Cinema4D | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Mon, 31 Mar 2025 04:03:18 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png Cinema4D | iRender Cloud Rendering Service https://irendering.net 32 32 Exploring new updates in Chaos Corona 12 https://irendering.net/exploring-new-updates-in-chaos-corona-12/ Tue, 26 Nov 2024 06:00:41 +0000 https://irendering.net/?p=31879 Chaos has released Corona 12 Update 1, the latest version of its production renderer for 3ds Max and Cinema 4D. Let’s explore some important new updates with iRender!

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Exploring new updates in Chaos Corona 12

Chaos has released Corona 12 Update 1, the latest version of its production renderer for 3ds Max and Cinema 4D. Let’s explore some important new updates with iRender!

New Updates in Chaos Corona 12

Corona to Vantage Live Link

Corona 12 Update 1 introduces an initial implementation of a Live Link. This is just a starting point though, with more functionality to come in future releases.

With this early version, Vantage can be utilized for a form of “Interactive Rendering” that refreshes in real-time as you make adjustments in 3ds Max or Cinema 4D. This detailed ray-traced GPU rendering can be beneficial in certain scenarios while developing your scene. It offers an alternative way to discover ideal camera angles, modify lighting, organize your scene, configure various material aspects, and more.

Chaos Cloud Collaboration

With this update, you can now send an image directly from the VFB to Chaos Cloud Collaboration, allowing you to share it with your client and engage in discussions using markup and comments. This eliminates the dependence on email, Dropbox, Google Drive, and similar services, plus it means your client isn’t left having to use Paint or Photoshop to draw attention to certain parts of the image.

Cloud Collaboration enables you to create multiple projects and manage their sharing options. It also takes care of image versioning throughout the project and serves as a convenient method for delivering final renders.

To sum up, Cloud Collaboration makes it easy to share images with your clients, sending them right from the VFB. Then, you can discuss changes via markup, send deliverables, set up Virtual Tours, and open the door to much more in the future.

Faster Caustics

The first improvement to Caustics will now give a significantly cleaner result in the same amount of render time. Can not specify an exact figure for the speed increase since it largely depends on the prevalence of caustics in your scene. If caustics are the primary focus of the scene, you’ll experience a more significant speed improvement compared to a scene where caustics have a minor role.

As an approximation, Caustics themselves should be visually “about twice as good” in the same amount of render time.

Caustics Multiplier

The second Caustics improvement allows you to adjust the intensity of the Caustics in the Beauty pass, removing the need to use render elements and post-processing to get the results you are looking for.

Please note that you must set the Surface Multiplier at render time – it cannot be adjusted in post. IR can be used to find the right value before committing to a final render.

Volumetric Caustics

The final Caustics improvement is that you now have the option to enable the visibility of reflected or refracted rays created from Caustics as they pass through a Volumetric material.  A common illustration of this is sunlight underwater, where the refraction of light through the shifting water surface creates a captivating display of light beams within the water volume.

Let’s see other cases, such as underwater swimming pool lights passing through steam in a heated pool or jacuzzi, or light beams reflecting off the mirrored surface of a disco/mirror ball through the dry ice in the atmosphere of a night club, or sunlight reflected off windows through an early morning mist and more.

With surface Caustics, you can control the intensity of the volume Caustics in the Beauty pass.

Auto Exposure, Auto White Balance & improved White Balance

First comes Auto Exposure, a checkbox that lets Corona 12 choose the exposure values for you, just like when using a modern camera. This can serve as a simple starting point, with the option to make additional adjustments through the regular Exposure control or to bake them into the tone mapping.

If “Update during animation” is checked, then the automatic exposure and/or white balance will be recalculated for each frame of an animation, helping with scenes that move from dimly to brightly lit areas.

Additionally, a “Strength” parameter ranges from 0, which means no exposure adjustment, to a maximum of 1, where the calculated auto exposure value is fully applied. This allows for automatic adjustments to exposure or white balance for an effective starting point or to respond to changing lighting during animations. Furthermore, a new algorithm enhances white balance for more pleasing outcomes.

Auto White Balance functions have the same possibilities as mentioned above. There’s one extra improvement to White Balance though, as we have changed the algorithm it uses to one that gives a more natural look. For compatibility, any existing scenes will load with a “Legacy White Balance” to ensure they render the same as before. In new scenes, the new White Balance will be the default. While the difference is subtle, the results are more in line with the effects of White Balance in other popular software like Photoshop.

Image Upscaling

NVIDIA’s new Image Upscaling offers two key benefits.

First, it enables quick test animations by rendering images at a quarter size (e.g., 960×540 for 1920×1080) and then using AI Upscaler, resulting in a rendering speed that’s approximately four times faster. However, these animations lack temporal consistency, leading to noticeable flickering.

Second, when enabled for Image Refresh (IR), it can improve responsiveness during editing, although parsing times may limit this benefit. It’s particularly useful for scene setup, lighting, and camera angles but less effective for detailed material editing due to reduced detail.

Please note that NVIDIA Denoising is always applied to the image when Upscaling is used, both in IR and rendering modes. Also, just like NVIDIA Denoising, this requires a compatible NVIDIA card.

Are you looking for a cloud render farm for your project with Corona?

iRender provides high-performance and configurable server systems to customers who need to utilize the power of CPU & GPU such as 3D rendering, AI training, VR&AR, simulation, etc. With iRender IaaS and PaaS services, you can access our server through the Remote Desktop Application do whatever you want, and install any software you need on it. It is like you are using your own computer but with a powerful configuration and much higher performance. In particular, you only need to install the software for the first time, the next time you connect to the computer everything is ready for you to use.

Corona Renderer is purely CPU-based. It uses Intel Embree Ray Tracing Kernels, the fastest CPU ray tracing solution on the market. Since they mesh well with the Corona architecture, they are an important factor in its performance.

By rendering only on the CPU, we can avoid all bottlenecks, problems, and limitations of GPU rendering, which include the unsuitability of GPU architectures for full GI, limited memory, limited support for third-party plugins and maps, unpredictability, the need for specialist knowledge or hardware to add nodes, high cost, high heat and noise.

Also, Corona usually comes with Cinema 4D and 3ds Max. We support all 3D software including Cinema 4D and 3ds Max with their plug-ins. Moreover, we have preinstalled Cinema 4D and you can use a free Cinema 4D license from us. With Corona, you can consider our 3S server.

Now we have a huge promotion for the biggest sale event of the year: Black Friday. Don’t miss this best deal and speed up your rendering performance with iRender.

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

References: chaos.com

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The latest creative news from Corona Cloud Rendering

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C4D file shows ‘Incorrect File Structure’ or ‘Unknown File Format’ Troubleshooting https://irendering.net/c4d-file-shows-incorrect-file-structure-or-unknown-file-format-troubleshooting/ Wed, 28 Sep 2022 06:00:45 +0000 https://irendering.net/?p=22836 What to do when your C4D file says “Incorrect File Structure” or “ Unknown File Format”. Sometimes files can get corrupted, this can be caused by a number of issues. Those problems might be Crashing when saving; HDD/Network failure when saving; or Plugins corrupting Save files. With iRender today, let’s find out whether there are any ways to recover some or all of the file that has become corrupted.

