Gpu Rendering | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Wed, 04 Jun 2025 07:23:24 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png Gpu Rendering | iRender Cloud Rendering Service https://irendering.net 32 32 The best PC for Unreal Engine 5 https://irendering.net/the-best-pc-for-unreal-engine-5/ Wed, 04 Jun 2025 06:00:18 +0000 https://irendering.net/?p=34425 In this article, we will explore the minimum requirements and detailed recommendations for the most important hardware to build a PC for Unreal Engine 5.

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The best PC for Unreal Engine 5

Unreal Engine is a leading software in the game development industry. If you’re planning to build a PC for Unreal Engine 5, this article will be a helpful reference.

Minimum and recommended hardware from Epic Games

To begin building a PC for Unreal Engine 5, it’s important to understand the requirements outlined by Epic Games. Let’s see what we have here!

Minimum Software Requirements

Unreal Engine 5 requires Windows 10 version 1703 and the DirectX End-User Runtimes (June 2010) to function.

However, these minimum specs won’t provide the best experience. For a smooth and efficient workflow, it’s favourable to build your PC for Unreal Engine 5 based on the recommended hardware below.

Recommended Hardware

  • Operating System: Windows 10 64-bit, version 1909 or later

Note: Windows 10 will no longer be supported after October 14, 2025. To ensure continued updates and support, I recommend upgrading to Windows 11.

  • Processor: Intel or AMD quad-core CPU, 2.5 GHz or faster
  • Memory: 32 GB RAM
  • VRAM: 8 GB or more
  • Graphics Card: A DirectX 11 or 12 compatible GPU with up-to-date drivers

Note: DirectX 11 is more suitable for older PCs, while DirectX 12 offers better performance through higher frame rates, improved multi-core processing, and support for parallel and asynchronous tasks.

Epic Games’ Typical PC for Unreal Engine 5

Curious about the kind of PC for Unreal Engine 5 used by Epic Games themselves? Here’s a breakdown of their standard development workstation:

  • Operating System: Windows 10 22H2
  • Power Supply: 1000W PSU
  • RAM: 128GB DDR4-3200
  • Processor: AMD Ryzen Threadripper Pro 3975WX — 32 cores / 64 threads, 128MB cache, 3.5 GHz base / 4.2 GHz boost, 280W TDP
  • OS Drive: 1TB M.2 NVMe3 x4 PCIe SSD
  • Data Drive: 4TB RAID 0 using 2x 2TB NVMe3 x4 PCIe SSDs
  • GPU: Nvidia RTX 3080 with 10GB of VRAM
  • Networking: Onboard 1Gbps NIC + Intel X550-T1 10G PCIe Ethernet card

Detailed guide to build the best PC for Unreal Engine 5

When assembling a PC for Unreal Engine 5, there are four key components you need to focus on:

  • CPU – the most critical part
  • GPU
  • RAM
  • Storage Drives

Let’s break each of them down.

The processor (CPU)

The CPU plays a central role in any Unreal Engine development setup. Most tasks in the engine—like shader compilation, light baking, and code compiling—depend heavily on CPU performance.

When selecting a processor, it’s important to consider both clock speed and the number of cores. Higher clock speeds are ideal for single-threaded tasks, while more cores significantly improve performance during rendering and compiling processes.

Recommended choices:

  • For most users: Intel Core™ Ultra or AMD Ryzen 9000 Series
  • For highly parallel workloads: AMD Threadripper™ (offers more cores)
  • For the fastest compile times: AMD Threadripper PRO (provides even more cores)

If you’re working with a limited budget, prioritize investing in a powerful CPU. For rendering tasks, services like iRender farm can support you with high-end GPUs. 

Even though our systems are equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9–4.2 GHz, which are well-suited for Unreal Engine editing, it’s still best to handle project editing on your own workstation and rely on external services like iRender for GPU-intensive rendering, as our hardware is optimized for that purpose.

Graphics card (GPU)

In Unreal Engine, the GPU is responsible for viewport rendering, real-time lighting, and tasks that benefit from GPU acceleration. A more powerful graphics card ensures smoother performance, especially when dealing with complex environments, ray tracing, or virtual production pipelines.

Key Factors to Consider When Selecting a GPU:

  • VRAM (Video Memory): If you’re working on complex scenes, especially large-scale open-world projects, having a high VRAM capacity is crucial. While 8GB is the bare minimum, 16GB or more is strongly recommended for demanding workloads.
  • Clock Speed: A higher clock speed (measured in MHz) typically results in better overall GPU performance.
  • Ray Tracing Support: If you plan to use ray tracing in Unreal Engine, make sure the GPU supports the latest ray tracing technology.

Recommended choices: High-end GeForce RTX or RTX professional graphics cards

  • GeForce RTX 3060 or higher: Opt for ray tracing and real-time rendering
  • Quadro RTX series cards: The professional choice, but at a higher price than the GeForce RTX with the same VRAM.

Why choose one powerful GPU instead of multiple mid-range GPUs?

Unreal Engine technically supports multi-GPU setups (which require NVLink or SLI) to boost ray tracing performance. Despite its potential, this feature does come with some limitations in practice

First, GPU compatibility is limited. While both SLI and NVLink allow multiple identical NVIDIA GPUs to work in tandem, with NVLink even enabling shared VRAM to boost total memory capacity, these technologies are only supported on select older GPU models. Unfortunately, newer cards like the RTX 4090 and RTX 5090 do not support NVLink or SLI, making multi-GPU setups less viable with the latest hardware.

Second, real-world usage reveals reliability issues. Feedback from iRender users indicates that dual RTX 3090 setups using NVLink can occasionally underperform or even crash, whereas a single RTX 4090 tends to deliver more stable and consistent results. It’s recommended to use dual RTX 3090 setups using NVLink in case you need larger VRAM, trading off the performance.

Lastly, some Unreal Engine users have reported that the “Multi-GPU for Path Tracing” option is no longer consistently available, although Epic Games has yet to officially address this change.

Therefore, for building a PC for Unreal Engine 5, it’s generally better to invest in a powerful single GPU rather than using two medium-range cards.

If you’re planning a large project with ray tracing in Unreal Engine and need powerful hardware like dual RTX 3090s (48GB VRAM combined via NVLink) or a single RTX 4090 (24GB VRAM), you can sign up for a free trial with iRender’s GPU cloud rendering service.

If not all GPU cards work in Multi-GPU rendering, check this article.

Random Access Memory (RAM)

The amount of RAM needed for your PC for Unreal Engine 5 depends on the scale of your project and how memory-intensive your tasks are.

Recommended choices:

  • 32GB: Suitable for most developers working on typical game projects
  • 64GB or more: Ideal for handling large assets, complex scenes, and running multiple demanding programs at once
  • 128GB: Best for professionals involved in high-end virtual production or expansive open-world environments
  • DDR5 RAM: Offers improved bandwidth and energy efficiency, which enhances overall system responsiveness and performance

At iRender, each machine is equipped with 256GB of RAM—more than enough for demanding Unreal Engine workflows.

Storage Drives

When configuring storage for a PC for Unreal Engine 5, consider using a combination of different drive types to balance speed, capacity, and cost.

Types of Storage Drives:

  • Solid-State Drive (SSD): Much faster than traditional HDDs for booting the OS and loading applications
  • PCIe M.2 NVMe SSD: More expensive, but delivers significantly higher speed compared to standard SSDs
  • Hard Disk Drive (HDD): Slower but cost-effective and suitable for bulk data storage

Suggested Drive Setup:

  • Primary Drive (OS and software): SSD or NVMe for fast system performance
  • Secondary Drive (project files): SSD or NVMe to ensure smooth loading and saving of assets
  • Optional Backup Drive (archiving): HDD for long-term storage and backup of less frequently accessed data

iRender provides 2TB of NVMe SSD storage per machine, enough capacity and speed for even large-scale Unreal Engine projects.

Utilize iRender powerful nodes to enhance the Unreal Engine rendering

iRender offers high-performance machines equipped with premium specs for Unreal Engine such as the AMD Ryzen™ Threadripper™ PRO 3955WX (3.9–4.2GHz), along with options for 1 RTX 4090 or 2x RTX 3090 GPUs, 256GB of RAM, and 2TB NVMe SSD storage.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast Unreal Engine renders on iRender’s nodes!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source: Epic Games, Unreal Engine forum, Puget Systems, Film Maker tools, Workstation specialist

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What are the best settings for iRay in Daz3D? https://irendering.net/what-are-the-best-settings-for-iray-in-daz3d/ Wed, 28 May 2025 06:00:22 +0000 https://irendering.net/?p=34377 NVIDIA Iray is a popular GPU-based render engine. This article will guide you through each step to get the best settings for iRay in Daz3D.

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What are the best settings for iRay in Daz3D?

NVIDIA Iray is a powerful, unbiased GPU-based render engine available in Daz Studio, alongside the original 3Delight renderer. In this guide, we’ll explore the best settings for iRay in Daz3D to help you achieve high-quality renders efficiently.

General settings

Before fine-tuning render settings, it’s important to configure your General settings properly. Set a clear save location and make sure your output resolution is correct.

