIs) provide natural and ambient light to your scenes. They are often used in outdoor environments for realistic sky lighting, reflections, and soft shadows. When using HDRI, ensure it is properly mapped and adjusted for intensity.

Utilize Texture and Materials

Materials

In Octane Render, materials control how surfaces interact with light and thus affect the overall look of your scene. The Node Editor in Octane allows you to create complex materials by connecting various nodes. This provides flexibility for creating layered materials, using masks for blending, and customizing properties extensively.

Textures

Keep texture sizes reasonable to avoid overloading GPU memory. Use appropriate formats (e.g., JPEG, PNG, EXR) based on quality needs. Ensure that texture resolution matches the scale of the object being textured to avoid blurriness.

Octane provides a variety of procedural textures (e.g., noise, wood, marble, gravel) that can create complex patterns without relying on bitmap images. These textures are resolution-independent and can be adjusted at will. Layer multiple procedural textures together to create unique surface variations. For example, you might combine noise patterns for roughness with Voronoi for a pebble effect.

Optimize Render Settings

Sampling Settings

  • Adaptive Sampling: Enable adaptive sampling to allow Octane to focus samples on areas that need more detail while reducing samples in already clear areas. Adjust the threshold to find the best balance between quality and render time.
  • Min/Max Samples: Set appropriate numbers for Minimum and Maximum samples. Start with a lower minimum (e.g., 16) and gradually increase the maximum until you see diminishing returns in quality. For final renders, consider a maximum of 512 samples or higher based on your scene complexity.

Ray Depth

  • Max Ray Depth: Adjust the maximum ray depth settings based on your scene requirements. For standard scenes, a maximum specular and transmission depth of 3-5 is often sufficient. This will limit the number of bounces and reduce render calculations.
  • Use Global Illumination Sparingly: If GI is not critical for your scene, consider reducing its complexity or turning it off for specific views or objects.

Kernel Type Selection

  • Path Tracing vs. Spectral Rendering: For most situations, Path Tracing is sufficient. Spectral rendering will yield better results when dealing with complex materials (like glass), but it can significantly increase render times.
  • Use Light Tracing: When there are many light sources in your scene, using Light Tracing can help improve render times while obtaining good quality.

Consider Hardware Systems

Octane Render is a GPU-based renderer, which means a powerful graphics card (or multiple cards) is essential. High-performance GPUs from NVIDIA (such as the RTX series) are recommended due to their CUDA architecture, which Octane leverages for rendering. Also, you should consider GPUs with ray tracing capabilities (such as NVIDIA’s RTX cards), which can significantly enhance lighting and reflections in your renders.

While Octane primarily relies on the GPU, a capable CPU is still important for tasks such as scene preparation, asset management, and handling non-rendering tasks. Additionally, it is essential to look for a modern multi-core processor to ensure a balanced workflow.

Moreover, having enough system RAM is essential for handling large scenes and multiple applications. Aim for at least 16GB, but 32GB or more is advisable for heavier projects, especially when running additional software alongside Octane (like modeling tools). Faster RAM can improve data access speeds, but the impact might not be as pronounced as in CPU-bound tasks.

We suggest you use SSDs (Solid State Drives) for storing your OS, Octane software, and active project files. SSDs offer significantly faster data access speeds compared to traditional HDDs, which can lead to quicker loading times and improved performance when working with larger assets.

By carefully considering these hardware aspects when setting up your environment for Octane Render, you can significantly enhance your rendering capabilities, minimize frustration, and allow for more complex projects. Investing in the right hardware tailored to your specific needs will pay off through improved performance, efficiency, and overall rendering quality.

Wrap Up

In conclusion, working efficiently in Octane requires a blend of technical knowledge and smart workflow habits. By implementing essential tips in Octane—such as optimizing scene geometry, using effective lighting techniques, leveraging render setting, and managing hardware system —you can significantly enhance both speed and output quality. Staying keeping up with updates also ensures you’re getting the best performance from the engine. With practice and these strategies in place, you’ll be well-equipped to harness Octane’s full potential smoothly and effectively.

iRender- The best cloud rendering for Octane

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for Octane rendering. We support Windows 10/11 and Linux, providing flexibility for a wide range of users. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. This multi-core architecture enables seamless handling of complex renders and multi-threaded workflows.

If you are using OctaneRender Studio+, now you are allowed to access up to 10 GPUs at the same time. That makes it possible to utilize all of iRender’s server packages, especially multi-GPU ones such as 2/4/8 x RTX 4090s/RTX 3090s. You can even start with lower servers first, then you can switch to higher servers easily with a few clicks, and all your work environment will still be saved and loaded. You can refer all our servers’ configuration following:

Let’s check out our test videos about Octane performance on our multi-RTX 4090 servers.

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

Furthermore, you can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: Otoy

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OctaneBench: A Popular GPU Rendering Benchmark https://irendering.net/octanebench-a-popular-gpu-rendering-benchmark/ Wed, 23 Apr 2025 06:00:27 +0000 https://irendering.net/?p=33973 As industries such as film, gaming, architecture, and product design continue to evolve, the need for powerful rendering solutions has never been more critical. Among the tools used to evaluate the performance of graphics hardware for rendering tasks, OctaneBench stands out as a leading benchmark. Developed by OTOY, OctaneBench utilizes the capabilities of the OctaneRender engine, a cutting-edge rendering software known for its speed and realism through GPU-accelerated processing. Whether you're a seasoned professional or an enthusiastic hobbyist, understanding OctaneBench and its implications on GPU performance is essential for achieving the highest quality in visual production.

In this blog, iRender will help you explore ‘A Popular GPU Rendering Benchmark called OctaneBench’.

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OctaneBench: A Popular GPU Rendering Benchmark

As industries such as film, gaming, architecture, and product design continue to evolve, the need for powerful rendering solutions has never been more critical. Among the tools used to evaluate the performance of graphics hardware for rendering tasks, OctaneBench stands out as a leading benchmark. Developed by OTOY, OctaneBench utilizes the capabilities of the OctaneRender engine, a cutting-edge rendering software known for its speed and realism through GPU-accelerated processing. Whether you’re a seasoned professional or an enthusiastic hobbyist, understanding OctaneBench and its implications on GPU performance is essential for achieving the highest quality in visual production.

