gpu rental | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Thu, 08 May 2025 02:31:38 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png gpu rental | iRender Cloud Rendering Service https://irendering.net 32 32 Some Essential Tips for Working in Octane Smoothly https://irendering.net/some-essential-tips-for-working-in-octane-smoothly/ Wed, 07 May 2025 06:00:46 +0000 https://irendering.net/?p=34126 Octane Render has emerged as a leading choice for 3D artists and designers seeking high-quality, photorealistic renderings. Known for its real-time rendering capabilities, Octane leverages powerful GPU processing to deliver stunning visuals with remarkable speed. However, to truly harness the potential of this render engine, understanding its unique workflow and features is necessary. Whether you’re a seasoned professional or a newcomer to the world of 3D rendering, mastering Octane can elevate your projects significantly.
In this blog, iRender aims to provide essential tips and best practices for maximizing your efficiency and creativity while working in Octane.
Let’s get started!

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Some Essential Tips for Working in Octane Smoothly

Octane Render has emerged as a leading choice for 3D artists and designers seeking high-quality, photorealistic renderings. Known for its real-time rendering capabilities, Octane leverages powerful GPU processing to deliver stunning visuals with remarkable speed. However, to truly harness the potential of this render engine, understanding its unique workflow and features is necessary. Whether you’re a seasoned professional or a newcomer to the world of 3D rendering, mastering Octane can elevate your projects significantly.

In this blog, iRender aims to provide essential tips and best practices for maximizing your efficiency and creativity while working in Octane. Let’s get started!

Manage scene complexity

Managing scene complexity in Octane Render is crucial for maintaining optimal performance and ensuring efficient rendering times. Here are some strategies to effectively manage scene complexity in Octane:

Use Proxy objects

Proxies are simplified representations of high-polygon models. When using proxies, Octane only loads and renders the simplified version until you need to see the details. Convert complex models into proxies in your 3D software (like Blender, 3ds Max, etc.) and link them in Octane. This drastically reduces memory usage and speeds up interactive rendering.

Use Instancing

Instancing allows you to reuse the same mesh multiple times in a scene without duplicating the geometry in memory. It is perfect for objects like trees, rocks, or any repeated element. This is particularly useful in outdoor scenes or populated interiors.

Optimize Geometry

One of the ways to optimize your scenes is to Reduce polygon counts. You should simplify your models where possible and use lower-polygon versions of objects (LODs) for distant or less important elements. Tools for decimation or retopologizing can help. Moreover, if you have multiple identical objects (like trees or rocks), use instancing rather than duplicating geometry. Instances share the same data, saving memory and increasing performance.

Optimize Lighting

In Octane Render, various light types such as Dome light, Area Light,Point Light, Spotlight are available to achieve different lighting effects and enhance the realism of your scenes. Choosing the right type of light in Octane Render is crucial for achieving the desired mood and realism in your 3D scenes. Each light type has unique properties and applications, so take the time to experiment with them to see how they can best fit your particular project needs. By effectively combining different light types, you can create complex and engaging lighting setups that enhance your visuals.

Furthermore, using high Dynamic Range Images (HDRIs) provide natural and ambient light to your scenes. They are often used in outdoor environments for realistic sky lighting, reflections, and soft shadows. When using HDRI, ensure it is properly mapped and adjusted for intensity.

Utilize Texture and Materials

Materials

In Octane Render, materials control how surfaces interact with light and thus affect the overall look of your scene. The Node Editor in Octane allows you to create complex materials by connecting various nodes. This provides flexibility for creating layered materials, using masks for blending, and customizing properties extensively.

Textures

Keep texture sizes reasonable to avoid overloading GPU memory. Use appropriate formats (e.g., JPEG, PNG, EXR) based on quality needs. Ensure that texture resolution matches the scale of the object being textured to avoid blurriness.

Octane provides a variety of procedural textures (e.g., noise, wood, marble, gravel) that can create complex patterns without relying on bitmap images. These textures are resolution-independent and can be adjusted at will. Layer multiple procedural textures together to create unique surface variations. For example, you might combine noise patterns for roughness with Voronoi for a pebble effect.

Optimize Render Settings

Sampling Settings

  • Adaptive Sampling: Enable adaptive sampling to allow Octane to focus samples on areas that need more detail while reducing samples in already clear areas. Adjust the threshold to find the best balance between quality and render time.
  • Min/Max Samples: Set appropriate numbers for Minimum and Maximum samples. Start with a lower minimum (e.g., 16) and gradually increase the maximum until you see diminishing returns in quality. For final renders, consider a maximum of 512 samples or higher based on your scene complexity.

Ray Depth

  • Max Ray Depth: Adjust the maximum ray depth settings based on your scene requirements. For standard scenes, a maximum specular and transmission depth of 3-5 is often sufficient. This will limit the number of bounces and reduce render calculations.
  • Use Global Illumination Sparingly: If GI is not critical for your scene, consider reducing its complexity or turning it off for specific views or objects.

Kernel Type Selection

  • Path Tracing vs. Spectral Rendering: For most situations, Path Tracing is sufficient. Spectral rendering will yield better results when dealing with complex materials (like glass), but it can significantly increase render times.
  • Use Light Tracing: When there are many light sources in your scene, using Light Tracing can help improve render times while obtaining good quality.

Consider Hardware Systems

Octane Render is a GPU-based renderer, which means a powerful graphics card (or multiple cards) is essential. High-performance GPUs from NVIDIA (such as the RTX series) are recommended due to their CUDA architecture, which Octane leverages for rendering. Also, you should consider GPUs with ray tracing capabilities (such as NVIDIA’s RTX cards), which can significantly enhance lighting and reflections in your renders.

While Octane primarily relies on the GPU, a capable CPU is still important for tasks such as scene preparation, asset management, and handling non-rendering tasks. Additionally, it is essential to look for a modern multi-core processor to ensure a balanced workflow.

Moreover, having enough system RAM is essential for handling large scenes and multiple applications. Aim for at least 16GB, but 32GB or more is advisable for heavier projects, especially when running additional software alongside Octane (like modeling tools). Faster RAM can improve data access speeds, but the impact might not be as pronounced as in CPU-bound tasks.

We suggest you use SSDs (Solid State Drives) for storing your OS, Octane software, and active project files. SSDs offer significantly faster data access speeds compared to traditional HDDs, which can lead to quicker loading times and improved performance when working with larger assets.

By carefully considering these hardware aspects when setting up your environment for Octane Render, you can significantly enhance your rendering capabilities, minimize frustration, and allow for more complex projects. Investing in the right hardware tailored to your specific needs will pay off through improved performance, efficiency, and overall rendering quality.

Wrap Up

In conclusion, working efficiently in Octane requires a blend of technical knowledge and smart workflow habits. By implementing essential tips in Octane—such as optimizing scene geometry, using effective lighting techniques, leveraging render setting, and managing hardware system —you can significantly enhance both speed and output quality. Staying keeping up with updates also ensures you’re getting the best performance from the engine. With practice and these strategies in place, you’ll be well-equipped to harness Octane’s full potential smoothly and effectively.

iRender- The best cloud rendering for Octane

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for Octane rendering. We support Windows 10/11 and Linux, providing flexibility for a wide range of users. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. This multi-core architecture enables seamless handling of complex renders and multi-threaded workflows.

If you are using OctaneRender Studio+, now you are allowed to access up to 10 GPUs at the same time. That makes it possible to utilize all of iRender’s server packages, especially multi-GPU ones such as 2/4/8 x RTX 4090s/RTX 3090s. You can even start with lower servers first, then you can switch to higher servers easily with a few clicks, and all your work environment will still be saved and loaded. You can refer all our servers’ configuration following:

Let’s check out our test videos about Octane performance on our multi-RTX 4090 servers.

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

Furthermore, you can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: Otoy

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OctaneBench: A Popular GPU Rendering Benchmark https://irendering.net/octanebench-a-popular-gpu-rendering-benchmark/ Wed, 23 Apr 2025 06:00:27 +0000 https://irendering.net/?p=33973 As industries such as film, gaming, architecture, and product design continue to evolve, the need for powerful rendering solutions has never been more critical. Among the tools used to evaluate the performance of graphics hardware for rendering tasks, OctaneBench stands out as a leading benchmark. Developed by OTOY, OctaneBench utilizes the capabilities of the OctaneRender engine, a cutting-edge rendering software known for its speed and realism through GPU-accelerated processing. Whether you're a seasoned professional or an enthusiastic hobbyist, understanding OctaneBench and its implications on GPU performance is essential for achieving the highest quality in visual production.

In this blog, iRender will help you explore ‘A Popular GPU Rendering Benchmark called OctaneBench’.

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OctaneBench: A Popular GPU Rendering Benchmark

As industries such as film, gaming, architecture, and product design continue to evolve, the need for powerful rendering solutions has never been more critical. Among the tools used to evaluate the performance of graphics hardware for rendering tasks, OctaneBench stands out as a leading benchmark. Developed by OTOY, OctaneBench utilizes the capabilities of the OctaneRender engine, a cutting-edge rendering software known for its speed and realism through GPU-accelerated processing. Whether you’re a seasoned professional or an enthusiastic hobbyist, understanding OctaneBench and its implications on GPU performance is essential for achieving the highest quality in visual production.

In this blog, iRender will help you explore ‘A Popular GPU Rendering Benchmark called ‘OctaneBench’.

Introduction to Octanebench

What is Octanebench?

Octanebench is a specialized benchmarking tool that evaluates the performance of Graphics Processing Units (GPUs) for rendering applications, primarily through the OctaneRender engine developed by OTOY. As the demand for high-quality and photorealistic imagery in industries such as film, gaming, architecture, and product design continues to grow, the efficiency and capabilities of rendering hardware have become crucial. OctaneBench addresses this need by providing a standardized platform for measuring and comparing GPU performance across various rendering scenarios.

OctaneBench is the currently most popular GPU Rendering Benchmark. It scales beautifully across multiple GPUs and has a series of rendering tests built-in. The OctaneBench Benchmark Rendering Results are assigned linearly scaling OctaneBench Points.