Dimension Preset, Pixel Size, and Aspect Ratio

You can choose from several built-in resolution presets like VGA or Panorama. For custom sizes, select Custom and enter your preferred pixel dimensions and aspect ratio.

Recommendation: Use double your desired resolution for rendering, then downscale in an image editor (e.g., Photoshop) for better results.

Render Type

There are 3 options:

  • Still Image (Current Frame) – for a single render
  • Image Series – for animations, one frame at a time
  • Movie – exports a full animation in one file

Recommendation: It’s safer to use Image Series for animations. That way, if rendering gets interrupted, you can resume from the last saved frame instead of starting over.

Render Target

Decide whether your render opens in a new window or saves directly to the file.

Image Name and Image Path

Specify a file name and choose where it should be saved.

Recommendation: If you’re using iRender’s servers, save to any folder on the Desktop to avoid potential errors or crashes.

Auto Headlamp

The headlamp is useful during scene setup for visibility if no lights are present. 

Recommendation: For final rendering, it’s usually best to turn it off to avoid unwanted lighting.

Render Mode

Here, you’ll choose between:

  • Photoreal – the highest quality option, ideal for realism
  • Interactive – faster previews with lower accuracy

Since Iray is known for its physically accurate results, we’ll focus on the best settings for iRay in Daz3D using the Photoreal mode.

Note: Some render settings may differ slightly depending on the mode selected.

Progressive Rendering – Best Settings for iRay in Daz3D

To get the best balance between speed and quality in Iray rendering, it’s essential to understand how progressive rendering works. These settings affect how the image updates while rendering and when rendering stops.

Min Update Samples and Update Interval (secs)

These settings determine how frequently the image updates during the rendering process:

  • Min Update Samples: Sets the minimum number of samples per pixel required before the image refreshes on screen. A higher value means less frequent updates, but potentially cleaner previews.
  • Update Interval: Defines the time (in seconds) between updates, regardless of how many samples have been calculated.

Recommendation: Most Daz3D users leave Min Update Samples at 1 and keep the Update Interval at its default value for smoother visual feedback during rendering.

Min/ Max Samples and Max Time (secs)

Min Samples and Max Samples determine the range of samples per pixel that Iray needs to calculate before finishing the render. Max Time limits how long Iray will spend rendering. All three settings can work together, which means the rendering whill stop when any one of them is reached.

Recommendations:

  • Min Samples: Often left at 0
  • Max Samples: Increased for higher detail — portraits may go up to 15,000–40,000
  • Max Time: Can be left at 0 (no time limit), or set based on how long you’re willing to wait
  • Leave Min Samples at 0 and raise the Max Samples and Max Time values to improve image quality, accepting longer render times as a trade-off.

Rendering Quality and Converged Ratio

  • Rendering Quality (default = 1): Controls final image accuracy. Doubling this value roughly doubles the render time.
  • Converged Ratio (default = 95%): Specifies when Iray considers the image “complete.” Raising this may improve quality, but also significantly increases render time.

Recommendation: Keep the default unless you absolutely need cleaner results. Adjust with care.

Alpha

The Alpha settings affect how transparency is handled in renders. The only adjustable option here is Default Alpha LPE (Light Path Expressions).

Recommendation: Unless you’re having issues with transparency or rendering alpha maps, it’s best to leave this setting at “specular transmission objects.”

Optimization

Focus on these two key options for optimization:

Caustic Sampler

Caustics are the light patterns formed when light is refracted (through glass) or reflected (off shiny surfaces). These effects can add realism but significantly increase render time.

Recommendation: Enable Caustic Sampler only if you’re rendering glass, water, or reflective materials and want physically accurate lighting.

Guided Sampling

Guided Sampling helps speed up Iray rendering and reduce noise, especially when used alongside the Firefly Filter. It may increase the memory usage, but the visual payoff is worth it for complex lighting.

Recommendation: Turn on Guided Sampling if your scene includes:

  • Large soft shadows (from big area lights)
  • Volumetric effects (e.g., fog)
  • Occluded or indirect light sources
  • Moderate caustics (but not full caustic rendering)

Filtering

In the latest version of Daz Studio, the Filtering tab becomes visible once you click the Render button. 

Firefly Filter

During rendering, it’s common to encounter small, overly bright white pixels scattered throughout your image, often referred to as “fireflies.” These occur in areas where lighting is difficult to calculate accurately. The Firefly Filter is designed to automatically eliminate these spots and improve image quality

Recommendation: It’s highly recommended to keep this filter enabled in all your renders. For better results, especially in challenging scenes, it’s also advised to use it in combination with Guided Sampling.

Noise Degraining Filter

This filter helps reduce overall noise in your image without sacrificing too much detail. You can adjust this filter on a scale from 1 to 5. Lower values like 1 to 3 offer a more conservative approach, focusing on reducing noise in difficult parts of the scene while maintaining sharpness. 

Note: Firefly Filter and Noise Degraining Filter are not supported in Interactive rendering mode.

Post Denoiser

It is especially useful in scenes with complex lighting and shadows. This tool enhances the image after rendering has reached a certain stage, helping to clean up remaining visual imperfections. However, because it uses additional memory and can affect performance, it’s important to use it wisely. Make sure both the “Available” and “Enabled” options are active if you decide to use it. 

Post Denoiser Start Iteration determines how soon in the render process the denoiser begins its work. If it starts too early—like at the default setting of 8 iterations—it can result in longer render times and a blurrier image. A better approach is to delay the denoiser until the final few hundred iterations. For example, if you’re rendering 500 total iterations, starting the denoiser around iteration 250 to 350 will save memory and produce a sharper, cleaner result.

Post Denoiser Denoise Alpha is useful if your render includes transparent elements and you want to reduce noise in the alpha channel. Just be aware that enabling this option can potentially double denoising time. Still, it’s worth using if you notice transparency-related noise in your final image.

Spectral Rendering

Spectral Rendering is a specialized feature that simulates light and color based on real-world wavelengths rather than relying solely on the RGB color model. This method provides more physically accurate color interactions, which can make a noticeable difference when rendering materials like glass, liquids, or skin. 

In most cases, especially for casual or intermediate users, it’s recommended to leave Spectral Rendering disabled unless you’re aiming for highly realistic lighting effects and are comfortable adjusting your workflow to match. While the feature can produce stunning results, it also increases render time and can complicate color management if you’re not familiar with the underlying color theory.

White Mode

When White Mode is enabled, Iray Interactive applies a plain white diffuse material to all objects in the scene. This mode helps evaluate lighting and shadows without the distraction of surface textures or colors.

Section Objects

Section Objects allow you to visually “cut” through a 3D model or scene, exposing the interior without altering the geometry. You can add an Iray Section Plane via the Create dropdown in Daz Studio. 

Enabling Section Caps fills in the cut surfaces with a solid material or color, instead of leaving the openings hollow or transparent.

Tone Mapping

In newer versions of Daz3D, the Tone Mapping tab will appear after clicking the Render button.

This feature controls how lighting and color are balanced in the final image (similar to camera exposure settings). Adjusting tone mapping can help fine-tune brightness, contrast, and overall mood of your renders. 

Most users are fine with the default settings, but if you’re curious, I recommend a tutorial video like “Daz Studio: Using Tone Mapping – NotFromThisWorld”.

Environment

Found under the Environment tab (after hitting Render), this section lets you define the lighting and ambiance of your scene. The core setting here is the Dome, which controls lighting direction, reflections, and general atmosphere. For example, a dome with a sunny forest scene will reflect that environment’s light and mood.

You can choose from several Environment Modes:

  • Dome and Scene: Combines dome lighting with your scene’s lights (e.g., spotlights) 
  • Dome Only: Ignores any lights in your scene and uses only the dome.
  • Sun-Sky Only: Uses only the simulated sun and sky from the dome.
  • Scene Only: Uses just the lights you’ve placed in the scene, ignoring the dome.

Recommendation: Stick with “Dome and Scene” if you want flexibility and better lighting control for most renders.

Hardware

Finally, when discussing the best settings for iRay in Daz3D, it’s essential to consider the Hardware section. Here, you can select whether to use one or more GPUs, the CPU, or a combination of both for rendering. GPUs offer a significant performance advantage, especially for complex scenes, and can dramatically reduce your Iray render times. While combining CPU and GPU is an option, it doesn’t always lead to better results and may actually slow things down in some cases.

For the most efficient rendering, it’s generally recommended to rely on GPU-only rendering, particularly if you have access to multiple GPUs, as this can greatly boost both speed and quality.

Best settings for iRay in Daz3D with iRender's powerful GPUs

iRender provides private high-configuration machines with upmarket specifications that excel in rendering, like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Take a look at the videos below to see how Iray renders on our nodes.

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source: Daz3D, Render Guide

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What 3D Artists Should Know About Dedicated and Shared GPU Memory? https://irendering.net/what-3d-artists-should-know-about-dedicated-and-shared-gpu-memory/ Mon, 26 May 2025 06:00:12 +0000 https://irendering.net/?p=34410 One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these

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What 3D Artists Should Know About Dedicated and Shared GPU Memory?