In this blog, iRender will help you explore ‘A Popular GPU Rendering Benchmark called ‘OctaneBench’.

Introduction to Octanebench

What is Octanebench?

Octanebench is a specialized benchmarking tool that evaluates the performance of Graphics Processing Units (GPUs) for rendering applications, primarily through the OctaneRender engine developed by OTOY. As the demand for high-quality and photorealistic imagery in industries such as film, gaming, architecture, and product design continues to grow, the efficiency and capabilities of rendering hardware have become crucial. OctaneBench addresses this need by providing a standardized platform for measuring and comparing GPU performance across various rendering scenarios.

OctaneBench is the currently most popular GPU Rendering Benchmark. It scales beautifully across multiple GPUs and has a series of rendering tests built-in. The OctaneBench Benchmark Rendering Results are assigned linearly scaling OctaneBench Points.

Key features of Octanebench

OctaneBench is known for several key features that make it a valuable tool for benchmarking GPU rendering performance. Here are the main features:

  • Realistic Rendering: OctaneBench leverages the capabilities of the OctaneRender engine to create complex scenes that are representative of real-world rendering scenarios. This includes features such as global illumination, volumetric effects, and advanced shading techniques.
  • Benchmark Scoring: The performance is quantified with a score that indicates how well a GPU can handle rendering tasks. This score allows users to compare the performance of different graphics cards directly.
  • OpenCL and CUDA Support: OctaneBench takes advantage of both NVIDIA’s CUDA and OpenCL frameworks, ensuring compatibility with a wide range of hardware and providing options for users with different GPU architectures.
  • Scene Complexity: The benchmark presents a standard test scene, ensuring that comparisons between different systems are fair and consistent. The test scene includes various textures, lighting effects, and materials that serve to stress different aspects of the GPU.
  • Real-Time Ray Tracing: As ray tracing becomes more prevalent in rendering workflows, OctaneBench’s ability to showcase the performance in this area makes it particularly relevant for professionals in industries like film, animation, and architectural visualization.

System Requirements for OctaneBench

OctaneBench is a benchmarking tool for OpenGL-based rendering engines, particularly for assessing performance on GPUs using OTOY’s OctaneRender. Here are the typical system requirements that you might need to run OctaneBench:

Minimum Requirements:

  • OS: Windows 10, macOS, or Linux
  • Processor: Multi-core CPU (Intel or AMD)
  • GPU: NVIDIA GPU with CUDA support or AMD GPU with OpenCL support (minimum 2 GB VRAM)
  • RAM: At least 8 GB of RAM
  • Display: OpenGL 3.2 compatible graphics card and display
  • Storage: SSD recommended for better loading times

Recommended Requirements:

  • OS: Windows 10 (64-bit), macOS (latest version), or Linux (latest version)
  • Processor: Modern multi-core CPU (Intel i7 or AMD Ryzen 7 or better)
  • GPU: NVIDIA RTX series or AMD Radeon RX series with at least 6 GB VRAM (for optimal performance)
  • RAM: 16 GB or more
  • Display: High-resolution display (1080p or higher)
  • Storage: SSD for improved performance

Additional Notes:

  • Ensure you have the latest drivers installed for your GPU.
  • The performance may vary based on the specific hardware configurations and settings used during the benchmark.
  • Consider potential temperature and power requirements for high-performance GPUs.

OctaneBench Usage

You can download and run OctaneBench as one single package or just download the resources and use them with your current OctaneRender Standalone. All the details about how to run OctaneBench can be found in the readme file of the archives, but this is a quick overview of the necessary steps:

Step 1: Download the archive for your operating system using the links below

Step 2: Open the downloaded archive

  • Windows: Extract the archive into a directory of your choice and then open the extracted folder “OctaneBench_2020_1_5_win”.
  • Linux: Extract the archive into a directory of your choice and then open the extracted folder “OctaneBench_2020_1_5_linux”.
  • Mac OSX: You can copy the application “OctaneBench 2020.1.5” into the application folder or any other directory or just leave it in the .DMG image.

Step 3: Run OctaneBench

  • Windows: Double-click “octane.exe” in the Windows Explorer.
  • Linux: Run the binary “octane”.
  • Mac OSX: Run “OctaneBench 2020.1.5”.

Step 4: Enable the GPUs you want to benchmark

Step 5: Click “Run” and wait until the benchmark run has finished

Step 6: Marvel at the statistics, which you can then upload or save as a text / CSV file

OctaneBench Benchmark Scores

OctaneBench score is a numerical representation of the performance of a graphics processing unit (GPU) when it comes to rendering tasks in the OctaneRender application. The score reflects various factors, including rendering speed, the complexity of the scenes tested, and the efficiency of the hardware being benchmarked. OctaneBench scores can vary significantly based on the GPU’s capabilities. High-end GPUs, especially those from NVIDIA’s RTX series or AMD’s latest Radeon series, typically score much higher than older or lower-end models.

Octane Render scales perfectly with multiple GPUs. That’s why it is a great choice for multi-GPU configurations. Octane supports NVIDIA GPUs only and no OpenCL (AMD GPU).

Below are some Octane benchmarks:

This image is a performance comparison chart from OTOY’s OctaneBench results, which measure rendering performance in OctaneRender using various combinations of NVIDIA GPUs. The chart displays benchmark scores for different GPU setups, where higher scores indicate better rendering performance.

In this chart, GPUs scale performance well, but the price often scales faster than the score, reducing efficiency. • Single GPUs are more efficient in terms of cost-per-performance, though they don’t reach the peak performance of multi-GPU setups. The 2080 Super stands out for balance between cost and power, especially in single or dual configurations.

The RTX A6000 excels at memory-intensive workflows, thanks to its huge VRAM, but not as performant per dollar as newer GPUs like the 4090.

  • If your work involves massive scenes, the A6000 is unmatched in stability and memory capacity.
  • If you want raw rendering power, the RTX 4090 still beats it at a lower cost.

