animation | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Fri, 30 May 2025 03:17:48 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png animation | iRender Cloud Rendering Service https://irendering.net 32 32 Top Reasons Your Blender Render Is Black and How to Fix Them https://irendering.net/top-reasons-your-blender-render-is-black-and-how-to-fix-them/ Mon, 02 Jun 2025 06:00:09 +0000 https://irendering.net/?p=34503 A black or completely blank render in Blender can be frustrating, especially when your viewport looks fine. Let’s explore in this blog with iRender!

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Top Reasons Your Blender Render Is Black and How to Fix Them

A black or completely blank render in Blender can be frustrating, especially when your viewport looks fine. Fortunately, the problem is usually easy to diagnose and fix. Here’s a comprehensive guide to help you determine why Blender is rendering black and how to resolve the issue quickly. Let’s explore in this blog with iRender!

1. Surfaces is not enabled

If the grey screen doesn’t change and the render remains blank, it might be because Surfaces are disabled. Without surfaces, Cycles has no geometry to render

✅ Tips to Fix:

Go to Properties > View Layer Properties > Filter, and make sure the Surface option is checked.

2. No Active Camera or Camera Is Misplaced

Blender renders only from an active camera. If none is set, or it’s pointing at space, you’ll get a black screen.

✅ Tips to Fix:

  • Press the Numpad 0 key to view the active camera.
  • If the camera isn’t aligned properly, select it and press Ctrl + Alt + Numpad 0 to snap it to your current view.
  • Check the Camera Clipping Range in the Camera Properties—make sure it’s not clipping out your scene.

3. Objects Are Hidden or Not Renderable

Sometimes objects are visible in the viewport but are disabled from rendering.

✅ Tips to Fix:

  • Open the Outliner and make sure the Camera icon is enabled for all relevant objects.
  • Check for objects inside disabled collections.

Make sure the object’s Scale isn’t zero or that it hasn’t been moved far from the camera view.

4. Compositor Node Errors

Sometimes, you’ll see the image appear while rendering, but it disappears once the render finishes. This issue is often related to problems in the Compositor.

  • Disconnected Composite Node: Make sure the Composite node is connected—this is the final output for rendering (not the Viewer node).
  • Incorrect Node Setup: The compositing nodes may be causing unwanted effects. Try disabling, bypassing, or disconnecting nodes to isolate the problem.
  • Wrong View Layer or Pass: Double-check that the Render Layers node is referencing the correct layer. Also, ensure you’re using the proper color socket—not alpha, depth, or another pass.
  • Using Output from Another Scene: Confirm that the View Layer node is set to the current scene in the dropdown menu, not a different one.
  • Glare Node Overpowering the Image: If you’re using a Glare node, keep an eye on the Mix Factor. A high value can cause the glare to completely obscure the original image. The default value is 0—stick close to that unless you want heavy glow effects.

5. The clip distance for the camera is set incorrectly

Ensure the camera’s clip start and end values are set to include the full range of your scene. Any geometry positioned outside this distance—either too close or too far—won’t be visible in the final render.

If your scene is extremely large or very small, and it falls outside the camera’s clipping range, the camera won’t be able to “see” it. To help visualize this, enable Display Limits in the camera settings to see the clipping boundaries directly in the viewport.

Conclusion

Blank or black renders in Blender can be caused by a variety of issues, including a missing camera or lighting setup, incorrect compositor nodes, or incorrect clipping distances. By checking each element step-by-step—from visibility settings to render layers—you can quickly identify and resolve the issue.

For complex projects or high-resolution scenes that demand more GPU power, consider rendering with iRender. With powerful cloud-based GPU servers optimized for Blender (including Cycles and Eevee), iRender ensures your projects render faster and more reliably, without the headache of local hardware limitations.

iRender - The Best Cloud Rendering for Blender

iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

🔧 Full Blender Compatibility

You can install any version of Blender, your favorite add-ons, or even niche rendering tools. Whether you’re using Octane’s Blender plugin, Redshift via Houdini Bridge, or exporting USD for Arnold, you can set it up just like you would on your local machine.

💪 Multi-GPU Monster Machines

iRender offers virtual machines equipped with up to 4x RTX 4090, RTX 3090, and even high-memory GPUs for massive scenes. These setups are ideal for:

  • OctaneRender: Linear scaling across GPUs for ultra-fast path tracing.
  • Redshift: Fast, efficient biased rendering, especially for animations.
  • Arnold GPU: Seamless support for multi-GPU via OptiX, great for VFX and hair/fur-heavy scenes.
  • V-Ray GPU: Trusted by archviz professionals for both stills and animations.

💰 Scalable & Affordable Pricing

One of the biggest barriers to multi-GPU rendering is the upfront cost of hardware. With iRender, you pay only for the time you use, making it highly cost-effective whether you’re a freelancer rendering a single scene or a studio handling large projects with tight deadlines.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via WhatsApp: 0912 785 500 for free advice and support.

Right now, iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time. Moreover, we have a special promotion for this month:

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Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:blender.stackexchange.com

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Best PC Specs for Blender users in 2025 https://irendering.net/best-pc-specs-for-blender-users-in-2025/ Mon, 21 Apr 2025 06:00:29 +0000 https://irendering.net/?p=33987 In 2025, with Blender especially with features like real-time rendering in Eevee and advanced ray tracing in Cycles—it's important to build or buy a PC.

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Best PC Specs for Blender users in 2025

Blender has become one of the most powerful and accessible 3D creation tools in the world. Whether you’re modeling, sculpting, animating, rendering, or editing video, your hardware makes a huge difference. In 2025, with Blender continuing to push boundaries—especially with features like real-time rendering in Eevee and advanced ray tracing in Cycles—it’s important to build or buy a PC that can keep up. In this blog, iRender will explore the best PC specs for Blender users in 2025.

CPU, GPU, Memory, Storage recommendations

1. CPU (Processor)

  • AMD Ryzen 9 9950X3D

    • Key Specs: 16 cores, 32 threads, up to 5.7GHz boost clock, 144MB total cache.
    • Strengths: Exceptional performance in both creative workloads and gaming, thanks to 2nd-gen 3D V-Cache.
    • Performance: Outperforms Intel’s Core i9-14900K and Core Ultra 9 285K in most benchmarks.
  • AMD Ryzen Threadripper PRO 7995WX

    • Key Specs: 96 cores, 192 threads, 2.5GHz base clock.
    • Strengths: The top-tier choice for rendering, simulations, and extremely complex Blender projects.
    • Performance: Ranked #1 in Blender CPU benchmarks as of April 2025.

