computer performance | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Fri, 23 May 2025 09:03:10 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png computer performance | iRender Cloud Rendering Service https://irendering.net 32 32 What are the best settings for iRay in Daz3D? https://irendering.net/what-are-the-best-settings-for-iray-in-daz3d/ Wed, 28 May 2025 06:00:22 +0000 https://irendering.net/?p=34377 NVIDIA Iray is a popular GPU-based render engine. This article will guide you through each step to get the best settings for iRay in Daz3D.

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What are the best settings for iRay in Daz3D?

NVIDIA Iray is a powerful, unbiased GPU-based render engine available in Daz Studio, alongside the original 3Delight renderer. In this guide, we’ll explore the best settings for iRay in Daz3D to help you achieve high-quality renders efficiently.

General settings

Before fine-tuning render settings, it’s important to configure your General settings properly. Set a clear save location and make sure your output resolution is correct.

Dimension Preset, Pixel Size, and Aspect Ratio

You can choose from several built-in resolution presets like VGA or Panorama. For custom sizes, select Custom and enter your preferred pixel dimensions and aspect ratio.

Recommendation: Use double your desired resolution for rendering, then downscale in an image editor (e.g., Photoshop) for better results.

Render Type

There are 3 options:

  • Still Image (Current Frame) – for a single render
  • Image Series – for animations, one frame at a time
  • Movie – exports a full animation in one file

Recommendation: It’s safer to use Image Series for animations. That way, if rendering gets interrupted, you can resume from the last saved frame instead of starting over.

Render Target

Decide whether your render opens in a new window or saves directly to the file.

Image Name and Image Path

Specify a file name and choose where it should be saved.

Recommendation: If you’re using iRender’s servers, save to any folder on the Desktop to avoid potential errors or crashes.

Auto Headlamp

The headlamp is useful during scene setup for visibility if no lights are present. 

Recommendation: For final rendering, it’s usually best to turn it off to avoid unwanted lighting.

Render Mode

Here, you’ll choose between:

  • Photoreal – the highest quality option, ideal for realism
  • Interactive – faster previews with lower accuracy

Since Iray is known for its physically accurate results, we’ll focus on the best settings for iRay in Daz3D using the Photoreal mode.

Note: Some render settings may differ slightly depending on the mode selected.

Progressive Rendering – Best Settings for iRay in Daz3D

To get the best balance between speed and quality in Iray rendering, it’s essential to understand how progressive rendering works. These settings affect how the image updates while rendering and when rendering stops.

Min Update Samples and Update Interval (secs)

These settings determine how frequently the image updates during the rendering process:

  • Min Update Samples: Sets the minimum number of samples per pixel required before the image refreshes on screen. A higher value means less frequent updates, but potentially cleaner previews.
  • Update Interval: Defines the time (in seconds) between updates, regardless of how many samples have been calculated.

Recommendation: Most Daz3D users leave Min Update Samples at 1 and keep the Update Interval at its default value for smoother visual feedback during rendering.

Min/ Max Samples and Max Time (secs)

Min Samples and Max Samples determine the range of samples per pixel that Iray needs to calculate before finishing the render. Max Time limits how long Iray will spend rendering. All three settings can work together, which means the rendering whill stop when any one of them is reached.

Recommendations:

  • Min Samples: Often left at 0
  • Max Samples: Increased for higher detail — portraits may go up to 15,000–40,000
  • Max Time: Can be left at 0 (no time limit), or set based on how long you’re willing to wait
  • Leave Min Samples at 0 and raise the Max Samples and Max Time values to improve image quality, accepting longer render times as a trade-off.

Rendering Quality and Converged Ratio

  • Rendering Quality (default = 1): Controls final image accuracy. Doubling this value roughly doubles the render time.
  • Converged Ratio (default = 95%): Specifies when Iray considers the image “complete.” Raising this may improve quality, but also significantly increases render time.

Recommendation: Keep the default unless you absolutely need cleaner results. Adjust with care.

Alpha

The Alpha settings affect how transparency is handled in renders. The only adjustable option here is Default Alpha LPE (Light Path Expressions).

Recommendation: Unless you’re having issues with transparency or rendering alpha maps, it’s best to leave this setting at “specular transmission objects.”

Optimization

Focus on these two key options for optimization:

Caustic Sampler

Caustics are the light patterns formed when light is refracted (through glass) or reflected (off shiny surfaces). These effects can add realism but significantly increase render time.

Recommendation: Enable Caustic Sampler only if you’re rendering glass, water, or reflective materials and want physically accurate lighting.

Guided Sampling

Guided Sampling helps speed up Iray rendering and reduce noise, especially when used alongside the Firefly Filter. It may increase the memory usage, but the visual payoff is worth it for complex lighting.

Recommendation: Turn on Guided Sampling if your scene includes:

  • Large soft shadows (from big area lights)
  • Volumetric effects (e.g., fog)
  • Occluded or indirect light sources
  • Moderate caustics (but not full caustic rendering)

Filtering

In the latest version of Daz Studio, the Filtering tab becomes visible once you click the Render button. 

Firefly Filter

During rendering, it’s common to encounter small, overly bright white pixels scattered throughout your image, often referred to as “fireflies.” These occur in areas where lighting is difficult to calculate accurately. The Firefly Filter is designed to automatically eliminate these spots and improve image quality

Recommendation: It’s highly recommended to keep this filter enabled in all your renders. For better results, especially in challenging scenes, it’s also advised to use it in combination with Guided Sampling.

Noise Degraining Filter

This filter helps reduce overall noise in your image without sacrificing too much detail. You can adjust this filter on a scale from 1 to 5. Lower values like 1 to 3 offer a more conservative approach, focusing on reducing noise in difficult parts of the scene while maintaining sharpness. 

Note: Firefly Filter and Noise Degraining Filter are not supported in Interactive rendering mode.

Post Denoiser

It is especially useful in scenes with complex lighting and shadows. This tool enhances the image after rendering has reached a certain stage, helping to clean up remaining visual imperfections. However, because it uses additional memory and can affect performance, it’s important to use it wisely. Make sure both the “Available” and “Enabled” options are active if you decide to use it. 

Post Denoiser Start Iteration determines how soon in the render process the denoiser begins its work. If it starts too early—like at the default setting of 8 iterations—it can result in longer render times and a blurrier image. A better approach is to delay the denoiser until the final few hundred iterations. For example, if you’re rendering 500 total iterations, starting the denoiser around iteration 250 to 350 will save memory and produce a sharper, cleaner result.

Post Denoiser Denoise Alpha is useful if your render includes transparent elements and you want to reduce noise in the alpha channel. Just be aware that enabling this option can potentially double denoising time. Still, it’s worth using if you notice transparency-related noise in your final image.

Spectral Rendering

Spectral Rendering is a specialized feature that simulates light and color based on real-world wavelengths rather than relying solely on the RGB color model. This method provides more physically accurate color interactions, which can make a noticeable difference when rendering materials like glass, liquids, or skin. 

In most cases, especially for casual or intermediate users, it’s recommended to leave Spectral Rendering disabled unless you’re aiming for highly realistic lighting effects and are comfortable adjusting your workflow to match. While the feature can produce stunning results, it also increases render time and can complicate color management if you’re not familiar with the underlying color theory.

White Mode

When White Mode is enabled, Iray Interactive applies a plain white diffuse material to all objects in the scene. This mode helps evaluate lighting and shadows without the distraction of surface textures or colors.

Section Objects

Section Objects allow you to visually “cut” through a 3D model or scene, exposing the interior without altering the geometry. You can add an Iray Section Plane via the Create dropdown in Daz Studio. 

Enabling Section Caps fills in the cut surfaces with a solid material or color, instead of leaving the openings hollow or transparent.

Tone Mapping

In newer versions of Daz3D, the Tone Mapping tab will appear after clicking the Render button.

This feature controls how lighting and color are balanced in the final image (similar to camera exposure settings). Adjusting tone mapping can help fine-tune brightness, contrast, and overall mood of your renders. 

Most users are fine with the default settings, but if you’re curious, I recommend a tutorial video like “Daz Studio: Using Tone Mapping – NotFromThisWorld”.

Environment

Found under the Environment tab (after hitting Render), this section lets you define the lighting and ambiance of your scene. The core setting here is the Dome, which controls lighting direction, reflections, and general atmosphere. For example, a dome with a sunny forest scene will reflect that environment’s light and mood.

You can choose from several Environment Modes:

  • Dome and Scene: Combines dome lighting with your scene’s lights (e.g., spotlights) 
  • Dome Only: Ignores any lights in your scene and uses only the dome.
  • Sun-Sky Only: Uses only the simulated sun and sky from the dome.
  • Scene Only: Uses just the lights you’ve placed in the scene, ignoring the dome.

Recommendation: Stick with “Dome and Scene” if you want flexibility and better lighting control for most renders.

Hardware

Finally, when discussing the best settings for iRay in Daz3D, it’s essential to consider the Hardware section. Here, you can select whether to use one or more GPUs, the CPU, or a combination of both for rendering. GPUs offer a significant performance advantage, especially for complex scenes, and can dramatically reduce your Iray render times. While combining CPU and GPU is an option, it doesn’t always lead to better results and may actually slow things down in some cases.

For the most efficient rendering, it’s generally recommended to rely on GPU-only rendering, particularly if you have access to multiple GPUs, as this can greatly boost both speed and quality.

Best settings for iRay in Daz3D with iRender's powerful GPUs

iRender provides private high-configuration machines with upmarket specifications that excel in rendering, like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Take a look at the videos below to see how Iray renders on our nodes.

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

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If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Source: Daz3D, Render Guide

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What 3D Artists Should Know About Dedicated and Shared GPU Memory? https://irendering.net/what-3d-artists-should-know-about-dedicated-and-shared-gpu-memory/ Mon, 26 May 2025 06:00:12 +0000 https://irendering.net/?p=34410 One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these

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What 3D Artists Should Know About Dedicated and Shared GPU Memory?

In the world of 3D creation—whether you’re rendering photorealistic scenes in Blender, animating in Cinema 4D, or sculpting in ZBrush—your hardware plays a critical role in the speed and quality of your work. One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these two types of GPU memory, how they affect 3D workflows, and what you should look for when choosing or optimizing your setup. Let’s explore with iRender.

What Is GPU Memory?

GPU memory—often referred to as VRAM (Video Random Access Memory)—is used to store graphics data such as textures, geometry, shaders, frame buffers, and more. It’s essential for real-time rendering, viewport interaction, and GPU-accelerated tasks like ray tracing or simulation.

There are two main types:

  • Dedicated GPU memory: Physical VRAM built into a discrete graphics card.
  • Shared GPU memory: System RAM borrowed for graphics tasks, mainly in integrated or lower-tier GPUs.

What Is Dedicated GPU Memory?

Dedicated GPU memory refers to the memory that’s physically built into a discrete (dedicated) graphics card. Think NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX. This memory, typically labeled as VRAM (Video RAM), is reserved exclusively for GPU tasks, like rendering, shading, or real-time viewport preview.

Key Characteristics:

  • Faster bandwidth: VRAM is designed for high-speed parallel processing.
  • Independent from system RAM: It doesn’t borrow memory from your main system.
  • Better performance: Ideal for handling large textures, complex meshes, and high-resolution viewport rendering.

