gpurental | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Fri, 06 Jun 2025 07:24:14 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png gpurental | iRender Cloud Rendering Service https://irendering.net 32 32 Pivot Point in Blender: All You Need to Know (2025) https://irendering.net/pivot-point-in-blender-all-you-need-to-know-2025/ Sat, 07 Jun 2025 06:00:02 +0000 https://irendering.net/?p=34616 If you are new to Blender, knowing how to perform object transformations is essential. Rotating and scaling depend on a reference point to perform the relevant action, this point is called a pivot point. Using pivot point may seem easy if you have worked with 2D software like After Effects or Photoshop. But with Blender, it is a bit more difficult. So let's learn everything you need to know about pivot point in Blender in 2025, what they are, and how they work. Let's get started!

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Pivot Point in Blender: All You Need to Know (2025)

If you are new to Blender, knowing how to perform object transformations is essential. Rotating and scaling depend on a reference point to perform the relevant action, this point is called a pivot point. Using pivot point may seem easy if you have worked with 2D software like After Effects or Photoshop. But with Blender, it is a bit more difficult.

So let’s learn everything you need to know about pivot point in Blender in 2025, what they are, and how they work. Let’s get started!

What is Pivot Point in Blender?

In Blender, a pivot point is a point around which objects are rotated, scaled, or translated. It acts as a reference point for transformations, and you can change its position to affect how objects are manipulated. For example, we can rotate selected parts of a mesh around a point in edit mode, or scale an object, or divide the distance between objects relative to the pivot point. By default, the pivot point is the origin of the selected object or the midpoint between multiple origins of the selected object. It is the small orange dot placed at the center of the object. But we can use many other points as pivot point to transform around.

Pivot Point in Blender All You Need to Know 1

To change the pivot point in the Blender viewport, go to the 3D Viewpoint header and find the transform pivot point menu between the transform orientation options and the snapping options. Click on it and select the element you want to set as the pivot point. And there are no additional settings to set a pivot point; after all, it’s just a point in space. We just need to set which point is the active pivot point for our object and work on it.

Pivot Point in Blender All You Need to Know 2

Overview of Pivot Point Types

As you can see, there are 5 types of pivot point. Let’s find out what they are specifically and how they work.

Bounding Box Center

Each object has a bounding box around it. The geometry location determines its size and will be the exact size needed to fit all the mesh inside. With this setting, the pivot point is at the center of the bounding box.

In object mode, the pivot point becomes the center of the bounding box around the selected object’s origin points, not their geometry. This means that if you select a single object, the pivot point will be the same as the object’s origin point, which can be customized and not necessarily at the center. But if you select multiple objects, the pivot point becomes the center of an imaginary box around their origin points. In edit mode, the pivot point becomes the center of the bounding box around the selected mesh elements. However, the median point may give a different result. View the bounding box by going to the 3D Viewpoint Header > Pivot Point > Bounding Box Center. For mesh objects, it’s the yellow box icon.

3D Cursor

The 3D Cursor is a point in space that has both position and rotation, and can be used as a pivot point. This is a flexible pivot point because we can quickly move the 3D Cursor around precisely. For example, we can quickly move it to our current selection by pressing Shift+S and choosing “Cursor to selected item”. In the 3D Viewpoint, it is a circle with alternating white and red stripes. View the 3D Cursor by going to 3D Viewpoint Header > Pivot Point > 3D Cursor.

Individual Origins

Individual origins is a special mode because it uses the origin of each individual selected object or selected mesh. If we select multiple objects and double-tap R to rotate the trackball, we will know how this mode works. And each object rotates individually around its own origin instead of rotating all the objects around a single point. So it is very useful when performing batch operations.

In object mode, each object is transformed around its origin. This is a freely selected point and does not have to be in the middle. In edit mode, each selected element is transformed around its own center point. Furthermore, when you transform adjacent faces or edges, they are not disconnected and act as a single element. Go to this mode by heading to 3D Viewpoint > Pivot Point > Individual Origins.

Median Point

The median point is the average position of the selected items. This is the default option. This is different from the bounding box, which just takes the center of everything selected without any weight and uses it as the pivot point. In object mode, the median point is the average position of the origin of the selected objects. With the shape and size of the object not taken into account. The origin can be freely selected and is outside the object geometry. So the median point is not always what you want. In edit mode, the median point is the average position of the selected vertices. This means that the pivot point will shift towards the densest geometry, as they have a higher ‘weight’. View this mode by selecting 3D Viewpoint Header > Pivot Point > Median Point.

Active Element

The active element is the last selected element. For example, if you select multiple objects in a row by holding Shift, you will see that the last selected object has a lighter outline, that is the active element. This will be the point used as the pivot point. In object mode, rotation and scaling take place around the origin of the active element. In edit mode, the pivot point will be the median point of the last selected element. In vertex selection mode, this is the last selected vertex. However, for edges, this is the edge’s location. And for faces, this is the median point of the vertices connected to the face. It is suitable for precise control, especially in edit mode when working with vertices or faces. See this mode by going to 3D Viewpoint Header > Pivot Point > Active Element.

How to Change the Pivot Point?

There are many ways to change the pivot point depending on your purpose. You can refer to the 3 ways below.

Manual Way

The pivot can be manually adjusted, so it won’t automatically line up with your model or anything in the scene. Most of the time, but not always, this solution will work. This is how you go about it:

  • Choose the item whose pivot point needs to be altered.
  • Press the TAB to enter edit mode.
  • Move (G) the selected object to your desired location after selecting all vertices (A).
  • Now that you have altered the object’s pivot, exit edit mode (TAB).

Pivot Point in Blender All You Need to Know 3

Using an Empty

Although it is not a permanent alteration, there is an additional method for manually altering an object’s pivot in Blender. You can make the empty act as the pivot point by creating an empty and parenting it to your chosen object. If you are working with a heavy model and are unable to enter edit mode without it slowing, this can be helpful.

  • To access Plain Axes (or any other option; it’s merely a visual representation), press Shift + A.
  • Move the Empty to the pivot point location of your choice after selecting it.
  • Shift-click the Empty after clicking on the object.
  • To choose Object (Keep Transform), press CTRL + P.
  • You can now use the Empty to rotate the object.

Pivot Point in Blender All You Need to Know 4

Using 3D Cursor

The 3D cursor can also be used as a global pivot point; however, keep in mind that everything that uses it as a pivot will also revolve around it. Therefore, if there are several items dispersed around the scene, they will all revolve around the same point.

Using the 3D cursor as a global pivot point

  • Press the icon that resembles two chain links in the middle top toolbar (apart from the dropdown menu that says “Global”).
  • Choose 3D Cursor from the option that drops down.
  • To adjust the 3D cursor’s position, shift + right-click anywhere in the scene.
  • To position the 3D cursor at the chosen point, you can alternatively enter edit mode, pick a vertex, edge, or face, press SHIFT + S, and choose “Cursor to selected.”
  • Now, everything will revolve around the 3D pointer.

Pivot Point in Blender All You Need to Know 5

Using the 3D cursor to assign a new pivot point for an object

However, what if you wish to alter the pivot to an object’s vertex permanently?  Actually, it’s not all that different from the previously mentioned steps.  Just make sure that the 3D cursor in the upper middle menu has been replaced with the pivot point set back to Median Point.

  •  After choosing your object, select Edit Mode (TAB).
  •  Choose a face, edge, or vertex.
  •  To exit edit mode (TAB), use SHIFT + S > Cursor to Selected.
  •  Locate “Object” in the menu on the upper left. Object >  Configure Origin >  Origin of the 3D cursor
  •  Hit SHIFT + S >  To return the 3D pointer to the center, move it to the World Origin.

Pivot Point in Blender All You Need to Know 6

Final Thoughts

And that’s it, we’ve covered the concept and how pivot point works. At first, mastering the pivot point settings in Blender may seem trivial, but it can really improve your 3D modeling workflow. Whether you’re rigging a character, modeling an architectural asset, or creating complex animations, knowing how to control pivot point will make your life easier.

And once you’ve completed your laborious 3D model, you’ll want to render it perfectly. But if your workstation isn’t up to the task, a cloud render farm can be a lifesaver for your project without breaking the bank.

Why Should You Use iRender for Blender Projects?

iRender is the best cloud render farm for Blender and all its render engines and plugins, ensuring you have a smooth workflow that is unmatched by any other render farm.

The Most Powerful Cloud Rendering Setup on the Market

Our powerful servers come with high configurations, so you can freely choose the one that matches your project requirements and budget.

  • 1/2/4/6/8x RTX 3090/4090 GPUs packages
  • AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz
  • AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz
  • 256GB RAM 
  • 2TB NVMe SSD

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Simple Your Workflow with Blender Preinstalled

Our servers have Blender 4.4.1 preinstalled. You just need to transfer your files, connect to the remote machine. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

Why choose iRender?

Unlike other services, iRender lets you upload and download files without starting the server, saving you both time and money.

We offer a Desktop app for Windows with a full feature set and a simple Drive app for macOS for easy file transfers. Here’s why iRender is a top choice for your rendering needs:

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
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References: docs.blender.org, digitalarthub.net, artisticrender.com 

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The best PC for Unreal Engine 5 https://irendering.net/the-best-pc-for-unreal-engine-5/ Wed, 04 Jun 2025 06:00:18 +0000 https://irendering.net/?p=34425 In this article, we will explore the minimum requirements and detailed recommendations for the most important hardware to build a PC for Unreal Engine 5.

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The best PC for Unreal Engine 5

Unreal Engine is a leading software in the game development industry. If you’re planning to build a PC for Unreal Engine 5, this article will be a helpful reference.

Minimum and recommended hardware from Epic Games

To begin building a PC for Unreal Engine 5, it’s important to understand the requirements outlined by Epic Games. Let’s see what we have here!

Minimum Software Requirements

Unreal Engine 5 requires Windows 10 version 1703 and the DirectX End-User Runtimes (June 2010) to function.

However, these minimum specs won’t provide the best experience. For a smooth and efficient workflow, it’s favourable to build your PC for Unreal Engine 5 based on the recommended hardware below.

Recommended Hardware

  • Operating System: Windows 10 64-bit, version 1909 or later

Note: Windows 10 will no longer be supported after October 14, 2025. To ensure continued updates and support, I recommend upgrading to Windows 11.

  • Processor: Intel or AMD quad-core CPU, 2.5 GHz or faster
  • Memory: 32 GB RAM
  • VRAM: 8 GB or more
  • Graphics Card: A DirectX 11 or 12 compatible GPU with up-to-date drivers

Note: DirectX 11 is more suitable for older PCs, while DirectX 12 offers better performance through higher frame rates, improved multi-core processing, and support for parallel and asynchronous tasks.

Epic Games’ Typical PC for Unreal Engine 5

Curious about the kind of PC for Unreal Engine 5 used by Epic Games themselves? Here’s a breakdown of their standard development workstation:

  • Operating System: Windows 10 22H2
  • Power Supply: 1000W PSU
  • RAM: 128GB DDR4-3200
  • Processor: AMD Ryzen Threadripper Pro 3975WX — 32 cores / 64 threads, 128MB cache, 3.5 GHz base / 4.2 GHz boost, 280W TDP
  • OS Drive: 1TB M.2 NVMe3 x4 PCIe SSD
  • Data Drive: 4TB RAID 0 using 2x 2TB NVMe3 x4 PCIe SSDs
  • GPU: Nvidia RTX 3080 with 10GB of VRAM
  • Networking: Onboard 1Gbps NIC + Intel X550-T1 10G PCIe Ethernet card

Detailed guide to build the best PC for Unreal Engine 5

When assembling a PC for Unreal Engine 5, there are four key components you need to focus on:

  • CPU – the most critical part
  • GPU
  • RAM
  • Storage Drives

Let’s break each of them down.