2. GPU (Graphics Card)

  • NVIDIA GeForce RTX 4090

    • Key Specs: 16,384 CUDA cores, 24GB GDDR6X VRAM.
    • Strengths: Outstanding performance for Cycles rendering and smooth viewport interaction. Excellent ray tracing and DLSS 3 support.
    • Performance: Expensive, large, and requires a solid power supply and cooling setup.
  • NVIDIA GeForce RTX 5090

    • Key Specs: 21,760 CUDA cores, 32GB GDDR7 VRAM.
    • Strengths: Next-gen powerhouse, ideal for extremely demanding Blender workflows with DLSS 4 support.
    • Performance: High power draw (575W), needs at least a 1000W PSU.

3. RAM (Memory)

  • Minimum: 32 GB DDR5
  • Recommended: 64 GB DDR5 or higher​

Blender can utilize significant amounts of RAM, especially when working with complex scenes or simulations. For professionals handling large projects or multitasking with other applications, 64 GB or more is advisable.

4. Storage

  • Primary Drive: 1 TB NVMe SSD (Gen 4 or higher)

Ensures fast load times and efficient handling of large project files.

  • Secondary Storage: 2 TB or more SSD/HDD

It is used for storing assets, backing up, and less frequently accessed data.​

Utilizing multiple drives can help organize projects and optimize performance.

5. Monitor

  • Recommended: 27″ 4K IPS display with 100% sRGB or DCI-P3 color accuracy
    • Provides ample screen real estate and accurate color representation, essential for detailed modeling and texturing work.​

Consider a dual-monitor setup to enhance productivity, allowing for a more organized workspace. ​

Options for Every Budget: Best Blender PC Builds in 2025

Not everyone needs (or can afford) a top-tier machine. Here are some recommended PC builds based on different budget levels, tailored for Blender users:

💸 Budget Build (~$800 – $1200): For beginners and students

  • CPU: AMD Ryzen 5 7600 / Intel Core i5-13400
  • GPU: NVIDIA RTX 4060 / RTX 3060 12GB
  • RAM: 32GB DDR4
  • Storage: 1TB SSD
  • → Great for modeling, light scene work, and personal rendering projects.

⚖️ Mid-Range (~$1500 – $2200): For freelancers and semi-pros

  • CPU: AMD Ryzen 9 7900X / Intel i7-14700K
  • GPU: NVIDIA RTX 4070 Ti / 4070 Super
  • RAM: 64GB DDR5
  • Storage: NVMe + HDD combo
  • → Handles mid-size projects, short animations, and commercial-quality renders.

🚀 High-End (~$3000+): For small studios or heavy-duty projects

  • CPU: AMD Ryzen 9 7950X / Intel i9-14900K
  • GPU: RTX 4090
  • RAM: 128GB DDR5
  • Storage: Dual NVMe + NAS or external SSD for backup
  • → Ideal for film projects, high-end VFX, and complex archviz scenes.

If you’re not into building your own PC, look at custom workstation builders like Puget Systems or Boxx. And if you don’t want to invest in hardware up front, cloud rendering services like  iRender offer high-performance GPU instances tailored for Blender users.

Conclusion

For optimal Blender performance in 2025, invest in a balanced system that aligns with your workflow needs. Prioritize a powerful GPU, ample RAM, and fast storage to handle complex scenes and rendering tasks efficiently.

If you’re unsure whether to upgrade or rent power on demand, try benchmarking your current setup with Blender’s official benchmark tool, or give a cloud service like iRender a spin to compare.

iRender - The Best Cloud Rendering For Blender

 iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects. Our machines have preinstalled Blender, you can choose to create the machine at first then connect and render yourself

Let’s see how you can start to work on iRender remote server:

We released our GPU Server 9S, with 8x RTX 4090s, powered with AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, let’s see how our RTX4090 performs when rendering with Blender scenes:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via WhatsApp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means you can get 100% of the money you recharged the first time. And points never expire so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image: theverge.com, pcguide.com, AS.com

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OpenScatter: A Free and Powerful Blender Add-on for Advanced Object Scattering https://irendering.net/openscatter-a-free-and-powerful-blender-add-on-for-advanced-object-scattering/ Mon, 24 Mar 2025 06:00:56 +0000 https://irendering.net/?p=33588 OpenScatter is a free and open-source Blender add-on developed by May3D that offers advanced object scattering capabilities for 3D artists.

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OpenScatter: A Free and Powerful Blender Add-on for Advanced Object Scattering

OpenScatter is a free and open-source Blender add-on developed by May3D that offers advanced object scattering capabilities for 3D artists. Designed with user-friendliness and flexibility in mind, OpenScatter enables artists to distribute objects like plants, rocks, or other assets within a scene based on various parameters, enhancing the realism and efficiency of their projects. In this blog, iRender will explore the key features of Open Scatter

Key Features of OpenScatter

  • Non-Destructive, Layer-Based Workflow: OpenScatter employs a non-destructive, layer-based approach, allowing users to create multiple scatter layers for each object. This means artists can adjust scatter settings without permanently altering the original models, providing greater flexibility during the creative process.
  • Advanced Control Mechanisms: The add-on offers fine-tuned control over scattering parameters, including density, scale, rotation, and dynamic behavior. Artists can utilize procedural texture masks, guide curves, and abiotic properties like elevation and slope angle to dictate where and how objects are scattered within a scene.
  • Dynamic Animations: OpenScatter supports dynamic features such as wind animation and object collisions, enabling more lifelike interactions among scattered objects. These capabilities are particularly beneficial for creating natural environments where elements like trees and foliage respond to environmental forces.
  • Performance Optimization: To ensure smooth performance, OpenScatter includes features like viewport mesh optimization, automatic low-poly mesh generation, and camera and render-region culling. These optimizations help maintain efficiency during both the design and rendering phases.

Getting Started with OpenScatter

To integrate OpenScatter into your Blender workflow:

1. Download: Obtain the add-on from its GitHub releases page or support the developer by purchasing it from BlenderMarket.

2. Installation:

  • Open Blender and navigate to Edit -> Preferences -> Add-ons.
  • Click the Install button and select the downloaded OpenScatter .zip file.
  • Enable the add-on by checking the box next to its name in the add-ons list.

3. Setup:

  • Access OpenScatter through the N-Panel/Sidebar under the OpenScatter category.
  • Select an emitter object and click the ‘+’ icon to add a new scatter system.
  • Choose the desired surface and the instances you wish to scatter.

