3D animation | iRender Cloud Rendering Service https://irendering.net " Simple and fast cloud rendering solution " Fri, 06 Jun 2025 07:24:14 +0000 en-US hourly 1 https://irendering.net/wp-content/uploads/2019/10/cropped-512Favicon123-32x32.png 3D animation | iRender Cloud Rendering Service https://irendering.net 32 32 Pivot Point in Blender: All You Need to Know (2025) https://irendering.net/pivot-point-in-blender-all-you-need-to-know-2025/ Sat, 07 Jun 2025 06:00:02 +0000 https://irendering.net/?p=34616 If you are new to Blender, knowing how to perform object transformations is essential. Rotating and scaling depend on a reference point to perform the relevant action, this point is called a pivot point. Using pivot point may seem easy if you have worked with 2D software like After Effects or Photoshop. But with Blender, it is a bit more difficult. So let's learn everything you need to know about pivot point in Blender in 2025, what they are, and how they work. Let's get started!

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Pivot Point in Blender: All You Need to Know (2025)

If you are new to Blender, knowing how to perform object transformations is essential. Rotating and scaling depend on a reference point to perform the relevant action, this point is called a pivot point. Using pivot point may seem easy if you have worked with 2D software like After Effects or Photoshop. But with Blender, it is a bit more difficult.

So let’s learn everything you need to know about pivot point in Blender in 2025, what they are, and how they work. Let’s get started!

What is Pivot Point in Blender?

In Blender, a pivot point is a point around which objects are rotated, scaled, or translated. It acts as a reference point for transformations, and you can change its position to affect how objects are manipulated. For example, we can rotate selected parts of a mesh around a point in edit mode, or scale an object, or divide the distance between objects relative to the pivot point. By default, the pivot point is the origin of the selected object or the midpoint between multiple origins of the selected object. It is the small orange dot placed at the center of the object. But we can use many other points as pivot point to transform around.

Pivot Point in Blender All You Need to Know 1

To change the pivot point in the Blender viewport, go to the 3D Viewpoint header and find the transform pivot point menu between the transform orientation options and the snapping options. Click on it and select the element you want to set as the pivot point. And there are no additional settings to set a pivot point; after all, it’s just a point in space. We just need to set which point is the active pivot point for our object and work on it.

Pivot Point in Blender All You Need to Know 2

Overview of Pivot Point Types

As you can see, there are 5 types of pivot point. Let’s find out what they are specifically and how they work.

Bounding Box Center

Each object has a bounding box around it. The geometry location determines its size and will be the exact size needed to fit all the mesh inside. With this setting, the pivot point is at the center of the bounding box.

In object mode, the pivot point becomes the center of the bounding box around the selected object’s origin points, not their geometry. This means that if you select a single object, the pivot point will be the same as the object’s origin point, which can be customized and not necessarily at the center. But if you select multiple objects, the pivot point becomes the center of an imaginary box around their origin points. In edit mode, the pivot point becomes the center of the bounding box around the selected mesh elements. However, the median point may give a different result. View the bounding box by going to the 3D Viewpoint Header > Pivot Point > Bounding Box Center. For mesh objects, it’s the yellow box icon.

3D Cursor

The 3D Cursor is a point in space that has both position and rotation, and can be used as a pivot point. This is a flexible pivot point because we can quickly move the 3D Cursor around precisely. For example, we can quickly move it to our current selection by pressing Shift+S and choosing “Cursor to selected item”. In the 3D Viewpoint, it is a circle with alternating white and red stripes. View the 3D Cursor by going to 3D Viewpoint Header > Pivot Point > 3D Cursor.

Individual Origins

Individual origins is a special mode because it uses the origin of each individual selected object or selected mesh. If we select multiple objects and double-tap R to rotate the trackball, we will know how this mode works. And each object rotates individually around its own origin instead of rotating all the objects around a single point. So it is very useful when performing batch operations.

In object mode, each object is transformed around its origin. This is a freely selected point and does not have to be in the middle. In edit mode, each selected element is transformed around its own center point. Furthermore, when you transform adjacent faces or edges, they are not disconnected and act as a single element. Go to this mode by heading to 3D Viewpoint > Pivot Point > Individual Origins.

Median Point

The median point is the average position of the selected items. This is the default option. This is different from the bounding box, which just takes the center of everything selected without any weight and uses it as the pivot point. In object mode, the median point is the average position of the origin of the selected objects. With the shape and size of the object not taken into account. The origin can be freely selected and is outside the object geometry. So the median point is not always what you want. In edit mode, the median point is the average position of the selected vertices. This means that the pivot point will shift towards the densest geometry, as they have a higher ‘weight’. View this mode by selecting 3D Viewpoint Header > Pivot Point > Median Point.

Active Element

The active element is the last selected element. For example, if you select multiple objects in a row by holding Shift, you will see that the last selected object has a lighter outline, that is the active element. This will be the point used as the pivot point. In object mode, rotation and scaling take place around the origin of the active element. In edit mode, the pivot point will be the median point of the last selected element. In vertex selection mode, this is the last selected vertex. However, for edges, this is the edge’s location. And for faces, this is the median point of the vertices connected to the face. It is suitable for precise control, especially in edit mode when working with vertices or faces. See this mode by going to 3D Viewpoint Header > Pivot Point > Active Element.

How to Change the Pivot Point?

There are many ways to change the pivot point depending on your purpose. You can refer to the 3 ways below.

Manual Way

The pivot can be manually adjusted, so it won’t automatically line up with your model or anything in the scene. Most of the time, but not always, this solution will work. This is how you go about it:

  • Choose the item whose pivot point needs to be altered.
  • Press the TAB to enter edit mode.
  • Move (G) the selected object to your desired location after selecting all vertices (A).
  • Now that you have altered the object’s pivot, exit edit mode (TAB).

Pivot Point in Blender All You Need to Know 3

Using an Empty

Although it is not a permanent alteration, there is an additional method for manually altering an object’s pivot in Blender. You can make the empty act as the pivot point by creating an empty and parenting it to your chosen object. If you are working with a heavy model and are unable to enter edit mode without it slowing, this can be helpful.

  • To access Plain Axes (or any other option; it’s merely a visual representation), press Shift + A.
  • Move the Empty to the pivot point location of your choice after selecting it.
  • Shift-click the Empty after clicking on the object.
  • To choose Object (Keep Transform), press CTRL + P.
  • You can now use the Empty to rotate the object.

Pivot Point in Blender All You Need to Know 4

Using 3D Cursor

The 3D cursor can also be used as a global pivot point; however, keep in mind that everything that uses it as a pivot will also revolve around it. Therefore, if there are several items dispersed around the scene, they will all revolve around the same point.

Using the 3D cursor as a global pivot point

  • Press the icon that resembles two chain links in the middle top toolbar (apart from the dropdown menu that says “Global”).
  • Choose 3D Cursor from the option that drops down.
  • To adjust the 3D cursor’s position, shift + right-click anywhere in the scene.
  • To position the 3D cursor at the chosen point, you can alternatively enter edit mode, pick a vertex, edge, or face, press SHIFT + S, and choose “Cursor to selected.”
  • Now, everything will revolve around the 3D pointer.

Pivot Point in Blender All You Need to Know 5

Using the 3D cursor to assign a new pivot point for an object

However, what if you wish to alter the pivot to an object’s vertex permanently?  Actually, it’s not all that different from the previously mentioned steps.  Just make sure that the 3D cursor in the upper middle menu has been replaced with the pivot point set back to Median Point.

  •  After choosing your object, select Edit Mode (TAB).
  •  Choose a face, edge, or vertex.
  •  To exit edit mode (TAB), use SHIFT + S > Cursor to Selected.
  •  Locate “Object” in the menu on the upper left. Object >  Configure Origin >  Origin of the 3D cursor
  •  Hit SHIFT + S >  To return the 3D pointer to the center, move it to the World Origin.

Pivot Point in Blender All You Need to Know 6

Final Thoughts

And that’s it, we’ve covered the concept and how pivot point works. At first, mastering the pivot point settings in Blender may seem trivial, but it can really improve your 3D modeling workflow. Whether you’re rigging a character, modeling an architectural asset, or creating complex animations, knowing how to control pivot point will make your life easier.

And once you’ve completed your laborious 3D model, you’ll want to render it perfectly. But if your workstation isn’t up to the task, a cloud render farm can be a lifesaver for your project without breaking the bank.

Why Should You Use iRender for Blender Projects?

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References: docs.blender.org, digitalarthub.net, artisticrender.com 

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Top Reasons Your Blender Render Is Black and How to Fix Them https://irendering.net/top-reasons-your-blender-render-is-black-and-how-to-fix-them/ Mon, 02 Jun 2025 06:00:09 +0000 https://irendering.net/?p=34503 A black or completely blank render in Blender can be frustrating, especially when your viewport looks fine. Let’s explore in this blog with iRender!

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Top Reasons Your Blender Render Is Black and How to Fix Them

A black or completely blank render in Blender can be frustrating, especially when your viewport looks fine. Fortunately, the problem is usually easy to diagnose and fix. Here’s a comprehensive guide to help you determine why Blender is rendering black and how to resolve the issue quickly. Let’s explore in this blog with iRender!

1. Surfaces is not enabled

If the grey screen doesn’t change and the render remains blank, it might be because Surfaces are disabled. Without surfaces, Cycles has no geometry to render

✅ Tips to Fix:

Go to Properties > View Layer Properties > Filter, and make sure the Surface option is checked.

2. No Active Camera or Camera Is Misplaced

Blender renders only from an active camera. If none is set, or it’s pointing at space, you’ll get a black screen.

✅ Tips to Fix:

  • Press the Numpad 0 key to view the active camera.
  • If the camera isn’t aligned properly, select it and press Ctrl + Alt + Numpad 0 to snap it to your current view.
  • Check the Camera Clipping Range in the Camera Properties—make sure it’s not clipping out your scene.

3. Objects Are Hidden or Not Renderable

Sometimes objects are visible in the viewport but are disabled from rendering.

✅ Tips to Fix:

  • Open the Outliner and make sure the Camera icon is enabled for all relevant objects.
  • Check for objects inside disabled collections.

Make sure the object’s Scale isn’t zero or that it hasn’t been moved far from the camera view.

4. Compositor Node Errors

Sometimes, you’ll see the image appear while rendering, but it disappears once the render finishes. This issue is often related to problems in the Compositor.

  • Disconnected Composite Node: Make sure the Composite node is connected—this is the final output for rendering (not the Viewer node).
  • Incorrect Node Setup: The compositing nodes may be causing unwanted effects. Try disabling, bypassing, or disconnecting nodes to isolate the problem.
  • Wrong View Layer or Pass: Double-check that the Render Layers node is referencing the correct layer. Also, ensure you’re using the proper color socket—not alpha, depth, or another pass.
  • Using Output from Another Scene: Confirm that the View Layer node is set to the current scene in the dropdown menu, not a different one.
  • Glare Node Overpowering the Image: If you’re using a Glare node, keep an eye on the Mix Factor. A high value can cause the glare to completely obscure the original image. The default value is 0—stick close to that unless you want heavy glow effects.