Wrap Up

In conclusion, OctaneBench has established itself as a prominent benchmarking tool within the realm of GPU rendering, providing valuable insights into the performance capabilities of graphics cards in rendering tasks. Its ability to simulate real-world rendering scenarios using the OctaneRender engine allows users to evaluate and compare the performance of different GPUs effectively. With its straightforward user interface and the focus on real-time ray tracing and advanced rendering techniques, OctaneBench appeals to both professionals and enthusiasts seeking to optimize their workflows or upgrade their hardware.

iRender- The best cloud rendering for Octane

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for Octane rendering. We support Windows 10/11 and Linux, providing flexibility for a wide range of users. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. This multi-core architecture enables seamless handling of complex renders and multi-threaded workflows.

You can refer all our servers’ configuration following:

Let’s check out our test videos about Octane bench performance on our multi-RTX 4090 servers.

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Moreover, On this special occasion of Vietnamese Reunification Day, celebrated on April 30th, iRender extend warmest wishes to all our users, partners, and friends around the world.

To celebrate this special occasion, we are having an offer ‘BONUS’ for your rendering projects!
  • 50% BONUS for all transactions from $575
  • 100% BONUS for all transactions from $1500
This occasion will last from Apr 10th to May 1st. We hope you won’t miss this out so that we can support you in the future.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: pugetsystems

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Evermotion Challenge 2024 Winners https://irendering.net/evermotion-challenge-2024-winners/ Thu, 23 Jan 2025 06:00:38 +0000 https://irendering.net/?p=32930 As a proud sponsor of Evermotion Challenge 2024: ""Modern / Classic"", iRender is thrilled to share the results of the incredible competition!

The post Evermotion Challenge 2024 Winners appeared first on iRender Cloud Rendering Service.

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Evermotion Challenge 2024 Winners

The moment we have all been waiting for is finally here! The Evermotion Challenge 2024 Winners are revealed.

As a proud sponsor of this challenge, iRender is excited to celebrate the outstanding achievements of these artists who have worked hard and dedicated their efforts to the amazing competition.

First place: After Sunset by Ramin Abasszadeh

Evermotion Challenge 2024 Winner After Sunset by Ramin Abasszadeh

Evermotion Challenge 2024 Winner After Sunset by Ramin Abasszadeh

iRender’s prize for first place: 800 RenderPoints.

Second place: Timeless Streets: A Classic Reimagined by Nadeem Koonath Asharaf

Evermotion Challenge 2024 Winner Timeless Streets: A Classic Reimagined by Nadeem Koonath Asharaf

Evermotion Challenge 2024 Winner Timeless Streets: A Classic Reimagined by Nadeem Koonath Asharaf

iRender’s prize for second place: 600 RenderPoints.

Third place: Echoes of the Past, Visions of the Future by Danny Oscar Abreu Nascimento

Evermotion Challenge Winner Echoes of the Past, Visions of the Future by Danny Oscar Abreu Nascimento

Evermotion Challenge Winner Echoes of the Past, Visions of the Future by Danny Oscar Abreu Nascimento

iRender’s prize for third place: 400 RenderPoints.

Besides, there are many additional prizes for other outstanding works.

Congratulations to all the winners and participants of the Evermotion Challenge 2024! We will congratulate the winners personally and send them prizes.

Thank you Evermotion and all the judges for organizing this competition. iRender will accompany you in the next challenge!

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Introduction to Lightweight Emitters for Niagara in Unreal Engine https://irendering.net/introduction-to-lightweight-emitters-for-niagara-in-unreal-engine/ Tue, 07 Jan 2025 06:00:09 +0000 https://irendering.net/?p=32676 Unreal Engine's Niagara system empowers developers with the tools to create stunning particle effects. Lightweight Emitters offer a way to balance visual brilliance with performance efficiency. By optimizing these particle systems, developers can ensure smooth gameplay and high frame rates, making them essential for any project aiming for both beauty and performance.
Let’s explore with iRender!

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Introduction to Lightweight Emitters for Niagara in Unreal Engine

Unreal Engine’s Niagara system empowers developers with the tools to create stunning particle effects. Lightweight Emitters offer a way to balance visual brilliance with performance efficiency. By optimizing these particle systems, developers can ensure smooth gameplay and high frame rates, making them essential for any project aiming for both beauty and performance.

Let’s explore with iRender!

Introducing the Niagara system in Unreal Engine

The Niagara system is Unreal Engine’s next-generation visual effects (VFX) toolset. It allows artists to create complex particle simulations without needing to write code. Niagara is highly adaptable and flexible, enabling technical artists to add custom functionality independently. 

In the Niagara VFX system, there are four core components:

Systems: Niagara systems are containers for multiple emitters, all combined into one effect.

Emitters: Niagara emitters are containers for modules and are designed for single purposes but are re-usable. They allow for creating simulations with the module stack and rendering them in multiple ways within the same emitter.

Modules: Niagara modules are the base level of Niagara VFX. Modules are the equivalent of Cascade’s behaviors. Modules speak to common data, encapsulate behaviors, stack with other modules, and write functions.

Parameters: Parameters are an abstraction of data in a Niagara simulation. Parameter types are assigned to a parameter to define the data that parameter represents. There are four types of parameters: 

      • Primitive: This type of parameter defines numeric data of varying precision and channel widths.
      • Enum: This type of parameter defines a fixed set of named values, and assumes one of the named values.
      • Struct: This type of parameter defines a combined set of Primitive and Enum types.
      • Data Interfaces: This type of parameter defines functions that provide data from external data sources. This can be data from other parts of UE4, or data from an outside application.

Overview of Lightweight Emitters

Niagara lightweight emitters, also called stateless emitters, are optimized to minimize (and in some cases eliminate) the use of tick during the simulation. 

In addition, lightweight emitters don’t need to be compiled, which results in a faster workflow and the amount of emitters in a system will have less impact on performance. This means that in most cases a stateless emitter will be significantly more performant than stateful (traditional) emitter.