The processor (CPU)

The CPU plays a central role in any Unreal Engine development setup. Most tasks in the engine—like shader compilation, light baking, and code compiling—depend heavily on CPU performance.

When selecting a processor, it’s important to consider both clock speed and the number of cores. Higher clock speeds are ideal for single-threaded tasks, while more cores significantly improve performance during rendering and compiling processes.

Recommended choices:

  • For most users: Intel Core™ Ultra or AMD Ryzen 9000 Series
  • For highly parallel workloads: AMD Threadripper™ (offers more cores)
  • For the fastest compile times: AMD Threadripper PRO (provides even more cores)

If you’re working with a limited budget, prioritize investing in a powerful CPU. For rendering tasks, services like iRender farm can support you with high-end GPUs. 

Even though our systems are equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9–4.2 GHz, which are well-suited for Unreal Engine editing, it’s still best to handle project editing on your own workstation and rely on external services like iRender for GPU-intensive rendering, as our hardware is optimized for that purpose.

Graphics card (GPU)

In Unreal Engine, the GPU is responsible for viewport rendering, real-time lighting, and tasks that benefit from GPU acceleration. A more powerful graphics card ensures smoother performance, especially when dealing with complex environments, ray tracing, or virtual production pipelines.

Key Factors to Consider When Selecting a GPU:

  • VRAM (Video Memory): If you’re working on complex scenes, especially large-scale open-world projects, having a high VRAM capacity is crucial. While 8GB is the bare minimum, 16GB or more is strongly recommended for demanding workloads.
  • Clock Speed: A higher clock speed (measured in MHz) typically results in better overall GPU performance.
  • Ray Tracing Support: If you plan to use ray tracing in Unreal Engine, make sure the GPU supports the latest ray tracing technology.

Recommended choices: High-end GeForce RTX or RTX professional graphics cards

  • GeForce RTX 3060 or higher: Opt for ray tracing and real-time rendering
  • Quadro RTX series cards: The professional choice, but at a higher price than the GeForce RTX with the same VRAM.

Why choose one powerful GPU instead of multiple mid-range GPUs?

Unreal Engine technically supports multi-GPU setups (which require NVLink or SLI) to boost ray tracing performance. Despite its potential, this feature does come with some limitations in practice

First, GPU compatibility is limited. While both SLI and NVLink allow multiple identical NVIDIA GPUs to work in tandem, with NVLink even enabling shared VRAM to boost total memory capacity, these technologies are only supported on select older GPU models. Unfortunately, newer cards like the RTX 4090 and RTX 5090 do not support NVLink or SLI, making multi-GPU setups less viable with the latest hardware.

Second, real-world usage reveals reliability issues. Feedback from iRender users indicates that dual RTX 3090 setups using NVLink can occasionally underperform or even crash, whereas a single RTX 4090 tends to deliver more stable and consistent results. It’s recommended to use dual RTX 3090 setups using NVLink in case you need larger VRAM, trading off the performance.

Lastly, some Unreal Engine users have reported that the “Multi-GPU for Path Tracing” option is no longer consistently available, although Epic Games has yet to officially address this change.

Therefore, for building a PC for Unreal Engine 5, it’s generally better to invest in a powerful single GPU rather than using two medium-range cards.

If you’re planning a large project with ray tracing in Unreal Engine and need powerful hardware like dual RTX 3090s (48GB VRAM combined via NVLink) or a single RTX 4090 (24GB VRAM), you can sign up for a free trial with iRender’s GPU cloud rendering service.

If not all GPU cards work in Multi-GPU rendering, check this article.

Random Access Memory (RAM)

The amount of RAM needed for your PC for Unreal Engine 5 depends on the scale of your project and how memory-intensive your tasks are.

Recommended choices:

  • 32GB: Suitable for most developers working on typical game projects
  • 64GB or more: Ideal for handling large assets, complex scenes, and running multiple demanding programs at once
  • 128GB: Best for professionals involved in high-end virtual production or expansive open-world environments
  • DDR5 RAM: Offers improved bandwidth and energy efficiency, which enhances overall system responsiveness and performance

At iRender, each machine is equipped with 256GB of RAM—more than enough for demanding Unreal Engine workflows.

Storage Drives

When configuring storage for a PC for Unreal Engine 5, consider using a combination of different drive types to balance speed, capacity, and cost.

Types of Storage Drives:

  • Solid-State Drive (SSD): Much faster than traditional HDDs for booting the OS and loading applications
  • PCIe M.2 NVMe SSD: More expensive, but delivers significantly higher speed compared to standard SSDs
  • Hard Disk Drive (HDD): Slower but cost-effective and suitable for bulk data storage

Suggested Drive Setup:

  • Primary Drive (OS and software): SSD or NVMe for fast system performance
  • Secondary Drive (project files): SSD or NVMe to ensure smooth loading and saving of assets
  • Optional Backup Drive (archiving): HDD for long-term storage and backup of less frequently accessed data

iRender provides 2TB of NVMe SSD storage per machine, enough capacity and speed for even large-scale Unreal Engine projects.

Utilize iRender powerful nodes to enhance the Unreal Engine rendering

iRender offers high-performance machines equipped with premium specs for Unreal Engine such as the AMD Ryzen™ Threadripper™ PRO 3955WX (3.9–4.2GHz), along with options for 1 RTX 4090 or 2x RTX 3090 GPUs, 256GB of RAM, and 2TB NVMe SSD storage.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast Unreal Engine renders on iRender’s nodes!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source: Epic Games, Unreal Engine forum, Puget Systems, Film Maker tools, Workstation specialist

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VRAM for 3D Rendering in 2025: How Much Do You Really Need? https://irendering.net/vram-for-3d-rendering-in-2025-how-much-do-you-really-need/ Fri, 30 May 2025 06:00:43 +0000 https://irendering.net/?p=34495 Choosing a graphics card for 3D work has never been easy, especially when GPU prices increase yearly. In 2025, many 3D workers will be wondering: “How much VRAM do I really need for smooth rendering?” The answer is not always clear because it depends greatly on the type of work you do, the software you use, and how you optimize your scene. In this article, we’ll take a closer look at VRAM for 3D Rendering to see what VRAM is, why it matters for 3D rendering, and how much of it you really need, so you can avoid spending too much or ending up with too little.

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VRAM for 3D Rendering in 2025: How Much Do You Really Need?

Choosing a graphics card for 3D work has never been easy, especially when GPU prices increase yearly. In 2025, many 3D workers will be wondering: “How much VRAM for 3D rendering do I really need?” The answer is not always clear because it depends greatly on the type of work you do, the software you use, and how you optimize your scene. In this article, we’ll take a closer look at what VRAM is, why it matters for 3D rendering, and how much of it you really need,  so you can avoid spending too much or ending up with too little.

What is VRAM?

VRAM (Video Random Access Memory) is a specialized type of memory that your GPU uses to store the data needed to render images. This includes textures, geometry, lighting information, and frame buffers.

Unlike your system’s RAM, VRAM is optimized to handle large amounts of graphics data in real time. When you render a 3D scene, all relevant assets are loaded into VRAM so that the GPU can work efficiently. If you run out of VRAM, your system may slow down significantly, or the rendering process may crash.

Quick Steps to Check GPU VRAM on Windows

  • Press ‘Ctrl + Shift + Esc’ to open Task Manager.
  • Go to the Performance tab and select the GPU.
  • Locate Dedicated GPU Memory. That is your VRAM.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 1

Note: Windows’ native VRAM monitoring data may be inaccurate. 

Another easy way to find out how much VRAM your PC has is by using the built-in DirectX Diagnostic Tool.

  • Just press Windows + R, type “dxdiag”, and hit Enter to launch the tool.
  • Once it opens, go to the Display tab.
  • There, under the Device section, look for the line that says Display Memory (VRAM). That’s where you’ll see your graphics card’s VRAM amount.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 2

What is VRAM used for?

1. Store Image and Video Data

This is the main job of VRAM. When you play games, watch videos, or work in 3D applications, your GPU needs a fast place to temporarily store image data before sending it to the display. That’s where VRAM comes in, acting as super-fast graphics storage.

  • Frame buffer: VRAM stores each frame before it’s displayed on the screen, making for smooth, stutter-free playback.
  • Textures: These are the layers of images that surround 3D models. The higher the resolution and detail, the more VRAM is needed to store them.
  • Z buffer: In 3D scenes, VRAM uses the Z buffer to determine which objects are in front of or behind. This ensures that overlapping objects are displayed correctly.

2. Accelerate Graphics Processing

VRAM is designed to be incredibly fast, much faster than system RAM, so your GPU can access data without delay. This high speed (or bandwidth) allows for faster rendering and smoother performance, especially in demanding graphics tasks like real-time rendering or high-resolution animations.

3. Keep Images Smooth

With enough VRAM, your system can render smooth graphics without screen tearing, stuttering, or lag. It also frees up your computer’s RAM and CPU to focus on other things, like running software or managing background tasks. Since VRAM works in tandem with your GPU, it helps get the most out of your graphics card.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 3

Image source: Lumion

When Do You Need More VRAM?

You don’t always need the biggest number on the spec sheet. The amount of VRAM you need depends on the type of rendering you’re doing and the complexity of your scenes. Let’s look at the two most common types of rendering.

Real-time Rendering

Real-time engines like Unreal Engine, Unity, or Blender Eevee are used for games, interactive previews, and VR/AR applications. These engines require fast response times, so everything needs to fit into VRAM and be rendered in milliseconds.

  • For basic environments: 8-12GB of VRAM is usually enough.
  • For detailed scenes or VR experiences: 12-16GB gives you more space.

Real-time rendering is generally less VRAM-intensive than path-traced rendering, but large assets, particle systems, or baked lighting can still push memory limits.

Offline Rendering or Path Tracing

Engineers like Blender Cycles, Octane, Redshift, Arnold GPU, and V-Ray GPU use more memory-intensive processes to create realistic images. Large textures, high-polygon meshes, displacement maps, and lighting calculations are all loaded into VRAM. If your scene can’t fit entirely into VRAM, some engines will move the data to system RAM (off-core rendering), but this often results in longer render times. This type of rendering actually benefits from having more VRAM.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 4

Image source: NgTrung, created with D5 Render

How Much VRAm for 3D Rendering Do You Really Need in 2025?

In 2025, 3D workflows will be more demanding than ever. Whether you’re rendering product scenes in 4K, building large architectural scenes, or simulating visual effects-heavy sequences, VRAM for 3D rendering is a key factor in determining GPU performance. Here’s a general guideline based on common use cases:

Use Case Recommended VRAM
3D modeling 8-12GB
Game asset creation 12-16GB
Product rendering 16-24GB
Architectural visualization 16-24GB
VFX / Animation, 8K rendering 24-48GB

This range reflects not only the resolution or complexity of the content, but also how optimized the scenes are and whether the renderer uses off-core memory.