5. The clip distance for the camera is set incorrectly

Ensure the camera’s clip start and end values are set to include the full range of your scene. Any geometry positioned outside this distance—either too close or too far—won’t be visible in the final render.

If your scene is extremely large or very small, and it falls outside the camera’s clipping range, the camera won’t be able to “see” it. To help visualize this, enable Display Limits in the camera settings to see the clipping boundaries directly in the viewport.

Conclusion

Blank or black renders in Blender can be caused by a variety of issues, including a missing camera or lighting setup, incorrect compositor nodes, or incorrect clipping distances. By checking each element step-by-step—from visibility settings to render layers—you can quickly identify and resolve the issue.

For complex projects or high-resolution scenes that demand more GPU power, consider rendering with iRender. With powerful cloud-based GPU servers optimized for Blender (including Cycles and Eevee), iRender ensures your projects render faster and more reliably, without the headache of local hardware limitations.

iRender - The Best Cloud Rendering for Blender

iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

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You can install any version of Blender, your favorite add-ons, or even niche rendering tools. Whether you’re using Octane’s Blender plugin, Redshift via Houdini Bridge, or exporting USD for Arnold, you can set it up just like you would on your local machine.

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Source and image:blender.stackexchange.com

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VRAM for 3D Rendering in 2025: How Much Do You Really Need? https://irendering.net/vram-for-3d-rendering-in-2025-how-much-do-you-really-need/ Fri, 30 May 2025 06:00:43 +0000 https://irendering.net/?p=34495 Choosing a graphics card for 3D work has never been easy, especially when GPU prices increase yearly. In 2025, many 3D workers will be wondering: “How much VRAM do I really need for smooth rendering?” The answer is not always clear because it depends greatly on the type of work you do, the software you use, and how you optimize your scene. In this article, we’ll take a closer look at VRAM for 3D Rendering to see what VRAM is, why it matters for 3D rendering, and how much of it you really need, so you can avoid spending too much or ending up with too little.

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VRAM for 3D Rendering in 2025: How Much Do You Really Need?

Choosing a graphics card for 3D work has never been easy, especially when GPU prices increase yearly. In 2025, many 3D workers will be wondering: “How much VRAM for 3D rendering do I really need?” The answer is not always clear because it depends greatly on the type of work you do, the software you use, and how you optimize your scene. In this article, we’ll take a closer look at what VRAM is, why it matters for 3D rendering, and how much of it you really need,  so you can avoid spending too much or ending up with too little.

What is VRAM?

VRAM (Video Random Access Memory) is a specialized type of memory that your GPU uses to store the data needed to render images. This includes textures, geometry, lighting information, and frame buffers.

Unlike your system’s RAM, VRAM is optimized to handle large amounts of graphics data in real time. When you render a 3D scene, all relevant assets are loaded into VRAM so that the GPU can work efficiently. If you run out of VRAM, your system may slow down significantly, or the rendering process may crash.

Quick Steps to Check GPU VRAM on Windows

  • Press ‘Ctrl + Shift + Esc’ to open Task Manager.
  • Go to the Performance tab and select the GPU.
  • Locate Dedicated GPU Memory. That is your VRAM.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 1

Note: Windows’ native VRAM monitoring data may be inaccurate. 

Another easy way to find out how much VRAM your PC has is by using the built-in DirectX Diagnostic Tool.

  • Just press Windows + R, type “dxdiag”, and hit Enter to launch the tool.
  • Once it opens, go to the Display tab.
  • There, under the Device section, look for the line that says Display Memory (VRAM). That’s where you’ll see your graphics card’s VRAM amount.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 2

What is VRAM used for?

1. Store Image and Video Data

This is the main job of VRAM. When you play games, watch videos, or work in 3D applications, your GPU needs a fast place to temporarily store image data before sending it to the display. That’s where VRAM comes in, acting as super-fast graphics storage.

  • Frame buffer: VRAM stores each frame before it’s displayed on the screen, making for smooth, stutter-free playback.
  • Textures: These are the layers of images that surround 3D models. The higher the resolution and detail, the more VRAM is needed to store them.
  • Z buffer: In 3D scenes, VRAM uses the Z buffer to determine which objects are in front of or behind. This ensures that overlapping objects are displayed correctly.

2. Accelerate Graphics Processing

VRAM is designed to be incredibly fast, much faster than system RAM, so your GPU can access data without delay. This high speed (or bandwidth) allows for faster rendering and smoother performance, especially in demanding graphics tasks like real-time rendering or high-resolution animations.

3. Keep Images Smooth

With enough VRAM, your system can render smooth graphics without screen tearing, stuttering, or lag. It also frees up your computer’s RAM and CPU to focus on other things, like running software or managing background tasks. Since VRAM works in tandem with your GPU, it helps get the most out of your graphics card.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 3

Image source: Lumion

When Do You Need More VRAM?

You don’t always need the biggest number on the spec sheet. The amount of VRAM you need depends on the type of rendering you’re doing and the complexity of your scenes. Let’s look at the two most common types of rendering.

Real-time Rendering

Real-time engines like Unreal Engine, Unity, or Blender Eevee are used for games, interactive previews, and VR/AR applications. These engines require fast response times, so everything needs to fit into VRAM and be rendered in milliseconds.

  • For basic environments: 8-12GB of VRAM is usually enough.
  • For detailed scenes or VR experiences: 12-16GB gives you more space.

Real-time rendering is generally less VRAM-intensive than path-traced rendering, but large assets, particle systems, or baked lighting can still push memory limits.

Offline Rendering or Path Tracing

Engineers like Blender Cycles, Octane, Redshift, Arnold GPU, and V-Ray GPU use more memory-intensive processes to create realistic images. Large textures, high-polygon meshes, displacement maps, and lighting calculations are all loaded into VRAM. If your scene can’t fit entirely into VRAM, some engines will move the data to system RAM (off-core rendering), but this often results in longer render times. This type of rendering actually benefits from having more VRAM.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 4

Image source: NgTrung, created with D5 Render

How Much VRAm for 3D Rendering Do You Really Need in 2025?

In 2025, 3D workflows will be more demanding than ever. Whether you’re rendering product scenes in 4K, building large architectural scenes, or simulating visual effects-heavy sequences, VRAM for 3D rendering is a key factor in determining GPU performance. Here’s a general guideline based on common use cases:

Use Case Recommended VRAM
3D modeling 8-12GB
Game asset creation 12-16GB
Product rendering 16-24GB
Architectural visualization 16-24GB
VFX / Animation, 8K rendering 24-48GB

This range reflects not only the resolution or complexity of the content, but also how optimized the scenes are and whether the renderer uses off-core memory.

In summary:

  • 8-12GB: Fine for beginners or basic/low-poly work.
  • 16-24GB: Ideal for most professional freelance work and complex commercial renders.
  • 24GB+: Essential if you work with large environments, 4K+ textures, or GPU-based VFX pipelines.

Software-specific Recommendations

Let’s take a look at the minimum and recommended VRAM from some major software in 2025. If you are using any of these software, this may be helpful for your PC building.

Software Minimum VRAM Recommended VRAM
Blender Cycles 2GB 8GB
Redshift 8GB 12GB
V-Ray GPU 8Gb 12GB
OctaneRender 8GB 16GB
Unreal Engine 8GB  16GB

Keep in mind that these are general guidelines. You may still hit your VRAM limit if your scene is very detailed or poorly optimized.

Is More VRAM Always Better for 3D Rendering?

Not necessarily.

It’s often assumed that more VRAM means faster rendering, but that’s not always true. While VRAM plays a big role in how well your GPU can handle a large, complex scene, it’s only one part of performance. Your overall system specs, including GPU architecture, core count (e.g., CUDA cores for NVIDIA), GPU clock speed, system RAM, CPU, storage speed, and even cooling, also have a significant impact on render times and stability. In fact, if your current scenes only use around 8-10GB of VRAM, upgrading from a 16GB to a 24GB GPU won’t make your renders faster. You’ll simply have more “headroom” to handle heavier scenes or multitask while rendering. However, if your scenes frequently use up all of your current GPU’s VRAM, you may experience symptoms like:

  • Frequent crashes or failed renders
  • Slower performance as the renderer switches to system RAM (which is much slower than VRAM)
  • Certain scenes or assets fail to load

In these cases, having more VRAM can make a noticeable difference, not because it speeds up rendering by default, but because it prevents performance bottlenecks and instability.

Should You Upgrade Just for More VRAM?

The easiest way to get more VRAM is to buy a higher-end GPU. For example, going from an RTX 4060 (8GB) to an RTX 4090 (24GB) not only gives you more VRAM, but it also has a significantly more powerful GPU architecture. However, this type of upgrade comes at a much higher cost, often hundreds or even thousands of dollars, depending on the model. That’s why it’s important to assess your actual needs:

  • Are you working with 4K+ textures, large particle systems, or simulations?
  • Are your renderings crashing or slowing down due to memory limitations?
  • Are you planning on doing more complex projects in the near future?

If not, it’s better to optimize your scenes or tweak your workflow than to overspend on hardware you won’t fully utilize.

Can You Double VRAM with NVLink or SLI?

You probably know NVIDIA’s NVLink, which allows two GPUs to communicate directly with each other at high bandwidth. In simple terms, it’s a way to pool VRAM between cards. For example, two RTX 4090 cards with 24GB of VRAM each would provide a total of 48GB of VRAM available.

VRAM for 3D Rendering in 2025 How Much Do You Really Need 5

Image source: NVIDIA

Sounds great, but unfortunately, in actual 3D rendering, it doesn’t quite work that way. First of all, most popular 3D software and rendering engines, like Cycles, Octane, or Redshift, don’t pool VRAM between GPUs via NVLink. Instead, they typically require each GPU to have access to a full copy of the scene data. This means that the available VRAM is limited by the fixed VRAM of the GPU, not the sum of both cards.

Additionally, Unreal Engine or Twinmotion can use multiple GPUs for path tracer. Many users also came to us and asked to use NVLink but the results were not very positive. The results showed that NVLink rarely brought meaningful improvements and in some cases it could even cause system instability or application crashes, especially with complex scenes and GPU memory synchronization issues. So we do not think that multi-GPUs with NVLinks or SLI will help 100% in 3D rendering. 

We know that struggling with hardware limitations, especially not having enough VRAM, can be incredibly frustrating for 3D artists. If your personal setup can’t keep up with complex scenes, iRender is your go-to solution.

Render Faster with iRender’s Powerful Servers

iRender offers the most powerful RTX 4090/3090 with 24 GB VRAM, ideal for handling massive 3D scenes and complex simulations without memory bottlenecks. All equipped with: AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM, and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process. 