In the world of 3D creation—whether you’re rendering photorealistic scenes in Blender, animating in Cinema 4D, or sculpting in ZBrush—your hardware plays a critical role in the speed and quality of your work. One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these two types of GPU memory, how they affect 3D workflows, and what you should look for when choosing or optimizing your setup. Let’s explore with iRender.

What Is GPU Memory?

GPU memory—often referred to as VRAM (Video Random Access Memory)—is used to store graphics data such as textures, geometry, shaders, frame buffers, and more. It’s essential for real-time rendering, viewport interaction, and GPU-accelerated tasks like ray tracing or simulation.

There are two main types:

  • Dedicated GPU memory: Physical VRAM built into a discrete graphics card.
  • Shared GPU memory: System RAM borrowed for graphics tasks, mainly in integrated or lower-tier GPUs.

What Is Dedicated GPU Memory?

Dedicated GPU memory refers to the memory that’s physically built into a discrete (dedicated) graphics card. Think NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX. This memory, typically labeled as VRAM (Video RAM), is reserved exclusively for GPU tasks, like rendering, shading, or real-time viewport preview.

Key Characteristics:

  • Faster bandwidth: VRAM is designed for high-speed parallel processing.
  • Independent from system RAM: It doesn’t borrow memory from your main system.
  • Better performance: Ideal for handling large textures, complex meshes, and high-resolution viewport rendering.

Why It Matters for 3D Artists:

  • High performance: VRAM offers high bandwidth and low latency, critical for rendering large scenes and working with high-resolution assets.
  • Stability: Large 3D scenes often exceed 8 GB or even 16 GB of memory. When rendering high-poly scenes or using GPU-accelerated engines like Cycles, OctaneRender, or Redshift, the GPU relies heavily on VRAM. If your scene exceeds the available VRAM, it can cause crashes or force your system to fall back on slower system memory, dramatically affecting performance.
  • Viewport interaction: Tasks like sculpting, physics simulation, or shading nodes rely heavily on quick memory access.

Example: A detailed scene with 8K textures, volumetrics, and multiple light sources might easily consume 12–16 GB of VRAM.

What Is Shared GPU Memory?

Shared GPU memory is a portion of your system’s RAM that the GPU can access if it runs out of dedicated VRAM. This is common in integrated graphics (like Intel Iris Xe or AMD Radeon Vega), where the GPU is part of the CPU and doesn’t have its own dedicated VRAM.

Shared GPU memory is useful for basic tasks like modeling, sculpting low-poly assets, or working on simpler scenes. But if you’re rendering or doing heavy viewport work, performance will suffer.

Key Characteristics:

  • Slower than VRAM: Because it’s standard system memory, not optimized for graphical workloads.
  • Dynamic allocation: The system decides how much RAM can be used as shared memory.
  • Can help—but not replace—dedicated VRAM: It’s a fallback, not a replacement.

Limitations in 3D Workflows

  • Lower bandwidth: System RAM is slower than VRAM, causing bottlenecks during intensive tasks.
  • Less memory available overall: If 4 GB of your 16 GB RAM is being used as GPU memory, that’s less for your OS and other apps.
  • Poor scalability: Great for light modeling or UI-based design work, but not for high-end rendering or VFX.

Example: A laptop with 16 GB of RAM might allocate 4–6 GB as shared memory. However, the bandwidth and latency differences mean it’s not suitable for serious GPU rendering.

Recommendations for 3D Artists

As a 3D artist, the type of GPU memory your system uses can make or break your creative workflow. Here’s how to decide what works best for your needs:

Choose a Dedicated GPU If:

Dedicated GPU memory is a must-have for any artist working with complex 3D pipelines. Choose a discrete GPU if:

  • You regularly render scenes or animations: Whether you’re using Cycles in Blender, Arnold in Maya, or Redshift in Cinema 4D, these engines heavily rely on VRAM to handle geometry, shaders, and high-resolution outputs efficiently.
  • You work with simulations: Fluid dynamics, smoke, fire, cloth, and particle simulations can be VRAM-intensive, especially during baking or real-time previews.
  • Your scenes use 4K or 8K textures: Textures are among the biggest VRAM consumers. A few 8K textures can easily consume multiple gigabytes of memory.
  • You need real-time performance: Applications like Unreal Engine, Unity, and NVIDIA Omniverse require real-time rendering capabilities that only dedicated GPUs can offer. Shared memory simply can’t keep up with the performance demand.

Note: Minimum VRAM recommended for modern workflows in 2025: 12–16 GB
High-end scenes, especially those with volumetrics or ray tracing, may require 24 GB or more.

Use Shared GPU Memory Only If:

Shared memory can be a temporary or entry-level solution, but it comes with limitations. It’s only suitable if:

  • You’re a student or hobbyist: If you’re just learning the basics or practicing low-poly modeling, integrated graphics can suffice.
  • You mainly model or texture low-poly assets: Tasks that don’t involve real-time rendering or GPU-accelerated rendering can run on minimal hardware.
  • You don’t render using GPU acceleration: If you’re using CPU rendering engines or just exporting assets, GPU memory becomes less critical.

Conclusion: Increase the speed of your 3D Workflow with iRender

For any 3D artist aiming to work efficiently and professionally, dedicated GPU memory is a necessity. It provides the raw speed, stability, and memory bandwidth required to handle complex scenes, render high-res outputs, and work efficiently in real-time environments.

However, high-end GPUs with large VRAM (like 24 GB or more) come at a steep cost and may not be accessible for every artist, especially freelancers or small studios.

That’s where iRender comes in. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Why Use iRender?

  • Powerful GPU servers: Access machines with RTX 4090, 3090, or even multi-GPU configurations.

  • High VRAM (up to 48 GB): Ideal for rendering 8K textures, heavy simulations.

  • Flexible rental model: Pay-as-you-go or reserve for long-term production cycles.

  • Cloud-based scalability: No need to upgrade your hardware—just scale your project in the cloud.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:Intel, Reddit, pugetsystems, cgdirector

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Best PCs for Redshift rendering in 2025 https://irendering.net/best-pcs-for-redshift-rendering-in-2025/ Wed, 21 May 2025 06:00:08 +0000 https://irendering.net/?p=34247 In this article, we'll cover everything from the minimum system requirements to detailed hardware recommendations for building the Best PCs for Redshift Rendering.

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Best PCs for Redshift rendering in 2025

Redshift is a robust 3D rendering software that helps bring designs, models, animations, and entire scenes to life. In this article, we’ll cover everything from the minimum system requirements to detailed hardware recommendations for building the Best PCs for Redshift Rendering.

Minimum system requirements

Before putting together the best PCs for Redshift rendering, it’s essential to understand the minimum system requirements. Below, you’ll find both the minimum and recommended specs as outlined by Maxon.

System requirements for Windows

System requirements for macOS/Apple Silicon

System requirements for macOS/Intel

System requirements for Linux

Recommendation for building the Best PCs for Redshift rendering

Redshift supports three rendering modes, including options for GPU and/or CPU rendering. However, it has been observed that CPU rendering is significantly slower than GPU rendering, even though the output quality is quite comparable. For those working within a tighter budget, it’s advisable to prioritize investing in a high-performance GPU.

CPU (The processor)

While the CPU doesn’t directly influence Redshift’s GPU rendering speed, a more powerful CPU can accelerate tasks like mesh extraction, texture loading, and scene data preparation. Additionally, if your workstation will also handle modeling or animation tasks using tools like Cinema 4D, Maya, or 3ds Max, the CPU becomes an important component.

When selecting a CPU to build the Best PCs for Redshift Rendering, three main factors should be kept in mind:

  • Core Count

A higher number of cores improves multitasking capabilities and enhances performance in multi-threaded software. If you opt for Redshift’s CPU rendering, having more cores will also be advantageous.

  • Clock Speed

CPUs with higher clock speeds can process instructions more rapidly, leading to faster computation. This boosts responsiveness during editing tasks and speeds up real-time previews, benefiting modeling and animation workflows.

  • PCIe Lanes

The total number of PCIe lanes supported by the CPU directly impacts how many GPUs can be installed in your system. This is especially crucial for Redshift GPU rendering, as adding more GPUs will noticeably reduce rendering times.

Recommended CPUs:

  • AMD Ryzen™ 7 9700X – 8 cores, 3.8 to 5.5 GHz, 28 PCIe lanes
  • AMD Ryzen™ Threadripper™ PRO 3955WX – 16 cores, 3.9 to 4.2 GHz, 128 PCIe lanes
  • AMD Ryzen™ Threadripper™ PRO 5975WX – 32 cores, 3.6 to 4.5 GHz, 128 PCIe 4.0 lanes
  • AMD Threadripper™ PRO 7965WX – 24 cores, 4.2 to 5.3 GHz, 148 PCIe lanes

GPU (Graphics card)

Since Redshift is primarily a GPU-based renderer, the graphics card becomes the most critical component when building the Best PCs for Redshift Rendering. Two main factors of the GPU affect rendering performance in Redshift: the GPU’s raw speed and its available memory (VRAM).