In summary:

  • 8-12GB: Fine for beginners or basic/low-poly work.
  • 16-24GB: Ideal for most professional freelance work and complex commercial renders.
  • 24GB+: Essential if you work with large environments, 4K+ textures, or GPU-based VFX pipelines.

Software-specific Recommendations

Let’s take a look at the minimum and recommended VRAM from some major software in 2025. If you are using any of these software, this may be helpful for your PC building.

Software Minimum VRAM Recommended VRAM
Blender Cycles 2GB 8GB
Redshift 8GB 12GB
V-Ray GPU 8Gb 12GB
OctaneRender 8GB 16GB
Unreal Engine 8GB  16GB

Keep in mind that these are general guidelines. You may still hit your VRAM limit if your scene is very detailed or poorly optimized.

Is More VRAM Always Better for 3D Rendering?

Not necessarily.

It’s often assumed that more VRAM means faster rendering, but that’s not always true. While VRAM plays a big role in how well your GPU can handle a large, complex scene, it’s only one part of performance. Your overall system specs, including GPU architecture, core count (e.g., CUDA cores for NVIDIA), GPU clock speed, system RAM, CPU, storage speed, and even cooling, also have a significant impact on render times and stability. In fact, if your current scenes only use around 8-10GB of VRAM, upgrading from a 16GB to a 24GB GPU won’t make your renders faster. You’ll simply have more “headroom” to handle heavier scenes or multitask while rendering. However, if your scenes frequently use up all of your current GPU’s VRAM, you may experience symptoms like:

  • Frequent crashes or failed renders
  • Slower performance as the renderer switches to system RAM (which is much slower than VRAM)
  • Certain scenes or assets fail to load

In these cases, having more VRAM can make a noticeable difference, not because it speeds up rendering by default, but because it prevents performance bottlenecks and instability.

Should You Upgrade Just for More VRAM?

The easiest way to get more VRAM is to buy a higher-end GPU. For example, going from an RTX 4060 (8GB) to an RTX 4090 (24GB) not only gives you more VRAM, but it also has a significantly more powerful GPU architecture. However, this type of upgrade comes at a much higher cost, often hundreds or even thousands of dollars, depending on the model. That’s why it’s important to assess your actual needs:

  • Are you working with 4K+ textures, large particle systems, or simulations?
  • Are your renderings crashing or slowing down due to memory limitations?
  • Are you planning on doing more complex projects in the near future?

If not, it’s better to optimize your scenes or tweak your workflow than to overspend on hardware you won’t fully utilize.

Can You Double VRAM with NVLink or SLI?

You probably know NVIDIA’s NVLink, which allows two GPUs to communicate directly with each other at high bandwidth. In simple terms, it’s a way to pool VRAM between cards. For example, two RTX 4090 cards with 24GB of VRAM each would provide a total of 48GB of VRAM available.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 5

Image source: NVIDIA

Sounds great, but unfortunately, in actual 3D rendering, it doesn’t quite work that way. First of all, most popular 3D software and rendering engines, like Cycles, Octane, or Redshift, don’t pool VRAM between GPUs via NVLink. Instead, they typically require each GPU to have access to a full copy of the scene data. This means that the available VRAM is limited by the fixed VRAM of the GPU, not the sum of both cards.

Additionally, Unreal Engine or Twinmotion can use multiple GPUs for path tracer. Many users also came to us and asked to use NVLink but the results were not very positive. The results showed that NVLink rarely brought meaningful improvements and in some cases it could even cause system instability or application crashes, especially with complex scenes and GPU memory synchronization issues. So we do not think that multi-GPUs with NVLinks or SLI will help 100% in 3D rendering. 

We know that struggling with hardware limitations, especially not having enough VRAM, can be incredibly frustrating for 3D artists. If your personal setup can’t keep up with complex scenes, iRender is your go-to solution.

Render Faster with iRender’s Powerful Servers

iRender offers the most powerful RTX 4090/3090 with 24 GB VRAM, ideal for handling massive 3D scenes and complex simulations without memory bottlenecks. All equipped with: AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM, and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process. 

We are proud to support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more, ensuring your full compatibility and smooth performance across the board.

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Why choose iRender?

Unlike other services, iRender lets you upload and download files without starting the server, saving you both time and money.

We offer a Desktop app for Windows with a full feature set and a simple Drive app for macOS for easy file transfers. Here’s why iRender is a top choice for your rendering needs:

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for C4D & Redshift, C4D & Octane, and Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

Nvidia and AMD: Which option is better for rendering in Blender?

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: NVIDIA, pcmag.com

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Blender Cycles Optimization Tips for Low-end PC (2025) https://irendering.net/blender-cycles-optimization-tips-for-low-end-pc-2025/ Wed, 28 May 2025 06:00:35 +0000 https://irendering.net/?p=34472 Blender’s Cycles engine is known for producing stunningly realistic renders, but that realism comes at a cost. Running it on a low-end PC can feel like trying to run a marathon in flip-flops. Laggy viewports, crashes, and endless render times are common struggles, but there’s hope. With the right settings and workflow adjustments, Blender Cycles runs surprisingly well, even on outdated or budget hardware. This guide’ll walk through practical Blender Cycles optimization tips tailored for low-end PCs in 2025. An artist just got his render time from 50 minutes to 40 seconds per frame on his 8-year-old GTX 1050, and here’s how he did it. Let’s learn more about them!

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Blender Cycles Optimization Tips for Low-end PC (2025)

Blender’s Cycles produces stunningly realistic renders, but that realism comes at a cost. Running it on a low-end PC can feel like trying to run a marathon in flip-flops. Laggy viewports, crashes, and endless render times are common struggles, but there’s hope. With the right settings and workflow adjustments, Blender Cycles runs surprisingly well, even on outdated or budget hardware. This guide’ll walk through practical Blender Cycles optimization tips tailored for low-end PCs in 2025. An artist just got his render time from 50 minutes to 40 seconds per frame on his 8-year-old GTX 1050, and here’s how he did it. Let’s learn more about them!

Enable Persistent Data

When rendering animations in Blender using Cycles, you may notice a short pause at the beginning of each frame, where textures and other assets appear to reload before the actual rendering begins. This pre-processing stage can take several seconds, especially in complex scenes, which happen repeatedly for each frame.

This is where Persistent Data comes in. When enabled, Blender keeps certain data, such as textures, geometry, and shaders, in memory across multiple frames. This means that Blender doesn’t have to reload everything from scratch each time, which can significantly speed up render times, especially for animations.

While the benefits may be less noticeable on slower machines due to hardware bottlenecks, enabling Persistent Data can make a significant difference on more capable systems or even modest setups when rendering multiple frames.

Blender Cycles Optimization Tips for a Low-end PC 1

To enable, go to Render Properties > Performance > Persistent Data.

Adjust Light Bounces

When you start exploring Cycles, one of the first performance-related settings you’ll come across is Light Bounces. These settings control how many times a light ray can bounce off a surface before Blender stops calculating. By default, Blender sets it at 12 bounces to ensure physically accurate lighting and realistic results.

Of course, you might think that reducing the number of bounces would result in faster rendering, and you’d be right. But here’s the thing: when we tried reducing the maximum number of bounces, the scene rendered much faster, but the overall lighting looked unnaturally flat and dark. It’s a clear trade-off between speed and image quality.

Therefore, in scenes where indirect and reflected light play a large role, such as interiors or reflective materials, reducing the number of light bounces can significantly degrade the final image. However, in simpler setups or scenes where the light is more direct, reducing Light Bounces can be an effective way to shorten render times without sacrificing too much quality.

Blender Cycles Optimization Tips for a Low-end PC 2

To adjust, go to Render Properties > Light Paths and experiment with reducing values ​​such as Max Bounces, Diffuse, and Glossy bounces to see how it affects both render times and image fidelity.

Optimizing Tile Size

One of the most frustrating issues many Blender artists encounter when rendering with Cycles is the dreaded ‘Out of GPU Memory’ error. This error pops up frequently, especially in complex scenes, interrupting the render process and slowing down my workflow. At first, you can close background applications to free up resources.

However, what makes a noticeable difference is adjusting the Tile Size, a setting that controls how much of the image Cycles renders at a time. Initially, the tile size is set to 148, meaning the GPU has to process large chunks of the image in each run. This puts a lot of pressure on the limited VRAM, causing it to crash frequently.

After increasing the tile size to 512, the system performs best with older GPUs with 4GB of VRAM. By rendering each tile larger, the GPU can process each block more efficiently without running out of memory. As a result, not only will the memory errors stop, but the render time will also decrease by about 10%.

Blender Cycles Optimization Tips for a Low-end PC 3

To adjust this setting, go to Render Properties > Performance > Tiles and experiment with different tile sizes. 

Note: For GPU rendering, larger tiles (e.g., 256 or 512) generally work better, while smaller tiles are more efficient for CPU rendering.

Adjust the Pixel Size

If you’ve ever rendered a complex 3D scene in Blender and noticed that the final image looks a little blurry or lacks sharp detail, the Pixel Size setting may be the problem. By default, this value is usually set to 1.5 pixels.

Try reducing the pixel size to 1.0. This forces Blender to calculate each pixel more accurately, resulting in sharper edges, clearer textures, and a more polished overall render. That little tweak brought back the clarity and detail with just one simple adjustment. 

Blender Cycles Optimization Tips for a Low-end PC 4

You can find this setting in the Render Properties under the Sampling or Output section, depending on your version of Blender.

Turn off Light Tree

If your render times are still unusually long, even after tweaking your general settings, there’s one more feature worth checking out: Light Tree. Introduced in Blender 3.5, this option is designed to optimize lighting by managing multiple light sources more intelligently. However, in practice, especially for scenes with many lights, this option often adds unnecessary overhead without significantly improving image quality.

You can turn off Light Tree, many users have reported significant performance gains. In one case, disabling it reduced render times from 8 minutes to just 2 minutes per frame without any noticeable loss in quality. If you are working on a low-end PC and your scene does not rely on complex lighting behavior, you should turn it off.

Blender Cycles Optimization Tips for a Low-end PC 5

You’ll find this setting under Render Properties > Sampling > Light Paths. By default, it’s enabled.

Using Samples, Noise Thresholds, and Denoising

In Blender, samples determine how many light rays are calculated per pixel. While higher sample counts can improve image quality, they also result in significantly longer render times.

To optimize performance, try working with a lower sample count, ideally between 50 and 100. But instead of manually adjusting it for each scene, you can use the Noise Threshold setting to handle sampling smarter. This feature adjusts the number of samples per pixel based on the noise level in specific areas of the image. For example, darker or more complex areas will receive more samples, while simpler areas will receive fewer samples.

By default, the Noise Threshold is set to 0.01. Reducing the threshold to 0.1 or even 0.5 can significantly reduce render times with minimal impact on image quality. A threshold of 0.5 is usually the sweet spot for low-end PCs.

The final piece is denoising. This feature uses algorithms to clean up noisy renders, allowing you to work with fewer samples, sometimes as few as 30, while still achieving clean, professional results. In many cases, a denoised render with 30 samples will look better than an undenoised render with hundreds of samples.

