3drendering | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Fri, 06 Jun 2025 07:38:30 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png 3drendering | iRender Cloud Rendering Service https://irendering.net 32 32 Exploring System Requirements for Lumion in 2025 https://irendering.net/exploring-system-requirements-for-lumion-in-2025/ Mon, 09 Jun 2025 06:00:17 +0000 https://irendering.net/?p=34602 Lumion is one of the real-time rendering tools for architects and visualization professionals, has pushed the boundaries of real-time rendering quality.

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Exploring System Requirements for Lumion in 2025

As 3D artists, we understand that software is only as powerful as the hardware that supports it. Lumion is one of the go-to real-time rendering tools for architects and visualization professionals and has consistently pushed the boundaries of real-time rendering quality. With its newest version, the system requirements reflect that ambition.

Whether you’re new to Lumion or upgrading from an older version, understanding the updated system requirements is essential to make the most of its new features without sacrificing performance. In this article, we break down the latest system requirements, give you some context from a 3D artist’s perspective, and help you figure out what kind of hardware investment makes sense for your workflow. Let’s explore this blog with iRender!

Why Lumion’s Hardware Demands Are Different?

Unlike traditional render engines that rely heavily on CPU rendering (like V-Ray or Arnold in default CPU mode), Lumion is a real-time renderer that utilizes your GPU as its primary engine. That means the more powerful your graphics card, the smoother your experience in both the editor and final output.

The newest version of Lumion has introduced features like improved ray tracing (v2.0), enhanced lighting accuracy, and a denser asset library—all of which require faster processing and more VRAM.

1. Minimum System Requirements

For basic projects, such as small residential designs or simple landscapes, the following specifications are the bare minimum:

  • Operating System: Windows 10 (version 2004) or newer 
  • CPU: Intel/AMD processor with a single-thread CPUMark score of 2,200 or higher 
  • GPU: Graphics card with a G3DMark score of 5,500 or higher (e.g., NVIDIA GTX 1060, AMD RX 580) 
  • VRAM: 6 GB or more 
  • RAM: 16 GB 
  • Storage:  300mb disk space 
  • Internet Connection: Required for installation and updates

Note: This configuration is suitable only for simple projects and may not support Lumion’s advanced features effectively.

2. Recommended System Requirements

For more complex projects involving detailed interiors, extensive landscapes, or high-resolution textures, consider the following setup:

  • Operating System: Windows 10 (version 2004) or newer 
  • CPU: Intel/AMD processor with a single-thread CPUMark score of 2,600 or higher 
  • GPU: Ray tracing-capable graphics card with a PassMark score of 10,000 or higher (e.g., NVIDIA RTX 3060 or better) 
  • VRAM: 10 GB or more 
  • RAM: 16GB 
  • Storage:  300mb disk space 
  • Internet Connection: Required for installation and updates 

Note: This configuration supports most of Lumion’s features, including moderate ray tracing and AI upscaling.

3. High-End System Requirements

For ultra-complex projects, such as detailed cityscapes or large-scale architectural visualizations, a high-end setup is essential:

  • Operating System: Windows 10 (version 2004) or newer 
  • CPU: Intel/AMD processor with a single-thread CPUMark score well above 3,000 
  • GPU: Professional-grade graphics card with a PassMark score of 14,000 or higher (e.g., NVIDIA RTX 4090) 
  • VRAM: 16 GB or more 
  • RAM: 32GB 
  • Storage: 300mb disk space 
  • Internet Connection: Required for installation and updates

Note: This configuration ensures optimal performance for all of Lumion’s advanced features, including full ray tracing and high-resolution rendering.

Graphics Card Considerations

Lumion 2025 leverages ray tracing technology for enhanced realism. Therefore, a graphics card that supports hardware-accelerated ray tracing is crucial. Compatible GPUs include:

  • NVIDIA: RTX 20 series and newer 
  • AMD: Radeon RX 6000 series and newer 
  • Intel: ARC A series and newer

Ensure your GPU drivers are up to date to maintain compatibility and performance.

CPU and RAM Insights

While Lumion is GPU-intensive, a capable CPU ensures smooth operation, especially when handling complex scenes. Aim for a processor with a high single-thread performance. Additionally, sufficient RAM (32 GB or more) is vital to prevent bottlenecks during rendering and editing.

Storage and Power Supply

  • Storage: An SSD is recommended for faster loading times and overall responsiveness.
  • Power Supply: A minimum of an 80+ Gold-rated PSU with adequate wattage is advised to support high-performance components.

iRender- From Hardware Challenges to Smarter Solutions for Lumion

As we’ve explored, Lumion 2025 brings powerful features like real-time ray tracing and AI-driven enhancements, but with those innovations come significant hardware demands. Not every artist or studio has immediate access to top-tier GPUs like the RTX 4090 or the RAM-heavy builds needed for complex scenes.

That’s where iRender becomes a game-changer. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

With the benefits that iRender brings to you as well as the configuration that is very suitable for all versions of Lumion, do not hesitate to use the service at iRender to have a great experience with your rendering time. Under the IaaS (Infrastructure as a Service) model, you will have full control over the entire rendering process and use it as your personal machine. Therefore, you can install any software and plug-ins you want, add your license, and render or modify your project yourself.

Below is information about our 3S package, which is the most suitable for Lumion:

Not only does it have powerful configurations, but iRender also provides you with many more services. Free and convenient transfer tool, iRender drive for macOS and Linux users. For Windows users, we recommend the iRender GPU application, you will not need to access our website anymore. The price at iRender is also very flexible with hourly rental (pay as you use), and daily/weekly/monthly rental with a 10-20% discount. 

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

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Thank you & Happy Rendering!

Source and image:proxpc.com, lumion.com, support.lumion.com

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What 3D Artists Should Know About Dedicated and Shared GPU Memory? https://irendering.net/what-3d-artists-should-know-about-dedicated-and-shared-gpu-memory/ Mon, 26 May 2025 06:00:12 +0000 https://irendering.net/?p=34410 One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these

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What 3D Artists Should Know About Dedicated and Shared GPU Memory?

In the world of 3D creation—whether you’re rendering photorealistic scenes in Blender, animating in Cinema 4D, or sculpting in ZBrush—your hardware plays a critical role in the speed and quality of your work. One of the most important aspects is GPU memory—specifically, the difference between dedicated and shared GPU memory. This article will break down these two types of GPU memory, how they affect 3D workflows, and what you should look for when choosing or optimizing your setup. Let’s explore with iRender.

What Is GPU Memory?

GPU memory—often referred to as VRAM (Video Random Access Memory)—is used to store graphics data such as textures, geometry, shaders, frame buffers, and more. It’s essential for real-time rendering, viewport interaction, and GPU-accelerated tasks like ray tracing or simulation.

There are two main types:

  • Dedicated GPU memory: Physical VRAM built into a discrete graphics card.
  • Shared GPU memory: System RAM borrowed for graphics tasks, mainly in integrated or lower-tier GPUs.

What Is Dedicated GPU Memory?

Dedicated GPU memory refers to the memory that’s physically built into a discrete (dedicated) graphics card. Think NVIDIA GeForce RTX 4080 or AMD Radeon RX 7900 XTX. This memory, typically labeled as VRAM (Video RAM), is reserved exclusively for GPU tasks, like rendering, shading, or real-time viewport preview.

Key Characteristics:

  • Faster bandwidth: VRAM is designed for high-speed parallel processing.
  • Independent from system RAM: It doesn’t borrow memory from your main system.
  • Better performance: Ideal for handling large textures, complex meshes, and high-resolution viewport rendering.

Why It Matters for 3D Artists:

  • High performance: VRAM offers high bandwidth and low latency, critical for rendering large scenes and working with high-resolution assets.
  • Stability: Large 3D scenes often exceed 8 GB or even 16 GB of memory. When rendering high-poly scenes or using GPU-accelerated engines like Cycles, OctaneRender, or Redshift, the GPU relies heavily on VRAM. If your scene exceeds the available VRAM, it can cause crashes or force your system to fall back on slower system memory, dramatically affecting performance.
  • Viewport interaction: Tasks like sculpting, physics simulation, or shading nodes rely heavily on quick memory access.

Example: A detailed scene with 8K textures, volumetrics, and multiple light sources might easily consume 12–16 GB of VRAM.

What Is Shared GPU Memory?

Shared GPU memory is a portion of your system’s RAM that the GPU can access if it runs out of dedicated VRAM. This is common in integrated graphics (like Intel Iris Xe or AMD Radeon Vega), where the GPU is part of the CPU and doesn’t have its own dedicated VRAM.

Shared GPU memory is useful for basic tasks like modeling, sculpting low-poly assets, or working on simpler scenes. But if you’re rendering or doing heavy viewport work, performance will suffer.

Key Characteristics:

  • Slower than VRAM: Because it’s standard system memory, not optimized for graphical workloads.
  • Dynamic allocation: The system decides how much RAM can be used as shared memory.
  • Can help—but not replace—dedicated VRAM: It’s a fallback, not a replacement.

Limitations in 3D Workflows

  • Lower bandwidth: System RAM is slower than VRAM, causing bottlenecks during intensive tasks.
  • Less memory available overall: If 4 GB of your 16 GB RAM is being used as GPU memory, that’s less for your OS and other apps.
  • Poor scalability: Great for light modeling or UI-based design work, but not for high-end rendering or VFX.