  • Raw Speed

The raw speed of a GPU doesn’t have a standardized measurement. Users often compare rendering times across various GPU models to assess their relative performance. Naturally, a faster GPU will deliver better rendering speeds.

  • VRAM (Video Memory)

VRAM determines the size and complexity of scenes that can be handled efficiently. Although Redshift can use the system RAM when GPU memory runs out, this approach significantly slows down the rendering process. For optimal performance, it’s advisable to choose GPUs with sufficient onboard VRAM to match your project demands.

  • Multi-GPU Setup

Redshift can take advantage of multiple GPUs to enhance rendering speed. It is best practice to use GPUs of the same architecture and model to minimize instability risks. Additionally, when mixing GPUs with different VRAM capacities, the system will default to the smallest available VRAM across all cards, which can lead to inefficiencies.

While Redshift is compatible with both AMD and NVIDIA graphics cards, we recommend opting for NVIDIA GPUs for the best compatibility and performance. NVIDIA GeForce GPUs are popular for offering excellent raw performance and solid VRAM at an accessible price point. Moreover, NVIDIA GeForce GPUs offer advantages like CUDA cores, OptiX, and advanced ray tracing capabilities that significantly boost Redshift rendering performance. In contrast, NVIDIA Quadro cards deliver higher VRAM capacities—often double that of GeForce cards—and are engineered for demanding, continuous workloads, though they come at a higher cost relative to performance. 

Ultimately, the decision between these options depends on your specific workload and budget.

Recommended GPUs:

  • GeForce RTX™ 5080 16GB
  • GeForce RTX™ 5090 32GB
  • GeForce RTX™ 4090 24GB
  • GeForce RTX™ 3090 24GB

RAM

In Redshift rendering, RAM (Random Access Memory) is primarily used to store the scene data and prepare it for rendering on the GPU. Specifically, it holds texture data before it’s transferred to the GPU’s VRAM. 

The recommended minimum RAM for Redshift rendering and GPU-based workflows is 32GB. However, if you frequently multitask or work with multiple large applications simultaneously, upgrading to 64GB or more is recommended.

Storage (Hard drives)

Hard drives are used as long-term storage devices for computers. They store digital data such as operating systems, programs, files, and other user data.

NVMe M.2 SSDs as your primary drive is highly recommended, especially for the operating system, Redshift installation, and other key software. These SSDs provide much faster boot and load times, lower energy consumption, increased durability, and less heat compared to traditional HDDs, yet at a higher cost.

It’s also advisable to opt for at least a 500GB SSD to avoid the hassle of early upgrades to your primary drive.

Click here to learn how to optimize Redshift render settings.

Utilize iRender powerful nodes to enhance the Redshift rendering

iRender offers high-performance machines equipped with premium specs such as the AMD Ryzen™ Threadripper™ PRO 3955WX (3.9–4.2GHz), along with options for 1, 2, 4, 6, or 8 RTX 4090 or RTX 3090 GPUs, 256GB of RAM, and 2TB NVMe SSD storage.

Additionally, iRender provides each user with a free Cinema 4D – Redshift license, eliminating the need to transfer your own license to our render nodes.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast Redshift renders on iRender’s nodes!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

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If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source: Maxon, Uli-ludwig, Pugetsystems, Exxactcorp

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What’s the difference between Iray, 3Delight, and Filament in Daz Studio? https://irendering.net/what-s-the-difference-between-i-ray-3delight-and-filament-in-daz-studio/ Tue, 20 May 2025 06:00:28 +0000 https://irendering.net/?p=34255 Daz Studio offers users a powerful suite of tools to create stunning visualizations, animation, gaming, or artistic projects. This capability lies in the rendering engines available within Daz Studio, each designed to meet different needs and preferences. Among these, Iray, 3Delight, and Filament stand out as the primary rendering options with unique strengths and weaknesses. In this blog, iRender will explore the features of each rendering engine, highlighting their functionalities, ideal use cases, and key distinctions.

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What’s the difference between Iray, 3Delight, and Filament in Daz Studio?

Daz Studio offers users a powerful suite of tools to create stunning visualizations, animation, gaming, or artistic projects. This capability lies in the rendering engines available within Daz Studio, each designed to meet different needs and preferences. Among these, Iray, 3Delight, and Filament stand out as the primary rendering options with unique strengths and weaknesses. Understanding the differences among these rendering engines is essential for artists and creators using Daz Studio. This knowledge enables users to select the most suitable option tailored to their specific project requirements, whether they seek lifelike realism, efficient rendering times, or real-time workflow capabilities.

In this blog, iRender will explore the features of each rendering engine and highlight their functionalities, ideal use cases, and key distinctions.

Overview of Iray, 3Delight, and Filament in Daz Studio

Daz Studio is a software application developed and offered by Daz 3D. It is a powerful 3D creation software that allows users to design, animate, and render detailed 3D scenes. Primarily aimed at artists, animators, and designers, Daz Studio provides a versatile platform for creating digital art, illustrations, and animations through a user-friendly interface and a range of high-quality assets. 

Iray in Daz Studio is a physically-based rendering (PBR) engine developed by NVIDIA. It is renowned for its ability to produce high-quality, photorealistic images by simulating the behavior of light in a realistic manner. This engine leverages advanced algorithms and graphical techniques to accurately replicate how light interacts with different materials in a 3D environment.

3Delight is a powerful scanline rendering engine integrated into Daz Studio, known for its versatility and efficiency in rendering 3D scenes. Unlike physically-based renderers like Iray, which focus on achieving photorealistic results, 3Delight provides a good balance of speed and quality, making it suitable for a variety of artistic styles and projects.

Filament is a real-time rendering engine integrated into Daz Studio, designed to provide fast rendering capabilities while allowing for immediate feedback during the creation process. Developed to leverage modern graphics technology, Filament enables artists to interactively visualize changes to their scenes with minimal delay.

Differences between Iray, 3Delight, and Filament

Speed and Quality

When comparing the speed and quality of the three rendering engines in Daz Studio—Iray, 3Delight, and Filament, it’s important to understand how each engine performs under different conditions and for diverse types of projects.

Iray is known for its compatibility with Physically-Based Rendering (PBR) principles, which are designed to simulate how light interacts with materials in the real world. Iray calculates light interactions based on real-world physics, which means that lighting in your rendered scene behaves as it would in reality. This includes effects like light scattering, reflection, and absorption, all of which are crucial for achieving lifelike visuals. Iray is primarily for designers and visual effects artists working with 3D content who require predictable photorealistic imagery.

3Delight is indeed Daz Studio’s original rendering engine and is a CPU-based scanline renderer. Therefore, 3Delight can run efficiently even on systems that may not have powerful GPUs. This makes it accessible to a broader range of users. It has almost a toonish look because it fakes rendering 3D objects with something that isn’t compatible with PBR (physically based rendering). It only provides flexibility and speed particularly for simpler scenes which results in limitations regarding realism and material interaction compared to engines like Iray.

Filament is indeed the fastest rendering engine available in Daz Studio, primarily due to its real-time rendering capabilities. This engine is designed to provide immediate feedback, making it particularly valuable for artists and designers who require speed and interactivity in their workflows. Although Filament produces visually appealing images, the quality is generally moderate and less realistic when compared to Iray. It works well for applications that demand speed over ultimate fidelity, making it suitable for prototyping and early-stage visualizations.

Global Illumination

Iray uses advanced global illumination techniques, incorporating methods like photon mapping and path tracing. This allows it to simulate light interactions effectively, providing a high degree of realism. The GI quality in Iray is high, effectively capturing how light bounces off surfaces and illuminates other areas in the scene. This leads to realistic shadows, reflections, and soft lighting effects that mimic real-world scenarios.

3Delight employs a more simplified approach, relying on traditional raycasting techniques and shadow mapping rather than full physical simulation for GI. The GI offered by 3Delight is moderate in accuracy. While it does achieve satisfying results, it does not replicate the level of detail or complexity found in Iray. 

Filament features a limited real-time global illumination approach designed for speed and efficiency rather than physical accuracy. The accuracy of GI in Filament is not high compared to both Iray and 3Delight. While it can provide a basic sense of lighting interaction between surfaces, it does not strive for a high-fidelity illumination model.

Real-Time Preview Capability

Iray provides a limited real-time viewport that allows users to preview changes, but the updates are generally not instantaneous. This means that while you can see what you’re doing, there’s often a noticeable lag, particularly in complex scenes.

Meanwhile, 3Delight offers an interactive preview, providing a more immediate reflection of changes compared to Iray. However, it still does not reach the true real-time rendering capabilities of Filament. 

Filament is designed for true real-time rendering, providing immediate visual feedback. This characteristic is a significant advantage for users needing to iterate quickly. The response is extremely fast, making it easy for artists to see the results of their changes without delay. Alo, any changes of lighting, materials, or camera settings appear instantaneously.