Blender Cycles Optimization Tips for a Low-end PC 6

To summarize:

  • Set the sample count to a low base (around 50)
  • Adjust the noise threshold to 0.5 or 0.1
  • Enable denoising in both the viewport and the final render

These small tweaks can easily cut your render times by 2-5x without sacrificing image quality.

4K Resolution

The most impactful change for Blender Cycles optimization is that you can improve the detail and quality of your renders by increasing the resolution, especially when moving from HD to 4K (Ultra HD). This upgrade gives you four times more pixels, which means much sharper details and a more vibrant overall image.

While higher resolution will increase render times, it is often more cost-effective than increasing the number of samples. Even 30 samples in 4K with denoising can look better than 100 samples in HD. Plus, denoising works more accurately at higher resolutions, removing noise with better accuracy.

Blender Cycles Optimization Tips for a Low-end PC 7

Image source: reddit.com 

If your image doesn’t have enough detail, simply increase the resolution. This is the simplest and most effective way to increase quality.

Frame Interpolation

If you’ve already optimized your render settings, here’s an even more powerful trick to speed up animation rendering: use AI frame interpolation.

Say your animation has 300 frames at 30fps; that’s a lot to render. But you can cut that time in half simply by rendering frame by frame. Then, instead of sacrificing smooth motion, use an AI tool like Flowframes.

Flowframes analyzes the motion between frames and automatically fills in the missing frames using deep learning. And you’ll get smooth, natural-looking animation that looks as if you’d rendered every frame in a fraction of the time.

Blender Cycles Optimization Tips for a Low-end PC 8

Image source: blenderartists.org

Choosing the Right Hardware (GPU vs CPU)

One of the most effective ways to speed up your rendering in Blender is to use the right hardware settings. In Render Properties, you can choose to render using the CPU, GPU, or both. While it may seem logical to have both enabled, the reality is that using only the GPU is often significantly faster, especially for Cycles.

To apply this, simply go to Edit > Preferences > System and make sure your GPU (CUDA, OptiX, or HIP, depending on your hardware) is selected. In Render Properties, change the Device to GPU Compute instead of CPU. This small change can significantly reduce render times, especially on machines with dedicated graphics cards.

Blender Cycles Optimization Tips for a Low-end PC 9

Use Older Blender Version

Another way of Blender Cycles optimization that may annoy some people, but it’s the most important when trying to get Blender to run smoothly on a low-end PC. If your device doesn’t meet the minimum requirements for the latest Blender version, the best solution is often to install an older Blender version. All previous versions of Blender are available on the official website. Once you’re on the site, click on Download, then select Previous Versions, and you’ll see a full list of releases.

It’s recommended to try Blender 2.8 first before going further back, so you can still take advantage of many newer features while improving performance.

Optimize Your Blender Cycles with iRender’s Powerful Servers

If your current setup struggles with heavy scenes, one of the smartest Blender Cycles optimization tips is to offload your renders to a cloud-based solution like iRender. We give you access to high-performance GPUs, so you can render faster and more efficiently, no need to upgrade your own hardware.

iRender offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process.

We are proud to support all popular 3D software, including Blender Cycles, with all versions.

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Simple Your Workflow with Blender Preinstalled

Our servers have Blender 4.4.1 preinstalled. You just need to transfer your files, connect to the remote machine. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

Why choose iRender?

Unlike other services, iRender lets you upload and download files without starting the server, saving you both time and money.

We offer a Desktop app for Windows with a full feature set and a simple Drive app for macOS for easy file transfers. Here’s why iRender is a top choice for your rendering needs:

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

Nvidia and AMD: Which option is better for rendering in Blender?

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: BadgerBricks

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What are the best settings for iRay in Daz3D? https://irendering.net/what-are-the-best-settings-for-iray-in-daz3d/ Wed, 28 May 2025 06:00:22 +0000 https://irendering.net/?p=34377 NVIDIA Iray is a popular GPU-based render engine. This article will guide you through each step to get the best settings for iRay in Daz3D.

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What are the best settings for iRay in Daz3D?

NVIDIA Iray is a powerful, unbiased GPU-based render engine available in Daz Studio, alongside the original 3Delight renderer. In this guide, we’ll explore the best settings for iRay in Daz3D to help you achieve high-quality renders efficiently.

General settings

Before fine-tuning render settings, it’s important to configure your General settings properly. Set a clear save location and make sure your output resolution is correct.

Dimension Preset, Pixel Size, and Aspect Ratio

You can choose from several built-in resolution presets like VGA or Panorama. For custom sizes, select Custom and enter your preferred pixel dimensions and aspect ratio.

Recommendation: Use double your desired resolution for rendering, then downscale in an image editor (e.g., Photoshop) for better results.

Render Type

There are 3 options:

  • Still Image (Current Frame) – for a single render
  • Image Series – for animations, one frame at a time
  • Movie – exports a full animation in one file

Recommendation: It’s safer to use Image Series for animations. That way, if rendering gets interrupted, you can resume from the last saved frame instead of starting over.

Render Target

Decide whether your render opens in a new window or saves directly to the file.

Image Name and Image Path

Specify a file name and choose where it should be saved.

Recommendation: If you’re using iRender’s servers, save to any folder on the Desktop to avoid potential errors or crashes.

Auto Headlamp

The headlamp is useful during scene setup for visibility if no lights are present. 

Recommendation: For final rendering, it’s usually best to turn it off to avoid unwanted lighting.

Render Mode

Here, you’ll choose between:

  • Photoreal – the highest quality option, ideal for realism
  • Interactive – faster previews with lower accuracy

Since Iray is known for its physically accurate results, we’ll focus on the best settings for iRay in Daz3D using the Photoreal mode.

Note: Some render settings may differ slightly depending on the mode selected.

Progressive Rendering – Best Settings for iRay in Daz3D

To get the best balance between speed and quality in Iray rendering, it’s essential to understand how progressive rendering works. These settings affect how the image updates while rendering and when rendering stops.

Min Update Samples and Update Interval (secs)

These settings determine how frequently the image updates during the rendering process:

  • Min Update Samples: Sets the minimum number of samples per pixel required before the image refreshes on screen. A higher value means less frequent updates, but potentially cleaner previews.
  • Update Interval: Defines the time (in seconds) between updates, regardless of how many samples have been calculated.

Recommendation: Most Daz3D users leave Min Update Samples at 1 and keep the Update Interval at its default value for smoother visual feedback during rendering.

Min/ Max Samples and Max Time (secs)

Min Samples and Max Samples determine the range of samples per pixel that Iray needs to calculate before finishing the render. Max Time limits how long Iray will spend rendering. All three settings can work together, which means the rendering whill stop when any one of them is reached.

Recommendations:

  • Min Samples: Often left at 0
  • Max Samples: Increased for higher detail — portraits may go up to 15,000–40,000
  • Max Time: Can be left at 0 (no time limit), or set based on how long you’re willing to wait
  • Leave Min Samples at 0 and raise the Max Samples and Max Time values to improve image quality, accepting longer render times as a trade-off.

Rendering Quality and Converged Ratio

  • Rendering Quality (default = 1): Controls final image accuracy. Doubling this value roughly doubles the render time.
  • Converged Ratio (default = 95%): Specifies when Iray considers the image “complete.” Raising this may improve quality, but also significantly increases render time.

Recommendation: Keep the default unless you absolutely need cleaner results. Adjust with care.

Alpha

The Alpha settings affect how transparency is handled in renders. The only adjustable option here is Default Alpha LPE (Light Path Expressions).

Recommendation: Unless you’re having issues with transparency or rendering alpha maps, it’s best to leave this setting at “specular transmission objects.”

Optimization

Focus on these two key options for optimization:

Caustic Sampler

Caustics are the light patterns formed when light is refracted (through glass) or reflected (off shiny surfaces). These effects can add realism but significantly increase render time.

Recommendation: Enable Caustic Sampler only if you’re rendering glass, water, or reflective materials and want physically accurate lighting.

Guided Sampling

Guided Sampling helps speed up Iray rendering and reduce noise, especially when used alongside the Firefly Filter. It may increase the memory usage, but the visual payoff is worth it for complex lighting.

Recommendation: Turn on Guided Sampling if your scene includes:

  • Large soft shadows (from big area lights)
  • Volumetric effects (e.g., fog)
  • Occluded or indirect light sources
  • Moderate caustics (but not full caustic rendering)

Filtering

In the latest version of Daz Studio, the Filtering tab becomes visible once you click the Render button. 

Firefly Filter

During rendering, it’s common to encounter small, overly bright white pixels scattered throughout your image, often referred to as “fireflies.” These occur in areas where lighting is difficult to calculate accurately. The Firefly Filter is designed to automatically eliminate these spots and improve image quality

Recommendation: It’s highly recommended to keep this filter enabled in all your renders. For better results, especially in challenging scenes, it’s also advised to use it in combination with Guided Sampling.

Noise Degraining Filter

This filter helps reduce overall noise in your image without sacrificing too much detail. You can adjust this filter on a scale from 1 to 5. Lower values like 1 to 3 offer a more conservative approach, focusing on reducing noise in difficult parts of the scene while maintaining sharpness. 

Note: Firefly Filter and Noise Degraining Filter are not supported in Interactive rendering mode.

Post Denoiser

It is especially useful in scenes with complex lighting and shadows. This tool enhances the image after rendering has reached a certain stage, helping to clean up remaining visual imperfections. However, because it uses additional memory and can affect performance, it’s important to use it wisely. Make sure both the “Available” and “Enabled” options are active if you decide to use it. 

Post Denoiser Start Iteration determines how soon in the render process the denoiser begins its work. If it starts too early—like at the default setting of 8 iterations—it can result in longer render times and a blurrier image. A better approach is to delay the denoiser until the final few hundred iterations. For example, if you’re rendering 500 total iterations, starting the denoiser around iteration 250 to 350 will save memory and produce a sharper, cleaner result.

Post Denoiser Denoise Alpha is useful if your render includes transparent elements and you want to reduce noise in the alpha channel. Just be aware that enabling this option can potentially double denoising time. Still, it’s worth using if you notice transparency-related noise in your final image.

Spectral Rendering

Spectral Rendering is a specialized feature that simulates light and color based on real-world wavelengths rather than relying solely on the RGB color model. This method provides more physically accurate color interactions, which can make a noticeable difference when rendering materials like glass, liquids, or skin. 

In most cases, especially for casual or intermediate users, it’s recommended to leave Spectral Rendering disabled unless you’re aiming for highly realistic lighting effects and are comfortable adjusting your workflow to match. While the feature can produce stunning results, it also increases render time and can complicate color management if you’re not familiar with the underlying color theory.

White Mode

When White Mode is enabled, Iray Interactive applies a plain white diffuse material to all objects in the scene. This mode helps evaluate lighting and shadows without the distraction of surface textures or colors.

Section Objects

Section Objects allow you to visually “cut” through a 3D model or scene, exposing the interior without altering the geometry. You can add an Iray Section Plane via the Create dropdown in Daz Studio. 

Enabling Section Caps fills in the cut surfaces with a solid material or color, instead of leaving the openings hollow or transparent.

Tone Mapping

In newer versions of Daz3D, the Tone Mapping tab will appear after clicking the Render button.