Why It Matters for 3D Artists:

  • High performance: VRAM offers high bandwidth and low latency, critical for rendering large scenes and working with high-resolution assets.
  • Stability: Large 3D scenes often exceed 8 GB or even 16 GB of memory. When rendering high-poly scenes or using GPU-accelerated engines like Cycles, OctaneRender, or Redshift, the GPU relies heavily on VRAM. If your scene exceeds the available VRAM, it can cause crashes or force your system to fall back on slower system memory, dramatically affecting performance.
  • Viewport interaction: Tasks like sculpting, physics simulation, or shading nodes rely heavily on quick memory access.

Example: A detailed scene with 8K textures, volumetrics, and multiple light sources might easily consume 12–16 GB of VRAM.

What Is Shared GPU Memory?

Shared GPU memory is a portion of your system’s RAM that the GPU can access if it runs out of dedicated VRAM. This is common in integrated graphics (like Intel Iris Xe or AMD Radeon Vega), where the GPU is part of the CPU and doesn’t have its own dedicated VRAM.

Shared GPU memory is useful for basic tasks like modeling, sculpting low-poly assets, or working on simpler scenes. But if you’re rendering or doing heavy viewport work, performance will suffer.

Key Characteristics:

  • Slower than VRAM: Because it’s standard system memory, not optimized for graphical workloads.
  • Dynamic allocation: The system decides how much RAM can be used as shared memory.
  • Can help—but not replace—dedicated VRAM: It’s a fallback, not a replacement.

Limitations in 3D Workflows

  • Lower bandwidth: System RAM is slower than VRAM, causing bottlenecks during intensive tasks.
  • Less memory available overall: If 4 GB of your 16 GB RAM is being used as GPU memory, that’s less for your OS and other apps.
  • Poor scalability: Great for light modeling or UI-based design work, but not for high-end rendering or VFX.

Example: A laptop with 16 GB of RAM might allocate 4–6 GB as shared memory. However, the bandwidth and latency differences mean it’s not suitable for serious GPU rendering.

Recommendations for 3D Artists

As a 3D artist, the type of GPU memory your system uses can make or break your creative workflow. Here’s how to decide what works best for your needs:

Choose a Dedicated GPU If:

Dedicated GPU memory is a must-have for any artist working with complex 3D pipelines. Choose a discrete GPU if:

  • You regularly render scenes or animations: Whether you’re using Cycles in Blender, Arnold in Maya, or Redshift in Cinema 4D, these engines heavily rely on VRAM to handle geometry, shaders, and high-resolution outputs efficiently.
  • You work with simulations: Fluid dynamics, smoke, fire, cloth, and particle simulations can be VRAM-intensive, especially during baking or real-time previews.
  • Your scenes use 4K or 8K textures: Textures are among the biggest VRAM consumers. A few 8K textures can easily consume multiple gigabytes of memory.
  • You need real-time performance: Applications like Unreal Engine, Unity, and NVIDIA Omniverse require real-time rendering capabilities that only dedicated GPUs can offer. Shared memory simply can’t keep up with the performance demand.

Note: Minimum VRAM recommended for modern workflows in 2025: 12–16 GB
High-end scenes, especially those with volumetrics or ray tracing, may require 24 GB or more.

Use Shared GPU Memory Only If:

Shared memory can be a temporary or entry-level solution, but it comes with limitations. It’s only suitable if:

  • You’re a student or hobbyist: If you’re just learning the basics or practicing low-poly modeling, integrated graphics can suffice.
  • You mainly model or texture low-poly assets: Tasks that don’t involve real-time rendering or GPU-accelerated rendering can run on minimal hardware.
  • You don’t render using GPU acceleration: If you’re using CPU rendering engines or just exporting assets, GPU memory becomes less critical.

Conclusion: Increase the speed of your 3D Workflow with iRender

For any 3D artist aiming to work efficiently and professionally, dedicated GPU memory is a necessity. It provides the raw speed, stability, and memory bandwidth required to handle complex scenes, render high-res outputs, and work efficiently in real-time environments.

However, high-end GPUs with large VRAM (like 24 GB or more) come at a steep cost and may not be accessible for every artist, especially freelancers or small studios.

That’s where iRender comes in. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Why Use iRender?

  • Powerful GPU servers: Access machines with RTX 4090, 3090, or even multi-GPU configurations.

  • High VRAM (up to 48 GB): Ideal for rendering 8K textures, heavy simulations.

  • Flexible rental model: Pay-as-you-go or reserve for long-term production cycles.

  • Cloud-based scalability: No need to upgrade your hardware—just scale your project in the cloud.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:Intel, Reddit, pugetsystems, cgdirector

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RTX 5090 vs 4090: Which Is Best for 3D Rendering in 2025? https://irendering.net/rtx-5090-vs-4090-which-is-best-for-3d-rendering-in-2025/ Thu, 22 May 2025 06:00:58 +0000 https://irendering.net/?p=34345 With the arrival of NVIDIA's next-gen RTX 5090 GPU, 3D artists and studios are eager to know how it stacks up against the powerhouse RTX 4090. Is it worth upgrading to render tasks in Blender, Unreal Engine, Maya, or V-Ray? Or should you stick with the tried-and-tested 4090? We’re tired of gaming benchmark videos, so in this article, we’ll take a deep dive into a comprehensive comparison between the RTX 5090 vs RTX 4090, covering performance benchmarks, architectural differences, price/value analysis, and real-world rendering tests to determine the best GPU for 3D rendering in 2025.

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RTX 5090 vs 4090: Which Is Best for 3D Rendering in 2025?

With the arrival of NVIDIA’s next-gen RTX 5090 GPU, 3D artists and studios are eager to know how it stacks up against the powerhouse RTX 4090. Is it worth upgrading to render tasks in Blender, Unreal Engine, Maya, or V-Ray? Or should you stick with the tried-and-tested 4090? We’re tired of gaming benchmark videos, so in this article, we’ll take a deep dive into a comprehensive comparison between the RTX 5090 vs RTX 4090, covering performance benchmarks, architectural differences, price/value analysis, and real-world rendering tests to determine the best GPU for 3D rendering in 2025.

There is a lot to cover, so let’s get started!

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 1

Image source: gamesradar.com

RTX 5090 vs 4090: Technology Overview and Comparison

Both RTX 5090 and RTX 4090 are NVIDIA’s flagship GPUs, built to meet the needs of high-end gamers and creative professionals. However, the RTX 5090 introduces some notable upgrades over the previous generation, especially in terms of performance and workload handling.

Specifications

RTX 5090

RTX 4090

NVIDIA Architecture

Blackwell

Ada Lovelace

Manufaturing

TSMC 4N

TSMC 4N

DLSS

DLSS 4

DLSS 3

CUDA Cores

21760

16384

Clock Speed

2010 – 2410 MHz

2235 – 2520 MHz

TDP

575W

450W

AI TOPS

3352

1321

Tensor Cores

5th Gen

4th Gen

Ray Tracing Cores

4th Gen

3rd Gen

NVIDIA Encoder (NVENC)

3x 9th Gen

2x 8th Gen

NVIDIA Decoder (NVDEC)

2x 6th Gen

1x 5th Gen

Memory Configuration

32 GBGDDR7

24 GBGDDR6X

Memory Bandwidth

1792 GB/sec

1008 GB/sec

Release Date

Jan 2025

Oct 2022

Launch Price

$1999

$1599

In terms of raw specs, RTX 5090 features the new Blackwell architecture with a host of cutting-edge technologies, and it’s no surprise that it outperforms the RTX 4090. First, DLSS 4 is said to deliver up to 8x better FPS. Just hearing about it is enough to see how much the Frame Generation technology has improved. Overall, the total increase in the number of cores or texture units will be about 33% higher than the previous generation.

In terms of clock speed, RTX 4090 has a Boost Clock of 2520 MHz compared to 2407 MHz on the RTX 5090. This means that RTX 5090 is only about 27% more “optimized” than the 4090 when both use the same architecture for comparison.This year’s RTX 50 generation also shows that NVIDIA has been more “generous” with VRAM. In terms of capacity, speed, and bandwidth, the RTX 5090 is superior, with 33% more VRAM and 33% improved clock speed compared to the RTX 4090. Especially at a time when AI is on the rise like today, 32GB of VRAM on the 5090 will be a good condition to use AI features.

Price and Value Analysis

When it comes to RTX 5090 vs 4090 pricing, we want you to know how the prices of the best NVIDIA graphics cards have changed over the years.

The MSRP of RTX 5090 is listed as $1,999 / £1,939 / AU$ 4,039 for Nvidia’s Founders Edition cards. And $1,599 / £1,679 / AU$ 2,959 for RTX 4090 Founders Edition cards, which are due for release in October 2022.

However, RTX 4090 is selling for 50% more. Of course, the price also depends on the card and the seller (not to mention the MSRP of cards from NVIDIA partners like PNY, MSI, Asus, Gigabyte, and more). The RTX 4090 has risen above $2,000/£2,000/AU$ 4,000 and has remained there since launch.

Furthermore, while RTX 5090 and 4090 appear to be selling for the same price, the RTX 5090 will be subject to similar price pressure. Additionally, the RTX 5090 is experiencing shortages, which will drive up the price even further.

So RTX 5090 will still end up being more expensive than the RTX 4090, and a lot more expensive. With the RTX 4090 also no longer in production, buying either one is a bit more of a chore.

Render Configuration Comparison

Compared to RTX 4090, RTX 5090 offers a more capable setup for heavy rendering tasks thanks to its larger 32GB VRAM and faster memory bandwidth. While the 4090’s 24GB is still excellent for most workflows, complex scenes with high-res textures or simulations can easily benefit from the extra capacity. 

The 5090’s GDDR7 memory and improved thermal design also make it better suited for multi-GPU configurations, reducing bottlenecks during long renders. For demanding pipelines in Blender, Maya, or V-Ray, the 5090 simply scales better and delivers more consistent performance under load.

Design and Cooling

RTX 5090 – 2-Slot Design (48mm) RTX 4090 – 3-Slot Design (61mm)
Dimensions 304mm × 137mm 304mm × 137mm
Peak Temp 77°C under load 68°C under load
Cooling Vapor Chamber, Liquid Metal TIM Standard Vapor Chamber
Case Compatibility Excellent (SFF friendly) Limited (many exclusions)

RTX 5090 uses more power than the 4090, around 575W compared to 450W, a 28% increase. For this reason, NVIDIA recommends a PSU of at least 1,000W, but many experts recommend going up to 1,200W if you’re using a powerful CPU or multiple components.

Even with the higher power draw, the 5090 Founders Edition stays cool thanks to its improved cooling system. It uses a new dual-axis cooler with a 3D vapor chamber and liquid metal for better heat transfer.

In the tests, RTX 5090 ran at around 77°C under full load, which is slightly higher than the 4090’s 68°C but still perfectly safe. The fan system is designed to be quiet, typically only reaching 48% of its maximum speed under normal use. 

Interestingly, despite using more power, the 5090 actually runs much quieter than the 4090 cards because the fan design allows for smoother airflow with less turbulence.

RTX 5090 vs 4090: Rendering Performance Comparison

Now, given its new architecture, we can expect RTX 5090 to outperform 4090 in rendering tasks. So, let’s see their real-world rendering performance across popular software like Blender, Unreal Engine, Maya Arnold, and Davinci Resolve!

Blender

Blender benchmark score from Sir Wade Neistadt

When comparing the performance of RTX 5090 vs RTX 4090 in Blender 4.3, two key metrics highlight their differences: synthetic benchmark scores and real-world rendering performance. In the Blender OpenData benchmark using OptiX, the RTX 5090 scored 13,483.42, about 40% higher than the RTX 4090’s 9,651.84, showcasing its superior theoretical power. 