Key features of Octanebench

OctaneBench is known for several key features that make it a valuable tool for benchmarking GPU rendering performance. Here are the main features:

  • Realistic Rendering: OctaneBench leverages the capabilities of the OctaneRender engine to create complex scenes that are representative of real-world rendering scenarios. This includes features such as global illumination, volumetric effects, and advanced shading techniques.
  • Benchmark Scoring: The performance is quantified with a score that indicates how well a GPU can handle rendering tasks. This score allows users to compare the performance of different graphics cards directly.
  • OpenCL and CUDA Support: OctaneBench takes advantage of both NVIDIA’s CUDA and OpenCL frameworks, ensuring compatibility with a wide range of hardware and providing options for users with different GPU architectures.
  • Scene Complexity: The benchmark presents a standard test scene, ensuring that comparisons between different systems are fair and consistent. The test scene includes various textures, lighting effects, and materials that serve to stress different aspects of the GPU.
  • Real-Time Ray Tracing: As ray tracing becomes more prevalent in rendering workflows, OctaneBench’s ability to showcase the performance in this area makes it particularly relevant for professionals in industries like film, animation, and architectural visualization.

System Requirements for OctaneBench

OctaneBench is a benchmarking tool for OpenGL-based rendering engines, particularly for assessing performance on GPUs using OTOY’s OctaneRender. Here are the typical system requirements that you might need to run OctaneBench:

Minimum Requirements:

  • OS: Windows 10, macOS, or Linux
  • Processor: Multi-core CPU (Intel or AMD)
  • GPU: NVIDIA GPU with CUDA support or AMD GPU with OpenCL support (minimum 2 GB VRAM)
  • RAM: At least 8 GB of RAM
  • Display: OpenGL 3.2 compatible graphics card and display
  • Storage: SSD recommended for better loading times

Recommended Requirements:

  • OS: Windows 10 (64-bit), macOS (latest version), or Linux (latest version)
  • Processor: Modern multi-core CPU (Intel i7 or AMD Ryzen 7 or better)
  • GPU: NVIDIA RTX series or AMD Radeon RX series with at least 6 GB VRAM (for optimal performance)
  • RAM: 16 GB or more
  • Display: High-resolution display (1080p or higher)
  • Storage: SSD for improved performance

Additional Notes:

  • Ensure you have the latest drivers installed for your GPU.
  • The performance may vary based on the specific hardware configurations and settings used during the benchmark.
  • Consider potential temperature and power requirements for high-performance GPUs.

OctaneBench Usage

You can download and run OctaneBench as one single package or just download the resources and use them with your current OctaneRender Standalone. All the details about how to run OctaneBench can be found in the readme file of the archives, but this is a quick overview of the necessary steps:

Step 1: Download the archive for your operating system using the links below

Step 2: Open the downloaded archive

  • Windows: Extract the archive into a directory of your choice and then open the extracted folder “OctaneBench_2020_1_5_win”.
  • Linux: Extract the archive into a directory of your choice and then open the extracted folder “OctaneBench_2020_1_5_linux”.
  • Mac OSX: You can copy the application “OctaneBench 2020.1.5” into the application folder or any other directory or just leave it in the .DMG image.

Step 3: Run OctaneBench

  • Windows: Double-click “octane.exe” in the Windows Explorer.
  • Linux: Run the binary “octane”.
  • Mac OSX: Run “OctaneBench 2020.1.5”.

Step 4: Enable the GPUs you want to benchmark

Step 5: Click “Run” and wait until the benchmark run has finished

Step 6: Marvel at the statistics, which you can then upload or save as a text / CSV file

OctaneBench Benchmark Scores

OctaneBench score is a numerical representation of the performance of a graphics processing unit (GPU) when it comes to rendering tasks in the OctaneRender application. The score reflects various factors, including rendering speed, the complexity of the scenes tested, and the efficiency of the hardware being benchmarked. OctaneBench scores can vary significantly based on the GPU’s capabilities. High-end GPUs, especially those from NVIDIA’s RTX series or AMD’s latest Radeon series, typically score much higher than older or lower-end models.

Octane Render scales perfectly with multiple GPUs. That’s why it is a great choice for multi-GPU configurations. Octane supports NVIDIA GPUs only and no OpenCL (AMD GPU).

Below are some Octane benchmarks:

This image is a performance comparison chart from OTOY’s OctaneBench results, which measure rendering performance in OctaneRender using various combinations of NVIDIA GPUs. The chart displays benchmark scores for different GPU setups, where higher scores indicate better rendering performance.

In this chart, GPUs scale performance well, but the price often scales faster than the score, reducing efficiency. • Single GPUs are more efficient in terms of cost-per-performance, though they don’t reach the peak performance of multi-GPU setups. The 2080 Super stands out for balance between cost and power, especially in single or dual configurations.

The RTX A6000 excels at memory-intensive workflows, thanks to its huge VRAM, but not as performant per dollar as newer GPUs like the 4090.

  • If your work involves massive scenes, the A6000 is unmatched in stability and memory capacity.
  • If you want raw rendering power, the RTX 4090 still beats it at a lower cost.

Wrap Up

In conclusion, OctaneBench has established itself as a prominent benchmarking tool within the realm of GPU rendering, providing valuable insights into the performance capabilities of graphics cards in rendering tasks. Its ability to simulate real-world rendering scenarios using the OctaneRender engine allows users to evaluate and compare the performance of different GPUs effectively. With its straightforward user interface and the focus on real-time ray tracing and advanced rendering techniques, OctaneBench appeals to both professionals and enthusiasts seeking to optimize their workflows or upgrade their hardware.

iRender- The best cloud rendering for Octane

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for Octane rendering. We support Windows 10/11 and Linux, providing flexibility for a wide range of users. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. This multi-core architecture enables seamless handling of complex renders and multi-threaded workflows.

You can refer all our servers’ configuration following:

Let’s check out our test videos about Octane bench performance on our multi-RTX 4090 servers.

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Moreover, On this special occasion of Vietnamese Reunification Day, celebrated on April 30th, iRender extend warmest wishes to all our users, partners, and friends around the world.

To celebrate this special occasion, we are having an offer ‘BONUS’ for your rendering projects!
  • 50% BONUS for all transactions from $575
  • 100% BONUS for all transactions from $1500
This occasion will last from Apr 10th to May 1st. We hope you won’t miss this out so that we can support you in the future.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: pugetsystems

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Best PCs/Workstations for Cinema 4D rendering in 2025 https://irendering.net/best-pcs-workstations-for-cinema-4d-rendering-in-2025/ Wed, 09 Apr 2025 06:00:41 +0000 https://irendering.net/?p=33811 As we explore the best PCs and workstations for Cinema 4D rendering in 2025, we will discuss essential features such as processor power, graphics performance, memory, and storage options that are critical for optimizing your 3D projects. 

This blog will help you explore best PCs/workstations for Cinema 4D rendering in 2025. 

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Best PCs/Workstations for Cinema 4D rendering in 2025

In 2025, the demand for powerful computing solutions in 3D modeling and animation has reached new heights. As projects become more intricate and expectations continue to rise, the need for high-performance PCs and workstations tailored specifically for rendering in Cinema 4D is crucial. Recent technological advancements, including the latest generations of CPUs and GPUs, have significantly impacted rendering capabilities. With the introduction of more efficient multi-core processors and cutting-edge graphics cards that support real-time rendering and ray tracing, artists can now achieve impressive results with greater speed and efficiency. As we explore the best PCs and workstations for Cinema 4D rendering in 2025, we will discuss essential features such as processor power, graphics performance, memory, and storage options that are critical for optimizing your 3D projects. 

This blog will help you explore best PCs/workstations for Cinema 4D rendering in 2025. 

Understanding of Cinema 4D 2025

As of 2025, Cinema 4D remains one of the leading 3D modeling, animation, and rendering software solutions in the creative industry. Renowned for its user-friendly interface and robust toolset, Cinema 4D 2025 continues to evolve, integrating new features and enhancements to the demands of modern artists and designers. This evolution not only responds to the fast-paced changes in technology but also aligns with trends in the fields of motion graphics, visual effects, and game design.

New Features in Cinema 4D 2025

Spline Tools

With the release of Cinema 4D 2025.2, users can experience a significant upgrade to spline modeling, making it an even more powerful and intuitive tool for 3D design and animation. Spline objects are vital for creating curves, paths, and complex shapes in Cinema 4D, and the enhancements introduced in this version focus on increasing creative flexibility and streamlining workflows. Cinema 4D 2025.2 introduces a revamped spline editing interface that allows for finer control over spline points and tangents. Now, users can manipulate splines with more precision, adjusting curves, angles, and shapes intuitively for complex designs. 

GPU particle system

Using Maxon’s variety of simulation types, including Pyro, Cloth, soft bodies, and rigid bodies, artists can control behaviors, emission patterns, and coordinate interactions thanks to integration with C4D’s Unified Simulation framework. The enhanced compatibility with the MoGraph toolkit makes it simple to replicate emitters and forces using the Cloner. Users also have more control over the collision and color of particles emitted from other particles, as well as the attraction of particles around an object’s surface. Moreover, users can adjust their simulation by controlling particle behavior with the use of custom properties and the Particle Node Modifier.    

Simulation 

You can create more realistic simulations with the Unified Simulation System by combining several objects such as cloth, ropes, rigid and soft bodies, Pyro, and the recently released Cinema 4D particles. The upcoming version of the GPU Particle System makes it simpler to configure and adjust particle simulations.

General System Requirement

Operating System

  • Windows:
    Windows 10 Version 1809 or higher
    Intel 64-bit CPU or AMD 64-bit CPU with SSE3 support
    8 GB RAM, recommended 16 GB

  • macOS:
    macOS 13.6+ (Ventura), 14.5+ (Sonoma) or 15.0 (Sequoia)
    Intel-based Apple Macintosh with SSE4.2 support or Apple M1/M2/M3/M4-powered Mac
    16 GB RAM, recommended 24 GB or more

  • Linux Command-Line Rendering:
    CentOS 7, 64-bit, Ubuntu 18.04 LTS, 64-bit

Graphics Cards

  • Windows:
    Minimum: NVIDIA Maxwell GPU, AMD Polaris (AMD GCN 4), Intel Kaby Lake or newer supporting DirectX 12 with feature level 11.0
    Minimum GPU Driver: NVIDIA 495, AMD 24Q3 or newer, Intel 31.0.101.2128 or newer

  • macOS:
    Metal: v2 (Mac2) or higher or Apple 7 (M1) or higher (see about this Mac → System report → Graphics/Displays)
    GPU: only official supported hardware by Apple (with Metal v2 or higher)

Cinema 4D supports all DirectX 12 feature level 11.0, we advise utilizing a specialized 3D graphics card with an AMD or NVIDIA chip set and at least 4 GB of VRAM (8 GB or more is suggested). Because integrated GPUs can use up to half of the computer’s available RAM, we advise 16 GB of RAM or more for AMD or Intel computers with integrated GPUs.