This feature controls how lighting and color are balanced in the final image (similar to camera exposure settings). Adjusting tone mapping can help fine-tune brightness, contrast, and overall mood of your renders. 

Most users are fine with the default settings, but if you’re curious, I recommend a tutorial video like “Daz Studio: Using Tone Mapping – NotFromThisWorld”.

Environment

Found under the Environment tab (after hitting Render), this section lets you define the lighting and ambiance of your scene. The core setting here is the Dome, which controls lighting direction, reflections, and general atmosphere. For example, a dome with a sunny forest scene will reflect that environment’s light and mood.

You can choose from several Environment Modes:

  • Dome and Scene: Combines dome lighting with your scene’s lights (e.g., spotlights) 
  • Dome Only: Ignores any lights in your scene and uses only the dome.
  • Sun-Sky Only: Uses only the simulated sun and sky from the dome.
  • Scene Only: Uses just the lights you’ve placed in the scene, ignoring the dome.

Recommendation: Stick with “Dome and Scene” if you want flexibility and better lighting control for most renders.

Hardware

Finally, when discussing the best settings for iRay in Daz3D, it’s essential to consider the Hardware section. Here, you can select whether to use one or more GPUs, the CPU, or a combination of both for rendering. GPUs offer a significant performance advantage, especially for complex scenes, and can dramatically reduce your Iray render times. While combining CPU and GPU is an option, it doesn’t always lead to better results and may actually slow things down in some cases.

For the most efficient rendering, it’s generally recommended to rely on GPU-only rendering, particularly if you have access to multiple GPUs, as this can greatly boost both speed and quality.

Best settings for iRay in Daz3D with iRender's powerful GPUs

iRender provides private high-configuration machines with upmarket specifications that excel in rendering, like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Take a look at the videos below to see how Iray renders on our nodes.

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

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If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source: Daz3D, Render Guide

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What 3D Artists Should Know About Dedicated and Shared GPU Memory? https://irendering.net/what-3d-artists-should-know-about-dedicated-and-shared-gpu-memory/ Mon, 26 May 2025 06:00:12 +0000 https://irendering.net/?p=34410 One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these

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What 3D Artists Should Know About Dedicated and Shared GPU Memory?

In the world of 3D creation—whether you’re rendering photorealistic scenes in Blender, animating in Cinema 4D, or sculpting in ZBrush—your hardware plays a critical role in the speed and quality of your work. One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these two types of GPU memory, how they affect 3D workflows, and what you should look for when choosing or optimizing your setup. Let’s explore with iRender.

What Is GPU Memory?

GPU memory—often referred to as VRAM (Video Random Access Memory)—is used to store graphics data such as textures, geometry, shaders, frame buffers, and more. It’s essential for real-time rendering, viewport interaction, and GPU-accelerated tasks like ray tracing or simulation.

There are two main types:

  • Dedicated GPU memory: Physical VRAM built into a discrete graphics card.
  • Shared GPU memory: System RAM borrowed for graphics tasks, mainly in integrated or lower-tier GPUs.

What Is Dedicated GPU Memory?

Dedicated GPU memory refers to the memory that’s physically built into a discrete (dedicated) graphics card. Think NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX. This memory, typically labeled as VRAM (Video RAM), is reserved exclusively for GPU tasks, like rendering, shading, or real-time viewport preview.

Key Characteristics:

  • Faster bandwidth: VRAM is designed for high-speed parallel processing.
  • Independent from system RAM: It doesn’t borrow memory from your main system.
  • Better performance: Ideal for handling large textures, complex meshes, and high-resolution viewport rendering.

Why It Matters for 3D Artists:

  • High performance: VRAM offers high bandwidth and low latency, critical for rendering large scenes and working with high-resolution assets.
  • Stability: Large 3D scenes often exceed 8 GB or even 16 GB of memory. When rendering high-poly scenes or using GPU-accelerated engines like Cycles, OctaneRender, or Redshift, the GPU relies heavily on VRAM. If your scene exceeds the available VRAM, it can cause crashes or force your system to fall back on slower system memory, dramatically affecting performance.
  • Viewport interaction: Tasks like sculpting, physics simulation, or shading nodes rely heavily on quick memory access.

Example: A detailed scene with 8K textures, volumetrics, and multiple light sources might easily consume 12–16 GB of VRAM.

What Is Shared GPU Memory?

Shared GPU memory is a portion of your system’s RAM that the GPU can access if it runs out of dedicated VRAM. This is common in integrated graphics (like Intel Iris Xe or AMD Radeon Vega), where the GPU is part of the CPU and doesn’t have its own dedicated VRAM.

Shared GPU memory is useful for basic tasks like modeling, sculpting low-poly assets, or working on simpler scenes. But if you’re rendering or doing heavy viewport work, performance will suffer.

Key Characteristics:

  • Slower than VRAM: Because it’s standard system memory, not optimized for graphical workloads.
  • Dynamic allocation: The system decides how much RAM can be used as shared memory.
  • Can help—but not replace—dedicated VRAM: It’s a fallback, not a replacement.

Limitations in 3D Workflows

  • Lower bandwidth: System RAM is slower than VRAM, causing bottlenecks during intensive tasks.
  • Less memory available overall: If 4 GB of your 16 GB RAM is being used as GPU memory, that’s less for your OS and other apps.
  • Poor scalability: Great for light modeling or UI-based design work, but not for high-end rendering or VFX.

Example: A laptop with 16 GB of RAM might allocate 4–6 GB as shared memory. However, the bandwidth and latency differences mean it’s not suitable for serious GPU rendering.

Recommendations for 3D Artists

As a 3D artist, the type of GPU memory your system uses can make or break your creative workflow. Here’s how to decide what works best for your needs:

Choose a Dedicated GPU If:

Dedicated GPU memory is a must-have for any artist working with complex 3D pipelines. Choose a discrete GPU if:

  • You regularly render scenes or animations: Whether you’re using Cycles in Blender, Arnold in Maya, or Redshift in Cinema 4D, these engines heavily rely on VRAM to handle geometry, shaders, and high-resolution outputs efficiently.
  • You work with simulations: Fluid dynamics, smoke, fire, cloth, and particle simulations can be VRAM-intensive, especially during baking or real-time previews.
  • Your scenes use 4K or 8K textures: Textures are among the biggest VRAM consumers. A few 8K textures can easily consume multiple gigabytes of memory.
  • You need real-time performance: Applications like Unreal Engine, Unity, and NVIDIA Omniverse require real-time rendering capabilities that only dedicated GPUs can offer. Shared memory simply can’t keep up with the performance demand.

Note: Minimum VRAM recommended for modern workflows in 2025: 12–16 GB
High-end scenes, especially those with volumetrics or ray tracing, may require 24 GB or more.

Use Shared GPU Memory Only If:

Shared memory can be a temporary or entry-level solution, but it comes with limitations. It’s only suitable if:

  • You’re a student or hobbyist: If you’re just learning the basics or practicing low-poly modeling, integrated graphics can suffice.
  • You mainly model or texture low-poly assets: Tasks that don’t involve real-time rendering or GPU-accelerated rendering can run on minimal hardware.
  • You don’t render using GPU acceleration: If you’re using CPU rendering engines or just exporting assets, GPU memory becomes less critical.

Conclusion: Increase the speed of your 3D Workflow with iRender

For any 3D artist aiming to work efficiently and professionally, dedicated GPU memory is a necessity. It provides the raw speed, stability, and memory bandwidth required to handle complex scenes, render high-res outputs, and work efficiently in real-time environments.

However, high-end GPUs with large VRAM (like 24 GB or more) come at a steep cost and may not be accessible for every artist, especially freelancers or small studios.

That’s where iRender comes in. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Why Use iRender?

  • Powerful GPU servers: Access machines with RTX 4090, 3090, or even multi-GPU configurations.

  • High VRAM (up to 48 GB): Ideal for rendering 8K textures, heavy simulations.

  • Flexible rental model: Pay-as-you-go or reserve for long-term production cycles.

  • Cloud-based scalability: No need to upgrade your hardware—just scale your project in the cloud.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:Intel, Reddit, pugetsystems, cgdirector

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RTX 5090 vs 4090: Which Is Best for 3D Rendering in 2025? https://irendering.net/rtx-5090-vs-4090-which-is-best-for-3d-rendering-in-2025/ Thu, 22 May 2025 06:00:58 +0000 https://irendering.net/?p=34345 With the arrival of NVIDIA's next-gen RTX 5090 GPU, 3D artists and studios are eager to know how it stacks up against the powerhouse RTX 4090. Is it worth upgrading to render tasks in Blender, Unreal Engine, Maya, or V-Ray? Or should you stick with the tried-and-tested 4090? We’re tired of gaming benchmark videos, so in this article, we’ll take a deep dive into a comprehensive comparison between the RTX 5090 vs RTX 4090, covering performance benchmarks, architectural differences, price/value analysis, and real-world rendering tests to determine the best GPU for 3D rendering in 2025.

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RTX 5090 vs 4090: Which Is Best for 3D Rendering in 2025?

With the arrival of NVIDIA’s next-gen RTX 5090 GPU, 3D artists and studios are eager to know how it stacks up against the powerhouse RTX 4090. Is it worth upgrading to render tasks in Blender, Unreal Engine, Maya, or V-Ray? Or should you stick with the tried-and-tested 4090? We’re tired of gaming benchmark videos, so in this article, we’ll take a deep dive into a comprehensive comparison between the RTX 5090 vs RTX 4090, covering performance benchmarks, architectural differences, price/value analysis, and real-world rendering tests to determine the best GPU for 3D rendering in 2025.

There is a lot to cover, so let’s get started!

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 1

Image source: gamesradar.com

RTX 5090 vs 4090: Technology Overview and Comparison

Both RTX 5090 and RTX 4090 are NVIDIA’s flagship GPUs, built to meet the needs of high-end gamers and creative professionals. However, the RTX 5090 introduces some notable upgrades over the previous generation, especially in terms of performance and workload handling.

Specifications

RTX 5090

RTX 4090

NVIDIA Architecture

Blackwell

Ada Lovelace

Manufaturing

TSMC 4N

TSMC 4N

DLSS

DLSS 4

DLSS 3

CUDA Cores

21760

16384

Clock Speed

2010 – 2410 MHz

2235 – 2520 MHz

TDP

575W

450W

AI TOPS

3352

1321

Tensor Cores

5th Gen

4th Gen

Ray Tracing Cores

4th Gen

3rd Gen

NVIDIA Encoder (NVENC)

3x 9th Gen

2x 8th Gen

NVIDIA Decoder (NVDEC)

2x 6th Gen

1x 5th Gen

Memory Configuration

32 GBGDDR7

24 GBGDDR6X

Memory Bandwidth

1792 GB/sec

1008 GB/sec

Release Date

Jan 2025

Oct 2022

Launch Price

$1999

$1599

In terms of raw specs, RTX 5090 features the new Blackwell architecture with a host of cutting-edge technologies, and it’s no surprise that it outperforms the RTX 4090. First, DLSS 4 is said to deliver up to 8x better FPS. Just hearing about it is enough to see how much the Frame Generation technology has improved. Overall, the total increase in the number of cores or texture units will be about 33% higher than the previous generation.