Ideal Use Cases

Iray

  • Photorealistic Visualizations: Iray is suited for projects requiring high-quality, photorealistic renders, such as architectural visualizationsproduct renderings, and character portraits.
  • Advertising and Marketing: Ideal for creating marketing materials that require realistic representations of products or characters. Iray’s quality is unmatched when it comes to detail and realism, making it preferable for final renders in promotional content.
  • Cinematic Quality: Suitable for filmmakers and animators seeking lifelike visuals in their animated projects. Iray’s ability to handle complex lighting and shading makes it an excellent choice for scenes requiring a cinematic look.
  • High-End Artwork: Artists looking to produce gallery-quality artwork or fine art pieces will benefit from the realistic textures, shadows, and reflections that Iray offers.

3Delight

  • Animation Production: 3Delight is excellent for animated projects where speed and flexibility are essential. Its faster rendering times allow animators to produce frames more quickly, making it feasible to iterate on character designs, backgrounds, or effects without lengthy wait times.
  • Illustration and Concept Art: Ideal for illustrators and concept artists who want to explore diverse styles. Its capabilities allow users to render different art styles, from cartoonish to semi-realistic, making it versatile for visual storytelling.
  • Less Complex Scenes: Well-suited for simpler scenes where speed is prioritized over photorealism, such as product showcases or character turnarounds.

Filament

  • Real-Time Applications: Filament is perfect for game development, where real-time rendering and immediate visual feedback are crucial. Filament allows developers to visualize assets and lighting setups quickly, making it easier to make adjustments on the fly.
  • Virtual Reality (VR) and Augmented Reality (AR): Ideal for environments that demand fast rendering times and responsive interactions. Filament’s quick feedback capabilities enable effective previews for VR/AR experiences.
  • Concept Prototyping and Design: It is perfect for designers that need to quickly iterate concepts in the beginning. Artists can quickly tweak elements and see results immediately, which is essential in the fast-paced design process.

Conclusion

In conclusion, the differences between Iray3Delight, and Filament in Daz Studio are significant and cater to various rendering needs and artistic preferences. Therefore, selecting the appropriate rendering engine depends on the specific requirements of your project. If you want to prioritize photorealistic outputs, Iray is the best option. Besides, if you are looking for a speedier and more versatile rendering solution for illustrations, animations, you can consider 3Delight. About Filament, it excels in providing real-time rendering capabilities, making it ideal for environments where immediate visual feedback is crucial. Understanding these distinctions empowers artists and designers to leverage the strengths of each engine to achieve the best results in their artistic endeavors within Daz Studio.

iRender- The best cloud rendering for Iray, 3Delight, Filament in Daz Studio

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We support Daz Studio and all render engines such as Iray, 3Delight and Filament. You only need to access our server and connect to it to install software you need just Once then you add your license and render yourself.

Because Iray amd Filament supports any number or combination of GPUs, we recommend using multiple GPUs including the 2/4/6x RTX 4090 and 8x RTX 3090 servers to speed up rendering. Not only featuring powerful top-tier RTX 3090/4090 GPUs, the servers also have industrial-grade AMD Ryzen Threadripper  CPUs, 256GB of RAM, and 2T NVME SSD storage to match the most demanding workloads.

Iray Server is a software solution that provides distributed Iray rendering across networked machines. If you are using Iray Server, for example with DAZ Studio, you will need multiple computers to run IRAY distributed renders. Because of this, iRender Farm is the most sensible and efficient option for the IRAY server. To improve render performance, you can conduct a distributed render in Iray Server  with ease using our “Open Port” feature.

3Delight is a CPU-based biased render engine. It uses CPUs for rendering; this means even without GPUs needed for rendering. Therefore, the 3s server (1xRTX 4090) and 4N server with strong CPU AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz will be the best choice at the most affordable price. You can refer their configuration following:

Test rendering speed Video

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

Furthermore, you can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).

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iRender – Happy Rendering!

Reference source: daz3d.com

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Best multi-GPU render engines for Blender 2025 https://irendering.net/best-multi-gpu-render-engines-for-blender-2025/ Mon, 19 May 2025 06:00:50 +0000 https://irendering.net/?p=34282 Suppose you're a 3D artist renders, motion graphics, or large-scale animation in Blender. In that case, the right GPU renderer can make all the difference.

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Best multi-GPU render engines for Blender 2025

Suppose you’re a 3D artist pushing photorealistic renders, motion graphics, or large-scale animation in Blender. In that case, the right GPU renderer can make all the difference, especially when you’re working with multiple GPUs. In 2025, multi-GPU rendering is faster, more accessible, and more competitive than ever.

Let’s explore the best multi-GPU render engines for Blender in 2025: Redshift, Octane, Arnold GPU, and V-Ray GPU—comparing their strengths, compatibility, and performance across multi-GPU setups, in this blog post with iRender.

1. Redshift for Blender

GPU Support: ✅ Multi-GPU
GPU Vendor: NVIDIA only (CUDA/OptiX)
License: Paid (Maxon One or Redshift Subscription)

Redshift has matured into a serious contender for Blender users thanks to continued development and native Blender integration since late 2023. It’s one of the few biased GPU renderers, meaning it uses intelligent shortcuts to get stunning results fast, perfect for animation-heavy workflows or tight deadlines.

Redshift supports multi-GPU rendering on NVIDIA GPUs and can be configured to use all compatible GPUs on your machine. For optimal performance, Redshift recommends GPUs with high VRAM and CUDA cores.

Why It’s Great on Multi-GPU:

  • Efficient scaling across multiple NVIDIA GPUs.
  • Excellent memory handling, ideal for large scenes.
  • Fast bucket rendering, especially in multi-pass workflows.

Downside: Still no native AMD support, and its Blender integration, while improving, trails behind Cinema 4D or Houdini in features.

Best for: Motion designers, character animators, and Blender users already in the Maxon ecosystem.

2. OctaneRender for Blender

GPU Support: ✅ Multi-GPU
GPU Vendor: NVIDIA only (CUDA)

Octane has long been the go-to for artists craving uncompromised realism. It’s an unbiased GPU renderer, delivering stunning results out of the box with physically accurate lighting and materials.

OctaneRender scales almost perfectly with multiple GPUs, effectively doubling render speed with each additional GPU, provided the scene fits within the VRAM of each card.

Why It’s Great on Multi-GPU:

  • Linear scaling with up to 4–8 GPUs.
  • Real-time preview updates across all GPUs.
  • Extremely fast path tracing, especially with denoising enabled.

Downside: High VRAM usage and stability issues in complex Blender scenes. Also, still no AMD support.

Best for: Product visualizers, architectural artists, and anyone needing ultra-high-quality stills and cinematic rendering.

3. Arnold GPU for Blender (via USD or Plugins)

GPU Support: ✅ Multi-GPU
GPU Vendor: NVIDIA only (OptiX)
License: Paid (Autodesk Subscription)

Arnold’s native Blender support is still in the gray zone, but thanks to USD export and third-party bridges, Blender artists can now tap into Arnold GPU, which became impressively stable in 2024. Unlike its CPU counterpart, Arnold GPU supports multiple GPUs via NVIDIA OptiX.

Arnold GPU utilizes all available NVIDIA GPUs at full capacity and can pool memory if NVLink is available. Arnold GPU works on NVIDIA GPUs of the Ada, Ampere, Turing, Volta, Pascal, and Maxwell architectures. Multiple GPUs will improve performance. 

Why It’s Great on Multi-GPU:

  • Physically accurate rendering with robust AOV workflows.
  • Fantastic subsurface scattering and hair rendering.
  • Consistent results across GPU/CPU—great for hybrid pipelines.

Downside: Not a native Blender experience. Exporting via USD adds friction to the workflow.

Best for: Studios or freelancers who work across Maya/Blender and need unified rendering pipelines.

4. V-Ray GPU for Blender

GPU Support: ✅ Multi-GPU
GPU Vendor: NVIDIA only (CUDA/RTX)
License: Paid (Chaos License)

V-Ray supports multi-GPU setups, allowing multiple NVIDIA GPUs to work together. V-Ray GPU has come a long way in performance and Blender support. While Chaos’ official Blender plugin is still unofficial (as of early 2025), many artists are using V-Ray GPU successfully via V-Ray Standalone and .vrscene exports from Blender.

Why It’s Great on Multi-GPU:

  • Mature production-grade renderer with strong scaling.
  • Fast interactive previews.
  • Industry-trusted for archviz and VFX.

Downside: Export pipeline adds friction, and Blender support lacks the polish of Max or Maya.

Best for: Archviz professionals and artists transitioning from other DCCs who want Blender in their pipeline.

Conclusion

If you’re serious about multi-GPU rendering in Blender, it’s no longer just about choosing the best render engine. It’s about pairing that engine with the right infrastructure. No matter how powerful your render engine is—Redshift, Octane, Arnold GPU, or V-Ray GPU—your performance still heavily depends on hardware. For freelancers and small studios, building a multi-GPU workstation with RTX 4090s or RTX 6000 Ada cards can be cost-prohibitive. This is where cloud render farms like iRender offer the power and flexibility of a high-end workstation without the investment.