Stateless emitters were primarily included to lower Niagara’s memory and CPU costs and speed up VFX artists’ workflows. It:

      • Reduce Game Thread tick cost if the Niagara System is fully stateless.
      • Remove the concurrent tick cost per stateless emitter.
      • Reduce Render Thread cost when the Niagara System is fully stateless.
      • Reduce memory cost, as there are no scripts or particle information in memory.
      • Removes performance impact of emitter count and particle instance count.
      • Reduce (and sometimes remove) the need for compilation.

How to set up Lightweight Emitters in Unreal Engine

Create the Lightweight Emitter Niagara System

Step 1: Right-click in the Content Browser, and select Niagara System.

Step 2: In the Asset Browser, select the FountainLightweight system, and click Create.

Step 3: Next open the NS_Fountain_LW system in the Niagara Editor. This system template includes a lightweight emitter for a fountain effect. 

Modifying the Lightweight Emitter System

Step 1: Double-click the name of the lightweight emitter to edit the field. Rename the emitter Fountain-LW.

Step 2: Select the emitter, then click Spawn Rate. Change the Rate setting to 300.

Step 3: In the emitter, leave the default settings for the following modules:

      • Initialize Particle
      • Shape Location
      • Add Velocity
      • Drag
      • Gravity Force

Step 4: Click the Scale Color module. Change the color to red, so you can distinguish more easily between the regular and lightweight systems when testing. Then click OK.

iRender - the best solution for your render in Unreal Engine

iRender provides high-performance and configurable server system to customers who need to utilize the power of CPU & GPU such as 3D rendering, AI training, VR&AR, simulation, etc. With iRender IaaS and PaaS services, you can access our server through the Remote Desktop Application and do whatever you want and install any software you need on it. It is like you are using your own computer but with a powerful configuration and much higher performance. Moreover, you only need to install the software for the first time, the next time you connect to the computer everything is ready for you to use.

Why choose iRender for your render? 

      • Full Control: Our service will give you full control over your rented servers. Therefore, you are free to create your working environment. 
      • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
      • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

With Unreal Engine, our 3S server is the most suitable. Let’s see its configuration below:

Here is our rendering speed test with Unreal Engine 5 on RTX 3090 and RTX 4090, you can have a look at it.

Also, we have a huge promotion for Christmas this month. Don’t miss out on this big deal!

Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration, making it an attractive option for those looking to optimize their rendering budget. Just register and get our best deal!

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

References and image sources: dev.epicgames.com 

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Rasterization vs Ray Tracing vs Path Tracing: What is the difference? https://irendering.net/rasterization-vs-ray-tracing-vs-path-tracing-what-is-the-difference/ Tue, 31 Dec 2024 06:00:35 +0000 https://irendering.net/?p=32589 Let's delve into the distinctions between rasterization, ray tracing, and path tracing to see what sets each apart. Understanding the differences between these techniques can help you appreciate how they transform digital models into stunning images.

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Rasterization vs Ray Tracing vs Path Tracing: What is the difference?

Let’s delve into the distinctions between Rasterization, Ray Tracing, and Path Tracing to see what sets each apart. Understanding the differences between these techniques can help you appreciate how they transform digital models into stunning images

What is Rasterization?

Rasterization is a technique used in computer graphics to convert 3D objects into 2D images. Using rasterization, objects on the screen are formed from a mesh of virtual triangles or polygons that construct 3D models. In this mesh, the corners of each triangle, known as vertices, intersect with vertices from other triangles of various sizes and shapes. Each vertex holds significant information, including its spatial position, color, texture, and “normal” which indicates the orientation of the surface.

Computers then transform these 3D model triangles into pixels on a 2D screen. Each pixel initially receives a color value based on the data from the triangle vertices.

Further processing or “shading” adjusts the pixel color according to how lights in the scene interact with it and applies textures to achieve the final color for each pixel.

      • Pros 

Rasterization is incredibly fast, making it ideal for real-time applications such as video games and simulations

Suitable for real-time rendering.

      • Cons

Less accurate in handling lighting, shadows, and reflections. It can result in less realistic images, particularly in scenes with complex lighting.

May require more optimization and manual adjustments to maintain performance.

What is Ray Tracing?

Ray Tracing is a technique that creates an image by tracing the path of light through pixels on an image plane and simulating its effect when interacting with surrounding virtual objects. Ray means light ray, and Tracing means to track, to chase. In other words, Ray Tracing tracks the light absorbed, reflected, scattered and dispersed by each object in the environment, and it applies not only to a beam of light from the sun but to all different light sources.

For each pixel in the image, ray tracing starts by casting one or more rays from the camera’s viewpoint into the 3D scene. These rays are tracked as they bounce off surfaces (reflection), refract through transparent materials, or get absorbed by objects. The system calculates the color of the pixel based on the ray’s journey when a ray hits a light source or reaches a predetermined bounce limit.

      • Pros 

Highly realistic images with accurate lighting and shadows. Produces highly realistic images with natural-looking lighting and shadows, enhancing the visual quality of scenes.

Accurately simulates the way light interacts with objects, including reflections, refractions, and shadows.

      • Cons

It is computationally intensive and slow. It performs slower compared to rasterization, especially in scenes with complex lighting and many light sources.

Requires powerful hardware. Necessitates specialized GPUs with ray tracing capabilities (e.g., NVIDIA RTX series, AMD Radeon RX series) and strong CPUs. Limits accessibility to users with high-end hardware, potentially increasing the cost of entry for advanced graphics rendering.

What is Path Tracing?

Path tracing is a complex form of ray tracing, where the GPU calculates the paths of light rays and reflected beams to create more realistic lighting, shadows, and reflections. Path tracing is different from ray tracing, which tracks the path of light rays interacting with the environment in the virtual world. It can create advanced lighting effects but requires a lot of computer resources to execute. Path tracing is widely used in movies, video games, and for 3D rendering.

      • Pros 

Produces the most realistic images by accurately simulating global illumination.

Handles complex lighting scenarios, including caustics and diffuse interreflection.

      • Cons 

Very resource-intensive and time-consuming.