Availability and Support

OpenScatter is compatible with Blender versions 4.2 and above. Artists can download it for free from GitHub or choose to support its development by purchasing it from BlenderMarket for a nominal fee.

Download Blender scattering tool OpenScatter for free from GitHub

Comprehensive documentation is available to assist users in maximizing the add-on’s potential.

Conclusion

OpenScatter significantly streamlines the process of scattering objects in Blender, offering a robust set of features that cater to both realism and artistic control. Its non-destructive workflow and advanced scattering capabilities make it a valuable tool for environment artists and VFX professionals seeking to enhance their scenes with intricate details.

iRender - The Best Cloud Rendering For Blender

 iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects. Our machines have preinstalled Blender, you can choose to create the machine at first then connect and render yourself

Let’s see how you can start to work on iRender remote server:

We released our GPU Server 9S, with 8x RTX 4090s, powered with AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, let’s see how our RTX4090 performs when rendering with Blender scenes:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via WhatsApp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means you can get 100% of the money you recharged the first time. And points never expire so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image: cgchannel.com,github.com

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How Game Engines Like Unreal Engine and Unity Handle 3D Rendering https://irendering.net/how-game-engines-like-unreal-engine-and-unity-handle-3d-rendering/ Mon, 03 Mar 2025 06:00:52 +0000 https://irendering.net/?p=33290 A crucial aspect of these engines is their 3D rendering pipelines, which determine how graphics are processed and displayed.

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How Game Engines Like Unreal Engine and Unity Handle 3D Rendering

Game engines like Unreal Engine and Unity are the backbone of modern game development, enabling developers to create stunning visuals while optimizing performance. Unity and Unreal Engine are two of the most popular game engines for creating video games, simulations, and interactive experiences. They provide developers powerful tools for rendering graphics, handling physics, managing animations, and coding game logic.

A crucial aspect of these game engines is their 3D rendering pipelines, which determine how graphics are processed and displayed. In this article, we’ll take a deep dive into how Unreal Engine and Unity handle 3D rendering, their rendering techniques, and what makes them unique. Let’s explore this blog with iRender!

What is Unity and Unreal Engine?

Unity, developed by Unity Technologies, is a versatile game engine introduced at Apple’s 2005 Worldwide Developers Conference (WWDC). It supports more than 25 gaming platforms, including PC (Windows, macOS, Linux), consoles (such as Xbox and PlayStation), and various virtual reality (VR) systems like PlayStation VR and Oculus Rift. Unity is widely used for creating and experiencing 2D, 3D, and VR games. Beyond gaming, it has been embraced by industries such as animation, film production, automotive, architecture, engineering, and construction.

Unreal Engine is renowned for its exceptional graphics and realism, making it a top choice for AAA game development. It is widely used by major studios to produce globally successful games. Unreal Engine is highly portable and supports multiple platforms, including Windows, macOS, Linux, and gaming consoles like PS4, PS5, Xbox One, and Nintendo Switch. Developed by Epic Games and first released in 1988, Unreal Engine has consistently been a leading tool for creating high-quality visuals and advanced physics simulations.

Rendering Pipeline Overview

A rendering pipeline is a sequence of steps that transforms 3D models into 2D images displayed on a screen. Both Unreal Engine and Unity follow similar fundamental rendering processes:

  1. Geometry Processing – The engine processes 3D models, applying transformations and preparing them for rendering.
  2. Rasterization – The 3D objects are converted into a pixel-based representation.
  3. Shading and Lighting – Lighting calculations and shaders determine how surfaces react to light.
  4. Post-Processing – Effects such as bloom, depth of field, and motion blur are applied.
  5. Frame Composition and Output – The final rendered frame is displayed to the user.

Though both engines follow this general pipeline, their implementations differ based on their architecture and features.

Unreal Engine’s Rendering Pipeline

Unreal Engine, developed by Epic Games, is known for its high-fidelity graphics and advanced rendering features. Unreal’s rendering pipeline consists of the following key components:

1. Deferred Rendering

Unreal Engine primarily uses deferred rendering, where lighting calculations are performed after rasterization. This allows for complex lighting and shading effects but can be more demanding on hardware.

2. Real-Time Ray Tracing

Unreal supports real-time ray tracing, which enhances reflections, shadows, and global illumination. This feature, powered by NVIDIA RTX technology, provides photorealistic lighting but requires powerful GPUs.

3. Nanite Virtualized Geometry

With Unreal Engine 5, Nanite technology allows for high-detail models with billions of polygons, eliminating the need for manual level-of-detail (LOD) adjustments. This makes asset rendering more efficient.

4. Lumen Global Illumination

Unreal Engine 5 also introduced Lumen, a real-time global illumination system that enables dynamic lighting without requiring light baking. This is a game-changer for real-time rendering.

5. Post-Processing and Effects

Unreal offers an extensive range of post-processing effects like motion blur, chromatic aberration, and film grain, enhancing the cinematic feel of games.

Unity’s Rendering Pipeline

Unity is a versatile engine popular among indie developers and mobile game creators. Unlike Unreal, Unity provides multiple rendering pipelines to suit different project needs.

1. Built-In Rendering Pipeline

Unity’s legacy rendering pipeline is simple and works well for smaller projects, but it lacks the advanced features of newer pipelines.

2. Universal Render Pipeline (URP)

URP is optimized for performance, making it ideal for mobile and VR applications. It uses forward rendering, which processes lighting calculations per object, improving efficiency.

3. High-Definition Render Pipeline (HDRP)

HDRP is Unity’s answer to high-end rendering, offering features like physically based rendering (PBR), volumetric lighting, and real-time ray tracing. It is suitable for AAA-quality games and architectural visualizations.

4. Scriptable Render Pipeline (SRP)

Unity allows developers to customize their rendering pipeline using SRP, offering flexibility in how rendering is handled based on specific project needs.

5. Shader Graph and Visual Effects

Unity includes Shader Graph, a node-based tool for creating custom shaders without coding, and the VFX Graph, which enables real-time particle effects and volumetric rendering.

Key Differences Between Unreal Engine and Unity

Conclusion

Both Unreal Engine and Unity offer powerful 3D rendering solutions, but they cater to different needs. Unreal Engine is ideal for high-fidelity, AAA-level games with its advanced features like Nanite and Lumen. Conversely, Unity provides more flexibility and optimization options, making it a great choice for mobile, VR, and indie game development.