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C4D file shows 'Incorrect File Structure' or 'Unknown File Format' Troubleshooting

What to do when your C4D file says “Incorrect File Structure” or “ Unknown File Format”. Sometimes files can get corrupted, this can be caused by a number of issues. Those problems might be Crashing when saving; HDD/Network failure when saving; or Plugins corrupting Save files. With iRender today, let’s find out whether there are any ways to recover some or all of the file that has become corrupted.

For Window:

  • Go to search and type CMD
  • Navigate to your Cinema 4D Program Folder (Normally program Files\Maxon Cinema 4D RXX)
  • Now, drag and drop your Cinema 4D.exe into the Terminal Window:
  • Then press space.
  • Then paste in “-loadcorruptscenes”

For MacOS:

  • Go to Search and type Terminal
  • Navigate to your Cinema 4D Application Folder (Normally Applications\Maxon Cinema 4D RXX)
  • Right-click on the Cinema 4D.app and press Show Contents
  • Navigate through Contents to MacOS
  • Drag and drop the Cinema 4D file into the Terminal Window:
  • Press Space
  • Then paste in “-loadcorruptscenes” (It should look something like the below, )

Once Cinema 4D had loaded, try to open your file, it may still say that the file is corrupt, but then it will try to load what it can. But don’t be surprised if this process may not be able to help you recover all of your files, just a part of them. 

You can take a look at this tutorial video to understand more about this process:

iRender - The Best Cloud Rendering Solution for Cinema 4D

iRender is proud to be a professional GPU Accelerated Cloud Rendering Service provider in HPC optimization for Render, CGI, and VFX tasks with more than 25,000 clients. We are appreciated in many global rankings (e.g. CGDirector,  Lumion Official,  Radarrender,  InspirationTuts CAD All3DPBlenderBaseCampVFX Rendering.)

Our Services

We have developed multiple RTX 3090 server packages that are specifically configured and optimized for GPU rendering. With a range of GPU servers from a single RTX 3090 to multiple 2/4/6/8 x RTX 3090, you can choose a server that meets your needs and your software to start the rendering process. All information on the server configuration is publicly posted on our website. You can know exactly what the server specification contains, the type of CPU and GPU it has, and its cost as well.

We are currently providing Redshift Floating license and OctaneRender Enterprise license for our Prime customers. Let’s enjoy working on our RTX 3090 beast machine with the provided licenses.  Moreover, we are running a SPECIAL OFFER20% Additional Bonus for new users who register an account and make a top-up within 24 hours after registration.

If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 972755742. Register an ACCOUNT today and get FREE COUPON to experience our service. Or contact us via WhatsApp:  +(84) 972755742 for advice and support.

iRender – Happy rendering 

Source and picture: Maxon.net

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Basic knowledge while using Cinema 4D license with iRender https://irendering.net/basic-knowledge-while-using-cinema-4d-license-with-irender/ Fri, 12 Aug 2022 06:00:21 +0000 http://irendering.net/?p=21379 MAXON Cinema 4D is a leading 3D software that provides outstanding modeling, sculpting, animation, and rendering features for a very efficient 3D workflow. Maxon requires Cinema 4D users to have a license in order to use authorized Cinema 4D. Here are a few notices that users might face while using Cinema 4D license.

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Basic knowledge while using Cinema 4D license with iRender

MAXON Cinema 4D is a leading 3D software that provides outstanding modeling, sculpting, animation, and rendering features for a very efficient 3D workflow. Maxon requires Cinema 4D users to have a license in order to use authorized Cinema 4D. Here are a few notices that users might face while using Cinema 4D license.

Cinema 4D License says 14 days remaining when users have a full license.

Most likely this refers to the time period before Cinema 4D needed to check with the server for license validation aka “Online Sync Due”. It does not mean that your license will expire after 14 days. This means you can get 14 days of use without an internet connection.

The dates located to the right of the clock icon refer to the amount of time remaining before C4D needs to check-in or “sync” with the servers to validate the license; the “Online Sync Due” date. This is nothing you need to worry about unless your machine goes offline, because every time you launch C4D or open the Cinema 4D License Manager, the clock resets to the 14-day allowed offline limit. Only when you go offline, the 14 days will start counting down. This is a security measure, so if you do happen to go offline, you are not immediately thrown off and have 14 days to reconnect.If for some reason the 14 days is counting down, you will start getting notifications days before there is no more time left.

Here is an example to make this more clear:

The date shown is 09/12/2020, and if this machine were to go offline, it would have 14 days to gain an internet connection and sync up with our servers to validate the license. So, if the machine “AtomicSamurai” goes offline; it would need to connect to the internet and check-in by 09/26/2020.

Inside Cinema 4D > Help > Licence Manager – S22 and onwards;

Struggle to connect to Maxon Account through Cinema 4D and browser (No Offline License Found)

If you struggle to reach either MyMaxon or maxon.net through either Cinema 4D or your browser, please check your network connection and ensure you have a connection to the Internet.

If you have a connection but still struggle to connect, check your internet configuration, including any proxy settings you may have.

For the proxy the following addresses have to be whitelisted:

https://id.maxon.net

https://my.maxon.net

https://assets.maxon.net

Then choose the folder where your assets live, and click “Select Folder”.  You will need to close and re-open Cinema 4D, to load the database properly, but after that they should all load in, same as your previous version.

How to switch from the Trial to Commercial or Educational license inside Cinema 4D?

In the Cinema 4D License Manager all you’ll need to do is hit the “Switch To” button on your available license. You will then be prompted with a window asking you to confirm the switch; you will hit “yes“. At this point you should now be using your commercial or educational license. Finally, hit “OK” at the bottom of the Cinema 4D License Manager, and start creating!

If you are not prompted with the Cinema 4D License Manager during launch, you can access the Cinema 4D License Manager by going to Help > License Manager in the Cinema 4D Toolbar.

iRender - The Best Cloud Rendering Solution for Cinema 4D

iRender is proud to be a professional GPU Accelerated Cloud Rendering Service provider in HPC optimization for Render, CGI, and VFX tasks with more than 25,000 clients. We are appreciated in many global rankings (e.g. CGDirector,  Lumion Official,  Radarrender,  InspirationTuts CAD All3DPBlenderBaseCampVFX Rendering.)

Our Services

We have developed multiple RTX 3090 server packages that are specifically configured and optimized for GPU rendering. With a range of GPU servers from a single RTX 3090 to multiple 2/4/6/8 x RTX 3090, you can choose a server that meets your needs and your software to start the rendering process. All information on the server configuration is publicly posted on our website. You can know exactly what the server specification contains, the type of CPU and GPU it has, and its cost as well.