Requires significant computational power due to the extensive calculations involved in tracing multiple light paths.

The difference between Rasterization, Ray Tracing, and Path Tracing

Feature Rasterization Ray Tracing Path Tracing
Process Converts 3D objects into 2D images by projecting them onto the screen, filling in pixels row by row. Simulates the path of light rays as they travel through the scene, calculating intersections with objects to produce realistic lighting, shadows, and reflections. An extension of ray tracing that traces the path of light through many bounces, sampling random light paths to simulate global illumination.
Rays per pixel Typically one ray per pixel Multiple rays per pixel (hundreds or thousands)
Use case  Primarily used in real-time applications like video games. Used in high-realism scenarios, like film production and high-end visual effects. Produces extremely realistic images for high-end visual effects and photorealistic rendering.
Lightning and Shadows Limited accuracy Accurate lighting and reflections Simulates global illumination
Performance Extremely fast Requires powerful hardware Requires significant computational power
Applications Video games, simulations Film production, visual effects High-end visual effects, photorealistic rendering
Hardware Requirements Less demanding More demanding, can run on most modern GPUs More demanding, benefits greatly from high-end GPUs or render farms

Taking all these points into account, rasterization is equivalent to casting one set of rays from a single point that stops at the first thing they hit. Ray tracing takes this further, casting rays from many points in any direction. Path tracing simulates the true physics of light, which uses ray tracing as one component of a larger light simulation system. 

Rasterization is best for real-time applications where speed is crucial.

Ray Tracing is ideal for high-quality visualizations where accurate lighting and reflections are needed.

Path Tracing excels in producing photorealistic images with complex lighting but is the most computationally demanding.

The difference between Rasterization, Ray Tracing, and Path Tracing

Ray tracing and path tracing require high-end graphics cards because they involve complex calculations to simulate the behavior of light. Ray tracing traces the path of light rays as they interact with objects in a scene, calculating reflections, refractions, shadows, and more for each pixel. Path tracing, an extension of ray tracing, traces many rays per pixel to simulate light paths more accurately, resulting in even more complex calculations. These processes are computationally intensive and demand significant parallel processing power to achieve real-time performance, which high-end GPUs, like NVIDIA’s RTX series, provide. 

To meet these demanding requirements, iRender is the best choice. iRender offers high-performance GPU servers equipped with the latest NVIDIA RTX graphics cards, providing the necessary computational power for complex tasks like ray tracing and path tracing. By utilizing iRender, you can achieve optimal rendering performance without investing in high-end hardware, making it an excellent choice for professionals and enthusiasts seeking top-tier graphics solutions. You can see our packages with RTX 3090 and RTX 4090.

Below are our testing videos with RTX 4090, let’s watch!

Currently, iRender offers a special promotion for new users, a 100% bonus program for the first deposit within 24 hours of registration, making it an attractive option for those looking to optimize their rendering budget. Just register and get our best deal!

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

References and image source: blogs.nvidia.com, egneva.com

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Exploring new updates in Chaos Corona 12 https://irendering.net/exploring-new-updates-in-chaos-corona-12/ Tue, 26 Nov 2024 06:00:41 +0000 https://irendering.net/?p=31879 Chaos has released Corona 12 Update 1, the latest version of its production renderer for 3ds Max and Cinema 4D. Let’s explore some important new updates with iRender!

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Exploring new updates in Chaos Corona 12

Chaos has released Corona 12 Update 1, the latest version of its production renderer for 3ds Max and Cinema 4D. Let’s explore some important new updates with iRender!

New Updates in Chaos Corona 12

Corona to Vantage Live Link

Corona 12 Update 1 introduces an initial implementation of a Live Link. This is just a starting point though, with more functionality to come in future releases.

With this early version, Vantage can be utilized for a form of “Interactive Rendering” that refreshes in real-time as you make adjustments in 3ds Max or Cinema 4D. This detailed ray-traced GPU rendering can be beneficial in certain scenarios while developing your scene. It offers an alternative way to discover ideal camera angles, modify lighting, organize your scene, configure various material aspects, and more.

Chaos Cloud Collaboration

With this update, you can now send an image directly from the VFB to Chaos Cloud Collaboration, allowing you to share it with your client and engage in discussions using markup and comments. This eliminates the dependence on email, Dropbox, Google Drive, and similar services, plus it means your client isn’t left having to use Paint or Photoshop to draw attention to certain parts of the image.

Cloud Collaboration enables you to create multiple projects and manage their sharing options. It also takes care of image versioning throughout the project and serves as a convenient method for delivering final renders.

To sum up, Cloud Collaboration makes it easy to share images with your clients, sending them right from the VFB. Then, you can discuss changes via markup, send deliverables, set up Virtual Tours, and open the door to much more in the future.

Faster Caustics

The first improvement to Caustics will now give a significantly cleaner result in the same amount of render time. Can not specify an exact figure for the speed increase since it largely depends on the prevalence of caustics in your scene. If caustics are the primary focus of the scene, you’ll experience a more significant speed improvement compared to a scene where caustics have a minor role.

As an approximation, Caustics themselves should be visually “about twice as good” in the same amount of render time.

Caustics Multiplier

The second Caustics improvement allows you to adjust the intensity of the Caustics in the Beauty pass, removing the need to use render elements and post-processing to get the results you are looking for.

Please note that you must set the Surface Multiplier at render time – it cannot be adjusted in post. IR can be used to find the right value before committing to a final render.

Volumetric Caustics

The final Caustics improvement is that you now have the option to enable the visibility of reflected or refracted rays created from Caustics as they pass through a Volumetric material.  A common illustration of this is sunlight underwater, where the refraction of light through the shifting water surface creates a captivating display of light beams within the water volume.

Let’s see other cases, such as underwater swimming pool lights passing through steam in a heated pool or jacuzzi, or light beams reflecting off the mirrored surface of a disco/mirror ball through the dry ice in the atmosphere of a night club, or sunlight reflected off windows through an early morning mist and more.

With surface Caustics, you can control the intensity of the volume Caustics in the Beauty pass.