Why iRender is a Game-Changer for Multi-GPU Blender Artists

iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

🔧 Full Blender Compatibility

You can install any version of Blender, your favorite add-ons, or even niche rendering tools. Whether you’re using Octane’s Blender plugin, Redshift via Houdini Bridge, or exporting USD for Arnold, you can set it up just like you would on your local machine.

💪 Multi-GPU Monster Machines

iRender offers virtual machines equipped with up to 4x RTX 4090, RTX 3090, and even high-memory GPUs for massive scenes. These setups are ideal for:

  • OctaneRender: Linear scaling across GPUs for ultra-fast path tracing. 
  • Redshift: Fast, efficient biased rendering, especially for animations. 
  • Arnold GPU: Seamless support for multi-GPU via OptiX, great for VFX and hair/fur-heavy scenes. 
  • V-Ray GPU: Trusted by archviz professionals for both stills and animations. 

💰 Scalable & Affordable Pricing

One of the biggest barriers to multi-GPU rendering is the upfront cost of hardware. With iRender, you pay only for the time you use, making it highly cost-effective whether you’re a freelancer rendering a single scene or a studio handling large projects with tight deadlines.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

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Source and image:maxon.net, reddit.com, otoy.com

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Multi-GPU rendering doesn’t use all GPU cards – How to check and fix? https://irendering.net/multi-gpu-rendering-doesnt-use-all-gpu-cards-how-to-check-and-fix/ Wed, 14 May 2025 06:00:11 +0000 https://irendering.net/?p=34168 Multiple graphics cards can help shorten rendering time, but what if multi-GPU rendering isn’t utilizing all your GPU cards? Check it out!

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Multi-GPU rendering doesn’t use all GPU cards - How to check and fix?

Multiple graphics cards can help shorten rendering time, but what if multi-GPU rendering isn’t utilizing all your GPU cards? Scroll down to find out!

Multi-GPU rendering

GPU rendering refers to the use of a graphics processing unit’s capabilities to render scenes or animations. It takes advantage of the GPU’s parallel processing power, VRAM, and limited CPU assistance to deliver much faster performance compared to CPU-only rendering. You can learn more about the advantages and disadvantages of GPU rendering in this article.

Multi-GPU rendering involves using two or more GPUs (graphics cards) at the same time for rendering tasks. This technique distributes the workload across all GPUs, greatly improving rendering speed, especially when working with complex 3D environments. Due to its performance benefits, many rendering engines are designed to support multi-GPU rendering. Well-known engines that utilize this approach include Redshift, Octane Render, Blender Cycles, and V-Ray.

Common Multi-GPU Rendering Issue

One of the most common issues iRender helps users solve is when the render engine fails to utilize all available GPU cards during multi-GPU rendering. The first step in troubleshooting this problem is checking GPU usage. While Task Manager is a typical tool for monitoring hardware, in our experience, its readings can sometimes be inaccurate. Therefore, we always verify performance with additional tools. We recommend using MSI Afterburner, Nvidia-SMI, or GPU-Z as more reliable alternatives.

MSI Afterburner

MSI Afterburner is a widely used tool for overclocking graphics cards, allowing users to tweak and monitor various GPU settings. Although it’s developed by MSI, the software works with most GPU brands like NVIDIA, AMD.

In addition to overclocking, it enables users to keep track of critical stats like CPU and GPU temperature, frame rate (FPS), memory usage, and fan speeds—all of which help ensure better performance and system stability. 

You can enable the on-screen display (OSD) to get live hardware performance updates while rendering, or open the app and navigate to the GPU Usage section to view how each graphics card is performing during multi-GPU rendering.

GPU-Z

GPU-Z, developed by TechPowerUp, is a compact and powerful tool that gives in-depth information about your GPU. Its core purpose is to show details such as the graphics card’s model, brand, memory type, and much more. On top of that, it provides real-time monitoring of GPU performance metrics like temperature, usage levels, memory load, and clock speeds—helpful for assessing both efficiency and thermal output.

It’s compatible with a wide array of GPUs, including models from NVIDIA, AMD, ATI, and Intel, and works on most Windows systems. A notable perk is that GPU-Z can be run without installation, making it extremely convenient. 

For users working with multi-GPU rendering, GPU-Z is especially valuable, as it allows real-time tracking of each GPU’s performance, useful for diagnosing issues or identifying which cards are delivering the best results.

Nvidia-SMI

Nvidia-SMI (short for NVIDIA System Management Interface) is a command-line utility provided by NVIDIA, designed for monitoring and controlling NVIDIA GPU hardware.

It offers comprehensive system information, including GPU count, model names, memory allocations, and usage stats. One of its key strengths is the ability to observe real-time GPU data—like temperature, power draw, memory consumption, and clock speeds—which is critical for avoiding performance drops due to overheating during demanding rendering tasks.

This tool is especially helpful when diagnosing multi-GPU rendering issues. If performance isn’t as expected, you can use Nvidia-SMI to check whether GPUs are being properly utilized or if there’s a thermal or memory bottleneck affecting the system. 

Additionally, it lets users tweak settings such as power limits and fan control, giving more flexibility in optimizing the GPU environment for rendering workloads.

Workarounds When Multi-GPU Rendering Doesn’t Utilize All GPU Cards

iRender has compiled several practical solutions that have proven effective in getting render engines to make full use of all available GPU cards. You can try each method one by one to see which one works best in your specific case:

  • Switch between CUDA and OPTIX rendering modes.
  • Update to the latest GPU driver—or try downgrading to a previous version.
  • Enable or disable Hardware-accelerated GPU scheduling in your system settings.
  • Disable CPU rendering. In some engines like Redshift or Blender, enabling both GPU and CPU rendering can actually slow things down, and may prevent some GPUs from operating at full capacity. Turning off CPU rendering often helps resolve this issue.

If none of these workarounds resolve the problem—either some GPUs are still inactive or their usage levels are uneven—the underlying issue may be related to the CPU or the complexity of the scene.

Even in GPU rendering workflows, the CPU plays a vital role in sending necessary data to the GPUs. If your GPUs are significantly more powerful than the CPU, a bottleneck can occur where GPUs are forced to wait for the CPU, resulting in idle time for some cards.

Additionally, if the scene you’re rendering is relatively simple, it may not be demanding enough to fully utilize all GPUs. In such cases, consider rendering on a system with fewer GPUs to ensure more efficient hardware usage.

iRender - Powerful multiple GPU rendering render farm

iRender provides high-configuration machines with upmarket specifications: high-end GPUs including 1/2/4/6/8 x RTX4090 or RTX3090 with strong CPUs such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, and Storage NVMe SSD 2TB, which can dramatically enhance the speed of GPU rendering.  Most importantly, we always update to the latest GPU technology.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast it renders on our servers!

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If you have any questions, please contact me at duongdt@irender.vn or our 24/7 support team for a quick response.

 

Thank you for reading & Happy New Year!

Source: Microsoft, MSI, NVDIA, TechPowerUp, Massedcompute, Baeldung

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Best Value Graphics Card for Daz 3D Rendering https://irendering.net/best-value-graphics-card-for-daz-3d-rendering/ Mon, 12 May 2025 06:00:15 +0000 https://irendering.net/?p=34190 Daz Studio speeds up rendering processes using GPU acceleration, such as NVIDIA's CUDA cores. Both hobbyists and professionals need to select a GPU.

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Best Value Graphics Card for Daz 3D Rendering

As a 3D artist, achieving lifelike renders inside Daz Studio hinges greatly on your graphics card’s capabilities. Daz Studio speeds up rendering processes using GPU acceleration, such as NVIDIA’s CUDA cores. Both hobbyists and professionals need to select a GPU. Balancing performance and cost is quite important when choosing it. In this blog post, let’s explore with iRender.

Key Considerations for Choosing a GPU for Daz Studio

This section introduces the technical and practical factors Daz 3D users should consider when selecting a graphics card. It establishes a foundation of understanding before recommending any specific GPU. Before diving into specific GPUs, readers need to understand what makes a graphics card suitable for rendering in Daz Studio, especially given its unique GPU rendering architecture (Iray).

  • CUDA Core Count:
    Daz Studio’s Iray render engine is built to utilize NVIDIA’s CUDA architecture. More CUDA cores typically mean faster render speeds, so this metric is critical. 
  • VRAM Capacity:
    VRAM (Video RAM) determines how much scene data your GPU can handle before offloading to slower system memory. For Daz 3D, where scenes often include high-res characters, clothing, and environments, 12GB is a current safe minimum. 
  • Driver Stability:
    Rendering is intensive. Stable, frequently updated drivers (especially NVIDIA Studio Drivers) ensure compatibility with the latest Daz Studio versions and reduce crashes. 
  • Power Efficiency:
    Especially relevant for users rendering for hours or on compact PCs. Lower wattage = less heat, less fan noise, and lower electricity bills.

Top Graphics Cards for Daz Studio

1. NVIDIA GeForce RTX 3090- A Powerhouse for Daz Studio Artists

For professional 3D artists and animators working in Daz Studio, the NVIDIA GeForce RTX 3090 remains a top-tier choice. With a massive 24GB of GDDR6X VRAM, this GPU is built to easily tackle high-resolution textures, complex environments, and realistic lighting.