We are proud to support all popular 3D software, render engines, and plugins, including Redshift, Octane, V-Ray, Blender, Unreal Engine, and more, ensuring your full compatibility and smooth performance across the board.

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Why choose iRender?

Unlike other services, iRender lets you upload and download files without starting the server, saving you both time and money.

We offer a Desktop app for Windows with a full feature set and a simple Drive app for macOS for easy file transfers. Here’s why iRender is a top choice for your rendering needs:

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for C4D & Redshift, C4D & Octane, and Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

Nvidia and AMD: Which option is better for rendering in Blender?

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

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References: NVIDIA, pcmag.com

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Blender Cycles Optimization Tips for Low-end PC (2025) https://irendering.net/blender-cycles-optimization-tips-for-low-end-pc-2025/ Wed, 28 May 2025 06:00:35 +0000 https://irendering.net/?p=34472 Blender’s Cycles engine is known for producing stunningly realistic renders, but that realism comes at a cost. Running it on a low-end PC can feel like trying to run a marathon in flip-flops. Laggy viewports, crashes, and endless render times are common struggles, but there’s hope. With the right settings and workflow adjustments, Blender Cycles runs surprisingly well, even on outdated or budget hardware. This guide’ll walk through practical Blender Cycles optimization tips tailored for low-end PCs in 2025. An artist just got his render time from 50 minutes to 40 seconds per frame on his 8-year-old GTX 1050, and here’s how he did it. Let’s learn more about them!

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Blender Cycles Optimization Tips for Low-end PC (2025)

Blender’s Cycles produces stunningly realistic renders, but that realism comes at a cost. Running it on a low-end PC can feel like trying to run a marathon in flip-flops. Laggy viewports, crashes, and endless render times are common struggles, but there’s hope. With the right settings and workflow adjustments, Blender Cycles runs surprisingly well, even on outdated or budget hardware. This guide’ll walk through practical Blender Cycles optimization tips tailored for low-end PCs in 2025. An artist just got his render time from 50 minutes to 40 seconds per frame on his 8-year-old GTX 1050, and here’s how he did it. Let’s learn more about them!

Enable Persistent Data

When rendering animations in Blender using Cycles, you may notice a short pause at the beginning of each frame, where textures and other assets appear to reload before the actual rendering begins. This pre-processing stage can take several seconds, especially in complex scenes, which happen repeatedly for each frame.

This is where Persistent Data comes in. When enabled, Blender keeps certain data, such as textures, geometry, and shaders, in memory across multiple frames. This means that Blender doesn’t have to reload everything from scratch each time, which can significantly speed up render times, especially for animations.

While the benefits may be less noticeable on slower machines due to hardware bottlenecks, enabling Persistent Data can make a significant difference on more capable systems or even modest setups when rendering multiple frames.

Blender Cycles Optimization Tips for a Low-end PC 1

To enable, go to Render Properties > Performance > Persistent Data.

Adjust Light Bounces

When you start exploring Cycles, one of the first performance-related settings you’ll come across is Light Bounces. These settings control how many times a light ray can bounce off a surface before Blender stops calculating. By default, Blender sets it at 12 bounces to ensure physically accurate lighting and realistic results.

Of course, you might think that reducing the number of bounces would result in faster rendering, and you’d be right. But here’s the thing: when we tried reducing the maximum number of bounces, the scene rendered much faster, but the overall lighting looked unnaturally flat and dark. It’s a clear trade-off between speed and image quality.

Therefore, in scenes where indirect and reflected light play a large role, such as interiors or reflective materials, reducing the number of light bounces can significantly degrade the final image. However, in simpler setups or scenes where the light is more direct, reducing Light Bounces can be an effective way to shorten render times without sacrificing too much quality.

Blender Cycles Optimization Tips for a Low-end PC 2

To adjust, go to Render Properties > Light Paths and experiment with reducing values ​​such as Max Bounces, Diffuse, and Glossy bounces to see how it affects both render times and image fidelity.

Optimizing Tile Size

One of the most frustrating issues many Blender artists encounter when rendering with Cycles is the dreaded ‘Out of GPU Memory’ error. This error pops up frequently, especially in complex scenes, interrupting the render process and slowing down my workflow. At first, you can close background applications to free up resources.

However, what makes a noticeable difference is adjusting the Tile Size, a setting that controls how much of the image Cycles renders at a time. Initially, the tile size is set to 148, meaning the GPU has to process large chunks of the image in each run. This puts a lot of pressure on the limited VRAM, causing it to crash frequently.

After increasing the tile size to 512, the system performs best with older GPUs with 4GB of VRAM. By rendering each tile larger, the GPU can process each block more efficiently without running out of memory. As a result, not only will the memory errors stop, but the render time will also decrease by about 10%.

Blender Cycles Optimization Tips for a Low-end PC 3

To adjust this setting, go to Render Properties > Performance > Tiles and experiment with different tile sizes. 

Note: For GPU rendering, larger tiles (e.g., 256 or 512) generally work better, while smaller tiles are more efficient for CPU rendering.

Adjust the Pixel Size

If you’ve ever rendered a complex 3D scene in Blender and noticed that the final image looks a little blurry or lacks sharp detail, the Pixel Size setting may be the problem. By default, this value is usually set to 1.5 pixels.

Try reducing the pixel size to 1.0. This forces Blender to calculate each pixel more accurately, resulting in sharper edges, clearer textures, and a more polished overall render. That little tweak brought back the clarity and detail with just one simple adjustment. 

Blender Cycles Optimization Tips for a Low-end PC 4

You can find this setting in the Render Properties under the Sampling or Output section, depending on your version of Blender.

Turn off Light Tree

If your render times are still unusually long, even after tweaking your general settings, there’s one more feature worth checking out: Light Tree. Introduced in Blender 3.5, this option is designed to optimize lighting by managing multiple light sources more intelligently. However, in practice, especially for scenes with many lights, this option often adds unnecessary overhead without significantly improving image quality.

You can turn off Light Tree, many users have reported significant performance gains. In one case, disabling it reduced render times from 8 minutes to just 2 minutes per frame without any noticeable loss in quality. If you are working on a low-end PC and your scene does not rely on complex lighting behavior, you should turn it off.

Blender Cycles Optimization Tips for a Low-end PC 5

You’ll find this setting under Render Properties > Sampling > Light Paths. By default, it’s enabled.

Using Samples, Noise Thresholds, and Denoising

In Blender, samples determine how many light rays are calculated per pixel. While higher sample counts can improve image quality, they also result in significantly longer render times.

To optimize performance, try working with a lower sample count, ideally between 50 and 100. But instead of manually adjusting it for each scene, you can use the Noise Threshold setting to handle sampling smarter. This feature adjusts the number of samples per pixel based on the noise level in specific areas of the image. For example, darker or more complex areas will receive more samples, while simpler areas will receive fewer samples.

By default, the Noise Threshold is set to 0.01. Reducing the threshold to 0.1 or even 0.5 can significantly reduce render times with minimal impact on image quality. A threshold of 0.5 is usually the sweet spot for low-end PCs.

The final piece is denoising. This feature uses algorithms to clean up noisy renders, allowing you to work with fewer samples, sometimes as few as 30, while still achieving clean, professional results. In many cases, a denoised render with 30 samples will look better than an undenoised render with hundreds of samples.

Blender Cycles Optimization Tips for a Low-end PC 6

To summarize:

  • Set the sample count to a low base (around 50)
  • Adjust the noise threshold to 0.5 or 0.1
  • Enable denoising in both the viewport and the final render

These small tweaks can easily cut your render times by 2-5x without sacrificing image quality.

4K Resolution

The most impactful change for Blender Cycles optimization is that you can improve the detail and quality of your renders by increasing the resolution, especially when moving from HD to 4K (Ultra HD). This upgrade gives you four times more pixels, which means much sharper details and a more vibrant overall image.

While higher resolution will increase render times, it is often more cost-effective than increasing the number of samples. Even 30 samples in 4K with denoising can look better than 100 samples in HD. Plus, denoising works more accurately at higher resolutions, removing noise with better accuracy.

Blender Cycles Optimization Tips for a Low-end PC 7

Image source: reddit.com 

If your image doesn’t have enough detail, simply increase the resolution. This is the simplest and most effective way to increase quality.

Frame Interpolation

If you’ve already optimized your render settings, here’s an even more powerful trick to speed up animation rendering: use AI frame interpolation.

Say your animation has 300 frames at 30fps; that’s a lot to render. But you can cut that time in half simply by rendering frame by frame. Then, instead of sacrificing smooth motion, use an AI tool like Flowframes.

Flowframes analyzes the motion between frames and automatically fills in the missing frames using deep learning. And you’ll get smooth, natural-looking animation that looks as if you’d rendered every frame in a fraction of the time.

Blender Cycles Optimization Tips for a Low-end PC 8

Image source: blenderartists.org

Choosing the Right Hardware (GPU vs CPU)

One of the most effective ways to speed up your rendering in Blender is to use the right hardware settings. In Render Properties, you can choose to render using the CPU, GPU, or both. While it may seem logical to have both enabled, the reality is that using only the GPU is often significantly faster, especially for Cycles.

To apply this, simply go to Edit > Preferences > System and make sure your GPU (CUDA, OptiX, or HIP, depending on your hardware) is selected. In Render Properties, change the Device to GPU Compute instead of CPU. This small change can significantly reduce render times, especially on machines with dedicated graphics cards.

Blender Cycles Optimization Tips for a Low-end PC 9

Use Older Blender Version

Another way of Blender Cycles optimization that may annoy some people, but it’s the most important when trying to get Blender to run smoothly on a low-end PC. If your device doesn’t meet the minimum requirements for the latest Blender version, the best solution is often to install an older Blender version. All previous versions of Blender are available on the official website. Once you’re on the site, click on Download, then select Previous Versions, and you’ll see a full list of releases.

It’s recommended to try Blender 2.8 first before going further back, so you can still take advantage of many newer features while improving performance.

Optimize Your Blender Cycles with iRender’s Powerful Servers

If your current setup struggles with heavy scenes, one of the smartest Blender Cycles optimization tips is to offload your renders to a cloud-based solution like iRender. We give you access to high-performance GPUs, so you can render faster and more efficiently, no need to upgrade your own hardware.

iRender offer the most powerful RTX 4090 configuration packages on the market, all equipped with AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz and AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz processors, 256GB RAM and 2T NVMe SSD hard drive capacity. With a wide range of GPU servers (1/2/4/6/8x) – RTX 3090/4090, you can choose the server that suits your needs to start the rendering process.

We are proud to support all popular 3D software, including Blender Cycles, with all versions.

iRender price 1

Simple Your Workflow with Blender Preinstalled

Our servers have Blender 4.4.1 preinstalled. You just need to transfer your files, connect to the remote machine. Then you can render yourself like the way you do on your local PC. Setting up ONCE and your working environment will be saved and ready to use at any time.

Why choose iRender?