Choosing between them depends on your project’s requirements, platform, and desired visual quality. Regardless of the choice, both engines continue to push the boundaries of 3D rendering in gaming and beyond.

iRender - The best powerful rendering solution for Unreal Engine

iRender is proud to provide suitable configuration packages for all software to bring you a great experience in the rendering process. With the benefits that iRender brings to you as well as the configuration that is very suitable for all versions of Unreal Engine, do not hesitate to use the service at iRender to have a great experience with your rendering time. At iRender, we provide remote workstation(s) where you can use it as your own computer. Under the IaaS (Infrastructure as a Service) model, you will have full control over the entire rendering process and use it as your personal machine. Therefore, you can install any software and plug-ins you want, add your license, and render or modify your project yourself.

Below is information about our 3S package, which is the most suitable for Unreal Engine:

Not only does it have powerful configurations, but iRender also provides you with many more services. Free and convenient transfer tool iRender drive for macOS and Linux users. For Windows users, we recommend the iRender GPU application, you will not need to access our website anymore. The price at iRender is also very flexible with hourly rental (pay as you use), and daily/weekly/monthly rental with a 10-20% discount. 

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:unity3d.com,unrealengine.com 

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Incredible Game of Thrones-Inspired 3D Highlander Model Created Using UE5 https://irendering.net/incredible-game-of-thrones-inspired-3d-highlander-model-created-using-ue5/ Mon, 17 Feb 2025 06:00:56 +0000 https://irendering.net/?p=33124 This masterpiece, inspired by the stoic presence of Ned Stark from Game of Thrones, stands as a testament to the fusion of traditional artistry and cutting-edge technology.

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Incredible Game of Thrones-Inspired 3D Highlander Model Created Using UE5

In the ever-evolving realm of 3D character artistry, few creations capture the imagination as profoundly as Renato Anthonio’s “Highlander.” This masterpiece, inspired by the stoic presence of Ned Stark from Game of Thrones, stands as a testament to the fusion of traditional artistry and cutting-edge technology. Let’s explore this blog with iRender!

The Artist Behind the Magic

Renato Anthonio, a distinguished 3D Character Artist at Ophion Studios, hails from Belo Horizonte, Brazil. His portfolio showcased on platforms like ArtStation, reflects a deep passion for character creation, blending intricate details with compelling narratives. His works, such as “The Birth of the King” and “DARTH YODA – Star Wars – Collectible”, highlight his versatility and commitment to pushing the boundaries of 3D art. (artstation.com)

Genesis of the Highlander

The “Highlander” project was born from Anthonio’s admiration for the rich characterizations in Game of Thrones. Aiming to pay homage to the honorable Ned Stark, he envisioned a warrior embodying both strength and vulnerability. This vision led to the meticulous crafting of a character that resonates with authenticity and depth.

Crafting the Character: Tools and Techniques

Anthonio’s approach to the “Highlander” involved a harmonious blend of industry-standard software:

  • ZBrush: Utilized for detailed sculpting, allowing for the creation of intricate armor engravings and lifelike facial features.
  • Maya: Employed for modeling and rigging, ensuring the character’s structure was both anatomically accurate and ready for animation.
  • Substance 3D Painter: Used for texturing, bringing surfaces to life with realistic materials and wear patterns.
  • Hair Strand Designer: Implemented to achieve realistic hair, capturing the flow and texture of individual strands.
  • Unreal Engine 5 (UE5): Chosen for rendering, leveraging its real-time capabilities to produce a dynamic and immersive presentation.
  • Photoshop: Applied for post-processing, enhancing the final image with subtle adjustments to color and contrast.

Attention to Detail: Breathing Life into the Highlander

Every facet of the “Highlander” was crafted with precision:

  • Armor: The metal surfaces exhibit a polished sheen, reflecting light authentically and showcasing signs of battle wear.
  • Fur: Luxurious textures add depth, with individual strands rendered to convey softness and volume.
  • Clothing: The fabrics display weathering, with subtle tears and fraying edges hinting at the character’s arduous journeys.
  • Skin and Hair: Meticulous attention ensures lifelike representations, capturing the nuances of human anatomy and the natural flow of hair.

Posing and Presentation

The character’s pose is a deliberate nod to Ned Stark, with a subtle modification in the sword’s direction, adding a unique touch to the composition. Rendered using High Dynamic Range Imaging (HDRI), the final image achieves a high level of realism.

Community Engagement and Reception

Upon unveiling the “Highlander” on platforms like ArtStation, Anthonio received widespread acclaim from the 3D art community. Peers lauded the piece for its technical excellence and emotive depth, further cementing his reputation as a leading figure in character artistry.

Exploring More of Antonio's Work

For those interested in delving deeper into Anthonio’s portfolio, his ArtStation page offers a plethora of high-quality and detailed artworks. Each piece reflects his dedication to the craft and his continuous pursuit of artistic excellence.

Conclusion

Renato Anthonio’s “Highlander” serves as a beacon of what is achievable when passion meets proficiency. Through the seamless integration of traditional artistic principles and modern technology, he has crafted a character that not only pays tribute to a beloved fictional figure but also stands as an original work of art. As the realms of 3D modeling and digital artistry continue to evolve, creations like the “Highlander” inspire artists to push boundaries and explore new horizons.

iRender - The best powerful rendering solution for Unreal Engine 5

iRender is proud to provide suitable configuration packages for all software to bring you a great experience in the rendering process. With the benefits that iRender brings to you as well as the configuration that is very suitable for all versions of Unreal Engine, do not hesitate to use the service at iRender to have a great experience with your rendering time. At iRender, we provide remote workstation(s) where you can use it as your own computer. Under the IaaS (Infrastructure as a Service) model, you will have full control over the entire rendering process and use it as your personal machine. Therefore, you can install any software and plug-ins you want, add your license, and render or modify your project yourself.

Below is information about our 3S package, which is the most suitable for Unreal Engine:

Not only does it have powerful configurations, but iRender also provides you with many more services. Free and convenient transfer tool iRender drive for macOS and Linux users. For Windows users, we recommend the iRender GPU application, you will not need to access our website anymore. The price at iRender is also very flexible with hourly rental (pay as you use), and daily/weekly/monthly rental with a 10-20% discount. 