Best PCs/ Workstation for Cinema 4D rendering in 2025

Similar to other software companies, Maxon requires Cinema 4D’s system requirements, which you may use to make sure your system’s hardware is compatible with their program. However, the hardware that will provide the optimum performance is not covered by this list of “system requirements”; it just covers the bare minimum of what is required to execute the software.

Processor (CPU)

How does Cinema 4D 2025 utilize the CPU?

Cinema 4D is designed to take advantage of multi-core processors, allowing it to perform computations in parallel. This is particularly beneficial for rendering and other CPU-intensive tasks, such as simulations and calculations for dynamics, particles, or rendering complex scenes. The rendering process is one of the most CPU-intensive tasks. Cinema 4D utilizes the CPU to compute lighting, shading, and textures while rendering frames, whether for real-time previews or final output.

What are the best CPUs for Cinema 4D?

Intel Core i7 Series

  • Example: Intel Core i7-13700K
  • Cores/Threads: 16 (8 Performance + 8 Efficient) / 24
  • Base/Boost Clock Speed: 3.4 GHz / Up to 5.4 GHz
  • Advantages: Since it has high clock speeds and ranks close to the top of the rankings for single-core performance in Cinema 4D, it’s a good starting place for artists. However, its smaller core count, however, will be a limitation if you produce a lot of data.

Intel Core i9 Series

  • Example: Intel Core i9-13900K
  • Cores/Threads: 24 (8 Performance + 16 Efficient) / 32
  • Base/Boost Clock Speed: 3.0 GHz / Up to 5.8 GHz
  • Advantages: Exceptional single-thread and multi-thread performance, ideal for rendering and complex simulations.

AMD Ryzen 9 Series

  • Example: AMD Ryzen Threadripper™ PRO 7995
  • Cores/Threads: 16 / 32
  • Base/Boost Clock Speed: 4.5 GHz / Up to 5.7 GHz
  • Advantages: Strong multi-core capabilities and good performance for multi-threaded tasks commonly found in 3D rendering and simulation.

Graphic Card (GPU)

In Cinema 4D 2025, the utilization of video cards (GPUs) plays a significant role in enhancing performance and improving rendering times, especially in areas that involve real-time rendering and complex visual effects.

Cinema 4D leverages the GPU for real-time rendering in the viewport, allowing users to see high-quality representations of their scenes as they build and modify them. This includes the use of OpenGL and other graphics APIs to display textures, lighting, and shading effects live, significantly enhancing the user’s workflow efficiency. Many users take advantage of GPU acceleration provided by third-party render engines such as Redshift (from Maxon) or Octane. These render engines utilize the GPU’s parallel processing power to perform ray tracing and other computationally intensive rendering tasks much faster than traditional CPU rendering.

NVIDIA RTX Series

When considering a GPU for use with Cinema 4D 2025, cards like the RTX 3060, 3070, 3080, 3090, and the newer 4000 series (such as 4070, 4080, and 4090) are excellent choices due to their support for real-time ray tracing and AI-based rendering features. Currently, NVIDIA GeForce RTX 4090 with 24GB of VRAM represents the highest-performing GPU for Cinema 4D.

AMD Radeon RX Series

The Radeon RX 6000 series (such as 6700 XT, 6800, and 6900 XT) and newer GPUs offer competitive performance and can also support GPU rendering with compatible engines.



		

Memory (RAM)

The memory (RAM) requirements for Cinema 4D 2025 can vary depending on several factors, including the complexity of your projects, the size of the models, the number of polygons, and the number of textures and assets used.

We usually advise a minimum of 16GB of RAM for Cinema 4D, while the precise amount you require may depend on your specific projects. Cinema 4D rarely require more than 32GB of RAM, for complex scenes, it may require up to 32GB. In some situations, you could want 64GB or more RAM if you plan to perform a lot of intricate, high-resolution graphics.

Storage (Drives)

We highly recommend solid-state drives (SSDs) for the primary disk that will house your operating system and the installation of Cinema 4D itself because of their speed and reasonably priced nature. Compared to a typical hard drive, an SSD’s high speed enables your system to boot, open apps, and load files several times faster. The most recent NVMe SSDs, in particular, offer the quickest transfer rates and make use of the newest interfaces, such as M.2.

If your budget allows, it is also a very good idea to have a second SSD that can be used to store your active projects to further decrease load and save times. We strongly advise utilizing an OS disk with a minimum 500GB size to make sure you won’t soon need to replace your primary drive, which is frequently a difficult procedure.

Final Thoughts

Ultimately, the best PC or workstation for Cinema 4D rendering will depend on your specific needs, budget, and the complexity of your projects. By focusing on a balanced system that meets these criteria, you can optimize your creative process, reduce rendering times, and bring your artistic vision to life with greater ease and efficiency in 2025 and beyond.

iRender - The recommended system requirement for Cinema 4D

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

iRender’s configuration

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for GPU rendering. iRender offers from 1/2/4/6/8 RTX 4090s and 3090s. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz256GB RAM, 2TB Storage NVMe SSD. 

If you are a Cinema 4D user, but your own computer is not powerful enough, iRender is the best option for you. You can use our card NVIDIA RTX 4090, which is the latest card on the market. You can refer all our servers’ configuration following:

Once renting our machines, you will own them as your personal workstations. Therefore, you can use any software, plugins or versions you want. 

As an official partner of Maxon, we provide pre-installed Cinema 4D machines to streamline your pipeline further! Currently, we provide one free C4D license for all our users.  Let’s see a workflow using Cinema 4D and Octane through our desktop app.

Free and easy to use transfering tool

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow easier.

Flexible price

In addition to the monthly rental, our Rental Plan function always offers savings ranging from 10% to 20%. We recommend selecting a daily, weekly, or monthly leasing package for individuals who require a server for an extended period of time or have a very large project. You won’t have to worry about overpaying if you forget to shut down the server, and the savings is appealing—up to 10% for daily packages and 20% for weekly and monthly packages.

Customer support 24/7

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

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Best PCs/Workstations for Cinema 4D rendering in 2025

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Understanding of essential and advanced features of Maxwell with iRender https://irendering.net/understanding-of-essential-and-advanced-features-of-maxwell-with-irender/ Wed, 15 Jan 2025 06:00:18 +0000 https://irendering.net/?p=32715 In the realm of 3D rendering, few software solutions command as much respect and recognition as Maxwell Render. Developed by Next Limit Technologies, it is a physically based rendering engine that has become synonymous with photorealism and accuracy in visual representation. 

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Understanding of essential and advanced features of Maxwell with iRender

In the realm of 3D rendering, few software solutions command as much respect and recognition as Maxwell Render. Developed by Next Limit Technologies, it is a physically based rendering engine that has become synonymous with photorealism and accuracy in visual representation.  With its unique approach to simulating the complexities of light and material interaction, Maxwell Render enables artists and designers across various industries to create stunningly realistic imagery that often blurs the line between digital and reality. In this exploration of Maxwell, iRender will explore its core features and the reasons behind its reputation as a leading rendering solution. By understanding the features of Maxwell, we can better appreciate its role in shaping the future of 3D visualization and its impact on the creative industries.

Let’s start with iRender ịn this blog! 

Overview of Maxwell render

Maxwell Render™  is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials, and cameras, are derived from physically accurate models. Also, Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every scene pixel; the result will always be a correct solution, as it would be in the real world.  All lighting calculations are performed using spectral information and high dynamic range data. 

Maxwell Render materials can be used in various industries, including architecture, product design, and filmmaking. They are beneficial for creating detailed and realistic textures, reflections, and refractions. Maxwell Render materials can be created and edited using the Maxwell Render software, which allows users to customize and adjust their properties to achieve the desired look.

The essential and advanced features of Maxwell

Physically Based Rendering (PBR)

Maxwell uses a physically accurate simulation of light, ensuring that materials and lighting behave as they would in the real world. Maxwell Render simulates the behavior of light as it travels through space, interacts with surfaces, and creates reflections, refractions, and shadows. This realistic light modeling allows for accurate rendering of both natural and artificial lighting conditions.

Materials in Maxwell are defined by their physical attributes, such as roughness, reflectivity, and transparency. This means users can create materials that respond to light realistically, which is crucial for achieving a lifelike appearance in rendered images.

Advanced Material System

A comprehensive material editor that allows users to create complex shaders and textures, supporting multilayer materials, texture mapping, and various parameters to achieve desired looks.

Thousands of online materials in our community based library. Materials are based on real optical properties, creating unrivalled realism. A Material assistant will help you create perfectly optimised materials in just seconds!

Multi-lighting

Maxwell allows the use of multiple light sources in a single scene. You can use a variety of light types, including area lights, point lights, and spotlights, to create a more dynamic and realistic lighting environment. The lights can be finely tuned to replicate real-world lighting conditions, contributing to the overall realism of the scene. Lights can now be grouped and controlled like single emitters in the Multilight ’emixer’. This feature is useful for managing complex scenes where many lights are present and can help streamline the workflow.

Realistic Camera Features 

Physical Camera Model: Users can set the shutter speed to control exposure and motion blur accurately, emulating how a real camera would capture a scene. Adjustable f-stop values control the depth of field and the amount of light entering the camera, affecting the sharpness and focus of the image.

Depth of Field: Users can specify a focus distance, allowing certain parts of the image to appear sharp while others are blurred. This mimics how cameras focus on specific subjects, creating a more natural and engaging look.

Lens Distortion: Maxwell allows for the simulation of various lens distortions, such as barrel distortion and pincushion distortion. This provides additional realism, especially for wide-angle lenses, which are common in architectural and interior photography.