However, in a real-world 4K Cycles animation render test (58 frames at 3840×2160), the RTX 5090 took 32 minutes to complete the task, while the RTX 4090 finished in just 28 minutes. This suggests that despite its stronger specs, the RTX 5090 may not yet be fully optimized for certain Blender workloads.

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 4

Blender benchmark score Puget Systems

On another hand, in Puget Systems’s benchmark score, for GPU-based offline rendering, the RTX 5090 manages a 35% performance advantage over the 4090. This is a significant improvement that users can consider.

But overall, the RTX 4090 is still the more efficient and cost-effective choice for practical Blender rendering tasks at this time.

Unreal Engine

Unreal Engine benchmark score from Sir Wade Neistadt

In terms of RTX 5090 vs 4090 in Unreal Engine 5 workloads, the results vary depending on the rendering method. In the 4K Native Renderer test (696 frames), both GPUs completed the task in 9 minutes, showing nearly identical performance. However, in the more demanding 4K Path Tracing test (10 frames), the RTX 5090 clearly outperformed the 4090, completing in just 14 minutes compared to 25 minutes. This marks a 44% improvement in render time for the 5090. Meanwhile, the RTX 3090 fell far behind in both tests, taking 23 and 41 minutes, respectively. 

These results show that while the RTX 5090 doesn’t offer much of an advantage in well-optimized raster workloads, it does have a significant advantage in heavy ray tracing scenarios. For users working with cinematic quality visuals in Unreal Engine 5, especially with regards to Path Tracing, the 5090 is a significantly more powerful choice.

Maya Arnold

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 7

Maya Arnold benchmark score from Sir Wade Neistadt

In the Maya 2023.3 4K Arnold rendering test, the RTX 5090 clearly outperformed its predecessors. Rendering a single frame with full AOV at 3840×2160 resolution, the 5090 completed the task in just 9 minutes and 19 seconds. For comparison, the RTX 4090 took 14 minutes and 49 seconds, while the RTX 3090 lagged behind at 21 minutes and 2 seconds. This represents a 37% improvement over the 4090 and nearly 56% improvement over the 3090. This big difference of 3090 is due to its VRAM capabilities.

The test, which includes complex elements like subsurface scattering, denoising, and multiple render passes, highlights the 5090’s prowess in handling demanding GPU-based workflows. For artists and studios that rely on Arnold for cinematic-quality rendering, the RTX 5090 stands out as a significant time-saving upgrade.

V-Ray

RTX 5090 vs 4090 Which Is Best for 3D Rendering in 2025 8

V-Ray benchmark score from Sir Wade Neistadt

In the V-Ray 6 benchmark, RTX 5090 delivered impressive performance in RTX rendering, but fell slightly behind the 4090 in CUDA-based tasks. Specifically, the 5090 scored 10,486 vpaths in the RTX test, beating the 4090’s 8,191 vpaths by about 28% and more than doubling the 3090’s 4,559 vpaths. This highlights the 5090’s strength in ray tracing workloads like architectural visualization and cinematic lighting. 

However, in the CUDA benchmark, the 5090 scored 4,219 vpaths, significantly lower than the 4090’s 5,814, likely due to software or driver optimizations. 

V-Ray benchmark score Puget Systems

This chart from Puget Systems illustrates RTX rendering performance in V-Ray 6.00.01 across four NVIDIA GPUs. The RTX 5090 leads by a significant margin, scoring 15,062, about 38% faster than the RTX 4090 (10,927). This dramatic performance increase highlights the architectural and hardware improvements in the 5090, especially in workloads that take full advantage of the ray tracing cores.

However, while RTX 5090 is the top choice for RTX-centric rendering and ray tracing, RTX 4090 still offers a slightly better overall balance for CUDA-heavy workflows at this stage.

Davinci Resolve

Davinci Resolve benchmark score from Sir Wade Neistadt

In our DaVinci Resolve 18.6 4K render tests, the RTX 5090 outperformed the 4090 with a time of 4 minutes 34 seconds versus 4 minutes 51 seconds, an improvement of about 6%. Both GPUs take advantage of AV1 hardware encoding, which is more efficient than the H.264 encoding used by the RTX 3090, which took 5 minutes 16 seconds to complete the same task. 

While the performance gap between the 5090 and 4090 is modest, the 5090 still offers the fastest export speeds, making it a solid choice for professionals working with high-resolution video and modern encoding workflows.

RTX 5090 vs 4090: Which Is Better for 3D Rendering in 2025?

And that’s the comparison and benchmark results when rendering on software with the two top cards RTX 5090 vs 4090.

Obviously, it’s no surprise that the new graphics card is better than the old one, so the answer to the question ‘Is RTX 5090 stronger than RTX 4090?’ is definitely ‘Yes’. If you are a technology lover, wanting to experience the most powerful performance, experience the latest graphics technology, then buying an RTX 5090 is definitely a thing to do. But if you already own an RTX 4090 card, is it worth upgrading to RTX 5090? Not so much.

In short, RTX 5090 is the better GPU for 3D rendering in 2025, especially for ray tracing tools like V-Ray, Arnold, and Unreal Path Tracing. And of course, if you don’t have a budget limit, then the RTX 5090 is definitely worth investing in. However, if your workflow doesn’t take full advantage of it or you’re looking for a better price/performance ratio, the RTX 4090 is still a more powerful and cost-effective choice, especially in mature or optimized workflows.

If you haven’t tried rendering with an RTX 4090 yet, give it a go on a render farm. It’s an easy way to test high-end performance and speed up your projects without needing to buy the hardware yourself.

Boost Your Rendering with iRender’s RTX 4090 Servers

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process.

We are proud to support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more.

iRender price 1

iRnender price 2

Simple Your Workflow with Software Preinstalled

Our servers have Blender, Cinema 4D and Redshift, Stable Diffusion preinstalled. Especially, we provide each user with one combo Cinema 4D and Redshift license for free.

You just need to transfer your files, connect to the remote machine, and activate our licenses. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

Why choose iRender?

Transferring data may cost time and money on the remote server. However, at iRender, you can totally upload and download your files without booting the server, then you can save a lot of money.

We have an iRender GPU app for Windows PC, which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for C4D & Redshift, C4D & Octane, and Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

GPU Recommendations for Redshift 2025 5

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: Sir Wade Neistadt, pugetsystems

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Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025? https://irendering.net/is-hardware-accelerated-gpu-scheduling-still-worth-using-in-2025/ Fri, 16 May 2025 06:00:35 +0000 https://irendering.net/?p=34263 It’s been five years since Microsoft introduced Hardware-Accelerated GPU Scheduling (HAGS) to the Windows ecosystem. Back then, it promised better GPU performance, reduced latency, and more efficient scheduling for high-demand tasks like rendering and gaming. But as we move into 2025, many users still ask: Is HAGS still worth enabling?

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Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025?

It’s been five years since Microsoft introduced Hardware-Accelerated GPU Scheduling (HAGS) to the Windows ecosystem. Back then, it promised better GPU performance, reduced latency, and more efficient scheduling for high-demand tasks like rendering and gaming. But as we move into 2025, many users still ask: Is HAGS still worth enabling?

In this article, we’ll take a fresh look at what Hardware-Accelerated GPU Scheduling actually does, its real-world impact over the years, and evaluate whether it’s still beneficial for creative professionals working with Blender, Unreal Engine, Cinema 4D, and other 3D tools in 2025.

What Is Hardware-Accelerated GPU Scheduling?

Traditionally, the CPU handled most of the GPU scheduling, deciding which processes got access to the GPU and when. GPU Scheduling was fairly basic, with applications submitting tasks to a global queue that worked on a ‘first-come, first-served’ basis. This worked well when most GPU usage was for full-screen games running one at a time. But as multitasking and complex workloads became more common, it started to show its age.

It wasn’t until around 2006 that Windows Display Driver Model 1.0 (WDDM) was introduced to Windows, bringing GPU scheduling capabilities. After years of development, hardware-accelerated GPU scheduling officially arrived as a Windows feature with the May 2020 update (Windows 10 version 2004).

Hardware acceleration is the process of shifting some application processing work from software running on the central processing unit (CPU) to idle hardware resources, which can be a video card, sound card, graphics processing unit (GPU), or a special device such as an AI accelerator, to optimize resource usage and performance.

When enabling HAGS, tasks are offloaded from the CPU to the GPU, making the work faster and more efficient. As a result, the device runs cooler and the battery lasts much longer. Hardware acceleration reduces CPU overhead and improves the system’s overall performance.

Hardware-Accelerated GPU Scheduling Requirements

To enable HAGS in 2025, you will still need:

  • A GPU that supports WDDM 2.7 or newer (GPU from the Nvidia 10 series or AMD 500 series or higher)
  • Windows 10 version 2004 or higher (or any current version of Windows 11)
  • The latest GPU drivers from Nvidia or AMD enable this feature.

Most rendering professionals using newer hardware, especially those using RTX 30 and 40 cards, should have no problem meeting these requirements.

To be more certain that your computer can use hardware-accelerated GPU scheduling, check your GPU. Visit the GPU manufacturer’s website and see a list of compatible models. Then check if you have the latest graphics drivers installed. Make sure you keep your drivers up to date to access new features like hardware scheduling and maintain optimal GPU performance.

How to turn on/off Hardware-accelerated GPU Scheduling

On Windows 10

  • Open Windows Settings or press Windows + I 
  • Click the System icon, then select Display
  • Scroll down and click Graphics Settings
  • Toggle the Hardware-accelerated GPU scheduling switch to turn it on/off.
  • Restart your computer to apply the change

Note: If the switch isn’t visible, your GPU may not support the feature or you may need newer drivers.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 1

On Windows 11

  • Right-click on the Windows desktop and select Display Settings
  • Scroll down to Related Settings and click Graphics
  • Select Change default graphics settings
  • Toggle the Hardware-accelerated GPU scheduling switch to turn it on/off.
  • Restart your computer for the changes to take effect.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 2

Pros and Cons of Using Hardware-Accelerated GPU Scheduling

Benefits

Over the past few years, users have reported modest but noticeable improvements in specific workloads:

  • Reduced CPU load in GPU-intensive workflows like 3D rendering or real-time game engines.
  • Slightly smoother frame rates in real-time rendering and gaming.
  • Improved latency in some professional applications, especially when multitasking during rendering or playback.

While modest, these gains contribute to a more fluid experience, especially in interactive 3D modeling or real-time previews.

Drawbacks

However, the results have never been consistent across systems:

  • The performance gains vary greatly depending on hardware and software.
  • In some cases, stability issues or crashes have been reported when enabling HAGS, especially in older driver versions.
  • Incompatibility with older plugins or rendering pipelines sometimes causes problems in professional workflows.
  • While HAGS reduces input lag, it increases complexity in system configuration, making it difficult for less tech-savvy users.

Even in 2025, some users still find that disabling HAGS results in better overall stability.

Hardware-Accelerated GPU Scheduling 2025: Is It Worth Using?

Current Driver Support and Compatibility

Both NVIDIA and AMD continue to support HAGS in their latest driver releases, and the feature is now a standard part of the GPU software stack. Major 3D applications such as Blender, Unreal Engine, Cinema 4D, and Maya are all compatible with HAGS, although none of them require it.

However, not all updates guarantee perfect stability. Updating your drivers is essential if you plan to enable this feature.