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

This month, iRender is thrilled to announce our exciting promotion to 𝐊𝐢𝐜𝐤𝐬𝐭𝐚𝐫𝐭 𝐘𝐨𝐮𝐫 𝐍𝐞𝐱𝐭 𝐁𝐢𝐠 𝐏𝐫𝐨𝐣𝐞𝐜𝐭:
🎁 50% BONUS for all transactions from $575
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⏰ From February 15th to February 28th

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Thank you & Happy Rendering!

Source and image:artstation.com;80.lv

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The post Incredible Game of Thrones-Inspired 3D Highlander Model Created Using UE5 appeared first on iRender Cloud Rendering Service.

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Unlock the Power of Modular Maya Character Rigging with Mansur-Rig for Free https://irendering.net/unlock-the-power-of-modular-maya-character-rigging-with-mansur-rig-for-free/ Mon, 27 Jan 2025 06:00:13 +0000 https://irendering.net/?p=32814 Enter Mansur-Rig, the modular Maya character rig builder that is revolutionizing the rigging workflow for 3D artists, animators, and technical directors.

The post Unlock the Power of Modular Maya Character Rigging with Mansur-Rig for Free appeared first on iRender Cloud Rendering Service.

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Unlock the Power of Modular Maya Character Rigging with Mansur-Rig for Free

Creating high-quality, production-ready character rigs for Maya has always been a time-consuming and technical challenge. But what if there was a tool that could streamline this process, offering flexibility, efficiency, and scalability, all without costing you a dime? Enter Mansur-Rig, the modular Maya character rig builder that is revolutionizing the rigging workflow for 3D artists, animators, and technical directors. In this blog, join iRender to explore the features that help animators bring these concepts to life. 

What is Mansur-Rig?

Mansur-Rig is a robust, user-friendly character rigging tool designed for Autodesk Maya. Its modular architecture allows users to create rigs that suit their needs without being bogged down by unnecessary complexity. Whether you’re an independent artist working on your next passion project or a professional animator seeking to optimize your studio pipeline, Mansur-Rig offers the perfect solution.

The tool is free to download, making it an excellent choice for students, hobbyists, and seasoned professionals. With its intuitive interface and powerful features, Mansur-Rig empowers you to bring your characters to life faster and with greater control than ever before.

Originally published on July 3, 2024. Continue reading for details on the Mansur-Rig 2.6 update. Assaf Ben Zuf, the former MPC Lead Rigging TD, has released Mansur-Rig, his modular toolset for creating Maya character rigs, for free.

The tool simplifies the character rigging process for animation, visual effects, and game animation, and includes a free online library of character rigs. Ben Zuf has stated that he plans to keep actively developing the software and hopes that offering it for free for commercial use will help expand its user base.

Key Features of Mansur-Rig

Modular Rigging System

Mansur-Rig offers an extensive library of rig modules, enabling users to create joint-based full-body and facial rigs for human and humanoid characters with ease.

Flexible Workflow

Its non-linear workflow allows for the rigging of models that aren’t in a standard T-pose, providing greater flexibility in character design.

High Performance

Built on a dedicated C++ node library, Mansur-Rig ensures that the generated rigs are optimized for performance, facilitating smoother animation processes.

Additional Tools

The software includes features like a customizable animation picker UI and a Level of Detail (LOD) tool for managing character detail levels, enhancing both rigging and animation workflows.

The latest release, Mansur-Rig 2.6, introduces support for bat wings in its Wing module and adds a new peregrine falcon rig to the online library. It also ensures compatibility with Maya 2025 on Windows and removes the dependency on the PyMEL module, streamlining the installation process.

 

Mansur-Rig is free to download and use in commercial projects. Users can even sell the rigs they create, provided that the end-users also have Mansur-Rig installed. Animations produced with Mansur-Rig can be exported from Maya in FBX format, making them suitable for integration into game engines.

 

Conclusion

Mansur-Rig is more than just a rigging tool; it’s a gateway to unleashing your creative potential. Its free availability, combined with its powerful and flexible features, makes it an indispensable asset for anyone working in character animation. Don’t miss out on this opportunity to enhance your workflow and create stunning rigs with minimal effort.

Download Mansur-Rig today and join the revolution in modular character rigging! 

iRender - Best Cloud Rendering Service for Maya

 iRender provides high-configuration servers that increase CPU and GPU rendering speeds. We offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 4090, you can choose the server that suits your needs to start the rendering process. You just need to transfer your files, connect to the remote machine, and install Maya, then add your software license and render yourself. Setting up ONCE will save your working environment and make it ready to use anytime. 

In particular, if you use Maya with Redshift, you can connect to our remote server and use a free Redshift license. For Maya, install and use your license. Maya often uses third-party rendering engines such as Redshift, V-Ray, or the default Arnold renderer. Whether you use these render engines or not, you can still find a suitable rendering package at iRender. You can find a lot of server packages with extremely high-end configurations that are suitable for complex projects.

Below is information about iRender’s service packages:

Not only powerful configurations, iRender also provides you with many more services. Free and convenient transfer tool iRender drive for macOS and Linux users. For Windows users, we recommend the iRender GPU application, you will not need to access our website anymore. The price at iRender is also very flexible with hourly rental (pay as you use), and daily/weekly/monthly rental with a 10-20% discount.

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via WhatsApp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:cgchannel.com; mansur-rig.com

Related Posts

The latest creative news from Maya Cloud Rendering

The post Unlock the Power of Modular Maya Character Rigging with Mansur-Rig for Free appeared first on iRender Cloud Rendering Service.

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Introducing the Hair Cinematic Tool: A Free Resource for Unreal Engine 5 https://irendering.net/introducing-the-hair-cinematic-tool-a-free-resource-for-unreal-engine-5/ Mon, 20 Jan 2025 06:00:07 +0000 https://irendering.net/?p=32786 One standout addition to your toolkit is the Hair Cinematic Tool—a free resource that enhances the realism and flexibility of hair simulation in Unreal Engine 5 projects.

The post Introducing the Hair Cinematic Tool: A Free Resource for Unreal Engine 5 appeared first on iRender Cloud Rendering Service.

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Introducing the Hair Cinematic Tool: A Free Resource for Unreal Engine 5

Creating realistic and dynamic hair has always been a challenge in 3D rendering and game development. With the introduction of Unreal Engine 5, developers and artists have new capabilities to achieve stunning visuals. One standout addition to your toolkit is the Hair Cinematic Tool—a free resource that enhances the realism and flexibility of hair simulation in Unreal Engine 5 projects. The add-on simplifies access to hidden parameters for rendering hair grooms, enabling the creation of superior-quality renders for cinematics, animations, and visual effects. Let’s explore this blog with iRender!