Powered by NVIDIA’s Ampere architecture, the RTX 3090 delivers a major leap in performance over previous generations, making it perfect for demanding rendering tasks and real-time previews.

– Key Highlights:

  • 24GB GDDR6X VRAM – Ideal for large scenes and high-poly assets
  • Ampere Architecture – Enhanced speed and efficiency
  • 10,496 CUDA Cores – Outstanding parallel computing power
  • 384-bit Memory Interface – High memory bandwidth for fast data handling
  • Real-Time Ray Tracing Support – For lifelike lighting and shadows
  • DLSS Technology – AI-powered performance boost without image quality loss
  • Supports up to 8K Resolution – Future-proof for ultra-high-definition workflows
  • Multi-Monitor Compatibility – Great for complex, multi-view setups

With its massive 24GB of VRAM, the RTX 3090 delivers outstanding performance in handling large, intricate Daz Studio scenes, enabling faster Iray rendering and smoother, more responsive viewport interaction.

2. NVIDIA GeForce RTX 3060 Ti – A Budget Friendly Pick

For artists working with tighter budgets, the NVIDIA RTX 3060 Ti delivers impressive value in Daz Studio. Sporting 8GB of GDDR6 VRAM, this card strikes a solid balance between price and performance, making it well-suited for medium-complexity scenes and faster Iray previews.

– Key Highlights:

  • 8GB GDDR6 VRAM – Ample for single-figure renders, moderate HD textures, and smaller environment assets
  • 4864 CUDA Cores – Strong parallel-processing capability for efficient GPU rendering
  • 256-bit Memory Interface – Offers a healthy memory bandwidth to keep data flowing smoothly
  • Ampere Architecture – Improved efficiency and clock speeds over the previous generation
  • Real-Time Ray Tracing Support – Enables realistic lighting and reflections during look-development
  • DLSS Boost – AI-driven upscaling that helps maintain frame rates in viewport previews
  • Power Draw: ~200W – Reasonable thermal profile for most mid-tower builds

While the 8GB VRAM limit may require careful scene optimization, such as reducing texture resolution or limiting subdivision levels, the RTX 3060 Ti remains a standout choice for Daz Studio artists looking to step up from entry-level cards without breaking the bank.

3. NVIDIA RTX A4000 – A Workstation Powerhouse

For professionals and serious hobbyists seeking stability, memory capacity, and efficient performance in Daz Studio, the NVIDIA RTX A4000 strikes an excellent balance. As a single-slot, workstation-focused card, it brings features tailored to content creation pipelines.

– Key Highlights:

  • 16 GB GDDR6 ECC VRAM – Error correcting memory ensures data integrity during long renders and complex simulations, while 16 GB capacity comfortably handles multi-figure scenes, high-res textures, and dForce dynamics
  • 6 144 CUDA Cores – Built on the Ampere architecture, these cores deliver robust parallel compute performance for NVIDIA Iray acceleration 
  • 140 W TDP – Low power draw keeps thermals in check—ideal for compact workstations or multi-GPU setups 
  • Single-Slot Form Factor – Fits into tighter chassis and allows for denser multi-card configurations
  • NVIDIA Studio Driver Support – Certified drivers optimized for stability in 3D applications like Daz Studio

The RTX A4000 offers the memory headroom and professional-grade reliability that Daz Studio artists demand if you’re producing high-end character renders, batch animations, or intricate environment scenes

Speed up rendering in Daz 3D with iRender

iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

iRender supports Daz Studio and Iray of all versions. Because Iray supports any number or combination of GPUs, we recommend using multiple GPUs, including the 2/4/6x RTX 4090 and 8x RTX 3090 servers to speed up rendering. Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

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Source and image:ms.codes, daz3d.com

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How to optimize Render settings for Redshift https://irendering.net/how-to-optimize-render-settings-for-redshift/ Thu, 08 May 2025 06:00:55 +0000 https://irendering.net/?p=34085 Even though Redshift is famous for its fast GPU rendering, we can further fine-tune the render settings for Redshift to make the rendering even faster.

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How to optimize Render settings for Redshift

Even though Redshift is famous for its fast GPU rendering, we can further fine-tune the render settings for Redshift to make the rendering even faster. Let’s scroll down!

Comprehend the render settings for Redshift

To optimize the Render Settings for Redshift, it’s important to understand how each option impacts your final render.

The Render Settings for Redshift will vary depending on the render settings mode and the rendering engine you choose.

For render settings modes, Basic mode offers a simplified list of commonly used settings, while Advanced mode gives you access to all available options for the selected engine.

Regarding the rendering engines, there are two options: Production and RT. Production is Redshift’s primary engine for high-quality final frame rendering, while RT (Real-Time) is Redshift’s fast, interactive engine designed for near-instant feedback. However, since RT is still in beta, it’s recommended to use Production for stability and reliability.

If you are new to Redshift or prefer a straightforward setup, Basic mode is an excellent way to adjust your render quality without getting overwhelmed.

Now, let’s explore how to optimize the Render Settings for Redshift using the Production engine in Basic mode.

Bucket Quality

The first setting is Bucket Quality, which you can adjust from Low to Very High. Higher quality settings automatically lower the Threshold value, directly influencing the final image’s quality and noise levels.

In general, the higher the Bucket Quality (or the lower the Threshold), the better the render quality and the less visible noise, though this will also increase render times. You also have the option to manually adjust the Threshold if needed.

Denoising

Denoising helps reduce noise in rendered images while preserving key details like edges and textures. It can speed up rendering times, but sometimes at the cost of slight accuracy loss. You can toggle Denoising on or off using the checkbox.

Below the checkbox, you can choose between different Denoising engines, each with its strengths:

  • OptiX – Very fast and supports interactive rendering, but may not clean up noise as effectively as Altus.
  • OIDN – Also fast and usable during interactive rendering, but similar to OptiX, it may leave a bit more noise compared to Altus.
  • Altus Single – Slower (rendering the frame once before applying denoising) and non-interactive, but provides good results for final renders.
  • Altus Dual – The slowest option (rendering the frame twice before denoising), but delivers the highest-quality results for final renders.

Motion Blur

Motion Blur replicates the natural blur seen when objects or cameras move rapidly during a frame.

  • Motion Blur Checkbox: Enable or disable motion blur.
  • Motion Blur Steps: Defines how many linear steps Redshift uses to simulate the motion of objects, lights, and cameras. More steps result in smoother motion but require more memory.
  • Deformation Blur: This toggle controls whether vertex-level deformation blur is included. Since Deformation Blur can consume a lot of memory, it’s best to leave it disabled if your objects don’t have animated deformations, to optimize performance.

Global Illumination

Global Illumination (GI) is a technique that simulates how light bounces and spreads across a 3D scene, helping achieve more realistic and natural-looking lighting.

You can enable or disable GI using the checkbox. For the most authentic lighting results, it’s best to keep GI enabled; however, this will increase your render times.

Caustics

Caustics simulate the concentrated light rays that reflect off or refract through surfaces. While enabling caustics can add realism, it often introduces intense noise that’s harder to clean up.

Trace Depths

  • Combined Depth: Sets the maximum number of times any ray (including GI, reflections, refractions, and volume scattering) can interact with the scene.
  • Global Illumination Depth: Controls the number of times an indirect lighting ray bounces. Raising this value is useful for scenes like interiors where multiple light bounces create more realistic effects.
  • Reflection Depth: Limits the number of bounces a reflection ray can perform.
    Refraction Depth: Limits how many times a ray can pass through transparent or refractive surfaces.
  • Volume: Sets the limit for how many times a ray can scatter inside a volumetric object (like fog or smoke).
  • Transparency Depth: Controls how many times a ray can pass straight through transparent objects.

Important Note: No matter how high individual ray type limits are set, the Combined Depth is the overall maximum. For example, if Reflection Depth and Refraction Depth are both set to 4, but Combined Depth is 6, a ray can only reflect and refract a total of 6 times combined.

While increasing depth values can improve realism, it will also significantly raise render times.

Hardware Ray-Tracing

Enabling Hardware Ray-Tracing allows Redshift to use hardware-accelerated ray-tracing, provided you have compatible GPUs like Nvidia RTX series cards.

The performance boost from hardware ray-tracing depends on the scene; scenes that rely heavily on ray-traced effects will benefit the most. Keep in mind that non-ray-traced techniques like irradiance caches are not accelerated by hardware RT.