Unlike other services, iRender lets you upload and download files without starting the server, saving you both time and money.

We offer a Desktop app for Windows with a full feature set and a simple Drive app for macOS for easy file transfers. Here’s why iRender is a top choice for your rendering needs:

  • 100% Software Support: We support all 3D software, their plugins, and render engines.
  • Full Control: Our service will give you full control over the servers you rent. Therefore, you are free to create your own working environment.
  • Go Green: We are committed to using 100% solar renewable energy towards environmental sustainability.
  • Real-human 24/7 Support: Our professional support agents and technicians guarantee to bring you the best rendering experience.

Let’s see our latest performance test for Blender Cycles on our servers, you’ll definitely see the difference!

If you still wonder if this is the right place for your project, REGISTER NOW to get a trial and receive a 100% bonus promotion for your first transaction within 24 hours of registration with us.

This May, let’s celebrate our 6th anniversary with the biggest offer ever!

Nvidia and AMD: Which option is better for rendering in Blender?

For more detailed information, please contact us via Live chat 24/7 or WhatsApp: +(+84) 912-785-500 or Email: support@irender.net

iRender – Happy Rendering!

References: BadgerBricks

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What’s the difference between Iray, 3Delight, and Filament in Daz Studio? https://irendering.net/what-s-the-difference-between-i-ray-3delight-and-filament-in-daz-studio/ Tue, 20 May 2025 06:00:28 +0000 https://irendering.net/?p=34255 Daz Studio offers users a powerful suite of tools to create stunning visualizations, animation, gaming, or artistic projects. This capability lies in the rendering engines available within Daz Studio, each designed to meet different needs and preferences. Among these, Iray, 3Delight, and Filament stand out as the primary rendering options with unique strengths and weaknesses. In this blog, iRender will explore the features of each rendering engine, highlighting their functionalities, ideal use cases, and key distinctions.

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What’s the difference between Iray, 3Delight, and Filament in Daz Studio?

Daz Studio offers users a powerful suite of tools to create stunning visualizations, animation, gaming, or artistic projects. This capability lies in the rendering engines available within Daz Studio, each designed to meet different needs and preferences. Among these, Iray, 3Delight, and Filament stand out as the primary rendering options with unique strengths and weaknesses. Understanding the differences among these rendering engines is essential for artists and creators using Daz Studio. This knowledge enables users to select the most suitable option tailored to their specific project requirements, whether they seek lifelike realism, efficient rendering times, or real-time workflow capabilities.

In this blog, iRender will explore the features of each rendering engine and highlight their functionalities, ideal use cases, and key distinctions.

Overview of Iray, 3Delight, and Filament in Daz Studio

Daz Studio is a software application developed and offered by Daz 3D. It is a powerful 3D creation software that allows users to design, animate, and render detailed 3D scenes. Primarily aimed at artists, animators, and designers, Daz Studio provides a versatile platform for creating digital art, illustrations, and animations through a user-friendly interface and a range of high-quality assets. 

Iray in Daz Studio is a physically-based rendering (PBR) engine developed by NVIDIA. It is renowned for its ability to produce high-quality, photorealistic images by simulating the behavior of light in a realistic manner. This engine leverages advanced algorithms and graphical techniques to accurately replicate how light interacts with different materials in a 3D environment.

3Delight is a powerful scanline rendering engine integrated into Daz Studio, known for its versatility and efficiency in rendering 3D scenes. Unlike physically-based renderers like Iray, which focus on achieving photorealistic results, 3Delight provides a good balance of speed and quality, making it suitable for a variety of artistic styles and projects.

Filament is a real-time rendering engine integrated into Daz Studio, designed to provide fast rendering capabilities while allowing for immediate feedback during the creation process. Developed to leverage modern graphics technology, Filament enables artists to interactively visualize changes to their scenes with minimal delay.

Differences between Iray, 3Delight, and Filament

Speed and Quality

When comparing the speed and quality of the three rendering engines in Daz Studio—Iray, 3Delight, and Filament, it’s important to understand how each engine performs under different conditions and for diverse types of projects.

Iray is known for its compatibility with Physically-Based Rendering (PBR) principles, which are designed to simulate how light interacts with materials in the real world. Iray calculates light interactions based on real-world physics, which means that lighting in your rendered scene behaves as it would in reality. This includes effects like light scattering, reflection, and absorption, all of which are crucial for achieving lifelike visuals. Iray is primarily for designers and visual effects artists working with 3D content who require predictable photorealistic imagery.

3Delight is indeed Daz Studio’s original rendering engine and is a CPU-based scanline renderer. Therefore, 3Delight can run efficiently even on systems that may not have powerful GPUs. This makes it accessible to a broader range of users. It has almost a toonish look because it fakes rendering 3D objects with something that isn’t compatible with PBR (physically based rendering). It only provides flexibility and speed particularly for simpler scenes which results in limitations regarding realism and material interaction compared to engines like Iray.

Filament is indeed the fastest rendering engine available in Daz Studio, primarily due to its real-time rendering capabilities. This engine is designed to provide immediate feedback, making it particularly valuable for artists and designers who require speed and interactivity in their workflows. Although Filament produces visually appealing images, the quality is generally moderate and less realistic when compared to Iray. It works well for applications that demand speed over ultimate fidelity, making it suitable for prototyping and early-stage visualizations.

Global Illumination

Iray uses advanced global illumination techniques, incorporating methods like photon mapping and path tracing. This allows it to simulate light interactions effectively, providing a high degree of realism. The GI quality in Iray is high, effectively capturing how light bounces off surfaces and illuminates other areas in the scene. This leads to realistic shadows, reflections, and soft lighting effects that mimic real-world scenarios.

3Delight employs a more simplified approach, relying on traditional raycasting techniques and shadow mapping rather than full physical simulation for GI. The GI offered by 3Delight is moderate in accuracy. While it does achieve satisfying results, it does not replicate the level of detail or complexity found in Iray. 

Filament features a limited real-time global illumination approach designed for speed and efficiency rather than physical accuracy. The accuracy of GI in Filament is not high compared to both Iray and 3Delight. While it can provide a basic sense of lighting interaction between surfaces, it does not strive for a high-fidelity illumination model.

Real-Time Preview Capability

Iray provides a limited real-time viewport that allows users to preview changes, but the updates are generally not instantaneous. This means that while you can see what you’re doing, there’s often a noticeable lag, particularly in complex scenes.

Meanwhile, 3Delight offers an interactive preview, providing a more immediate reflection of changes compared to Iray. However, it still does not reach the true real-time rendering capabilities of Filament. 

Filament is designed for true real-time rendering, providing immediate visual feedback. This characteristic is a significant advantage for users needing to iterate quickly. The response is extremely fast, making it easy for artists to see the results of their changes without delay. Alo, any changes of lighting, materials, or camera settings appear instantaneously.

Ideal Use Cases

Iray

  • Photorealistic Visualizations: Iray is suited for projects requiring high-quality, photorealistic renders, such as architectural visualizationsproduct renderings, and character portraits.
  • Advertising and Marketing: Ideal for creating marketing materials that require realistic representations of products or characters. Iray’s quality is unmatched when it comes to detail and realism, making it preferable for final renders in promotional content.
  • Cinematic Quality: Suitable for filmmakers and animators seeking lifelike visuals in their animated projects. Iray’s ability to handle complex lighting and shading makes it an excellent choice for scenes requiring a cinematic look.
  • High-End Artwork: Artists looking to produce gallery-quality artwork or fine art pieces will benefit from the realistic textures, shadows, and reflections that Iray offers.

3Delight

  • Animation Production: 3Delight is excellent for animated projects where speed and flexibility are essential. Its faster rendering times allow animators to produce frames more quickly, making it feasible to iterate on character designs, backgrounds, or effects without lengthy wait times.
  • Illustration and Concept Art: Ideal for illustrators and concept artists who want to explore diverse styles. Its capabilities allow users to render different art styles, from cartoonish to semi-realistic, making it versatile for visual storytelling.
  • Less Complex Scenes: Well-suited for simpler scenes where speed is prioritized over photorealism, such as product showcases or character turnarounds.

Filament

  • Real-Time Applications: Filament is perfect for game development, where real-time rendering and immediate visual feedback are crucial. Filament allows developers to visualize assets and lighting setups quickly, making it easier to make adjustments on the fly.
  • Virtual Reality (VR) and Augmented Reality (AR): Ideal for environments that demand fast rendering times and responsive interactions. Filament’s quick feedback capabilities enable effective previews for VR/AR experiences.
  • Concept Prototyping and Design: It is perfect for designers that need to quickly iterate concepts in the beginning. Artists can quickly tweak elements and see results immediately, which is essential in the fast-paced design process.

Conclusion

In conclusion, the differences between Iray3Delight, and Filament in Daz Studio are significant and cater to various rendering needs and artistic preferences. Therefore, selecting the appropriate rendering engine depends on the specific requirements of your project. If you want to prioritize photorealistic outputs, Iray is the best option. Besides, if you are looking for a speedier and more versatile rendering solution for illustrations, animations, you can consider 3Delight. About Filament, it excels in providing real-time rendering capabilities, making it ideal for environments where immediate visual feedback is crucial. Understanding these distinctions empowers artists and designers to leverage the strengths of each engine to achieve the best results in their artistic endeavors within Daz Studio.

iRender- The best cloud rendering for Iray, 3Delight, Filament in Daz Studio

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We support Daz Studio and all render engines such as Iray, 3Delight and Filament. You only need to access our server and connect to it to install software you need just Once then you add your license and render yourself.

Because Iray amd Filament supports any number or combination of GPUs, we recommend using multiple GPUs including the 2/4/6x RTX 4090 and 8x RTX 3090 servers to speed up rendering. Not only featuring powerful top-tier RTX 3090/4090 GPUs, the servers also have industrial-grade AMD Ryzen Threadripper  CPUs, 256GB of RAM, and 2T NVME SSD storage to match the most demanding workloads.

Iray Server is a software solution that provides distributed Iray rendering across networked machines. If you are using Iray Server, for example with DAZ Studio, you will need multiple computers to run IRAY distributed renders. Because of this, iRender Farm is the most sensible and efficient option for the IRAY server. To improve render performance, you can conduct a distributed render in Iray Server  with ease using our “Open Port” feature.

3Delight is a CPU-based biased render engine. It uses CPUs for rendering; this means even without GPUs needed for rendering. Therefore, the 3s server (1xRTX 4090) and 4N server with strong CPU AMD RyzenTM ThreadripperTM PRO 3955WX @ 3.9 – 4.2GHz will be the best choice at the most affordable price. You can refer their configuration following:

Test rendering speed Video

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

Furthermore, you can always save 10%, 20% or more with our Fixed Rental feature. For those who’re in need of a server more than a day, or have an extremely large project, we advise to choose a daily/ weekly/monthly rental package. The discount is attractive (10% for daily packages, 20% for weekly, and more for monthly packages).