Film Sensitivity: Users can adjust the ISO sensitivity, affecting the camera’s response to light. Higher ISO settings allow for better performance in low light but can introduce noise (graininess) to the render, simulating the behavior of film and digital cameras.

Motion Blur: Accurate 3D motion blur can handle unlimited sub-steps, and can be set for both a still camera to mimic long exposure effects such as trails of light, or a film camera to show the motion blur effect of fast moving objects.

Denoiser

Maxwell Render includes a robust denoiser feature that is essential for cleaning up noisy images produced during the rendering process. Denoising is particularly important for achieving high-quality visual outputs, especially in scenarios where longer render times may not be feasible.

The primary goal of the denoiser is to reduce the noise present in rendered images, particularly in complex scenes with intricate lighting and materials. Noise can manifest as grainy textures, especially in areas with low light or high contrast.

The denoiser can be employed in real time, enabling users to see the effects of denoising as they adjust settings during the rendering process. This immediate feedback is invaluable when fine-tuning images.  The denoiser adapts to different areas of the image, applying varying amounts of denoising based on local noise levels. This selective application helps maintain details in areas that do not require significant noise reduction while effectively cleaning up noisier regions.

Final Thoughts

In conclusion, features of Maxwell showcase its significance as a powerful and versatile rendering engine renowned for its ability to produce photorealistic imagery. Its robust features, such as advanced lighting simulations, realistic material properties, and extensive support for various geometries, allow artists and designers to achieve stunning visual results across various industries, including architecture, product design, and animation. Overall, Maxwell Render stands out for its commitment to realism, detail, and artistic flexibility, making it a preferred tool for those looking to create compelling visual narratives. Its continued evolution reflects the ongoing advancements in rendering technology, allowing users to push the boundaries of creativity and achieve their vision in the digital realm.

iRender - The best cloud render farm for Maxwell

iRender Cloud Rendering is a perfect option to render projects in PC optimization for rendering tasks, CGI, VFX with over 30.000 customers and being highly appreciated in global rankings. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering. Using our service, you will have complete control over the server(s) you rent through the Remote Desktop application. 

iRender speeds up your projects with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage.

If you want to find a GPU rendering solution, check out the configurations that iRender currently offers. Our servers’ configuration is higher than the recommended system requirements for Maxwell.

Let’s check out the test video of Maxwell Scene on our server 4 cards rtx 3090.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER: 100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration. 

Moreover, we are having a BIG DEAL for the occasion of Lunar New Year.

  • 100% bonus for all transaction from $1500
  • 50% bonusfor all transactions from $575

This promotion will last from 13th Jan to 31st Jan. We hope you will not miss this out so that we can work with together.

Register an account today to experience our service. You can contact us via the email hanght@irender.vn or WhatsApp: (+84) 912075500 for advice and support.

 

iRender-Happy Rendering!

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What makes Twinmotion one of the most powerful tools on the market today https://irendering.net/what-makes-twinmotion-one-of-the-most-powerful-tools-on-the-market-today/ Wed, 08 Jan 2025 06:00:41 +0000 https://irendering.net/?p=32641 Twinmotion offers a variety of features that significantly enhance workflow efficiency for architects, designers, and other professionals involved in the visualization process. Because rendering is so efficient in communicating concepts to clients, it has become a mandatory skill for architects. This is why it is so important for you to pick the right rendering software to suit your specific needs. In this article, iRender will explore the Twinmotion software compatibility, features, pricing, and what makes Twinmotion one of the most powerful tools on the market today. 

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What makes Twinmotion one of the most powerful tools on the market today

Twinmotion offers a variety of features that significantly enhance workflow efficiency for architects, designers, and other professionals involved in the visualization process. Because rendering is so efficient in communicating concepts to clients, it has become a mandatory skill for architects. This is why it is so important for you to pick the right rendering software to suit your specific needs. In this article, iRender will explore the Twinmotion software compatibility, features, pricing, and what makes Twinmotion one of the most powerful tools on the market today. 

What is Twinmotion Software?

Twinmotion was first released in 2005, but many architects have not heard of this software until recently. This is because the software was acquired by Epic Games (a video game company) and has undergone vast improvements that skyrocketed the tool into the public eye, used by the likes of Zaha Hadid Architects and BIG architects at some point in their workflows with regards to design.

Like all rendering software, Twinmotion is a tool for realistically visualizing architectural concepts to convey key ideas to people who may not be able to fully understand the spatial qualities as they are depicted in plans, sections, and elevations.

The features make Twinmotion attractive

High real-time lighting

Twinmotion features high-fidelity real-time lighting that enhances the overall visualization and provides realistic scenes for architectural and design projects.

Twinmotion uses advanced global illumination techniques to simulate how light interacts with surfaces in a scene. This results in more natural lighting effects, where light bounces off surfaces and contributes to the overall illumination of the environment. The software allows users to simulate daylight accurately based on geographical location and the time of year. You can adjust the sun’s position and observe how shadows change throughout the day, providing insights into sunlight exposure and shadow casting on your design.

You can add various types of artificial lights (e.g., point lights, spotlights, and area lights) to your scene. Twinmotion offers realistic light attenuation and shadows, allowing for striking indoor and outdoor lighting setups. The software includes sky and atmosphere settings that let users tweak the appearance of the sky, including cloud cover, fog, and atmospheric haze. These effects enhance the mood and atmosphere of the scene, contributing to a more immersive experience.

The real-time rendering capability allows for instant feedback as you manipulate lighting and material properties. This interactivity is invaluable for quickly iterating on designs and visualizations.

VR in Twinmotion

Twinmotion supports virtual reality, enabling users to create immersive experiences. You can navigate your designs using popular VR headsets, providing clients with a unique perspective of the project. Virtual Reality (VR) is one of the standout features of Twinmotion, enabling users to create immersive experiences that can significantly enhance the way architectural designs are presented and experienced.

Twinmotion allows users to explore their projects in a fully immersive 3D environment using VR headsets. This capability gives clients and stakeholders a true sense of scale and spatial relationships, which can be difficult to convey through traditional 2D presentations. Twinmotion is compatible with popular VR headsets such as Oculus Rift, HTC Vive, and Valve Index. This compatibility ensures that users can leverage existing hardware to explore and present their designs.

Users can walk through their models in real time, interacting with the environment dynamically. This interactivity allows users to experience the project as if they were actually there, enhancing understanding and engagement.

High-Quality Visuals of Twinmotion

Twinmotion is renowned for its ability to produce high-quality visuals, making it a favorite among architects, designers, and planners. Twinmotion utilizes advanced real-time rendering capabilities, allowing users to see changes instantly as they adjust scenes. This means high-quality graphics can be viewed without the lengthy rendering times typically associated with traditional rendering software.

The software features advanced lighting systems, including global illumination and dynamic shadows. Users can control the intensity and direction of light sources, as well as simulate real-world daylight conditions, to create convincing and immersive environments.

Twinmotion allows users to customize materials with various properties, such as transparency, reflectivity, and texture maps. The ability to manipulate materials means that users can achieve the specific look they desire, enhancing realism.

Twinmotion Cloud

There is a useful feature in the Twinmotion software that facilitates working with clients and partners through the Twinmotion cloud. Once you have created a presentation or set of panoramas, you can then upload them to the Twinmotion cloud that will generate a shareable hyperlink and HTML that you may send to clients/colleagues that will allow them to access the files via their browser. This is a much more interactive experience than sending a set of images to be reviewed, as it allows them to pan around the views without the installation of the software itself.

System Requirements

Twinmotion is available on both macOS and Windows and is compatible with most 3D modeling software and all major BIM software on the market while offering one-click synchronization with popular BIM software like Revit and ArchiCAD, parametric modeling software like Rhino with Grasshopper, Sketchup pro, and RIKAD.

The recommended system requirements are as follows:

● Operating systems: 10 / 64 bitsProcessor Quad Core 3,0 Ghz

● Memory (RAM): 8 – 16 GB

● Graphics card: 4 GB VRAM, NVIDIA GTX 770 / ATI Radeon R9 280X, DirectX 11 or DirectX 12 compatible graphics card

● Processor: Quad-core Intel or AMD, 2.5 GHz or faster

● Hard disk: 5 GB available

The system requirements are quite standard for most rendering software. However, the hard disk space required is noticeably less than other software of similar strength, like in the case of Twinmotion vs Lumion.

iRender - The best render farm for Twinmotion rendering

iRender provides remote machine rental services, specifically, high-configuration dedicated servers (RTX 3090 and RTX 4090 computers). You will connect to our servers via the Microsoft Remote Desktop application and have complete control over it, and use it as your own computer to set up your creative working environment and render any projects you want.

Twinmotion is a surprisingly strong render engine which supports one GPU for the best rendering experience. At iRender, we have a single RTX 4090 server package that is the most suitable for Twinmotion rendering. You can see the detailed configuration in the following image.

For big projects having tight deadlines and needing faster rendering, you can use multiple servers simultaneously just like using multiple independent computers. iRender allows users to use many servers on one account. You just need to set up Twinmotion on one remote server and clone it to many other ones.

Let’s check out the rendering performance of our single RTX 4090 server in Twinmotion:

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Register for an account today to experience our service, or contact us via email at hanght@irender.vn or WhatsApp at (+84) 912075500 for advice and support.

iRender-Happy Rendering!

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Explore the Multilight feature of Maxwell Render with iRender https://irendering.net/explore-the-multilight-feature-of-maxwell-render-with-irender/ Wed, 14 Aug 2024 06:00:27 +0000 https://irendering.net/?p=30519 One of Maxwell Render's standout features is its Multilight technology, which allows users to adjust the intensity and color of individual light sources within a scene post-rendering, offering unprecedented control and flexibility over the lighting setup. 
Let's explore the Multilight feature of Maxwell Render with iRender in this blog. 

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Explore the Multilight feature of Maxwell Render with iRender

Maxwell Render is a renowned, physically-based rendering software known for its ability to produce high-quality, photorealistic images with exceptional attention to lighting, materials, and overall visual accuracy. Developed by Next Limit Technologies, Maxwell Render has established itself as a go-to solution for architects, product designers, visual effects artists. One of Maxwell Render’s standout features is its Multilight technology, which allows users to adjust the intensity and color of individual light sources within a scene post-rendering, offering unprecedented control and flexibility over the lighting setup. 