What is the Hair Cinematic Tool?

The Hair Cinematic Tool is designed to streamline the creation of cinematic-quality hair animations for characters and creatures. Whether you’re crafting lifelike human characters or fantastical beasts, this tool simplifies hair simulation and styling, allowing you to achieve stunning results without the need for costly third-party plugins or months of manual work.

Key Features

1. Real-Time Grooming and Styling:

Argentum Studio describes the tool as a solution to “give creators full control over Groom rendering settings,” addressing the platform’s limited native options.

This graphical interface enables users to adjust Unreal Engine’s internal CVars (Console Variables) for hair rendering, Voxelization Shadows, and Deep Shadows. By fine-tuning these values, creators can optimize lighting and shadow effects for hair and fur rendered in UE5.

Argentum Studio’s blog post on ArtStation provides a detailed explanation of what these CVars control and suggests optimal values for key settings.

The tool leverages Unreal Engine 5’s grooming system, giving artists the power to sculpt, style, and adjust hair with precision. Real-time feedback ensures that what you see during editing is what you get in the final render.

2. Dynamic Physics Integration:

Powered by Unreal’s Chaos Physics system, this tool allows hair to move naturally in response to environmental factors like wind, gravity, and character motion. It supports both rigid and soft-body dynamics, ensuring a versatile animation workflow.

3. High-Quality Rendering Support:

With UE5’s Nanite and Lumen technologies, the Hair Cinematic Tool ensures hair is rendered with lifelike textures, lighting, and shadows, enhancing realism in both cinematic and real-time projects.

4. User-Friendly Interface:

Even for beginners, the tool offers an intuitive interface with drag-and-drop functionality, making it easy to implement complex hair animations without extensive technical knowledge.

5. Completely Free:

As a free tool, it’s accessible to indie developers, hobbyists, and large studios, democratizing high-quality hair animation capabilities.

How to Use the Hair Cinematic Tool

  1. Download and Install:
    The Hair Cinematic Tool is available on platforms like the Unreal Engine Marketplace or community-driven repositories. Installation is straightforward and integrates seamlessly with UE5.
  2. Import and Apply:
    Import your hair assets or use Unreal’s native groom assets. Apply them to your characters and adjust settings using the tool’s intuitive UI.
  3. Simulate and Render:
    Fine-tune the physics and animation parameters, then simulate and render using UE5’s advanced rendering pipeline for outstanding results.

Why It’s a Game-Changer

Creating hair animations traditionally required high expertise and significant time investment. The Hair Cinematic Tool simplifies this process, bringing professional-grade results to everyone. It’s particularly useful for cinematic cutscenes, trailers, and animations where hair dynamics play a crucial role in storytelling and realism.

Who Can Benefit?

  • Game Developers: Enhance character visuals with realistic hair physics.
  • Animators: Create high-quality hair movements for films or shorts.
  • Content Creators: Add realism to virtual environments and 3D avatars.
  • Students and Hobbyists: Experiment and learn hair animation without a financial barrier.

Conclusion

The Hair Cinematic Tool for Unreal Engine 5 is a must-have for anyone looking to elevate their projects with realistic and dynamic hair simulations. As a free resource, it offers tremendous value, empowering creators to focus on storytelling and artistic expression without worrying about technical constraints.

iRender - The best powerful rendering solution for Unreal Engine 5

iRender is proud to provide suitable configuration packages for all software to bring you a great experience in the rendering process. With the benefits that iRender brings to you as well as the configuration that is very suitable for all versions of Unreal Engine, do not hesitate to use the service at iRender to have a great experience with your rendering time. At iRender, we provide remote workstation(s) where you can use it as your own computer. Under the IaaS (Infrastructure as a Service) model, you will have full control over the entire rendering process and use it as your personal machine. Therefore, you can install any software and plug-ins you want, add your license, and render or modify your project yourself.

Below is information about our 3S package, which is the most suitable for Unreal Engine:

Not only does it have powerful configurations, but iRender also provides you with many more services. Free and convenient transfer tool iRender drive for macOS and Linux users. For Windows users, we recommend the iRender GPU application, you will not need to access our website anymore. The price at iRender is also very flexible with hourly rental (pay as you use), and daily/weekly/monthly rental with a 10-20% discount. 

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

This month, we offer special discounts to make your New Year even more prosperous.
🎁 50% BONUS for all transactions from $575
🎁 100% BONUS for all transactions from $1500
⏰ From January 13th to January 31st

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:cgchannel.com;80.lv

Related Posts

The latest creative news from Unreal Engine Cloud Rendering

The post Introducing the Hair Cinematic Tool: A Free Resource for Unreal Engine 5 appeared first on iRender Cloud Rendering Service.

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Comparative Review: Blender vs. Maya vs. 3ds Max https://irendering.net/comparative-review-blender-vs-maya-vs-3ds-max/ Mon, 13 Jan 2025 06:00:17 +0000 https://irendering.net/?p=32703 Choosing the right software in 3D modeling, animation, and visual effects can significantly impact your workflow, creativity, and overall project success. Among the most popular 3D software options are Blender, Autodesk Maya, and Autodesk 3ds Max.

The post Comparative Review: Blender vs. Maya vs. 3ds Max appeared first on iRender Cloud Rendering Service.

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Comparative Review: Blender vs. Maya vs. 3ds Max

Choosing the right software in 3D modeling, animation, and visual effects can significantly impact your workflow, creativity, and overall project success. Among the most popular 3D software options are Blender vs. Maya, and Autodesk 3ds Max. Each program has its strengths and weaknesses, catering to different needs and industries. This blog post, iRender will provide a comparative review of these three tools, helping you determine which one might be the best fit for your projects.

Overview of Each Software

  • Blender: A powerful, open-source 3D creation suite that supports the entirety of the 3D pipeline including modeling, rigging, animation, simulation, rendering, compositing, and motion tracking. Its active community contributes to a wealth of resources and plugins.
  • Maya: Developed by Autodesk, Maya is widely regarded as one of the leading software packages for 3D animation. It offers robust tools for character rigging, animation, and effects and is heavily used in the film and gaming industries for its depth and versatility.
  • 3ds Max: Also developed by Autodesk, 3ds Max is known for its user-friendly interface and powerful modeling, rendering, and animation tools. It is particularly popular in architectural visualization and game design.

Blender

Blender is an open-source 3D creation suite that has gained massive popularity due to its robust feature set and flexibility. It’s a complete package for modeling, animation, sculpting, rendering, compositing, and video editing, all available for free. Blender has a passionate community and a wealth of tutorials available online.