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iRender – Happy Rendering!

Reference source: daz3d.com

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Best Value Graphics Card for Daz 3D Rendering https://irendering.net/best-value-graphics-card-for-daz-3d-rendering/ Mon, 12 May 2025 06:00:15 +0000 https://irendering.net/?p=34190 Daz Studio speeds up rendering processes using GPU acceleration, such as NVIDIA's CUDA cores. Both hobbyists and professionals need to select a GPU.

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Best Value Graphics Card for Daz 3D Rendering

As a 3D artist, achieving lifelike renders inside Daz Studio hinges greatly on your graphics card’s capabilities. Daz Studio speeds up rendering processes using GPU acceleration, such as NVIDIA’s CUDA cores. Both hobbyists and professionals need to select a GPU. Balancing performance and cost is quite important when choosing it. In this blog post, let’s explore with iRender.

Key Considerations for Choosing a GPU for Daz Studio

This section introduces the technical and practical factors Daz 3D users should consider when selecting a graphics card. It establishes a foundation of understanding before recommending any specific GPU. Before diving into specific GPUs, readers need to understand what makes a graphics card suitable for rendering in Daz Studio, especially given its unique GPU rendering architecture (Iray).

  • CUDA Core Count:
    Daz Studio’s Iray render engine is built to utilize NVIDIA’s CUDA architecture. More CUDA cores typically mean faster render speeds, so this metric is critical. 
  • VRAM Capacity:
    VRAM (Video RAM) determines how much scene data your GPU can handle before offloading to slower system memory. For Daz 3D, where scenes often include high-res characters, clothing, and environments, 12GB is a current safe minimum. 
  • Driver Stability:
    Rendering is intensive. Stable, frequently updated drivers (especially NVIDIA Studio Drivers) ensure compatibility with the latest Daz Studio versions and reduce crashes. 
  • Power Efficiency:
    Especially relevant for users rendering for hours or on compact PCs. Lower wattage = less heat, less fan noise, and lower electricity bills.

Top Graphics Cards for Daz Studio

1. NVIDIA GeForce RTX 3090- A Powerhouse for Daz Studio Artists

For professional 3D artists and animators working in Daz Studio, the NVIDIA GeForce RTX 3090 remains a top-tier choice. With a massive 24GB of GDDR6X VRAM, this GPU is built to easily tackle high-resolution textures, complex environments, and realistic lighting.

Powered by NVIDIA’s Ampere architecture, the RTX 3090 delivers a major leap in performance over previous generations, making it perfect for demanding rendering tasks and real-time previews.

– Key Highlights:

  • 24GB GDDR6X VRAM – Ideal for large scenes and high-poly assets
  • Ampere Architecture – Enhanced speed and efficiency
  • 10,496 CUDA Cores – Outstanding parallel computing power
  • 384-bit Memory Interface – High memory bandwidth for fast data handling
  • Real-Time Ray Tracing Support – For lifelike lighting and shadows
  • DLSS Technology – AI-powered performance boost without image quality loss
  • Supports up to 8K Resolution – Future-proof for ultra-high-definition workflows
  • Multi-Monitor Compatibility – Great for complex, multi-view setups

With its massive 24GB of VRAM, the RTX 3090 delivers outstanding performance in handling large, intricate Daz Studio scenes, enabling faster Iray rendering and smoother, more responsive viewport interaction.

2. NVIDIA GeForce RTX 3060 Ti – A Budget Friendly Pick

For artists working with tighter budgets, the NVIDIA RTX 3060 Ti delivers impressive value in Daz Studio. Sporting 8GB of GDDR6 VRAM, this card strikes a solid balance between price and performance, making it well-suited for medium-complexity scenes and faster Iray previews.

– Key Highlights:

  • 8GB GDDR6 VRAM – Ample for single-figure renders, moderate HD textures, and smaller environment assets
  • 4864 CUDA Cores – Strong parallel-processing capability for efficient GPU rendering
  • 256-bit Memory Interface – Offers a healthy memory bandwidth to keep data flowing smoothly
  • Ampere Architecture – Improved efficiency and clock speeds over the previous generation
  • Real-Time Ray Tracing Support – Enables realistic lighting and reflections during look-development
  • DLSS Boost – AI-driven upscaling that helps maintain frame rates in viewport previews
  • Power Draw: ~200W – Reasonable thermal profile for most mid-tower builds

While the 8GB VRAM limit may require careful scene optimization, such as reducing texture resolution or limiting subdivision levels, the RTX 3060 Ti remains a standout choice for Daz Studio artists looking to step up from entry-level cards without breaking the bank.

3. NVIDIA RTX A4000 – A Workstation Powerhouse

For professionals and serious hobbyists seeking stability, memory capacity, and efficient performance in Daz Studio, the NVIDIA RTX A4000 strikes an excellent balance. As a single-slot, workstation-focused card, it brings features tailored to content creation pipelines.

– Key Highlights:

  • 16 GB GDDR6 ECC VRAM – Error correcting memory ensures data integrity during long renders and complex simulations, while 16 GB capacity comfortably handles multi-figure scenes, high-res textures, and dForce dynamics
  • 6 144 CUDA Cores – Built on the Ampere architecture, these cores deliver robust parallel compute performance for NVIDIA Iray acceleration 
  • 140 W TDP – Low power draw keeps thermals in check—ideal for compact workstations or multi-GPU setups 
  • Single-Slot Form Factor – Fits into tighter chassis and allows for denser multi-card configurations
  • NVIDIA Studio Driver Support – Certified drivers optimized for stability in 3D applications like Daz Studio

The RTX A4000 offers the memory headroom and professional-grade reliability that Daz Studio artists demand if you’re producing high-end character renders, batch animations, or intricate environment scenes

Speed up rendering in Daz 3D with iRender

iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to TeamViewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

iRender supports Daz Studio and Iray of all versions. Because Iray supports any number or combination of GPUs, we recommend using multiple GPUs, including the 2/4/6x RTX 4090 and 8x RTX 3090 servers to speed up rendering. Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time. Moreover, we have the special promotion for this month:

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Choose the plan that fits your workflow, and get more render time for your investment.

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Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image:ms.codes, daz3d.com

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GPU Recommendations for Cinema 4D 2025 https://irendering.net/gpu-recommendations-for-cinema-4d-2025/ Mon, 05 May 2025 06:00:58 +0000 https://irendering.net/?p=34110 In 2025, the performance of your GPU is still one of the most critical factors in how fast—and how smoothly—you can create and render your projects in Cinema 4D.

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GPU Recommendations for Cinema 4D 2025

Cinema 4D continues to be one of the most powerful and artist-friendly 3D software platforms available today. Its intuitive interface, robust animation toolset, and tight integration with rendering engines like Redshift, Octane, and Arnold make it a go-to for motion designers, VFX artists, and 3D professionals around the world.

In 2025, the performance of your GPU is still one of the most critical factors in how fast—and how smoothly—you can create and render your projects in Cinema 4D. Whether you’re rendering frames for a product animation, a music video, or a full-on cinematic sequence, having the right graphics card can save hours or even days. Let’s break down the top GPU choices for Cinema 4D in 2025 and help you decide which one fits your workflow best. In this blog post, let’s explore it with iRender.

Why the GPU Matters in Cinema 4D

Cinema 4D’s performance depends heavily on your graphics card, especially when paired with GPU-based render engines like Redshift and Octane. While CPU still plays a role, the GPU is doing the heavy lifting when it comes to real-time viewport performance and final frame rendering.

Cinema 4D has increasingly leaned on GPU acceleration for tasks like:

  • Viewport performance: A smoother, more responsive viewport means faster iteration.
  • Redshift rendering: Since Maxon acquired Redshift, its integration with Cinema 4D has become deeper and more optimized, and Redshift is a GPU-based renderer.
  • Third-party GPU render engines: Octane, Arnold GPU, and Cycles 4D all benefit from a strong GPU.

For artists using Redshift (which is native to C4D now), CUDA and OptiX are the primary technologies used, meaning NVIDIA GPUs are still the top choice in most cases.

Top GPU Recommendations for Cinema 4D in 2025

1. NVIDIA RTX 4090

  • VRAM: 24GB GDDR6X
  • Rendering Performance: Industry-leading performance for both viewport interaction and final renders.
  • Best For: Professionals working on high-resolution scenes and fast turnaround deadlines.

The RTX 4090 remains unmatched for GPU rendering in 2025. If you use Redshift, Octane, or Arnold GPU, this is the best choice—no question.

2. NVIDIA RTX 4080 Super

  • VRAM: 20GB GDDR6X
  • Rendering Performance: Slightly behind the 4090, but still a beast.
  • Best For: High-end freelancers and studios on a tighter budget.

The 4080 Super is a strong contender, especially for users who don’t need the full 24GB of VRAM. Excellent for most professional workloads.

3. AMD Radeon Pro W7900

  • VRAM: 48GB GDDR6
  • Rendering Performance: Fantastic for memory-intensive workloads.
  • Best For: Artists using Mac or looking for a large VRAM buffer.

While not as fast in pure CUDA-based engines, the W7900 shines for projects where memory limits are a bottleneck.

4. NVIDIA RTX 6000 Ada (Workstation)

  • VRAM: 48GB
  • Rendering Performance: Enterprise-level power, optimized for stability.
  • Best For: Large studios, production houses, and heavy simulation/render farms.

This card is built for reliability over long renders and simulations. Pricey, but ideal for demanding pipelines.

5. Apple M3 Ultra GPU (Mac Studio / Mac Pro 2025)

  • Unified Memory: Up to 192GB
  • Rendering Performance: Great performance in native Metal-supported renderers like Redshift for Mac.
  • Best For: Mac-based designers prioritizing integration and ecosystem.

The M3 Ultra is a monster when it comes to general performance and rendering, especially if you’re locked into Apple’s ecosystem.

Which GPU Should You Choose?

  • Beginner or Hobbyist:

If you’re a beginner or hobbyist just starting out in Cinema 4D, the NVIDIA RTX 4070 Super is a fantastic entry point in 2025. It offers a great balance between cost and performance, making it ideal for learning, personal projects, and light client work. With enough CUDA cores and VRAM to handle Redshift and Octane renders on a moderate scale, it’s perfect for students or aspiring freelancers.

  • Freelancer or Mid-Level Pro

For freelancers or mid-level professionals who handle more demanding projects and client work regularly, the NVIDIA RTX 4080 Super is highly recommended. It delivers excellent performance for complex scenes, significantly faster render times, and long-term reliability. This card is a great investment if you’re working on commercials, 3D animations, or product visuals and want to future-proof your setup without going all the way to a 4090.

  • Studio-Level Artist or VFX Professional

If you’re a studio artist, full-time 3D professional, or VFX creator handling high-resolution assets and tight deadlines, then the NVIDIA RTX 4090 is the clear winner. As the most powerful consumer GPU available in 2025, it offers blazing-fast render speeds, real-time interactivity, and enough VRAM for the heaviest of scenes. It’s the best card for serious production environments where every second counts.