Benchmark Performance Over the Years

Back in the past, when HAGS first came out, Tom’sHardware ran a benchmark and found that performance was essentially unchanged. The 9900K with RTX 2080 Ti was 0.03% slower, and the GTX 1050 with 9900K was 0.73%. The 3900X with RTX 2080 Ti did benefit, but only by 0.06%. He said you’d be better off spending your time gaming than trying to turn it on and off and restart it between tests.

Then, in 2023, Pugetsystem tested the feature, and they saw slightly better results. The most notable result was After Effects, which saw a performance increase of up to 10% with the setting enabled. GPU rendering with Blender saw a 5% performance increase, although V-Ray RTX lost about 5% performance when using hardware-accelerated GPU scheduling. However, this feature is still unstable, so it is recommended to disable it to ensure safety.

A little closer, in July 2024, user kxmachina posted a video about benchmarking when HAGS is turned on and off.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 4

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 3

Test Setup:

  • Intel i5-13600K w/ only 4 P-cores enabled at 3.5 Ghz max
  • Nvidia RTX 3080 at 28% max power limit (~95W)
  • 16GB single channel DDR4 at 2400 Mhz no XMP
  • Windows 11

Games Tested:

  • Red Dead Redemption 2
  • Cyberpunk 2077
  • F1 23
  • Rainbow Six Siege
  • Civilization VI

His testing found that enabling HAGS results in about a 1% higher average FPS and almost 2% higher on 1% lows. HAGS continues to be a consistent winner for input latency, reducing lag by more than 1%. For most gamers and games, HAGS should be enabled. However, this might cause some issues for VR gamers, with some claims that disabling HAGS reduces stuttering in VR. But he personally runs VR Sim racing with HAGS enabled and he hasn’t noticed any problems. But he still hasn’t tested any specific VR performance so this statement is not certain. He recommends users testing on our own sense because it depends on the game and our specific setup.

A Xilly map benchmark on Fortnite Endgame on an i9 13900KS + RTX 3090 max overclocked and optimized also shows no difference between HAGS on and off.

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 5

And earlier this year, in January 2025, FrameSync Labs showed us benchmark results.

Bench System

  • Intel i5 – 14600KF
  • NVIDIA RTX 4070
  • 32GB DDR5 RAM
  • 1TB SAMSUNG 980 PRO NVME

Games

  • Fortnite
  • Valorant
  • Counter-Strike 2

Is Hardware-Accelerated GPU Scheduling Still Worth Using in 2025 6

We can see that HAGS didn’t change anything significantly. With +0.3% FPS on Average, +1.6% FPS on 1% lows and +0% FPS higher on 0.2% lows. So it depends on you to keep it on or off, as it tends to perform differently in specific games. He personally keeps it off.

In short, performance gains are minor and highly dependent on your setup and the applications you use.

When Should We Turn On/Off Hardware-Accelerated GPU Scheduling?

You may want to use hardware-accelerated GPU scheduling when you experience:

  • Long application load times: Multiple GPUs can handle multiple tasks simultaneously. This improves efficiency, reducing the time it takes to get results and respond.
  • Slow results from data operations: Splitting tasks across multiple GPUs allows them to be processed individually and complete faster.
  • Unexpectedly high power consumption: Systems using HAGS may require less power because they don’t need to run all of their components at the same time. However, this depends on your computer’s battery type.
  • Powerful but idle infrastructure: Proactively assign tasks to GPUs to prevent them from sitting idle and wasting time.
  • Single-GPU software: According to our technical staff, if you use Lumion, Unreal Engine, or Twinmotion, you should enable HAGS to avoid errors and increase performance. Of course, this is just a recommendation and is encouraged to try. And yes, it is not guaranteed to work 100%.

Although it has been 5 years since HAGS was released, many users still complain that enabling this setting leads to instability. Disable it if:

  • You are experiencing stability issues or crashes
  • You are using older software or plugins that have compatibility issues as HAGS can cause high framerates and severe application instability.
  • Your workflow relies more on CPU rendering (e.g., CPU Arnold, CPU V-Ray).
  • When you encounter errors in graphics-intensive software such as Cinema 4D, Blender, Maya, Houdini, and Keyshot.

Additionally, users complain that HAGS can cause crashes when playing video games or virtual reality, and the error disappears when they disable it. Others report that disabling GPU scheduling reduces power consumption, especially in laptops.

What Do the Experts Say?

Most creative professionals agree: HAGS isn’t a game-changer, but it helps. On forums like Blender Artists and Unreal Engine Community, most users with powerful rigs leave it enabled. However, experts agree that results are highly dependent on your individual system and workflow.

Final Thoughts

So, is Hardware-Accelerated GPU Scheduling still worth using in 2025?

Yes, but conditionally.

If you’re working with modern hardware and up-to-date software, HAGS may give you a minor edge in responsiveness and efficiency. However, don’t expect huge render time reductions or flawless performance. It’s still a nice-to-have, not a must-have. We recommend you try it on and off to see the difference. Because this feature really depends on your software and computer setup. If GPU scheduling is enabled and the effect is noticeable, you should keep it on. Otherwise, turn it off to ensure your operation is safe.

And if your system doesn’t support HAGS or you experience instability? That’s where a powerful cloud rendering solution comes in.

iRender - The best render farm supports all software, render engines, and plugins you need

At iRender, we understand that not every artist has access to the latest hardware. That’s why we provide high-configuration cloud servers optimized for GPU and CPU rendering, no matter what software you use.

We support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more. Whether you’re rendering final frames or real-time previews, we’ve got you covered.

The Most Powerful Cloud Rendering Setup on the Market

Our powerful servers come with:

  • 1/2/4/6/8x RTX 3090/4090 GPUs packages
  • AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz
  • AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz
  • 256GB RAM 
  • 2TB NVMe SSD

Best Value Graphics Card for Daz 3D Rendering 4

Simple Workflow with Software Preinstalled

Our servers have Blender, Cinema 4D and Redshift, Stable Diffusion preinstalled. Especially, we provide each user with one combo Cinema 4D and Redshift license for free.

You just need to transfer your files, connect to the remote machine, and activate our licenses. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

If those are not software you use, check out easy start below:

Why choose iRender?

Transferring data may cost time and money on the remote server. However, at iRender, you can totally upload and download your files without booting the server, then you can save a lot of money. 

We have an iRender GPU app for Windows PC, which integrates all features and is easy to use, and an iRender Drive app for MacOS users to transfer data only. Moreover, there are many reasons why this is the best render farm for your project.

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment. 
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability. 
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let see our latest performance test for C4D & Redshift on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

GPU Recommendations for Redshift 2025

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: microsoft, tomshardware, pugetsystem

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Multi-GPU rendering doesn’t use all GPU cards – How to check and fix? https://irendering.net/multi-gpu-rendering-doesnt-use-all-gpu-cards-how-to-check-and-fix/ Wed, 14 May 2025 06:00:11 +0000 https://irendering.net/?p=34168 Multiple graphics cards can help shorten rendering time, but what if multi-GPU rendering isn’t utilizing all your GPU cards? Check it out!

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Multi-GPU rendering doesn’t use all GPU cards - How to check and fix?

Multiple graphics cards can help shorten rendering time, but what if multi-GPU rendering isn’t utilizing all your GPU cards? Scroll down to find out!

Multi-GPU rendering

GPU rendering refers to the use of a graphics processing unit’s capabilities to render scenes or animations. It takes advantage of the GPU’s parallel processing power, VRAM, and limited CPU assistance to deliver much faster performance compared to CPU-only rendering. You can learn more about the advantages and disadvantages of GPU rendering in this article.

Multi-GPU rendering involves using two or more GPUs (graphics cards) at the same time for rendering tasks. This technique distributes the workload across all GPUs, greatly improving rendering speed, especially when working with complex 3D environments. Due to its performance benefits, many rendering engines are designed to support multi-GPU rendering. Well-known engines that utilize this approach include Redshift, Octane Render, Blender Cycles, and V-Ray.

Common Multi-GPU Rendering Issue

One of the most common issues iRender helps users solve is when the render engine fails to utilize all available GPU cards during multi-GPU rendering. The first step in troubleshooting this problem is checking GPU usage. While Task Manager is a typical tool for monitoring hardware, in our experience, its readings can sometimes be inaccurate. Therefore, we always verify performance with additional tools. We recommend using MSI Afterburner, Nvidia-SMI, or GPU-Z as more reliable alternatives.

MSI Afterburner

MSI Afterburner is a widely used tool for overclocking graphics cards, allowing users to tweak and monitor various GPU settings. Although it’s developed by MSI, the software works with most GPU brands like NVIDIA, AMD.

In addition to overclocking, it enables users to keep track of critical stats like CPU and GPU temperature, frame rate (FPS), memory usage, and fan speeds—all of which help ensure better performance and system stability. 

You can enable the on-screen display (OSD) to get live hardware performance updates while rendering, or open the app and navigate to the GPU Usage section to view how each graphics card is performing during multi-GPU rendering.

GPU-Z

GPU-Z, developed by TechPowerUp, is a compact and powerful tool that gives in-depth information about your GPU. Its core purpose is to show details such as the graphics card’s model, brand, memory type, and much more. On top of that, it provides real-time monitoring of GPU performance metrics like temperature, usage levels, memory load, and clock speeds—helpful for assessing both efficiency and thermal output.

It’s compatible with a wide array of GPUs, including models from NVIDIA, AMD, ATI, and Intel, and works on most Windows systems. A notable perk is that GPU-Z can be run without installation, making it extremely convenient. 

For users working with multi-GPU rendering, GPU-Z is especially valuable, as it allows real-time tracking of each GPU’s performance, useful for diagnosing issues or identifying which cards are delivering the best results.

Nvidia-SMI

Nvidia-SMI (short for NVIDIA System Management Interface) is a command-line utility provided by NVIDIA, designed for monitoring and controlling NVIDIA GPU hardware.

It offers comprehensive system information, including GPU count, model names, memory allocations, and usage stats. One of its key strengths is the ability to observe real-time GPU data—like temperature, power draw, memory consumption, and clock speeds—which is critical for avoiding performance drops due to overheating during demanding rendering tasks.

This tool is especially helpful when diagnosing multi-GPU rendering issues. If performance isn’t as expected, you can use Nvidia-SMI to check whether GPUs are being properly utilized or if there’s a thermal or memory bottleneck affecting the system. 

Additionally, it lets users tweak settings such as power limits and fan control, giving more flexibility in optimizing the GPU environment for rendering workloads.

Workarounds When Multi-GPU Rendering Doesn’t Utilize All GPU Cards

iRender has compiled several practical solutions that have proven effective in getting render engines to make full use of all available GPU cards. You can try each method one by one to see which one works best in your specific case:

  • Switch between CUDA and OPTIX rendering modes.
  • Update to the latest GPU driver—or try downgrading to a previous version.
  • Enable or disable Hardware-accelerated GPU scheduling in your system settings.
  • Disable CPU rendering. In some engines like Redshift or Blender, enabling both GPU and CPU rendering can actually slow things down, and may prevent some GPUs from operating at full capacity. Turning off CPU rendering often helps resolve this issue.

If none of these workarounds resolve the problem—either some GPUs are still inactive or their usage levels are uneven—the underlying issue may be related to the CPU or the complexity of the scene.

Even in GPU rendering workflows, the CPU plays a vital role in sending necessary data to the GPUs. If your GPUs are significantly more powerful than the CPU, a bottleneck can occur where GPUs are forced to wait for the CPU, resulting in idle time for some cards.