Example: A laptop with 16 GB of RAM might allocate 4–6 GB as shared memory. However, the bandwidth and latency differences mean it’s not suitable for serious GPU rendering.

Recommendations for 3D Artists

As a 3D artist, the type of GPU memory your system uses can make or break your creative workflow. Here’s how to decide what works best for your needs:

Choose a Dedicated GPU If:

Dedicated GPU memory is a must-have for any artist working with complex 3D pipelines. Choose a discrete GPU if:

  • You regularly render scenes or animations: Whether you’re using Cycles in Blender, Arnold in Maya, or Redshift in Cinema 4D, these engines heavily rely on VRAM to handle geometry, shaders, and high-resolution outputs efficiently.
  • You work with simulations: Fluid dynamics, smoke, fire, cloth, and particle simulations can be VRAM-intensive, especially during baking or real-time previews.
  • Your scenes use 4K or 8K textures: Textures are among the biggest VRAM consumers. A few 8K textures can easily consume multiple gigabytes of memory.
  • You need real-time performance: Applications like Unreal Engine, Unity, and NVIDIA Omniverse require real-time rendering capabilities that only dedicated GPUs can offer. Shared memory simply can’t keep up with the performance demand.

Note: Minimum VRAM recommended for modern workflows in 2025: 12–16 GB
High-end scenes, especially those with volumetrics or ray tracing, may require 24 GB or more.

Use Shared GPU Memory Only If:

Shared memory can be a temporary or entry-level solution, but it comes with limitations. It’s only suitable if:

  • You’re a student or hobbyist: If you’re just learning the basics or practicing low-poly modeling, integrated graphics can suffice.
  • You mainly model or texture low-poly assets: Tasks that don’t involve real-time rendering or GPU-accelerated rendering can run on minimal hardware.
  • You don’t render using GPU acceleration: If you’re using CPU rendering engines or just exporting assets, GPU memory becomes less critical.

Conclusion: Increase the speed of your 3D Workflow with iRender

For any 3D artist aiming to work efficiently and professionally, dedicated GPU memory is a necessity. It provides the raw speed, stability, and memory bandwidth required to handle complex scenes, render high-res outputs, and work efficiently in real-time environments.

However, high-end GPUs with large VRAM (like 24 GB or more) come at a steep cost and may not be accessible for every artist, especially freelancers or small studios.

That’s where iRender comes in. iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

Why Use iRender?

  • Powerful GPU servers: Access machines with RTX 4090, 3090, or even multi-GPU configurations.

  • High VRAM (up to 48 GB): Ideal for rendering 8K textures, heavy simulations.

  • Flexible rental model: Pay-as-you-go or reserve for long-term production cycles.

  • Cloud-based scalability: No need to upgrade your hardware—just scale your project in the cloud.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:Intel, Reddit, pugetsystems, cgdirector

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What’s the difference between Iray, 3Delight, and Filament in Daz Studio? https://irendering.net/what-s-the-difference-between-i-ray-3delight-and-filament-in-daz-studio/ Tue, 20 May 2025 06:00:28 +0000 https://irendering.net/?p=34255 Daz Studio offers users a powerful suite of tools to create stunning visualizations, animation, gaming, or artistic projects. This capability lies in the rendering engines available within Daz Studio, each designed to meet different needs and preferences. Among these, Iray, 3Delight, and Filament stand out as the primary rendering options with unique strengths and weaknesses. In this blog, iRender will explore the features of each rendering engine, highlighting their functionalities, ideal use cases, and key distinctions.

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What’s the difference between Iray, 3Delight, and Filament in Daz Studio?

Daz Studio offers users a powerful suite of tools to create stunning visualizations, animation, gaming, or artistic projects. This capability lies in the rendering engines available within Daz Studio, each designed to meet different needs and preferences. Among these, Iray, 3Delight, and Filament stand out as the primary rendering options with unique strengths and weaknesses. Understanding the differences among these rendering engines is essential for artists and creators using Daz Studio. This knowledge enables users to select the most suitable option tailored to their specific project requirements, whether they seek lifelike realism, efficient rendering times, or real-time workflow capabilities.

In this blog, iRender will explore the features of each rendering engine and highlight their functionalities, ideal use cases, and key distinctions.

Overview of Iray, 3Delight, and Filament in Daz Studio

Daz Studio is a software application developed and offered by Daz 3D. It is a powerful 3D creation software that allows users to design, animate, and render detailed 3D scenes. Primarily aimed at artists, animators, and designers, Daz Studio provides a versatile platform for creating digital art, illustrations, and animations through a user-friendly interface and a range of high-quality assets. 

Iray in Daz Studio is a physically-based rendering (PBR) engine developed by NVIDIA. It is renowned for its ability to produce high-quality, photorealistic images by simulating the behavior of light in a realistic manner. This engine leverages advanced algorithms and graphical techniques to accurately replicate how light interacts with different materials in a 3D environment.

3Delight is a powerful scanline rendering engine integrated into Daz Studio, known for its versatility and efficiency in rendering 3D scenes. Unlike physically-based renderers like Iray, which focus on achieving photorealistic results, 3Delight provides a good balance of speed and quality, making it suitable for a variety of artistic styles and projects.

Filament is a real-time rendering engine integrated into Daz Studio, designed to provide fast rendering capabilities while allowing for immediate feedback during the creation process. Developed to leverage modern graphics technology, Filament enables artists to interactively visualize changes to their scenes with minimal delay.

Differences between Iray, 3Delight, and Filament

Speed and Quality

When comparing the speed and quality of the three rendering engines in Daz Studio—Iray, 3Delight, and Filament, it’s important to understand how each engine performs under different conditions and for diverse types of projects.

Iray is known for its compatibility with Physically-Based Rendering (PBR) principles, which are designed to simulate how light interacts with materials in the real world. Iray calculates light interactions based on real-world physics, which means that lighting in your rendered scene behaves as it would in reality. This includes effects like light scattering, reflection, and absorption, all of which are crucial for achieving lifelike visuals. Iray is primarily for designers and visual effects artists working with 3D content who require predictable photorealistic imagery.

3Delight is indeed Daz Studio’s original rendering engine and is a CPU-based scanline renderer. Therefore, 3Delight can run efficiently even on systems that may not have powerful GPUs. This makes it accessible to a broader range of users. It has almost a toonish look because it fakes rendering 3D objects with something that isn’t compatible with PBR (physically based rendering). It only provides flexibility and speed particularly for simpler scenes which results in limitations regarding realism and material interaction compared to engines like Iray.

Filament is indeed the fastest rendering engine available in Daz Studio, primarily due to its real-time rendering capabilities. This engine is designed to provide immediate feedback, making it particularly valuable for artists and designers who require speed and interactivity in their workflows. Although Filament produces visually appealing images, the quality is generally moderate and less realistic when compared to Iray. It works well for applications that demand speed over ultimate fidelity, making it suitable for prototyping and early-stage visualizations.

Global Illumination

Iray uses advanced global illumination techniques, incorporating methods like photon mapping and path tracing. This allows it to simulate light interactions effectively, providing a high degree of realism. The GI quality in Iray is high, effectively capturing how light bounces off surfaces and illuminates other areas in the scene. This leads to realistic shadows, reflections, and soft lighting effects that mimic real-world scenarios.

3Delight employs a more simplified approach, relying on traditional raycasting techniques and shadow mapping rather than full physical simulation for GI. The GI offered by 3Delight is moderate in accuracy. While it does achieve satisfying results, it does not replicate the level of detail or complexity found in Iray. 

Filament features a limited real-time global illumination approach designed for speed and efficiency rather than physical accuracy. The accuracy of GI in Filament is not high compared to both Iray and 3Delight. While it can provide a basic sense of lighting interaction between surfaces, it does not strive for a high-fidelity illumination model.

Real-Time Preview Capability

Iray provides a limited real-time viewport that allows users to preview changes, but the updates are generally not instantaneous. This means that while you can see what you’re doing, there’s often a noticeable lag, particularly in complex scenes.

Meanwhile, 3Delight offers an interactive preview, providing a more immediate reflection of changes compared to Iray. However, it still does not reach the true real-time rendering capabilities of Filament. 

Filament is designed for true real-time rendering, providing immediate visual feedback. This characteristic is a significant advantage for users needing to iterate quickly. The response is extremely fast, making it easy for artists to see the results of their changes without delay. Alo, any changes of lighting, materials, or camera settings appear instantaneously.

Ideal Use Cases

Iray

  • Photorealistic Visualizations: Iray is suited for projects requiring high-quality, photorealistic renders, such as architectural visualizationsproduct renderings, and character portraits.
  • Advertising and Marketing: Ideal for creating marketing materials that require realistic representations of products or characters. Iray’s quality is unmatched when it comes to detail and realism, making it preferable for final renders in promotional content.
  • Cinematic Quality: Suitable for filmmakers and animators seeking lifelike visuals in their animated projects. Iray’s ability to handle complex lighting and shading makes it an excellent choice for scenes requiring a cinematic look.
  • High-End Artwork: Artists looking to produce gallery-quality artwork or fine art pieces will benefit from the realistic textures, shadows, and reflections that Iray offers.