We are currently providing Redshift Floating license and OctaneRender Enterprise license for our Prime customers. Let’s enjoy working on our RTX 3090 beast machine with the provided licenses.  Moreover, we are running a SPECIAL OFFER20% Additional Bonus for new users who register an account and make a top-up within 24 hours after registration.

If you have any questions, please do not hesitate to reach us via Whatsapp: +(84) 972755742. Register an ACCOUNT today and get FREE COUPON to experience our service. Or contact us via WhatsApp:  +(84) 972755742 for advice and support.

iRender – Happy rendering

Source & pictures: maxon.com 

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Closing all polygon holes in one go in Cinema 4D https://irendering.net/closing-all-polygon-holes-in-one-go-in-cinema-4d/ Sun, 31 Jul 2022 06:00:07 +0000 http://irendering.net/?p=21052 Forget the Close Polygon Hole tool and close each hole manually. There is a solution that enables closing all polygon holes in just one go in Cinema 4D. Let's explore that with iRender in this article!

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Closing all polygon holes in one go in Cinema 4D

Instead of using the Close Polygon Hole to close each hole manually, there is a solution that enables closing all polygon holes in one go. In today’s article, iRender is going to share with you a quick tip to close all polygon holes in Cinema 4D. Let’s explore!

Note: A model of a mouse with a lot of polygon holes in the geometry is used as the example model.

1. Using the Close Polygon Hole tool - Manually and time-consuming

Usually, we would select the mouse and then go to Mesh > Add > Close Polygon Hole. Then we would try to fix all of these holes manually. 

However, there are so many holes, and some of them might be in places that we don’t find immediately. Therefore, instead of using the Close Polygon Hole tool, we want to go with a solution that allows us to close all of the polygon holes in one go. 

2. A quick tip: Closing all polygon holes in one go in Cinema 4D

We are going to add a Voronoi fracture object from the monograph menu.

And we make the body a child of the Voronoi fracture object.

With the Voronoi fracture object selected, we go to the Sources tab. Then delete the default Point Generator to not actually fracture the object.

After that, we go to the Object tab and tick Optimize and Close Holes. This will lead to closing all polygon holes in one go.

Then we can deactivate Colorize Fragments and just make the Voronoi fracture object editable. 

Now we have got this polygon object that we can drag out of the null, delete the null, and get rid of some of the tags that we don’t need anymore. 

We have fixed the geometry by closing all polygon holes in one go using a Voronoi fracture object.

iRender - The Best Cloud Rendering Solution for Cinema 4D

iRender is proud to be a professional GPU Accelerated Cloud Rendering Service provider in HPC optimization for Render, CGI, and VFX tasks with more than 25,000 clients. We are appreciated in many global rankings (e.g. CGDirectorLumion OfficialRadarrenderInspirationTuts CAD,  All3DP, BlenderBaseCamp, VFX Rendering.)

Our Services

We have developed multiple RTX 3090 server packages that are specifically configured and optimized for GPU rendering. With a range of GPU servers from a single RTX 3090 to multiple 2/4/6/8 x RTX 3090, you can choose a server that meets your needs and your software to start the rendering process. All information on the server configuration is publicly posted on our website. You can know exactly what the server specification contains, the type of CPU and GPU it has, and its cost as well. Visit the Server for more information about the configuration and the cost.

Let’s check out the rendering performance with Cinema 4D and Redshift and Octane Render renderers on our highest configuration machine -the 8x RTX 3090 in the 02 following test videos.

We are currently providing Redshift Floating license and OctaneRender Enterprise license for our Prime customers. Let’s enjoy working on our RTX 3090 beast machine with the provided licenses.  Moreover, we are running a SPECIAL OFFER: 20% Additional Bonus for new users who register an account and make a top-up within 24 hours after registration. 

Let’s get started!

iRender supports all versions of Cinema 4D and any render engines and plugins you wish to use with it. You can even try out the iRender’s RTX 3090 servers by getting the FREE TRIAL. For more information, please do not hesitate to reach us at hangtt@irender.vn or Whatsapp: +84915875500

 

iRender – Happy Rendering!

Reference source: maxon.net

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Tips for faster rendering in Redshift https://irendering.net/tips-for-faster-rendering-in-redshift/ Fri, 17 Jun 2022 06:00:07 +0000 http://irendering.net/?p=19775 In this article, iRender team will show up for you guys about Tips for faster rendering in Redshift. These tips are shown by Derek Kirk from CG Shortcuts. He’ll show you how to control render quality with just one slider and more. All thing you need is to focus on creating your scene, click a preset, click render, and you'll be impressed with the speed.

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Tips for faster rendering in Redshift

In this article, iRender team will show up for you guys about Tips for faster rendering in Redshift. These tips are shown by Derek Kirk from CG Shortcuts. He’ll show you how to control render quality with just one slider and more. All thing you need is to focus on creating your scene, click a preset, click render, and you’ll be impressed with the Redshift render speed.

Let’s start at Render settings and switch to Redshift render instead of Standard render.

Automatic sampling

Redshift has two tabs basic and advanced. Automatic sampling is enabled in Redshift by default. Basically, it adjusts the samples based on the needs of the scene to stay under a certain threshold of noise. Under Automatic sampling, we have a Threshold slider simplified. If the threshold value is lower, it will render cleaner but it will take longer. On the opposite, if the threshold value is higher, it will render faster but it will be noisier. 

It means a lower threshold value has a low tolerance for noise. So it will increase the samples you need to reduce the amount of noise. In other words, a higher threshold value means it will allow more noise in your scene. To make your render times shorter, you need to keep your samples lower. 

To sum up, more samples equal longer render times but a cleaner image. And fewer samples mean faster but more noise. So basically, Automatic sampling in redshift provides you with the option to literally control the way your render is going to look with a slider. 

Faster and faster rendering in Redshift

However, there are ways to get a clean fast image with a higher threshold value.

Firstly, you go over to Advanced tabs and go to Global Illumination. Please choose Brute Force instead of Irradiance point cloud. Because this option is faster and very accurate. And then you need to adjust Brute Force Rays (BFR) but if you are using Automatic sampling which controls BFR as well so do not change anything. 

Next, go to back the Basic tabs and there’s a box here called Hardware ray tracing (if available) make sure you enable this box. If you have RTX card, it would unlock the power of your RTX card and boost speed render very quick. 

All these settings we’ve been adjusting here for the bucket rendering. When you render, just click these little squares here this will enable bucket rendering with the IPR.

Denoising

This is where the magic of denoising comes in. You have three options and all of them are good: Optix, Altus dual, and Altus single. Optix is the fastest and easiest to use. Besides, Altus single and dual are really good. They take a bit longer to render but sometimes bring some detail to your scene.  When you go with Optix in rendering, it’s really fast. But there’s actually a trick to get Optix to go even faster. That’s here in the advanced tab. There’s a setting called Bucket Denoise Overhead.

By default, it’s always 10 which means it’s going to try to denoise it as it’s progressively rendering. However, if you take that down to zero, it will speed up your render times. 