Strengths:

  • Cost: Free to use, with no licensing fees.
  • Versatility: Suitable for various applications, from game development to visual effects and 3D printing.
  • Active Community: Regular updates and a wealth of resources available through forums and tutorial sites.

Weaknesses:

  • Learning Curve: Its interface can overwhelm newcomers, particularly those accustomed to other software.
  • Industry Acceptance: While gaining traction, it is less used in certain professional studios compared to Maya or 3ds Max.

Autodesk Maya

Maya is a powerful 3D software application that is widely regarded in the film and animation industry. It specializes in character creation, rigging, and complex animations. With a robust set of features tailored for professionals, Maya is the choice for many AAA game studios and visual effects companies.

Strengths:

  • Industry Standard: Widely used in high-end productions, with extensive tools for animation and rigging.
  • Advanced Features: Features like Arnold rendering, comprehensive simulation tools, and a strong modeling toolkit.
  • Customizability: Highly customizable with Python and MEL, allowing developers to enhance functionality.

Weaknesses:

  • Cost: A significant price tag can be a barrier for individual artists or smaller studios.
  • Complexity: Its depth and breadth can be daunting for new users, necessitating a steep learning curve.

Autodesk 3ds Max

3ds Max is another Autodesk creation, primarily used for architectural visualization, game design, and animation. It’s particularly favored by artists looking to create high-quality renders quickly. 3ds Max is known for its intuitive user interface, making it more accessible to beginners.

Strengths:

  • User-Friendly: More intuitive than Maya, making it a better choice for beginners and those focused on architectural visualization.
  • Powerful Rendering: Strong rendering options, especially with the inclusion of V-Ray and Arnold renderers.
  • Strong Modeling Tools: Excellent polygon modeling and texturing capabilities.

Weaknesses:

  • Platform Limitations: Only available on Windows, limiting accessibility for Mac users.
  • Less Focus on Animation: While capable of animation, it is not as robust as Maya, particularly for character rigging.

Comparative Analysis

1. Features

  • Modeling:

All three applications have solid modeling tools, but Blender is known for its sculpting prowess. Maya shines in rigging and character animation, while 3ds Max excels in architectural and game modeling.

  • Animation:

Maya is the gold standard for character animation, while Blender offers a solid alternative. 3ds Max is slightly behind in animation features but compensates with good rigging capabilities.

  • Rendering:

Both Maya and 3ds Max offer advanced rendering options, particularly with Arnold. Blender’s Cycles and Eevee engines provide impressive results but may require more tweaking.

2. Usability

  • Blender:

The interface may feel cluttered and unconventional, but its flexibility grows on users over time.

  • Maya:

Offers a professional feel, but can be intricate for new users given its depth.

  • 3ds Max:

Generally considered the easiest to adopt due to its straightforward interface and focus on segmenting workflows.

3. Pricing Blender vs. Maya vs 3Ds Max

  • Blender: Free (open-source).
  • Maya: Subscription starts at around $230 per month (with a free trial available).
  • 3ds Max: Subscription also starts around $230 per month, similar to Maya.

Conclusion

Choosing between Blender vs. Maya vs. 3ds Max boils down to your specific needs, budget, and preferred workflow.

  • If you’re a hobbyist or an independent artist, Blender offers incredible features and flexibility for free, making it a fantastic starting point.
  • For professionals who require industry-standard tools for character animation and film production, Maya stands out as the premier choice, albeit at a higher cost.
  • If you focus primarily on architectural visualization or seek an easier learning curve, 3ds Max might be your best bet.

Ultimately, researching and experimenting with each program (many offer trials or free versions) can help you settle on the right tool for your creative endeavors. Each software has its dedicated user base, and the best choice is one that aligns with your artistic goals and professional needs.

iRender - The Best Cloud Rendering For Blender, Maya and 3ds Max

 iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Our machine has preinstalled Blender, you can choose to create the machine at first. About Maya and 3ds Max, you will connect to the remote machine, install then add your personal software license, and render yourself there

Let’s see how you can start to work on iRender remote server:

We released our GPU Server 9S, with 8x RTX 4090s, powered with AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, let’s see how our RTX4090 performs when rendering with Blender scenes:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

This month, we offer special discounts to make your New Year even more prosperous.
🎁 50% BONUS for all transactions from $575
🎁 100% BONUS for all transactions from $1500
⏰ From January 13th to January 31st

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:blender.org, autodesk.com

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The latest creative news from Blender Cloud Rendering

The post Comparative Review: Blender vs. Maya vs. 3ds Max appeared first on iRender Cloud Rendering Service.

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What’s New in ZBrush 2025.1- A New Era for Digital Sculpting https://irendering.net/whats-new-in-zbrush-2025-1-a-new-era-for-digital-sculpting/ Mon, 06 Jan 2025 06:00:35 +0000 https://irendering.net/?p=32631 Maxon, a leading company in digital content creation, has made waves in the artistic community with the release of ZBrush 2025.1.

The post What’s New in ZBrush 2025.1- A New Era for Digital Sculpting appeared first on iRender Cloud Rendering Service.

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What's New in ZBrush 2025.1- A New Era for Digital Sculpting

Maxon, a leading company in digital content creation, has made waves in the artistic community with the release of ZBrush 2025.1. This latest version of the industry-standard digital sculpting tool boasts impressive new features and significant enhancements that empower artists, game developers, and visual effects professionals to push the boundaries of their creativity. In this blog post, iRender will explore what’s new in ZBrush 2025.1 and how these features can revolutionize your workflow.

Maxon has launched ZBrush 2025.1, the newest iteration of its digital sculpting application.

This update features a new Quick Polygroup Brush, enhancements to the existing Anchors Brush, and better integration with Maxon’s Redshift rendering engine.

Here are some of the key updates:

1. New Quick Polygroup Brush

A notable addition in ZBrush 2025.1 is the Quick Polygroup Brush, designed for generating Polygroups.

This feature allows users to easily create a group by clicking on a model’s surface. Based on the edge flow, ZBrush automatically forms a Polygroup for the surrounding area.

In addition, this innovative brush allows artists to quickly create and manage playgroups, facilitating more efficient selection and manipulation of parts within your models.

2. Updated Anchors Brush

ZBrush 2025.1 mainly focuses on workflow enhancements and bug fixes, updating the existing tools. The existing Anchors Brush has been refined to offer improved functionality, making it easier to pin and manipulate details in your sculptures.