3Delight

  • Animation Production: 3Delight is excellent for animated projects where speed and flexibility are essential. Its faster rendering times allow animators to produce frames more quickly, making it feasible to iterate on character designs, backgrounds, or effects without lengthy wait times.
  • Illustration and Concept Art: Ideal for illustrators and concept artists who want to explore diverse styles. Its capabilities allow users to render different art styles, from cartoonish to semi-realistic, making it versatile for visual storytelling.
  • Less Complex Scenes: Well-suited for simpler scenes where speed is prioritized over photorealism, such as product showcases or character turnarounds.

Filament

  • Real-Time Applications: Filament is perfect for game development, where real-time rendering and immediate visual feedback are crucial. Filament allows developers to visualize assets and lighting setups quickly, making it easier to make adjustments on the fly.
  • Virtual Reality (VR) and Augmented Reality (AR): Ideal for environments that demand fast rendering times and responsive interactions. Filament’s quick feedback capabilities enable effective previews for VR/AR experiences.
  • Concept Prototyping and Design: It is perfect for designers that need to quickly iterate concepts in the beginning. Artists can quickly tweak elements and see results immediately, which is essential in the fast-paced design process.

Conclusion

In conclusion, the differences between Iray3Delight, and Filament in Daz Studio are significant and cater to various rendering needs and artistic preferences. Therefore, selecting the appropriate rendering engine depends on the specific requirements of your project. If you want to prioritize photorealistic outputs, Iray is the best option. Besides, if you are looking for a speedier and more versatile rendering solution for illustrations, animations, you can consider 3Delight. About Filament, it excels in providing real-time rendering capabilities, making it ideal for environments where immediate visual feedback is crucial. Understanding these distinctions empowers artists and designers to leverage the strengths of each engine to achieve the best results in their artistic endeavors within Daz Studio.

iRender- The best cloud rendering for Iray, 3Delight, Filament in Daz Studio

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We support Daz Studio and all render engines such as Iray, 3Delight and Filament. You only need to access our server and connect to it to install software you need just Once then you add your license and render yourself.

Because Iray amd Filament supports any number or combination of GPUs, we recommend using multiple GPUs including the 2/4/6x RTX 4090 and 8x RTX 3090 servers to speed up rendering. Not only featuring powerful top-tier RTX 3090/4090 GPUs, the servers also have industrial-grade AMD Ryzen Threadripper  CPUs, 256GB of RAM, and 2T NVME SSD storage to match the most demanding workloads.

Iray Server is a software solution that provides distributed Iray rendering across networked machines. If you are using Iray Server, for example with DAZ Studio, you will need multiple computers to run IRAY distributed renders. Because of this, iRender Farm is the most sensible and efficient option for the IRAY server. To improve render performance, you can conduct a distributed render in Iray Server  with ease using our “Open Port” feature.

3Delight is a CPU-based biased render engine. It uses CPUs for rendering; this means even without GPUs needed for rendering. Therefore, the 3s server (1xRTX 4090) and 4N server with strong CPU AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz will be the best choice at the most affordable price. You can refer their configuration following:

Test rendering speed Video

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

Furthermore, you can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).

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In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

 

iRender – Happy Rendering!

Reference source: daz3d.com

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Best Value Graphics Card for Daz 3D Rendering https://irendering.net/best-value-graphics-card-for-daz-3d-rendering/ Mon, 12 May 2025 06:00:15 +0000 https://irendering.net/?p=34190 Daz Studio speeds up rendering processes using GPU acceleration, such as NVIDIA's CUDA cores. Both hobbyists and professionals need to select a GPU.

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Best Value Graphics Card for Daz 3D Rendering

As a 3D artist, achieving lifelike renders inside Daz Studio hinges greatly on your graphics card’s capabilities. Daz Studio speeds up rendering processes using GPU acceleration, such as NVIDIA’s CUDA cores. Both hobbyists and professionals need to select a GPU. Balancing performance and cost is quite important when choosing it. In this blog post, let’s explore with iRender.

Key Considerations for Choosing a GPU for Daz Studio

This section introduces the technical and practical factors Daz 3D users should consider when selecting a graphics card. It establishes a foundation of understanding before recommending any specific GPU. Before diving into specific GPUs, readers need to understand what makes a graphics card suitable for rendering in Daz Studio, especially given its unique GPU rendering architecture (Iray).

  • CUDA Core Count:
    Daz Studio’s Iray render engine is built to utilize NVIDIA’s CUDA architecture. More CUDA cores typically mean faster render speeds, so this metric is critical. 
  • VRAM Capacity:
    VRAM (Video RAM) determines how much scene data your GPU can handle before offloading to slower system memory. For Daz 3D, where scenes often include high-res characters, clothing, and environments, 12GB is a current safe minimum. 
  • Driver Stability:
    Rendering is intensive. Stable, frequently updated drivers (especially NVIDIA Studio Drivers) ensure compatibility with the latest Daz Studio versions and reduce crashes. 
  • Power Efficiency:
    Especially relevant for users rendering for hours or on compact PCs. Lower wattage = less heat, less fan noise, and lower electricity bills.

Top Graphics Cards for Daz Studio

1. NVIDIA GeForce RTX 3090- A Powerhouse for Daz Studio Artists

For professional 3D artists and animators working in Daz Studio, the NVIDIA GeForce RTX 3090 remains a top-tier choice. With a massive 24GB of GDDR6X VRAM, this GPU is built to easily tackle high-resolution textures, complex environments, and realistic lighting.

Powered by NVIDIA’s Ampere architecture, the RTX 3090 delivers a major leap in performance over previous generations, making it perfect for demanding rendering tasks and real-time previews.

– Key Highlights:

  • 24GB GDDR6X VRAM – Ideal for large scenes and high-poly assets
  • Ampere Architecture – Enhanced speed and efficiency
  • 10,496 CUDA Cores – Outstanding parallel computing power
  • 384-bit Memory Interface – High memory bandwidth for fast data handling
  • Real-Time Ray Tracing Support – For lifelike lighting and shadows
  • DLSS Technology – AI-powered performance boost without image quality loss
  • Supports up to 8K Resolution – Future-proof for ultra-high-definition workflows
  • Multi-Monitor Compatibility – Great for complex, multi-view setups

With its massive 24GB of VRAM, the RTX 3090 delivers outstanding performance in handling large, intricate Daz Studio scenes, enabling faster Iray rendering and smoother, more responsive viewport interaction.

2. NVIDIA GeForce RTX 3060 Ti – A Budget Friendly Pick

For artists working with tighter budgets, the NVIDIA RTX 3060 Ti delivers impressive value in Daz Studio. Sporting 8GB of GDDR6 VRAM, this card strikes a solid balance between price and performance, making it well-suited for medium-complexity scenes and faster Iray previews.

– Key Highlights:

  • 8GB GDDR6 VRAM – Ample for single-figure renders, moderate HD textures, and smaller environment assets
  • 4864 CUDA Cores – Strong parallel-processing capability for efficient GPU rendering
  • 256-bit Memory Interface – Offers a healthy memory bandwidth to keep data flowing smoothly
  • Ampere Architecture – Improved efficiency and clock speeds over the previous generation
  • Real-Time Ray Tracing Support – Enables realistic lighting and reflections during look-development
  • DLSS Boost – AI-driven upscaling that helps maintain frame rates in viewport previews
  • Power Draw: ~200W – Reasonable thermal profile for most mid-tower builds

While the 8GB VRAM limit may require careful scene optimization, such as reducing texture resolution or limiting subdivision levels, the RTX 3060 Ti remains a standout choice for Daz Studio artists looking to step up from entry-level cards without breaking the bank.

3. NVIDIA RTX A4000 – A Workstation Powerhouse

For professionals and serious hobbyists seeking stability, memory capacity, and efficient performance in Daz Studio, the NVIDIA RTX A4000 strikes an excellent balance. As a single-slot, workstation-focused card, it brings features tailored to content creation pipelines.

– Key Highlights:

  • 16 GB GDDR6 ECC VRAM – Error correcting memory ensures data integrity during long renders and complex simulations, while 16 GB capacity comfortably handles multi-figure scenes, high-res textures, and dForce dynamics
  • 6 144 CUDA Cores – Built on the Ampere architecture, these cores deliver robust parallel compute performance for NVIDIA Iray acceleration 
  • 140 W TDP – Low power draw keeps thermals in check—ideal for compact workstations or multi-GPU setups 
  • Single-Slot Form Factor – Fits into tighter chassis and allows for denser multi-card configurations
  • NVIDIA Studio Driver Support – Certified drivers optimized for stability in 3D applications like Daz Studio

The RTX A4000 offers the memory headroom and professional-grade reliability that Daz Studio artists demand if you’re producing high-end character renders, batch animations, or intricate environment scenes

Speed up rendering in Daz 3D with iRender

iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

iRender supports Daz Studio and Iray of all versions. Because Iray supports any number or combination of GPUs, we recommend using multiple GPUs, including the 2/4/6x RTX 4090 and 8x RTX 3090 servers to speed up rendering. Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time. Moreover, we have the special promotion for this month:

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Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:ms.codes, daz3d.com

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Let’s explore what’s new in Vantage 2.7 with iRender https://irendering.net/let-s-explore-what-s-new-in-vantage-2-7/ Wed, 19 Feb 2025 06:00:06 +0000 https://irendering.net/?p=33145 With the release of Vantage 2.7, Chaos continues to push the boundaries of real-time visualization and rendering technology, empowering artists and designers with enhanced tools to bring their creative visions to life. This latest version introduces many new features and improvements designed to optimize workflow efficiency, streamline rendering processes, and elevate the overall user experience. In this article, iRender will explore the key features and updates in Vantage 2.7 that promise to transform the way users interact with their 3D content, making real-time rendering faster, more intuitive, and more powerful than ever before.