Render region

Instead of waiting for your entire scene to render out and testing a million settings. It could take some time. There has an easier way to do that: Render region.

Click crop tool button, that’s going to open up the box in your renderview. This box is scalable and movable. You can hit render everywhere in the box you put it to change the quality that you want. It’s faster than waiting for your entire scene to render out to look at one area.

Watch more tips and advice in this video from CG Shortcuts:

Boost the performance render in Redshift with iRender server

You optimized every single tip like above, but you still get trouble in speed rendering. It’s time to use iRender. We provide high-performance system computers with the high processes: Intel Xeon W-2245/ AMD Ryzen Threadripper Pro 3955WX. Furthermore, iRender’s servers have multiple GPUs: 2/4/6/8 RTX 3090 with a VRAM up to 24 GB.

Besides, iRender provides a Redshift license for Prime user. With our service, every single user will be satisfied and come back regularly. Because we not only provide highly servers but also provide a fabulous experience.

If you do not believe, let’s REGISTER and see what happens then. Keep in touch with Candace – Whatsapp/Telegram: +84 394000881 or email phuongntb@irender.vn to get a trial coupon.

Source: CG Shortcuts

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5 Quick tips in Redshift for Cinema 4D with Five31 https://irendering.net/5-quick-tips-in-redshift-for-cinema-4d-with-five31/ Fri, 03 Jun 2022 06:00:54 +0000 http://irendering.net/?p=19242 As everyone knows, Redshift is a powerful GPU-accelerated renderer. In this article, we want to introduce you to a Youtube channel. Here’s the place you can find topics from Redshift, Cinema 4D, and Houdini: Five31. This channel was built by Liam Clisham, a motion designer and general creative from Baltimore. Today, let’s figure out 5 quick tips in Redshift for Cinema 4D with iRender.

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5 Quick tips in Redshift for Cinema 4D with Five31

As everyone knows, Redshift is a powerful GPU-accelerated renderer. In this article, we want to introduce you to a Youtube channel. Here’s the place you can find topics from Redshift, Cinema 4D, and Houdini: Five31. This channel was built by Liam Clisham, a motion designer and general creative from Baltimore. Today, let’s figure out 5 quick tips in Redshift for Cinema 4D with iRender.

1. Custom shortcut to connect to the output node

To save time, using the shortcut is necessary to work faster. So how to do custom a shortcut in Reshift for Cinema 4D? Under Tools you will see these options: Create Texture Node, Connect Node to Output with shortcut Ctrl+.., or Connect Node to Viewport with shortcut Ctrl+Shift+... To create a shortcut for the Output node, start with pressing “Shift+C” and then enter your command by searching for Customize Commands. In the Name Filter field, you just search about Connect Node. When it comes up, you can start customizing it with that whatever you want. 

For example, you can change the shortcut to Ctrl+Shift+4 to Connect Node to Output. So now you can switch to enable connect node output or not quickly by shortcut: Ctrl+Shift+4 on the keyboard. 

2. Standard C4D noise and shaders

People always think that they can’t use any built-in noise azure shaders and presets that come with Cinema 4D. That’s just wrong, you actually have to pipe it into a regular redshift texture node before it will work.

So you can totally use c40 noises inside of redshift. Moreover, you can use a gradient if you want, or these things like shades, etc. To sum up, that’s you just take the c40 shader plug it into an actual redshift texture, and then pipe it in wherever you want.

3. Saving a library of assets

Someone tell that you can’t have custom libraries for redshift. But that’s just not true. That’s to say you can totally save your stuff. You just go into just the regular content browser then go to File, choose New preset library. After that, we’ll just name it like RS_C4D. Just like simple steps, you can save your presets.

4. Setting A/B comparisons right in the Render Viewer

You can do A/B testing really quickly right in your Render Viewer. There has a plus sign. It’s like a snapshot while your scene rendering. When it’s about 15-20 percent rendered, you click the “Plus” sign and you can take a snapshot of that scene and then compare it with others. You are free to tweak your scene and then render a bit to get a snapshot. Then you will adjust or compare with other without completing the final rendering. It would save your time a lot. 

5. Use Object ID multipass properly

How to do object ID passes actually work? This tip from Chad Ashley. He is the Head of Product and is the Creative Director at Greyscalegorilla. I suppose to understand clearly about this tip, you should watch this below video at 6.45m:

Besides, this video will show all tips that you can know in this article clearly. Hope you can enjoy it!

iRender - Cloud Rendering Service to speed up Redshift for Cinema 4D

iRender is a GPU-Acceleration Cloud Rendering Service for Multi-GPU Rendering. We provide plenty of both GPU and CPU servers for you. They are very powerful and top-of-the-line hardware cause we always try to upgrade configurations regularly. You retain complete control of our server. Do not share the performance of the configuration with others while you use it.

With the power of AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz and multi-GPUs RTX 3090 24GB VRAM, you will have a fabulous experience with high performance at iRender. Besides, we not only have powerful configurations, but also we have excellent service with a great support team.

Let’s CREATE AN ACCOUNT right now and enjoy unimaginative power from iRender.

Do not hesitate to contact Candace – Customer Support via email: phuongntb@irender.vn or Whatsapp: +840394000881 if you have any questions.

Five31 - Liam Clisha - Youtube Channel

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Learning about Volumetric Scattering and Fog with Redshift in Cinema 4D https://irendering.net/learning-about-volumetric-scattering-and-fog-with-redshift-in-cinema-4d/ Sun, 15 May 2022 06:00:08 +0000 http://irendering.net/?p=18736 Volumetric Scattering and Fog are important parts of the Volume topic series in the Redshift render engine. In today's post, iRender will go into detail about Volumetric Scattering and Fog and its settings in C4D Redshift.

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Learning about Volumetric Scattering and Fog with Redshift in Cinema 4D

Volumetric Scattering and Fog are important parts of the Volume topic series in the Redshift render engine. In today’s post, iRender will go into detail about Volumetric Scattering and Fog and its settings in C4D Redshift. Hopefully, the article will help readers have an overview and better understand this topic.

Please note that the effect described on this page refers to the global, uniform fog. If you’re looking for localized effects (clouds, smoke, etc), please use the Redshift Volume object in combination with the Volume Shader instead.

1. What are Volumetric Scattering and Fog and how to use Volumetric Scatter Shader?

Volumetric Scattering And Fog Explained

The space around us is not empty. It contains small particles of water, dust, ash, etc. As light travels through this space (called the “medium”) and depending on the composition of these particles, it changes. Parts of the lighting get absorbed while the remaining lighting gets scattered around. The volumetric scattering shader allows the user to describe the lighting properties of the medium and, therefore, its effects on lighting.
Using the volumetric scattering shader, it’s possible to render:

      • A global fogging effect
      • Volumetric light beams and shadows

Source: Maxon.net

Using The Volumetric Scatter Shader

To use the Volumetric Scattering effect simply create a Redshift Environment object from the Create menu like so:

Source: Maxon.net

2. Volumetric Scattering and Fog: Setting Steps

General Settings

We will go through 5 general setting steps in turn as follows:

Step 1: Enable

Toggles the volumetric scattering effect (fog and volumetric lighting) on/off. You can find this option in the Basic tab or just use the green checkmark icon to the right of the Redshift Environment in the Object Manager.