In terms of clock speed, RTX 4090 has a Boost Clock of 2520 MHz compared to 2407 MHz on the RTX 5090. This means that RTX 5090 is only about 27% more “optimized” than the 4090 when both use the same architecture for comparison.This year’s RTX 50 generation also shows that NVIDIA has been more “generous” with VRAM. In terms of capacity, speed, and bandwidth, the RTX 5090 is superior, with 33% more VRAM and 33% improved clock speed compared to the RTX 4090. Especially at a time when AI is on the rise like today, 32GB of VRAM on the 5090 will be a good condition to use AI features.

Price and Value Analysis

When it comes to RTX 5090 vs 4090 pricing, we want you to know how the prices of the best NVIDIA graphics cards have changed over the years.

The MSRP of RTX 5090 is listed as $1,999 / £1,939 / AU$ 4,039 for Nvidia’s Founders Edition cards. And $1,599 / £1,679 / AU$ 2,959 for RTX 4090 Founders Edition cards, which are due for release in October 2022.

However, RTX 4090 is selling for 50% more. Of course, the price also depends on the card and the seller (not to mention the MSRP of cards from NVIDIA partners like PNY, MSI, Asus, Gigabyte, and more). The RTX 4090 has risen above $2,000/£2,000/AU$ 4,000 and has remained there since launch.

Furthermore, while RTX 5090 and 4090 appear to be selling for the same price, the RTX 5090 will be subject to similar price pressure. Additionally, the RTX 5090 is experiencing shortages, which will drive up the price even further.

So RTX 5090 will still end up being more expensive than the RTX 4090, and a lot more expensive. With the RTX 4090 also no longer in production, buying either one is a bit more of a chore.

Render Configuration Comparison

Compared to RTX 4090, RTX 5090 offers a more capable setup for heavy rendering tasks thanks to its larger 32GB VRAM and faster memory bandwidth. While the 4090’s 24GB is still excellent for most workflows, complex scenes with high-res textures or simulations can easily benefit from the extra capacity. 

The 5090’s GDDR7 memory and improved thermal design also make it better suited for multi-GPU configurations, reducing bottlenecks during long renders. For demanding pipelines in Blender, Maya, or V-Ray, the 5090 simply scales better and delivers more consistent performance under load.

Design and Cooling

RTX 5090 – 2-Slot Design (48mm) RTX 4090 – 3-Slot Design (61mm)
Dimensions 304mm × 137mm 304mm × 137mm
Peak Temp 77°C under load 68°C under load
Cooling Vapor Chamber, Liquid Metal TIM Standard Vapor Chamber
Case Compatibility Excellent (SFF friendly) Limited (many exclusions)

RTX 5090 uses more power than the 4090, around 575W compared to 450W, a 28% increase. For this reason, NVIDIA recommends a PSU of at least 1,000W, but many experts recommend going up to 1,200W if you’re using a powerful CPU or multiple components.

Even with the higher power draw, the 5090 Founders Edition stays cool thanks to its improved cooling system. It uses a new dual-axis cooler with a 3D vapor chamber and liquid metal for better heat transfer.

In the tests, RTX 5090 ran at around 77°C under full load, which is slightly higher than the 4090’s 68°C but still perfectly safe. The fan system is designed to be quiet, typically only reaching 48% of its maximum speed under normal use. 

Interestingly, despite using more power, the 5090 actually runs much quieter than the 4090 cards because the fan design allows for smoother airflow with less turbulence.

RTX 5090 vs 4090: Rendering Performance Comparison

Now, given its new architecture, we can expect RTX 5090 to outperform 4090 in rendering tasks. So, let’s see their real-world rendering performance across popular software like Blender, Unreal Engine, Maya Arnold, and Davinci Resolve!

Blender

Blender benchmark score from Sir Wade Neistadt

When comparing the performance of RTX 5090 vs RTX 4090 in Blender 4.3, two key metrics highlight their differences: synthetic benchmark scores and real-world rendering performance. In the Blender OpenData benchmark using OptiX, the RTX 5090 scored 13,483.42, about 40% higher than the RTX 4090’s 9,651.84, showcasing its superior theoretical power. 

However, in a real-world 4K Cycles animation render test (58 frames at 3840×2160), the RTX 5090 took 32 minutes to complete the task, while the RTX 4090 finished in just 28 minutes. This suggests that despite its stronger specs, the RTX 5090 may not yet be fully optimized for certain Blender workloads.

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 4

Blender benchmark score Puget Systems

On another hand, in Puget Systems’s benchmark score, for GPU-based offline rendering, the RTX 5090 manages a 35% performance advantage over the 4090. This is a significant improvement that users can consider.

But overall, the RTX 4090 is still the more efficient and cost-effective choice for practical Blender rendering tasks at this time.

Unreal Engine

Unreal Engine benchmark score from Sir Wade Neistadt

In terms of RTX 5090 vs 4090 in Unreal Engine 5 workloads, the results vary depending on the rendering method. In the 4K Native Renderer test (696 frames), both GPUs completed the task in 9 minutes, showing nearly identical performance. However, in the more demanding 4K Path Tracing test (10 frames), the RTX 5090 clearly outperformed the 4090, completing in just 14 minutes compared to 25 minutes. This marks a 44% improvement in render time for the 5090. Meanwhile, the RTX 3090 fell far behind in both tests, taking 23 and 41 minutes, respectively. 

These results show that while the RTX 5090 doesn’t offer much of an advantage in well-optimized raster workloads, it does have a significant advantage in heavy ray tracing scenarios. For users working with cinematic quality visuals in Unreal Engine 5, especially with regards to Path Tracing, the 5090 is a significantly more powerful choice.

Maya Arnold

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 7

Maya Arnold benchmark score from Sir Wade Neistadt

In the Maya 2023.3 4K Arnold rendering test, the RTX 5090 clearly outperformed its predecessors. Rendering a single frame with full AOV at 3840×2160 resolution, the 5090 completed the task in just 9 minutes and 19 seconds. For comparison, the RTX 4090 took 14 minutes and 49 seconds, while the RTX 3090 lagged behind at 21 minutes and 2 seconds. This represents a 37% improvement over the 4090 and nearly 56% improvement over the 3090. This big difference of 3090 is due to its VRAM capabilities.

The test, which includes complex elements like subsurface scattering, denoising, and multiple render passes, highlights the 5090’s prowess in handling demanding GPU-based workflows. For artists and studios that rely on Arnold for cinematic-quality rendering, the RTX 5090 stands out as a significant time-saving upgrade.

V-Ray

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 8

V-Ray benchmark score from Sir Wade Neistadt

In the V-Ray 6 benchmark, RTX 5090 delivered impressive performance in RTX rendering, but fell slightly behind the 4090 in CUDA-based tasks. Specifically, the 5090 scored 10,486 vpaths in the RTX test, beating the 4090’s 8,191 vpaths by about 28% and more than doubling the 3090’s 4,559 vpaths. This highlights the 5090’s strength in ray tracing workloads like architectural visualization and cinematic lighting. 

However, in the CUDA benchmark, the 5090 scored 4,219 vpaths, significantly lower than the 4090’s 5,814, likely due to software or driver optimizations. 

V-Ray benchmark score Puget Systems

This chart from Puget Systems illustrates RTX rendering performance in V-Ray 6.00.01 across four NVIDIA GPUs. The RTX 5090 leads by a significant margin, scoring 15,062, about 38% faster than the RTX 4090 (10,927). This dramatic performance increase highlights the architectural and hardware improvements in the 5090, especially in workloads that take full advantage of the ray tracing cores.

However, while RTX 5090 is the top choice for RTX-centric rendering and ray tracing, RTX 4090 still offers a slightly better overall balance for CUDA-heavy workflows at this stage.

Davinci Resolve

Davinci Resolve benchmark score from Sir Wade Neistadt

In our DaVinci Resolve 18.6 4K render tests, the RTX 5090 outperformed the 4090 with a time of 4 minutes 34 seconds versus 4 minutes 51 seconds, an improvement of about 6%. Both GPUs take advantage of AV1 hardware encoding, which is more efficient than the H.264 encoding used by the RTX 3090, which took 5 minutes 16 seconds to complete the same task. 

While the performance gap between the 5090 and 4090 is modest, the 5090 still offers the fastest export speeds, making it a solid choice for professionals working with high-resolution video and modern encoding workflows.

RTX 5090 vs 4090: Which Is Better for 3D Rendering in 2025?

And that’s the comparison and benchmark results when rendering on software with the two top cards RTX 5090 vs 4090.

Obviously, it’s no surprise that the new graphics card is better than the old one, so the answer to the question ‘Is RTX 5090 stronger than RTX 4090?’ is definitely ‘Yes’. If you are a technology lover, wanting to experience the most powerful performance, experience the latest graphics technology, then buying an RTX 5090 is definitely a thing to do. But if you already own an RTX 4090 card, is it worth upgrading to RTX 5090? Not so much.

In short, RTX 5090 is the better GPU for 3D rendering in 2025, especially for ray tracing tools like V-Ray, Arnold, and Unreal Path Tracing. And of course, if you don’t have a budget limit, then the RTX 5090 is definitely worth investing in. However, if your workflow doesn’t take full advantage of it or you’re looking for a better price/performance ratio, the RTX 4090 is still a more powerful and cost-effective choice, especially in mature or optimized workflows.

If you haven’t tried rendering with an RTX 4090 yet, give it a go on a render farm. It’s an easy way to test high-end performance and speed up your projects without needing to buy the hardware yourself.

Boost Your Rendering with iRender’s RTX 4090 Servers

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process.

We are proud to support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more.

iRender price 1

iRnender price 2

Simple Your Workflow with Software Preinstalled

Our servers have Blender, Cinema 4D and Redshift, Stable Diffusion preinstalled. Especially, we provide each user with one combo Cinema 4D and Redshift license for free.

You just need to transfer your files, connect to the remote machine, and activate our licenses. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

Why choose iRender?

Transferring data may cost time and money on the remote server. However, at iRender, you can totally upload and download your files without booting the server, then you can save a lot of money.

We have an iRender GPU app for Windows PC, which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for C4D & Redshift, C4D & Octane, and Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

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GPU Recommendations for Redshift 2025 5

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: Sir Wade Neistadt, pugetsystems

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Best PCs for Redshift rendering in 2025 https://irendering.net/best-pcs-for-redshift-rendering-in-2025/ Wed, 21 May 2025 06:00:08 +0000 https://irendering.net/?p=34247 In this article, we'll cover everything from the minimum system requirements to detailed hardware recommendations for building the Best PCs for Redshift Rendering.

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Best PCs for Redshift rendering in 2025

Redshift is a robust 3D rendering software that helps bring designs, models, animations, and entire scenes to life. In this article, we’ll cover everything from the minimum system requirements to detailed hardware recommendations for building the Best PCs for Redshift Rendering.

Minimum system requirements

Before putting together the best PCs for Redshift rendering, it’s essential to understand the minimum system requirements. Below, you’ll find both the minimum and recommended specs as outlined by Maxon.

System requirements for Windows

System requirements for macOS/Apple Silicon

System requirements for macOS/Intel

System requirements for Linux

Recommendation for building the Best PCs for Redshift rendering

Redshift supports three rendering modes, including options for GPU and/or CPU rendering. However, it has been observed that CPU rendering is significantly slower than GPU rendering, even though the output quality is quite comparable. For those working within a tighter budget, it’s advisable to prioritize investing in a high-performance GPU.