Auto Exposure, Auto White Balance & improved White Balance

First comes Auto Exposure, a checkbox that lets Corona 12 choose the exposure values for you, just like when using a modern camera. This can serve as a simple starting point, with the option to make additional adjustments through the regular Exposure control or to bake them into the tone mapping.

If “Update during animation” is checked, then the automatic exposure and/or white balance will be recalculated for each frame of an animation, helping with scenes that move from dimly to brightly lit areas.

Additionally, a “Strength” parameter ranges from 0, which means no exposure adjustment, to a maximum of 1, where the calculated auto exposure value is fully applied. This allows for automatic adjustments to exposure or white balance for an effective starting point or to respond to changing lighting during animations. Furthermore, a new algorithm enhances white balance for more pleasing outcomes.

Auto White Balance functions have the same possibilities as mentioned above. There’s one extra improvement to White Balance though, as we have changed the algorithm it uses to one that gives a more natural look. For compatibility, any existing scenes will load with a “Legacy White Balance” to ensure they render the same as before. In new scenes, the new White Balance will be the default. While the difference is subtle, the results are more in line with the effects of White Balance in other popular software like Photoshop.

Image Upscaling

NVIDIA’s new Image Upscaling offers two key benefits.

First, it enables quick test animations by rendering images at a quarter size (e.g., 960×540 for 1920×1080) and then using AI Upscaler, resulting in a rendering speed that’s approximately four times faster. However, these animations lack temporal consistency, leading to noticeable flickering.

Second, when enabled for Image Refresh (IR), it can improve responsiveness during editing, although parsing times may limit this benefit. It’s particularly useful for scene setup, lighting, and camera angles but less effective for detailed material editing due to reduced detail.

Please note that NVIDIA Denoising is always applied to the image when Upscaling is used, both in IR and rendering modes. Also, just like NVIDIA Denoising, this requires a compatible NVIDIA card.

Are you looking for a cloud render farm for your project with Corona?

iRender provides high-performance and configurable server systems to customers who need to utilize the power of CPU & GPU such as 3D rendering, AI training, VR&AR, simulation, etc. With iRender IaaS and PaaS services, you can access our server through the Remote Desktop Application do whatever you want, and install any software you need on it. It is like you are using your own computer but with a powerful configuration and much higher performance. In particular, you only need to install the software for the first time, the next time you connect to the computer everything is ready for you to use.

Corona Renderer is purely CPU-based. It uses Intel Embree Ray Tracing Kernels, the fastest CPU ray tracing solution on the market. Since they mesh well with the Corona architecture, they are an important factor in its performance.

By rendering only on the CPU, we can avoid all bottlenecks, problems, and limitations of GPU rendering, which include the unsuitability of GPU architectures for full GI, limited memory, limited support for third-party plugins and maps, unpredictability, the need for specialist knowledge or hardware to add nodes, high cost, high heat and noise.

Also, Corona usually comes with Cinema 4D and 3ds Max. We support all 3D software including Cinema 4D and 3ds Max with their plug-ins. Moreover, we have preinstalled Cinema 4D and you can use a free Cinema 4D license from us. With Corona, you can consider our 3S server.

Now we have a huge promotion for the biggest sale event of the year: Black Friday. Don’t miss this best deal and speed up your rendering performance with iRender.

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

References: chaos.com

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Blender 4.2: Explore what’s new in Eevee Next https://irendering.net/blender-4-2-explore-whats-new-in-eevee-next/ Tue, 20 Aug 2024 06:00:33 +0000 https://irendering.net/?p=30545 Eevee Next, called Eevee in Blender 4.2, improves the visual quality of renders generated with Eevee: both viewport renders, and when using it as an alternative to Cycles for final-quality output. The Eevee render engine was rewritten to allow deeper changes, removing long-standing limitations and facilitating future evolution. In this article, let's delve into new features in Eevee Next with iRender!

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Blender 4.2: Explore what’s new in Eevee Next

Eevee Next, called Eevee in Blender 4.2, improves the visual quality of renders generated with Eevee: both viewport renders, and when using it as an alternative to Cycles for final-quality output. The Eevee render engine was rewritten to allow deeper changes, removing long-standing limitations and facilitating future evolution. In this article, let’s delve into new features in Eevee Next with iRender

What’s new in Eevee Next?

Global Illumination

Eevee now uses screen space ray tracing for every BSDF. There is no longer any limitation to the number of BSDFs.

It simulates how light bounces off surfaces and interacts with other objects in the scene, creating more realistic lighting. This means that light can now reflect off walls, floors, and other objects, illuminating areas that would otherwise be in shadow. This feature significantly enhances the realism of indoor scenes and complex environments.

Unlimited Lights

Previously, within Blender’s Eevee render engine, there existed a restriction of 128 active lights within a scene. Nevertheless, with the introduction of Eevee Next in Blender 4.2, this limitation has been removed. You can now add as many lights as you need, which is particularly useful for complex scenes that require detailed lighting setups. This allows for more creative freedom and the ability to create more dynamic and visually interesting scenes. However, only 4096 lights can be visible at the same time.

In addition, Lights in Eevee Next now support ray visibility options and Glossy lighting no longer leaks at the back of objects.

Lights are now visible through refractive surfaces. A new transmission influence factor has been added and set to 0 for older files.

Shadows

The new shadow system in Eevee Next is designed to be more stable and produce higher-quality shadows. Shadows are now rendered using a technique called  Virtual Shadow Maps which reduces shadow artifacts and provides smoother transitions between light and shadow. This greatly increases the maximum resolution, reduces biases and simplifies the setup. 

 This system is also more memory efficient, allowing for better performance even in scenes with many light sources. 

      • The calculation of light visibility now utilizes Shadow Map Ray Tracing, producing realistic soft shadows without the requirement for shadow jittering. 
      • Shadow Map biases have been eliminated and are now automatically calculated. There are plans to address the shadow terminator issue in upcoming releases. 
      • Contact shadows have been taken out as Virtual Shadow Maps are typically accurate enough. 
      • Shadow clip start has been eliminated and substituted with an automatic value.