Step 2: Tint

A global tint for all volumetric lighting effects (this doesn’t include global fog)

Step 3: Scattering

Defines how strong the volumetric lighting effect should be. Higher values will generate brighter volumetric lighting and vice-versa. If you enable volumetric scattering and you get a completely washed-out-white frame, you might need to reduce this setting significantly.

Step 4: Attenuation

Controls both the strength of the fog and the amount by which light gets attenuated as it travels through the medium. Higher numbers introduce stronger fogging and more light attenuation. Lighting attenuation only happens for non-infinite lights. Dome lights, the physical sun, and infinite lights will not be attenuated. This is intentional! Because these lights are at an infinite distance, any amount of attenuation (which is dependent on distance) would completely block them out.

Step 5: Phase

The “Phase” parameter controls how much the lighting will bounce around inside the medium and get scattered. In some ways, this setting is similar to the “Diffuse/Specular” settings of surface material.

A phase of 0.0 means that the lighting will bounce around more and will appear more diffuse. Values greater than 0.0 produce what is known as “forward scattering”. Forward scattering means the lighting doesn’t bounce around in the medium as much and is mostly visible when traveling towards the camera. On the other hand, negative numbers will produce “backward scattering’ which means that volumetric lighting will mostly be visible as it travels away from the camera.

We show some forward scattering examples below.

Source: Maxon.net

Fog Settings

In this section, you need to pay attention to the following 07 small settings:

Emission Color

Allows fog to be self-illuminating. This is useful when you want the fog to have color and not just be black.

Apply Camera Exposure Compensation

Since the fog can be self-illuminating via the “emission” setting, this option ensures that, if a photographic exposure lens shader is present, the emission color will be scaled appropriately so that the user won’t have to use large RGB numbers. Maxon strongly recommends users leave this option enabled.

Height

When height is set to zero, fog is omnipresent. A non-zero value enables “height fog” and sets the height of the fog. See examples images below.

Source: Maxon.net

Horizon Blur

When using height fog on a large-scale scene, there might be a sharp shading line where the fog joins the horizon. Even though “correct” this effect is not visually appealing. The horizon blur setting allows the height fog’s horizon to be faded out which will smooth out the effect.

Use Transform

If activated, you can control the orientation and location of the fog by moving the Redshift Environment object directly in your view. If deactivated, you can set a starting point and direction for the fog by using the Ground Point and Ground Normal parameters.

Ground Point

If using height fog, this setting determines where the fogging effect starts.

Ground Normal

If using height fog, this setting determines the direction of the fog. Using this setting you can create a ‘wall of fog’ instead of a ‘blanket of fog’. See example images below.

Ray Contribution Scales Settings

Camera defines how much fogging and volumetric lighting should be applied to rays that hit scene objects.

Reflection defines how much fogging and volumetric lighting should be applied to rays that were spawned from reflection.

GI defines how much fogging and volumetric lighting should be applied to any GI lighting. Applying volumetric lighting on GI computations can wash out the results, produce noise (especially if strong phase settings are used) and be computationally intensive. For this reason, Redshift has this contribution turned off by default.

Environment Fog defines how much fogging and volumetric lighting should be applied to rays that don’t hit anything and go to infinity.

Environment Alpha Replace Settings

The Environment Alpha Replace option replaces environment alpha with 1. This is because the alpha pre-multiplied output can make the volumetric effect disappear in areas where the alpha is not 1 or 0. The example below shows a light volume over a black environment with an alpha of 0. You can clearly see the artifacts caused by disabling the option in the preview window of Softimage, where anti-aliasing produces ‘halos’ of alpha values between 0 and 1. You should only disable this option if you expect to composite and effectively replace the volumetric effect where the environment is.

Source: Maxon.net

Enabling Volumetric Lighting Settings

To enable volumetric lighting for a light, take care use a Volume value above 0. You can find this setting in the Details tab of the Redshift Light.

Below, we show the effect of some more volumetric-lighting-related settings.

Picture 1: Original settings

Picture 2: With reflection contribution scale set to 0.0. The reflections can no longer ‘see’ the volumetric lighting. For this particular scene, it’s a subtle difference.

Picture 3: With some attenuation added. Lighting now gets dimmed as it passes through the medium.

Picture 4: Setting GI contribution scale to 1.0. Now the GI rays can ‘see’ the volumetric lighting which creates extra lighting in the scene.

Source: Maxon.net

iRender - The Best Cloud Rendering Solution for Redshift and Cinema 4D

Who we are:

iRender is proud to be a professional GPU Accelerated Cloud Rendering Service provider in HPC optimization for Render, CGI, and VFX tasks with more than 20,000 customers and being appreciated in many global rankings (e.g. CGDirectorLumion OfficialRadarrenderInspirationTuts CAD,  All3DP). 

What we provide:

iRender provides hardware service, not software service. We understand that each modern artist has his/her own design needs and requirements of the graphic software. Therefore, the iRender team has built high configuration machines so that our clients can customize their working environment to proactively control and design uniquely as they wish.

We have developed multiple RTX 3090 servers that are specifically configured and optimized for GPU rendering. When you use one of these servers, you are guaranteed to experience maximum performance within your budget with a render engine like Redshift. With a range of GPU servers from a single RTX 3090 card to multiple 2/4/6/8 x RTX 3090 cards, you can choose a server that meets your needs and your software to start the rendering process. Redshift lovers can easily choose from basic to the most powerful configurations. However, we honestly recommend that servers 5P(4 RTX 3090) and 9A(8 RTX 3090) would be the two best servers for Redshift (which option depends on your budget) because AMD Ryzen Threadripper workstations that contain 4-8 graphics cards are perfect for Redshift. 

Why we are the best render farm for Redshift Rendering?

Currently, the latest Redshift version – 3.5 has supported rendering on both CPU and GPU. However, if your computer’s configuration is not powerful enough for rendering or you need to use your personal PC for other works, consider using iRender’s servers. We believe that with the powerful AMD Ryzen Threadripper PRO 3955WX and multiple GPUs RTX3090 (on 5P, 8A, and 9A packages), Redshift rendering on our server is sure to be at an unprecedented speed! To all Redshift lovers, you now can take full advantage of the most powerful CPU and GPUs on our server to take redshift rendering to the next level.

Let’s test Redshift rendering speed in Cinema 4D on our 1/2/4/6/8 GPUs RTX 3090 server now!

Currently, 1 license key (License) for Redshift costs $500. For maximum support to deliver the smoothest rendering experience possible with Redshift on our servers, iRender offers PRIME clients a/many free Redshift floating licenses. Users who top up enough points to become Prime customers will be able to use the Redshift license without usage or maintenance costs.