  • Large Studio or Enterprise

For large studios, VFX pipelines, or enterprise-level productions, the NVIDIA RTX 6000 Ada Generation stands out. With 48GB of ECC VRAM, pro-grade drivers, and ultra-reliable thermal performance, it’s built for constant rendering, simulations, and team-based pipelines. This card is ideal for large-scale projects and those who require absolute stability over long rendering sessions.

  • Mac Users

Mac users have an increasingly strong option in the Apple M3 Ultra, found in the latest Mac Studio and Mac Pro machines. With up to 192GB of unified memory and strong Metal-accelerated performance in Redshift and Octane X, it offers a smooth and powerful experience within the Apple ecosystem. It’s a great choice for motion designers and 3D artists who also work with tools like Final Cut Pro or Logic Pro.

Making Your Decision

In 2025, there’s no shortage of powerful GPUs for Cinema 4D users. Whether you’re building your dream workstation or rendering on the cloud, the right choice depends on your specific workflow, renderer, and budget.

If you want full control and local power, the RTX 4090 is still king. But if flexibility, scalability, and budget are key, iRender is an incredibly smart and modern solution.

Moreover, if investing in expensive hardware isn’t feasible, or you only need high-end performance occasionally, cloud rendering with iRender is a powerful alternative. Platforms like iRender offer access to multi-GPU setups featuring RTX 4090s or 3090s, letting you scale your rendering power on demand. It’s especially useful for freelancers or small teams working on deadline-driven projects without the upfront cost of a high-end workstation.

Render faster on Cinema 4D with iRender’s servers

In 2025, iRender stands out as one of the most powerful and flexible cloud rendering platforms available for Cinema 4D users. Whether you’re a freelancer, a small team, or part of a large studio, iRender gives you instant access to high-performance GPU servers—featuring top-tier hardware like the RTX 4090, RTX 3090, and even multi-GPU configurations. Most importantly, we always update to the latest GPU technology, with 1/2/4/6/8 x RTX3090/RTX4090, we also have all servers with Cinema4D preinstalled and give you 1 license for free to use.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects.

We’ve put the RTX 4090 and RTX 3090 to the test across different GPU configurations (1/2/4/6/8 GPUs) and the results are mind-blowing. In this video, we compare performance across 1, 2, 4, 6, and 8 GPUs to see how Cinema 4D and Redshift perform with multiple GPUs. Let’s watch the results and find out which GPU configuration offers the best balance of speed and efficiency!

☁️GPU Rendering with iRender

iRender offers high-performance cloud rendering powered by top-tier GPUs like the RTX 4090, 3090, and more. You get access to powerful, dedicated machines designed specifically for DCC software like Cinema 4D, Blender, and Maya.

Why choose iRender in 2025?

  • Rent machines with multiple GPUs (up to 8x RTX 4090!)
  • Flexible pricing based on your workflow
  • Instant scaling—great for deadline crunches
  • Perfect support for Redshift, Octane, Arnold, and more
  • Access from Windows or macOS

Instead of spending thousands on hardware upgrades, you can scale your power only when you need it.

Below is information about iRender’s service packages:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via Whatsapp: 0912 785 500 for free advice and support.

Right now, iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means that you can get an extra 100% of the money you recharged the first time. And points never expire, so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

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OctaneBench: A Popular GPU Rendering Benchmark https://irendering.net/octanebench-a-popular-gpu-rendering-benchmark/ Wed, 23 Apr 2025 06:00:27 +0000 https://irendering.net/?p=33973 As industries such as film, gaming, architecture, and product design continue to evolve, the need for powerful rendering solutions has never been more critical. Among the tools used to evaluate the performance of graphics hardware for rendering tasks, OctaneBench stands out as a leading benchmark. Developed by OTOY, OctaneBench utilizes the capabilities of the OctaneRender engine, a cutting-edge rendering software known for its speed and realism through GPU-accelerated processing. Whether you're a seasoned professional or an enthusiastic hobbyist, understanding OctaneBench and its implications on GPU performance is essential for achieving the highest quality in visual production.

In this blog, iRender will help you explore ‘A Popular GPU Rendering Benchmark called OctaneBench’.

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OctaneBench: A Popular GPU Rendering Benchmark

As industries such as film, gaming, architecture, and product design continue to evolve, the need for powerful rendering solutions has never been more critical. Among the tools used to evaluate the performance of graphics hardware for rendering tasks, OctaneBench stands out as a leading benchmark. Developed by OTOY, OctaneBench utilizes the capabilities of the OctaneRender engine, a cutting-edge rendering software known for its speed and realism through GPU-accelerated processing. Whether you’re a seasoned professional or an enthusiastic hobbyist, understanding OctaneBench and its implications on GPU performance is essential for achieving the highest quality in visual production.

In this blog, iRender will help you explore ‘A Popular GPU Rendering Benchmark called ‘OctaneBench’.

Introduction to Octanebench

What is Octanebench?

Octanebench is a specialized benchmarking tool that evaluates the performance of Graphics Processing Units (GPUs) for rendering applications, primarily through the OctaneRender engine developed by OTOY. As the demand for high-quality and photorealistic imagery in industries such as film, gaming, architecture, and product design continues to grow, the efficiency and capabilities of rendering hardware have become crucial. OctaneBench addresses this need by providing a standardized platform for measuring and comparing GPU performance across various rendering scenarios.

OctaneBench is the currently most popular GPU Rendering Benchmark. It scales beautifully across multiple GPUs and has a series of rendering tests built-in. The OctaneBench Benchmark Rendering Results are assigned linearly scaling OctaneBench Points.

Key features of Octanebench

OctaneBench is known for several key features that make it a valuable tool for benchmarking GPU rendering performance. Here are the main features:

  • Realistic Rendering: OctaneBench leverages the capabilities of the OctaneRender engine to create complex scenes that are representative of real-world rendering scenarios. This includes features such as global illumination, volumetric effects, and advanced shading techniques.
  • Benchmark Scoring: The performance is quantified with a score that indicates how well a GPU can handle rendering tasks. This score allows users to compare the performance of different graphics cards directly.
  • OpenCL and CUDA Support: OctaneBench takes advantage of both NVIDIA’s CUDA and OpenCL frameworks, ensuring compatibility with a wide range of hardware and providing options for users with different GPU architectures.
  • Scene Complexity: The benchmark presents a standard test scene, ensuring that comparisons between different systems are fair and consistent. The test scene includes various textures, lighting effects, and materials that serve to stress different aspects of the GPU.
  • Real-Time Ray Tracing: As ray tracing becomes more prevalent in rendering workflows, OctaneBench’s ability to showcase the performance in this area makes it particularly relevant for professionals in industries like film, animation, and architectural visualization.

System Requirements for OctaneBench

OctaneBench is a benchmarking tool for OpenGL-based rendering engines, particularly for assessing performance on GPUs using OTOY’s OctaneRender. Here are the typical system requirements that you might need to run OctaneBench:

Minimum Requirements:

  • OS: Windows 10, macOS, or Linux
  • Processor: Multi-core CPU (Intel or AMD)
  • GPU: NVIDIA GPU with CUDA support or AMD GPU with OpenCL support (minimum 2 GB VRAM)
  • RAM: At least 8 GB of RAM
  • Display: OpenGL 3.2 compatible graphics card and display
  • Storage: SSD recommended for better loading times

Recommended Requirements:

  • OS: Windows 10 (64-bit), macOS (latest version), or Linux (latest version)
  • Processor: Modern multi-core CPU (Intel i7 or AMD Ryzen 7 or better)
  • GPU: NVIDIA RTX series or AMD Radeon RX series with at least 6 GB VRAM (for optimal performance)
  • RAM: 16 GB or more
  • Display: High-resolution display (1080p or higher)
  • Storage: SSD for improved performance

Additional Notes:

  • Ensure you have the latest drivers installed for your GPU.
  • The performance may vary based on the specific hardware configurations and settings used during the benchmark.
  • Consider potential temperature and power requirements for high-performance GPUs.

OctaneBench Usage

You can download and run OctaneBench as one single package or just download the resources and use them with your current OctaneRender Standalone. All the details about how to run OctaneBench can be found in the readme file of the archives, but this is a quick overview of the necessary steps:

Step 1: Download the archive for your operating system using the links below

Step 2: Open the downloaded archive

  • Windows: Extract the archive into a directory of your choice and then open the extracted folder “OctaneBench_2020_1_5_win”.
  • Linux: Extract the archive into a directory of your choice and then open the extracted folder “OctaneBench_2020_1_5_linux”.
  • Mac OSX: You can copy the application “OctaneBench 2020.1.5” into the application folder or any other directory or just leave it in the .DMG image.

Step 3: Run OctaneBench

  • Windows: Double-click “octane.exe” in the Windows Explorer.
  • Linux: Run the binary “octane”.
  • Mac OSX: Run “OctaneBench 2020.1.5”.

Step 4: Enable the GPUs you want to benchmark

Step 5: Click “Run” and wait until the benchmark run has finished

Step 6: Marvel at the statistics, which you can then upload or save as a text / CSV file

OctaneBench Benchmark Scores

OctaneBench score is a numerical representation of the performance of a graphics processing unit (GPU) when it comes to rendering tasks in the OctaneRender application. The score reflects various factors, including rendering speed, the complexity of the scenes tested, and the efficiency of the hardware being benchmarked. OctaneBench scores can vary significantly based on the GPU’s capabilities. High-end GPUs, especially those from NVIDIA’s RTX series or AMD’s latest Radeon series, typically score much higher than older or lower-end models.

Octane Render scales perfectly with multiple GPUs. That’s why it is a great choice for multi-GPU configurations. Octane supports NVIDIA GPUs only and no OpenCL (AMD GPU).

Below are some Octane benchmarks:

This image is a performance comparison chart from OTOY’s OctaneBench results, which measure rendering performance in OctaneRender using various combinations of NVIDIA GPUs. The chart displays benchmark scores for different GPU setups, where higher scores indicate better rendering performance.

In this chart, GPUs scale performance well, but the price often scales faster than the score, reducing efficiency. • Single GPUs are more efficient in terms of cost-per-performance, though they don’t reach the peak performance of multi-GPU setups. The 2080 Super stands out for balance between cost and power, especially in single or dual configurations.

The RTX A6000 excels at memory-intensive workflows, thanks to its huge VRAM, but not as performant per dollar as newer GPUs like the 4090.

  • If your work involves massive scenes, the A6000 is unmatched in stability and memory capacity.
  • If you want raw rendering power, the RTX 4090 still beats it at a lower cost.