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Let’s explore what's new in Vantage 2.7 with iRender

With the release of Vantage 2.7, Chaos continues to push the boundaries of real-time visualization and rendering technology, empowering artists and designers with enhanced tools to bring their creative visions to life. This latest version introduces many new features and improvements designed to optimize workflow efficiency, streamline rendering processes, and elevate the overall user experience. In this article, iRender will explore the key features and updates in Vantage 2.7 that promise to transform how users interact with their 3D content, making real-time rendering faster, more intuitive, and more powerful than ever.

Let’s get started with iRender!

A GPU-accelerated ray tracer

First released in 2020, Vantage is a hardware-accelerated ray tracing renderer intended for exploring large V-Ray production scenes in near-real time.The initial release was targeted at visualization, but in 2023 Chaos added support for rendering deforming meshes, like animated characters, and began pitching Vantage at VFX work.

In Vantage 2.7, the integra tion of a GPU-accelerated ray tracer represents a significant enhancement in rendering performance and quality. This upgrade allows users to leverage the full power of modern graphics processing units (GPUs), resulting in faster rendering times and the ability to handle more complex scenes in real-time.

Native V-Ray scattering features and the VRayDirt texture

Vantage 2.7 introduced several enhancements, particularly in its support for V-Ray scattering features and the VRayDirt texture. These improvements allow users to achieve more realistic rendering results by leveraging native V-Ray functionalities directly within Vantage.

Native V-Ray Scattering Features:

  • Better integration of scattering effects directly related to V-Ray materials and lights.
  • Improved handling of volumetric materials and light scattering, allowing for more complex visual effects.
  • Enhanced performance for rendering scenes that include scattering elements like fog and atmospheric effects.

Support for VRayDirt Texture:

  • The VRayDirt texture can now be utilized within Vantage, enabling artists to create realistic dirt and wear effects on surfaces.
  • This allows users to simulate ambient occlusion effects and dirt build-up based on geometry, improving the overall realism of their scenes.
  • Enhanced performance in rendering the VRayDirt texture, offering real-time feedback in the viewport.

New lens distortion, vignetting and Blur/Sharpen effects

Vantage 2.7 also introduces a new lens di+stortion system, with users able to mimic distortions created by real-world camera lenses using ST maps, as in many compositing and camera tracking apps.

Lens Distortion:

  • This feature simulates the visual characteristics of different camera lenses, allowing for the adjustment of barrel or pincushion distortion.]
  • Artists can apply varying degrees of distortion to create a more authentic camera feel, making the rendered images resemble photographs taken with actual lenses.
  • It contributes to achieving a more immersive experience by emulating optical imperfections found in real-world cameras.

Vignetting:

  • Vignetting adds a gradual darkening (or brightening) of the corners of an image compared to the center, mimicking the effect seen in many photographic lenses.
  • Users can control the intensity and spread of the vignetting effect to enhance focus on the central subject or create a moodier atmosphere.
  • This effect is useful in guiding the viewer’s attention and adding depth to the image.

Blur/Sharpen Effects:

  • The blur effect can be utilized to create a sense of depth of field, simulating how lenses focus on certain areas while blurring others. Users can specify the focus point and adjust the blur strength.
  • Sharpening effects allow artists to enhance the clarity and definition of details, adding crispness to specific areas of the render.
  • These effects offer users creative flexibility to manipulate the visual perception of their renders, helping to convey a more polished or stylized look.

Support for OCIO and DLSS 4

In Vantage 2.7, significant advancements were made with the inclusion of support for OpenColorIO (OCIO) and NVIDIA’s Deep Learning Super Sampling (DLSS) 4Other key changes include support for VFX color management standard OCIO (OpenColorIO). DLSS, NVIDIA’s AI-based image reconstruction system, first integrated into Vantage in 2023, has been updated to DLSS 4, the current generation of the technology.

Vantage 2.7 now supports OpenColorIO, a powerful color management system widely used in the visual effects and animation industries. OCIO allows for accurate color representation throughout the rendering process by enabling artists to employ different color spaces and transform techniques as per the needs of their project.

DLSS (Deep Learning Super Sampling) 4 is an AI-driven technology from NVIDIA that generates high-quality images from lower-resolution inputs, significantly enhancing rendering performance. By utilizing machine learning algorithms, DLSS can provide higher frame rates while maintaining—or even improving—visual quality, which is especially beneficial for real-time rendering scenarios in Vantage.

Pricing and System Requirements

Pricing

Chaos Vantage is available to try for free for 30 days. After that, you can choose between a monthly (€99.9) and yearly (€598.80) license. If you are a student, you can take advantage of Chaos Vantage as part of the V-Ray Education offering.

System requirements

  • Operating system: Windows 10 with Update 2004 or newer (version 10.0.19041)
  • System RAM: should equal or exceed GPU memory (minimum 8GB RAM)
  • GPU: DXR compatible NVIDIA or AMD GPU (Vantage can use up to 2 GPU)
      • For NVIDIA GPUs: RTX series or newer, driver 515 or newer is required (recommended driver 537.13 or newer). GPU must be set to WDDM mode and not in TCC, otherwise Vantage will not detect it.
      • For AMD GPUs – RX 6000 series or newer

Speed up Chaos Vantage rendering with iRender

iRender provides high-performance remote servers for various creative workflows from 3D rendering, AI training, Video editing, Simulation, VR/AR development, and more. We understand that each project and individual’s creative process is unique and local limitations can restrict the creation. We address this by giving our users complete control over our servers where they can install any software. 

iRender supports Vantage of all versions. Once renting our server, you can use it as your computer to set up your private creative working environment. You just need to install Vantage once for the first time (using your personal license); everything will be saved and ready to use next time.

GPU rendering is growing in popularity as technology becomes more reasonably priced and performance continues to improve. The GPU renders more quickly if your graphics card is quicker. RTX 4090 is the most potent NVIDIA GeForce graphics card available right now. Without a doubt, the RTX 4090 is the greatest choice for anyone searching for the fastest GPU for rendering. In addition to offering optimal performance, it boasts a massive 24GB of video memory that can handle even the most complicated render files.

GPU server 4S dual cards RTX 4090 - The best option for Chaos Vantage

Chaos Vantage supports a maximum of 2 GPUs (you can use any combination of compatible GPUs (NVIDIA RTX)). However, it does not share GPU memory. In other words, if your system has an RTX 3080 (10GB) and an RTX 2080 (8GB), the VRAM does not equal 18GB together. The smallest GPU, which is 8 GB in this instance, is equivalent to the maximum amount of GPU memory that can be used. It is ideal if the VRAM and speed of the two GPUs are equal or comparable. As a result, we strongly advise using our GPU Server 4S (2xRTX4090), which is the most potent and ideal option for accelerating Vantage rendering. You can refer its configuration following:

Our server is a physical machine which works independently as a different machine from your personal computers. Therefore, transferring your files is straightforward. Our iRender GPU with large storage helps the process of uploading project files and downloading the rendered outputs whether you’re using the server, which costs you nothing.

Let’s watch our tutorial video and see how the service works:

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

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Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

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What makes Twinmotion one of the most powerful tools on the market today https://irendering.net/what-makes-twinmotion-one-of-the-most-powerful-tools-on-the-market-today/ Wed, 08 Jan 2025 06:00:41 +0000 https://irendering.net/?p=32641 Twinmotion offers a variety of features that significantly enhance workflow efficiency for architects, designers, and other professionals involved in the visualization process. Because rendering is so efficient in communicating concepts to clients, it has become a mandatory skill for architects. This is why it is so important for you to pick the right rendering software to suit your specific needs. In this article, iRender will explore the Twinmotion software compatibility, features, pricing, and what makes Twinmotion one of the most powerful tools on the market today. 

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What makes Twinmotion one of the most powerful tools on the market today

Twinmotion offers a variety of features that significantly enhance workflow efficiency for architects, designers, and other professionals involved in the visualization process. Because rendering is so efficient in communicating concepts to clients, it has become a mandatory skill for architects. This is why it is so important for you to pick the right rendering software to suit your specific needs. In this article, iRender will explore the Twinmotion software compatibility, features, pricing, and what makes Twinmotion one of the most powerful tools on the market today. 

What is Twinmotion Software?

Twinmotion was first released in 2005, but many architects have not heard of this software until recently. This is because the software was acquired by Epic Games (a video game company) and has undergone vast improvements that skyrocketed the tool into the public eye, used by the likes of Zaha Hadid Architects and BIG architects at some point in their workflows with regards to design.

Like all rendering software, Twinmotion is a tool for realistically visualizing architectural concepts to convey key ideas to people who may not be able to fully understand the spatial qualities as they are depicted in plans, sections, and elevations.