Additionally, if the scene you’re rendering is relatively simple, it may not be demanding enough to fully utilize all GPUs. In such cases, consider rendering on a system with fewer GPUs to ensure more efficient hardware usage.

iRender - Powerful multiple GPU rendering render farm

iRender provides high-configuration machines with upmarket specifications: high-end GPUs including 1/2/4/6/8 x RTX4090 or RTX3090 with strong CPUs such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, RAM 256GB, and Storage NVMe SSD 2TB, which can dramatically enhance the speed of GPU rendering.  Most importantly, we always update to the latest GPU technology.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast it renders on our servers!

HOT DEAL!!

Currently, we have a promotion for new users. You will receive a 100% bonus for the first transaction within 24 hours of your registration. REGISTER NOW to get the free trial today—don’t miss out!

If you have any questions, please contact me at duongdt@irender.vn or our 24/7 support team for a quick response.

 

Thank you for reading & Happy New Year!

Source: Microsoft, MSI, NVDIA, TechPowerUp, Massedcompute, Baeldung

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GPU Recommendations for Cinema 4D 2025 https://irendering.net/gpu-recommendations-for-cinema-4d-2025/ Mon, 05 May 2025 06:00:58 +0000 https://irendering.net/?p=34110 In 2025, the performance of your GPU is still one of the most critical factors in how fast—and how smoothly—you can create and render your projects in Cinema 4D.

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GPU Recommendations for Cinema 4D 2025

Cinema 4D continues to be one of the most powerful and artist-friendly 3D software platforms available today. Its intuitive interface, robust animation toolset, and tight integration with rendering engines like Redshift, Octane, and Arnold make it a go-to for motion designers, VFX artists, and 3D professionals around the world.

In 2025, the performance of your GPU is still one of the most critical factors in how fast—and how smoothly—you can create and render your projects in Cinema 4D. Whether you’re rendering frames for a product animation, a music video, or a full-on cinematic sequence, having the right graphics card can save hours or even days. Let’s break down the top GPU choices for Cinema 4D in 2025 and help you decide which one fits your workflow best. In this blog post, let’s explore it with iRender.

Why the GPU Matters in Cinema 4D

Cinema 4D’s performance depends heavily on your graphics card, especially when paired with GPU-based render engines like Redshift and Octane. While CPU still plays a role, the GPU is doing the heavy lifting when it comes to real-time viewport performance and final frame rendering.

Cinema 4D has increasingly leaned on GPU acceleration for tasks like:

  • Viewport performance: A smoother, more responsive viewport means faster iteration.
  • Redshift rendering: Since Maxon acquired Redshift, its integration with Cinema 4D has become deeper and more optimized, and Redshift is a GPU-based renderer.
  • Third-party GPU render engines: Octane, Arnold GPU, and Cycles 4D all benefit from a strong GPU.

For artists using Redshift (which is native to C4D now), CUDA and OptiX are the primary technologies used, meaning NVIDIA GPUs are still the top choice in most cases.

Top GPU Recommendations for Cinema 4D in 2025

1. NVIDIA RTX 4090

  • VRAM: 24GB GDDR6X
  • Rendering Performance: Industry-leading performance for both viewport interaction and final renders.
  • Best For: Professionals working on high-resolution scenes and fast turnaround deadlines.

The RTX 4090 remains unmatched for GPU rendering in 2025. If you use Redshift, Octane, or Arnold GPU, this is the best choice—no question.

2. NVIDIA RTX 4080 Super

  • VRAM: 20GB GDDR6X
  • Rendering Performance: Slightly behind the 4090, but still a beast.
  • Best For: High-end freelancers and studios on a tighter budget.

The 4080 Super is a strong contender, especially for users who don’t need the full 24GB of VRAM. Excellent for most professional workloads.

3. AMD Radeon Pro W7900

  • VRAM: 48GB GDDR6
  • Rendering Performance: Fantastic for memory-intensive workloads.
  • Best For: Artists using Mac or looking for a large VRAM buffer.

While not as fast in pure CUDA-based engines, the W7900 shines for projects where memory limits are a bottleneck.

4. NVIDIA RTX 6000 Ada (Workstation)

  • VRAM: 48GB
  • Rendering Performance: Enterprise-level power, optimized for stability.
  • Best For: Large studios, production houses, and heavy simulation/render farms.

This card is built for reliability over long renders and simulations. Pricey, but ideal for demanding pipelines.

5. Apple M3 Ultra GPU (Mac Studio / Mac Pro 2025)

  • Unified Memory: Up to 192GB
  • Rendering Performance: Great performance in native Metal-supported renderers like Redshift for Mac.
  • Best For: Mac-based designers prioritizing integration and ecosystem.

The M3 Ultra is a monster when it comes to general performance and rendering, especially if you’re locked into Apple’s ecosystem.

Which GPU Should You Choose?

  • Beginner or Hobbyist:

If you’re a beginner or hobbyist just starting out in Cinema 4D, the NVIDIA RTX 4070 Super is a fantastic entry point in 2025. It offers a great balance between cost and performance, making it ideal for learning, personal projects, and light client work. With enough CUDA cores and VRAM to handle Redshift and Octane renders on a moderate scale, it’s perfect for students or aspiring freelancers.

  • Freelancer or Mid-Level Pro

For freelancers or mid-level professionals who handle more demanding projects and client work regularly, the NVIDIA RTX 4080 Super is highly recommended. It delivers excellent performance for complex scenes, significantly faster render times, and long-term reliability. This card is a great investment if you’re working on commercials, 3D animations, or product visuals and want to future-proof your setup without going all the way to a 4090.

  • Studio-Level Artist or VFX Professional

If you’re a studio artist, full-time 3D professional, or VFX creator handling high-resolution assets and tight deadlines, then the NVIDIA RTX 4090 is the clear winner. As the most powerful consumer GPU available in 2025, it offers blazing-fast render speeds, real-time interactivity, and enough VRAM for the heaviest of scenes. It’s the best card for serious production environments where every second counts.

  • Large Studio or Enterprise

For large studios, VFX pipelines, or enterprise-level productions, the NVIDIA RTX 6000 Ada Generation stands out. With 48GB of ECC VRAM, pro-grade drivers, and ultra-reliable thermal performance, it’s built for constant rendering, simulations, and team-based pipelines. This card is ideal for large-scale projects and those who require absolute stability over long rendering sessions.

  • Mac Users

Mac users have an increasingly strong option in the Apple M3 Ultra, found in the latest Mac Studio and Mac Pro machines. With up to 192GB of unified memory and strong Metal-accelerated performance in Redshift and Octane X, it offers a smooth and powerful experience within the Apple ecosystem. It’s a great choice for motion designers and 3D artists who also work with tools like Final Cut Pro or Logic Pro.

Making Your Decision

In 2025, there’s no shortage of powerful GPUs for Cinema 4D users. Whether you’re building your dream workstation or rendering on the cloud, the right choice depends on your specific workflow, renderer, and budget.

If you want full control and local power, the RTX 4090 is still king. But if flexibility, scalability, and budget are key, iRender is an incredibly smart and modern solution.

Moreover, if investing in expensive hardware isn’t feasible, or you only need high-end performance occasionally, cloud rendering with iRender is a powerful alternative. Platforms like iRender offer access to multi-GPU setups featuring RTX 4090s or 3090s, letting you scale your rendering power on demand. It’s especially useful for freelancers or small teams working on deadline-driven projects without the upfront cost of a high-end workstation.

Render faster on Cinema 4D with iRender’s servers

In 2025, iRender stands out as one of the most powerful and flexible cloud rendering platforms available for Cinema 4D users. Whether you’re a freelancer, a small team, or part of a large studio, iRender gives you instant access to high-performance GPU servers—featuring top-tier hardware like the RTX 4090, RTX 3090, and even multi-GPU configurations. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090, we also have all servers with Cinema4D preinstalled and give you 1 license for free to use.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

We’ve put the RTX 4090 and RTX 3090 to the test across different GPU configurations (1/2/4/6/8 GPUs) and the results are mind-blowing. In this video, we compare performance across 1, 2, 4, 6, and 8 GPUs to see how Cinema 4D and Redshift perform with multiple GPUs. Let’s watch the results and find out which GPU configuration offers the best balance of speed and efficiency!

☁️GPU Rendering with iRender

iRender offers high-performance cloud rendering powered by top-tier GPUs like the RTX 4090, 3090, and more. You get access to powerful, dedicated machines designed specifically for DCC software like Cinema 4D, Blender, and Maya.

Why choose iRender in 2025?

  • Rent machines with multiple GPUs (up to 8x RTX 4090!)
  • Flexible pricing based on your workflow
  • Instant scaling—great for deadline crunches
  • Perfect support for Redshift, Octane, Arnold, and more
  • Access from Windows or macOS

Instead of spending thousands on hardware upgrades, you can scale your power only when you need it.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now, iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

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Unreal Engine vs Blender: which one is better to choose? https://irendering.net/unreal-engine-vs-blender-which-one-is-better-to-choose/ Wed, 30 Apr 2025 06:00:18 +0000 https://irendering.net/?p=34020 Epic revealed all the new features in version 5.5, the fifth significant update since Unreal 5's release in 2022, during this year's Unreal Fest. Users in many industries look forward to every new release, hoping their most requested features will be incorporated.

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Unreal Engine vs Blender: which one is better to choose?

The demand for robust and versatile tools to create stunning visuals and experiences has never been higher. Among the most prominent software options available today, Unreal Engine and Blender have emerged as leading choices for artists, game developers, and animators. While both software offer powerful capabilities, they serve different purposes for varied workflows, and choosing between them is a crucial decision for creators. 

In this blog, iRender will compare Unreal Engine vs Blender, offering insights to help you make a decision that meets your specific project requirements and creative aspirations.

What are Unreal Engine and Blender?

Unreal Engine, developed by Epic Games, is renowned for its high-fidelity real-time graphics and robust tools designed specifically for game development and interactive experiences. With its powerful rendering capabilities, extensive asset library, and user-friendly Blueprint visual scripting system, Unreal Engine has become a go-to platform for developers looking to create immersive environments and engaging gameplay.

On the other hand, Blender stands as a versatile open-source solution beloved by 3D artists and animators for its comprehensive modeling, animation, and rendering features. It excels in asset creation, offering various tools for sculpting, texturing, and animating. It is an invaluable resource for creating game assets, visual effects, and animated films without the burden of software costs.

Differences between Unreal Engine vs Blender

User Interface

Unreal Engine’s user interface is designed around game development workflows, with a focus on level design, visual scripting (using Blueprints), and managing game assets. It includes a content browser and a scene viewer with an actor-based environment. The interface consists of several panels, including a toolbar, the viewport, the content browser, and various editors (for materials, blueprints, etc.).

Blender offers a modular interface that can be customized based on the user’s workflow (modeling, sculpting, compositing, etc.). It employs a node-based system for materials and compositing, which can be complex for beginners.

3D Modeling

Primarily a game engine, Unreal Engine is not a dedicated modeling software. While it has some basic modeling capabilities, it is mainly used for assembling and manipulating assets rather than creating them from scratch. The focus is on the integration of pre-made assets (models, textures, materials) into interactive environments and optimizing them for real-time performance in games.

It offers a wide-ranging set of modeling tools, including mesh modeling, sculpting, and retopology. Tools like Subdivision Surface, Boolean, and Array modifiers can be applied non-destructively, providing powerful options for complex modeling tasks.

Blender is a full-fledged 3D modeling suite that provides comprehensive tools for creating, sculpting, and texturing models. It is designed for a wide array of 3D projects, including animation, VFX, and art. Blender allows for high-quality modeling, texturing, rigging, and sculpting, making it suitable for creating assets that can then be imported into game engines like Unreal Engine.