Wrap Up

In conclusion, OctaneBench has established itself as a prominent benchmarking tool within the realm of GPU rendering, providing valuable insights into the performance capabilities of graphics cards in rendering tasks. Its ability to simulate real-world rendering scenarios using the OctaneRender engine allows users to evaluate and compare the performance of different GPUs effectively. With its straightforward user interface and the focus on real-time ray tracing and advanced rendering techniques, OctaneBench appeals to both professionals and enthusiasts seeking to optimize their workflows or upgrade their hardware.

iRender- The best cloud rendering for Octane

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for Octane rendering. We support Windows 10/11 and Linux, providing flexibility for a wide range of users. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. This multi-core architecture enables seamless handling of complex renders and multi-threaded workflows.

You can refer all our servers’ configuration following:

Let’s check out our test videos about Octane bench performance on our multi-RTX 4090 servers.

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Moreover, On this special occasion of Vietnamese Reunification Day, celebrated on April 30th, iRender extend warmest wishes to all our users, partners, and friends around the world.

To celebrate this special occasion, we are having an offer ‘BONUS’ for your rendering projects!
  • 50% BONUS for all transactions from $575
  • 100% BONUS for all transactions from $1500
This occasion will last from Apr 10th to May 1st. We hope you won’t miss this out so that we can support you in the future.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: pugetsystems

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Best PC Specs for Blender users in 2025 https://irendering.net/best-pc-specs-for-blender-users-in-2025/ Mon, 21 Apr 2025 06:00:29 +0000 https://irendering.net/?p=33987 In 2025, with Blender especially with features like real-time rendering in Eevee and advanced ray tracing in Cycles—it's important to build or buy a PC.

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Best PC Specs for Blender users in 2025

Blender has become one of the most powerful and accessible 3D creation tools in the world. Whether you’re modeling, sculpting, animating, rendering, or editing video, your hardware makes a huge difference. In 2025, with Blender continuing to push boundaries—especially with features like real-time rendering in Eevee and advanced ray tracing in Cycles—it’s important to build or buy a PC that can keep up. In this blog, iRender will explore the best PC specs for Blender users in 2025.

CPU, GPU, Memory, Storage recommendations

1. CPU (Processor)

  • AMD Ryzen 9 9950X3D

    • Key Specs: 16 cores, 32 threads, up to 5.7GHz boost clock, 144MB total cache.
    • Strengths: Exceptional performance in both creative workloads and gaming, thanks to 2nd-gen 3D V-Cache.
    • Performance: Outperforms Intel’s Core i9-14900K and Core Ultra 9 285K in most benchmarks.
  • AMD Ryzen Threadripper PRO 7995WX

    • Key Specs: 96 cores, 192 threads, 2.5GHz base clock.
    • Strengths: The top-tier choice for rendering, simulations, and extremely complex Blender projects.
    • Performance: Ranked #1 in Blender CPU benchmarks as of April 2025.

2. GPU (Graphics Card)

  • NVIDIA GeForce RTX 4090

    • Key Specs: 16,384 CUDA cores, 24GB GDDR6X VRAM.
    • Strengths: Outstanding performance for Cycles rendering and smooth viewport interaction. Excellent ray tracing and DLSS 3 support.
    • Performance: Expensive, large, and requires a solid power supply and cooling setup.
  • NVIDIA GeForce RTX 5090

    • Key Specs: 21,760 CUDA cores, 32GB GDDR7 VRAM.
    • Strengths: Next-gen powerhouse, ideal for extremely demanding Blender workflows with DLSS 4 support.
    • Performance: High power draw (575W), needs at least a 1000W PSU.

3. RAM (Memory)

  • Minimum: 32 GB DDR5
  • Recommended: 64 GB DDR5 or higher​

Blender can utilize significant amounts of RAM, especially when working with complex scenes or simulations. For professionals handling large projects or multitasking with other applications, 64 GB or more is advisable.

4. Storage

  • Primary Drive: 1 TB NVMe SSD (Gen 4 or higher)

Ensures fast load times and efficient handling of large project files.

  • Secondary Storage: 2 TB or more SSD/HDD

It is used for storing assets, backing up, and less frequently accessed data.​

Utilizing multiple drives can help organize projects and optimize performance.

5. Monitor

  • Recommended: 27″ 4K IPS display with 100% sRGB or DCI-P3 color accuracy
    • Provides ample screen real estate and accurate color representation, essential for detailed modeling and texturing work.​

Consider a dual-monitor setup to enhance productivity, allowing for a more organized workspace. ​

Options for Every Budget: Best Blender PC Builds in 2025

Not everyone needs (or can afford) a top-tier machine. Here are some recommended PC builds based on different budget levels, tailored for Blender users:

💸 Budget Build (~$800 – $1200): For beginners and students

  • CPU: AMD Ryzen 5 7600 / Intel Core i5-13400
  • GPU: NVIDIA RTX 4060 / RTX 3060 12GB
  • RAM: 32GB DDR4
  • Storage: 1TB SSD
  • → Great for modeling, light scene work, and personal rendering projects.

⚖️ Mid-Range (~$1500 – $2200): For freelancers and semi-pros

  • CPU: AMD Ryzen 9 7900X / Intel i7-14700K
  • GPU: NVIDIA RTX 4070 Ti / 4070 Super
  • RAM: 64GB DDR5
  • Storage: NVMe + HDD combo
  • → Handles mid-size projects, short animations, and commercial-quality renders.

🚀 High-End (~$3000+): For small studios or heavy-duty projects

  • CPU: AMD Ryzen 9 7950X / Intel i9-14900K
  • GPU: RTX 4090
  • RAM: 128GB DDR5
  • Storage: Dual NVMe + NAS or external SSD for backup
  • → Ideal for film projects, high-end VFX, and complex archviz scenes.

If you’re not into building your own PC, look at custom workstation builders like Puget Systems or Boxx. And if you don’t want to invest in hardware up front, cloud rendering services like  iRender offer high-performance GPU instances tailored for Blender users.

Conclusion

For optimal Blender performance in 2025, invest in a balanced system that aligns with your workflow needs. Prioritize a powerful GPU, ample RAM, and fast storage to handle complex scenes and rendering tasks efficiently.

If you’re unsure whether to upgrade or rent power on demand, try benchmarking your current setup with Blender’s official benchmark tool, or give a cloud service like iRender a spin to compare.

iRender - The Best Cloud Rendering For Blender

 iRender is proud to be one of the best GPU service providers on the market. We provide you with high-configuration models with advanced specifications such as AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4, 5GHz, 256GB RAM, 2TB NVMe SSD storage.

Under the IaaS (Infrastructure as a Service) model you will have full control over the machine via a remote desktop app, similar to Teamviewer but more stable. You will be able to proactively install the software and use it on the server just like using a personal computer. You can find many server packages with high-end configurations that are extremely suitable for complex projects. Our machines have preinstalled Blender, you can choose to create the machine at first then connect and render yourself

Let’s see how you can start to work on iRender remote server:

We released our GPU Server 9S, with 8x RTX 4090s, powered with AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz, let’s see how our RTX4090 performs when rendering with Blender scenes:

We’re always happy to help you with any questions. If you have any problems or questions, don’t hesitate to contact our 24/7 support team. Or via WhatsApp: 0912 785 500 for free advice and support.

Right now iRender has a SPECIAL PROMOTION program with a 100% bonus for the first transaction within 24 hours of your registration. It means you can get 100% of the money you recharged the first time. And points never expire so you can use them at any time.

Sign up for an account today to experience and enjoy our services.

 

Thank you & Happy Rendering!

Source and image: theverge.com, pcguide.com, AS.com

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Best PCs for Octane rendering in 2025 https://irendering.net/best-pcs-for-octane-rendering-in-2025/ Wed, 16 Apr 2025 06:00:57 +0000 https://irendering.net/?p=33916 OctaneRender 2025 continues to be a top option for 3D artists looking for speed and quality. Known for its GPU-based rendering capabilities, Octane requires powerful, well-optimized hardware to truly shine.  Advancements in GPU architecture, CPU performance, and memory bandwidth have opened new possibilities for creators and studios alike. This blog explores the best PCs for Octane rendering in 2025, highlighting systems that deliver exceptional performance, reliability, and efficiency. 

Let’s start with iRender!

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Best PCs for Octane rendering in 2025

OctaneRender 2025 continues to be a top option for 3D artists looking for speed and quality. Known for its GPU-based rendering capabilities, Octane requires powerful, well-optimized hardware to truly shine.  Advancements in GPU architecture, CPU performance, and memory bandwidth have opened new possibilities for creators and studios alike. This blog explores the best PCs for Octane rendering in 2025, highlighting systems that deliver exceptional performance, reliability, and efficiency. 

Let’s start with iRender!

What's new in Octane 2025

Realistic Lens Camera

In OctaneStudio+ 2025, the Spectral Camera LensFX is one of the most intriguing new features. By simulating the complex optical characteristics of actual camera lenses, this feature provides rendering realism that is unmatched. Lenses from Zeiss, Canon, and Nikon can be replicated by artists using effects like chromatic aberration, bokeh, barrel distortion, and optical vignetting. Artists can achieve realistic depth of field effects by adjusting the aperture settings, focal length, and focus points.

Rest Attributes

Rest position attributes remove texture shifting/distortion when using a texture projection that is not UV mapped (no UVs on the mesh) on a mesh with animated vertices. When enabled, the projections will use rest vertex positions and normals to calculate the UVW coordinates. 

Vectron Displacement 

In OctaneRender 2025, Vectron Displacement is a sophisticated feature that enhances the ability to create intricate and detailed surface textures and geometries by leveraging vector functions to define displacement maps.

Render Network Browser

The Render Network Browser facilitates distributed rendering by allowing users to execute rendering tasks across multiple computers. This can significantly speed up render times, especially for complex scenes requiring substantial computational power. The Render Network Browser is now a native panel within OctaneStudio+, providing seamless access to OTOYs distributed GPU rendering service.

Performance Boosts for Apple Users

With the addition of support for non-triangle primitives including hair, texture displacement, and analytic lights, Octane 2025.1 enhances the hardware acceleration capabilities of Octane 2024.1 on Apple M3 and M4 GPUs.

Octanerender System Requirements

Hardware requirement:

  • OctaneRender requires the latest CUDA® 10 drivers and a CUDA-enabled NVIDIA® video card with support for compute capability 3.0 or higher
  • OctaneRender also requires a minimum of 8 GB RAM, and we recommend 16 GB or more.
  • GeForce cards are fast and cost-effective, but have less VRAM than Quadro and Tesla cards.
  • OctaneRender does not use the CPU for rendering; a fast multi-core CPU is not required, but it does significantly improve scene-loading speeds.

Software requirements 

  • Operating System: Windows: Windows 10 (64-bit) or Windows 11 (64-bit), Linux: Latest stable distributions (like Ubuntu or CentOS),  macOS: The latest stable version that supports OctaneRender.
  • 3D Software Compatibility: OctaneRender typically works as a standalone application or as a plugin for various 3D software such ass Cinema 4D, Blender, Houdini, 3Ds max…
  • Graphics Driver: Latest NVIDIA graphics driver compatible with your GPU for optimal performance and support for CUDA.
  • CUDA Toolkit: While not always explicitly required for Octane itself, having the latest CUDA toolkit installed can be beneficial if your projects depend on certain functionalities that require it.
  • Network Connectivity: A stable internet connection may be necessary for license management, updates, and accessing online resources or services.
  • Licensing Software: Ensure that you have the licensing software or accounts set up with OTOY for accessing OctaneRender features.