The features make Twinmotion attractive

High real-time lighting

Twinmotion features high-fidelity real-time lighting that enhances the overall visualization and provides realistic scenes for architectural and design projects.

Twinmotion uses advanced global illumination techniques to simulate how light interacts with surfaces in a scene. This results in more natural lighting effects, where light bounces off surfaces and contributes to the overall illumination of the environment. The software allows users to simulate daylight accurately based on geographical location and the time of year. You can adjust the sun’s position and observe how shadows change throughout the day, providing insights into sunlight exposure and shadow casting on your design.

You can add various types of artificial lights (e.g., point lights, spotlights, and area lights) to your scene. Twinmotion offers realistic light attenuation and shadows, allowing for striking indoor and outdoor lighting setups. The software includes sky and atmosphere settings that let users tweak the appearance of the sky, including cloud cover, fog, and atmospheric haze. These effects enhance the mood and atmosphere of the scene, contributing to a more immersive experience.

The real-time rendering capability allows for instant feedback as you manipulate lighting and material properties. This interactivity is invaluable for quickly iterating on designs and visualizations.

VR in Twinmotion

Twinmotion supports virtual reality, enabling users to create immersive experiences. You can navigate your designs using popular VR headsets, providing clients with a unique perspective of the project. Virtual Reality (VR) is one of the standout features of Twinmotion, enabling users to create immersive experiences that can significantly enhance the way architectural designs are presented and experienced.

Twinmotion allows users to explore their projects in a fully immersive 3D environment using VR headsets. This capability gives clients and stakeholders a true sense of scale and spatial relationships, which can be difficult to convey through traditional 2D presentations. Twinmotion is compatible with popular VR headsets such as Oculus Rift, HTC Vive, and Valve Index. This compatibility ensures that users can leverage existing hardware to explore and present their designs.

Users can walk through their models in real time, interacting with the environment dynamically. This interactivity allows users to experience the project as if they were actually there, enhancing understanding and engagement.

High-Quality Visuals of Twinmotion

Twinmotion is renowned for its ability to produce high-quality visuals, making it a favorite among architects, designers, and planners. Twinmotion utilizes advanced real-time rendering capabilities, allowing users to see changes instantly as they adjust scenes. This means high-quality graphics can be viewed without the lengthy rendering times typically associated with traditional rendering software.

The software features advanced lighting systems, including global illumination and dynamic shadows. Users can control the intensity and direction of light sources, as well as simulate real-world daylight conditions, to create convincing and immersive environments.

Twinmotion allows users to customize materials with various properties, such as transparency, reflectivity, and texture maps. The ability to manipulate materials means that users can achieve the specific look they desire, enhancing realism.

Twinmotion Cloud

There is a useful feature in the Twinmotion software that facilitates working with clients and partners through the Twinmotion cloud. Once you have created a presentation or set of panoramas, you can then upload them to the Twinmotion cloud that will generate a shareable hyperlink and HTML that you may send to clients/colleagues that will allow them to access the files via their browser. This is a much more interactive experience than sending a set of images to be reviewed, as it allows them to pan around the views without the installation of the software itself.

System Requirements

Twinmotion is available on both macOS and Windows and is compatible with most 3D modeling software and all major BIM software on the market while offering one-click synchronization with popular BIM software like Revit and ArchiCAD, parametric modeling software like Rhino with Grasshopper, Sketchup pro, and RIKAD.

The recommended system requirements are as follows:

● Operating systems: 10 / 64 bitsProcessor Quad Core 3,0 Ghz

● Memory (RAM): 8 – 16 GB

● Graphics card: 4 GB VRAM, NVIDIA GTX 770 / ATI Radeon R9 280X, DirectX 11 or DirectX 12 compatible graphics card

● Processor: Quad-core Intel or AMD, 2.5 GHz or faster

● Hard disk: 5 GB available

The system requirements are quite standard for most rendering software. However, the hard disk space required is noticeably less than other software of similar strength, like in the case of Twinmotion vs Lumion.

iRender - The best render farm for Twinmotion rendering

iRender provides remote machine rental services, specifically, high-configuration dedicated servers (RTX 3090 and RTX 4090 computers). You will connect to our servers via the Microsoft Remote Desktop application and have complete control over it, and use it as your own computer to set up your creative working environment and render any projects you want.

Twinmotion is a surprisingly strong render engine which supports one GPU for the best rendering experience. At iRender, we have a single RTX 4090 server package that is the most suitable for Twinmotion rendering. You can see the detailed configuration in the following image.

For big projects having tight deadlines and needing faster rendering, you can use multiple servers simultaneously just like using multiple independent computers. iRender allows users to use many servers on one account. You just need to set up Twinmotion on one remote server and clone it to many other ones.

Let’s check out the rendering performance of our single RTX 4090 server in Twinmotion:

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

Register for an account today to experience our service, or contact us via email at hanght@irender.vn or WhatsApp at (+84) 912075500 for advice and support.

iRender-Happy Rendering!

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Exploring new updates in Chaos Corona 12 https://irendering.net/exploring-new-updates-in-chaos-corona-12/ Tue, 26 Nov 2024 06:00:41 +0000 https://irendering.net/?p=31879 Chaos has released Corona 12 Update 1, the latest version of its production renderer for 3ds Max and Cinema 4D. Let’s explore some important new updates with iRender!

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Exploring new updates in Chaos Corona 12

Chaos has released Corona 12 Update 1, the latest version of its production renderer for 3ds Max and Cinema 4D. Let’s explore some important new updates with iRender!

New Updates in Chaos Corona 12

Corona to Vantage Live Link

Corona 12 Update 1 introduces an initial implementation of a Live Link. This is just a starting point though, with more functionality to come in future releases.

With this early version, Vantage can be utilized for a form of “Interactive Rendering” that refreshes in real-time as you make adjustments in 3ds Max or Cinema 4D. This detailed ray-traced GPU rendering can be beneficial in certain scenarios while developing your scene. It offers an alternative way to discover ideal camera angles, modify lighting, organize your scene, configure various material aspects, and more.

Chaos Cloud Collaboration

With this update, you can now send an image directly from the VFB to Chaos Cloud Collaboration, allowing you to share it with your client and engage in discussions using markup and comments. This eliminates the dependence on email, Dropbox, Google Drive, and similar services, plus it means your client isn’t left having to use Paint or Photoshop to draw attention to certain parts of the image.

Cloud Collaboration enables you to create multiple projects and manage their sharing options. It also takes care of image versioning throughout the project and serves as a convenient method for delivering final renders.

To sum up, Cloud Collaboration makes it easy to share images with your clients, sending them right from the VFB. Then, you can discuss changes via markup, send deliverables, set up Virtual Tours, and open the door to much more in the future.

Faster Caustics

The first improvement to Caustics will now give a significantly cleaner result in the same amount of render time. Can not specify an exact figure for the speed increase since it largely depends on the prevalence of caustics in your scene. If caustics are the primary focus of the scene, you’ll experience a more significant speed improvement compared to a scene where caustics have a minor role.

As an approximation, Caustics themselves should be visually “about twice as good” in the same amount of render time.

Caustics Multiplier

The second Caustics improvement allows you to adjust the intensity of the Caustics in the Beauty pass, removing the need to use render elements and post-processing to get the results you are looking for.

Please note that you must set the Surface Multiplier at render time – it cannot be adjusted in post. IR can be used to find the right value before committing to a final render.

Volumetric Caustics

The final Caustics improvement is that you now have the option to enable the visibility of reflected or refracted rays created from Caustics as they pass through a Volumetric material.  A common illustration of this is sunlight underwater, where the refraction of light through the shifting water surface creates a captivating display of light beams within the water volume.

Let’s see other cases, such as underwater swimming pool lights passing through steam in a heated pool or jacuzzi, or light beams reflecting off the mirrored surface of a disco/mirror ball through the dry ice in the atmosphere of a night club, or sunlight reflected off windows through an early morning mist and more.

With surface Caustics, you can control the intensity of the volume Caustics in the Beauty pass.

Auto Exposure, Auto White Balance & improved White Balance

First comes Auto Exposure, a checkbox that lets Corona 12 choose the exposure values for you, just like when using a modern camera. This can serve as a simple starting point, with the option to make additional adjustments through the regular Exposure control or to bake them into the tone mapping.

If “Update during animation” is checked, then the automatic exposure and/or white balance will be recalculated for each frame of an animation, helping with scenes that move from dimly to brightly lit areas.

Additionally, a “Strength” parameter ranges from 0, which means no exposure adjustment, to a maximum of 1, where the calculated auto exposure value is fully applied. This allows for automatic adjustments to exposure or white balance for an effective starting point or to respond to changing lighting during animations. Furthermore, a new algorithm enhances white balance for more pleasing outcomes.

Auto White Balance functions have the same possibilities as mentioned above. There’s one extra improvement to White Balance though, as we have changed the algorithm it uses to one that gives a more natural look. For compatibility, any existing scenes will load with a “Legacy White Balance” to ensure they render the same as before. In new scenes, the new White Balance will be the default. While the difference is subtle, the results are more in line with the effects of White Balance in other popular software like Photoshop.

Image Upscaling

NVIDIA’s new Image Upscaling offers two key benefits.