Animations

Unreal Engine is primarily designed for real-time rendering and game development. As such, its animation tools are optimized for creating and managing animations within interactive environments. Real-Time Animation emphasizes real-time performance, making it well-suited for character animation in games, VR experiences, and cinematic sequences within those contexts.

Blender is a comprehensive 3D modeling and animation software, offering tools for a wide range of animation styles, including character animation, motion graphics, and visual effects. It supports various animation techniques like keyframe animation, non-linear animation, and physics simulations.

For Animation, Blender’s advanced rigging tools can give it an edge, but Unreal Engine offers more robust real-time rendering options.

Rendering

Rendering in Unreal Engine and Blender involves different methodologies, strengths, and intended use cases. Both platforms have advanced rendering capabilities, but they cater to different aspects of 3D production.

When it comes to rendering, the most important factors to consider are speed and photorealism. Blender has two engines:

  • Cycles supports complex lighting scenarios, realistic materials, and advanced light behaviors (like caustics), making it ideal for high-quality output.
  • Eevee is a real-time PBR (Physically-Based Rendering) engine that offers faster renders than Cycles. While it sacrifices some realism for speed, it uses techniques like screen-space reflections and volumetric lighting to achieve a visually appealing look.

Unreal Engine is fundamentally designed for real-time rendering, which makes it particularly suitable for games, interactive experiences, and virtual reality (VR) applications. Lumen is a real-time global illumination engine introduced in Unreal Engine 5, which provides dynamic lighting and reflections without needing pre-computed lighting data.

If you’re considering Unreal Engine vs Blender for rendering, it may depend on whether you prioritize Blender’s Cycles’ high-quality photorealism or UE5’s real-time performance.

Recommended System Requirements

Another factor to consider when choosing software is the system requirements. Before you start learning any software, you must know if they are compatible with your current setup as it is way more practical to install alternative software than to buy an entirely new rig.

Here’s a comparison table outlining the system requirements for Unreal Engine vs Blender.

Feature Blender Unreal Engine
Operating System Windows 10 or Windows 11 Windows 10 64-bit version 1909 revision .1350 or higher, or versions 2004 and 20H2 revision .789 or higher
Processor

8 cores, Broadwell architecture and newer

Quad-core Intel or AMD, 2.5 GHz or faster
Memory (RAM) 32 GB 32 GB RAM
Graphics Card (GPU)

8 GB VRAM

GeForce 400 and newer, Quadro Tesla GPU architecture and newer

8 GB or more. DirectX 11 or 12 compatible graphics card with the latest drivers.
Storage Space At least 500 MB for installation, SSD recommended for speed SSD recommended; 256 GB minimum for installation
Additional Requirements A three-button mouse is recommended for optimal use Epic Games Launcher required

Learning curves

Blender and Unreal Engine are both powerful tools used in the 3D graphics and game development sectors, but they serve different purposes and have distinct learning curves. Here’s a comparative overview of their learning curves across various stages:

Blender

  • Focus: Primarily a 3D modeling, animation, sculpting, and rendering application.
  • Typical Users: Artists, animators, modelers, and anyone involved in the creation of 3D content, including VFX and digital art.
  • Interface Understanding: Blender’s interface can be initially overwhelming, but basic navigation and object manipulation are relatively straightforward.
  • Basic Skills: Users can quickly learn to create simple models and perform basic animations.
  • Advanced Techniques: Learning more advanced modeling, texturing, and rigging. Texturing and shading become crucial, and intermediate animation skills are developed.
  • Simulations and VFX: Introduction to physics simulations and basic visual effects techniques.

Unreal Engine

  • Focus: A game engine focused on game development, real-time rendering, and interactive experiences.
  • Typical Users: Game developers, level designers, and architects using Unreal for real-time visualizations.
  • User Interface: The interface has a steeper initial learning curve due to its many panels and toolsets.
  • Basic Skills: Beginners can create simple scenes and learn essential navigation concepts.
  • Game Development Concepts: Understanding level design, Blueprint visual scripting, and basic level mechanics. Users learn to import 3D assets and create more complex interactions.
  • Visual Scripting: Blueprint scripting can be complex but is essential for game logic.
  • Estimated Time: Several months to develop an intermediate understanding of core game development concepts.

In general, Blender tends to have a gentler learning curve for beginners in 3D modeling and animation, allowing users to create visually compelling work relatively quickly. Unreal Engine has a steeper learning curve initially due to its complexity but provides powerful tools for game development. Beginners might find it more challenging to grasp game design principles right away.

Pricing and License

Unreal Engine

Price

  • Game developers (royalties apply after $1 million USD gross product revenue)
  • Individuals and small businesses (with less than $1 million USD in annual gross revenue)
  • For educators and schools (no revenue limits)
  • Royalty-based: If you’re creating a game or application that relies on engine code at runtime and will be licensed to third party end users, you’ll pay royalties and won’t be required to purchase seats. All lifetime gross revenue above $1M that is directly attributable to the UE product, regardless of who collects it, will be subject to a 5% royalty. Revenues generated from sales in the Epic Games Store are royalty-free.
  • Seat-based: If you’re using Unreal Engine for commercial purposes, have generated more than $1 million in the past 12 months, and are not creating a game or application that relies on engine code at runtime and will be licensed to third party end users, then a seat license fee is required.

Licensing

  • License Agreement: When you download and use Unreal Engine, you agree to the terms set forth in the Unreal Engine End User License Agreement (EULA). This agreement outlines how you can use the engine, the obligation to pay royalties, and other legal obligations expected from users.

  • Modifications: Users are allowed to modify and customize the engine for their own use, but any redistribution of modified versions must comply with the licensing terms laid out in the EULA.

  • Educational Institutions: Unreal Engine has provisions that may benefit educational institutions, allowing students to learn with the full capabilities of the engine without initial costs. Epic Games also offers free access to resources for teachers and students.

  • Non-Profit Projects: Non-profit organizations may be eligible for special terms. It’s advisable to contact Epic Games for specific arrangements.

Blender

Price

  • Free of Charge: Blender is completely free to download and use. There are no costs associated with acquiring the software, making it highly accessible for individuals and educational institutions.

  • Open Source: Blender is released under the GNU General Public License (GPL), which means you can use, modify, and distribute it freely. This also allows developers to contribute to the software, ensuring constant updates and improvements from the community.

Licensing

  • GNU General Public License (GPL): The GPL allows users to run the software for any purpose, to study and change the software, and to distribute copies of the original program. If you modify Blender and distribute your modified version, you must also distribute the source code of your modified version under the same GPL license. This ensures that the freedom to use, modify, and distribute remains intact in derivative works.

  • Commercial Use: Users can utilize Blender for commercial projects without any licensing fees. This means you can create assets, animations, and entire projects to sell or distribute without having to pay for a commercial license.

  • Educational Use: Blender is often adopted by educational institutions due to its free nature, allowing students to learn 3D modeling, animation, and more without the barrier of software costs.

Conclusion

All in all, choosing between Unreal Engine and Blender ultimately depends on your specific needs, goals, and the type of projects you wish to undertake. Both tools offer powerful capabilities but serve different primary purposes.

If your primary goal is 3D content creation and animation, Blender is an ideal software. However, if you are looking to develop interactive games or simulations, Unreal Engine is a better option. However, many creators find value in using both tools together—Blender for asset creation and Unreal Engine for real-time applications. Assessing your specific requirements, desired outcomes, and preferred workflows will help you make your decision on which software to choose.

iRender - Best Cloud Rendering Service for Unreal Engine and Blender

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. 

We have many server packages, from single GPU to multiple GPUs. For real-time rendering software like Unreal Engine, we suggest our server 3S with the high-end hardware such as CPU AMD Ryzen Threadripper Pro 3955WX at 3.9GHz clock speed, core 16, thread 32. RAM 256GB Storage NVMe SSD 2TB and Video card RTX4090.

You can see our 3S servers’ configuration following:

Let’s check out the Unreal engine speed test video on the server 3S single card RTX 3090 and RTX 4090:

For modeling like Blender, we suggest you use servers multi cards RTX 4090 for speeding up your render. We provide 1/2/4/6/8 RTX 4090 servers, you can see all servers below:

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Moreover, On this special occasion of Vietnamese Reunification Day, celebrated on April 30th, iRender extends warmest wishes to all our users, partners, and friends around the world.

To celebrate this special occasion, we are having an offer ‘BONUS’ for your rendering projects!
  • 50% BONUS for all transactions from $575
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This occasion will last from Apr 10th to May 1st. We hope you won’t miss this out so that we can support you in the future.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Happy Rendering!

 

Reference source: unrealengine

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How to render animation in Blender 3D? https://irendering.net/how-to-render-animation-in-blender-3d/ Thu, 24 Apr 2025 06:00:41 +0000 https://irendering.net/?p=33975 You are a new animator and want to know how to make an animation in Blender? This article will guide you step by step.

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How to render animation in Blender 3D?

Blender is a powerful, free, and open-source 3D creation software supported by a large and active community. Starting your journey with animation in Blender is a great choice, especially if you’re new to this field.

The Most Useful Tools

Before jumping into animation in Blender, it’s a good idea to get familiar with some essential tools that will make the process easier and more efficient. 

  • Constraints: 

Constraints are used to control how an object moves, rotates, or scales by linking it to another object or rule. They help automate complex motion, so you don’t have to animate everything manually, saving time and increasing realism.

  • Motion paths: 

Motion Paths show the route an object or bone takes during an animation. This visual guide helps you fine-tune the movement and timing by showing where things go frame by frame.

  • Drivers: 

Drivers let you control one property using another. For example, if you’re animating a clock, you can set up a driver so the hour hand moves automatically based on the rotation of the minute hand—no need to animate both separately.

  • Shape keys: 

Shape Keys allow you to modify the shape of a mesh and blend between those shapes. They’re commonly used for facial expressions like smiling, blinking, or frowning. Combined with keyframes, Shape Keys bring characters to life.

  • Rigging: 

Rigging creates a digital skeleton for your 3D model, allowing it to move in realistic ways. For example, rigging a human model helps joints bend naturally, which is essential for character animation.

  • Keyframes: 

Keyframes mark specific positions or values at certain points in time. To animate something like a bouncing ball, you would insert keyframes at different frames to show where the ball is—on the ground, in the air, and back down again.

  • Grease pencil: 

Grease Pencil lets you draw directly in 2D or 3D space. It’s perfect for sketching, storyboarding, or creating full 2D animations with layers, brushes, and editable strokes.

By learning and practicing with these tools, you’ll be well-prepared to handle many creative tasks involved in animation in Blender.

2D Animation in Blender

Here’s a simple guide to help you start making your own 2D animation in Blender:

1. Launch the 2D Workspace

Open Blender and select “2D Animation” from the screen. This will bring you directly into Blender’s dedicated 2D animation workspace, which is quite different from the typical 3D layout.

2. Start Drawing with the Grease Pencil

First, switch to Object Mode from the menu in the top-left corner. Then, create a Grease Pencil object, which acts as your drawing surface.

Next, change the mode to Draw Mode using the same drop-down. In this mode, you can begin sketching using Blender’s drawing tools.

Use the Grease Pencil to draw your characters and backgrounds. You can customize your brushes—adjusting thickness, opacity, and style—just like in most digital drawing apps. Be sure to add colors to bring your drawings to life!

3. Add Animation Using Keyframes and Motion Paths

Once your drawing is ready, it’s time to animate!