Let’s explore the Multilight feature of Maxwell Render with iRender in this blog. 

Introduction of Maxwell render

Maxwell Render™  is a rendering engine based on the mathematical equations governing light transport, meaning that all elements, such as emitters, materials, and cameras, are derived from physically accurate models. Also, Maxwell Render is unbiased, so no tricks are used to calculate the lighting solution in every scene pixel; the result will always be a correct solution, as it would be in the real world.  All lighting calculations are performed using spectral information and high dynamic range data. 

Besides, it lets users produce precise, incredibly lifelike visuals. In the fields of architectural visualization, jewelry design, film production, scientific research, and other high-end rendering markets, Maxwell Render is the industry leader in render quality and a widely acknowledged standard. 

The Multilight feature of Maxwell Render

what is Multilight of maxwell?

The Multilight feature in Maxwell Render is an important tool that allows users to adjust the brightness and color of light sources after rendering an image, without the need to re-render. When adjustments in lighting are necessary, the Multilight TM function eliminates the need to re-render photos.

Multilight allows the user to change the intensities of individual lights and multiple scene emitters during and after the rendering process (including Physical Sky and HDR Environment Lighting), eliminating the need to run various renders to tweak the lighting setup. A recent addition to this is Color Multilight, which enables users to edit the color of emitters in real time. The adjustments can be animated over time, and a sequence of images can be saved which can then be merged into a video using video editing software. These features give users infinite possibilities saving numerous different lighting versions of the same scene without rendering it over and over again.

How it works

You will have fine control over your light mix once you select the Multilight feature in Render Options. Each emitter will have its own slider. To achieve the precise lighting mood you desire during the render or even after the render has stopped, you can simply move the lamp’s slider up and down to adjust its intensity, or intensity and color in the Color Multilight mode, rather than having to restart the render every time a lamp needs to be adjusted. The emitters units that you actually used in your scene are referenced by the sliders units.

How to activate Multilight feature in Maxwell Render

  • Set up your scene with the desired light sources using your preferred 3D modeling and rendering software

  • Once your scene is ready, open the Maxwell Render plugin or standalone application.

  • In the Maxwell Render interface, locate the settings or options related to rendering and rendering parameters.

  • Look for the Multilight feature or settings within the rendering parameters. This is where you can enable or activate the Multilight feature for your rendering.

  • Once you have located the Multilight settings, you can enable the feature to start taking advantage of its capabilities.

  • After enabling Multilight, proceed with configuring the rest of the rendering settings and initiate the rendering process.

  • Once the rendering is complete, you can open the rendered image in the Multilight tool within Maxwell Render to start adjusting the individual light sources’ intensity and color.

You can open an MXI file in Maxwell, make any necessary lighting adjustments, and save the updated image as long as you keep the MXI file. The lighting information is saved individually inside the MXI file. By simply turning off the Physical Sky slider, for instance, you can export a photograph of the scene during the day and at night.

Export images of individual lights

For post-production needs, Multilight can even export your render as separate emitters (one separate tiff, tga, jpg, etc. per emitter), or it can save only the assembled render. To achieve this, just select the Separated or Composite mode before launching the render in the Render Options (Multilight section).

Apply Changes to Scene

After adjusting the light intensities using Multilight, you can revert those new values back to the scene, preserving those new values for future renders.

Multiple sliders edition 

It is also possible to select several sliders and edit them at the same time. Use Ctrl + click to add or remove sliders to the selection and Ctrl + Shift + click to select a range of sliders to edit them at once (use the Cmd key on OSX). Once several sliders are selected you can move them all at the same time or even type a numerical value on the input filed and it will be propagated to all the selected emitters. Sliders can be sorted on the Multilight panel by their Name, Type or intensity (on the Options>View menu)

Fast Multilight Preview

Multilight can use the power of your graphics card to accelerate the slider adjustments, displaying your lighting changes instantly in the main render view (instead of in the small Preview window). Even the SimuLens features (Scattering and Dispersion) are updated instantly, giving you a high precision custom control.

The Fast Multilight Preview is disabled by default and has to be enabled manually in the Maxwell Preferences panel. To enable it, simply open Maxwell, and in the File>Preferences panel, enable the Fast Multilight Preview checkbox.

  • Fast Multilight Preview: Enables the GPU to perform the slider adjustments interactively.
  • Automatic Update After Editing: Enables the CPU (slower but more accurate) to update the image after you finish the adjustment (when you release any slider).

Intensity vs Color

Additionally, Multilight allows you to modify not just the intensity but also the color of an emitter. Because Maxwell Render needs extra RAM to store color modifications per emitter while rendering, the Color Multilight option is distinct from Intensity. The rendering resolution and number of distinct emitter materials in the scene.

Intensity mode, a lesser rendering resolution, or fewer distinct emitter materials in your scene should be used if your machine lacks the RAM.

iRender - The best cloud render farm for Maxwell

iRender Cloud Rendering is a perfect option to render projects in PC optimization for rendering tasks, CGI, VFX with over 30.000 customers and being highly appreciated in global rankings. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering. Using our service, you will have complete control over the server(s) you rent through the Remote Desktop application. 

iRender speeds up your projects with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage.

If you want to find a GPU rendering solution, check out the configurations that iRender currently offers. Our servers’ configuration is higher than the recommended system requirements for Maxwell.

Let’s check out the test video of Maxwell Scene on our server 4 cards rtx 3090.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER: 100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration. 

Register an account today to experience our service. 

Or contact us via the email hanght@irender.vn or WhatsApp: (+84) 912075500 for advice and support.

 

iRender-Happy Rendering!

Reference Source: nextlimitsupport

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How to render with multiple GPUs in Redshift efficiently? https://irendering.net/how-to-render-with-multiple-gpus-in-redshift-efficiently/ Sun, 14 Jul 2024 06:00:42 +0000 https://irendering.net/?p=30169 Redshift, a powerful GPU-accelerated renderer, can significantly speed up rendering times by utilizing multiple GPUs. But to get the most out of this powerful feature, you need to know the secrets of efficient multi-GPU rendering. In this article, we'll explore the best way to render with multiple GPUs efficiently in Redshift, helping you reduce rendering times and boost productivity.

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How to render with multiple GPUs in Redshift efficiently?

Redshift, a powerful GPU-accelerated renderer, can significantly speed up rendering times by utilizing multiple GPUs. But to get the most out of this powerful feature, you need to know the secrets of efficient multi-GPU rendering. In this article, we’ll explore the best way to render with multiple GPUs efficiently in Redshift, helping you reduce rendering times and boost productivity.

Redshift uses multiple GPUs for rendering

Redshift was developed by Nicolas Burtnyk, Panagiotis (Panos Zompolas), and Rob Slater of Redshift Rendering Technologies Inc., a California-based tech company founded in 2012. Initially released in 2014, Redshift was a biased production render engine designed to utilize NVIDIA GPUs. In 2019, Maxon, a German 3D software company – the developer of Cinema 4D acquired Redshift along with all the rights to its software product.

Redshift is a powerful GPU-accelerated render engine. It is built to meet the specific demands of contemporary high-end production rendering.

Circus by Tavo 

Redshift can be configured to utilize all compatible GPUs on your machine (the default) or any subset of those GPUs. It’s even possible to mix and match GPUs of different generations and memory configurations. Redshift supports a maximum of 8 GPUs per session.

Redshift multi-GPU scaling

When rendering in Redshift with multiple GPUs, there are two options:

    • Rendering a single frame by using all your GPUs
    • Rendering multiple frames at once by using a combination of GPUs

In some cases, rendering a single frame by using all available GPUs can’t produce a linear performance gain. For example, 4 GPUs can’t render an image 4 times faster than using 1 GPU. They can sometimes render about 3,6x faster.

Redshift 3.5.09 rendering performance scales across multi-RTX 4090 configurations (Source: Puget Systems)

Redshift does scale as additional GPUs are added to the system. However, the scaling is not linear; there are some levels of diminishing returns as more GPUs are added to a single system. The reason is that there is a certain amount of per-frame CPU processing involved that cannot be sped up by adding additional GPUs.

Let’s break it down to better understand:

Generally, a rendering process in Redshift consists of 3 phases after you hit the render button:

    1. Preparing the scene
    2. Render the scene
    3. Save the finished results and AOVs to storage

The second phase (the actual rendering phase) usually takes up the most time. A great thing about this phase is that it is easily parallelized, which means that Redshift makes great use of all the GPU cores to run through this phase. 

However, the first phase here – preparing the scene is the one that underutilizes the hardware. This phase is very dependent on the single-core performance of your CPU. Most of the calculations in this phase are single-threaded, meaning they can only be run on a single-core (CPU with many cores wouldn’t help). During this phase, the rest of your PC’s performance just sits and waits idly until it is done so it can ramp up and utilize the full potential of its resources.

An important note is that this preparation time is a fixed amount of time per frame. It doesn’t get longer if your overall rendering time is longer. As a result, if your frames take hours to render, a minute of preparation time is not much. But, if they just take a few minutes, a minute of preparation time will waste a lot of resources.

Rendering with multiple GPUs in Redshift the most efficiently

Instead of rendering a single frame using all the GPUs, we can render multiple frames at once to speed up the preparation time per GPU. If you have a computer with 8 GPUs, you can render 4 frames simultaneously, each frame using 2 GPUs. This method helps because when rendering multiple frames at once, you are forcing your CPU to do more work (for example, extracting multiple frames at once). This often improves the CPU-GPU performance ratio.

We can render multiple frames at once by using render managers, such as DeadlineDeadline supports this Redshift rendering option out of the box. In Deadline, there is a feature called “GPU affinity”. 

Source: docs.thinkboxsoftware.com

These GPU affinity settings can be used by Deadline’s application plugins to set the GPUs to use for the render if the job’s render engine supports it. GPU affinity settings are used by many plugins such as the Maya and Softimage plugins when a GPU-based render engine such as Redshift is being used. 