First, it enables quick test animations by rendering images at a quarter size (e.g., 960×540 for 1920×1080) and then using AI Upscaler, resulting in a rendering speed that’s approximately four times faster. However, these animations lack temporal consistency, leading to noticeable flickering.

Second, when enabled for Image Refresh (IR), it can improve responsiveness during editing, although parsing times may limit this benefit. It’s particularly useful for scene setup, lighting, and camera angles but less effective for detailed material editing due to reduced detail.

Please note that NVIDIA Denoising is always applied to the image when Upscaling is used, both in IR and rendering modes. Also, just like NVIDIA Denoising, this requires a compatible NVIDIA card.

Are you looking for a cloud render farm for your project with Corona?

iRender provides high-performance and configurable server systems to customers who need to utilize the power of CPU & GPU such as 3D rendering, AI training, VR&AR, simulation, etc. With iRender IaaS and PaaS services, you can access our server through the Remote Desktop Application do whatever you want, and install any software you need on it. It is like you are using your own computer but with a powerful configuration and much higher performance. In particular, you only need to install the software for the first time, the next time you connect to the computer everything is ready for you to use.

Corona Renderer is purely CPU-based. It uses Intel Embree Ray Tracing Kernels, the fastest CPU ray tracing solution on the market. Since they mesh well with the Corona architecture, they are an important factor in its performance.

By rendering only on the CPU, we can avoid all bottlenecks, problems, and limitations of GPU rendering, which include the unsuitability of GPU architectures for full GI, limited memory, limited support for third-party plugins and maps, unpredictability, the need for specialist knowledge or hardware to add nodes, high cost, high heat and noise.

Also, Corona usually comes with Cinema 4D and 3ds Max. We support all 3D software including Cinema 4D and 3ds Max with their plug-ins. Moreover, we have preinstalled Cinema 4D and you can use a free Cinema 4D license from us. With Corona, you can consider our 3S server.

Now we have a huge promotion for the biggest sale event of the year: Black Friday. Don’t miss this best deal and speed up your rendering performance with iRender.

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(84)915875500 or Email: vyvtk@irender.vn

iRender – Happy rendering!

References: chaos.com

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How to render with multiple GPUs in Redshift efficiently? https://irendering.net/how-to-render-with-multiple-gpus-in-redshift-efficiently/ Sun, 14 Jul 2024 06:00:42 +0000 https://irendering.net/?p=30169 Redshift, a powerful GPU-accelerated renderer, can significantly speed up rendering times by utilizing multiple GPUs. But to get the most out of this powerful feature, you need to know the secrets of efficient multi-GPU rendering. In this article, we'll explore the best way to render with multiple GPUs efficiently in Redshift, helping you reduce rendering times and boost productivity.

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How to render with multiple GPUs in Redshift efficiently?

Redshift, a powerful GPU-accelerated renderer, can significantly speed up rendering times by utilizing multiple GPUs. But to get the most out of this powerful feature, you need to know the secrets of efficient multi-GPU rendering. In this article, we’ll explore the best way to render with multiple GPUs efficiently in Redshift, helping you reduce rendering times and boost productivity.

Redshift uses multiple GPUs for rendering

Redshift was developed by Nicolas Burtnyk, Panagiotis (Panos Zompolas), and Rob Slater of Redshift Rendering Technologies Inc., a California-based tech company founded in 2012. Initially released in 2014, Redshift was a biased production render engine designed to utilize NVIDIA GPUs. In 2019, Maxon, a German 3D software company – the developer of Cinema 4D acquired Redshift along with all the rights to its software product.

Redshift is a powerful GPU-accelerated render engine. It is built to meet the specific demands of contemporary high-end production rendering.

Circus by Tavo 

Redshift can be configured to utilize all compatible GPUs on your machine (the default) or any subset of those GPUs. It’s even possible to mix and match GPUs of different generations and memory configurations. Redshift supports a maximum of 8 GPUs per session.

Redshift multi-GPU scaling

When rendering in Redshift with multiple GPUs, there are two options:

    • Rendering a single frame by using all your GPUs
    • Rendering multiple frames at once by using a combination of GPUs

In some cases, rendering a single frame by using all available GPUs can’t produce a linear performance gain. For example, 4 GPUs can’t render an image 4 times faster than using 1 GPU. They can sometimes render about 3,6x faster.

Redshift 3.5.09 rendering performance scales across multi-RTX 4090 configurations (Source: Puget Systems)

Redshift does scale as additional GPUs are added to the system. However, the scaling is not linear; there are some levels of diminishing returns as more GPUs are added to a single system. The reason is that there is a certain amount of per-frame CPU processing involved that cannot be sped up by adding additional GPUs.

Let’s break it down to better understand:

Generally, a rendering process in Redshift consists of 3 phases after you hit the render button:

    1. Preparing the scene
    2. Render the scene
    3. Save the finished results and AOVs to storage

The second phase (the actual rendering phase) usually takes up the most time. A great thing about this phase is that it is easily parallelized, which means that Redshift makes great use of all the GPU cores to run through this phase. 

However, the first phase here – preparing the scene is the one that underutilizes the hardware. This phase is very dependent on the single-core performance of your CPU. Most of the calculations in this phase are single-threaded, meaning they can only be run on a single-core (CPU with many cores wouldn’t help). During this phase, the rest of your PC’s performance just sits and waits idly until it is done so it can ramp up and utilize the full potential of its resources.

An important note is that this preparation time is a fixed amount of time per frame. It doesn’t get longer if your overall rendering time is longer. As a result, if your frames take hours to render, a minute of preparation time is not much. But, if they just take a few minutes, a minute of preparation time will waste a lot of resources.

Rendering with multiple GPUs in Redshift the most efficiently

Instead of rendering a single frame using all the GPUs, we can render multiple frames at once to speed up the preparation time per GPU. If you have a computer with 8 GPUs, you can render 4 frames simultaneously, each frame using 2 GPUs. This method helps because when rendering multiple frames at once, you are forcing your CPU to do more work (for example, extracting multiple frames at once). This often improves the CPU-GPU performance ratio.

We can render multiple frames at once by using render managers, such as DeadlineDeadline supports this Redshift rendering option out of the box. In Deadline, there is a feature called “GPU affinity”. 

Source: docs.thinkboxsoftware.com

These GPU affinity settings can be used by Deadline’s application plugins to set the GPUs to use for the render if the job’s render engine supports it. GPU affinity settings are used by many plugins such as the Maya and Softimage plugins when a GPU-based render engine such as Redshift is being used. 

For example, if you have 3 Workers running on a machine with 6 GPUs, you can set their affinity so that Worker 1 uses GPUs 0 and 1, Worker 2 uses GPUs 2 and 3, and Worker 3 uses GPUs 4 and 5. When these Workers render Redshift jobs, they will pass the GPUs they want to use to Redshift so that each render only uses 2 GPUs.

Conclusion

What we usually render with Redshift in a multi-GPU computer is rendering a single frame by using all the available GPUs. For example, if you have an 8-GPU rig, you will have 8 GPUs working together to render one frame and then move on to the next frame in the frame sequence until the entire sequence is rendered. This method is not wrong, but it’s not the most efficient, especially, when the overall rendering time is just in a few minutes. Within the scene preparation time by the CPU, all of those 8 GPUs will sit idly, which wastes a lot of resources. 

A solution to this problem is to render multiple frames simultaneously. On a computer with 8 GPUs, we can use a render manager (like Deadline) to run 4 or 8 jobs at a time. Each of these jobs renders a frame in our image sequence, and each of these jobs has been assigned one of the GPUs so they don’t interfere. This way will help us utilize multiple GPUs efficiently to get the best multi-GPU scaling in Redshift.

iRender - The best render farm to speed up Redshift rendering

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090, Threadripper Pro CPUs, 256GB RAM and 2TB SSD storage – iRender’s machines can handle any Redshift project demands. 

Once you rent our machines, you will use them as your personal private workstations. Therefore, you can use Redshift with any software and plugin versions you want. 

As an official partner of Maxon, we currently provide pre-installed Cinema 4D and Redshift machines to streamline your pipeline further! Let’s explore how our service works:

Wondering how to estimate the rendering cost for your projects? This video will clarify:

This July, we are offering an attractive 100% Bonus Program for our new users making the first deposit within 24 hours of registration. As a result, you can effectively double your recharged credits.

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For further information, please do not hesitate to contact us at hangtt@irender.vn or mobile: +84915875500

 

iRender – Thank you & Happy Rendering!

Reference source: maxon.net, pugetsystems.com, thinkboxsoftware.com 

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Best multi-GPU render engines for Cinema 4D https://irendering.net/best-multi-gpu-render-engines-for-cinema-4d/ Sun, 07 Jul 2024 06:00:40 +0000 https://irendering.net/?p=30086 As 3D projects grow in complexity, the need for faster rendering speeds becomes increasingly urgent. For Cinema 4D users, the solution lies in leveraging the combined power of multiple GPUs to accelerate the rendering process. But with various render engines supporting multi-GPU on the market, it can be hard to determine which one is best suited for you. In this comparison, we'll delve into the top multi-GPU render engines for Cinema 4D, exploring their strengths, weaknesses, features, compatibility, etc., to help you make an informed decision.