In addition to the powerful high-end configuration, we also provide many other useful features (Daily/Monthly rental, machine cloning, change package function, NVLink support, APIs, configuration customizing, etc). Using our service, you will receive dedicated support from our 24/7 technical team. This May, we are running a SPECIAL OFFER: 20% Bonus for new customers who register an account and top up within 24 hours after registration (for students, 50% bonus for each recharge time).

Let’s get started!

You can try our RTX3090 to turn your computer into a supercomputer and faster your rendering speed now! All you need to do is go through 5 basic steps: Register an account => Recharge => Transfer your C4D Redshift files to the server machine with GPUHub sync => Create a machine to boot it => Connect the super-powerful machine and fully control it.

Let become a MEMBER of the iRender community today to get a FREE COUPON to save your rendering time and budget. For more information, please do not hesitate to reach us via Whatsapp: +84915875500 or email: hangtt@irender.vn

 

Thank You and Happy Rendering!

Reference source: Maxon.net

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How to install Redshift for Cinema4D https://irendering.net/how-to-install-redshift-for-cinema4d/ Fri, 06 May 2022 06:00:52 +0000 http://irendering.net/?p=18728 Cinema 4D is a professional 3D software solution. And it’s fast, powerful, flexible, and stable toolset makes 3D workflows more accessible and efficient for all types of visualization professionals. Similarly, Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. So how you can imagine about combine between Redshift and Cinema4D? Let’s explore that here. 

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How to install Redshift for Cinema4D

Cinema 4D is a professional 3D software solution. And it’s fast, powerful, flexible, and stable toolset makes 3D workflows more accessible and efficient for all types of visualization professionals. Similarly, Redshift is a powerful GPU-accelerated renderer, built to meet the specific demands of contemporary high-end production rendering. So how you can imagine about combine between Redshift and Cinema4D? Let’s explore that here. 

Supported versions of Cinema4D

Redshift supports these versions of Cinema 4D 

  • R25.009 or higher
  • S24.035 or higher
  • R23.110 or higher
  • S22.016 or higher
  • R21.115 or higher

In case you do not have any versions like the above list. It’s time to upgrade to the latest version of Cinema 4D. That is to say, you can use the “Check for Updates” option in the “Help” menu.

Verifying the Installation of Redshift

First of all, let’s make sure that the plugin has been installed correctly. In other words, go to look at the Redshift Preferences which are available in the Cinema 4D Preferences window. Next, select the “Redshift” menu from the Cinema 4D’s menu bar and then choose the “Preferences” option.

Note: If the Redshift main menu is missing, then the plugin installation has not been successful.

In Cinema4D will display Redshift Preferences when you select.

Here you can verify that Redshift has detected all your GPUs and everything is working correctly.

Troubleshooting installation of Redshift for Cinema4D

Somehow, the Redshift renderer does not appear in Cinema4D. Do not worry, check some solutions here:

  • Firstly, check the supported version of Cinema 4D here.
  • If you’re a macOS user, make sure you installed the correct version!
    • For High Sierra systems with NVidia GPUs, the installer .pkg filename should contain the word “Cuda”
    • For Big Sur systems with AMD GPUs, the installer .pkg filename should contain the word “metal”
  • Secondly, check your GPU driver is up-to-date.
    • Windows: Use the latest driver for your GPU from Nvidia’s website.
    • macOS: The plugin requires a recent version of Nvidia’s (Web) driver and CUDA driver. These are two separate installers! Make sure that you’re running the latest version of both of these components, via the NVIDIA Driver Manager and CUDA options in the macOS System Preferences.
  • Next, check that the installer has placed the Redshift plugin in your Cinema 4D application plugin folder which by default should be (in Cinema 4D R18 as an example):
    • Windows: C:\Program Files\MAXON\CINEMA 4D R18\plugins
    • macOS: /Applications/MAXON/CINEMA 4D R18/plugins
  • Then make sure that only a single instance of the Redshift plugin is available in any of the locations where Cinema 4D loads plugins. If more than one instance is detected the plugin will not load but will output the following message in the Cinema 4D Console or CommandLine log:

Cinema 4D loads plugins from the following locations

  • The Cinema 4D application Plugins folder
  • The Plugins folder within the user Preferences folder
  • The plugin folder specified through the C4D_PLUGINS_DIR environment variable

The same message will also be displayed if a mismatch is detected between the plugin version and the Redshift runtime version.

Read more other cases through this document.

iRender - Cloud Rendering Service Redshift for Cinema4D

iRender’s server is not only passed through minimum System Requirements, but also brings effective features for use.

  • We have servers with multiple strong GPU uniformity: Ndivia 2x/ 4x/ 6x / and 8x RTX 3090. Redshift can be configured to use all compatible GPUs on our machine.
  • All servers use Nvidia GPUs with a VRAM capacity of up to 24 GB.
  • In Redshift, as well as most other GPU-based engines, the CPU does not play a direct role in the process of rendering scenes. However, if you also want your scenes loading quickly, you will want a CPU with a high clock speed in order to ensure good performance in those applications. Therefore, AMD Ryzen Threadripper Pro 3955WX @ 3.90GHz processor has also completely met work with Redshift for Cinema4D and does multiple tasks.

In general, rent a Cloud GPU server and take advantage of easy and cost-effective scaling up the hardware infrastructure. Perfect for all your GPU renderings like Redshift for Cinema4D. It depends on your project and your budget, you pick one of the packages to accelerate the rendering process by CREATE AN ACCOUNT.

Do not hesitate to contact Candace – Customer Support via email: phuongntb@irender.vn or Whatsapp: +840394000881 to get a coupon.

docs.redshift3d.com

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Robust Cloud Rendering Service for U-Render 2022.4 https://irendering.net/robust-cloud-rendering-service-for-u-render-2022-4/ Thu, 05 May 2022 06:00:06 +0000 http://irendering.net/?p=18706 U-Render Visual Technology has released U-Render 2022.4, the latest version of its physically-based ‘really real-time’ render engine for Cinema 4D, adding a new non-photorealistic rendering toolset. Moreover, there’re plenty of other changes include support for Screen Space Global Illumination and multi-materials. U-Render has also discontinued perpetual licences of the software in favor of annual subscriptions. U-Render promises genuine real-time rendering – the software is designed more like a game engine than a conventional offline renderer – with good support for Cinema 4D’s core features, including MoGraph. It supports PBR materials – standard Cinema 4D materials are automatically converted – with displacement and subsurface scattering; volumetric rendering; and a range of post effects. Now let’s get into details of those improvements and what iRender can offer you to boost render speed with this great render engine.