OctaneRender Studio+ specifications:

  • Requires a CUDA® 10 capable NVIDIA® graphics card on Windows/Linux
  • Octane X requires an Apple M1/M2 GPU (MacOS 13+ | iOS and iPadOS 16+) or AMD Vega/Navi GPU (MacOS 10.15.6+ | MacOS 11 | MacOS 12)
  • Use of the software is available only while online, connected via the internet to the OctaneRender licensing server.

Best PCs for Octane rendering in 2025

The ideal setup for Octane Render would be a top-tier NVIDIA GPU with lots of VRAM and CUDA cores. Since Octane Render is a computationally demanding renderer, a strong GPU with a large number of CUDA cores is necessary to manage the necessary computations. Additionally, since Octane Render loads textures and assets into GPU memory, a fast storage solution, such SSDs, is advised. The more powerful the GPU the better the performance of Octane Render. Check out our recommended configurations.

Processor(CPU)

Although Octane Render primarily relies on GPU rendering for its speed and efficiency, the CPU plays an essential role in managing data, handling scene data, performing simulations, and executing tasks that cannot be offloaded to the GPU. Tasks such as importing and exporting files, running plugins, and ancillary calculations may leverage CPU performance. CPUs with multiple cores (6 or more) are recommended. Modern rendering applications benefit from multi-threading, allowing them to process multiple tasks simultaneously.

Best CPU for OctaneRender

Intel Core i9-13900K

  • Cores/Threads: 24 (8 Performance cores and 16 Efficient cores)
  • Base/Boost Clock: 3.0 GHz / Up to 5.8 GHz
  • Architecture: Raptor Lake
  • Strengths: Excellent single-thread and multi-thread performance, high clock speeds, and supports DDR5 RAM.

Intel Core i7-13700K

  • Cores/Threads: 16 (8 Performance cores and 8 Efficient cores)
  • Base/Boost Clock: 3.4 GHz / Up to 5.4 GHz
  • Architecture: Raptor Lake
  • Strengths: Good balance of performance and price, high efficiency for both gaming and productivity tasks.

AMD Ryzen Threadripper™ PRO 7995

  • Cores/Threads: 16 cores / 32 threads
  • Base/Boost Clock: 4.5 GHz / Up to 5.7 GHz
  • Architecture: Zen 4
  • Strengths: Strong multi-threaded performance, high efficiency, and good for parallel workloads, especially in rendering.

Graphic Card (GPU)

OctaneRender is a GPU-based rendering engine developed by Otoy, and it utilizes the power of modern Graphics Processing Units (GPUs) to perform rendering tasks far more efficiently compared to traditional CPU-based rendering methods. There are two aspects of a video card that impact render capabilities: the raw speed of the GPU itself and the amount of memory on the card.

You should choose a GPU with sufficient VRAM based on the complexity of the scenes you work with. Higher VRAM capacity allows you to render more detailed scenes without running into memory limitations.

Best GPU for Octane 

NVIDIA Geforce RTX 5090

The NVIDIA® GeForce RTXTM 5090 is the most powerful GeForce GPU ever produced, offering creators and gamers revolutionary capabilities. With unmatched AI power, take on the most complex models and difficult creative tasks. The game that has the lowest latency and complete ray tracing. You can do it all with the GeForce RTX 5090’s 32 GB of lightning-fast GDDR7 memory and NVIDIA Blackwell architecture.

NVIDIA Geforce RTX 4090

The NVIDIA® GeForce RTX™ 4090 is the ultimate GeForce GPU. It brings an enormous leap in performance, efficiency, and AI-powered graphics. Experience ultra-high performance gaming, incredibly detailed virtual worlds, unprecedented productivity, and new ways to create. It’s powered by the NVIDIA Ada Lovelace architecture and comes with 24 GB of G6X memory to deliver the ultimate experience for gamers and creators.

The RTX 4090 excels in real-time ray tracing thanks to its advanced RT cores. This allows for more detailed and realistic lighting, shadows, and reflections in renders. With 24 GB of GDDR6X VRAM, the RTX 4090 can handle very complex scenes and high-resolution textures without running into memory constraints. This is particularly beneficial for professional rendering tasks where scene complexity can be significant.

NVIDIA Geforce RTX 4080

The NVIDIA GeForce RTX 4080, released in November 2022, is part of NVIDIA’s 40 series lineup, built on the Ada Lovelace architecture. It offers a strong combination of performance, efficiency, and advanced features that make it suitable for gaming, content creation, and rendering tasks, including use with applications like OctaneRender. With 16 GB of GDDR6X, the RTX 4080 provides sufficient memory for rendering tasks, allowing for the handling of complex scenes and high-resolution textures.

NVIDIA Geforce RTX 3090

RTX 3090 was the flagship model of the 30 series of GPUs based on the Ampere architecture. It was designed for high-end gaming, content creation, and professional workloads, including applications like OctaneRender and other GPU-accelerated tasks. With 24 GB of GDDR6X VRAM, the RTX 3090 excels in handling high-resolution textures and complex models.

You can follow a comparative overview of the NVIDIA GeForce RTX 3090, RTX 4090, and RTX 5090 based on their specifications, performance features, and target audiences.

Feature NVIDIA GeForce RTX 3090 NVIDIA GeForce RTX 4090 NVIDIA GeForce RTX 5090
Architecture Ampere Ada Lovelace Lovelace 2 or similar
CUDA Cores 10,496 10,496 20,000+
VRAM 24 GB GDDR6X 24 GB GDDR6X 24 GB or more
Memory Bus Width 384-bit 384-bit  384-bit or more
Memory Bandwidth 936 GB/s 1,008 GB/s High bandwidth
Base Clock 1.40 GHz 2.23 GHz Higher clock speeds
Boost Clock 1.70 GHz 2.52 GHz Higher boost clocks
TDP 350 watts 450 watts Higher, possibly 450+
DLSS DLSS 2.0 DLSS 3.0 DLSS 3.x or improved

Let’s see a benchmark of the top GPUs for Octane 2025 following: 

Memory (RAM)

In OctaneRender, a significant amount of rendering processing happens on the GPU (Graphics Processing Unit). The VRAM (graphics memory) of your GPU is crucial for handling the textures and geometry of your render. Therefore, if you are using high-end GPUs like the NVIDIA RTX 3090 or RTX 4090, their ample VRAM (24 GB and 24 GB, respectively) will also support larger renders without significant issues. However, having sufficient system RAM is still important for the overall performance of your system.

For professional work, especially if you are dealing with very high-resolution renders, complex scenes with many textures, and potentially using multiple applications simultaneously, 32 GB or more is advisable. High-end users, such as VFX artists or architectural visualizers, often benefit from 64 GB or more, particularly when rendering complex animations or using multiple computer applications.

Storage (Drives)

We highly recommend solid-state drives (SSDs) for both the OctaneRender installation and the primary drive that will house your operating system because to their speed and reasonably priced nature. Compared to a typical hard drive, an SSD’s high speed enables your system to boot, open apps, and load files several times faster. The most recent NVMe SSDs, in particular, offer the quickest transfer rates and make use of the newest interfaces, such as M.2.

Conclusion

Ultimately, the best PCs for OctaneRender in 2025 are those well-balanced configurations that prioritize both GPU and CPU performance, sufficient RAM, and high-speed storage. By aligning your hardware choices with the requirements of OctaneRender and the demands of your projects, you can maximize productivity while achieving stunning visual results that push the boundaries of creativity in the realm of 3D rendering.

iRender - The recommended system requirement for Octane 2025

iRender is a perfect option to render projects in PC optimization for rendering tasks, CGI, and VFX with over 30.000 customers. To bring the best experiences for customers, iRender has been improving the quality and updating the newest technology every day. We provide high-configuration dedicated servers (physical computers/machines) specifically optimized for GPU rendering.

iRender’s configuration

  • Operating System: Windows 10/11, Linux
  • CPU: AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz, AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz
  • GPU: NVIDIA RTX 3090, NVIDIA RTX 4090
  • RAM: 256 GB 
  • VRAM: 24 GB 
  • Disk Space: Fast SSD with space for scene files and textures (1.56TB )

We provide high-configuration dedicated servers (physical machines/computers) that are specifically configured and optimized for GPU rendering. We support Windows 10/11 and Linux, providing flexibility for a wide range of users. In addition to offering powerful configurations, all servers at iRender are also equipped with AMD Ryzen™ Threadripper™ PRO 3955WX @ 3.9 – 4.2GHz or AMD Ryzen™ Threadripper™ PRO 5975WX @ 3.6 – 4.5GHz. This multi-core architecture enables seamless handling of complex renders and multi-threaded workflows.

iRender offers from 1/2/4/6/8 RTX 4090 and 3090. The graphics powerhouse integral to this setup is the NVIDIA RTX 3090, boasting an impressive 24 GB of VRAM, which enhances rendering performance and allows for detailed texture management in intricate scenes. The system is equipped with 256 GB RAM, ensuring ample memory for intensive tasks and the capability to manage large datasets without sluggishness. To further complement the hardware, a fast SSD with at least 1.56 TB of disk space is recommended, ensuring rapid access to scene files and textures, which is crucial for a streamlined workflow.

You can refer all our servers’ configuration following:

If you are using OctaneRender Studio+, you can use up to 10 GPUs simultaneously. Therefore, you can refer all multi cards server from 2 cards RTX 4090 to 8 cards RTX 4090. Please have a look at the performance test video of Octane scene following:

We suggest Windows users work with our all-in-one application, iRender GPU instead of coming our website. For Linux or macOS users, we provide a helpful and free transferring program called iRender drive. You can take a look at this video For Windows or For Mac OS to understand our workflow.

In case you have any problems or questions, don’t hesitate to contact the 24/7 support team. We will be happy to help you with your questions and problems at all times.

This month, we are running a SPECIAL OFFER100% Additional Bonus for new clients who register an account and make a top-up within 24 hours after their registration.

Moreover, On this special occasion of Vietnamese Reunification Day, celebrated on April 30th, iRender extend warmest wishes to all our users, partners, and friends around the world.

To celebrate this special occasion, we are having an offer ‘BONUS’ for your rendering projects!
  • 50% BONUS for all transactions from $575
  • 100% BONUS for all transactions from $1500
This occasion will last from Apr 10th to May 1st. We hope you won’t miss this out so that we can support you in the future.

Register an account today to experience our service or contact us via email at hanght@irender.vn or WhatsApp: at (+84) 912075500 for advice and support.

Reference source: pugetsystems

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