For example, if you have 3 Workers running on a machine with 6 GPUs, you can set their affinity so that Worker 1 uses GPUs 0 and 1, Worker 2 uses GPUs 2 and 3, and Worker 3 uses GPUs 4 and 5. When these Workers render Redshift jobs, they will pass the GPUs they want to use to Redshift so that each render only uses 2 GPUs.

Conclusion

What we usually render with Redshift in a multi-GPU computer is rendering a single frame by using all the available GPUs. For example, if you have an 8-GPU rig, you will have 8 GPUs working together to render one frame and then move on to the next frame in the frame sequence until the entire sequence is rendered. This method is not wrong, but it’s not the most efficient, especially, when the overall rendering time is just in a few minutes. Within the scene preparation time by the CPU, all of those 8 GPUs will sit idly, which wastes a lot of resources. 

A solution to this problem is to render multiple frames simultaneously. On a computer with 8 GPUs, we can use a render manager (like Deadline) to run 4 or 8 jobs at a time. Each of these jobs renders a frame in our image sequence, and each of these jobs has been assigned one of the GPUs so they don’t interfere. This way will help us utilize multiple GPUs efficiently to get the best multi-GPU scaling in Redshift.

iRender - The best render farm to speed up Redshift rendering

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090, Threadripper Pro CPUs, 256GB RAM and 2TB SSD storage – iRender’s machines can handle any Redshift project demands. 

Once you rent our machines, you will use them as your personal private workstations. Therefore, you can use Redshift with any software and plugin versions you want. 

As an official partner of Maxon, we currently provide pre-installed Cinema 4D and Redshift machines to streamline your pipeline further! Let’s explore how our service works:

Wondering how to estimate the rendering cost for your projects? This video will clarify:

This July, we are offering an attractive 100% Bonus Program for our new users making the first deposit within 24 hours of registration. As a result, you can effectively double your recharged credits.

Enjoy our FREE TRIAL to try our RTX 4090 machines and boost your Redshift rendering now!

For further information, please do not hesitate to contact us at hangtt@irender.vn or mobile: +84915875500

 

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Reference source: maxon.net, pugetsystems.com, thinkboxsoftware.com 

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Best multi-GPU render engines for Cinema 4D https://irendering.net/best-multi-gpu-render-engines-for-cinema-4d/ Sun, 07 Jul 2024 06:00:40 +0000 https://irendering.net/?p=30086 As 3D projects grow in complexity, the need for faster rendering speeds becomes increasingly urgent. For Cinema 4D users, the solution lies in leveraging the combined power of multiple GPUs to accelerate the rendering process. But with various render engines supporting multi-GPU on the market, it can be hard to determine which one is best suited for you. In this comparison, we'll delve into the top multi-GPU render engines for Cinema 4D, exploring their strengths, weaknesses, features, compatibility, etc., to help you make an informed decision.

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Best multi-GPU render engines for Cinema 4D

As 3D projects grow in complexity, the need for faster rendering speeds becomes increasingly urgent. For Cinema 4D users, the solution lies in leveraging the combined power of multiple GPUs to accelerate the rendering process. But with various render engines supporting multi-GPU on the market, it can be hard to determine which one is best suited for you. In this comparison, we’ll delve into the top multi-GPU render engines for Cinema 4D, exploring their strengths, weaknesses, features, compatibility, etc., to help you make an informed decision. 

Cinema 4D and top multi-GPU render engines for it

Cinema 4D is a professional 3D modeling, animation, simulation, and rendering software developed by Maxon. It’s a popular choice among motion graphics designers, visual effects artists, and 3D animators due to its ease of use, flexibility, and powerful toolset. With a wide range of tools and features, Cinema 4D allows artists to create stunning 3D models, animations, and visual effects for film, television, and other media. 

Released on April 10, 2024, the current latest Cinema 4D – version 2024.4 delivers new features that 3D VFX artists and motion designers can use to create complex scenes easily. One of the most important features is the new Cinema 4D Particles. It’s integrated into Cinema 4D’s Unified Simulation System, allowing users to orchestrate interactions with Maxon’s collection of simulation types, including Cloth, Pyro, soft bodies, and rigid bodies. Cinema 4D Particles is GPU-accelerated; it can process higher numbers of particles – and produce more detailed results, thus giving artists creative options for starting any project.

Cinema 4D 2024.4 Particles (source: maxon.net)

Cinema 4D has its own powerful CPU and GPU render engines, including Redshift, Standard, and Physical. But its capabilities extend far beyond that, as it also supports a wide range of third-party render engines. What’s particularly noteworthy are the multi-GPU render engines, which allow artists to utilize the power of multiple GPUs to accelerate their rendering processes.

Among the top multi-GPU render engines compatible with Cinema 4D, four options stand out for their outstanding performance: Redshift, its native renderer; Otoy OctaneRender; Autodesk Arnold GPU; and Chaos VRay GPU.

A comparison of the best multi-GPU render engines for Cinema 4D

Detailed review of each render engine

Redshift

Redshift of Maxon is a fully GPU-accelerated biased render engine, designed to meet the specific demands of contemporary high-end production rendering. As of Cinema 4D 2024, Redshift is set as the default renderer. It has been tailored to support creative individuals and studios of all sizes, by providing a suite of powerful features and integrating with industry-standard CG applications.

Source: maxon.net

Strengths:

    • Incredibly fast: Redshift’s biggest advantage is its incredible speed. By avoiding wasting samples on less important regions with its biased approach, Redshift produces clean rendering results much faster than unbiased methods.
    • Multi-GPU support: Redshift supports a maximum of 8 GPUs per session. It is very good at utilizing multiple GPUs simultaneously to speed up rendering time. 
    • Great multi-GPU rendering scalability: Redshift scales very well with multiple GPUs and can significantly improve your render times.
    • Feature-rich: Redshift offers an impressive feature set including Shading & Texturing, Lighting,  Cameras, AOVs, etc. Its core features are Volumetric Rendering, Hair rendering, Tessellation and displacement, Global Illumination, Out of core geometry and textures, Proxies, Denoising, Baking, CPU rendering. 
    • GPU compatibility: Redshift supports both NVIDIA and AMD GPUs, giving users a wider GPU selection.

Weaknesses:

    • Effort for Realism: Redshift’s biased method requires more tweaking to minimize artifacts and achieve realism.
    • Complicate to learn for new users: Redshift’s biased method lets you tweak and define settings, but it’s more difficult to learn and master, especially for new users.

OctaneRender

OctaneRender of Otoy is an unbiased, spectrally correct render engine. By leveraging RTX hardware to its fullest extent, OctaneRender can render accurate images quickly right in the viewport.

52HZ by Cornelius Dämmrich

Strengths:

    • Realism: OctaneRender is an unbiased, physically correct renderer; it generally generates cleaner, sharper render results out of the box. It’s a great choice for product design that requires the highest physical accuracy. 
    • Multi-GPU support: OctaneRender supports multiple GPUs in one workstation. It is very great at using multiple GPUs simultaneously to speed up rendering.  In Network Rendering, users can connect a maximum number of 40 GPUs/networked slaves.
    • Excellent multi-GPU rendering scalability: Adding additional GPUs greatly improves OctaneRender’s rendering speed since OctaneRender’s performance scales perfectly with the number of GPUs, without the need for SLI.
    • Octane supports a lot of features: Some highlight features are Volumetric Rendering, Deep Pixel Rendering, OSL, Live Texture Baking, Speed, Interactivity, Flexibility, Lighting, Materials, Toon Shading, Octane Denoiser, and Out of Core Geometry, etc.

Weaknesses:

    • For complex scenes: OctaneRender’s lack of a biasing method means longer render times compared to biased render engines. 
    • GPU compatibility: OctaneRender only supports NVIDIA GPUs on Windows and Linux, which limits the GPU selection to its users. 

Arnold GPU

Arnold is an advanced unbiased, physically-based, Monte Carlo path tracing render engine that helps deliver beautiful and predictable results. Arnold was originally a production-proven CPU rendering engine but was later pushed to a GPU one to deliver 1:1 results. Arnold GPU rendering is supported with Arnold 6 and higher.

Source: autodesk.com

Strengths:

    • Realism & High-quality: Arnold is an advanced unbiased, physically-based, Monte Carlo path tracing renderer that produces high-quality, realistic scenes with minimal tweaking. It’s well-known for being the top rendering engine for feature-length animation and visual effects.
    • Multi-GPU support: Arnold GPU supports a maximum of 8 GPUs on one single workstation. 
    • Good multi-GPU rendering scalability: Adding multiple GPUs to your system will significantly improve performance. From version 7.2.5, a large part of the Arnold GPU has been rewritten using NVIDIA’s new OptiX 8, thus allowing for better scaling on multiple GPUs.
    • Arnold GPU supports complex shading networks, SSS, hair, atmospherics, instancing, procedurals, etc. 

Weaknesses: 

    • GPU compatibility: Arnold GPU uses Optix 6.0 from NVIDIA and it supports only NVIDIA GPUs of the Maxwell architecture or later. Compared to Redshift, users have limited GPU selection to choose from. 
    • Operating System: Arnold GPU is not available for macOS.

V-Ray GPU

V-Ray GPU of Chaos is a feature-rich GPU-accelerated production render engine.  V-Ray GPU is included with every V-Ray integration. It is designed from the ground up for V-Ray artists who want the fastest possible results from their hardware. 

Cu-Ti Bot (source: chaos.com)

Strengths:

    • V-Ray GPU delivers physically based final frame qualities and highly interactive rendering to support the real-time creative process. It can use CPUs and/or GPUs with perceptually identical results. 
    • Multi-GPU support: V-Ray GPU uses all GPUs recognized by the system, although only 4 GPUs are officially supported.
    • Good multi-GPU rendering scalability: V-Ray GPU is scalable with multiple GPUs to increase speed – within the workstation, across the network, and to GPU clusters or cloud services. It scales very well with both GPU processing power and when adding multiple GPUs.

Weaknesses: 

    • GPU compatibility: V-Ray GPU is developed with NVIDIA CUDA. Only NVIDIA GPUs of the Maxwell architecture or later are supported. Compared to Redshift, users have limited GPU selection to choose from. 
    • Expensive: V-Ray GPU is the most expensive among the four render engines. 

Render faster in Redshift, Octane, Arnold, and V-Ray GPU with iRender

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage – iRender’s machines can handle any 3D project demands.