CPU (The processor)

While the CPU doesn’t directly influence Redshift’s GPU rendering speed, a more powerful CPU can accelerate tasks like mesh extraction, texture loading, and scene data preparation. Additionally, if your workstation will also handle modeling or animation tasks using tools like Cinema 4D, Maya, or 3ds Max, the CPU becomes an important component.

When selecting a CPU to build the Best PCs for Redshift Rendering, three main factors should be kept in mind:

  • Core Count

A higher number of cores improves multitasking capabilities and enhances performance in multi-threaded software. If you opt for Redshift’s CPU rendering, having more cores will also be advantageous.

  • Clock Speed

CPUs with higher clock speeds can process instructions more rapidly, leading to faster computation. This boosts responsiveness during editing tasks and speeds up real-time previews, benefiting modeling and animation workflows.

  • PCIe Lanes

The total number of PCIe lanes supported by the CPU directly impacts how many GPUs can be installed in your system. This is especially crucial for Redshift GPU rendering, as adding more GPUs will noticeably reduce rendering times.

Recommended CPUs:

  • AMD Ryzen™ 7 9700X – 8 cores, 3.8 to 5.5 GHz, 28 PCIe lanes
  • AMD Ryzen™ Threadripper™ PRO 3955WX – 16 cores, 3.9 to 4.2 GHz, 128 PCIe lanes
  • AMD Ryzen™ Threadripper™ PRO 5975WX – 32 cores, 3.6 to 4.5 GHz, 128 PCIe 4.0 lanes
  • AMD Threadripper™ PRO 7965WX – 24 cores, 4.2 to 5.3 GHz, 148 PCIe lanes

GPU (Graphics card)

Since Redshift is primarily a GPU-based renderer, the graphics card becomes the most critical component when building the Best PCs for Redshift Rendering. Two main factors of the GPU affect rendering performance in Redshift: the GPU’s raw speed and its available memory (VRAM).

  • Raw Speed

The raw speed of a GPU doesn’t have a standardized measurement. Users often compare rendering times across various GPU models to assess their relative performance. Naturally, a faster GPU will deliver better rendering speeds.

  • VRAM (Video Memory)

VRAM determines the size and complexity of scenes that can be handled efficiently. Although Redshift can use the system RAM when GPU memory runs out, this approach significantly slows down the rendering process. For optimal performance, it’s advisable to choose GPUs with sufficient onboard VRAM to match your project demands.

  • Multi-GPU Setup

Redshift can take advantage of multiple GPUs to enhance rendering speed. It is best practice to use GPUs of the same architecture and model to minimize instability risks. Additionally, when mixing GPUs with different VRAM capacities, the system will default to the smallest available VRAM across all cards, which can lead to inefficiencies.

While Redshift is compatible with both AMD and NVIDIA graphics cards, we recommend opting for NVIDIA GPUs for the best compatibility and performance. NVIDIA GeForce GPUs are popular for offering excellent raw performance and solid VRAM at an accessible price point. Moreover, NVIDIA GeForce GPUs offer advantages like CUDA cores, OptiX, and advanced ray tracing capabilities that significantly boost Redshift rendering performance. In contrast, NVIDIA Quadro cards deliver higher VRAM capacities—often double that of GeForce cards—and are engineered for demanding, continuous workloads, though they come at a higher cost relative to performance. 

Ultimately, the decision between these options depends on your specific workload and budget.

Recommended GPUs:

  • GeForce RTX™ 5080 16GB
  • GeForce RTX™ 5090 32GB
  • GeForce RTX™ 4090 24GB
  • GeForce RTX™ 3090 24GB

RAM

In Redshift rendering, RAM (Random Access Memory) is primarily used to store the scene data and prepare it for rendering on the GPU. Specifically, it holds texture data before it’s transferred to the GPU’s VRAM. 

The recommended minimum RAM for Redshift rendering and GPU-based workflows is 32GB. However, if you frequently multitask or work with multiple large applications simultaneously, upgrading to 64GB or more is recommended.

Storage (Hard drives)

Hard drives are used as long-term storage devices for computers. They store digital data such as operating systems, programs, files, and other user data.

NVMe M.2 SSDs as your primary drive is highly recommended, especially for the operating system, Redshift installation, and other key software. These SSDs provide much faster boot and load times, lower energy consumption, increased durability, and less heat compared to traditional HDDs, yet at a higher cost.

It’s also advisable to opt for at least a 500GB SSD to avoid the hassle of early upgrades to your primary drive.

Click here to learn how to optimize Redshift render settings.

Utilize iRender powerful nodes to enhance the Redshift rendering

iRender offers high-performance machines equipped with premium specs such as the AMD Ryzen™ Threadripper™ PRO 3955WX (3.9–4.2GHz), along with options for 1, 2, 4, 6, or 8 RTX 4090 or RTX 3090 GPUs, 256GB of RAM, and 2TB NVMe SSD storage.

Additionally, iRender provides each user with a free Cinema 4D – Redshift license, eliminating the need to transfer your own license to our render nodes.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast Redshift renders on iRender’s nodes!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source: Maxon, Uli-ludwig, Pugetsystems, Exxactcorp

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Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025? https://irendering.net/is-hardware-accelerated-gpu-scheduling-still-worth-using-in-2025/ Fri, 16 May 2025 06:00:35 +0000 https://irendering.net/?p=34263 It’s been five years since Microsoft introduced Hardware-Accelerated GPU Scheduling (HAGS) to the Windows ecosystem. Back then, it promised better GPU performance, reduced latency, and more efficient scheduling for high-demand tasks like rendering and gaming. But as we move into 2025, many users still ask: Is HAGS still worth enabling?

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Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025?

It’s been five years since Microsoft introduced Hardware-Accelerated GPU Scheduling (HAGS) to the Windows ecosystem. Back then, it promised better GPU performance, reduced latency, and more efficient scheduling for high-demand tasks like rendering and gaming. But as we move into 2025, many users still ask: Is HAGS still worth enabling?

In this article, we’ll take a fresh look at what Hardware-Accelerated GPU Scheduling actually does, its real-world impact over the years, and evaluate whether it’s still beneficial for creative professionals working with Blender, Unreal Engine, Cinema 4D, and other 3D tools in 2025.

What Is Hardware-Accelerated GPU Scheduling?

Traditionally, the CPU handled most of the GPU scheduling, deciding which processes got access to the GPU and when. GPU Scheduling was fairly basic, with applications submitting tasks to a global queue that worked on a ‘first-come, first-served’ basis. This worked well when most GPU usage was for full-screen games running one at a time. But as multitasking and complex workloads became more common, it started to show its age.

It wasn’t until around 2006 that Windows Display Driver Model 1.0 (WDDM) was introduced to Windows, bringing GPU scheduling capabilities. After years of development, hardware-accelerated GPU scheduling officially arrived as a Windows feature with the May 2020 update (Windows 10 version 2004).

Hardware acceleration is the process of shifting some application processing work from software running on the central processing unit (CPU) to idle hardware resources, which can be a video card, sound card, graphics processing unit (GPU), or a special device such as an AI accelerator, to optimize resource usage and performance.

When enabling HAGS, tasks are offloaded from the CPU to the GPU, making the work faster and more efficient. As a result, the device runs cooler and the battery lasts much longer. Hardware acceleration reduces CPU overhead and improves the system’s overall performance.

Hardware-Accelerated GPU Scheduling Requirements

To enable HAGS in 2025, you will still need:

  • A GPU that supports WDDM 2.7 or newer (GPU from the Nvidia 10 series or AMD 500 series or higher)
  • Windows 10 version 2004 or higher (or any current version of Windows 11)
  • The latest GPU drivers from Nvidia or AMD enable this feature.

Most rendering professionals using newer hardware, especially those using RTX 30 and 40 cards, should have no problem meeting these requirements.

To be more certain that your computer can use hardware-accelerated GPU scheduling, check your GPU. Visit the GPU manufacturer’s website and see a list of compatible models. Then check if you have the latest graphics drivers installed. Make sure you keep your drivers up to date to access new features like hardware scheduling and maintain optimal GPU performance.

How to turn on/off Hardware-accelerated GPU Scheduling

On Windows 10

  • Open Windows Settings or press Windows + I 
  • Click the System icon, then select Display
  • Scroll down and click Graphics Settings
  • Toggle the Hardware-accelerated GPU scheduling switch to turn it on/off.
  • Restart your computer to apply the change

Note: If the switch isn’t visible, your GPU may not support the feature or you may need newer drivers.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 1

On Windows 11

  • Right-click on the Windows desktop and select Display Settings
  • Scroll down to Related Settings and click Graphics
  • Select Change default graphics settings
  • Toggle the Hardware-accelerated GPU scheduling switch to turn it on/off.
  • Restart your computer for the changes to take effect.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 2

Pros and Cons of Using Hardware-Accelerated GPU Scheduling

Benefits

Over the past few years, users have reported modest but noticeable improvements in specific workloads:

  • Reduced CPU load in GPU-intensive workflows like 3D rendering or real-time game engines.
  • Slightly smoother frame rates in real-time rendering and gaming.
  • Improved latency in some professional applications, especially when multitasking during rendering or playback.

While modest, these gains contribute to a more fluid experience, especially in interactive 3D modeling or real-time previews.

Drawbacks

However, the results have never been consistent across systems:

  • The performance gains vary greatly depending on hardware and software.
  • In some cases, stability issues or crashes have been reported when enabling HAGS, especially in older driver versions.
  • Incompatibility with older plugins or rendering pipelines sometimes causes problems in professional workflows.
  • While HAGS reduces input lag, it increases complexity in system configuration, making it difficult for less tech-savvy users.

Even in 2025, some users still find that disabling HAGS results in better overall stability.

Hardware-Accelerated GPU Scheduling 2025: Is It Worth Using?

Current Driver Support and Compatibility

Both NVIDIA and AMD continue to support HAGS in their latest driver releases, and the feature is now a standard part of the GPU software stack. Major 3D applications such as Blender, Unreal Engine, Cinema 4D, and Maya are all compatible with HAGS, although none of them require it.

However, not all updates guarantee perfect stability. Updating your drivers is essential if you plan to enable this feature.

Benchmark Performance Over the Years

Back in the past, when HAGS first came out, Tom’sHardware ran a benchmark and found that performance was essentially unchanged. The 9900K with RTX 2080 Ti was 0.03% slower, and the GTX 1050 with 9900K was 0.73%. The 3900X with RTX 2080 Ti did benefit, but only by 0.06%. He said you’d be better off spending your time gaming than trying to turn it on and off and restart it between tests.

Then, in 2023, Pugetsystem tested the feature, and they saw slightly better results. The most notable result was After Effects, which saw a performance increase of up to 10% with the setting enabled. GPU rendering with Blender saw a 5% performance increase, although V-Ray RTX lost about 5% performance when using hardware-accelerated GPU scheduling. However, this feature is still unstable, so it is recommended to disable it to ensure safety.