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Robust Cloud Rendering Service for U-Render 2022.4

U-Render Visual Technology has released U-Render 2022.4, the latest version of its physically-based ‘really real-time’ render engine for Cinema 4D, adding a new non-photorealistic rendering toolset. Moreover, there’re plenty of other changes include support for Screen Space Global Illumination and multi-materials. U-Render has also discontinued perpetual licenses of the software in favor of annual subscriptions. U-Render promises genuine real-time rendering – the software is designed more like a game engine than a conventional offline renderer – with good support for Cinema 4D’s core features, including MoGraph. It supports PBR materials – standard Cinema 4D materials are automatically converted – with displacement and subsurface scattering; volumetric rendering; and a range of post effects. Now let’s get into details of those improvements and what iRender can offer you to boost render speed with this great render engine.  

Some new features of U-Render 2022.4

Versatile new non-photorealistic rendering toolset

The main new feature in U-Render 2022.4 is the non-photorealistic rendering system, which enables users to render toon-shaded images in real-time. The software’s new NPR material comes with standard controls to adjust the colour ramp, plus a range of interpolation modes, making it possible to create hard-edged bands of color, or smooth color gradients, as well as the Color channel, the NPR material includes Specularity, Emissive, and Rim Light channels, so the toon-shaded highlights respond both to material properties and scene lighting. It is also possible to combine the base color gradient with bitmap textures or Cinema 4D’s native noises.

In addition, artists can apply toon outlines to renders: either at the outline of the model; at material or color boundaries; or based on the angle and distance of an edge from the camera, to generate internal details. Outlining can also be applied to the standard PBR material, creating interesting hybrid looks.

 SSGI, multi-materials & new sharpening filter

Other new features include support for Screen Space Global Illumination (SSGI) for indirect lighting effects, support for multi-materials, and a new sharpening material, aimed at rendering for print. There is also a new online library of assets – mainly tutorial and demo scenes – to download for free. Perpetual licenses now discontinued in favor of annual subscriptions. U-Render has also changed its licensing model, discontinuing perpetual licenses in favor of subscriptions. Annual subscriptions cost around €249/year – the exact cost varies from country to country, depending on local taxes – or $275/year in the US, compared to €299 for an old perpetual node-locked licence. This renderer  is available for Cinema 4D R20+ running on Windows 10 only. It should work with any modern Nvidia or AMD GPU. You can find a list of GPUs that U-Render has tested here.

System Requirements

Processor Requirements

  • 64-bit Intel or AMD x64-based processor, 2 GHz or faster
  • 8 GB or more of RAM
  • 64-bit Windows 10
  • 1 GB of available hard-disk space for 64-bit installation. Additional free space required during installation and for optional, additional materials
  • at least 1920 x 1080 display resolution with 32-bit color
  • Cinema4D R16 – R24

It has fully integrated real-time rendering. You can choose to send the scene to the standalone U-RENDER studio for rendering as well.

Graphics Processor Requirements

  • GPU: AMD or NVIDIA
  • 3 GB or more of graphics VRAM (8 GB or more recommended to run with Cinema4D)
  • OpenGL 4.5 capable
  • Multi-GPU setups (NVIDIA SLI, AMD Crossfire) are not supported

This renderer uses OpenGL, so it is GPU-based. It uses rasterization – like game engines – to achieve render times within milliseconds. Therefore, GPU is the most important factor for performance in U-Render.

U-Render only supports single graphic card. The reason is that multiple graphic cards CANNOT work together to render a single frame using rasterization, so the render capabilities will be affected when it benefits from high VRAM capacity. If this engine is your primary application, then we recommend using NVIDIA Geforce graphics cards as they generally have higher performance at a lower cost. The best NVIDIA GPUs for rendering are RTX 3060 Ti (4864 CUDA Cores, 8GB VRAM), RTX 3070 ( 5888 CUDA Cores, 8GB VRAM), RTX 3080 ( 8704 CUDA Cores, 10GB VRAM), and RTX 3090 ( 10496 CUDA Cores, 24GB VRAM). 

The Best Cloud Rendering Service for U-Render & Cinema4D

There are very few render farms supporting U-Render because it only supports a single card. However, we are proud that we support U-Render very well. iRender provides you a personal cloud computer with powerful hardware (100% performance – no virtualization). That means you can install any software and render engine or do render even from a laptop so long as you have a stable internet connection.

Based on the above analysis, iRender provides a specific server for U-Render clients: Xeon W-2245 CPU Processor with a high clock speed of 3.9 GHz- 4.7GHz and 512 GB SSD to specifically support the software making use of a single card. This server comes with the latest RTX 3090 from NVIDIA and the VRAM capacity up to 24GB.

Support 24/7

iRender has a great number of enthusiastic staff that are always ready to support you 24/7. Whenever you have trouble using our server, or even with your software, we – iRender Support Team are always there to help you solve your problem. We believe the quality of support we provide is as vital as the technology we deliver. We provide unmatched support tailored to your specific needs and goals. What Cinema4D users can get from iRender is not only the best quality products but also the high security and the most comfortable render time.

Free Transferring Files

iRender is one of a few render farms providing a unique transfer file tool, without having to access a third party for transferring data. With this tool called GpuHub- Sync, you can upload your data even when the remote server is turned off and it will automatically sync to the remote servers and vice versa. We provide storage space of up to 1TB  for you and most importantly, it is completely free and no subscription fee.

Cheapest Price

Finally, price is an extremely important factor for users. You can rest assured that our pricing schemes are the cheapest you have ever found, with rates three times lower than that of other solutions. Besides our hard-to-beat prices, we also offer generous volume discounts, which provide you with credit bonuses depending on how much you top up. Moreover, you can always save up to 20% with our daily/ weekly/monthly rental. In addition, we often have attractive promotions to thank our beloved customers. SPECIAL OFFER for this month: Get 20% BONUS for all newly registered users. Let’s CHECK IT OUT!

Conclusion

If you have any questions, please do not hesitate to contact us at any time. We will be ready to help you in any way!  Become a member of the iRender community today to stop wasting pointless hours of rendering. Always at the forefront of cutting-edge graphics technology, we do the rendering, the creativity is yours!

iRender – Happy Rendring!

Soucre: u-render.com and cgchannel.com

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Cinema 4D S26 & Redshift CPU: All Things You Must Know https://irendering.net/cinema-4d-s26-redshift-cpu-all-things-you-must-know-redshift-cloud-rendering-solution/ Sun, 01 May 2022 06:00:04 +0000 http://irendering.net/?p=18565 Maxon has just released Cinema 4D version S26 with the key change being the integration of Redshift CPU. Have you tried it yet? Let's dive into the details about Redshift rendering on CPU and new updates worth experiencing in this S26 version in this article.

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Cinema 4D S26 & Redshift CPU: All Things You Must Know

Maxon has released Cinema 4D S26, its latest subscriber-only update to the 3D animation software. It adds a new cloth simulation system, new modelling tools, and integrating ZBrush’s ZRemesher retopology system. In addition, Cinema 4D now includes Redshift CPU which is the new CPU version of Maxon’s Redshift renderer – previously GPU-only. This version is only available via a separate product subscription. So what’s new you must know in Cinema 4D S26 and Redshift CPU? Let’s explore them with iRender in this article!