Once renting our machines, you can use them as your personal workstations. Therefore, you can install and use any render engines, plugins, and/or other 3D software of all versions (even the newly released ones). 

Try our new beast – GPU Server 9S, with 8x RTX 4090s, powered with AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz and take your multi-GPU rendering to the next level!

Let’s watch our tutorial video and see how the service works:

This July, we are offering an attractive 100% Bonus Program for our new users making the first deposit within 24 hours of registration. 

Enjoy a FREE TRIAL to try our RTX 4090 machines and boost your multi-GPU rendering now!

For additional information, please do not hesitate to contact us at hangtt@irender.vn or mobile: +84915875500

 

iRender – Thank you & Happy Rendering!

Reference Source: maxon.net, otoy.com, autodesk.com,chaos.com 

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Best multi-GPU render engines for Blender https://irendering.net/best-multi-gpu-render-engines-for-blender/ Sun, 30 Jun 2024 06:00:07 +0000 https://irendering.net/?p=29971 Rendering is essential for any 3D artist's workflow. It's crucial to have a fast and efficient render engine to produce high-quality renders quickly, allowing for increased productivity and timely deliverables. Blender, a widely used open-source 3D software, supports multiple render engines that can leverage multiple GPUs' parallel processing power to speed up rendering times. In this article, we evaluate and compare Blender's top render engines optimized for multi-GPU configurations. Let's dive in!

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Best multi-GPU render engines for Blender

Rendering is essential for any 3D artist’s workflow. It’s crucial to have a fast and efficient render engine to produce high-quality renders quickly, allowing for increased productivity and timely deliverables. Blender, a widely used open-source 3D software, supports multiple render engines that can leverage multiple GPUs’ parallel processing power to speed up rendering times. In this article, we evaluate and compare Blender’s top render engines optimized for multi-GPU configurations. Let’s dive in!

Blender and its supported multi-GPU render engines

Blender

Blender is a widely used, open-source 3D creation software that supports the entirety of the 3D pipeline from modeling, rigging, animation, simulation, rendering, compositing, motion tracking, and video editing to game creation.

Image Credit: Blender Studio

One of Blender’s key advantages is its ability to support multiple render engines. Its open-source nature allows developers to create and integrate new render engines into the software, making it a highly customizable and extensible platform. 

A significant benefit of Blender’s support for multiple render engines is its ability to support render engines that can harness the power of multiple GPUs. By leveraging multiple GPUs’ parallel processing power, these render engines can speed up rendering times, allowing artists to produce high-quality renders quickly. This is particularly important for 3D artists who require fast rendering times for increased productivity

By providing a flexible and powerful toolset that can be tailored to their specific needs and workflow, Blender has become an ideal choice for 3D creation and rendering.

What to look for in a multi-GPU render engine for Blender

When choosing a multi-GPU render engine for Blender, there are several key factors to consider. Below are some of the most important ones. 

    • Pricing: The render engine’s pricing model, includes one-time purchases, subscriptions, and free options.
    • Integration Type (plug-in, built-in): can affect its performance and compatibility with Blender. Built-in engines are generally more stable and better integrated, while plug-ins may offer more features and flexibility, but usually require additional setup.
    • Render engine type  (biased, unbiased): Biased engines are typically faster but may sacrifice some accuracy, while unbiased engines are more accurate but may be slower.
    • Rendering Technology (OpenCL, CUDA, OptiX, HIP, etc) and GPU Compatibility: The rendering technology and GPU compatibility of the render engine can affect its performance and compatibility with different hardware configurations.
    • Ease of use: The render engine’s user interface and ease of use, especially for artists who are new to rendering.
    • Performance: The render engine’s ability to utilize multiple GPUs efficiently and render scenes quickly.
    • Supported OS and Blender version: can affect its compatibility with different OS, and Blender versions, thus increasing or decreasing the scope of use for a render engine.

A comparison of the best multi-GPU render engines for Blender

Detailed review of each render engine

Cycles

Cycles is Blender’s physically-based path tracer for production rendering. It’s built to provide physically based results out-of-the-box, with artistic control and flexible shading nodes for production needs.

Source: cycles-renderer.org

Pros

    • Free: great choice for artists on a budget.
    • Open-source: easy to customize.
    • Built-in: no additional setup required, compatible with all Blender versions, and seamlessly integrates with the rest of the software’s features and workflows.
    • Unbiased: produces physically accurate and realistic render results.
    • Hardware compatibility: Cycles supports multiple rendering technologies and GPUs, meaning it can be used on a wide range of hardware, including NVIDIA, AMD, Intel, and Apple GPUs.
    • Multi-GPU rendering support for a faster rendering process. 
    • The most feature-rich renderer: Cycles offers a rich set of rendering features, including powerful PBR shading nodes, accurate subsurface scattering, vector displacement and adaptive subdivision, volume scattering and absorption, cryptomatte support, and more.
    • Documentation and Community: Cycles has comprehensive documentation and an active community support system, making it easier for new users to get started.

Cons:

    • Unbiased: For complex scenes, Cycles’s lack of biasing means longer render times.
    • Caustics: Cycles is currently less capable in areas such as caustics than other engines. LuxCoreRender beats Cycles in both accuracy and speed.

OctaneRender

Otoy’s OctanRender is an unbiased, spectrally correct render engine. By leveraging RTX hardware to its fullest extent, Octane can render accurate images at a fast speed right in the viewport.

52HZ by Cornelius Dämmrich

Pros

    • Unbiased: produces physically accurate and realistic render results. Octane generally provides cleaner, sharper results out of the box. It’s better for product design which requires the highest physical accuracy. 
    • Multi-GPU support for a faster rendering process. 
    • Excellent Multi-GPU rendering performance and scalability: OctaneRender scales almost perfectly with multiple GPUs. In other words, if you use two GPUs, your renders will complete twice as fast as they would with just a single GPU.
    • Free version available (with limited features).
    • Advanced rendering features: Octane supports a wide range of advanced rendering features, including motion blur, caustics, displacement mapping, subsurface light scattering, volumetric rendering, hair and fur rendering, physical sky and sun, etc. 

Cons

    • Monthly subscription: OctaneRender is a commercial render engine. To access Octane’s full features, users need its license. 
    • Hardware compatibility: Octane supports CUDA, and thus only works with NVIDIA GPUs. This limits the GPU choice for its users. 
    • Plug-in: requires additional setup.

LuxCoreRender

LuxCoreRender is a physically based and unbiased open-source render engine. Based on state-of-the-art algorithms, it simulates the flow of light according to physical equations, thus producing realistic images of photographic quality.

Source: luxcorerender.org

Pros:

    • Free: can be used on commercial projects, a great choice for artists on a budget.
    • Open-source: easy to customize it to fit your specific pipelines and contribute to the project if you have the needed coding skills.
    • Unbiased: produces physically accurate and realistic render results. 
    • Multi-GPU rendering support for a faster rendering process. 
    • The design philosophy of LuxCoreRender is a no-holds-barred, fully physically accurate model when computing the render. As a result, it gives some of the most impressive and accurate results out of the box. It also outclasses traditional path-tracers like Cycles with a bevy set of features in place to compute light information even in the most challenging scenes. This makes LuxCoreRender incredibly potent for rendering scenes that focus on heavily refractive objects and caustics, or dimly lit interiors.
    • King of caustics, great SSS.

Cons:

    • Pretty complicated and has many options, but a lack of solid documentation.
    • Limited Blender versions support: Stable LuxCoreRender only works with older Blender versions.  
    • Not a production-based render engine, so there are no provisions for animation and/or temporal accuracy (for example, flickering prevention) for animations.

Radeon ProRender

AMD’s Radeon ProRender is a powerful physically-based path-traced render engine that allows professionals to create stunningly photorealistic images. 

Source: amd.com

Pros:

    • Free: great choice for artists on a budget.
    • Open-source: AMD Radeon ProRender is available under SDK, allowing developers to adapt and integrate it into their applications. 
    • Multi-GPU rendering support for a faster rendering process. 
    • Hardware compatibility: supports AMD HIP (beta support), OpenCL, or Apple Metal. This allows Radeon ProRender to work seamlessly with a variety of AMD GPUs and CPUs, as well as those from other vendors.
    • Full Spectrum Rendering mode: leveraging its Vulcan API backend, allows the combination of both ray-tracing (such as cycles) and rasterization (such as Eevee) to create visually appealing images while still having an interactive real-time viewport experience.

Cons:

    • Plug-in: requires additional setup. 
    • Not be as feature-complete as other render engines such as Cycles.
    • Not be as fast as other GPU-based render engines, such as OctaneRender.

Redshift

Maxon’s Redshift is a fully GPU-accelerated render engine, designed to meet the specific demands of contemporary high-end production rendering. Redshift has been tailored to support creative individuals and studios of all sizes, by providing a suite of powerful features and integrating with industry-standard CG applications.

Artist: Can Erduman

Pros:

    • Biased: makes Redshift incredibly fast. By avoiding wasting samples on less important regions with its biased approach, it delivers clean renders much faster than unbiased render engines.
    • High level of customization and flexibility: Redshift provides tons of control and customization options to hone in on the exact level of visual fidelity versus speed you require out of the render.
    • Multi-GPU support: Redshift supports a maximum of 8 GPUs per session for a faster rendering process. 
    • Excellent multi-GPU rendering performance and scalability: Redshift scales very well with multiple GPUs and can significantly improve your render times.
    • Impressive feature sets: volumetric rendering, tessellation and displacement, hair rendering, dedicated skin shader, and many more.
    • High level of customization and flexibility

Cons:

    • Plug-in: requires additional setup. 
    • Monthly subscription: Redshift is a commercial render engine. To use it, you need a license. Its monthly subscription is nearly twice as much as OctaneRender.
    • Realism: Redshift’s biased method requires more tweaking to minimize artifacts and achieve realism.

Render faster in Cycles, Octane, LuxCoreRender, Radeon ProRender, and Redshift with iRender

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage – iRender’s machines can handle any 3D project demands.

Once renting our machines, you will own them as your personal workstations. Therefore, you can install and use any render engines, plugins, and/or other 3D software of all versions (even the newly released ones). 