Shading

The transparency settings in Eevee Next have been upgraded, making it easier to create realistic glass and other transparent materials. This includes better handling of refractions and reflections, providing more accurate and visually appealing results

Displacement is now supported with the exception of the Displacement Only mode which falls back to Displacement And Bump. Three displacement methods exist, with varying accuracy, performance, and memory usage. The displacement method can be set per material in the Material Settings.

A new Thickness output has been introduced. This allows better modeling of Refraction, Subsurface Scattering and Translucency. Some materials might need adjustment to keep the same appearance. This replaces the former Refraction Depth option.

Volumes

Volume rendering has been significantly improved in Eevee Next. This includes better handling of smoke, fog, and other volumetric effects. The new system provides a more accurate and realistic rendering of these effects, making it easier to create atmospheric scenes. The improvements also include better performance, so you can work with volumetric effects without a significant impact on rendering times.

World volumes are no longer limited to clipping distance, which means they can completely block sunlight and the world background. Older files can be converted using the conversion operator in the Help menu or in the World > Volume panel

      • Volume lighting is now dithered to avoid flickering.
      • EEVEE now maximizes the depth range automatically if no world is present.
      • Mesh objects now have correct volume intersection instead of rendering bounding boxes.
      • The evaluation of many small-volume objects has been optimized.

Motion Blur and Depth of Field

Eevee’s old versions supported these effects but with limitations in quality and performance. Motion blur and depth of field could appear less realistic.

In this new release, Motion blur and depth of field effects have been enhanced to provide more realistic results. Motion blur simulates the blurring of moving objects, which is crucial for creating realistic animations. Depth of field simulates the focus effects of a camera lens, allowing you to blur out-of-focus areas of your scene. These improvements help in achieving a more cinematic look and feel in your renders.

Additional Enhancements

      • Screen Space Reflections (SSR): Improved SSR for more accurate reflections on surfaces.
      • Subsurface Scattering (SSS): Enhanced SSS for better rendering of materials like skin, wax, and other translucent materials.
      • Performance Optimizations: Various optimizations to improve the overall performance of EEVEE, making it faster and more efficient.

Eevee Next in Blender 4.2 LTS brings substantial improvements in lighting, shadows, shading, volume rendering, and overall performance. These enhancements make it a more powerful and versatile tool for real-time rendering, providing high-quality visuals and improved efficiency. Whether you’re working on animations, visual effects, or architectural visualizations, Eevee Next offers the tools and performance needed to create stunning, realistic scenes.

Let’s explore these new outstanding features in Eevee Next with iRender!

iRender is a cloud-based rendering service that provides high-performance computing resources for rendering tasks. We offer support for various popular 3D software and rendering engines, enabling users to seamlessly integrate their workflow with the cloud-based rendering service. 

Our iRender GPU Render Farm now has 1/2/4/6/8 RTX 4090s and 8 RTX 3090 servers. All servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 256GB RAM, 2TB Storage NVMe SSD. Most importantly, we always update to the latest GPU technology. The high-end configuration is extremely suitable for complex Blender projects. 

Let’s check how our RTX 4090 performs when rendering Blender scenes with our recently introduced GPU Server 9S, which has 8x RTX 4090s and is powered by AMD RyzenTM ThreadripperTM PRO 5975WX @ 3.6 – 4.5GHz:

Say goodbye to summer with an awesome promotion from iRender! 🌞 From August 15th to 31st, enjoy 50% BONUS for all transactions from $575 and 100% BONUS for all transactions from $1500.

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

Reference: developer.blender.org and docs.blender.org

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Some key features of Iray for Maya https://irendering.net/some-key-features-of-iray-for-maya/ Wed, 12 Jun 2024 06:00:18 +0000 https://irendering.net/?p=29747 Iray is a popular rendering plugin for Maya, allowing users to take advantage of its advanced rendering capabilities within the Maya workflow. In this blog, iRender will discuss some key features of Iray for Maya.

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Some key features of Iray for Maya

Iray is a computer graphics rendering software that is commonly used for creating high-quality images and animations. It is designed to take advantage of modern GPUs, allowing for fast and efficient rendering of complex scenes. Maya is a popular 3D modeling and animation software widely used in the entertainment industry. Iray is a popular rendering plugin for Maya, allowing users to take advantage of its advanced rendering capabilities within the Maya workflow. In this blog, iRender will discuss some key features of Iray for Maya.

Understanding of Iray GPU for Maya

NVIDIA Iray is the first GPU-accelerated solution for physics-based, photo-realistic rendering worldwide. Combined with the parallel processing power of the latest NVIDIA video processors, Iray achieves interactivity with extremely fast reactions and significantly accelerates the iterations required to create perfect scenes. Iray provides materials and lighting that are physically based. It is a high-performance rendering approach for global illumination that creates visuals by modeling the actual behavior of light’s interaction with volumes and surfaces. Pictures are gradually sharpened to offer complete worldwide lighting. 

Autodesk Maya is professional 3D software for creating realistic characters and blockbuster-worthy effects. Maya includes features for modeling, animation, simulation, and rendering, as well as tools for working with advanced 3D graphics. 

Some key features of Iray for Maya

Easy of use

We designed Iray for Maya to be user-friendly so you don’t have to waste time learning complicated commands and doing repetitive tasks. This is an easy-to-use rendering solution that produces excellent results in a matter of minutes, regardless of your experience with Maya or familiarity with 3D modeling and animation. Iray for Maya provides you with high-quality output in a user-friendly interface, with customizable materials, support for Maya’s textures and utility nodes, real-world lighting features, and scalable GPU processes.

Physically-Based Materials

Because Iray for Maya features physically-based materials, whatever material you select for your creations will seem as it would in the actual world. You will also be able to duplicate any surface’s behavior as follows:

  • Reflections
  • Refractions
  • Texture
  • Surface emission
  • Absorption properties.

No matter how complex your project is, using physically-based materials will ensure that your render looks stunning and realistic without sacrificing material quality.

Image-based lighting

With Image-Based Lighting (IBL) in Iray for Maya, you can effortlessly create the perfect lighting setting for any picture or animation. With IBL, you may use HDRI environments to control the lighting in your scene by just pressing a button that modifies the exposure and lighting angles.