A little closer, in July 2024, user kxmachina posted a video about benchmarking when HAGS is turned on and off.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 4

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 3

Test Setup:

  • Intel i5-13600K w/ only 4 P-cores enabled at 3.5 Ghz max
  • Nvidia RTX 3080 at 28% max power limit (~95W)
  • 16GB single channel DDR4 at 2400 Mhz no XMP
  • Windows 11

Games Tested:

  • Red Dead Redemption 2
  • Cyberpunk 2077
  • F1 23
  • Rainbow Six Siege
  • Civilization VI

His testing found that enabling HAGS results in about a 1% higher average FPS and almost 2% higher on 1% lows. HAGS continues to be a consistent winner for input latency, reducing lag by more than 1%. For most gamers and games, HAGS should be enabled. However, this might cause some issues for VR gamers, with some claims that disabling HAGS reduces stuttering in VR. But he personally runs VR Sim racing with HAGS enabled and he hasn’t noticed any problems. But he still hasn’t tested any specific VR performance so this statement is not certain. He recommends users testing on our own sense because it depends on the game and our specific setup.

A Xilly map benchmark on Fortnite Endgame on an i9 13900KS + RTX 3090 max overclocked and optimized also shows no difference between HAGS on and off.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 5

And earlier this year, in January 2025, FrameSync Labs showed us benchmark results.

Bench System

  • Intel i5 – 14600KF
  • NVIDIA RTX 4070
  • 32GB DDR5 RAM
  • 1TB SAMSUNG 980 PRO NVME

Games

  • Fortnite
  • Valorant
  • Counter-Strike 2

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 6

We can see that HAGS didn’t change anything significantly. With +0.3% FPS on Average, +1.6% FPS on 1% lows and +0% FPS higher on 0.2% lows. So it depends on you to keep it on or off, as it tends to perform differently in specific games. He personally keeps it off.

In short, performance gains are minor and highly dependent on your setup and the applications you use.

When Should We Turn On/Off Hardware-Accelerated GPU Scheduling?

You may want to use hardware-accelerated GPU scheduling when you experience:

  • Long application load times: Multiple GPUs can handle multiple tasks simultaneously. This improves efficiency, reducing the time it takes to get results and respond.
  • Slow results from data operations: Splitting tasks across multiple GPUs allows them to be processed individually and complete faster.
  • Unexpectedly high power consumption: Systems using HAGS may require less power because they don’t need to run all of their components at the same time. However, this depends on your computer’s battery type.
  • Powerful but idle infrastructure: Proactively assign tasks to GPUs to prevent them from sitting idle and wasting time.
  • Single-GPU software: According to our technical staff, if you use Lumion, Unreal Engine, or Twinmotion, you should enable HAGS to avoid errors and increase performance. Of course, this is just a recommendation and is encouraged to try. And yes, it is not guaranteed to work 100%.

Although it has been 5 years since HAGS was released, many users still complain that enabling this setting leads to instability. Disable it if:

  • You are experiencing stability issues or crashes
  • You are using older software or plugins that have compatibility issues as HAGS can cause high framerates and severe application instability.
  • Your workflow relies more on CPU rendering (e.g., CPU Arnold, CPU V-Ray).
  • When you encounter errors in graphics-intensive software such as Cinema 4D, Blender, Maya, Houdini, and Keyshot.

Additionally, users complain that HAGS can cause crashes when playing video games or virtual reality, and the error disappears when they disable it. Others report that disabling GPU scheduling reduces power consumption, especially in laptops.

What Do the Experts Say?

Most creative professionals agree: HAGS isn’t a game-changer, but it helps. On forums like Blender Artists and Unreal Engine Community, most users with powerful rigs leave it enabled. However, experts agree that results are highly dependent on your individual system and workflow.

Final Thoughts

So, is Hardware-Accelerated GPU Scheduling still worth using in 2025?

Yes, but conditionally.

If you’re working with modern hardware and up-to-date software, HAGS may give you a minor edge in responsiveness and efficiency. However, don’t expect huge render time reductions or flawless performance. It’s still a nice-to-have, not a must-have. We recommend you try it on and off to see the difference. Because this feature really depends on your software and computer setup. If GPU scheduling is enabled and the effect is noticeable, you should keep it on. Otherwise, turn it off to ensure your operation is safe.

And if your system doesn’t support HAGS or you experience instability? That’s where a powerful cloud rendering solution comes in.

iRender - The best render farm supports all software, render engines, and plugins you need

At iRender, we understand that not every artist has access to the latest hardware. That’s why we provide high-configuration cloud servers optimized for GPU and CPU rendering, no matter what software you use.

We support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more. Whether you’re rendering final frames or real-time previews, we’ve got you covered.

The Most Powerful Cloud Rendering Setup on the Market

Our powerful servers come with:

  • 1/2/4/6/8x RTX 3090/4090 GPUs packages
  • AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz
  • AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz
  • 256GB RAM 
  • 2TB NVMe SSD

Best Value Graphics Card for Daz 3D Rendering 4

Simple Workflow with Software Preinstalled

Our servers have Blender, Cinema 4D and Redshift, Stable Diffusion preinstalled. Especially, we provide each user with one combo Cinema 4D and Redshift license for free.

You just need to transfer your files, connect to the remote machine, and activate our licenses. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

If those are not software you use, check out easy start below:

Why choose iRender?

Transferring data may cost time and money on the remote server. However, at iRender, you can totally upload and download your files without booting the server, then you can save a lot of money. 

We have an iRender GPU app for Windows PC, which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment. 
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let see our latest performance test for C4D & Redshift on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

GPU Recommendations for Redshift 2025

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: microsoft, tomshardware, pugetsystem

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Multi-GPU rendering doesn’t use all GPU cards – How to check and fix? https://irendering.net/multi-gpu-rendering-doesnt-use-all-gpu-cards-how-to-check-and-fix/ Wed, 14 May 2025 06:00:11 +0000 https://irendering.net/?p=34168 Multiple graphics cards can help shorten rendering time, but what if multi-GPU rendering isn’t utilizing all your GPU cards? Check it out!

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Multi-GPU rendering doesn’t use all GPU cards - How to check and fix?

Multiple graphics cards can help shorten rendering time, but what if multi-GPU rendering isn’t utilizing all your GPU cards? Scroll down to find out!

Multi-GPU rendering

GPU rendering refers to the use of a graphics processing unit’s capabilities to render scenes or animations. It takes advantage of the GPU’s parallel processing power, VRAM, and limited CPU assistance to deliver much faster performance compared to CPU-only rendering. You can learn more about the advantages and disadvantages of GPU rendering in this article.

Multi-GPU rendering involves using two or more GPUs (graphics cards) at the same time for rendering tasks. This technique distributes the workload across all GPUs, greatly improving rendering speed, especially when working with complex 3D environments. Due to its performance benefits, many rendering engines are designed to support multi-GPU rendering. Well-known engines that utilize this approach include Redshift, Octane Render, Blender Cycles, and V-Ray.

Common Multi-GPU Rendering Issue

One of the most common issues iRender helps users solve is when the render engine fails to utilize all available GPU cards during multi-GPU rendering. The first step in troubleshooting this problem is checking GPU usage. While Task Manager is a typical tool for monitoring hardware, in our experience, its readings can sometimes be inaccurate. Therefore, we always verify performance with additional tools. We recommend using MSI Afterburner, Nvidia-SMI, or GPU-Z as more reliable alternatives.

MSI Afterburner

MSI Afterburner is a widely used tool for overclocking graphics cards, allowing users to tweak and monitor various GPU settings. Although it’s developed by MSI, the software works with most GPU brands like NVIDIA, AMD.

In addition to overclocking, it enables users to keep track of critical stats like CPU and GPU temperature, frame rate (FPS), memory usage, and fan speeds—all of which help ensure better performance and system stability. 

You can enable the on-screen display (OSD) to get live hardware performance updates while rendering, or open the app and navigate to the GPU Usage section to view how each graphics card is performing during multi-GPU rendering.

GPU-Z

GPU-Z, developed by TechPowerUp, is a compact and powerful tool that gives in-depth information about your GPU. Its core purpose is to show details such as the graphics card’s model, brand, memory type, and much more. On top of that, it provides real-time monitoring of GPU performance metrics like temperature, usage levels, memory load, and clock speeds—helpful for assessing both efficiency and thermal output.

It’s compatible with a wide array of GPUs, including models from NVIDIA, AMD, ATI, and Intel, and works on most Windows systems. A notable perk is that GPU-Z can be run without installation, making it extremely convenient. 

For users working with multi-GPU rendering, GPU-Z is especially valuable, as it allows real-time tracking of each GPU’s performance, useful for diagnosing issues or identifying which cards are delivering the best results.

Nvidia-SMI

Nvidia-SMI (short for NVIDIA System Management Interface) is a command-line utility provided by NVIDIA, designed for monitoring and controlling NVIDIA GPU hardware.

It offers comprehensive system information, including GPU count, model names, memory allocations, and usage stats. One of its key strengths is the ability to observe real-time GPU data—like temperature, power draw, memory consumption, and clock speeds—which is critical for avoiding performance drops due to overheating during demanding rendering tasks.

This tool is especially helpful when diagnosing multi-GPU rendering issues. If performance isn’t as expected, you can use Nvidia-SMI to check whether GPUs are being properly utilized or if there’s a thermal or memory bottleneck affecting the system. 

Additionally, it lets users tweak settings such as power limits and fan control, giving more flexibility in optimizing the GPU environment for rendering workloads.

Workarounds When Multi-GPU Rendering Doesn’t Utilize All GPU Cards

iRender has compiled several practical solutions that have proven effective in getting render engines to make full use of all available GPU cards. You can try each method one by one to see which one works best in your specific case:

  • Switch between CUDA and OPTIX rendering modes.
  • Update to the latest GPU driver—or try downgrading to a previous version.
  • Enable or disable Hardware-accelerated GPU scheduling in your system settings.
  • Disable CPU rendering. In some engines like Redshift or Blender, enabling both GPU and CPU rendering can actually slow things down, and may prevent some GPUs from operating at full capacity. Turning off CPU rendering often helps resolve this issue.

If none of these workarounds resolve the problem—either some GPUs are still inactive or their usage levels are uneven—the underlying issue may be related to the CPU or the complexity of the scene.

Even in GPU rendering workflows, the CPU plays a vital role in sending necessary data to the GPUs. If your GPUs are significantly more powerful than the CPU, a bottleneck can occur where GPUs are forced to wait for the CPU, resulting in idle time for some cards.

Additionally, if the scene you’re rendering is relatively simple, it may not be demanding enough to fully utilize all GPUs. In such cases, consider rendering on a system with fewer GPUs to ensure more efficient hardware usage.

iRender - Powerful multiple GPU rendering render farm

iRender provides high-configuration machines with upmarket specifications: high-end GPUs including 1/2/4/6/8 x RTX4090 or RTX3090 with strong CPUs such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, and Storage NVMe SSD 2TB, which can dramatically enhance the speed of GPU rendering.  Most importantly, we always update to the latest GPU technology.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast it renders on our servers!

HOT DEAL!!

Currently, we have a promotion for new users. You will receive a 100% bonus for the first transaction within 24 hours of your registration. REGISTER NOW to get the free trial today—don’t miss out!

If you have any questions, please contact me at duongdt@irender.vn or our 24/7 support team for a quick response.

 

Thank you for reading & Happy New Year!

Source: Microsoft, MSI, NVDIA, TechPowerUp, Massedcompute, Baeldung

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