The Anchors Brush, introduced in ZBrush 2023.2 for quickly posing characters, now features a new Bend mode alongside the existing Move, Rotate, and Twist modes. This allows users to reposition parts of the model using two anchor points, resulting in “more natural bending.”

Additionally, there are improvements to the Chisel Brush and Lightbox, and the GoZ bridges for 3ds Max and Maya have been updated to support the latest versions, 3ds Max 2025 and Maya 2025.

3. Enhanced Redshift Integration

ZBrush 2025.1 offers improved compatibility with Maxon’s Redshift renderer, streamlining the process of exporting and rendering your models for high-quality visuals. 

The integration of Redshift, Maxon’s rendering engine, within ZBrush, has been enhanced to now support AOV passes and the OIDN (Open Image Denoise) render denoiser. Per the release notes, interactions are now “much faster,” with real-time updates for changes to lights, HDRIs, and materials visible directly in the viewport.

Redshift was initially integrated into ZBrush in the 2023 version, and it includes CPU rendering as a standard feature, while GPU rendering currently necessitates a separate subscription.

Who Will Benefit from ZBrush 2025.1?

The enhancements in ZBrush 2025.1 are designed to benefit a broad spectrum of users. Game developers will find the improved UV mapping and real-time feedback invaluable for creating assets that require precision and detail. VFX artists will appreciate the ray tracing capabilities, enabling more realistic rendering of their sculptures. Concept artists and illustrators will enjoy the expanded brush library, offering new tools for expressing their creativity.

Furthermore, hobbyists and educators can benefit from the user-friendly interface and robust features, making ZBrush an even more appealing option for those new to digital sculpting.

Conclusion

The release of ZBrush 2025.1 marks a significant advancement in the world of digital sculpture, providing artists with innovative tools that enhance their creative possibilities. Maxon’s commitment to evolving its flagship product ensures that ZBrush remains at the forefront of the industry, empowering creators to bring their visions to life like never before.

Whether you’re a seasoned professional or a budding artist, ZBrush 2025.1 offers something for everyone. With its powerful features and user-centric design, it promises to change the way we approach digital sculpting, making it an exciting time to explore the endless possibilities that ZBrush has to offer. So dive in, experiment, and unleash your creativity with the latest version of ZBrush!

iRender - The ideal cloud rendering service

iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image: cgchannel.com, openimagedenoise.org

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The latest creative news from Redshift Cloud Rendering

The post What’s New in ZBrush 2025.1- A New Era for Digital Sculpting appeared first on iRender Cloud Rendering Service.

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Maya UVPackmaster 3 Released: Revolutionizing UV Mapping Workflows https://irendering.net/maya-uvpackmaster-3-released-revolutionizing-uv-mapping-workflows/ Mon, 23 Dec 2024 06:00:49 +0000 https://irendering.net/?p=32374 UVPackmaster 3 for Maya has officially been released, bringing many new features and improvements to redefine how artists approach UV mapping in their workflows.

The post Maya UVPackmaster 3 Released: Revolutionizing UV Mapping Workflows appeared first on iRender Cloud Rendering Service.

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Maya UVPackmaster 3 Released: Revolutionizing UV Mapping Workflows

In digital content creation, efficient UV mapping is crucial for achieving stunning textures and seamless models. UVPackmaster 3 for Maya has officially been released, bringing many new features and improvements to redefine how artists approach UV mapping in their workflows. Whether you’re a seasoned professional or just starting in the field, UVPackmaster 3 promises to enhance productivity and creativity. In this blog, let’s join iRender to explore the new features of Maya UVPackmaster 3 Released.

What is UVPackmaster?

UVPackmaster is a highly regarded plugin for UV mapping that has gained popularity among 3D artists and game developers due to its powerful packing algorithms and intuitive interface. The latest version, UVPackmaster 3, builds on the strengths of its predecessors while introducing new capabilities that streamline the UV packing process in Autodesk Maya.

Lukasz Czyz, known in the community as glucose, has officially released his cutting-edge UV packing solution for Maya. It features the same powerful capabilities as the Blender version.

This tool allows users to pack thousands of UV islands in just seconds using CPU processing, with even greater speed achieved through CUDA GPU acceleration. UVPackmaster stands out as the premier solution for managing sophisticated UDIM setups, enabling users to effortlessly divide UV islands into multiple named groups and pack them all with a single click. It offers comprehensive control over each group, including options for target UV boxes, relative texel density, packing order, and much more.

New Features in UVPackmaster 3

1. GPU-accelerated, scriptable UV packing engine

UVPackmaster 3 is an advanced and comprehensive UV packing engine designed for both Blender and Maya, making it one of the most efficient UV packers on the market. It excels in CPU packing efficiency but offers a GPU-accelerated version of the algorithm that utilizes CUDA and Vulkan APIs. When operating on a GPU, UVPackmaster 3 dramatically outperforms all other available packing solutions, setting a new standard for speed and performance in UV packing.

2. UVPackmaster is now also an advanced UV stacking tool

UVPackmaster is more than just a high-tech UV packing solution; it also incorporates a sophisticated algorithm for UV alignment and stacking, along with several supportive tools that make your UV workflow much easier. These functions are optimized for maximum efficiency through engine acceleration.

Stack UV islands with vertex position correction; automatic scale adjustment; orientation awareness in the 3D space; control over island priority

Orient UVs automatically according to their orientation in the 3D space:

Prioritize UV islands by assigning scale multipliers for each island to be used during packing:

3. The scriptable architecture for maximum flexibility

UVPackmaster is now more transparent. The latest engine update includes Python support, allowing you to write your custom operational logic specifically designed for your most challenging workflows!

Conduct a heuristic search to identify the packing arrangement with the highest density. Simultaneously iterate across the CPU and all GPUs in the system to determine the optimal packing in just one second!

Optionally allow mixing relative island scales during a search to maximize UV space coverage

Conclusion

The release of Maya UVPackmaster 3 not only introduces advanced functionalities and speed but also significantly enhances the overall creative process. For anyone involved in UV mapping within Maya, this plugin is set to transform not just workflows, but the very quality of 3D art itself.

With an intuitive interface, powerful algorithms, and seamless integration, UVPackmaster 3 is indeed a game-changer. If you haven’t already, now is the perfect time to explore what UVPackmaster 3 can do for your projects and embrace a more efficient, creative future in UV mapping!

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Source and image:80.lv; uvpackmaster.com

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