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Best multi-GPU render engines for Cinema 4D

As 3D projects grow in complexity, the need for faster rendering speeds becomes increasingly urgent. For Cinema 4D users, the solution lies in leveraging the combined power of multiple GPUs to accelerate the rendering process. But with various render engines supporting multi-GPU on the market, it can be hard to determine which one is best suited for you. In this comparison, we’ll delve into the top multi-GPU render engines for Cinema 4D, exploring their strengths, weaknesses, features, compatibility, etc., to help you make an informed decision. 

Cinema 4D and top multi-GPU render engines for it

Cinema 4D is a professional 3D modeling, animation, simulation, and rendering software developed by Maxon. It’s a popular choice among motion graphics designers, visual effects artists, and 3D animators due to its ease of use, flexibility, and powerful toolset. With a wide range of tools and features, Cinema 4D allows artists to create stunning 3D models, animations, and visual effects for film, television, and other media. 

Released on April 10, 2024, the current latest Cinema 4D – version 2024.4 delivers new features that 3D VFX artists and motion designers can use to create complex scenes easily. One of the most important features is the new Cinema 4D Particles. It’s integrated into Cinema 4D’s Unified Simulation System, allowing users to orchestrate interactions with Maxon’s collection of simulation types, including Cloth, Pyro, soft bodies, and rigid bodies. Cinema 4D Particles is GPU-accelerated; it can process higher numbers of particles – and produce more detailed results, thus giving artists creative options for starting any project.

Cinema 4D 2024.4 Particles (source: maxon.net)

Cinema 4D has its own powerful CPU and GPU render engines, including Redshift, Standard, and Physical. But its capabilities extend far beyond that, as it also supports a wide range of third-party render engines. What’s particularly noteworthy are the multi-GPU render engines, which allow artists to utilize the power of multiple GPUs to accelerate their rendering processes.

Among the top multi-GPU render engines compatible with Cinema 4D, four options stand out for their outstanding performance: Redshift, its native renderer; Otoy OctaneRender; Autodesk Arnold GPU; and Chaos VRay GPU.

A comparison of the best multi-GPU render engines for Cinema 4D

Detailed review of each render engine

Redshift

Redshift of Maxon is a fully GPU-accelerated biased render engine, designed to meet the specific demands of contemporary high-end production rendering. As of Cinema 4D 2024, Redshift is set as the default renderer. It has been tailored to support creative individuals and studios of all sizes, by providing a suite of powerful features and integrating with industry-standard CG applications.

Source: maxon.net

Strengths:

    • Incredibly fast: Redshift’s biggest advantage is its incredible speed. By avoiding wasting samples on less important regions with its biased approach, Redshift produces clean rendering results much faster than unbiased methods.
    • Multi-GPU support: Redshift supports a maximum of 8 GPUs per session. It is very good at utilizing multiple GPUs simultaneously to speed up rendering time. 
    • Great multi-GPU rendering scalability: Redshift scales very well with multiple GPUs and can significantly improve your render times.
    • Feature-rich: Redshift offers an impressive feature set including Shading & Texturing, Lighting,  Cameras, AOVs, etc. Its core features are Volumetric Rendering, Hair rendering, Tessellation and displacement, Global Illumination, Out of core geometry and textures, Proxies, Denoising, Baking, CPU rendering. 
    • GPU compatibility: Redshift supports both NVIDIA and AMD GPUs, giving users a wider GPU selection.

Weaknesses:

    • Effort for Realism: Redshift’s biased method requires more tweaking to minimize artifacts and achieve realism.
    • Complicate to learn for new users: Redshift’s biased method lets you tweak and define settings, but it’s more difficult to learn and master, especially for new users.

OctaneRender

OctaneRender of Otoy is an unbiased, spectrally correct render engine. By leveraging RTX hardware to its fullest extent, OctaneRender can render accurate images quickly right in the viewport.

52HZ by Cornelius Dämmrich

Strengths:

    • Realism: OctaneRender is an unbiased, physically correct renderer; it generally generates cleaner, sharper render results out of the box. It’s a great choice for product design that requires the highest physical accuracy. 
    • Multi-GPU support: OctaneRender supports multiple GPUs in one workstation. It is very great at using multiple GPUs simultaneously to speed up rendering.  In Network Rendering, users can connect a maximum number of 40 GPUs/networked slaves.
    • Excellent multi-GPU rendering scalability: Adding additional GPUs greatly improves OctaneRender’s rendering speed since OctaneRender’s performance scales perfectly with the number of GPUs, without the need for SLI.
    • Octane supports a lot of features: Some highlight features are Volumetric Rendering, Deep Pixel Rendering, OSL, Live Texture Baking, Speed, Interactivity, Flexibility, Lighting, Materials, Toon Shading, Octane Denoiser, and Out of Core Geometry, etc.

Weaknesses:

    • For complex scenes: OctaneRender’s lack of a biasing method means longer render times compared to biased render engines. 
    • GPU compatibility: OctaneRender only supports NVIDIA GPUs on Windows and Linux, which limits the GPU selection to its users. 

Arnold GPU

Arnold is an advanced unbiased, physically-based, Monte Carlo path tracing render engine that helps deliver beautiful and predictable results. Arnold was originally a production-proven CPU rendering engine but was later pushed to a GPU one to deliver 1:1 results. Arnold GPU rendering is supported with Arnold 6 and higher.

Source: autodesk.com

Strengths:

    • Realism & High-quality: Arnold is an advanced unbiased, physically-based, Monte Carlo path tracing renderer that produces high-quality, realistic scenes with minimal tweaking. It’s well-known for being the top rendering engine for feature-length animation and visual effects.
    • Multi-GPU support: Arnold GPU supports a maximum of 8 GPUs on one single workstation. 
    • Good multi-GPU rendering scalability: Adding multiple GPUs to your system will significantly improve performance. From version 7.2.5, a large part of the Arnold GPU has been rewritten using NVIDIA’s new OptiX 8, thus allowing for better scaling on multiple GPUs.
    • Arnold GPU supports complex shading networks, SSS, hair, atmospherics, instancing, procedurals, etc. 

Weaknesses: 

    • GPU compatibility: Arnold GPU uses Optix 6.0 from NVIDIA and it supports only NVIDIA GPUs of the Maxwell architecture or later. Compared to Redshift, users have limited GPU selection to choose from. 
    • Operating System: Arnold GPU is not available for macOS.

V-Ray GPU

V-Ray GPU of Chaos is a feature-rich GPU-accelerated production render engine.  V-Ray GPU is included with every V-Ray integration. It is designed from the ground up for V-Ray artists who want the fastest possible results from their hardware. 

Cu-Ti Bot (source: chaos.com)

Strengths:

    • V-Ray GPU delivers physically based final frame qualities and highly interactive rendering to support the real-time creative process. It can use CPUs and/or GPUs with perceptually identical results. 
    • Multi-GPU support: V-Ray GPU uses all GPUs recognized by the system, although only 4 GPUs are officially supported.
    • Good multi-GPU rendering scalability: V-Ray GPU is scalable with multiple GPUs to increase speed – within the workstation, across the network, and to GPU clusters or cloud services. It scales very well with both GPU processing power and when adding multiple GPUs.

Weaknesses: 

    • GPU compatibility: V-Ray GPU is developed with NVIDIA CUDA. Only NVIDIA GPUs of the Maxwell architecture or later are supported. Compared to Redshift, users have limited GPU selection to choose from. 
    • Expensive: V-Ray GPU is the most expensive among the four render engines. 

Render faster in Redshift, Octane, Arnold, and V-Ray GPU with iRender

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage – iRender’s machines can handle any 3D project demands.

Once renting our machines, you can use them as your personal workstations. Therefore, you can install and use any render engines, plugins, and/or other 3D software of all versions (even the newly released ones). 

Try our new beast – GPU Server 9S, with 8x RTX 4090s, powered with AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz and take your multi-GPU rendering to the next level!

Let’s watch our tutorial video and see how the service works:

This July, we are offering an attractive 100% Bonus Program for our new users making the first deposit within 24 hours of registration. 

Enjoy a FREE TRIAL to try our RTX 4090 machines and boost your multi-GPU rendering now!

For additional information, please do not hesitate to contact us at hangtt@irender.vn or mobile: +84915875500

 

iRender – Thank you & Happy Rendering!

Reference Source: maxon.net, otoy.com, autodesk.com,chaos.com 

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Best multi-GPU render engines for Blender https://irendering.net/best-multi-gpu-render-engines-for-blender/ Sun, 30 Jun 2024 06:00:07 +0000 https://irendering.net/?p=29971 Rendering is essential for any 3D artist's workflow. It's crucial to have a fast and efficient render engine to produce high-quality renders quickly, allowing for increased productivity and timely deliverables. Blender, a widely used open-source 3D software, supports multiple render engines that can leverage multiple GPUs' parallel processing power to speed up rendering times. In this article, we evaluate and compare Blender's top render engines optimized for multi-GPU configurations. Let's dive in!

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Best multi-GPU render engines for Blender

Rendering is essential for any 3D artist’s workflow. It’s crucial to have a fast and efficient render engine to produce high-quality renders quickly, allowing for increased productivity and timely deliverables. Blender, a widely used open-source 3D software, supports multiple render engines that can leverage multiple GPUs’ parallel processing power to speed up rendering times. In this article, we evaluate and compare Blender’s top render engines optimized for multi-GPU configurations. Let’s dive in!