The light burst function in Iray for Maya helps you create a more realistic image when you are using an HDRI with a limited dynamic range, particularly when the sun is covered.

Light path expressions

Light path expressions (LPE) in Iray for Maya make it simple to adjust the artistic style or the amount of light in your render. The purpose of light path expressions is to produce the desired style or highlight particular parts of the scene or design in post-production. They are separately generated in parallel with your main render. 

AI Denoiser

Iray for Maya’s AI-enabled denoiser can help you render images more quickly. With this special Iray function, you may achieve interactive photo-realistic rendering and faster render times and final frames without increasing the processing power of your GPU. You will experience a smoother rendering with this innovative technique of denoising, which enables you to modify and refine your design as needed.

iRender - The best Render Farm of Iray for Maya

iRender is a suitable and effective service for Iray GPU rendering. We provide high-performance servers for GPU-based engine rendering through the Remote Desktop application. In particular, we have dedicated servers for software that primarily focuses on multiple GPUs compatibility and performance such as Nvidia Iray.

We are releasing new servers for iRender’s users, which have powerful processing capabilities of AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz- 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. Besides, they have multi-GPUs: 2/ 4/ 6/ 8 RTX 4090 24GB VRAM to boost performance in the rendering process. 

It takes easy steps to start and you will take full control of remote servers at iRender. Using the remote server is no different than using any other computer you have had. We are proud of the brilliant support team. They can solve any issue anytime you need, and do not wait for too long. 

Let’s see how our 2 RTX 3090 performs when rendering with Iray scene:

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Register an account today to experience our service.

Or contact us via the email hanght@irender.vn or WhatsApp: (+84) 912075500 for advice and support.

 

iRender-Happy Rendering!

Reference source: irayplugins.com

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Overview of Baking Camera in OctaneRender https://irendering.net/overview-of-baking-camera-in-octanerender/ Mon, 20 Feb 2023 06:00:35 +0000 https://irendering.net/?p=25253 The baking camera is used to save and reuse the textures that are assigned to the objects in your scene (e.g., game engines, compositing etc.). In today article, let’s get an overview of Baking Camera in OctaneRender

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Overview of Baking Camera in OctaneRender

The baking camera is used to save and reuse the textures that are assigned to the objects in your scene (e.g., game engines, compositing etc.). Both render times and texture quality will increase as a result. For game engines, texture creation is a crucial technique. The specular, reflection, and other properties of the Baking Camera will be preserved.

In today article, let’s get an overview of Baking Camera in OctaneRender

Bake a texture using Baking Camera

Get your textures and lighting ready. The UV maps for the Baking Camera must be properly organized with islands that do not overlap, as shown below.

Overview of Baking Camera in OctaneRender 2

Image Source: docs.otoy.com

The baking camera has two baking options: bake the entire scene (not advised) or bake each individual object. We want to bake the texture of both the Dog object and the Plane object in the image below. Create a “Octane Object Tag” for each of the two objects and then select the “Object Layer” tab in the Tag window to proceed. For the Dog object, enter “Bake ID” 2 here. The Ground Object’s “Bake ID” should be 3 set. Create an Octane Camera now, then select Camera Tag. Select Baking as the Camera Type.

Overview of Baking Camera in OctaneRender 3

Image Source: docs.otoy.com

Activate Live Viewer. You’ll get the outcome shown in the image below if the “Bake Group IDs” setting is set as previously mentioned in the Octane Camera Tag / Baking options. These baked textures can be saved and used again, for instance in Unity or Unreal Engine.

Overview of Baking Camera in OctaneRender 1

Image Source: docs.otoy.com

Camera Baking setting

Baking Group ID

Names the group ID that should be baked. Every object automatically belongs to baking group number 1, which is the default. The default value for the bake ID of the entire scene is 1, and the entire scene will be baked if you do not define it for each object in the scene using the Octane Object tag / Object layer menu.

UV Set

This establishes the UV coordinates to be applied during baking. If your object contains more than one UV map, you can change it here and use the appropriate UV map.

Revert Baking 

The directions of the camera are reversed if checked.

Padding Size

This is how many extra pixels were added to the UV map’s edges. It specifies the padding size in pixels. The minimum and maximum padding sizes are 0 and 16 respectively, with the default padding size set at 4 pixels.

Image Source: docs.otoy.com

Edge Noise Tolerance

It is possible to specify an edge noise tolerance, which helps get rid of hot pixels that appear close to UV edges. Hot pixels are not removed at values close to 1, while those close to 0 make an effort to do so.

UV Region

This is the bounding region’s size in UV space for baking.

Baking Position

The position for baking “position-dependent” artifacts is used when the setting is enabled. For “position-dependent” artifacts, such as reflections, etc., position is the camera position. Whether to bake back-facing geometry is determined by back-face culling.

iRender offers the most powerful RTX 4090 configuration packages on the market for Octane Rendering

iRender have recently released new multiple RTX 4090 servers (4x RTX 4090 and 2x RTX 4090) that are rated as the most robust render machines on the market. They are highly recommended for speeding up Redshift and Octane rendering. Below are these two servers’ configurations:

Overview of Baking Camera in OctaneRender 4

And we are more than just powerful configurations.

Unlike other render farms, iRender provides you with powerful machines with top-notch hardware, then users will remotely connect and take full control of it. Using our remote PC is just the same as using your local PC. You can install any software with any version you want.

iRender has a great number of enthusiastic staff that are always ready to support you 24/7. Whenever you have trouble using our server, or even with your software, we – iRender Support Team are always there to help you solve your problem. 

Render failure? You do not need to waste your time asking forums or waiting for days from the developer. We support you 24/7. We believe the quality of support we provide is as important as the technology we deliver.

So hesitate no more. Create an account and experience the next level of rendering. Render on 4 x RTX 4090 has never been easier and cheaper with iRender.

Get started now!

Thank you & Happy Rendering!

Source: https://docs.otoy.com/

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Overview of Baking Camera in OctaneRender

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