Tips to Optimize Render Settings for Redshift

  • Always keep your 3D software, Redshift, and GPU drivers updated to the latest versions.
  • Close any unnecessary applications to free up RAM and other system resources.
  • Optimize your scene by lowering the polygon count and removing any unused objects and materials.
  • Reduce Progressive Passes to 32 or 16 to help free up the GPU for other processes.
  • Turn on Automatic Sampling to allow Redshift to manage sampling more efficiently.
  • Minimize the use of heavy features like Motion Blur, Caustics, and unnecessary AOVs, as they can heavily impact performance.
  • Enable Hardware Ray-Tracing to speed up rendering if your GPU supports it.
  • Lower the Trace Depth for faster renders; just be aware this might slightly darken your scene.
  • Increase the Thresholds to speed up renders—though this will add some noise, which you can counterbalance by raising sample rates or using denoising.
  • Adjust the Bucket Size carefully. Avoid using very small (64) or very large (512) bucket sizes, as they can prevent the GPU from working efficiently.
  • Tweak your Redshift Preferences: select only your GPU(s) for rendering. Avoid enabling CPU usage or Hybrid Rendering, as involving the CPU can slow down performance.
  • Disable Material Previews during rendering to save resources.
  • In addition to optimizing the render settings for Redshift, using multiple high-performance GPU cards like iRender’s nodes can greatly accelerate rendering speeds.

If you’re deciding between Octane, Corona, and Redshift, you might want to check out this article for a detailed comparison.

Utilize iRender powerful nodes to enhance the Redshift rendering

iRender offers high-performance machines equipped with premium specs such as the AMD Ryzen™ Threadripper™ PRO 3955WX (3.9–4.2GHz), along with options for 1, 2, 4, 6, or 8 RTX 4090 or RTX 3090 GPUs, 256GB of RAM, and 2TB NVMe SSD storage.

Additionally, iRender provides each user with a free Cinema 4D – Redshift license, eliminating the need to transfer your own license to our render nodes.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast Redshift renders on iRender’s nodes!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source: Maxon, cgshortcuts

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Some Essential Tips for Working in Octane Smoothly https://irendering.net/some-essential-tips-for-working-in-octane-smoothly/ Wed, 07 May 2025 06:00:46 +0000 https://irendering.net/?p=34126 Octane Render has emerged as a leading choice for 3D artists and designers seeking high-quality, photorealistic renderings. Known for its real-time rendering capabilities, Octane leverages powerful GPU processing to deliver stunning visuals with remarkable speed. However, to truly harness the potential of this render engine, understanding its unique workflow and features is necessary. Whether you’re a seasoned professional or a newcomer to the world of 3D rendering, mastering Octane can elevate your projects significantly.
In this blog, iRender aims to provide essential tips and best practices for maximizing your efficiency and creativity while working in Octane.
Let’s get started!

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Some Essential Tips for Working in Octane Smoothly

Octane Render has emerged as a leading choice for 3D artists and designers seeking high-quality, photorealistic renderings. Known for its real-time rendering capabilities, Octane leverages powerful GPU processing to deliver stunning visuals with remarkable speed. However, to truly harness the potential of this render engine, understanding its unique workflow and features is necessary. Whether you’re a seasoned professional or a newcomer to the world of 3D rendering, mastering Octane can elevate your projects significantly.

In this blog, iRender aims to provide essential tips and best practices for maximizing your efficiency and creativity while working in Octane. Let’s get started!

Manage scene complexity

Managing scene complexity in Octane Render is crucial for maintaining optimal performance and ensuring efficient rendering times. Here are some strategies to effectively manage scene complexity in Octane:

Use Proxy objects

Proxies are simplified representations of high-polygon models. When using proxies, Octane only loads and renders the simplified version until you need to see the details. Convert complex models into proxies in your 3D software (like Blender, 3ds Max, etc.) and link them in Octane. This drastically reduces memory usage and speeds up interactive rendering.

Use Instancing

Instancing allows you to reuse the same mesh multiple times in a scene without duplicating the geometry in memory. It is perfect for objects like trees, rocks, or any repeated element. This is particularly useful in outdoor scenes or populated interiors.

Optimize Geometry

One of the ways to optimize your scenes is to Reduce polygon counts. You should simplify your models where possible and use lower-polygon versions of objects (LODs) for distant or less important elements. Tools for decimation or retopologizing can help. Moreover, if you have multiple identical objects (like trees or rocks), use instancing rather than duplicating geometry. Instances share the same data, saving memory and increasing performance.

Optimize Lighting

In Octane Render, various light types such as Dome light, Area Light,Point Light, Spotlight are available to achieve different lighting effects and enhance the realism of your scenes. Choosing the right type of light in Octane Render is crucial for achieving the desired mood and realism in your 3D scenes. Each light type has unique properties and applications, so take the time to experiment with them to see how they can best fit your particular project needs. By effectively combining different light types, you can create complex and engaging lighting setups that enhance your visuals.

Furthermore, using high Dynamic Range Images (HDRIs) provide natural and ambient light to your scenes. They are often used in outdoor environments for realistic sky lighting, reflections, and soft shadows. When using HDRI, ensure it is properly mapped and adjusted for intensity.

Utilize Texture and Materials

Materials

In Octane Render, materials control how surfaces interact with light and thus affect the overall look of your scene. The Node Editor in Octane allows you to create complex materials by connecting various nodes. This provides flexibility for creating layered materials, using masks for blending, and customizing properties extensively.

Textures

Keep texture sizes reasonable to avoid overloading GPU memory. Use appropriate formats (e.g., JPEG, PNG, EXR) based on quality needs. Ensure that texture resolution matches the scale of the object being textured to avoid blurriness.

Octane provides a variety of procedural textures (e.g., noise, wood, marble, gravel) that can create complex patterns without relying on bitmap images. These textures are resolution-independent and can be adjusted at will. Layer multiple procedural textures together to create unique surface variations. For example, you might combine noise patterns for roughness with Voronoi for a pebble effect.

Optimize Render Settings

Sampling Settings

  • Adaptive Sampling: Enable adaptive sampling to allow Octane to focus samples on areas that need more detail while reducing samples in already clear areas. Adjust the threshold to find the best balance between quality and render time.
  • Min/Max Samples: Set appropriate numbers for Minimum and Maximum samples. Start with a lower minimum (e.g., 16) and gradually increase the maximum until you see diminishing returns in quality. For final renders, consider a maximum of 512 samples or higher based on your scene complexity.

Ray Depth

  • Max Ray Depth: Adjust the maximum ray depth settings based on your scene requirements. For standard scenes, a maximum specular and transmission depth of 3-5 is often sufficient. This will limit the number of bounces and reduce render calculations.
  • Use Global Illumination Sparingly: If GI is not critical for your scene, consider reducing its complexity or turning it off for specific views or objects.

Kernel Type Selection

  • Path Tracing vs. Spectral Rendering: For most situations, Path Tracing is sufficient. Spectral rendering will yield better results when dealing with complex materials (like glass), but it can significantly increase render times.
  • Use Light Tracing: When there are many light sources in your scene, using Light Tracing can help improve render times while obtaining good quality.

Consider Hardware Systems

Octane Render is a GPU-based renderer, which means a powerful graphics card (or multiple cards) is essential. High-performance GPUs from NVIDIA (such as the RTX series) are recommended due to their CUDA architecture, which Octane leverages for rendering. Also, you should consider GPUs with ray tracing capabilities (such as NVIDIA’s RTX cards), which can significantly enhance lighting and reflections in your renders.

While Octane primarily relies on the GPU, a capable CPU is still important for tasks such as scene preparation, asset management, and handling non-rendering tasks. Additionally, it is essential to look for a modern multi-core processor to ensure a balanced workflow.

Moreover, having enough system RAM is essential for handling large scenes and multiple applications. Aim for at least 16GB, but 32GB or more is advisable for heavier projects, especially when running additional software alongside Octane (like modeling tools). Faster RAM can improve data access speeds, but the impact might not be as pronounced as in CPU-bound tasks.

We suggest you use SSDs (Solid State Drives) for storing your OS, Octane software, and active project files. SSDs offer significantly faster data access speeds compared to traditional HDDs, which can lead to quicker loading times and improved performance when working with larger assets.

By carefully considering these hardware aspects when setting up your environment for Octane Render, you can significantly enhance your rendering capabilities, minimize frustration, and allow for more complex projects. Investing in the right hardware tailored to your specific needs will pay off through improved performance, efficiency, and overall rendering quality.

Wrap Up

In conclusion, working efficiently in Octane requires a blend of technical knowledge and smart workflow habits. By implementing essential tips in Octane—such as optimizing scene geometry, using effective lighting techniques, leveraging render setting, and managing hardware system —you can significantly enhance both speed and output quality. Staying keeping up with updates also ensures you’re getting the best performance from the engine. With practice and these strategies in place, you’ll be well-equipped to harness Octane’s full potential smoothly and effectively.

iRender- The best cloud rendering for Octane

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for Octane rendering. We support Windows 10/11 and Linux, providing flexibility for a wide range of users. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. This multi-core architecture enables seamless handling of complex renders and multi-threaded workflows.

If you are using OctaneRender Studio+, now you are allowed to access up to 10 GPUs at the same time. That makes it possible to utilize all of iRender’s server packages, especially multi-GPU ones such as 2/4/8 x RTX 4090s/RTX 3090s. You can even start with lower servers first, then you can switch to higher servers easily with a few clicks, and all your work environment will still be saved and loaded. You can refer all our servers’ configuration following:

Let’s check out our test videos about Octane performance on our multi-RTX 4090 servers.

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

Furthermore, you can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: Otoy

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