Blender and its supported multi-GPU render engines

Blender

Blender is a widely used, open-source 3D creation software that supports the entirety of the 3D pipeline from modeling, rigging, animation, simulation, rendering, compositing, motion tracking, and video editing to game creation.

Image Credit: Blender Studio

One of Blender’s key advantages is its ability to support multiple render engines. Its open-source nature allows developers to create and integrate new render engines into the software, making it a highly customizable and extensible platform. 

A significant benefit of Blender’s support for multiple render engines is its ability to support render engines that can harness the power of multiple GPUs. By leveraging multiple GPUs’ parallel processing power, these render engines can speed up rendering times, allowing artists to produce high-quality renders quickly. This is particularly important for 3D artists who require fast rendering times for increased productivity

By providing a flexible and powerful toolset that can be tailored to their specific needs and workflow, Blender has become an ideal choice for 3D creation and rendering.

What to look for in a multi-GPU render engine for Blender

When choosing a multi-GPU render engine for Blender, there are several key factors to consider. Below are some of the most important ones. 

    • Pricing: The render engine’s pricing model, includes one-time purchases, subscriptions, and free options.
    • Integration Type (plug-in, built-in): can affect its performance and compatibility with Blender. Built-in engines are generally more stable and better integrated, while plug-ins may offer more features and flexibility, but usually require additional setup.
    • Render engine type  (biased, unbiased): Biased engines are typically faster but may sacrifice some accuracy, while unbiased engines are more accurate but may be slower.
    • Rendering Technology (OpenCL, CUDA, OptiX, HIP, etc) and GPU Compatibility: The rendering technology and GPU compatibility of the render engine can affect its performance and compatibility with different hardware configurations.
    • Ease of use: The render engine’s user interface and ease of use, especially for artists who are new to rendering.
    • Performance: The render engine’s ability to utilize multiple GPUs efficiently and render scenes quickly.
    • Supported OS and Blender version: can affect its compatibility with different OS, and Blender versions, thus increasing or decreasing the scope of use for a render engine.

A comparison of the best multi-GPU render engines for Blender

Detailed review of each render engine

Cycles

Cycles is Blender’s physically-based path tracer for production rendering. It’s built to provide physically based results out-of-the-box, with artistic control and flexible shading nodes for production needs.

Source: cycles-renderer.org

Pros

    • Free: great choice for artists on a budget.
    • Open-source: easy to customize.
    • Built-in: no additional setup required, compatible with all Blender versions, and seamlessly integrates with the rest of the software’s features and workflows.
    • Unbiased: produces physically accurate and realistic render results.
    • Hardware compatibility: Cycles supports multiple rendering technologies and GPUs, meaning it can be used on a wide range of hardware, including NVIDIA, AMD, Intel, and Apple GPUs.
    • Multi-GPU rendering support for a faster rendering process. 
    • The most feature-rich renderer: Cycles offers a rich set of rendering features, including powerful PBR shading nodes, accurate subsurface scattering, vector displacement and adaptive subdivision, volume scattering and absorption, cryptomatte support, and more.
    • Documentation and Community: Cycles has comprehensive documentation and an active community support system, making it easier for new users to get started.

Cons:

    • Unbiased: For complex scenes, Cycles’s lack of biasing means longer render times.
    • Caustics: Cycles is currently less capable in areas such as caustics than other engines. LuxCoreRender beats Cycles in both accuracy and speed.

OctaneRender

Otoy’s OctanRender is an unbiased, spectrally correct render engine. By leveraging RTX hardware to its fullest extent, Octane can render accurate images at a fast speed right in the viewport.

52HZ by Cornelius Dämmrich

Pros

    • Unbiased: produces physically accurate and realistic render results. Octane generally provides cleaner, sharper results out of the box. It’s better for product design which requires the highest physical accuracy. 
    • Multi-GPU support for a faster rendering process. 
    • Excellent Multi-GPU rendering performance and scalability: OctaneRender scales almost perfectly with multiple GPUs. In other words, if you use two GPUs, your renders will complete twice as fast as they would with just a single GPU.
    • Free version available (with limited features).
    • Advanced rendering features: Octane supports a wide range of advanced rendering features, including motion blur, caustics, displacement mapping, subsurface light scattering, volumetric rendering, hair and fur rendering, physical sky and sun, etc. 

Cons

    • Monthly subscription: OctaneRender is a commercial render engine. To access Octane’s full features, users need its license. 
    • Hardware compatibility: Octane supports CUDA, and thus only works with NVIDIA GPUs. This limits the GPU choice for its users. 
    • Plug-in: requires additional setup.

LuxCoreRender

LuxCoreRender is a physically based and unbiased open-source render engine. Based on state-of-the-art algorithms, it simulates the flow of light according to physical equations, thus producing realistic images of photographic quality.

Source: luxcorerender.org

Pros:

    • Free: can be used on commercial projects, a great choice for artists on a budget.
    • Open-source: easy to customize it to fit your specific pipelines and contribute to the project if you have the needed coding skills.
    • Unbiased: produces physically accurate and realistic render results. 
    • Multi-GPU rendering support for a faster rendering process. 
    • The design philosophy of LuxCoreRender is a no-holds-barred, fully physically accurate model when computing the render. As a result, it gives some of the most impressive and accurate results out of the box. It also outclasses traditional path-tracers like Cycles with a bevy set of features in place to compute light information even in the most challenging scenes. This makes LuxCoreRender incredibly potent for rendering scenes that focus on heavily refractive objects and caustics, or dimly lit interiors.
    • King of caustics, great SSS.

Cons:

    • Pretty complicated and has many options, but a lack of solid documentation.
    • Limited Blender versions support: Stable LuxCoreRender only works with older Blender versions.  
    • Not a production-based render engine, so there are no provisions for animation and/or temporal accuracy (for example, flickering prevention) for animations.

Radeon ProRender

AMD’s Radeon ProRender is a powerful physically-based path-traced render engine that allows professionals to create stunningly photorealistic images. 

Source: amd.com

Pros:

    • Free: great choice for artists on a budget.
    • Open-source: AMD Radeon ProRender is available under SDK, allowing developers to adapt and integrate it into their applications. 
    • Multi-GPU rendering support for a faster rendering process. 
    • Hardware compatibility: supports AMD HIP (beta support), OpenCL, or Apple Metal. This allows Radeon ProRender to work seamlessly with a variety of AMD GPUs and CPUs, as well as those from other vendors.
    • Full Spectrum Rendering mode: leveraging its Vulcan API backend, allows the combination of both ray-tracing (such as cycles) and rasterization (such as Eevee) to create visually appealing images while still having an interactive real-time viewport experience.

Cons:

    • Plug-in: requires additional setup. 
    • Not be as feature-complete as other render engines such as Cycles.
    • Not be as fast as other GPU-based render engines, such as OctaneRender.

Redshift

Maxon’s Redshift is a fully GPU-accelerated render engine, designed to meet the specific demands of contemporary high-end production rendering. Redshift has been tailored to support creative individuals and studios of all sizes, by providing a suite of powerful features and integrating with industry-standard CG applications.

Artist: Can Erduman

Pros:

    • Biased: makes Redshift incredibly fast. By avoiding wasting samples on less important regions with its biased approach, it delivers clean renders much faster than unbiased render engines.
    • High level of customization and flexibility: Redshift provides tons of control and customization options to hone in on the exact level of visual fidelity versus speed you require out of the render.
    • Multi-GPU support: Redshift supports a maximum of 8 GPUs per session for a faster rendering process. 
    • Excellent multi-GPU rendering performance and scalability: Redshift scales very well with multiple GPUs and can significantly improve your render times.
    • Impressive feature sets: volumetric rendering, tessellation and displacement, hair rendering, dedicated skin shader, and many more.
    • High level of customization and flexibility

Cons:

    • Plug-in: requires additional setup. 
    • Monthly subscription: Redshift is a commercial render engine. To use it, you need a license. Its monthly subscription is nearly twice as much as OctaneRender.
    • Realism: Redshift’s biased method requires more tweaking to minimize artifacts and achieve realism.

Render faster in Cycles, Octane, LuxCoreRender, Radeon ProRender, and Redshift with iRender

iRender powers up your creativity with unlimited GPU rendering resources. Our GPU render farm houses the most powerful 3D rendering machines. Configure from 1 to 8 GPU with top-tier RTX 4090/RTX 3090Threadripper Pro CPUs256GB RAM, and 2TB SSD storage – iRender’s machines can handle any 3D project demands.

Once renting our machines, you will own them as your personal workstations. Therefore, you can install and use any render engines, plugins, and/or other 3D software of all versions (even the newly released ones). 

Try our new beast – GPU Server 9S, with 8x RTX 4090s, powered with AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz and take your multi-GPU rendering to the next level!

Let’s watch our tutorial video and see how the service works:

We are  offering an attractive 100% Bonus Program for our new users making the first deposit within 24 hours of registration. 

Enjoy a FREE TRIAL to try our RTX 4090 machines and boost your multi-GPU rendering now!

For additional information, please do not hesitate to contact us at hangtt@irender.vn or mobile: +84915875500

 

iRender – Thank you & Happy Rendering!

Reference Source: blender.org, otoy.com, luxcorerender.org, amd.com, maxon.net

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