Noted: The features will be rolled out to perpetual licence holders later in the year.

New features and improvements in Cinema 4D S26 and Redshift

1. Redshift CPU now has integrated into Cinema 4D

The most important change in Cinema 4D S26 is the integration of Redshift CPU. This is the new CPU rendering mode introduced in Redshift 3.5 – currently Maxon’s latest Redshift update. All Cinema 4D users can now work with Redshift Materials, Lighting and Rendering on any hardware with Redshift CPU support.

Cinema 4D: Redshift everywhere (Source: Cgchannel.com)

Advantages brought by Redshift CPU integration:

        • Users can now render with Redshift inside Cinema 4D. The rendering can be on CPU mode or in hybrid mode, which uses both CPU and GPU, without the need for a separate Redshift product subscription.
        • Workflow has also been overhauled to make Redshift “feel more like a native part of Cinema 4D”. That includes a new dynamic palette system that shows only Redshift-compatible tools when switching to the renderer.
        • Cinema 4D’s viewport now supports Redshift materials. Therefore, it improves the visual quality of interactive previews. You can see a full list of features supported in this online release notes.
        • Users can also import or export “basic” Redshift material properties and textures in FBX or USD format.
        • Team Render / Command Line Entitlements can now utilize Redshift CPU

2. New cloth and rope simulation features

The other key change in Cinema 4D S26 is the new simulation system for cloth and spline objects like ropes. It’s part of a new unified simulation system.

Cloth & Rope Dynamics (Source: Cgchannel.com)

The implementation is described as the first step in a new “effort to unify Cinema 4D’s simulation tools”. It enables ropes to interact with cloth in simulations, or multiple cloth objects to interact with one another. The cloth simulation system reproduces plastic deformations and the behavior of inflated objects. Furthermore, Simulations can be performed on either CPU or GPU, with users even able to assign individual scene objects to the CPU or GPU.

According to Maxon, the new constraint-based system is “faster … more precise, more realistic, more stable, and easier to use” than the old force-based Dynamics system. 

3. Modeling Tools Updates

C4D S26: Modeling Updates (Source: Cgchannel.com)

Cinema 4D’s modeling toolset has also been updated. Details of those updates are as below:

        • The Bridge tool getting a new Tension setting. It enables users to control the curvature of the connections it creates between surfaces.
        • The Close Polygon Hole tool gets a new Grid mode. This mode generates a closure that automatically follows the curvature of the surrounding surface.

This S26 version also added new tools including:

        • Fit Circle: for creating circular regions within quad meshes
        • Poke Polygons: for creating knurled surfaces
        • Even Spacing and Set Edge Flow: for controlling the spacing and flow of edge loops.

4. ZBrush’s ZRemesher algorithm now available for retopologising meshes

C4D S26: ZRemesher (Source: Cgchannel.com)

Many of the new commands are available as Capsules. It’s the new system introduced in Cinema 4D R25 for packaging groups of nodes, making it possible to use them for procedural modeling. The update also introduces new capsules for UV unwrapping a model using the Packed setting for Cinema 4D’s Automatic UV system, and for automatically retopologising a mesh to even quads. Also, ZRemesher is now integrated into Cinema 4D’s Remesh object, and generates a cleaner topology than the legacy Instant Mesh algorithm.

5. New Windows-style Task Manager lets you kill processes that harms performance

Workflow improvements in Cinema 4D S26 include a new Windows-style Task Manager. It shows all of the processes running inside Cinema 4D, and enables users to abort any that are reducing performance. In addition, more processes, particularly network saves, now run asynchronously in the background. And any number of files can be loaded simultaneously.

In addition to the above 5 important features and updates, C4D S26 gets some smaller changes. They are the option to filter fonts by name, and new settings for Cinema 4D’s physical sun system. You can find a full list of changes and bugfixes via this LINK.

iRender - The Best Cloud Rendering Solution for Redshift In Cinema 4D

About Us

iRender is proud to be a professional GPU Accelerated Cloud Rendering Service provider in HPC optimization for Render, CGI, and VFX tasks with more than 20,000 customers and being appreciated in many global rankings (e.g. CGDirectorLumion OfficialRadarrenderInspirationTuts CAD,  All3DP). 

The rendering service we provide:

We have developed multiple RTX 3090 servers that are specifically configured and optimized for GPU rendering. When you use one of these servers, you are guaranteed to experience maximum performance within your budget with a render engine like Redshift. With a range of GPU servers from a single RTX 3090 card to multiple 2/4/6/8 x RTX 3090 cards, you can choose a server that meets your needs and your software to start the rendering process. Redshift lovers can easily choose from basic to the most powerful configurations. However, we honestly recommend that servers 5P(4 RTX 3090) and 9A(8 RTX 3090) would be the two best servers for Redshift (which option depends on your budget) because AMD Ryzen Threadripper workstations that contain 4-8 graphics cards are perfect for Redshift.

Why we are the best renderfarm for Redshift Rendering?

Currently, the latest Redshift version – 3.5 has supported rendering on both CPU and GPU. However, if your computer’s configuration is not powerful enough for rendering or you need to use your personal PC for other works, consider using iRender’s servers. We believe that with the powerful AMD Ryzen Threadripper PRO 3955WX and multiple GPUs RTX3090 (on 5P, 8A, 9A packages), Redshift rendering on our server is sure to be at an unprecedented speed! To all Redshift lovers, you now can take full advantage of the most powerful CPU and GPUs on our server to take redshift rendering to the next level.

Let’s test Redshift rendering speed in Cinema 4D on our 1/2/4/6/8 GPUs RTX 3090 server now!

Currently, 1 license key (License) for Redshift costs $500. For maximum support to deliver the smoothest rendering experience possible with Redshift on our servers, iRender offers PRIME customers a/many free Redshift floating licenses. Users who top up enough points to become Prime customers will be able to use the Redshift license without usage or maintenance costs.

In addition to the powerful high-end configuration, we also provide many other useful features (Daily/Monthly rental, machine cloning, change package function, NV Link support, APIs, configuration customizing, etc). Using our service, you will receive dedicated support from our 24/7 technical team. This May, we are running a SPECIAL OFFER: 20% Bonus for new customers who register an account and top up within 24 hours after registration (for students, 50% bonus for each recharge time).

Let’s get started!

You can try our RTX3090 to turn your computer into a supercomputer and faster your rendering speed now! All you need to do is go through 5 basic steps: Register an account => Recharge => Transfer your C4D Redshift files to the server machine with GPUHub sync => Create a machine to boot it => Connect the super-powerful machine and fully control it.

Become a member of the iRender community today to get a FREE COUPON to save your rendering time and budget. For more information, please do not hesitate to reach us via Whatsapp: +84915875500 or email: hangtt@irender.vn

 

Thank You and Happy Rendering!

Reference source: Cgchannel.com and Maxon.net

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