Try our new beast – GPU Server 9S, with 8x RTX 4090s, powered with AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz and take your multi-GPU rendering to the next level!

Let’s watch our tutorial video and see how the service works:

We are  offering an attractive 100% Bonus Program for our new users making the first deposit within 24 hours of registration. 

Enjoy a FREE TRIAL to try our RTX 4090 machines and boost your multi-GPU rendering now!

For additional information, please do not hesitate to contact us at hangtt@irender.vn or mobile: +84915875500

 

iRender – Thank you & Happy Rendering!

Reference Source: blender.org, otoy.com, luxcorerender.org, amd.com, maxon.net

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Choose Blender or KeyShot for Rendering? https://irendering.net/choose-blender-or-keyshot-for-rendering/ Sun, 23 Jun 2024 06:00:57 +0000 https://irendering.net/?p=29884 With the powerful rendering engines available today, choosing the right 3D rendering software is an important decision that depends on the specifics of each project. Two of the most widely used and full-featured rendering applications are Blender and KeyShot. While both can produce realistic renders, they each have different strengths that make one potentially better suited than the other for certain tasks. In this article, we will provide an overview and comparison of the key rendering capabilities of Blender and KeyShot to help you determine the better option for your needs.

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Choose Blender or KeyShot for Rendering?

With the powerful rendering engines available today, choosing the right 3D rendering software is an important decision that depends on the specifics of each project. Two of the most widely used and full-featured rendering applications are Blender and KeyShot. While both can produce realistic renders, they each have different strengths that make one potentially better suited than the other for certain tasks. In this article, we will provide an overview and comparison of the key rendering capabilities of Blender and KeyShot to help you determine the better option for your needs.

Blender and KeyShot Overview

Blender

Blender is an open-source 3D creation suite that supports the entirety of the 3D pipeline from modeling, rigging, animation, simulation, rendering, compositing, motion tracking, video editing to game creation. Blender is and will always be free.

Sprite Fright - Blender Open Movie (Image Credit: Blender Studio)

Blender is cross-platform, running on every major operating system including Windows, Linux, and macOS. Its interface utilizes OpenGL to provide a consistent experience. In addition, advanced users can employ Blender’s API for Python scripting to customize the app or write specialized tools.

KeyShot

KeyShot is a standalone, real-time ray tracing and global illumination program to create 3D rendering, animations, and interactive visuals. 

Source: keyshot.com

KeyShot is famous as an accurate rendering solution for your 3D data. It is built on Luxion’s internally developed, physically correct render engine, which is based on research in scientifically accurate material representation and global illumination.

Should we choose Blender or KeyShot for rendering?

Blender vs KeyShot: Rendering capabilities

Blender and Keyshot have powerful rendering engines designed to harness the power of both CPU and GPU. They also have real-time rendering capabilities, allowing users to identify issues early on before wasting time on a full render. 

Blender rendering capabilities

Blender (from version 2.8) includes three render engines – Cycles (physically based path tracer), EEVEE (physically based real-time renderer), and Workbench (for layout, modeling, and previews). 

Cycles is Blender’s ray-trace based production render engine. It’s designed to provide physically based results with artistic control and flexible shading nodes for production needs.

Source: blender.org

Cycles is featured with:

    • Unidirectional path tracing with multiple importance sampling
    • Multi-core CPU rendering with SIMD acceleration
    • Hybrid rendering (CPU + GPU)
    • GPU rendering with:
      • NVIDIA: CUDA, OptiX
      • AMD: HIP
      • Intel: OneAPI
      • Apple: Metal
    • Multi-GPU support
    • Unified rendering kernel for CPU and GPU

EEVEE (Extra Easy Virtual Environment Engine) is Blender’s real-time render engine built using OpenGL. It is focused on speed and interactivity while also achieving the goal of rendering PBR (Physically Based Rendering) materials. 

Source: blender.org

EEVEE can be used interactively in the 3D Viewport and also produce high-quality final renders. It is not a ray trace render engine, it uses rasterization to estimate the way light interacts with objects and materials using numerous algorithms. As a result, it is not perfect for physically accurate renders like Cycles. 

Workbench render engine is optimized for fast rendering during modeling and animation preview. It is not intended to be used for final rendering. Its main task is to display a scene in the 3D Viewport during the work process. 

Source: blender.org

KeyShot rendering capabilities

Keyshot has an advantage in real-time rendering compared to Blender. Real-time rendering in KeyShot is faster and more versatile. Everything inside KeyShot happens in real-time. It uses unique rendering technology that allows users to see all changes to materials, lighting, and cameras instantly. The KeyShot Real-time View is the main viewport in the KeyShot user interface where all real-time rendering of 3D models occurs. Users can navigate the scene using the camera controls, multi-select objects, and right-click directly on the model or in the area around it to view more options.

Source: keyshot.com

In Keyshot (from version 9), there is an option to select the Render Engine as either CPU Mode or GPU Mode. This allows users to use either the CPU or GPU to render. Depending on the selected Render Engine, users can control CPU or GPU usage, to limit the number of CPU cores used or specify which GPUs are assigned for the render job. 

Blender vs KeyShot: GPU rendering performance

Blender’s GPU rendering performance

Both Cycles and EEVEE support GPU rendering to speed up renders. 

Cycles supports 5 different technologies depending on the particular GPU manufacturer and operating system. 

    • CUDA – NVIDIA: Supports NVIDIA GPUs with compute capability 3.0 and higher.
    • OptiX – NVIDIA: OptiX takes advantage of hardware ray-tracing acceleration in RTX GPUs for improved performance. It requires NVIDIA GPUs with compute capability 5.0 and higher. 
    • HIP – AMD:  Requires AMD GPUs with the Vega architecture or newer.
    • oneAPI – Intel: Requires an Intel Arc GPU with the Xe HPG architecture.
    • Metal – Apple (macOS): Supported on Apple computers with Apple Silicon, AMD, and Intel GPUs.

One of the most important features in Cycles is the ray tracing acceleration. This refers to improvements made to Blender’s general rendering pipeline to help a specific GPU architecture render samples faster. About five years ago, NVIDIA OptiX was added to Blender, and it immediately demonstrated the immense benefits that dedicated RT cores could bring. More recently, in Blender 3.6, this same ray tracing acceleration was extended to AMD Radeon (through HIP-RT) and Intel Arc (through Embree) GPUs as well.

Source: techgage.com

AMD Radeon and Intel Arc are making progress, we can see that the improvements are incredible. Even the lower-end AMD Radeon RX 6500 XT and Intel Arc A380 have shown dramatic performance gains in the Scanlands projects. However, NVIDIA OptiX remains the best technology for Cycles rendering. While AMD Radeon and Intel Arc are catching up, they are still significantly slower than NVIDIA OptiX.

The NVIDIA GeForce RTX 4090 with OptiX is currently the fastest GPU, followed by the NVIDIA GeForce RTX 4080 with OptiX. The AMD Radeon RX 7900 XTX with HIP-RT is the fastest AMD GPU, but it still lags far behind the NVIDIA GeForce RTX 4060Ti with OptiX.

If you aim for the fastest rendering speeds, NVIDIA OptiX with the RTX 4090 is the way to go. However, if you are on a budget, AMD Radeon and Intel Arc are increasingly becoming competitive options.

Blender also supports multiple GPUs in its Cycles render engine, allowing for parallel processing of frames or tiles and thus speeding up rendering. However, it’s important to note that running multiple GPUs does not increase the available VRAM since each GPU can only access its own memory.

KeyShot’s GPU rendering performance

KeyShot can utilize the full GPU-accelerated ray tracing power of NVIDIA RTX with OptiX. Available for real-time rendering and local render output, KeyShot’s GPU Mode allows GPUs to be accessed with one click to take advantage of multi-GPU performance scaling and the dedicated ray tracing acceleration hardware in NVIDIA RTX-capable GPUs. 

KeyShot’s GPU ray tracing supports NVIDIA GPUs built on the Maxwell microarchitecture and CUDA Compute Capability 5.2 or later found in the Quadro M6000 or GTX 980 and above.

Source: techgage.com

Currently, the fastest GPU for rendering in KeyShot is the NVIDIA GeForce RTX 4090 (24GB). It outperformed all other GPUs by a significant margin. However, the degree to which it outpaces competition depends on the specific scene complexity. For a Character render, the 4090 delivered literal 2x faster speeds compared to its predecessor – RTX 3090. With a more modest Circuit Board scene, it reduced total render times by approximately one-third compared to the RTX 3090.

Final Thought

Both Blender and KeyShot are powerful 3D rendering applications, each with its own strengths and intended uses. The choice between Blender and KeyShot depends on the specific needs and goals of the project. When it comes to achieving photorealistic quality, particularly for film, television, or game assets, Blender’s Cycles renderer is superior. It can efficiently harness the power of robust GPU and multi-GPU systems for optimal performance. On the other hand, KeyShot offers a more straightforward and streamlined workflow, making it ideal for product visualization, design iteration, and prototyping. Its real-time materials and feedback enable faster preview and iteration of changes. While Blender offers greater flexibility and customization through complex node-based materials, KeyShot’s parameterized materials are easier to learn and manipulate for realistic results. Therefore, Blender is generally recommended for projects requiring production-quality renders or leveraging sophisticated render farms, whereas KeyShot excels at rapid prototyping, design refinement, and presentation of realistic products and visuals through its optimized real-time viewport and materials. 

Render faster in Blender and KeyShot with iRender

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage – iRender’s machines can handle any 3D project demands.

Once renting our machines, you will own them as your personal workstations. Therefore, you can install and use any render engines, plugins, and/or other 3D software of all versions (even the newly released ones). 

Try our new beast – GPU Server 9S, with 8x RTX 4090s, powered with AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz and take your Blender and KeyShot rendering to the next level!

Let’s watch our tutorial video and see how the service works:

This June, we are  offering an attractive 100% Bonus Program for our new users making the first deposit within 24 hours of registration. 

Enjoy a FREE TRIAL to try our RTX 4090 machines and boost your multi-GPU rendering now!

For additional information, please do not hesitate to contact us at hangtt@irender.vn or mobile: +84915875500

 

iRender – Thank you & Happy Rendering!

Reference Source: blender.org, keyshot.com, techgage.com

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