  • Select your drawing, press I to insert a keyframe for its current position.
  • Move the timeline to a new frame.
  • Then draw a new pose and hit I again to insert another keyframe.
    Repeat this process to build up your character’s motion across frames.

For smaller objects or repeated elements, you can animate them using motion paths and keyframes without redrawing every single frame.

To enhance your animation, consider adding some visual effects—like a blurred background for depth or camera movements to add energy and focus.

4. Preview and Final Render

Use the Play button in the timeline to preview your animation in real time.

For a quick preview, go to the View menu and choose “Viewport Render Animation”. This lets you check the animation without fully rendering it.

Once you’re satisfied, follow Blender’s rendering process to produce the final animation file.

If you want a visual guide, check out the video Blender 2D Animation Basics for Beginners – Grease Pencil Guide” by PolyPaint for a great walkthrough of the process.

3D Animation in Blender

Here’s a step-by-step overview to help you get started with creating 3D animation in Blender:

1. Start a New Project

To begin, open Blender and create a new project by going to the File menu, hovering over New, and selecting General. This sets up the workspace for 3D animation in Blender, not 2D.

2. Import and Prepare Your 3D Model

Bring your 3D character or object into Blender by navigating to File > Import. Choose the correct format (e.g., .obj or .fbx), locate your model, and click Import.

Once the model is in your scene, you’ll see it placed in the 3D viewport. You can import more objects as needed to build your scene. Set up lighting using Blender’s lighting tools to enhance the look of your environment.

To animate facial expressions or mesh changes, use Shape Keys to create various versions like smiling or blinking.

3. Animate with Keyframes and Animation Tools

Use Blender’s animation features—such as Constraints, Motion Paths, Drivers, and Keyframes—to bring your models to life.

  • Go into Object Mode and press I to insert a keyframe, or go to Object > Animation > Insert Keyframe.
  • Place keyframes at different moments in time to define the movement or transformation of your model.
  • You can set keyframes for position, rotation, and scale—and even name them if your animation gets complex, making it easier to manage.

4. Refine Your Animation

Go through your timeline and tweak your keyframes to make the motion smoother. You can adjust the interpolation type (e.g., linear, bezier) to control how movement transitions between keyframes. Don’t forget to animate smaller details to give your work a polished feel.

5. Add Sound and Camera Motion

To include sound in your animation:

  • Switch to the Video Sequencer from the top-left editor menu.
  • Press Shift + A, select Sound, and load your audio file.
  • You can drag the sound strip along the timeline to sync it with your animation.

Adding camera movement also helps bring your scene to life. You can animate the camera just like any other object using keyframes.

6. Preview and Render

Before final rendering, use Blender’s Viewport Render Animation option to preview your scene and make any necessary tweaks. Since rendering can take time, this helps catch errors early.

When you’re happy with the result, let’s render the full animation. You may want to check some tips to optimize Blender Cycles and Eevee for fast rendering here.

Need help learning the ropes? Check out beginner-friendly tutorials like:
“How to Animate in Blender: Learning the Basics” by Alex on Story
“Animation for Beginners! Blender Tutorial” by Ryan King Art

These are great starting points to level up your skills with 3D animation in Blender.

Fast rendering with Blender Cycles and Eevee on iRender’s servers

iRender provides private high-configuration machines with upmarket specifications that excel in rendering, like AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, 1/2/4/6/8 x RTX4090 or RTX3090,  RAM 256GB, Storage NVMe SSD 2TB.

Why can iRender be a great render farm for you?

In addition to high-configuration servers, iRender provides many other utilities to provide the best user experience.

  • Dedicated server for individuals: You have full control and access to the server you rent. The working environment (installed apps, files) will be stored for the next use.
  • Easy and free file transfer between your computer and iRender’s server: The transferring task can be done via iRender GPU application for Windows and the iRender Drive application for MacOS.
  • 24/7 assistance: iRender’s attentive agents are always ready to support all your queries.
  • All software compatibility: iRender’s PCs are built to meet the configuration needs of all 3D software and rendering tools at a variety of cost levels for users to choose from.

Let’s see how fast Blender renders on iRender’s machines!

New users will get a 100% bonus for the first transaction within 24 hours of their registration. No minimum amount!! If you top up 50$, you will get 100 points in total to hire our machines.

REGISTER NOW

If you have any questions, please get in touch with me through email duongdt@irender.vn or our 24/7 support team for a quick response.

Thank you for reading

Image and information source: Skillshare, Vagon, Blender, PolyPaint

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Best PCs for Octane rendering in 2025 https://irendering.net/best-pcs-for-octane-rendering-in-2025/ Wed, 16 Apr 2025 06:00:57 +0000 https://irendering.net/?p=33916 OctaneRender 2025 continues to be a top option for 3D artists looking for speed and quality. Known for its GPU-based rendering capabilities, Octane requires powerful, well-optimized hardware to truly shine.  Advancements in GPU architecture, CPU performance, and memory bandwidth have opened new possibilities for creators and studios alike. This blog explores the best PCs for Octane rendering in 2025, highlighting systems that deliver exceptional performance, reliability, and efficiency. 

Let’s start with iRender!

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Best PCs for Octane rendering in 2025

OctaneRender 2025 continues to be a top option for 3D artists looking for speed and quality. Known for its GPU-based rendering capabilities, Octane requires powerful, well-optimized hardware to truly shine.  Advancements in GPU architecture, CPU performance, and memory bandwidth have opened new possibilities for creators and studios alike. This blog explores the best PCs for Octane rendering in 2025, highlighting systems that deliver exceptional performance, reliability, and efficiency. 

Let’s start with iRender!

What's new in Octane 2025

Realistic Lens Camera

In OctaneStudio+ 2025, the Spectral Camera LensFX is one of the most intriguing new features. By simulating the complex optical characteristics of actual camera lenses, this feature provides rendering realism that is unmatched. Lenses from Zeiss, Canon, and Nikon can be replicated by artists using effects like chromatic aberration, bokeh, barrel distortion, and optical vignetting. Artists can achieve realistic depth of field effects by adjusting the aperture settings, focal length, and focus points.

Rest Attributes

Rest position attributes remove texture shifting/distortion when using a texture projection that is not UV mapped (no UVs on the mesh) on a mesh with animated vertices. When enabled, the projections will use rest vertex positions and normals to calculate the UVW coordinates. 

Vectron Displacement 

In OctaneRender 2025, Vectron Displacement is a sophisticated feature that enhances the ability to create intricate and detailed surface textures and geometries by leveraging vector functions to define displacement maps.

Render Network Browser

The Render Network Browser facilitates distributed rendering by allowing users to execute rendering tasks across multiple computers. This can significantly speed up render times, especially for complex scenes requiring substantial computational power. The Render Network Browser is now a native panel within OctaneStudio+, providing seamless access to OTOYs distributed GPU rendering service.

Performance Boosts for Apple Users

With the addition of support for non-triangle primitives including hair, texture displacement, and analytic lights, Octane 2025.1 enhances the hardware acceleration capabilities of Octane 2024.1 on Apple M3 and M4 GPUs.

Octanerender System Requirements

Hardware requirement:

  • OctaneRender requires the latest CUDA® 10 drivers and a CUDA-enabled NVIDIA® video card with support for compute capability 3.0 or higher
  • OctaneRender also requires a minimum of 8 GB RAM, and we recommend 16 GB or more.
  • GeForce cards are fast and cost-effective, but have less VRAM than Quadro and Tesla cards.
  • OctaneRender does not use the CPU for rendering; a fast multi-core CPU is not required, but it does significantly improve scene-loading speeds.

Software requirements 

  • Operating System: Windows: Windows 10 (64-bit) or Windows 11 (64-bit), Linux: Latest stable distributions (like Ubuntu or CentOS),  macOS: The latest stable version that supports OctaneRender.
  • 3D Software Compatibility: OctaneRender typically works as a standalone application or as a plugin for various 3D software such ass Cinema 4D, Blender, Houdini, 3Ds max…
  • Graphics Driver: Latest NVIDIA graphics driver compatible with your GPU for optimal performance and support for CUDA.
  • CUDA Toolkit: While not always explicitly required for Octane itself, having the latest CUDA toolkit installed can be beneficial if your projects depend on certain functionalities that require it.
  • Network Connectivity: A stable internet connection may be necessary for license management, updates, and accessing online resources or services.
  • Licensing Software: Ensure that you have the licensing software or accounts set up with OTOY for accessing OctaneRender features.

OctaneRender Studio+ specifications:

  • Requires a CUDA® 10 capable NVIDIA® graphics card on Windows/Linux
  • Octane X requires an Apple M1/M2 GPU (MacOS 13+ | iOS and iPadOS 16+) or AMD Vega/Navi GPU (MacOS 10.15.6+ | MacOS 11 | MacOS 12)
  • Use of the software is available only while online, connected via the internet to the OctaneRender licensing server.

Best PCs for Octane rendering in 2025

The ideal setup for Octane Render would be a top-tier NVIDIA GPU with lots of VRAM and CUDA cores. Since Octane Render is a computationally demanding renderer, a strong GPU with a large number of CUDA cores is necessary to manage the necessary computations. Additionally, since Octane Render loads textures and assets into GPU memory, a fast storage solution, such SSDs, is advised. The more powerful the GPU the better the performance of Octane Render. Check out our recommended configurations.

Processor(CPU)

Although Octane Render primarily relies on GPU rendering for its speed and efficiency, the CPU plays an essential role in managing data, handling scene data, performing simulations, and executing tasks that cannot be offloaded to the GPU. Tasks such as importing and exporting files, running plugins, and ancillary calculations may leverage CPU performance. CPUs with multiple cores (6 or more) are recommended. Modern rendering applications benefit from multi-threading, allowing them to process multiple tasks simultaneously.

Best CPU for OctaneRender

Intel Core i9-13900K

  • Cores/Threads: 24 (8 Performance cores and 16 Efficient cores)
  • Base/Boost Clock: 3.0 GHz / Up to 5.8 GHz
  • Architecture: Raptor Lake
  • Strengths: Excellent single-thread and multi-thread performance, high clock speeds, and supports DDR5 RAM.

Intel Core i7-13700K

  • Cores/Threads: 16 (8 Performance cores and 8 Efficient cores)
  • Base/Boost Clock: 3.4 GHz / Up to 5.4 GHz
  • Architecture: Raptor Lake
  • Strengths: Good balance of performance and price, high efficiency for both gaming and productivity tasks.

AMD Ryzen Threadripper™ PRO 7995

  • Cores/Threads: 16 cores / 32 threads
  • Base/Boost Clock: 4.5 GHz / Up to 5.7 GHz
  • Architecture: Zen 4
  • Strengths: Strong multi-threaded performance, high efficiency, and good for parallel workloads, especially in rendering.

Graphic Card (GPU)

OctaneRender is a GPU-based rendering engine developed by Otoy, and it utilizes the power of modern Graphics Processing Units (GPUs) to perform rendering tasks far more efficiently compared to traditional CPU-based rendering methods. There are two aspects of a video card that impact render capabilities: the raw speed of the GPU itself and the amount of memory on the card.

You should choose a GPU with sufficient VRAM based on the complexity of the scenes you work with. Higher VRAM capacity allows you to render more detailed scenes without running into memory limitations.

Best GPU for Octane 

NVIDIA Geforce RTX 5090

The NVIDIA® GeForce RTXTM 5090 is the most powerful GeForce GPU ever produced, offering creators and gamers revolutionary capabilities. With unmatched AI power, take on the most complex models and difficult creative tasks. The game that has the lowest latency and complete ray tracing. You can do it all with the GeForce RTX 5090’s 32 GB of lightning-fast GDDR7 memory and NVIDIA Blackwell architecture.

NVIDIA Geforce RTX 4090

The NVIDIA® GeForce RTX™ 4090 is the ultimate GeForce GPU. It brings an enormous leap in performance, efficiency, and AI-powered graphics. Experience ultra-high performance gaming, incredibly detailed virtual worlds, unprecedented productivity, and new ways to create. It’s powered by the NVIDIA Ada Lovelace architecture and comes with 24 GB of G6X memory to deliver the ultimate experience for gamers and creators.

The RTX 4090 excels in real-time ray tracing thanks to its advanced RT cores. This allows for more detailed and realistic lighting, shadows, and reflections in renders. With 24 GB of GDDR6X VRAM, the RTX 4090 can handle very complex scenes and high-resolution textures without running into memory constraints. This is particularly beneficial for professional rendering tasks where scene complexity can be significant.

NVIDIA Geforce RTX 4080

The NVIDIA GeForce RTX 4080, released in November 2022, is part of NVIDIA’s 40 series lineup, built on the Ada Lovelace architecture. It offers a strong combination of performance, efficiency, and advanced features that make it suitable for gaming, content creation, and rendering tasks, including use with applications like OctaneRender. With 16 GB of GDDR6X, the RTX 4080 provides sufficient memory for rendering tasks, allowing for the handling of complex scenes and high-resolution textures.

NVIDIA Geforce RTX 3090

RTX 3090 was the flagship model of the 30 series of GPUs based on the Ampere architecture. It was designed for high-end gaming, content creation, and professional workloads, including applications like OctaneRender and other GPU-accelerated tasks. With 24 GB of GDDR6X VRAM, the RTX 3090 excels in handling high-resolution textures and complex models.

You can follow a comparative overview of the NVIDIA GeForce RTX 3090, RTX 4090, and RTX 5090 based on their specifications, performance features, and target audiences.

Feature NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 4090 NVIDIA GeForce RTX 5090
Architecture Ampere Ada Lovelace Lovelace 2 or similar
CUDA Cores 10,496 10,496 20,000+
VRAM 24 GB GDDR6X 24 GB GDDR6X 24 GB or more
Memory Bus Width 384-bit 384-bit  384-bit or more
Memory Bandwidth 936 GB/s 1,008 GB/s High bandwidth
Base Clock 1.40 GHz 2.23 GHz Higher clock speeds
Boost Clock 1.70 GHz 2.52 GHz Higher boost clocks
TDP 350 watts 450 watts Higher, possibly 450+
DLSS DLSS 2.0 DLSS 3.0 DLSS 3.x or improved

Let’s see a benchmark of the top GPUs for Octane 2025 following: 

Memory (RAM)

In OctaneRender, a significant amount of rendering processing happens on the GPU (Graphics Processing Unit). The VRAM (graphics memory) of your GPU is crucial for handling the textures and geometry of your render. Therefore, if you are using high-end GPUs like the NVIDIA RTX 3090 or RTX 4090, their ample VRAM (24 GB and 24 GB, respectively) will also support larger renders without significant issues. However, having sufficient system RAM is still important for the overall performance of your system.

For professional work, especially if you are dealing with very high-resolution renders, complex scenes with many textures, and potentially using multiple applications simultaneously, 32 GB or more is advisable. High-end users, such as VFX artists or architectural visualizers, often benefit from 64 GB or more, particularly when rendering complex animations or using multiple computer applications.

Storage (Drives)

We highly recommend solid-state drives (SSDs) for both the OctaneRender installation and the primary drive that will house your operating system because to their speed and reasonably priced nature. Compared to a typical hard drive, an SSD’s high speed enables your system to boot, open apps, and load files several times faster. The most recent NVMe SSDs, in particular, offer the quickest transfer rates and make use of the newest interfaces, such as M.2.

Conclusion

Ultimately, the best PCs for OctaneRender in 2025 are those well-balanced configurations that prioritize both GPU and CPU performance, sufficient RAM, and high-speed storage. By aligning your hardware choices with the requirements of OctaneRender and the demands of your projects, you can maximize productivity while achieving stunning visual results that push the boundaries of creativity in the realm of 3D rendering.

iRender - The recommended system requirement for Octane 2025

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

iRender’s configuration

  • Operating System: Windows 10/11, Linux
  • CPU: AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz, AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz
  • GPU: NVIDIA RTX 3090, NVIDIA RTX 4090
  • RAM: 256 GB 
  • VRAM: 24 GB 
  • Disk Space: Fast SSD with space for scene files and textures (1.56TB )

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for GPU rendering. We support Windows 10/11 and Linux, providing flexibility for a wide range of users. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. This multi-core architecture enables seamless handling of complex renders and multi-threaded workflows.

iRender offers from 1/2/4/6/8 RTX 4090 and 3090. The graphics powerhouse integral to this setup is the NVIDIA RTX 3090, boasting an impressive 24 GB of VRAM, which enhances rendering performance and allows for detailed texture management in intricate scenes. The system is equipped with 256 GB RAM, ensuring ample memory for intensive tasks and the capability to manage large datasets without sluggishness. To further complement the hardware, a fast SSD with at least 1.56 TB of disk space is recommended, ensuring rapid access to scene files and textures, which is crucial for a streamlined workflow.

You can refer all our servers’ configuration following:

If you are using OctaneRender Studio+, you can use up to 10 GPUs simultaneously. Therefore, you can refer all multi cards server from 2 cards RTX 4090 to 8 cards RTX 4090. Please have a look at the performance test video of Octane scene following:

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Moreover, On this special occasion of Vietnamese Reunification Day, celebrated on April 30th, iRender extend warmest wishes to all our users, partners, and friends around the world.

To celebrate this special occasion, we are having an offer ‘BONUS’ for your rendering projects!
  • 50% BONUS for all transactions from $575
  • 100% BONUS for all transactions from $1500
This occasion will last from Apr 10th to May 1st. We hope you won’t miss this out so that we can support you in the future.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: pugetsystems

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Exploring new plugin MPFB 2 for rendering in Blender https://irendering.net/exploring-new-plugin-mpfb-2-for-rendering-in-blender/ Tue, 15 Apr 2025 06:00:37 +0000 https://irendering.net/?p=33920 In this blog, we’ll explore what MPFB 2 is all about — its key features, how to set it up, and why it could be a valuable addition to your rendering and character creation workflow in Blender.
Let’s discover with iRender!

The post Exploring new plugin MPFB 2 for rendering in Blender appeared first on iRender Cloud Rendering Service.

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Exploring new plugin MPFB 2 for rendering in Blender

In this blog, we’ll explore what MPFB 2 is all about — its key features, how to set it up, and why it could be a valuable addition to your rendering and character creation workflow in Blender. 

Let’s discover with iRender!

Introducing Blender and MPFB

As we all know, Blender is a popular software in the 3D artist community. Blender is an open-source software developed to support the creation and processing of 3D graphics. 

MPFB stands for MakeHuman Plugin for Blender. This plugin supports the connection between MakeHuman (3D character modeling) and Blender (3D design and rendering software). MPFB helps users easily transfer models from MakeHuman to Blender for editing or animation.

Its features include:

      • One-click-create a humanoid mesh
      • Parametric modeling of body features
      • Automatic rigging with a choice from several different rigs
      • Support for Rigify
      • Rigging with both IK and FK modes
      • Procedural skin material
      • Procedural eyes material
      • Asset library with support for clothes, body parts and materials

MPFB is developed by the MakeHuman Community, and it is fully compatible with all MakeHuman assets.

What is MPFB 2?

MPFB 2 is the latest version of the plugin that connects MakeHuman and Blender. It is completely rewritten compared to the old MPFB to bring a smoother experience. MPFB 2 is not just a tool to “import characters into Blender” but a complete set of tools for creating, editing, and rendering characters right in Blender.

Some highlights of MPFB 2:

      • Quick Import: It allows you to create characters directly inside Blender without needing to export files from MakeHuman. You can generate a new character with just a few clicks using the “New Human” option in the MPFB interface. If you already have a MakeHuman (.mhm) file, you can open it directly in Blender—no need to export as .obj or .dae.
      • Preserves Rig (Bones): MPFB 2 supports automatic rigging with several options, including Rigify, Blender’s advanced rigging system. You can add a Rigify meta-rig and generate a full rig for your character. The rig supports both IK and FK, along with helpers for hands, feet, eyes, etc.
      • Advanced Materials and Textures: Including procedural materials for skin and eyes, MPFB 2 allows it to generate high-quality shaders compatible with both Eevee and Cycles. This saves a lot of time on material setup and gives realistic render results.
      • Edit Directly in Blender: MPFB 2 lets you edit body shape, clothing, hair, and other character features directly within Blender using parameter controls. Changes are applied in real-time, making it easy to customize your character without going back to MakeHuman.
      • Modular and Extendable: MPFB 2 is designed with a modular, open architecture, making it easy to integrate into larger pipelines or combine with other Blender plugins. It supports asset libraries for clothing, body parts, and materials, and can be extended further via its API.

One important thing to note is that MPFB 2 is compatible with Blender 4.2+. MPFB 2 is still under active development, so if you want access to the latest features (with the fewest bugs), it’s recommended to use the latest Blender version available and always update MPFB 2 from the official GitHub repository, as new releases often include bug fixes and compatibility improvements. If you’re using a Blender version lower than 4.2, MPFB 2 may not function properly or could cause errors.

Why should we choose MPFB 2?

If you’re looking for a fast and professional solution for creating 3D characters, MPFB 2 (MakeHuman Plugin for Blender) is the perfect tool for you. Here are the key reasons why: 

      • Create 3D Characters Quickly and Professionally

MPFB 2 allows you to build characters from scratch directly inside Blender, with hundreds of customization options for body shape, face, clothing, and hair. With just a few clicks, you’ll have a fully functional character—no file conversion or external software required.

      •  Preserve Character Quality When Importing to Blender

No more broken meshes, missing textures, or incorrect rigs when importing. MPFB 2 ensures that every detail—from body proportions to skeleton and materials—is accurately and completely transferred.

      •  Save Time on Rig and Material Setup

MPFB 2 supports automatic rigging (including Rigify) and comes with high-quality shaders ready for both Eevee and Cycles. There’s no need to spend hours manually setting up rigs or recreating materials—everything is ready for rendering or animation out of the box.

      •  Clear Workflow, Easy to Edit, and Animation-Ready

You can easily customize body shapes, clothes, hair, and more—all within Blender. Apply dynamic rigs, facial expressions, poses, and animations with ease. Seamlessly integrates with other tools like Auto-Rig Pro, Face Cap, Mixamo, and more.

This is a modern, streamlined, and flexible workflow—perfect for solo artists and professional teams alike.

Optimize 3D character creation workflow with MPFB and iRender

Once you have a fully-fledged 3D character created using MPFB 2, with a rig and materials ready for animation, then how to render high-quality images or videos quickly?

While Blender is great for modeling and rendering, the reality is that rendering – especially with Cycles – is resource-intensive and can slow down your workflow, especially on low-end machines. And that’s where iRender comes in. 

iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process.

Let’s see how fast Blender renders on iRender’s servers with powerful RTX 4090!

In addition, this month, celebrate the Vietnam Reunification Day with a supercharged BONUS for your rendering projects! Don’t miss out on this fantastic opportunity to boost your power and save big!

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy Rendering!

References: extensions.blender.org, cgchannel.com


		

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